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Showing content with the highest reputation on 28/07/18 in Posts

  1. 4 points
    Today's Random Enkounter was on Affliction. Inventor was very quick to spot me and would face 6 horrifying ordeals. Ordeal #1 - Name the 'Stealer of Souls'? He was on the right path but didn't quite get there within the allotted time limit of just over about a minute. Ordeal #2 - How many rock shards will fit in 3 large crates if one of the crates holds 11 dirt and another crate holds 7 bricks? Nailed it! (albeit with some careful nudging) Ordeal #3 - How many meters in length is 4 tiles. He got this one easily. Ordeal #4 - Trial by chipmunk! Survive the infestation of half a dozen mutated chipmunks! I had no idea a sickle was good at that.... Ordeal #5 - This is a tough one.... in fact it is so tough only I myself could know the answer. The question is, has anyone successfully found the activation instructions for the Knights of Seris hidden mission? After some careful consideration Inventor answered the question perfectly and got it right! Ordeal #6 - The Menace of The Shire! He must face the dreaded, bare footed Hobbiton menace! 20 Cave Hobbits! 15 Sand Hobbits, 10 Forest Hobbits, 5 Mordorian Hobbits, and one Curious Took. The fighting was fierce as the cave hobbits and sand hobbits tried to eat his toes off, but Inventor quickly dispatched the majority of them only to be challenged by the more powerful Forest Hobbits and the extremely determined Mordorian Hobbits."<Inventor> Nasty Hobbitses" The malnourished deed guard was barely holding against the Forest Hobbits while Inventor tackled the Mordorian Hobbits on his own. Unfortunately, the deed guard could not succeed against the Forrest Hobbit and one of it's relative had to step in and avenge his re-death. It was his Great Aunt Lucy who died tragically in a bakery accident 60 years prior when an oven fell over on her after someone had overloaded it top heavy with too many pound cakes... Poor Lucy.... didn't stand a chance in this afterlife either... Next came the great great great grand uncle twice removed on the first deed guard's pet dog trainer's mother's side of the family. He meant business. His see through cloak was even more see through than the others and his eyes even more gaunt and his skeletal smile even more ...errr.. smiley. Well, he re-died even faster.... sadly.., but that's what he gets for taking on a Mordorian Hobbit! Inventor barely survived the onslaught as the hours passed, but after running around and collecting some of his lost body parts and missing blood he patched himself up...many times, but enough to wear them down and finish them off at which point the most dreaded Shire menace of all appeared... A Curious Took! In spite of all of his clumsiness and usually large hobbit feet, the Curious champion of a Took, fell swiftly to Inventor's axe. I guess its true, they do need their big toes to walk. Inventor won the day, and word shall spread that the Shire has been spared this menace from arriving at its hills one day. For his winnings, Inventor got to keep anything in the Took's pockets. A fireplace... gotta know where your fireplace is at all times! Half a dozen oranges! Three boots! Never know when you will come across a three legged man. A rare meditation rug.... also good for yoga! Supreme pottery flasks! - Travel in style with your vintage wines in handy single serve containers! Supreme pizzas. Nothing is better than a quality pie made with lots of cow and pig products! Unfortunately, since Inventor failed the second most most important challenge of all during this Enkounter, I had to remove the Ring of Power and send it back to the void. Unfortunately, I dropped it somewhere in a fishing pond never to be seen again...
  2. 3 points
    The way raiding enemy deeds currently work is the most difficult it has ever been, and it is the least rewarding it has ever been. It's also easier than ever to repair them, and build them. Defenders get pretty much every single advantage in the book, and are only limited by RL income, the only one attackers get is time, and population, and depending on circumstances maybe not even those. I'm going to list off the bonuses defenders get. Homefield Advantage (You have hops as in houses, minedoors, gates and resources to spare to get them.) CR Buff in relation to how many attackers are on your deed Templars get stronger and start spawning faster the longer an attacker is on your deed. Minedoors are twice as hard to bash when they are on a deed You can repair and bash from inside of caves. Enemies have to manually bash all second story or more of cave dwellings (i'm not going to publicly detail how you can properly abuse this, but you can ponder about that for now.) You can respawn at your deed instantly. (When used in conjunction with alts...) You get the benefits of deed ownership, such as expansion over enemy owned minedoors/offdeed platforms after they are off-deed for five minutes. Merchants for safe storage of anything you don't want to lose, negating reward. (For those who don't know, an enemy can't see whats on a merchant or has any way to access it. Can't even buy it.) You can replace certain things like minedoors that take hours to bash in 10 seconds, negating sometimes a day or two of progress in a few minutes when someone notices. Your building's cant be removed if they have anything planned. (Plain stone wall plan has no model, 1 mortar, 1 brick, 2.8 seconds to construct, very easy to spam this to prevent an enemy from demolishing your building, preventing them from accessing your dirtwall. Picture this in conjunction with 8 story buildings that just have random plans everywhere that the attacker has to find) Mine Malleability (You can add/remove reinforcements at your leisure under siege, and minedoors ofc.) More defenders can teleport in with resources and well, just more defenders. With modern design, usually permanent height advantage. You can refound a deed to stop rolling drains. This is just a few, we can keep going with this. Attackers get the ability to deal splash damage, at most in a 2x3 with a catapult and a trebuchet, usually numbers. The splash damage from war machines is significant, but the most important part of a deed these days is a mine. Your siege machines have no impact on whats impeding your progression without the ability to also remove the mines impeding your progression. The building prevents you from terraforming the dirtwall. The dirtwall prevents you from climbing in. The mine prevents you from terraforming the dirtwall if you see where im going with this? People layer this too, sometimes three or four times a deed. I wrote a bunch here, but, i just cut it out and went with the below instead as I think it will get my point across more. Lets make a hypothetical situation where you're raiding one of our deeds from its weakest side. You have to completely remove three longhouses. You have to bash 18 80ql metal minedoors You have to gain entry to the tokenhouse This is just for the drain, so lets put some numbers in here and pretend that NOBODY is defending this deed. You need to remove at a minimum, 160 walls give or take 1 or 2 for the odd shape. 160 walls is 5 shots per 3, so thats 266 shots ignoring any misses (and you will, as i miss a fair bit with 100.0 treb.), counterweights, and we are pretending nobody is defending. For those who don't know, one shot is four ore so thats 1,064 ore. You need to remove these walls in order to modify the dirt to gain access to the token. This is also assuming there is only one story on the building and you know the exact angle/counterweight per shot. an 80ql metal minedoor takes roughly 3 hours to bash with 23 people last we timed it, if its not being imped while you're bashing it, guards aren't interrupting you, and nor are players interrupting you. So thats 54 hours of bashing with a 23 man raidforce (this is assuming you had to do that. Usually, after the first couple fall, defenders give up and you can just climb around freely. But lets just say you're doing it properly, so 54 hours in order to allow you to make a ramp.) Even when MRC was around, we would ignore the mines on undefended deeds that we knew nobody would ever come at, and just deed over them later to gain access to the doors, which is ridiculous. I am too lazy to do the math on this, but, our deed is entirely rock for the most part, so you'd need to source all the dirt yourself to scale across 380 slope, then up 900 slope, then down 1200 slope. (or bash even more minedoors to let you grief our rock layer, which would take much longer than this.) And then you need to either manually bash or line up a difficult trebuchet shot to gain entrance to the token., which is pretty simple overall. And thats just for the drain, but, heres the best part, once you get here, you're greeted with this. So you know now, the only thing you're going to get is bulk mats, and usually not enough to reward you for your effort. As an added bonus, the deed itself rewards the 30 hours you and your boys spent with a SINGLE SILVER COIN for a larger deed, so that way you can walk away gleefully knowing you're a moron for spending that much time for such a reward. If you want to disband the deed, you need to get the drain usually 10-15 or more times if its something people care about. If you want to check other mines for loot, you have a 2% chance to disintegrate for an hour only after a drain, or you need to spend 3 hours per minedoor that could have a reinforced wall behind it so you need to disintegrate it anyway. Now try doing all of this, with people who can repair walls, build once per tile to stop you from removing an entire house, hopping in/out to prevent you from bashing, templars spawning that prevent you from bashing, the pvp part, repairing walls from inside of minedoors where you can't interrupt them, imping minedoors to undo an hours worth of damage in a single action, walling off/flattening the ramps your building behind you via adjacent mines. Shooting the horses/bison off your wagons with 10k bt bows. How anyone thinks this is fair is beyond me, really, it is. Sure its meant to be difficult, but nobody can stay that long for a single event that can be undone in 1/4th the time. The worst part of it all is, the game has gotten to a point where this is so encouraged its the meta. The current meta promotes building deeds like this, which promote unnecessary destruction which is discouraging to the defenders, and way more time consuming than necessary to the attackers. At this point, I really just don't understand the direction of the game in this department. I would be very surprised to see any high profile raids conducted again until a lot of this stuff is changed, and I expect nothing to change as a result of this post, only posts from those who have never experienced the difficulty firsthand saying "It should be difficult!" and leaving it at that, so I will not be replying to this thread outside of posts asking for clarification. I just hope mechanics like this are looked into, sooner rather than later. Thank you. Added note: (Which is also useless, because, these only help with the building aspect of raids and not the majority of the ordeal, but still.) The battering ram is useless in its current state. It is more effective to simply handbash a wall, both in a mine and on the surface than to use it, even with 90+ war machines (which is now near impossible to raise to that level.) Ballistae are completely useless.
  3. 3 points
  4. 3 points
  5. 2 points
    So now there are going to be unicorn names, is there any chance of tiny adorable unicorn foals? Pretty please? :3
  6. 2 points
    has to do with the state of raiding I'd say. As I play this game I'd say we have a say in all of this too. Or are you not trying to get folks over there. Guess you should get this locked so only those that presently pvp can respond and oh yea., Make sure noone else can ever join chaos/epic. That will work well for you guys.
  7. 2 points
  8. 2 points
    Hey, all. I started mapping that unfinished canal I referred to before. You can find my original post here: I started mapping the abandoned canal so people could get a better idea of what is left to be done. I'm going to be mapping further sections of it over the coming days and weeks. If anyone wants to mine some rock and ore and contribute to the completion of the canal, they're more than welcome to come on down. The first pic below shows the location of the western entrance. Keep in mind that the tunnel does not follow the line I originally drew on the pic. I only just now realize where it goes as I started mapping it. But the western entrance as indicated on the map is exact. (Not the yellow X. That's my settlement. The western entrance is at the start of the green line.) I started mapping the southern tunnel which is accessed through the southern-most of the 3 mine entrances (black squares), as this seems to be the one that was worked the most. There is another tunnel which is accessed by both of the northern entrances which I will explore later. This is what I have so far. It doesn't run along the route that I originally thought when I made the first pic at the top of this post. But I will leave that first shot as a reference for finding the tunnel. So far it is all on dry ground, so carts can wander through without a problem. Iron veins are noted in red, mine entrances in black, and open space is in yellow. So far all tiles are in precise measurement, so the iron veins are exactly where they are depicted. There is also some sandstone and rocksalt that I have seen, but only 2 or so blocks of each. The horizontal and vertical lines across the top and left side are tile markers in 10's, with the longer lines marking 50's. These markers use the mine entrance as tile 0,0. I will periodically add to the map over the coming days and weeks.
  9. 2 points
    We're working on it, right now the new renderer does not work on AMD cards. Should be fixed this weekend or next week.
  10. 2 points
  11. 1 point
    Over desert, under stone, to a secluded mountain valley home. ~~~ Greetings, and welcome to the newly updated Oakheart recruitment page! Thank you for taking the time to swing by... And if you are returning to these pages again, a special thanks to you for your ongoing interest in this bustling little mountain community! Oakheart has been a busy little place since her founding earlier in the Spring of this past year, and much has occurred! Born in a remote mountain valley, she has gone from her humble beginnings of having only a few meager plots and a handful of intrepid citizens on a small deed, to a growing community of about 30+regular players (and nearly the same number in additional alts ), a deeded area now spanning 91x60 tiles (and growing regularly in size and population), and with nearly a year's worth of upkeep in the coffers at the moment with a goal of reaching and keeping 3 year's upkeep on hand at all times. Any who consider joining her ranks can know that her future is secure and she is not going anywhere soon! With all that growth has come a lot of change and opportunities, and it is well past time to update this page to properly inform those who might take an interest in learning more about her and possibly making their home within her boarders. And so we begin... The Beginning: Oakheart is a community that has been around since May of 2018. An aspiring middle aged Wurmian named Thalius was born into central Xanadu in early April and fell in love with the place, but was struck with perplexity at the sparse population. Where was everybody?? Roaming far and wide over Xanadu he encountered many deeds and small communities, but his mind kept drifting back to the starter city of Greymead and the open and largely undeveloped area surrounding the settlement. The central location was compelling, and the sparse population meant there was an abundance of good locations on which to settle. And so, having found no area that he considered better, he returned to Greymead and began scouting the surrounding wilderness. Many locations were considered but they all looked the same and, while beautiful, they were also ultimately uninspiring. There was one area that he encountered though that he kept being drawn to, and could not get out of his mind. There was a mountain valley across a desert west of Greymead that he could not find access to, though he could see what looked to be a valley floor carpeted in dense forest far below. After many, many, many deaths to injuries acquired in falls down the mountain side and ambushes by trolls, scorpions, and the occasional hell-hound, he finally found a narrow path down to the valley floor. What he found there was all he had been looking for and more, and the place called to him. He had to settle there, and so he did. As he set up his home and explored the area it became clear to him that he could not keep the little valley to himself- the place was begging for a mountain community, and so he set himself to the task of seeing if he could bring it about. And so the seed of Oakheart was planted, took root, and began to grow... ~~~ ~~~ Where Oakheart is now: Oakheart was founded as a community where all players, new and experienced, would be welcomed and desired. She has held true to that, and currently she has many new, and a good number of very experienced ( and some legendary), players who have made Oakheart their home. Some of her citizens have been around almost since Wurm's founding, and having them in her ranks has been a lot of fun and a great benefit to training and equipping players new to the world of Wurm. Currently Oakheart has given out a large number of plots ranging from 4x6 to 10x10 in size. On these plots her citizens are free to build as they please, with the only restrictions being related to fencing and the altering of landscape in such a way as to effect your neighbor's territory. Aside from that, imagination and diversity is encouraged. Oakheart endeavors to be largely shaped by her citizenry, and that includes not only her citizen's personal space, but also Oakheart's public buildings and green spaces. Input is solicited by her mayor and leadership regularly with regard to what the settlement and her members need and desire, and players are free to make suggestions and join in the building of many public building and development projects. Additional player plots are available, and will continue to be made available to new citizens as her population grows and her financial situation allows for her continued expansion. Current citizens of Oakheart: Activity level described as: Active (if nothing appears beside name), semi active, away (but will be returning), or inactive (no word on if/when they may be returning and may be removed from citizen role soon). None of the following are alts. When unique players and all player alts are taken into account, there are 89 citizens in Oakheart at this time. [Role]/Citizen name/current activity level [Knight] Ahsesino [Knight] Alinicon- semi Amunet Austinlans- away [Knight] Bearnorito- away Boshogama- away [Knight, and Guildmaster] Brattygirlsback Briannick- inactive [Guildmaster] Burdock Dathius Daymickcorrxandu [Knight] Durzlgog- inactive [Baron and Guildmaster] Elwood Giersdorf Haruki- away Icetrias Jimmynorman Jormangandrr Juby Kalen Kamila Karedion Kaylinna [Knight and Guildmaster] Kywest Lancewinstar- semi Looggaann Majorblazer- away [Guildmaster] Mariana Martynas Mcloy Mikexc Mokalyn [Knight] Mrgremlin- semi Neema Postrel Quadeej Runland Samir [Knight] Selenity- away Sheffie Skaltsones Snowmanone Sovereignza Stampertje Stromhurst Sweyn- inactive [Duke(Mayor)] Thalius Theshepherd- inactive [Knight] Thrayne- semi Tunna Umabrisk Wayneoss- inactive Wilkes- away Wolhha- inactive [Guildmaster] Wucian Xanthose Xpower- inactive Yaoz Ziem- inactive Zigon What you will encounter upon arrival: The Oakheart Inn and Tavern. ~~~ ~~~ Your initial place of residence upon arriving at Oakheart will be the Oakheart Inn and Tavern. The tavern portion is still under development, but she has furnished space to accommodate 24 players in rooms made up of 4 tiles worth of space while you get settled into your new home. A bed and storage units are provided for your use during your stay there, as well as decent quality food and drink. Once you have been in Oakheart long enough to build some skills, find your place in the community, and show you will be around for a while and active, you will be given a plot to call home. You will also be given a basic tool set of reasonable quality, with opportunities to earn higher quality tools as you advance in a given skill area. Just want a small dwelling space without a plot to have to care for? Oakheart will soon have town house and apartment style accommodations for those players desiring less space to manage. Just want to visit for a while? Feel free to swing on by and stay at the inn for as long as you please, provided a room is available. Visitors are welcome, any time! The Guilds of Oakheart ~~~ The Smith's Guild-house of Oakheart, founded and managed by Elwood. ~~~ Oakheart is endeavoring to bring something new to the table when it comes to life around town and generating market dynamics within the community and surrounding area- Guilds. Once a member of Oakheart, you will have the opportunity to join one of several guilds that have been founded. Many guilds have been formed, including the smithing guild, masonry guild, mining guild, carpentry guild, taming/husbandry guild, forestry guild, and the Thaumaturgy guild (who's focus is on developing skilled alchemists and metallurgists), - with other guilds to come. Guilds are and will be an integral part of the culture of Oakheart, and will have major implications on life in and around Oakheart as well as play a large role in the relationship between her and those settlements allied with her. Guilds have been created to: Organize and mobilize players to build community within Oakheart around preferred skills and play stiles, Help train and develop new players around a preferred set of skills or activities, Provide and encourage role playing dynamics within village life around Oakheart, To encourage trade- both between guilds and between guilds and individuals who hire their services, Develop market dynamics related to guilds within Oakheart and the surrounding area with the aim to provide opportunities for newer players to earn income earlier on in their game than they otherwise may be able, and to improve the over-all economy surrounding the Oakheart area. Other things of note that you will find upon arriving at Oakheart: Wagoner in place, allowing for the sending and receiving of bulk resources with no need for travel. An enchanted mailbox, allowing for fast delivery of items, including oversized items. Many resources already harvested and stored for community use, allowing you to experiment with crafting many different items immediately. Ample opportunity to learn the harvesting of most resource types nearby and in a safe environment. A community kitchen where meals are provided and shared as available. An active and friendly community that enjoys helping you learn and stretch your skills without "holding your hand" as you do so. Currently the deed size is 60x60 tiles, with ample plot space marked out for new citizens. An increasingly active focus on rift events and hunting uniques across multiple servers. We have put in place something resembling a mid-evil time period "caste system" of role management. The mayor of Oakheart bears the title of Duke, and the trusted leaders in the community bear the title of Barons. Entrance role into Oakheart is that of a "serf", and players that have acquired plots are promoted to "freemen" of Oakheart. Joining a guild earns you a title related to your position within the guild, and players worthy of special recognition in their service to Oakheart and her citizenry can earn the title of "Knight" of Oakheart. Other roles and titles will be created as needed and desired, all to enhance the role playing aspect of life around town! Long term goals worth mentioning: The vision for Oakheart is large. Very large. She was founded with the goal in mind of becoming a city type environment where players could securely establish their home, engage in commerce, grow their skills, make friends, collaborate with other players to achieve various tasks, wall off their plot and be an inner city hermit, collaborate with your neighbors to secure and develop a city block as they desire, - all as part of a large and active community that requires very little from them. Come and go as you please, and if you like you can join in on helping out with community projects and needs around town or the surrounding area from time to time. No one who resides at Oakheart owes the community anything but respect to her goals and citizenry. With this in mind: One long term goal is to deed the entire valley floor up to a 130x100 tile area. Such an area would provide ample space for a large city with a large population, and with lots of room left over for community projects and green space within the boarders of Oakheart. Also, excavation of an underground city has begun. This is a large project with long term goals which, when achieved, will provide an underground city space of nearly equal size to the surface city. It will also include a large underground marina with a canal linking the marina to a system of lakes, thus giving marina and lake access to central Xanadu for the first time. It is an exciting and daunting task, but worth the effort as it will bring a huge new dynamic to central Xanadu for the good of all who settle there. Only skilled and careful workers will be allowed on this project, and skilled miners are wanted! Thank you for taking the time to read over this, and feel free to contact me if you would like to know more; and certainly do so if you are interested in joining an exciting and growing settlement in the vast wilderness of central Xanadu! We look forward to hearing from you... Thalius ~ Founder and Duke of Oakheart.
  12. 1 point
    Seems like it shouldn't be possible to bash mine doors several tiles away. All you do is que up a bunch of actions on the same tiles(cause it already stops you from doing it more then 1 away) and after that you can walk away a few tiles.
  13. 1 point
    I been compiling a list by cross referencing skills and the titles received in event tab for various accounts. All titles are in order of 50 to 70 to 90 Mind Logic You have just received the title 'Logician'! You have just received the title 'Genius'! You have just received the title 'Smarty Pants'! Mind Speed You have just received the title 'Quick'! Body Strength You have just received the title 'Robust'! You have just received the title 'Strongman'! You have just received the title 'Atlas'! Body Stamina You have just received the title 'Enduring'! You have just received the title 'Perseverent'! Body Control You have just received the title 'Controlled'! You have just received the title 'Disciplined'! Shovel You have just received the title 'Shoveler'! You have just received the title 'Packer'! You have just received the title 'Undertaker'! Hatchet You have just received the title 'Woodsman'! You have just received the title 'Hewer'! You have just received the title 'Tomahawk'! Rake You have just received the title 'Cultivator'! You have just received the title 'Furrower'! You have just received the title 'Harrower'! Longsword You have just received the title 'Long Swordsman'! You have just received the title 'Fighter'! You have just received the title 'Myrmidon'! Médium metal shield You have just received the title 'Sturdy Defender'! You have just received the title 'Sturdy Bastion'! You have just received the title 'Sturdy Bulwark'! Pickaxe You have just received the title 'Rockbreaker'! You have just received the title 'Tunneller'! You have just received the title 'Vein Destroyer'! Small metal shield You have just received the title 'Sturdy Light Defender'! Large metal shield You have just received the title 'Sturdy Heavy Defender'! You have just received the title 'Sturdy Heavy Bastion'! You have just received the title 'Sturdy Heavy Bulwark'! Huge axe You have just received the title 'Huge Axeman'! You have just received the title 'Headsman'! You have just received the title 'Axecutioner'! Hammer You have just received the title 'Tapper'! You have just received the title 'Knocker'! You have just received the title 'Pounder'! Butchering knife You have just received the title 'Dissector'! You have just received the title 'Skinner'! Stone chisel You have just received the title 'Brickmaker'! You have just received the title 'Chipper'! You have just received the title 'One More Brick'! Aggressive fighting You have just received the title 'Feisty'! You have just received the title 'Belligerent'! You have just received the title 'Barbarian'! Defensive fighting You have just received the title 'Defensive'! You have just received the title 'Steadfast'! Normal Fighting You have just received the title 'Infantry'! You have just received the title 'Sergeant'! You have just received the title 'Captain'! Large Maul You have just received the title 'Large Mauler'! You have just received the title 'Siegebreaker'! You have just received the title 'Hand of Magranon'! Médium Maul You have just received the title 'Medium Mauler'! You have just received the title 'Whacker'! You have just received the title 'Cracker'! Small Maul You have just received the title 'Small Mauler'! You have just received the title 'Banger'! You have just received the title 'Masher'! Short bow You have just received the title 'Shortbowman'! You have just received the title 'Bowhunter'! You have just received the title 'Point Blank'! Medium bow You have just received the title 'Bowman'! You have just received the title 'Skirmisher'! You have just received the title 'Ranger'! Longbow You have just received the title 'Longbowman'! You have just received the title 'Marksman'! You have just received the title 'Robin Hood'! Short sword You have just received the title 'Short Swordsman'! You have just received the title 'Gladiator'! You have just received the title 'Assassin'! Large Axe You have just received the title 'Large Axewoman'! You have just received the title 'Battleaxe'! You have just received the title 'Viking'! Sickle You have just received the title 'Pruner'! You have just received the title 'Gatherer'! You have just received the title 'Fully Sickle'! Spear You have just received the title 'Spearman'! You have just received the title 'Hussar'! You have just received the title 'Spartan'! Halberd You have just received the title 'Pikeman'! You have just received the title 'Halberdier'! You have just received the title 'Woman At Arms'! Staff You have just received the title 'Disciple'! You have just received the title 'Monk'! You have just received the title 'Sensei'! Warhammer You have just received the title 'Sledgehammer'! You have just received the title 'Dwarf'! You have just received the title 'Stag King'! Huge Club You have just received the title 'Troll'! You have just received the title 'Forest Giant'! You have just received the title 'Kyklops'! Two Handed sword You have just received the title 'Twohanded Swordsman'! You have just received the title 'Templar'! You have just received the title 'Paladin'! Small Axe You have just received the title 'Small Axeman'! You have just received the title 'Hacker'! You have just received the title 'Ripper'! Shield Bashing You have just received the title 'Basher'! You have just received the title 'Stunner'! Weaponless Fighting Scythe You have just received the title 'Harvester'! You have just received the title 'Reaper'! Logic behind determining what title was for : go into WU and set a skill to 100. You will notice that your titles are awarded in order 50 then 70 then 90 then 100. Using that knowledge and knowing skills of the character you can make out which skill is for what. For example an account with 70+ skill but not 90 received this exactly : [15:14:15] You have just received the title 'Small Mauler'! [15:14:15] You have just received the title 'Sledgehammer'! [15:14:15] You have just received the title 'Dwarf'! [15:14:15] You have just received the title 'Shortbowman'!  then an account with 90 small maul received this : [13:08:33] You have just received the title 'Small Mauler'! [13:08:33] You have just received the title 'Banger'! [13:08:33] You have just received the title 'Masher'! [13:08:33] You have just received the title 'Shortbowman'! cross referencing both you can tell that clearly Sledge hammer is not 70 small maul but instead is 50 warhammer then Dwarf comes after it but before shortbowman. Knowing the account has 70-90 skill it’s obvious Dwarf is the 70 warhammer title. current work in progress will keep updating.
  14. 1 point
    "Shoot quickly" Does work, however it's effect is negligible at higher levels due the archery timers being capped at 5 seconds,
  15. 1 point
    It didn't work before, so probably. It's 1 damage per kill, which is fairly high
  16. 1 point
    he is pointing out somethings . and why things have gotten the way they are..
  17. 1 point
    I know that I do not PVP because of my own reasons. But here is what I see from the outside. I have the numbers so I'm gonna go raid and demolish everything and loot everything and of course drain any upkeep I can get. I will come back for all upkeep until the town disbands. Then with the next breath. I have noone to fight. Noone will fight me. There is noone playing Chaos/Epic. Ummm duh. If I know that I have no chance against anyone and that anything I do is going to be demolished and that every item I own will be taken from me. Not to mention the money for the deed that I dropped that was forced to disband by someone else. Why in the world would I pick to do this?
  18. 1 point
    I would love to see a bit more variety for wagons, besides trying to get wagons from different kingdoms. Making them blank like ship sails, that can then be dyed would add a way of personalizing wagons, much like people do with carts also, having some basic patterns to choose from that can be dyed, would be nice as well and would be nice for ship sails as well. decided to make some overlay in photoshop
  19. 1 point
    Super. After posting this I thought... man why don't I just try it first? Thanks for your answer.
  20. 1 point
  21. 1 point
    [14:01:23] The items silently disappear from the spirit castle. You expect them to arrive in less than ten minutes. Thx again
  22. 1 point
    [13:10:43] The items silently disappear from the spirit castle. You expect them to arrive in less than ten minutes. Thx
  23. 1 point
    Popped 10k skill points (10,024). Toss me a title ?
  24. 1 point
    Winner I will follow up with details of delivery!
  25. 1 point
    -1 foals are an annoying stage that makes a new horse useless, as you have to wait for it to grow up twice before it can be used for breeding, or once before it can be ridden, hitched, etc
  26. 1 point
    It has been a bustling day in the village of Oakheart. A harrowing journey was had to rescue a brand new villager. An elder of the game has return to the lands of wurm and has been welcomed into the folds of the village. But these are only the beginnings of their tales. Where shall their futures lead them and what does this mean for the village of Oakheart? As the village grows in number so to do the needs for further land, additional resources, and a call for even more crafters and artisans to keep up with the demands of such a growing village. With new insight, the vision for Oakheart has evolved. Will you be the next to add Oakheart as the next chapter in your story?
  27. 1 point
    I would like to see a craftable cloth Bandit style mask (sort of like those in WoW) made available for cloth Tailors to create. It should fit in the mask slot of paperdoll and not provide any armor protection. Just something cool looking that would fit under the cloth hood to hide more of the face. Also, low skill to create, dyeable and lightweight. Thanks! =Ayes=
  28. 1 point
    As a trader who constantly crosses servers with tons of stuff, including animals in crates, bulk, regular items, etc, I can say that I've not experienced a bug server crossing in a long time. It is as safe as can be.
  29. 1 point
    Poor Samool has been working on it since thursday evening, sometimes some patience is required
  30. 1 point
    Would be nice if there was alternative craftable mask. A red one perhaps.
  31. 1 point
    Not my cup of tea as I do not listen to music in game at all, nor do ANY of the people i play with. So not sure if it is worth spending too much time on.
  32. 1 point
    *Random 80's music plays while picking cotton*
  33. 1 point
    added some visualization
  34. 1 point
    Wow, it's even made out of oak. Beautiful!
  35. 1 point
    +1 but.. I will miss the piles of yokes all over everywhere I tried to make a plank at.
  36. 1 point
    [15:43:54] Your title is now Knight Templar.
  37. 1 point
    It's refreshing to see a post like this and know changes are on the horizon. Well done!
  38. 1 point
    Don't move the token itself, spawn a new token with the wand and "plant" it at the new position from your inventory, there is special code there that will remove the old token and associate the new one correctly with the village.
  39. 1 point
    I'll be honest, I have no idea how I missed this thread before. I'm glad it got bumped. Instead of just taking the recent posts, I decided to read through the whole thing and respond to everything I can. Keep in mind that some details are not being shared because work is still being done. I know you're all eager for full details, but it'll have to wait until after the patch this week and into the few weeks after that. Just have some patience! With that out of the way, I'm going to answer a couple of posts that I felt absolutely deserve an answer after all this time. PvP and offensive spells are something that have bothered me for a while with their lack of clarity. It's even obnoxious for slayings when you're a healer and start channeling a Light of Fo, only to have all your wounds healed by someone else's a couple seconds before you finish the cast. With that in mind, I've added a new way to display information from these spells. After the update, offensive spells (like Drain Health and Fire Heart) will show an on-screen message (the pop-up kind) showing that someone is attempting to cast something, as well as another when they complete the cast. This should dramatically help with clarity in regards to those spells. Can't really comment on this one right now. Specific spell changes will be revealed later. Agreed but, again, can't really comment right now. My personal opinion is that the poison and infection mechanics probably need to be looked at in a broader sense beyond just these two spells. But again, can't really comment on their current changes. Linking was something I looked at really early. Trying to get priests together to cast a Rite these days, even disregarding their other problems, is really difficult. This is being addressed in the priest rework. The real answer to the question is somewhere in the middle. There should be an opportunity to play priests, but it'll be a different playstyle than a non-priest. I guess the real take on it would be something like choosing a class in another game. You can choose to play the ninja or the wizard. If you play the wizard, you're not going to be able to sneak and dash around, but you'll be able to cast spells. If you play the ninja, you're not going to be able to cast spells, but you can still sneak and dash around. It's not as clear-cut as that, obviously, since there's so many systems tied into each other in Wurm, but I think it's about as accurate as I can paint the picture. Player gods are a heavy focus of the priest rework. The issues with them being incredibly meta and the base gods having very few to no advantages over them has been identified and tackled. However, I'm not going to speak too much more into that topic, as it's a discussion for another day. The existing channeling skill system is heavily ingrained in current priest mechanics. While it'd be really cool to see subgroups implemented such as enchanting, abjuration, etc. - the reality is that doing so causes a headache. Would the players with 90 channeling have 90 in all of those categories? Would the skills be easier to grind than channeling? If they're split up into groups, wouldn't some categories be naturally easier to grind due to some of their spells being lower favor cost? That's not to say it'll never happen, but it's not part of the update. Can't comment on the creation skill grind. Alchemy restriction is being reviewed in the priest overhaul coming up. Can't comment on the final point either. This statement remains true to the priest rework coming. We're not changing the role of priests entirely, but improving them in their current niche. Didn't notice that about Refresh. I'll look into that one. Can't comment on spell specifics. All direct damage spells are being rebalanced. Can't comment on specifics. Pillars are also being adjusted, and not just number changes. Can't comment on specifics. Agreed, Smeagain priests are heavily favored in the current meta. This might change after the update. Can't go into specifics. Player gods are going to stay. That's not to say the base gods are being ignored. If the spell list changes significantly, the priests will be given a full faith switch. More details on that in the future. Can't really comment on any of the changes here until later, but I will say that the upcoming changes should address some of these concerns. Nerf is the wrong word. Change is the correct one. Thanks for the kind words. I've been working on it for weeks and it's actually closer to completion than you might think. However, making sure everyone is happy with the changes is yet another ballgame. I'm not delusional enough to say that everything is going to go smoothly, but I appreciate the support and will do my best. I'll answer what I can. Linking is going to be changed around a bit. I'm not going to dive too much into detail, but rest assured that it's an issue that I've spent time working on a resolution for. Agreed, priests should be able to make an altar. Just seems silly that they can't. I can't really comment on the lore. It's not really in the scope of the work I'm doing. Yes, that's an issue I discovered as well. It felt really weird when a WL god could cast Fungus. Just didn't make sense. There's a clarity QoL coming in the update this week regarding sacrificing. I hear your concerns though. Can't comment on what's happening to demigods.
  40. 1 point
  41. 1 point
    Only in Xanadu. I can make my horse walk sideways too.
  42. 1 point
    Trusted buyer, quick and easy 9e transaction ! Highly recommend ~Zoranah
  43. 1 point
    hey hey hey wait a sec that ""horse"" is moonwalking wtf???
  44. 1 point
    I have to give this another bump, not just cause Alkahdias is cool but i went by there again yesterday to enchant a box and looked about. massive area, very well done in progress phase. you really get sense of community and lots chipping in doing work..a must see visit and chance it for a stay..great vision, nice built form, really lifting up the work experience for many. Grattles.
  45. 1 point
    cod to dixoncider [16:09:50] The items silently disappear from the spirit castle. You expect them to arrive in less than ten minutes. cod to mousepad [16:10:36] The items silently disappear from the spirit castle. You expect them to arrive in less than ten minutes. thx
  46. 1 point
    [21:42:19] The items silently disappear from the spirit castle. You expect them to arrive in less than ten minutes. thx
  47. 1 point
    [20:05:26] The items silently disappear from the spirit castle. You expect them to arrive in less than ten minutes. Thx
  48. 1 point
    Zeviking, does this look familiar?: ?
  49. 1 point
    [20:18:27] You realize that you have developed an affinity for fletching. .... yeah because i need that... [20:17:13] Fletching increased by 0.0012 to 94.6112 god damned hate this game..
  50. 1 point
    Overly aggressive, after all these years I had no clue it bites randomly when emote at it, thanks for this.
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