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Showing content with the highest reputation on 29/07/18 in all areas

  1. 6 points
    Well tbh, if all small kingdom have deeds they cant defend cause the bigger group come to push them off. The game already costs a lot of money if ppl keep taking drains on the deeds. so making deeds easy to raid that took the small group of players along time to build not rly fair. only ppl that gonna benefit from easy raiding is the stronger group.
  2. 5 points
    Rituals are a mess. They require an incredible number of prayers/sermons to recharge them, they only recharge for the one god, they have arbitrary mechanics that tend to only benefit the one god's worshippers, and generally speaking only Rite of Spring is even worth casting. Half of them were also developed with concepts of territory control and PVP in mind, meaning that ROTS and ROD have very little use on Freedom, other problems aside--Wurm has moved past folks having secured belongings offdeed, and you obviously don't need to be headshotting all online players on Freedom. Rite of Spring is just silly. Like with her follower bonus of +10% to all normal skillgain, as long as Wurm is Wurm you aren't going to beat something like tons of sleep bonus and a fixed boost to mind logic. It's yet another reason why non-priest characters should always be with Vynora. The biggest problem with Ritual of the Sun is that Magranon was a one-trick pony on Freedom, so nobody worships him now that strongwall has proliferated to priests who do more interesting things than collect a euro tax to fix your cave troubles. My circle of friends has been the only people to ever cast ROTS on Exodus, and even with a big computer-stressing pile of Mag-worshipping alts praying day and night all weekend, we couldn't recharge it. Also, you can use a Mag alt to finish altars and blanket an area with Mag domain, gaining the entirety of this ritual's benefit with no further commitment on your part. Holy Crop is so very underwhelming. I'm not really sure why you'd ever bother casting it beyond some sort of perceived prestige from having your name in area history, given its domain requirement. Like ROTS, you can just use an alt to plop down Fo altars and reap all its benefits without so much as a single prayer to help recharge it. I feel it should do something like applying a spell effect to all online followers that gives them increased yield for 24 hours, but even that only benefits farmers and other gatherers. Rite of Death is a joke. Even with a 99-channeling priest casting it with only one link (thanks to the half-favor title), the head wound was not even worth considering as any sort of an offensive/defensive measure, and was primarily used for an online check. I'd just gut the system and reimagine the whole thing at this point. It'd be hard to do worse than "literally nothing", which is what the rituals amount to for almost everyone.
  3. 4 points
    Timer for focus is a bit random, sometimes it's 20 seconds sometimes it's 30 seconds into a fight. Suggestion is to visibly show when you can start focusing, perhaps the focus icon changing when you can start, or just don't show it when you can't focus.
  4. 4 points
    I can almost smell that "pushing your own agenda" thing again here so you can benefit even further like this game sadly works. Whine enough and that kingdom with most folks gets change happen. I cant really argue with raiding being super slow and not really worth the effort, some changes to game mechanics are required, but that attitude of you guys saying, you dont peeveepee so you cant post here is utter BS. Then you guys wonder why people leaving chaos or not coming at all, its because of that attitude of yours. You dont give them any reasons to stay, so why would they? You guys already can sum up 20+ dudes easily for a raid with drake sets/scale/mm stuff + that neat map tool you have on use + you guys actually know how pvp here works vs so many others... maybe recruit a bit more, maybe raiding gets easier and you can try to force that merge you were talking about, since not enough enemies. Sheeps will join strongest kingdom to learn and mostly just to benefit, that will never change sadly, then we scratch our head when there aint enough pvp when over half of pvp folks are in same kingdom and the most active ones. Keep doing hotas and enjoy those new statues you guys were granted and sell them to pay your rent... ehm deed upkeeps. and aye it is rightfully yours for taking as the strongest kingdom, like EMR didnt do hotas at all...560?? i think. Raiding aint fun because most of people cant stay online for at least 14 hours for a raid unless they are single without kids and dont have a job or in vacation, but neither is pvp at this state, 2 vs 10 is hardly worth even trying, unless all merge to 2 almost equal kingdoms so we -might- get equal numbers, but that will never happen with all the differences between some players. Either way we change the game someone will not like it and will leave, question is, how many will. Stop pushing your own agendas and work as a community towards 1 goal... better playing experience for all, aint that hard if you try. Thanks.
  5. 3 points
    Congratulations to noizhead who bid 1g 25s! http://
  6. 3 points
    Currently there are a bunch of items you can take and then drop into a cart/wagon that you usually would put in there anyways, yet you can not actually load them. The things i am talking about are for example rafts, felled trees, small barrels. The suggestion is simply to allow us to load those kinds of items with the load function rather than having to pick them up and drag them from the inventory into the wagon.
  7. 3 points
    I have a couple questions though involving this mechanic that you so suddenly attribute to a bug or akin to an exploit. What about mine trapping? TBH its the dumbest thing in the world IMO, to be able to wall off a mine on the surface tile-border of the mine and trap players inside it with no way to bash the wall off. This does by nature, work the same in reverse, which is what you're complaining about now. IE if that wall was a door, and instead the opponent defends from the inside. But the above scenario is the reason it was initially implemented in the first place. So, are you just suddenly wanting this to be a thing again? Personally I hated the fact that you could do that at all. It seems silly to me that a wall that is obstructing me, literally CANNOT be bashed unless I am on the same surface layer. This creates some bad scenarios, too.
  8. 3 points
    I'm seeing a lot of bull#### here. Namely just ego's being thrown around. "I'm the best and I've been around the longest and because I haven't seen something that means it's never happened." Empire MR literally was one giant raid spree. Raided almost daily for 2 years. We dealt with this kind of #### on a daily basis and we didn't complain about it nearly as much as you folk. And that was LONG before you could damage up to 12 walls with one single Treb shot. Mechanically speaking raiding is currently easier than it's EVER been in the history of the game. 600 slope dirtwalls and trenches have always been possible. Nothing there has changed. But now you have opponents who are skilled enough to use them against you. Not so fun when that happens is it? All things considered Proph your points might come across better if you didn't constantly try and play the "High and Mighty" card, because tbh from my reading here, you're starting to seem more like a general self-interested ###hat, and you really aren't impressing anyone here. Just making a negative impression and giving those who oppose you fuel for fire when you get your ego involved man. Raiding DOES take a long time. And it SHOULD, to keep things like Sparta from happening again. Make raiding too easy, and you have deeds being removed from the map without a trace in as little as 48 hours. This has ALWAYS been the way it has been. Was during EMR's time. Is now. If you want to successfully raid you need to have a strong force on all timezones. Not just one, because one timezone worth of people won't have the time required to make something like this happen. Again that has been the case ever since I started playing Wild nearly 7 years ago now. Nothing has changed, defensively. I agree that repairing things on surface from inside cave layer is a bit odd and broken, shouldn't be done. Shame it was done on Pandas side but, apparently you folks were well aware of it so you should have been expecting it and adapted your tactics to accommodate. Btw the incomplete wall thing you mention in OP had a fix put in for it years ago, can you guess who abused it?
  9. 2 points
    I'm not actually making a suggestion here, but instead looking for suggestions. I don't really have much experience with the current iteration of Rite spells. For those who are familiar with how they operate or have casted them in the past, please answer the following questions for me: Rite of Spring seems to be the only spell frequently casted. What new mechanics would you recommend for Ritual of the Sun and Holy Crop to make them more appealing? There appears to be spans of months between casts. What is the main factor preventing casting more frequently? Is it the organizing a group for linking, or the fact that the spell isn't available enough? Do you feel the current iteration of Rite spells fits the niche they are meant to fill? For example, does Holy Crop feel like it helps Fo priests and farmers? If not, do you have any suggestions for ways to make them more rewarding to cast? Any comments regarding Rites are welcome. Also, for those on PvP servers, comments on Rite of Death are also appreciated.
  10. 2 points
    I've been chasing a bug in Wurm for a little while now. To a client it reveals itself like this when you try to log in: "Waiting for Steam authentication...", and it will hang there. There are probably situations where you see that message and it actually is true, but in the case of this bug it's just an unfortunate side-effect. The server is most likely hanging in a deadlock or an infinite loop. It will not accept any new connections and all connected clients will eventually disconnect due to timeouts. What you will see in the server log are some threads chugging along doing some work (outputting statistics and such), making it seem like it's kind of working. In the case I was asked to help track down, it was not, the mainthread is frozen (deadlocked/infinite loop). You have to restart your server in order to get things going again. So, off I went to find out where... and it SEEMS I have found it, but I'd like a few more eyeballs on it before I call it a day and pat myself on the back. It lies in the movement code of creatures and it's called from a bunch of different places. This code was introduced somewhere between 1.4 and 1.6 (I was out of the loop so don't have source for all version). It probably all came with the introduction of the "Creature Movement Changes" feature. In Creature.takeSimpleStep() we have: ... a little code ... for (int x = 0; x < mvs; ++x) { ... lots of code ... if ((lDiffTileX != 0 || lDiffTileY != 0) && !this.isGhost()) { ... even more code ... if (Features.Feature.CREATURE_MOVEMENT_CHANGES.isEnabled()) { this.turnTowardsTile((short)this.getTileX(), (short)this.getTileY()); this.rotateRandom(this.status.getRotation(), 45); x = 0; this.getStatus().setMoving(false); continue; } ... some code ... } ... even more code ... } ... even more code ... Setting x to 0 in the iteration here ... is potentially lethal. I am curious if anyone with access to the original source code (or author of the code) can shed some light on the intended behaviour and/or state that this can never cause an infinite loop due to the conditions set by: this.turnTowardsTile((short)this.getTileX(), (short)this.getTileY()); this.rotateRandom(this.status.getRotation(), 45); this.getStatus().setMoving(false); I have a hard time wrapping my head around the scenarios and the intentions (hence request for more eyeballs). That said even if it is guaranteed that we will not reset x every iteration, I have to say that this is also terribly nasty programming. ? If this is indeed causing spurious errors on your server a work-around for now: Disable the server feature "Creature Movement Changes" and it should fix the problem until a real patch can be released (since I don't know the intentions of this, I will not release a patch myself). But first and foremost, would like to hear some feedback on this as I have simply run out of patience waiting for the bug to manifest itself on a live server (it's rare enough). TLDR: for (int x = 0; x < mvs; ++x) { if(condition) { x = 0; continue; } } // we might never get here.
  11. 2 points
    -1 This changes are creat only for one kingdom. Small kingdom be just disband in few-several days by TC, mostly oofline raid.
  12. 2 points
    Been brought up in the past countless times. Since some focus on PVP can you make it to where we can right click a tamed horse (animal) and untame it without having to tame another creature while on Chaos? Please! Fighting with a tamed horse is no fun.
  13. 2 points
    What point might that be? Your endless argument that deeds are too hard to raid (or take too long)? Seems to be working for you on Chaos as is. Like all things PvP, some people know how to do things more proficiently than others. That doesn't mean the game needs to be further manipulated to serve what few know how to abuse it. On a more serious note, I don't think there are still 30 people not in your kingdom that still care that much about PvP to spend 8 hours raiding a fake deed.
  14. 2 points
    Raiding is not supposed to be easy. Its supposed to be hard. Please stop complaining about features any time you dislike the outcome of in game exchanges.
  15. 2 points
    I know that I do not PVP because of my own reasons. But here is what I see from the outside. I have the numbers so I'm gonna go raid and demolish everything and loot everything and of course drain any upkeep I can get. I will come back for all upkeep until the town disbands. Then with the next breath. I have noone to fight. Noone will fight me. There is noone playing Chaos/Epic. Ummm duh. If I know that I have no chance against anyone and that anything I do is going to be demolished and that every item I own will be taken from me. Not to mention the money for the deed that I dropped that was forced to disband by someone else. Why in the world would I pick to do this?
  16. 1 point
    Hello wurmians Here i try to collect all mods from this forum with a link to the depending topic. I try to keep it actual as far as i can. This is a project for the comunity and i hope you all can help me to keep this list up to date. A little favour to the modders: A lot of mods are hidden in the threads of the forum topics, its very hard to find them all. It would be awesome, if you could open a new topic or add the new mod to an existing topic in your OP, if you like that your awesome work is fast and easy to find. This list should help all players and serveradmins to find the needed and usefull mods for the own servers or clients. And for you nice modder, it should help to find your mod at later time, if your topic is lost in the big wurmhole of this forum and bring you more visitors. It would be also fine if you use version numbers for your mods. It would be awesome if you can inform me here or in a private message in case of the following reasons: You like to add a new mod You like to change a mod-state You like to delete a mod from the list for any reason You have a new update of a mod! You know about a mod not working with the actual server or clientversion You like to message me because you are happy today To the modusers I believe, you are sure that modding is often not so easy as we think. Make the modder of your favourite mod happy, and give him a star in the download section Symbols: Need an information if the marked mod is working or not with the current server/client version No update needed, all is running fine New mod or modupdate available for the actual server or clientversion. After 1 month i change back the green arrow to the blue arrow. Important update because new server or clientversion The mod is currently not working with the latest server or clientversion or is braking other mods. Please wait for an update, or ask in the Modthread. Servermods: By Ago Server Modloader - The modloader and statup scripts Announcer - Server-wide player login announcement Bag of holding - magicaly increase the size of containers Christmas mod - configure christmas gifts Creatures age mod - Animals grow up faster Crop mod - Prevent crops from overgrowing Harvesthelper - Get exact season start times HTTP Server - Library providing a HTTP Server for other mods to use Inbreed warnings - Receive a warning when breeding related animals Scriptrunner - Run script on various hooks Serverpacks - Provides additional pack download service for mods Servermap - Provide a server pack with a pre-rendered or current map of the server Spellmod - Gives priests all spells and removes priest restrictions ▄ Forum Thread ▄ Media ▄ Github ▄ Wiki ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ By Bdew Action Timers Fix - Fixes many action timers that ignore the action time multiplier setting Treasure Chest Claim - Allows players to "claim" random treasure chests, unlocking the chest and rewarding the players with some karma Better Digging - some usefull features to bring dirt into a vehicle or on ground instead of player inventory and much more Better Farming - Adds ability to cultivate, sow, farm, harvest, harvest and replant in a bigger area / mass plant and harvest planter racks and some more Move To Center - Adds 2 entries under Move menu that allow moving items to the center or corner of a tile Movement Tweaks - Allows server admins to tweak many things related to movement of players, mounts and vehicles Hitching Limits - Allows control over what animals can be hitched to carts/wagons No Build Limit - Removes skill requirement on planning building from all players, allowing building of (almost) any size Set Height (GM Mod) - Adds a new command to set the height of tile to specified value in an optional radius Hots Fixes - Allows mycelium on PVE server and fixes it´s spreading / remove ore cap on non freedom servers and some more Fix Guards (GM Mod) - Fixes villages spawning infinite number of templars due to a database error Bind To All Interfaces - Makes the server bind all it's sockets (external, intraserver and RMI if enabled) to all available interfaces Highway Portals - Player craftable portals that allow teleporting between deeds on the same highway network. Taxidermy - Adds craftable taxidermy kits that can be used to preserve corpses as decorations in different sizes No Damage - Removes all damage from items, walls, roofs, floors, fences and bridges from all sources. With this mod nothing will ever decay, bashing is impossible (except GMs) Non-combat Pets Mod (Minipets) - Non-combat pets are small companions that can follow you around, they do not fight and will not be attacked by other creatures and players Archaeology Tweaks - Allows server admins to add/remove items to archaeology drops using a config file Waxed Food - Allows preserving food items using beeswax, Preserved food items are no longer edible or usable in recipes but turn into decorations instead, bdew server mod tools - This is a library that will be used by bdew (and possibly other people's) mods. Fishy Tweaks - dded on screen notification when a fish bites, Caught fish can be automatically stored and much much more. Read Forum! ▄ Forum Thread ▄ Media ▄ Github Putting Stuff On Tables - putting items on a table or other stuff / add new funrniture or items where you can put items on it with a command or the config file ▄ Forum Thread ▄ Media ▄ Github Custom NPC - Allows you to spawn a "Custom NPC", which work similar to vanilla NPCs. You can set the movementspeed/waypoints the equipement and some more ▄ Forum Thread ▄ Media ▄ Github Non combat pets (Minipets) - Non-combat pets are small companions that can follow you around, they do not fight ▄ Forum Thread ▄ Media ▄ Github Halloween Mod 1.1 - This mods adds a Halloween event. Ominous gravestones will spawn in random positions across the server (usually in foresty areas) with Evil Trees and Pumpkin Monsters around them. Players that find a gravestone and clear out the mobs guarding it will be able to investigate the gravestone to get a treat... or a trick, there are custom items, titles and achievements that players will keep ▄ Forum Thread ▄ Media ▄ Github ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ By Governor Templar Replacer - Replace templars and guard models with whatever you like. Change the speed, combat rating, etc of both Location Command - Find your coordinates on the map at any time by typing /location in the chat Server Time Command - Get the time of the server in an event message, Message color can be configured in the properties file Dragon Mounts - Allows breedable, rideable, tameable Drakes to be enabled in Wurm Kingdom Items - Enables the creation of PMK wagons, banners, and flags not normally able to be crafted. Tabards - A mod that allows the creation of PMK kingdom tabards to be worn by players Mission Items - Adds items to the mission ruler list including rift items and coins GM Commands - Adds new GM commands (read in linked forum) Halloween - Halloween creatures are now roaming the lands! Lots of loots Bounty on burn - Burn corpses for cash or karma! Guard Assist . Call guards in any chat tab. No more accidentally calling guards in Global chat and looking silly. ▄ Forum Thread ▄ Media ▄ Github ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ By Ulvirala Epic Mission Hints - Tree cut down missions will centre the tree on the tile, and set it to 69 damage / customize mission generation and some more No Holy Ground - Founding settlements, terraforming, and building structures near the white and black light altar / allows founding settlements despite aggressive creatures and creature dens. No Mail Cost - Removes postage from mailing items, removes postage from returned/rejected mails, Newly created mailboxes will have configurable Courier enchant placed on them. PvP Surface Mining Slope - On Epic, the slope limit for surface mining is 1.0 times your mining skill, this reverts it to 3.0 times (like on PvE). Ash Produce - Items that have cooling ticks can produce ash. All configurable Fire Burn Time - Displays pretty much the exact time until a fire becomes a layer of glowing coals. Double Bulk Capacity - Newly created BSBs and FSBs capacity is quadrupled (4x). All crates capacity is doubled. Pick More Sprouts - Pick more sprouts with one action. Configure the amount in the settings ▄ Forum Thread Treasure Hunting - Find treasure maps by digging, Maps have 10 configurable tiers and is represented as treasure map QL, There might be startled creatures nearby, Extensive configuration options, Configuration can be changed and reloaded without restarting the server ▄ Forum Thread More Potables-Plant anything in a pot - Can plant, grow, and harvest almost anything in a pot like herbs and spices. ▄ Forum Thread Mark And Recall - Quick Travel Mod - Craft recall runes and mark a location on it, and recall to it. ▄ Forum Thread Better Gamemaster - Game masters can pick-up items with disregard to carry limits by body strength, walking speed is not affected by inventory weight ▄ Forum Thread Steam ID Ban No more needed, its implemted in the new WU 1.8 version ▄ Forum Thread ▄ Github ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ By WalkerInTheVoid BoatMod - change wind effect, make all animals able to swim, enable continued leading BountyMod - receive bounty for killed creatures / enable skillgain for bred creatures and a lot more options BulkMod - placing hot iems into BSBs and FSBs DigLikeMiningMod MeditateMod - guaranted skill success / no delay / disable distances / multiplier for meditation skill / multiplier for path question cooldowns and some more ProspectMod PhobiaMod - replace Spiders with Black Bears / Fiends SacrificeMod - Adds a configurable chance for a rare item to award a bone of the same rarity, instead of the usual benefits. SalveMod - Adds "power - " to the beginning of newly made healing cover names, so you no longer have to figure it out in your head. ▄ Forum Thread ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ By Sindusk Wyvern Mods (big collection) Sindusk Library - This mod is very specifically a library built to support the rest of my mods. Armoury - give server owners the control over weapons and armour settings Spellcraft - a big mod with a lot of possible settings, please read the forum thread! Server Player Counter - correct the player count in the launcher (merged all counted players on your servers to your login server) Server Tweaks - The next big mod with very much settings! Make your server better and turn on/off what you like. More details in the mod thread. Starter Gear - fully control what is created for new players (in inventory) on your server. Discord relay - connect your server chat/trade and more to your discord Treasure huntung - Find treasure maps while working in wurm, search for the treasurechest and collect all stuff in it, Attention! Mobs spawning around / a big mod with a lot of setting DuskCombat- Full combat system rewrite - ▄ Extra Thread ▄ Forum Thread Kingdom offices ▄ Forum Thread ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ By Ausimus Bridge Mod - modify bridge max width, works well with my infinite wide mine entrances and mine doors mod. Modify Gestation Time - allows server the ability to modify the time it takes for creatures to give birth. Infinite Wide Mine Entrances and Mine Doors - Server side mod to allow for infinite wide mines with the same mechanics as 2/3 wide. Increase Merchant Max Items - Enables the ability to modify the max items a merchant can carry default value is 100. Craft More Things - Allows for the creation of an array of new items previously uncraftable. will update with a list shortly. Adamantine and Glimmersteel Transmutaion rods - Simple mod that adds Glimmersteel and Adamantine to the Rod of Transmutation roll-out. Log wall panels - Allows for the creation of mock log facades to imitate the effect of a log home. Auto Alerts - A server side mod for Wurm Unlimited to automate Server Alerts in given intervals Poll Spawner - allows the server to randomly spawn items (currently only Rift Items) around the map. White List - Restrict who can join your server with White Listing of players by name. Simple Concrete - Allows for the simple creation of concrete using just clay and rock shards. ▄ Forum Thread ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ By Cuddles Building skill Mod - adjust how much carpentry skill is requiered to plan buildings. Cavus Nostra - imp moon metal items with stee, groom hello horses/unicorns, lead unicorns without taming, trait removes from list DPS - show the damage you do on your enemies and more interessted informations Epic Curve - epic curve for PVE servers Lead More - lead 6 animals Milk Reset - set all animals with a command to be milkable Tent Sleep - you can sleep in tents including sleep bonus Roll - a interessting usefull roll system One Tile Mining - you just need one tile of rock for surface mining and let you set the chance. You can also speed up the level action in mines Event Mod - gm´s can drop event portals, players can teleport to the event and after it, teleporting back to the old location Bounty Mod - bounties ar here calculated by animal stenght and DR Dungeon Mod - a complex mod where you can setup different areas with dungeons/own currency. Please read on forum Shipping Trade Route - make shiproutes with a new trade storage bin where players can earn money for bringing stuff from one point to another one GM Deed Maker - own more than one deed with your gm char Unleash - unleashes uniques from their specific location and lets them roam free ▄ Forum Thread ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ By Mthec Buyer Merchant - Introduces a new type of NPC, based on the merchant, that will buy items from players instead of selling them. Crafter - A new type of NPC who accepts orders from players for items to be improved in return for money. Delivery Contracts - A new type of contract that facilitates placing heavy items on a merchant. Awesome mod, read more et the forum! ▄ Forum Thread By Ayluin VoteReward - A mod that allows hosts to reward players with coins for voting on Wurm-Unlimited.com- Custom messages, reward amounts DeedMod - Update to the previous DeedMod written by Keenan to allow a maximum Spirit Templar count DisableFogSpieders - Update for joebado's DisableFogSpider for version 1.9 EnhancedChickenCoop - Allows for the quality level of chicken coop eggs to be configured in properties rather than limited to Chicken Coop ql ▄ Forum Thread By nekoexmachina Fix for white foals from Creatures Mod. Spellpower Separate bulk items ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ By joedobo Cave Dwellings Tweaks Mod Smelt Purify Mod Mighty Mattock Mod By Webba Bulk storage tranfer limits Moon Metal Mining and Home Server Mining By whisper2shade TimedPay Discord Relay By Friya Loot Tables Vampires And Slayers By Keenan Stat Gain Mod DeedMod By Druward Doorbells on Fencegates New mod from 27. april 2018 Bids New mod from 27. april 2018 Hota Statues New mod from 27. april 2018 Reward Mod New mod from 27. april 2018 Bookshelfs New mod from 27. april 2018 By Arduin InactivePlayersMod By palmic Hide Time By tmarchuck StableMaster Mod By jpiolho JPWM Offspring Names (now with custom name item) By Talor Survival Mod By AbsolutelyNobody Creatures Mod By LordOfAwesomnia Merchant Listing Mod By Mthec Upkeep Costs By Xyp New Portals By WesnclsMe Karma Actions By GenSekiel Accelerated Forestry & Gardening Mod By galinhavoadora Player Attributes Modifications By Cuddles One tile surface mining By Luceat Skillmod Clientmods: By ago ClientModLoader Update to v0.8.1 from 26. april 2018 Live Map By bdew No Winter Improved Compass Custom Actions Max Toolbelt Time Lock Skill Gain Tracker Privacy Mod Better Tooltips Update to v0.7 with new HH names Archeology Groups By Sindusk Range Finder Cave Vision By WalkerInTheVoid Sortmod By ausimus No Tree Collision By Sophorino WurmESP CustomClientRender Old Mobs By tomgr Third Person View By Munsta0 Improved Improve By joedobo Season Configure Mod By Ildar Discord mod New Mod form 2. may 2018
  17. 1 point
    Congrats on the announcement of the update coming on Nov. 2nd. Along with that announcement it was also stated that the Priest / religion situation would be looked at with an eye towards balancing etc. I thought that it might be good to start a thread to discuss what players would like to see looked at. I know that there are numerous threads, but thought that maybe one thread of things to be looked at might be beneficial. My areas of concern are: PvP / aggressive casts should have some form of visual or text based indicators of the strength of the cast. Currently all you get is a succeed or fail notification. Some casts have visuals Fungus trap or Ice pillar are examples of that. Some casts like Drain Health or Fireheart you can see the targets health bars move. But Tentacles and Pain Rain visuals seem to be completely missing or sporadic and no indication of the strength of the cast. If I hit something with a maul there are text based notification of the damage I've done, not so with casts. Phantasms No indication of power of the cast, Target should not be able to click "No Target" to escape the cast, The illusion should be visible to both the target and the caster. Currently visible only to the target, having it visible to the caster also, would allow the caster to attempt to steer the opponent to keep it in range of the phantom. Scorn of Libila needs to be balanced better with Light of Fo Rotting Touch and Venom need to tick more often then once every ten minutes. Both are very quickly healed with one Light of Fo cast. Granted I'm not a pvp'er, but from what I can tell neither of those casts is particularly useful, beyond the immediate damage of the weapon hit. With the advent of all of the player gods, linking between Priests as become almost impossible. This is especially true with the low populations we have seen in the past couple of years. This may change if we get a large influx of players, but I think there should be some form of linking between Priests who share the same spells.
  18. 1 point
    Update: For now, my priest does not have premium so this service is on pause! My new nahjo priest Shalestina is offering her gentle healing touch for your sickly critters. 50c per cast/bad trait. For jobs under 5 casts, I charge 50c travel fees. No travel fees for 5 or more cast jobs. Do you really want them to go through this?
  19. 1 point
    Initial PvP changes Starting with the next update, a new change to Locate Soul will be introduced to Chaos. PvP Change: Chaos server now has a maximum Locate Soul range of 500 tiles. This change is specific to Chaos and will not affect Freedom or Epic. Locate Soul’s intended usage is to give a general idea to the caster where their target is. This information can be used to track down a player off deed, identify that reinforcements are unavailable to assist them, and similar. These intentions are pure, and meant to encourage roaming to new places with the opportunity to find opponents in local, then track their location via Locate Soul, pendulums, etc. Locate Soul’s actual usage is to triangulate exact positions of players using multiple reference points, keep tabs on opponents from halfway across the map, and spamming the spell to guarantee reliable information as to whether a target player is online through their Nolocate. These two extremes are the result of a spell that has remained untouched for years. The problems with this paradigm is a meta of priests spamming locates from anywhere on the map and getting reliable intelligence with no cost. Hence the reason for the change. This is step one in a larger shift for Locate Soul and locating players in general. Limiting the range should alleviate some of the problems with the current metagame, but not all. Locate Soul and Nolocate are still undergoing iteration and will have other, more dramatic changes in the near future. This update will also include warrior god priests (Nathan, Smeagain) getting the double disintegration bonus equal to Magranon. The aim of this is to level the playing field for priests of all kingdoms and reduce the frustrating scenarios with RNG and safemines. Background and future works Along with this, in the next update, is a reworking of armour mechanics. This will make armour values easier to adjust in the future. Existing armour values are not being changed, but the background work is intended to make them easier to modify and adjust down the line. After this update, the next focus will be on the long promised priest and spell overhaul. This overhaul will feature a balance pass on all 98 spells available to priests and review of priest restrictions to improve gameplay for solo and PvP priests. There’s more to it than just that, and we’ll be sharing more details over the coming weeks. Once the priest and spell overhaul is live, we’ll begin looking at addressing other concerns within PvP such as tower capping and meditation. We know there’s a long road ahead of us to get PvP where we’d like it to be, and we know it will take time to get there. Our focus now is taking one step at a time, making sure it’s the right step, and then taking another step forward. We’ll continue to use the feature feedback forum for discussion on specific topics to allow for adjusting and improving our current plans if necessary, so please keep it all on topic and constructive.
  20. 1 point
    Additions: New: Added ability to display compound titles. In the titles menu players may choose to display two titles together. New: Village Name and Village Role will now show on player mouseover. New: Profile options added to customize these additions. Show Other Player Titles – Allows you to show/hide other players [Skill Titles, Meditation Titles and Sorcery Titles] text. Show Other Player Villages – Allows you to show/hide other players “Role of Village” text. Show Own Village Titles – Allows you to show/hide your own “Role of Village” text. This overrides the above option, and will not display even if the viewer wants to see it. New: A PvE death tab has been added and will record player deaths on your server. Deaths will be recorded for players with at least 20 fight skill and 1.5 body stats who are also premium players. You can opt-out of your name appearing in the death tab in your profile. You can opt-out of seeing the death tab in your profile. New: Unequip All has been added to right click body which will unequip all armour. New: You can now add Sub Groups inside Groups in your inventory. New: Get Price now displays a rough amount of favor from sacrificing. New: Unicorn offspring will now have names. New: More titles have been added. New: All trees now have normal maps New: King robes have a unique look Changes: Change: Amount of source salt requires to create potions from bloods has been raised from 0.001 to 0.01. Change: You can no longer erupt a tile next to a cave entrance. Change: Disintegrate bonus now applies to all warrior gods instead of just Magranon. Warrior gods are: Magranon, Smeagain, Nathan. Change: Dragon sorcery drop chance has been increased and tomes that drop from dragons will now be a single charge. Change: Mine a star gem personal goal change listed below: The personal goal Mine an Exquisite gem has been replaced with a new goal Recreate a statue from fragments. If you already completed the Mine an exquisite gem, it will not change. If you happen to mine an exquisite gem before recreating a statue from fragments, you can log out and back in and your personal goal will show Mine an Exquisite gem as completed (green). Change: In order to ensure all unique bloods result in different potions black, red and blue dragon blood will now make new potion types. Existing bloods of these creatures will make the new types as well. Change: Market stalls will now take more damage when bashed. Change: Sea Serpents are no longer on the endangered species list and may be sighted more often. Change: Alcohol strength and drinking changes listed below: Alcohol now gives 100% to 150% effectiveness based on QL. Players can now drink alcohol regardless of thirst level, similar to source. Consuming less than the full 0.2kg will scale the effect of alcohol down to the amount you’ve consumed. Change: Oil of the Weaponsmith will now work for the Weaponsmithing skill instead of just the weaponsmithing sub-skills. Change: Merchants who pack up and leave due to no business transactions for a while will send items which do not fit in backpacks separately. Change: Height checks for accessing containers and objects will only occur inside buildings. (this addresses the items on high slopes and underwater issue) PvP work: PvP Change: Chaos server now has a maximum Locate Soul range of 500 tiles. PvP Bugfix: King regalia material type has been changed and will allow healing. PvP Bugfix: Change Kingdom option on right click body should work as intended. The feature is designed to allow a player to leave a PMK and join the default template kingdom. Note that on Chaos, white light PMKs will join Freedom Isles since template MR and JK were removed. The change kingdom option will not be shown if player is not in a PMK. PvP Bugfix: Kings can no longer expel champions from their player made kingdom. PvP Bugfix: PMKs should now be able to bash their template kingdom towers and vice versa. PvP Bugfix: Fixed an issue which prevented HotA statue material from changing based on number of wins. PvP Bugfix: Player god champions should now be able to bash and destroy pavement. PvP Bugfix: Mycelium now stops CCFP reduction for Libila followers. PvP Bugfix: Artifacts should no longer get lost in floors or roofs when dropped upon logout. PvP Bugfix: HotA statues will now have various colors beyond red for alliances with more than 30 wins. PvP Bugfix: Fix for Scale of Libila untaming when unequipped but not dropped. PvP Bugfix: Fungus Trap now correctly applies a poison wound instead of crush wound. Bug fixes: Bugfix: Fix for soul stealer necklace not having an effect. Bugfix: Examine message for spears has been changed to remove the mention of it being a steel spear and instead will examine as ‘A sturdy spear’. Bugfix: Had a chat with garden gnomes and they’ve agreed be more selective in their activities. (They will steal less items) Bugfix: Merchants no longer accept placed merchant contracts. Bugfix: Fixed an issue which caused mission rituals to appear on a settlement token menu. Bugfix: You will now receive an error message when a Vynora priest tries to cast Wisdom of Vynora on a Nathan priest instead of just nothing happening. Bugfix: Planting of Banners, Kingdom Banners, Flags and Kingdom Flags is now limited to 4 per tile instead of 1. Bugfix: Fixed inconsistencies with combing items inside a container. Bugfix: Large anvils should now be enchantable again. Bugfix: Fix for some incorrect pluralization of text in missions. Bugfix: Fix for potential max height error with a meditation tile. Bugfix: Fixed a stamina drain issue with digging with an exact 5.0 sec timer. Bugfix: Converts from Nathan and Tosiek to Fo will now ignore alignment and convert properly. Bugfix: Fix passengers of vehicles not being checked for attacks from creatures if a Fo priest is commanding. Bugfix: Actions performed achievement should now trigger properly. Bugfix: Wooden benches now properly change last owner when loaded and unloaded. Bugfix: Another attempt to fix an issue where sometimes you cannot tame another pet once your tamed caged creature leaves the server. Bugfix: Uniques should no longer spawn on deed. Bugfix: Fixed an issue with beds not giving a proper menu and error message for guests of a house with a wall down. Bugfix: Normalized stamina loss from gardening Bugfix: Logs of all woodtypes should now form a pile of logs instead of a toolbox model. Bugfix: Various text, grammar and spelling fixes. Bugfix: The ‘Be premium for 3 months’ personal goal should now trigger properly if you have met the requirements. Bugfix: Crafting window will no longer default to an item in the list. Exceptions listed below. If only one item can be made it will be in the crafting option by default If you have previously had the crafting window open during the same session with that item crafted, it will auto default to that item again Bugfix: Unfinished items must be repaired before being continued. Bugfix: Items placed on top of altars will not get sacrificed with items placed inside altars. Bugfix: Stealthed players are no longer hidden from village and alliance player lists. Bugfix: Daily faith reset is no longer offset by 5 minutes. Bugfix: Items on a destroyed bridge will now drop to the ground below the bridge. Bugfix: A bug with deity death item protection and death protection (skill) has been fixed for player gods. See notes below for deities affected. Prior to this fix, player gods with the “death protector” attribute would have both the item protection and skill protection chance on death, while player gods with “death item protector” obtained no benefit. These attributes now function as they should, and certain player gods may lose their item protection on death. Other player gods will “gain” the item protection on death from this change. Tosiek loses the ability to keep items on death. Nahjo loses the ability to keep items on death. Nathan gains the ability to keep items on death. Paaweelr has no change to abilities. Smeagain has no change to abilities. Gary gains the ability to keep items on death. Bugfix: Toned down the unicorn spawn from the last update a bit. Bugfix: Imbue on items now ignores “must be on ground” conditions. This allows Large Anvils and other ground objects to be imbued, which never worked before. Bugfix: Wagoner contracts can now cross server if they are not planted. Bugfix: Unfinished creature cages will now properly be named “[Empty]” when they are completed. Bugfix: Dirt will no longer be disposed of when dropping it above a mine entrance. Bugfix: Trader placement and citizenship mechanics have been adjusted to occur at the time of placement, rather than the next server restart. Traders will become a citizen of the deed where they are placed immediately, instead of after a server restart. Traders placed in the wild will have no deed associated with them and will not generate upkeep for the deed of the placer. If a deed is placed over a trader in the wild, the trader will immediately become a citizen of that deed. Bugfix: Archaeology statues can now be improved. Bugfix: Wooden left arch, right arch and arch T now display the correct parts quantities remaining in the crafting window and the examine window. Bugfix: When a transported creature dies, it will be removed from all servers so as not to remain on your manage animals list. Client changes: The modern renderer is now an available option: To enable the modern renderer, in the launcher settings (not ingame) go to the graphics tab, and under renderer select Modern, Legacy will be the old renderer. The modern renderer contains a vast amount of changes and improvements, namely: It can display unlimited amount of lights on the screen (addresses light flickering). Trees and grass should no longer slow the client down on older machines. Performance is overall better than the Legacy renderer. Traditional antialiasing setting does not work with it, use the FXAA postprocess option. New (and future) graphics features and changes will often be only available using the new renderer. The post Patch Notes 26/JUL/18 appeared first on Wurm Online.
  21. 1 point
    When renaming a crate (for example) the default name always stays in the window. I'd love to have a mod that removes that default name. For example: Default name: "large walnut crate" After renaming: "large walnut crate (Iron Ore 10 - 20)" After renaming with proposed mod: "Iron Ore 10 - 20" I have no clue if it's possible at all, but I think it would make organising lots of stuff a lot cleaner!
  22. 1 point
    [05:16:48] A large round gold coin two sheaves on it. It can not be improved. I already found it sorry my dude
  23. 1 point
  24. 1 point
    Enchanted water sent, Ayes. Thank you!
  25. 1 point
    This is a song that means a lot to me, one that really resonates with me. Whenever things look bleak, I listen to this song as a reminder that no matter how bad things appear, you can always rise from the ashes eventually. The chorus is permanently inscribed on my shoulder blade for that very reason. Embrace - Ashes
  26. 1 point
    I added their launch dates to the table here: https://www.wurmpedia.com/index.php/Server_types
  27. 1 point
    Noticed that hota statues can be picked up, but cannot be put into knarr. Have to be loaded from the ground to the knarr.
  28. 1 point
    +1 Also allow empty crates to be picked up in inventory
  29. 1 point
    not that it really matters anymore but probably good to add it to epic as well
  30. 1 point
    I know not everyone likes the official Wurm Online albums that have been released, but there are days I just have it going for hours. Some of the tracks are catchy. Is Code Club still working with Tom E Morrison and, if so, are any more albums in the works?
  31. 1 point
    I would be surprised if they did -- but very happy about it. If you are a fan of the Wurm OST soundtrack, and would like to hear some other non-Wurm music by Tom E Morrison, I tracked down the following: playlist of tom e morrison songs
  32. 1 point
    You are asking for this because you have failed to raid a deed. A deed which was actively defended... for days. I understand that you are frustrated with your failure. However, you are also asking for this when you don't have experience defending a deed under the current system. So you can not have a balanced perspective on this matter. Sounds like you really only care about making the game better for yourself, not better for the community. Bugs should be fixed, but raiding mechanics do not need changing. There are other, vastly more important, PvP features which deserve attention at this moment.
  33. 1 point
    Thats because it was fixed in this update It will now give the bonus and take damage accordingly, prior to this update it was just a fancy necklace
  34. 1 point
    It didn't work before, so probably. It's 1 damage per kill, which is fairly high
  35. 1 point
    he is pointing out somethings . and why things have gotten the way they are..
  36. 1 point
    has to do with the state of raiding I'd say. As I play this game I'd say we have a say in all of this too. Or are you not trying to get folks over there. Guess you should get this locked so only those that presently pvp can respond and oh yea., Make sure noone else can ever join chaos/epic. That will work well for you guys.
  37. 1 point
    how about starting action to bash mine door and running 5 tiles away, it must be fixed aswell, many many weird and broken things
  38. 1 point
    I would love to see a bit more variety for wagons, besides trying to get wagons from different kingdoms. Making them blank like ship sails, that can then be dyed would add a way of personalizing wagons, much like people do with carts also, having some basic patterns to choose from that can be dyed, would be nice as well and would be nice for ship sails as well. decided to make some overlay in photoshop
  39. 1 point
    Hi Everyone! We're back with another Valrei International, giving you the low down of what we've been up to and what's going on, so let's get to it! Bugfix blitz A lot of our work these past few weeks have been major pushes on addressing a huge amount of bugs, but we've got a few things to delve into as well, so here goes PvP stuff Many of you may have noticed a thread on the forums regarding PvP, and I know there were a lot of discussions about what could be done or what was needed. We spent a lot of time discussing it internally as well as within the thread, taking the time to read through everything (and yes, we can see hidden posts). There's a few back end mechanics we'll be working on for the next update and then we'll begin stepping into some of the heavier stuff, we'll be working very closely with you all via the feature feedback forum, so expect that soon! Renderer work Samool has been super hard at work improving and optimising the modern renderer coming soon, there's not much in the way of discussion about it, as it's goal is pretty simple, improve performance drastically and eliminate the need to have GLSL shaders disabled for better framerates! I managed to grab a few shots from him just to add some pretty pictures to the news (and wow are they pretty) When bugs become features We always make jokes about bugs being features, but occasionally there's a funny story. On the dev side we include logging for a wide variety of things, those who have been GM's on WU servers will know about logging of roads, as well as a lot of other internal things, but recently one logging feature had a little bug... This got us to talking about a few things, and thus this little bug has now become it's own feature with next update introducing the PvE death tab! Rest assured, for those embarrassed about dying to a mountain lion or autowalking off a cliff, there will be an opt out function within the player profile, and players with low skills will not show to avoid spam. The tab can also be closed via the profile too, but I know I'll be expecting a lot of jokes when i next die! Unique bloods Next update will be introducing some changes to the types of unique bloods that drop from certain uniques, we won't be going into full detail, but we'd like to give a little heads up incase you're holding onto bloods. Mixing some bloods after the next update will result in different potion types as we will be making sure all uniques drop bloods that mix into unique potion types.(I'm sure that makes sense) so if you want the potions they currently make, nows the time to mix them! We will also note we won't be removing any types, simply changing ones that double up. Wurm interior design It ran a little longer than expected, but that';s due to the introduction of part 2 of placing items on things, I'll totally blame that. We're blown away by what people have done with the ability to place items on tables, and it really does just add that extra oomph to making a house really look like a home. we have five winners to announce,, and there's been a lot of discussion with each dev picking their favourite, I'm pleased to announce the winners are: 1st prize: Seriphina with her tour of Lorewood Gardens and the beautiful library! 2nd price: Rhea with her tale of the great feast with a twist, a great use of the feature to write a mystery! I was expecting a goldilocks story, but I'm glad it wasnt, has someone done a rapunzel? 3rd prize: Aniceset with her tour of Amish Paradise, the bar is amazing and I have never met Candi in my life 4th prize: Kasumi with her troll cooking up a tasty foot and mouth stew (Yes, I checked the ingredients) 5th prize: Jakerivers workbench, it somehow still looks tidier than my RL workbench! A (dis)honourable mention goes to cenotaph for his luxury new player hotel, I mean, slave cage We'll be in touch over the weekend with your prizes! Friendalong! The friendship bay friend-a-long is quickly coming up, with imping, events, GM slayings (which will be even more fun with the death tab and general socialising. I took a few minutes out of the day to drop in on host VirusMD, and nag him all about it: It's on over the weekend of July 27th - 30th, be there, or have no friends!* *You will still have friends if you don't attend, they'll just be sad That's it this week from us, we'll be putting the finishing touches on our updates with the planned launch in the next week or so, so stay tuned for that! Until then though, keep on wurming! Retrograde & the Wurm team.
  40. 1 point
    if (msg.startsWith("/resethodor") && communicator.getPlayer().getPower() == 5) { Couldn't resist, Nice release.
  41. 1 point
    Yes, feel free, sounds like a good idea. In fact anyone should feel free to use this code for whatever purpose they want.
  42. 1 point
  43. 1 point
    I've made your wildest dreams come true. Time for you to return the favor. ^^
  44. 1 point
  45. 1 point
  46. 1 point
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  50. 1 point
    Some other commands that might not be in the list a few are alot not #hideme #showme #setwindpower [-0.5 to 0.5] #removeknownrecipes #removewildhives #listwildhives #resetappointments #clearappointments #elevate #testchallenge #dumproutes #savemapdump #dumpmarkers #dumpcreatures #cpollog #tdeitycount #tthrow #watch #logTilePoll #harvest #wurmdate #date #now #readlog #checkZones #checkCreatures #checkItems #findfish #testweb #playerstatuses #printranks #checkAff #itempos #addfakemo #mac #slate #locateavatars #createportals #meditation #calcCreatures #showcreaturelist
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