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Showing content with the highest reputation on 25/08/18 in Posts

  1. 4 points
    Hello, I recently decided to upgrade my stills to 90 QL and have been rather disappointed with the results. I started into some research on this to see if I can track down what happened. First issue - the amount of product per pole/the pole frequency I have been noticing a steady growth of 0.01 of product per about 90 seconds through visual observation. I live on Deli, so results may vary for others. Over the course of an hour, I am seeing about the same results. So the problem here is that QL does not seem to matter, in just under an hour, my three tester stills produced... 90 with iron fo - 0.38 KGs 90 - 0.37 KGs 70 - 0.38 KGs *I am willing to believe that the 0.01 variance is due to just awkward poling at the time In the code, I see this is hard coded as using only 10g per pole per the following line in pollDistilling() int usedWeight = Math.min(10, oldWeight); How I would fix this? Create a few new variables where we determine how many expected poles should have happened since the last pole, then multiply the weight by this number: *Create new element on the item for lastPole float poleScale = (item.lastPole - Now) / expectedPole; //(yes, I think this will not work in its current state, going to need proper conversions, but you get the idea) int usedWeight = Math.min(10 * poleScale , oldWeight); item.lastPole = Now; What would this do? This would allow me to run my stills at the same effective rate on Deliverance as it would on Xanadu or any other server without increasing the numbers of poles needed on the server. Second issue - Fuel scaling by QL does not seem to work in stills Since we have established that QL of still does not effect number of ticks or amount of product produced per tick, logically I can just load up my tester stills and just wait for burnout. To get a decent metric, I have allowed my three tester stills to run through a kindling (lighting), a peat (right after lighting) then run all the way to natural burnout). 90 with iron fo - 1.12 KGs 90 - 0.99 KGs 70 - 1.02 KGs From what I am seeing of these results, it looks like the iron fo is a wise investment as the still did burn longer and got around 10-13% more product. However, the QL had little to NEGATIVE effect on production. Considering all other furnaces scale burn time with QL, this feels like a bug (and may actually belong in the server bugs forum). How I would fix this? I feel that this could be attacked by either correcting how long the fuel lasts in a still scaling on QL or scaling the product by QL of still. I have limited understanding of the furnaces in the source code, so not even going to attempt source code work for burn time. As for scaling on the QL of the still... (continued on first issue) float qlScale = ... //arguments could be made on how to handle this int usedWeight = Math.min(10 * poleScale * qlScale , oldWeight); Proposed qlScale: 1 QL = 1 50 QL = 1.1 70 QL = 1.2 90 QL = 1.4 --could be judged on a curve or could just be hard set numbers --additionally, this could even be raised a bit due to the difficulty of improving these things Ideas? Concerns? Questions? Edit: I had some questions about my test, so I would like to take a moment to clarify a few things: All stills are in the same building (third floor) and in a cave. They are all within 1 tile of eachother. I stayed in local (and in the cave) the entire burn time. Test was not done during backup lag. Test was done on deliverance. Edit2: Doing further testing of a 90 QL still vs a 27 QL still... currently they are mostly matching eachother in speed 90QL = 0.17 so far 28QL = 0.18 so far Total for runs: 90QL = 1.00 KG 28QL = 0.76 KG So, I guess QL does seem to matter, but the suggestion still stands that no increase in performance between 70 and 90 QL is kinda lame and needs some love.
  2. 2 points
  3. 2 points
    Zoranah@StarsHollow and I will be hosting the slaying on Saturday evening. When slain, every premium player in local will receive a small piece of black dragon hide and blood. Mixing Black Dragon blood with source salt will create an Oil of the armour smith. Skull, bone and meat etc will be rolled to slayers, the list will be taken from Niarja. As usual, please let me know alt names if possible. Location will be added Saturday morning.
  4. 2 points
    Thanks for the public slaying, Zoranah and LL!
  5. 2 points
    Thanks for hosting! Was my first. Enjoyed.
  6. 2 points
    Well done event, thanks for making it public!
  7. 2 points
    please CoD to Wilca with human demise QL 80 Longsword MS85 C84 LT81 N80 + any demise (3.2s)
  8. 2 points
    QL 80 Rare Small Axe LT100 N86 C82 MS71 + any demise (10s) cod to trazz plz
  9. 2 points
  10. 2 points
    Yep! the same thing, disabling high DPI scaling in compatibility, you just need to right click on the wurm shortcut instead
  11. 2 points
    does that make stuff like nails/ribbons coming out as lead etc from archeology being a bug? or a special feature of archeology
  12. 2 points
  13. 2 points
    QL 90 Hammer botd96 (2.9s) QL 91 Rare Shovel w92 c87 (6.5s) CoD to karashishi, thank you.
  14. 2 points
  15. 1 point
    Want to sell Slime of Uttacha with all 3 charges left. [10:04:07] This crystal vial contains the paralyzing slime of Uttacha, a giant slug living leagues deep in the Shaded Depths of Valrei. It has 3 charges left. Gives the user: Title: Witch Hunter(m)/Soothsayer(f) Spell Granted: True Strike (Next hit is 100% Crit) Resistance: Slash 15% (Decreases slash damage taken by 15%) Weakness: Crush 10% (Increases crush damage taken by 10%) 350 Euro/Silver for all 3 charges or nearest offer. Sold
  16. 1 point
    Has there been a change in spawn requirements for animals with characteristics (sly, greenish, champ)? Lately I've seen champ, sly, and greenish near my deed. I have a fierce bear nest, but it wasn't from that. I haven't found any other nests nearby. The sly bear and greenish spider were underground, so very unlikely for both to have wandered here. The champ wolf did wander, but no idea how far.
  17. 1 point
    With thanks to @TeeeBOMBfor sharing the map! In-game Map Coordinates: P-18 Community Map Coordinates: 39x, 50y Local time for the rift is found at https://niarja.com/rifts
  18. 1 point
    I am editing this post due to the fact that MrGary pointed out that leveling *up* does raise both far corners; however, leveling *down* only lowers one corner and this is the point I am making that needs to be returned to both far corners being *lowered* with the leveling action. I have amended this post to refer to *lowering* with the leveling action. Sorry for the mistake. Several years ago when the Leveling action was first introduced into the game each action timer would *lower* both far corners at each side of the tile. Shortly thereafter it was "adjusted" so that just one corner was *lowered* per timer action and the action timer was set at 5.0 seconds. This current leveling system is way too slow, making leveling areas very tedious (boring) and unnecessarily time consuming. My suggestion is that it be returned to the original way it was introduced into the game before this nerfing to its current state. Back then even the action timer was shorter as well but I think that if both side corners are *lowered* at once that 5.0 seconds would then be fine for the timer. Just another small non-drastic step to make the game less of a trial of patience for this necessary task. =Ayes=
  19. 1 point
    [removed Photobucket link] Here's an awkward floor selfie to let the five people that remember me know that I'm still alive
  20. 1 point
    sickle, iron 9ql COC79 - 50c COD to Zhala, please and thank you!
  21. 1 point
  22. 1 point
    [21:32:24] The items silently disappear from the spirit cottage. You expect them to arrive in less than ten minutes. Thank you
  23. 1 point
    Ok this rift is easily accessible by cart, wagon, or horse. Any ride will do. Road the entire way. No access problems in the way of buildings blockages. But don't try it by foot. some of the road slopes here are 40. Just don't hop off your ride on that slope. This place could use some pre event attention by people who know what they're doing. I got most of the mobs taken out, and some of the trees cut. Rift water supply north some tiles from rift location. Have fun. TeeeBOMB
  24. 1 point
    [16:02:26] The items silently disappear from the spirit cottage. You expect them to arrive in less than ten minutes. Thank you
  25. 1 point
    This is a problem that exists among all animals and even players. It can actually be quite an issue in PvP.
  26. 1 point
    +1 I've always dreaded this moment when making sales. I've always asked why is codding an item such a gamble and it feels like once you throw that item out it's all out of your control. There should be an option to cancel a cod early and pay the 1c yourself. At least let it become an option. 10 minutes after sending and item.
  27. 1 point
    Ping never gets time off ... its always him ...?
  28. 1 point
    [06:19:17] The items silently disappear from the spirit cottage. You expect them to arrive in less than ten minutes. Thank you [06:21:12] The items silently disappear from the spirit cottage. You expect them to arrive in less than ten minutes. Thank you
  29. 1 point
    .......i didn't do it
  30. 1 point
  31. 1 point
    Is there a way to fix this in WO cause it happens to me all the time.
  32. 1 point
    but leveling is the same 5 second per action regardless of shovel ql, enchants, and skill also I think the op is confused as they mention both raising and lowering? raising with leveling has always for me raised all lower corners of the tile at once, but lowering with leveling reduces only one corner at a time
  33. 1 point
    Sure you do, make trans liquid, grind that nat subs
  34. 1 point
    Emotes can be bound with CustomActions mod by bdew. You install it. Open console and type: act_show on Then you open your emote window and note the # next to the emote you wish to keybind. Then you open console again and type: bind <key or key combination> "act <number of action that you noted> hover" You should then be able to emote on whatever your cursor is hovered over. edit: example: bind alt+w "act 555 hover"
  35. 1 point
    Big +1 As others have said, a spell is not needed on many of the WU servers that use this sorting mechanism. It's a simple right-click toggle. Sort or don't sort. Personal choice, which is the ideal situation in my opinion. I love that feature in WU. It sorts in increments of 10 but only up to 90. Above 90 it sorts by increments of 1. I use non-sorting for low ql things like planks, pegs, nails, and other junk, and can have a nice tidy kitchen with only 2 FSB instead of 10. Same with smithing area etc., etc. I use my bulk container units to sort by item type rather than ql level. Very efficient and pleasant working areas. I see no way at all that anyone would be harmed by others using sorting, when they themselves could continue to do things exactly as they're doing now if that's what they prefer. Personal choice.
  36. 1 point
    You need to find the exe file in your steam folder usually found at: C:\Program Files (x86)\Steam\steamapps\common\Wurm Unlimited\WurmLauncher then right click wurmlauncher.exe and go to the compaitibility tab, click on "change DPI settings" and click "disable DPI scaling" That should fix it
  37. 1 point
    Yea, my view gets shifted every now and then upwards or downwards, sometimes all the way to feet or towards the sky as high as the view can go, it kind of locks there for a second. Super annoying, especially when trying to overlook side to side, view just moves whatever it wants.
  38. 1 point
    Welcome to Wurm. This has happened to me and some other members of my kingdom on Chaos and every time I have basically been told to eat my own shorts. Usually when a container or a vehicle is destroyed in this fashion however, the items contained inside sometimes appear on the surface where that tile collapsed. So if you happen to get extremely lucky, you might get some of what you lost back by finding them this way. You are wrong here. As of about 3 months ago we were told by Enki himself that reinforcements do NOTHING to stop collapses and yes, only make the chance much much smaller. I was told that the only exception SHOULD be an underground house as, in the code at least, they are meant to prevent collapses. However, there are multiple stories that already exist of collapses happening inside houses, too. So to me it would seem that there is no way to truly prevent collapses in a mine at all, currently
  39. 1 point
    Surface mining seems to belong to its own topic. The level both sides was only on levelling up, right? I have not done this in a while so was unaware of any changes. +1 to keep this.
  40. 1 point
    +1 to OP surface mining, despite being a pain in the butt, seems okay to me.
  41. 1 point
  42. 1 point
    Finally got around to some interior designing off my inn/tavern (complete with a library if you get bored):
  43. 1 point
    (you make me want to cry) I watched the wagoneer, he seemed to make a sigh, and think deeply, he clearly did not see me peering from my door.
  44. 1 point
    (You guys suck at this I gotta do it myself sometimes, like how does the above transition from what I was saying, its like you are making an entirely new story) The Forest of Darkshallow, a nasty bog home to demons and cultists of Libila; but something was off, the smell was getting worse....
  45. 1 point
    And got warned on the forums.
  46. 1 point
    Can't exploit Dadd's 99 weaponheads smithing? Too bad. I'd like to point out that the smelting pot wasn't in the game originally. In the original concept you got 0.02kg of 1ql scrap metal for every item you created. The smelting pot was not in the original concept for a good reason, I think. It's not the imbue glitch, it's a legit bug that needed to be fixed. Now it is fixed. Good job. Maybe you could've done the fix differently, but whatever. I think Notch was a little more careful than to add smelting pots in the original concept. I think the original concept is something the dev team should pay attention to. Crocodile tears @Angelklaine
  47. 1 point
    Hey now, put the pitchforks away. There's no conspiracy here. This was a change done in response to the smelting exploit immediately after the recent issue regarding the QL increase on creation. It was done prior to the July 10th Hotfix which reverted the change. The original idea was to counteract that QL increase with a QL penalty on smelting pots, which would essentially render the QL increase from imbues useless for exploitation at higher qualities. The code was done for it, but there was flaws in execution: it impacts players without imbues and who use smelting pots legitimately in a negative way. Fast forward a bit, the problem has been resolved (the change was reverted), and we've done a bunch of work for the recent patch and that change was left unattended and basically forgotten for the July 26th patch. As of this post this is actually the first time we realize the mistake. We'll be reviewing the change and we'll update you when more information is available. In the meantime, sorry for the miscommunication.
  48. 1 point
    Well, after a myriad of real life events and a couple sporadic attempts at returning in the interim, guess who has had the Wurm claws dug back into them! I can gleefully say that I have time for Wurm again. All of you that remember me, hello and I've missed you all! And to all of you that I've never met, may we meet in the future and have fun together.
  49. 1 point
    okay but actual picture of me this time
  50. 1 point
    Hey folks! Whenever I get really passionate about an MMO, I usually whip up a fansite for it in one form or another. Most times the main goal is to simply save all my screenies and stories in one place for my own personal pleasure, so I can later go back and reminisce of the good old times. The stories and screenshots section of my UO website is a great example of that. Oh how very dear those old stories are to me now! Anyhow, seeing as I've been playing Wurm for nearly 5 years now, it was HIGH TIME I finally make a fansite for Wurm as well. I've got a section there now for my Wurm videos, but more importantly, the world famous Wurm Items list has been permanently moved over from Google docs to this site. So if you want to browse through all the bits and bobs that the game has in 3d form, that you could potentially decorate your deeds with, head on over and take in the splendour of all those lovely items the Wurm devs have created. I used Wurm Unlimited to take screenshots of most things I could spawn into the world. Sorry for the "old skool" style of the site, but it's all hand coded with mostly old skool HTML tags. Never got very deep into the CSS stuff, let alone other goodies like Java etc. http://www.andrea.net/wurm/
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