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Showing content with the highest reputation on 25/08/18 in all areas

  1. 4 points
    Hello, I recently decided to upgrade my stills to 90 QL and have been rather disappointed with the results. I started into some research on this to see if I can track down what happened. First issue - the amount of product per pole/the pole frequency I have been noticing a steady growth of 0.01 of product per about 90 seconds through visual observation. I live on Deli, so results may vary for others. Over the course of an hour, I am seeing about the same results. So the problem here is that QL does not seem to matter, in just under an hour, my three tester stills produced... 90 with iron fo - 0.38 KGs 90 - 0.37 KGs 70 - 0.38 KGs *I am willing to believe that the 0.01 variance is due to just awkward poling at the time In the code, I see this is hard coded as using only 10g per pole per the following line in pollDistilling() int usedWeight = Math.min(10, oldWeight); How I would fix this? Create a few new variables where we determine how many expected poles should have happened since the last pole, then multiply the weight by this number: *Create new element on the item for lastPole float poleScale = (item.lastPole - Now) / expectedPole; //(yes, I think this will not work in its current state, going to need proper conversions, but you get the idea) int usedWeight = Math.min(10 * poleScale , oldWeight); item.lastPole = Now; What would this do? This would allow me to run my stills at the same effective rate on Deliverance as it would on Xanadu or any other server without increasing the numbers of poles needed on the server. Second issue - Fuel scaling by QL does not seem to work in stills Since we have established that QL of still does not effect number of ticks or amount of product produced per tick, logically I can just load up my tester stills and just wait for burnout. To get a decent metric, I have allowed my three tester stills to run through a kindling (lighting), a peat (right after lighting) then run all the way to natural burnout). 90 with iron fo - 1.12 KGs 90 - 0.99 KGs 70 - 1.02 KGs From what I am seeing of these results, it looks like the iron fo is a wise investment as the still did burn longer and got around 10-13% more product. However, the QL had little to NEGATIVE effect on production. Considering all other furnaces scale burn time with QL, this feels like a bug (and may actually belong in the server bugs forum). How I would fix this? I feel that this could be attacked by either correcting how long the fuel lasts in a still scaling on QL or scaling the product by QL of still. I have limited understanding of the furnaces in the source code, so not even going to attempt source code work for burn time. As for scaling on the QL of the still... (continued on first issue) float qlScale = ... //arguments could be made on how to handle this int usedWeight = Math.min(10 * poleScale * qlScale , oldWeight); Proposed qlScale: 1 QL = 1 50 QL = 1.1 70 QL = 1.2 90 QL = 1.4 --could be judged on a curve or could just be hard set numbers --additionally, this could even be raised a bit due to the difficulty of improving these things Ideas? Concerns? Questions? Edit: I had some questions about my test, so I would like to take a moment to clarify a few things: All stills are in the same building (third floor) and in a cave. They are all within 1 tile of eachother. I stayed in local (and in the cave) the entire burn time. Test was not done during backup lag. Test was done on deliverance. Edit2: Doing further testing of a 90 QL still vs a 27 QL still... currently they are mostly matching eachother in speed 90QL = 0.17 so far 28QL = 0.18 so far Total for runs: 90QL = 1.00 KG 28QL = 0.76 KG So, I guess QL does seem to matter, but the suggestion still stands that no increase in performance between 70 and 90 QL is kinda lame and needs some love.
  2. 2 points
  3. 2 points
    Thanks for the public slaying, Zoranah and LL!
  4. 2 points
    Zoranah@StarsHollow and I will be hosting the slaying on Saturday evening. When slain, every premium player in local will receive a small piece of black dragon hide and blood. Mixing Black Dragon blood with source salt will create an Oil of the armour smith. Skull, bone and meat etc will be rolled to slayers, the list will be taken from Niarja. As usual, please let me know alt names if possible. Location will be added Saturday morning.
  5. 2 points
    Thanks for hosting! Was my first. Enjoyed.
  6. 2 points
    Well done event, thanks for making it public!
  7. 2 points
    please CoD to Wilca with human demise QL 80 Longsword MS85 C84 LT81 N80 + any demise (3.2s)
  8. 2 points
    QL 80 Rare Small Axe LT100 N86 C82 MS71 + any demise (10s) cod to trazz plz
  9. 2 points
  10. 2 points
    Yep! the same thing, disabling high DPI scaling in compatibility, you just need to right click on the wurm shortcut instead
  11. 2 points
    does that make stuff like nails/ribbons coming out as lead etc from archeology being a bug? or a special feature of archeology
  12. 2 points
  13. 2 points
    QL 90 Hammer botd96 (2.9s) QL 91 Rare Shovel w92 c87 (6.5s) CoD to karashishi, thank you.
  14. 2 points
  15. 1 point
    Hello wurmians Here i try to collect all mods from this forum with a link to the depending topic. I try to keep it actual as far as i can. This is a project for the comunity and i hope you all can help me to keep this list up to date. A little favour to the modders: A lot of mods are hidden in the threads of the forum topics, its very hard to find them all. It would be awesome, if you could open a new topic or add the new mod to an existing topic in your OP, if you like that your awesome work is fast and easy to find. This list should help all players and serveradmins to find the needed and usefull mods for the own servers or clients. And for you nice modder, it should help to find your mod at later time, if your topic is lost in the big wurmhole of this forum and bring you more visitors. It would be also fine if you use version numbers for your mods. It would be awesome if you can inform me here or in a private message in case of the following reasons: You like to add a new mod You like to change a mod-state You like to delete a mod from the list for any reason You have a new update of a mod! You know about a mod not working with the actual server or clientversion You like to message me because you are happy today To the modusers I believe, you are sure that modding is often not so easy as we think. Make the modder of your favourite mod happy, and give him a star in the download section Symbols: Need an information if the marked mod is working or not with the current server/client version No update needed, all is running fine New mod or modupdate available for the actual server or clientversion. After 1 month i change back the green arrow to the blue arrow. Important update because new server or clientversion The mod is currently not working with the latest server or clientversion or is braking other mods. Please wait for an update, or ask in the Modthread. Servermods: By Ago Server Modloader - The modloader and statup scripts Announcer - Server-wide player login announcement Bag of holding - magicaly increase the size of containers Christmas mod - configure christmas gifts Creatures age mod - Animals grow up faster Crop mod - Prevent crops from overgrowing Harvesthelper - Get exact season start times HTTP Server - Library providing a HTTP Server for other mods to use Inbreed warnings - Receive a warning when breeding related animals Scriptrunner - Run script on various hooks Serverpacks - Provides additional pack download service for mods Servermap - Provide a server pack with a pre-rendered or current map of the server Spellmod - Gives priests all spells and removes priest restrictions ▄ Forum Thread ▄ Media ▄ Github ▄ Wiki ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ By Bdew Action Timers Fix - Fixes many action timers that ignore the action time multiplier setting Treasure Chest Claim - Allows players to "claim" random treasure chests, unlocking the chest and rewarding the players with some karma Better Digging - some usefull features to bring dirt into a vehicle or on ground instead of player inventory and much more Better Farming - Adds ability to cultivate, sow, farm, harvest, harvest and replant in a bigger area / mass plant and harvest planter racks and some more Move To Center - Adds 2 entries under Move menu that allow moving items to the center or corner of a tile Movement Tweaks - Allows server admins to tweak many things related to movement of players, mounts and vehicles Hitching Limits - Allows control over what animals can be hitched to carts/wagons No Build Limit - Removes skill requirement on planning building from all players, allowing building of (almost) any size Set Height (GM Mod) - Adds a new command to set the height of tile to specified value in an optional radius Hots Fixes - Allows mycelium on PVE server and fixes it´s spreading / remove ore cap on non freedom servers and some more Fix Guards (GM Mod) - Fixes villages spawning infinite number of templars due to a database error Bind To All Interfaces - Makes the server bind all it's sockets (external, intraserver and RMI if enabled) to all available interfaces Highway Portals - Player craftable portals that allow teleporting between deeds on the same highway network. Taxidermy - Adds craftable taxidermy kits that can be used to preserve corpses as decorations in different sizes No Damage - Removes all damage from items, walls, roofs, floors, fences and bridges from all sources. With this mod nothing will ever decay, bashing is impossible (except GMs) Non-combat Pets Mod (Minipets) - Non-combat pets are small companions that can follow you around, they do not fight and will not be attacked by other creatures and players Archaeology Tweaks - Allows server admins to add/remove items to archaeology drops using a config file Waxed Food - Allows preserving food items using beeswax, Preserved food items are no longer edible or usable in recipes but turn into decorations instead, bdew server mod tools - This is a library that will be used by bdew (and possibly other people's) mods. Fishy Tweaks - dded on screen notification when a fish bites, Caught fish can be automatically stored and much much more. Read Forum! ▄ Forum Thread ▄ Media ▄ Github Putting Stuff On Tables - putting items on a table or other stuff / add new funrniture or items where you can put items on it with a command or the config file ▄ Forum Thread ▄ Media ▄ Github Custom NPC - Allows you to spawn a "Custom NPC", which work similar to vanilla NPCs. You can set the movementspeed/waypoints the equipement and some more ▄ Forum Thread ▄ Media ▄ Github Non combat pets (Minipets) - Non-combat pets are small companions that can follow you around, they do not fight ▄ Forum Thread ▄ Media ▄ Github Halloween Mod 1.1 - This mods adds a Halloween event. Ominous gravestones will spawn in random positions across the server (usually in foresty areas) with Evil Trees and Pumpkin Monsters around them. Players that find a gravestone and clear out the mobs guarding it will be able to investigate the gravestone to get a treat... or a trick, there are custom items, titles and achievements that players will keep ▄ Forum Thread ▄ Media ▄ Github ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ By Governor Templar Replacer - Replace templars and guard models with whatever you like. Change the speed, combat rating, etc of both Location Command - Find your coordinates on the map at any time by typing /location in the chat Server Time Command - Get the time of the server in an event message, Message color can be configured in the properties file Dragon Mounts - Allows breedable, rideable, tameable Drakes to be enabled in Wurm Kingdom Items - Enables the creation of PMK wagons, banners, and flags not normally able to be crafted. Tabards - A mod that allows the creation of PMK kingdom tabards to be worn by players Mission Items - Adds items to the mission ruler list including rift items and coins GM Commands - Adds new GM commands (read in linked forum) Halloween - Halloween creatures are now roaming the lands! Lots of loots Bounty on burn - Burn corpses for cash or karma! Guard Assist . Call guards in any chat tab. No more accidentally calling guards in Global chat and looking silly. ▄ Forum Thread ▄ Media ▄ Github ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ By Ulvirala Epic Mission Hints - Tree cut down missions will centre the tree on the tile, and set it to 69 damage / customize mission generation and some more No Holy Ground - Founding settlements, terraforming, and building structures near the white and black light altar / allows founding settlements despite aggressive creatures and creature dens. No Mail Cost - Removes postage from mailing items, removes postage from returned/rejected mails, Newly created mailboxes will have configurable Courier enchant placed on them. PvP Surface Mining Slope - On Epic, the slope limit for surface mining is 1.0 times your mining skill, this reverts it to 3.0 times (like on PvE). Ash Produce - Items that have cooling ticks can produce ash. All configurable Fire Burn Time - Displays pretty much the exact time until a fire becomes a layer of glowing coals. Double Bulk Capacity - Newly created BSBs and FSBs capacity is quadrupled (4x). All crates capacity is doubled. Pick More Sprouts - Pick more sprouts with one action. Configure the amount in the settings ▄ Forum Thread Treasure Hunting - Find treasure maps by digging, Maps have 10 configurable tiers and is represented as treasure map QL, There might be startled creatures nearby, Extensive configuration options, Configuration can be changed and reloaded without restarting the server ▄ Forum Thread More Potables-Plant anything in a pot - Can plant, grow, and harvest almost anything in a pot like herbs and spices. ▄ Forum Thread Mark And Recall - Quick Travel Mod - Craft recall runes and mark a location on it, and recall to it. ▄ Forum Thread Better Gamemaster - Game masters can pick-up items with disregard to carry limits by body strength, walking speed is not affected by inventory weight ▄ Forum Thread Steam ID Ban No more needed, its implemted in the new WU 1.8 version ▄ Forum Thread ▄ Github ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ By WalkerInTheVoid BoatMod - change wind effect, make all animals able to swim, enable continued leading BountyMod - receive bounty for killed creatures / enable skillgain for bred creatures and a lot more options BulkMod - placing hot iems into BSBs and FSBs DigLikeMiningMod MeditateMod - guaranted skill success / no delay / disable distances / multiplier for meditation skill / multiplier for path question cooldowns and some more ProspectMod PhobiaMod - replace Spiders with Black Bears / Fiends SacrificeMod - Adds a configurable chance for a rare item to award a bone of the same rarity, instead of the usual benefits. SalveMod - Adds "power - " to the beginning of newly made healing cover names, so you no longer have to figure it out in your head. ▄ Forum Thread ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ By Sindusk Wyvern Mods (big collection) Sindusk Library - This mod is very specifically a library built to support the rest of my mods. Armoury - give server owners the control over weapons and armour settings Spellcraft - a big mod with a lot of possible settings, please read the forum thread! Server Player Counter - correct the player count in the launcher (merged all counted players on your servers to your login server) Server Tweaks - The next big mod with very much settings! Make your server better and turn on/off what you like. More details in the mod thread. Starter Gear - fully control what is created for new players (in inventory) on your server. Discord relay - connect your server chat/trade and more to your discord Treasure huntung - Find treasure maps while working in wurm, search for the treasurechest and collect all stuff in it, Attention! Mobs spawning around / a big mod with a lot of setting DuskCombat- Full combat system rewrite - ▄ Extra Thread ▄ Forum Thread Kingdom offices ▄ Forum Thread ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ By Ausimus Bridge Mod - modify bridge max width, works well with my infinite wide mine entrances and mine doors mod. Modify Gestation Time - allows server the ability to modify the time it takes for creatures to give birth. Infinite Wide Mine Entrances and Mine Doors - Server side mod to allow for infinite wide mines with the same mechanics as 2/3 wide. Increase Merchant Max Items - Enables the ability to modify the max items a merchant can carry default value is 100. Craft More Things - Allows for the creation of an array of new items previously uncraftable. will update with a list shortly. Adamantine and Glimmersteel Transmutaion rods - Simple mod that adds Glimmersteel and Adamantine to the Rod of Transmutation roll-out. Log wall panels - Allows for the creation of mock log facades to imitate the effect of a log home. Auto Alerts - A server side mod for Wurm Unlimited to automate Server Alerts in given intervals Poll Spawner - allows the server to randomly spawn items (currently only Rift Items) around the map. White List - Restrict who can join your server with White Listing of players by name. Simple Concrete - Allows for the simple creation of concrete using just clay and rock shards. ▄ Forum Thread ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ By Cuddles Building skill Mod - adjust how much carpentry skill is requiered to plan buildings. Cavus Nostra - imp moon metal items with stee, groom hello horses/unicorns, lead unicorns without taming, trait removes from list DPS - show the damage you do on your enemies and more interessted informations Epic Curve - epic curve for PVE servers Lead More - lead 6 animals Milk Reset - set all animals with a command to be milkable Tent Sleep - you can sleep in tents including sleep bonus Roll - a interessting usefull roll system One Tile Mining - you just need one tile of rock for surface mining and let you set the chance. You can also speed up the level action in mines Event Mod - gm´s can drop event portals, players can teleport to the event and after it, teleporting back to the old location Bounty Mod - bounties ar here calculated by animal stenght and DR Dungeon Mod - a complex mod where you can setup different areas with dungeons/own currency. Please read on forum Shipping Trade Route - make shiproutes with a new trade storage bin where players can earn money for bringing stuff from one point to another one GM Deed Maker - own more than one deed with your gm char Unleash - unleashes uniques from their specific location and lets them roam free ▄ Forum Thread ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ By Mthec Buyer Merchant - Introduces a new type of NPC, based on the merchant, that will buy items from players instead of selling them. Crafter - A new type of NPC who accepts orders from players for items to be improved in return for money. Delivery Contracts - A new type of contract that facilitates placing heavy items on a merchant. Awesome mod, read more et the forum! ▄ Forum Thread By Ayluin VoteReward - A mod that allows hosts to reward players with coins for voting on Wurm-Unlimited.com- Custom messages, reward amounts DeedMod - Update to the previous DeedMod written by Keenan to allow a maximum Spirit Templar count DisableFogSpieders - Update for joebado's DisableFogSpider for version 1.9 EnhancedChickenCoop - Allows for the quality level of chicken coop eggs to be configured in properties rather than limited to Chicken Coop ql ▄ Forum Thread By nekoexmachina Fix for white foals from Creatures Mod. Spellpower Separate bulk items ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ By joedobo Cave Dwellings Tweaks Mod Smelt Purify Mod Mighty Mattock Mod By Webba Bulk storage tranfer limits Moon Metal Mining and Home Server Mining By whisper2shade TimedPay Discord Relay By Friya Loot Tables Vampires And Slayers By Keenan Stat Gain Mod DeedMod By Druward Doorbells on Fencegates New mod from 27. april 2018 Bids New mod from 27. april 2018 Hota Statues New mod from 27. april 2018 Reward Mod New mod from 27. april 2018 Bookshelfs New mod from 27. april 2018 By Arduin InactivePlayersMod By palmic Hide Time By tmarchuck StableMaster Mod By jpiolho JPWM Offspring Names (now with custom name item) By Talor Survival Mod By AbsolutelyNobody Creatures Mod By LordOfAwesomnia Merchant Listing Mod By Mthec Upkeep Costs By Xyp New Portals By WesnclsMe Karma Actions By GenSekiel Accelerated Forestry & Gardening Mod By galinhavoadora Player Attributes Modifications By Cuddles One tile surface mining By Luceat Skillmod Clientmods: By ago ClientModLoader Update to v0.8.1 from 26. april 2018 Live Map By bdew No Winter Improved Compass Custom Actions Max Toolbelt Time Lock Skill Gain Tracker Privacy Mod Better Tooltips Update to v0.7 with new HH names Archeology Groups By Sindusk Range Finder Cave Vision By WalkerInTheVoid Sortmod By ausimus No Tree Collision By Sophorino WurmESP CustomClientRender Old Mobs By tomgr Third Person View By Munsta0 Improved Improve By joedobo Season Configure Mod By Ildar Discord mod New Mod form 2. may 2018
  16. 1 point
    Want to sell Slime of Uttacha with all 3 charges left. [10:04:07] This crystal vial contains the paralyzing slime of Uttacha, a giant slug living leagues deep in the Shaded Depths of Valrei. It has 3 charges left. Gives the user: Title: Witch Hunter(m)/Soothsayer(f) Spell Granted: True Strike (Next hit is 100% Crit) Resistance: Slash 15% (Decreases slash damage taken by 15%) Weakness: Crush 10% (Increases crush damage taken by 10%) 350 Euro/Silver for all 3 charges or nearest offer. Sold
  17. 1 point
    Has there been a change in spawn requirements for animals with characteristics (sly, greenish, champ)? Lately I've seen champ, sly, and greenish near my deed. I have a fierce bear nest, but it wasn't from that. I haven't found any other nests nearby. The sly bear and greenish spider were underground, so very unlikely for both to have wandered here. The champ wolf did wander, but no idea how far.
  18. 1 point
    With thanks to @TeeeBOMBfor sharing the map! In-game Map Coordinates: P-18 Community Map Coordinates: 39x, 50y Local time for the rift is found at https://niarja.com/rifts
  19. 1 point
    post location 4h before as always, might roll off loot depending on how i feel
  20. 1 point
    [removed Photobucket link] Here's an awkward floor selfie to let the five people that remember me know that I'm still alive
  21. 1 point
    sickle, iron 9ql COC79 - 50c COD to Zhala, please and thank you!
  22. 1 point
  23. 1 point
    [21:32:24] The items silently disappear from the spirit cottage. You expect them to arrive in less than ten minutes. Thank you
  24. 1 point
    [16:02:26] The items silently disappear from the spirit cottage. You expect them to arrive in less than ten minutes. Thank you
  25. 1 point
    This is a problem that exists among all animals and even players. It can actually be quite an issue in PvP.
  26. 1 point
    +1 I've always dreaded this moment when making sales. I've always asked why is codding an item such a gamble and it feels like once you throw that item out it's all out of your control. There should be an option to cancel a cod early and pay the 1c yourself. At least let it become an option. 10 minutes after sending and item.
  27. 1 point
    Ping never gets time off ... its always him ...?
  28. 1 point
    [06:19:17] The items silently disappear from the spirit cottage. You expect them to arrive in less than ten minutes. Thank you [06:21:12] The items silently disappear from the spirit cottage. You expect them to arrive in less than ten minutes. Thank you
  29. 1 point
    It worked like a charm! Who would've thought that exact version would've done the trick? I had one before that version on my computer originally and updated it for the latest, thinking that would do it. ? Thank you so much for the help!
  30. 1 point
    Sure, let's blame Deth666. Give Ping the week off ?
  31. 1 point
    .......i didn't do it
  32. 1 point
  33. 1 point
    Is there a way to fix this in WO cause it happens to me all the time.
  34. 1 point
    but leveling is the same 5 second per action regardless of shovel ql, enchants, and skill also I think the op is confused as they mention both raising and lowering? raising with leveling has always for me raised all lower corners of the tile at once, but lowering with leveling reduces only one corner at a time
  35. 1 point
    Sure you do, make trans liquid, grind that nat subs
  36. 1 point
    Emotes can be bound with CustomActions mod by bdew. You install it. Open console and type: act_show on Then you open your emote window and note the # next to the emote you wish to keybind. Then you open console again and type: bind <key or key combination> "act <number of action that you noted> hover" You should then be able to emote on whatever your cursor is hovered over. edit: example: bind alt+w "act 555 hover"
  37. 1 point
    Big +1 As others have said, a spell is not needed on many of the WU servers that use this sorting mechanism. It's a simple right-click toggle. Sort or don't sort. Personal choice, which is the ideal situation in my opinion. I love that feature in WU. It sorts in increments of 10 but only up to 90. Above 90 it sorts by increments of 1. I use non-sorting for low ql things like planks, pegs, nails, and other junk, and can have a nice tidy kitchen with only 2 FSB instead of 10. Same with smithing area etc., etc. I use my bulk container units to sort by item type rather than ql level. Very efficient and pleasant working areas. I see no way at all that anyone would be harmed by others using sorting, when they themselves could continue to do things exactly as they're doing now if that's what they prefer. Personal choice.
  38. 1 point
    You need to find the exe file in your steam folder usually found at: C:\Program Files (x86)\Steam\steamapps\common\Wurm Unlimited\WurmLauncher then right click wurmlauncher.exe and go to the compaitibility tab, click on "change DPI settings" and click "disable DPI scaling" That should fix it
  39. 1 point
    Yea, my view gets shifted every now and then upwards or downwards, sometimes all the way to feet or towards the sky as high as the view can go, it kind of locks there for a second. Super annoying, especially when trying to overlook side to side, view just moves whatever it wants.
  40. 1 point
    Welcome to Wurm. This has happened to me and some other members of my kingdom on Chaos and every time I have basically been told to eat my own shorts. Usually when a container or a vehicle is destroyed in this fashion however, the items contained inside sometimes appear on the surface where that tile collapsed. So if you happen to get extremely lucky, you might get some of what you lost back by finding them this way. You are wrong here. As of about 3 months ago we were told by Enki himself that reinforcements do NOTHING to stop collapses and yes, only make the chance much much smaller. I was told that the only exception SHOULD be an underground house as, in the code at least, they are meant to prevent collapses. However, there are multiple stories that already exist of collapses happening inside houses, too. So to me it would seem that there is no way to truly prevent collapses in a mine at all, currently
  41. 1 point
    +1 to OP surface mining, despite being a pain in the butt, seems okay to me.
  42. 1 point
  43. 1 point
    Addressed many memory leak issues and lowered the general memory usage Activate keybind will now work in opened inventory container windows Fixed clone characters and creatures Fixed certain items going invisible when placed on another item Fixed the image-in-image issue in caves Fixed emissive models showing through trees Fixed phantom tree collision after crossing a server Fixed invisible/flickering players and objects The post Client update: 22/AUG/18 appeared first on Wurm Online.
  44. 1 point
    Finally got around to some interior designing off my inn/tavern (complete with a library if you get bored):
  45. 1 point
    (You guys suck at this I gotta do it myself sometimes, like how does the above transition from what I was saying, its like you are making an entirely new story) The Forest of Darkshallow, a nasty bog home to demons and cultists of Libila; but something was off, the smell was getting worse....
  46. 1 point
    And got warned on the forums.
  47. 1 point
    Can't exploit Dadd's 99 weaponheads smithing? Too bad. I'd like to point out that the smelting pot wasn't in the game originally. In the original concept you got 0.02kg of 1ql scrap metal for every item you created. The smelting pot was not in the original concept for a good reason, I think. It's not the imbue glitch, it's a legit bug that needed to be fixed. Now it is fixed. Good job. Maybe you could've done the fix differently, but whatever. I think Notch was a little more careful than to add smelting pots in the original concept. I think the original concept is something the dev team should pay attention to. Crocodile tears @Angelklaine
  48. 1 point
    Hey now, put the pitchforks away. There's no conspiracy here. This was a change done in response to the smelting exploit immediately after the recent issue regarding the QL increase on creation. It was done prior to the July 10th Hotfix which reverted the change. The original idea was to counteract that QL increase with a QL penalty on smelting pots, which would essentially render the QL increase from imbues useless for exploitation at higher qualities. The code was done for it, but there was flaws in execution: it impacts players without imbues and who use smelting pots legitimately in a negative way. Fast forward a bit, the problem has been resolved (the change was reverted), and we've done a bunch of work for the recent patch and that change was left unattended and basically forgotten for the July 26th patch. As of this post this is actually the first time we realize the mistake. We'll be reviewing the change and we'll update you when more information is available. In the meantime, sorry for the miscommunication.
  49. 1 point
    Well, after a myriad of real life events and a couple sporadic attempts at returning in the interim, guess who has had the Wurm claws dug back into them! I can gleefully say that I have time for Wurm again. All of you that remember me, hello and I've missed you all! And to all of you that I've never met, may we meet in the future and have fun together.
  50. 1 point
    okay but actual picture of me this time
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