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Showing content with the highest reputation on 15/08/18 in all areas

  1. 9 points
    Calico at night - Pristine - Joelle Well, the update beat me to the news this week, so we'll be recapping what went out (because that's what I had prepared!) and also touching a little on some big things in the near future! But first.. Patch Notes Armour updates Last nights update saw a bit of a change to how armours work together, with base DR rebalancing, and adjusting DR based on damage type. This helps improve the effectiveness of studded leather and chain, while also giving some love to plate, reducing the movement speed penalty. Don't forget the values listed in the patch notes are for iron specifically, meaning plate and chain gain extra DR benefits from other metals over studded. It's a change that increases the viability and surviveability of all armour types, meaning more choice, more work, and more fun. Sindusk has shared a snapshot of a calculator he built based on the epic armour code for his wurm unlimited server, bear in mind these are at 100ql values, so real results will vary! WU beta With this update out containing some fixes that needed to go in before we launched a WU beta, we can now begin work on a new beta with all the goodies from the past few updates! We'll also be including some special WU centric stuff to make server management a little easier, so stay tuned for that! Priesty stuff Today I spent part of the day zapping Budda, and copping some seriously heavy hits as part of internal testing of the priest and spell system. There's a huge amount of work in it, and the dev team have been hard at work on it, with bug fixes, tweaks and further balances expected to continue this week. After internal testing, we'll be providing details about whats changed and what to expect, along with the opportunity to jump on the test server and check it all out, find bugs, and all that fun stuff. But what would the fun of that be without some teasers? I snuck through some notes and gathered a little bit of intel to share ahead of the full release! Demise Rework There are two components to the new way demises work: Non-deity demises, and deity demises & protections. Animal’s Demise, Dragon’s Demise, Human’s Demise, and Selfhealer’s Demise are all remaining as weapon enchants. They will no longer grant increased accuracy and crit chance versus the targets. Instead, they will offer a small damage increase. Dragon’s Demise is being renamed to Legendary Demise and will affect all legendary (unique) creatures. Selfhealer’s Demise is being renamed to Monster’s Demise and will affect all monsters. These changes should open up more choices. While Dragon’s Demise previously overlapped with everything affected by Selfhealer’s Demise, these new demise changes do not have any conflicts and every target is only affected by one of the demises. The move from hit chance and critical strike towards damage increase was done to try and improve the clarity of the effect. While it was previously extremely difficult to know how much a Demise would increase your chance to hit, the new iteration will give an exact amount of power increase that can be easily understood and weighed against other options. Protections Deity demises and protections, such as Fo’s Demise and Libila’s Shielding, have all been reworked into jewelry enchants. These new jewelry enchants work around increasing and reducing damage from a certain damage type. Each deity will receive one offensive and one defensive enchant from these new spells. There is a built-in rivalry between Fo vs Libila, and Magranon vs Vynora. Fo: Increased Poison, Reduced Acid Magranon: Increased Fire, Reduced Frost Vynora: Increased Frost, Reduced Fire Libila: Increased Acid, Reduced Poison These new jewelry enchants all conflict with each other and Nolocate. Players on PvE will now be able to obtain meaningful benefits from wearing certain jewelry, and PvP players will have to make a choice between increased combat prowess and inability to be located. The change into jewelry enchants was done to combat the deity-specific spells being rather underwhelming and archaic. Jewelry enchants are a bit of a void, and this felt like the perfect opportunity to tackle two birds with one stone. We’re interested to see what type of combinations players are able to figure out in order to maximize their power. Puzzle labyrinth! The factional fight brothers are back, and have finished their long awaited labyrinth! I dropped in for a tour of it, and attempted to crack it, it's a maddening puzzle that just shows how awesome things can be created in this game, and I hope the brothers are extremely proud of what they've done! To celebrate it, we've joined with them to provide a unique prize for finishing it! I've asked them to write a little bit about it, and I'll provide a link to that post when it goes up! Hope to see you all there though! Newspring makeover It's about time for another starter deed remake, and this time eyes are on Newspring! The rocky island located on Xanadu, home of seals, seals, and more seals! We're looking for a starter deed design for Newspring, and want to give you all the opportunity to design and build your dream start deed! As usual we'll provide the materials, you get a team together, plan a design and get to leave your mark on the game! Check out the full details and a copy of the deedplanner design here: That's it from us this week, we'll be zapping each other, freezing and burning, and all sorts of other things, I need to take down Budda and reclaim champ title, expect victorious shouts (I hope) Until next time, keep on wurming! Retrograde & the Wurm team.
  2. 5 points
    The religious stuff is cute, but please don't forget the little things. Everything about dispel is a nightmare, and sacrifice still interrupts casting so that enchanting sucks even more than it already did.
  3. 4 points
    Purple, Purple, Purple! I have been begging for this for 4 years now. Make it So, please!
  4. 3 points
    Full collection! (i believe) ?
  5. 2 points
    Currently even at 90ql rare or supreme they stop burning so quickly you can't stop watching the examine message for a few minutes. Please increase it to be more in line with forge and smelter.
  6. 2 points
    Stacking identical jewelry applies with diminishing returns. Wearing two identical ones will incur a 33% penalty to both pieces (~133% effectiveness total), and wearing three will incur a 50% penalty to all pieces (150% effectiveness total). Swapping the jewelry out during combat is possible (and probably efficient). However, the maintenance required to do so and the significant penalties towards effectiveness when stacking should push players more towards various jewelry being equipped. Beyond that, the power of the enchant works similar to Nolocate, where it takes the average of the cast and QL of the jewelry. This means that players are going to want high quality jewelry in order to be the most efficient. Welcome, jewelry smiths. You're now relevant.
  7. 2 points
    We have a lot of rare items that have no big use and price of thouse are low. Rare shard, rare herb, some lumps, COINS! They take much place in magic chest. I think we can process thouse items into rare item esence (using altar) Every one rare item will give us 1/10 esence. When we combine 10 we can use it like rare bone, just with 50% chance of succes.
  8. 2 points
    There never was a point for scale on pve lol, you could already kill a champ troll in studded if you had 70 wep and shield skills. Fashion statement.
  9. 2 points
    Hell yeah, my 4 sets of rare chainmail are useful again! Side note, I took down an Old Champ Troll in a full set of rare iron chain, with coif, and ended the fight with 94% health. Chainmail is totally viable again. My drake is going into storage.
  10. 2 points
    drake and scale, as you can see, still have significant advantages, and I do agree with your point being a buff in other armours can feel like a nerf in high tier armours, but maintaining a status quo, or concerns of a market cannot be a deciding factor in whether things are balanced or improved, that forces a bad situation to stay bad because it benefits others. We know that some may feel their drake/scale has lost value because it doesn't have a significant edge compared to lesser armours, but they have bonuses such as movement speed, and definitely look way cooler. These armour values can be tweaked, part of the delay in this coming out was allowing for some back end work done by sindusk to make adjusting if necessary much less tricky, but our goal here is pretty simple, to make simpler armours more viable this also makes moonmetal armours more viable as well, which hopefully leads to moonmetal chain being more common in PvE, though I'm deeply disappointed the metal update changed glimmer from black to yellow, I wont forgive saroman until he implements purple dragons
  11. 2 points
    While studded and chain have the same base damage reduction now, there's a significant advantage to wearing chain: material. You can make chain and plate out of steel or moon metals to increase the DR further than what's presented here. If we were to keep leather and studded at lower DR values they would never be useful. It's also key to note that a 2.5% difference in DR is not "2.5% less damage taken" - these values need to be compared to eachother. 100 damage versus 62.5% DR is 37.5 damage. When it's 65% DR, it's 35 damage. You divide the two and end up with 37.5 / 35 = 1.07, or a 7% damage increase when going from plate to studded. What Retrograde mentions about the damage effectiveness, combined with glance, is exceptionally important now. Here's one of my spreadsheets (which was available from my datamining spreadsheet before i was a developer) that should demonstrate the difference rather clearly: The "Evaluated" section is the key point here, which demonstrates a full evaluation of each armour against all damage types, including the glance rates and damage effectiveness. It's also important to note that chain and plate are iron in this chart. Steel and moon metal materials will change them to potentially be better defensively than drake or dragonscale, but that's when the movement speed penalty kicks in. At the end of the day, every single armour that wasn't drake or scale got a buff. This means every player that doesn't own a set is going to be better off than before.
  12. 1 point
    Sandstone, Marble, Slate forges, ovens, altars, coffins, tables... Could even be creative, heat faster, burn longer, hold more or other perks. Also a use for those pesky rare sandstone shards and bricks ?
  13. 1 point
    Hi Everyone! it's time for another Wurmian eye for the starter deed... guy We're looking for players to form groups and submit design ideas for the Newspring starter deed, just like we've done for other towns. The layout is fairly simple, the deed is a set size of 41x41, and has a large perimeter, we're looking for a design that shows off what's possible in the game, as well as give it that community style for the island that truly belongs to the seals. We'll be taking entries for the next two weeks, then you will all have the opportunity to vote on which one you want to represent your little rock pizza with seal toppings. Entries will need to have a deedplanner file of the proposal, a few screenshots from deedplanner, and a little blurb detailing your proposal. You don't have to worry about materials, as we'll provide them all. (Assembly required, extra nails and shafts may be found at the bottom of the box) The current deed plan is available here: https://pastebin.com/pbvVgrES So grab a friend or three, and get planning! Entry timeframe closes when this counter expires:
  14. 1 point
    Seen it pop up a few times, where people ask if CA's are on because they can only see the ones on in their server. Doesn't really make sense to only show the ones in your server.
  15. 1 point
    New: Skills at 99 or greater are protected from being lost upon death, excluding fighting and characteristics. Change: The number of animals branded to a deed will now be displayed in village info. Change: Freezing a surface tile with Path of Power now also freezes the cave tile. Change: Blood from legendary creatures now displays which legendary dropped the blood on examine and when mailed will display in mouseover. Change: A “Kingdom of” permissions category has been added to vehicles. Change: Added ability to plant flowers directly on grass tiles without requiring cultivating the tile first. Change: The new armour system previously on Epic now applies to all servers: Changes to base damage reduction rates for armours: Leather from 45% to 60% Studded from 50% to 62.5% Chain from 55% to 62.5% Cloth from 35% to 40% Drake, Scale and Plate no changes (65%, 70%, 65% respectively) Changes to movement speed modifiers from wearing armour: Plate armour should be slightly faster when worn now. Lowered the movement speed reduction from all helms. Glimmersteel and Seryll armours now have a 10% movement speed bonus. Adamantine armours now have a 5% movement speed bonus. Changes to damage type damage reduction modifiers on armours (lower % means less effective against that damage type, 100% = no modifier): Leather: 90% vs bite, pierce and acid; 110% vs slash and burn damage; 100% vs others. Studded: 90% vs slash and acid; 105% vs bite; 110% vs pierce and cold; 100% vs others. Chain: 92.5% vs pierce and cold; 107.5% vs bite, crush and burn; 100% vs others Plate: 95% vs crush and burn; 105% vs bite, slash and acid; 100% vs others. Cloth: 80% vs bite, slash and burn; 120% vs crush and cold; 100% vs others. Drake: 95% vs slash and acid; 105% vs crush and cold; 100% vs others. Scale: 95% vs crush and cold; 105% vs pierce and burn; 100% vs others. PvP Change: Special moves will now display a multicolor line in the Combat tab when one of either combatant starts to use a special move. This will also display an on-screen message for both clients. PvP Change: The animal permissions window is now available via the body menu. This includes all animal permissions as per freedom, with appropriate enemy kingdom allowances (Enemy kingdom members are able to do anything). PvP Change: Improvements to the Kingdom window. See list below. Now shows land percent up to two decimals Has a % sign to denote it is a percentage. Capitalization for the headers in each column. Now shows appointed success rate as a full number percentage. In the event of a kingdom reset, the kingdom’s current land share will become their starting land share. PvP Bugfix: Zombies summoned through religious spells will no longer be hostile to same-kingdom players. PvP Bugfix: Leaving a PMK through the Change Kingdom feature will no longer incur a 14 day cooldown. PvP Bugfix: Valrei creatures with no kingdom will now be attacked by deed guards. PvP Bugfix: Deeds under siege with exactly 10 guards should now properly spawn the guards in waves instead of one at a time. PvP Bugfix: The lockpicking timer will no longer be reset by defenders locking or unlocking the door/gate. Bugfix: Improving placed metal mine doors more aligned to improving those not placed. Bugfix: You must be within a 1 tile range in order to bash a mine door. Bugfix: You can remove inventory groups/subgroups with or without an item activated. Bugfix: Reworded the profile toggling messages to be more clear when choosing to show or hide the pve death tab notices. Bugfix: All two handed weapons should now properly use the two handed fighting animation. Bugfix: PvE Death Tab will now report animal conditions as well as type. Ex. old raging Large rat, aged champion Black wolf instead of just old Large rat and aged Black wolf. Bugfix: Unequip All now ignores items in equipped containers. Bugfix: You must be on the same layer in order to repair house walls/fences. Bugfix: Combat should now break repair and continue building actions. Bugfix: Summer hats now have their previous defensive values as armour. Bugfix: Leather armour now has a +30% archery/casting bonus like it should. Bugfix: Leading a non-swimming creature into water will now allow you to lead it back out if it gets stuck and you automatically stop leading. Bugfix: Open and close actions on containers on the ground should now be able to be opened and closed when the right click menu gives the option. Bugfix: You can no longer build/continue a fence or attach a mine door from inside a cave. Bugfix: Rift jewelry will no longer take charges from items in the inventory if an identical one is equipped. Bugfix: Prayers no longer count towards the daily 5 cap if you don’t actually gain faith from it, this scenario occurs when praying as non premium. Bugfix: Prevent losing priesthood at exactly 30 faith when crossing servers. Bugfix: Fixed an issue which prevented you from picking up your own corpse on a deed if you were carrying a creature corpse at the time of death. Bugfix: You can no longer sacrifice any creature unless there is a current mission to do so. Bugfix: Dropped corpses will now retain the last owner information so that they can be picked up again if dropped. The post Patch Notes 14/AUG/18 appeared first on Wurm Online.
  16. 1 point
  17. 1 point
    Interesting changes. I do have a question, though: with the changed deity demise enchants, you point out bonuses to elements--will Vynora's enchant give a bonus to Frostbrand-cast weapons, as an example? And I'm still waiting for truly dyable weapons, Retro.
  18. 1 point
    Now my Vyn is not premed but my villager Iwillpray is Vyn, try to PM him ig, I don't know what name he uses on forums. West coast N9 just after exit from GD tunnel. Deed name Hillstreet Village.
  19. 1 point
  20. 1 point
    [10:08:42] The items silently disappear from the spirit castle. You expect them to arrive in less than ten minutes. Thx
  21. 1 point
    Please COD those: pickaxe, steel 44ql COC82 - 60c pickaxe, steel 7ql COC83 - 65c to Mordred (i will be able to get the items after my workshift, which takes a few more hours though) Thank you
  22. 1 point
    I guess now with armor changes that are happening, soon we could implement valrei creatures to PvE in some manner to take place. People would get more reasons to train fighting skills and they would get more challenge, but of course those shouldnt be common sight. Cant wait to see newcomers beaten to death by nogumps
  23. 1 point
    The devil is in the extreme details. While you're not getting hit as often with studded due to high glance rates, you're actually taking the equivalent of wearing plate when you do get hit. When you're damaged in drake, you're actually taking 82.3% of the damage you would from studded. This concept applies across the board for dragonscale with the exception of crushing. It's really great that people are spending time thinking about the new possibilities, and I can't imagine it's going to be well understood overnight. The armour system is a complex beast that I've spent countless hours analyzing. All of the numbers that you see here are also assuming identical quality at 100QL. This is unrealistic, and taking into consideration the resources and skills required to improve certain items (moon metal especially), it's not quite as cut and dry as it's made out to be. It'll be a while before the meta truly settles down and people figure out the optimal strategies again. When that happens, we can make further tweaks to spice things up and solve any issues that arise.
  24. 1 point
  25. 1 point
  26. 1 point
  27. 1 point
    This thread is more focused towards the Dev team than it is it's community but I personally wanted to start this to put my thoughts out there and maybe letting some of the other members of the community do the same. So far Wurm has been getting so many updates , it's really becoming more and more fun to play , I would personally like to say thank you for awakening the discussion about PvP and thank you so much for these last changes and updates. I feel like a child on christmas evening.
  28. 1 point
    These changes are good because it doesn't make everything be one path. You actually have options now instead of choosing to pay 80e/s It also gives someone a sense of identity too and uniqueness in their choices, instead of it just being dumb to pick an armour that you could be 3 shotted in.
  29. 1 point
    Or have moon metal veins crop up same as the salt veins, 50 actions and its done.
  30. 1 point
    Big changes on Chaos and more coming towards Wurm PVP - It's never been a better time to be new, willing and hungry to learn PVP in wurm. Come and learn and be part of a community mixed with Vets and learners a like, with the best priests, smiths and pvpers in the game, you'll find reward with little risk. Not into the fighting? You can still help and be part of the force that drives us forward, crafters and deed builders/terraformers form the back bone of TC, with the most secure capital on the map and a legion of defenders on call, you'll literally feel like home to home when living at our capital. Come experience a twist to wurm as you know it with Kingdom vs Kingdom battles and territorial conquest. https://gyazo.com/687116324fd4040c74655df7ce430c16 https://gyazo.com/e03fffc2970ff85fa30a32355fd69f96
  31. 1 point
    As a returning Chaos player that started out on Independence in his early days before going to the (then) Wild server, I am very thankful for this update. My first pvp battle on Chaos (not counting falling at the hands of a spy alt) was in 40ql Plate armor. Being such a fresh account, my stamina drained really fast and I could not tank while being the slowest player in our group (everyone else in dragon armor). Let's just say I dropped like a sack of potatoes in that plate, which was then a necessity for weaker accounts for DR reasons. New players will benefit greatly from lighter, more competitive armor types to choose from. So will older players that don't want to create steel plate / moon metal armor / dragon armor for economic reasons. I'm currently going toe to toe with people in scale/drake while I'm in cloth in 1v1s on Chaos (and the occasional Gank), so I'm really gonna appreciate this slight buff to Cloth, haha. Very Respectfully, DA
  32. 1 point
    So my original "Okay" was to poke you to elaborate more, while also expressing my annoyance at another person attempting to blackmail us by threatening to leave. We get that a lot, but we have to look out for everyone and not just a single person and how many alts or deeds they have. I'd rather 10 people bring a friend because it's a little more enjoyable to run around and smash trolls now than one person keep 10 alts. Review what Sindusk said and see if you still have concerns that we're hurting the craft side of things here. And I'm sorry for simply replying with "Okay". You just have to understand how infuriating it is to have a single person attempt to sway what we do for thousands by threatening to rip their alt income from the game. Honestly, if it came to the point where we ever were in danger of not being able to support Wurm, I'd probably offer to go halvsies on it just to keep the game up. So threatening to leave like that won't ever change our minds. Yet making a valid, well-thought point will.
  33. 1 point
    Because the sacrificing mechanic was reworked with the 1.6 update, and the sacrificing for favour system didnt get the new fixes, there were a few exploits that came about from this (such as being able to sacrifice enemy kingdom tower guards) and we wanted to address those before they got out of hand. It may return in the priest rework currently in development/testing with those exploits addressed.
  34. 1 point
    It's more pointing out that nothing is lost in this system, lower leveled armours are more survivable which is good, but metal armours still have significant advantage over them. It's not anything fixed, it's that nothing is lost,. this won't make any armour worse than it was before
  35. 1 point
    I could be outdated here, but branded animals have always counted towards citizens, no? Forgive me if I'm wrong on that front. Probably because it hasn't bubbled to the top as an immediate need so far. There's implications to consider, such as people griefing with deed placement. Though I suppose that's already possible. Why not expand over the section and bring it back in when you're done? That's what I'd do. Then again I also blew 40s on placing a deed three times. Essentially, this is one of those areas where there could be an argument for or against what permissions should be a part of the perimeter of a deed. Seeing as perimeter is cheap compared to actual deeded tiles. I'd have to look to see if a precedent is already set to allow for more than undeeded actions on a perimeter tile, seeing as the only functionality intended for perimeter right now is to reserve the space. Not control it entirely.
  36. 1 point
    Ehh... I've been roving around in plate for a very long time. I've been looking for drake or scale, but I still twitch at the idea of paying real money for things in Wurm. I've been on board for these changes for some time, but it's more been no one has really been able to take the time to make them AND test them. I'm all for this simply because it brings more options to both players and crafters. Material types have a bit more say, so as Sindusk pointed out - it's not completely making one path or the other useless. It just means if you simply don't want to be one-shotted, you have more choices. The only crafter to have raised an issue so far has ignored the points made by Sindusk and instead decided to "sod it".
  37. 1 point
  38. 1 point
    Make sure to take your attitude with you when you go.
  39. 1 point
    Chain takes 3/5 of the damage from slashing compared to studded. Studded takes 3/5 of the damage from crushing compared to chain. Plate takes 1/3 of the damage from piercing compared to chain. These are not minor differences. The armours still have unique identities.
  40. 1 point
    The aim of the armour rework isn't just PvP related, it's PvE related too. Drake and scale have long been considered the best armour, for pretty much every reason, DR, glance rate, movement speed. and was limited in its availability Their initial balance system was based around limited availability, with only one of each dragon/hatchling type existing per server. This meant there was a finite amount of hide out there, which changed when we released respawning uniques, and added more dragon types. Now you have an armour that is better across the board, with more sets entering the market every week, meaning that it goes from being something higher tier, to something that is more common each day, and still extremely better than other armour types. The aim of this is to buff the lower less used armours to shrink that gap between them and drake, and we'll continue to work on ensuring that the more commonly available armours are viable in PvE. PvE should be choice, not meta.
  41. 1 point
    that is BASE DR, DR is still modified by damage types, as well as glance types. This means that armours are still quite different, they just have a closer base. Body strength alone will account for a far larger difference in DR than armour type.
  42. 1 point
    (Sorry, I just saw there's another post on the same issue. I tried to delete this one, but can't figure out how.) Hi, devs. Just wanted to report a bug when attempting to flatten ceiling tiles in a cave or canal. I originally put the post in the assistance section. But after others pointed out that it is actually a bug, I decided to post it here. Here's what happens: Standing under a flat ceiling tile, I click on an adjacent ceiling tile and hit "level", which is supposed to mine the adjacent tile until it is flush with the tile I am under. The adjacent tile is lower than the flat tile I am under, so it should chip away at the adjacent tile until it is level with the tile I am standing under. While it chips away, I keep my mouse on the adjacent tile to see how the blue outline changes. After a few strikes with the pickaxe, one of the far corners of the adjacent tile moves up a notch, so it takes a bite out of one of the farther corners first. So far, so good. Then after a few more strikes, one of the near corners of the adjacent tile (which is also one of the corners of the flat tile I am standing under) also moves up a notch, so it takes a bite out of a near corner second. This, however, causes the flat tile I am standing under to become unflat. I then have to back up to a flat tile behind me and attempt to fix the first tile I was standing under. But as before, even this tile goes from being flat to being unflat. So the levelling procedure is undoing the flat tiles when it chips away at the corners that meet the flat tile. Obviously, if the tile we are standing under is already flat, then all four of its corners are of the same height, and none of its four corners should ever be mined when levelling an adjacent tile. Only the two far corners of the adjacent tile should be mined, and even then, only as much as required to meet the height of the original flat tile. Thanks, folks.
  43. 1 point
    Cod to Rocklobstar for 45s. ty
  44. 1 point
    I would like to thank everybody who came to have fun with us and help with the slay! Your patience was much appreciated! Hope to see you all at the next one
  45. 1 point
    Many changes have come as the community has grown! Well over 20 active players in Oakheart at the moment, and a lot going on. Hopefully life will allow me to update the recruitment page soon as there is some outdated info there. Message me if you have questions before deciding to join, and I shall get back to you promptly! ~TH~ Duke of Oakheart
  46. 1 point
  47. 1 point
    "Create 5000 liters of wine" "It's fun" they said. "Can be easily done" they said. ?
  48. 1 point
    [11:43] Badget: @Ciray video? [13:31] Sabaka: Hi badget [14:55] Ciray: Didn't record
  49. 1 point
    ⚱️Pottery skill : 98.66⚱️ 🏺 On order. 🏺Leave a message or pm🏺 ⚱️🧺You can ask for imps too🧺⚱️ 10% discount if you order 10 potteries at once! Current supremes : Current rares: Current stock:
  50. 1 point
    Hey everyone Okay, so this is probably a stupid question and has a low chance of success, but... Has anyone seen a horse called Venerable fat Swiftdream, that's taken care of by Caellon? It has been left alone about 3 years ago at around e 13 on the map, next to where Albia garden used to be. The only thing I know is that it is still alive... I just have to ask out of emotional reasons x)
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