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Showing content with the highest reputation on 23/07/18 in all areas

  1. 3 points
    Currently there are a bunch of items you can take and then drop into a cart/wagon that you usually would put in there anyways, yet you can not actually load them. The things i am talking about are for example rafts, felled trees, small barrels. The suggestion is simply to allow us to load those kinds of items with the load function rather than having to pick them up and drag them from the inventory into the wagon.
  2. 2 points
    No vertical bridges, so to connect two rock pillars i had to build support for the bridges. Also had to be high enough to make arched bridge. Short info: - 9 floors of 300 slope each (2700 slope above ground) - took 1329 crates of dirt (398 700 dirt) - 18x18 tiles on the ground level, 2x2 tiles on the top Over 95% of dirt collected by myself. Finally diggy diggy diggy days are over.
  3. 2 points
    Well, after a myriad of real life events and a couple sporadic attempts at returning in the interim, guess who has had the Wurm claws dug back into them! I can gleefully say that I have time for Wurm again. All of you that remember me, hello and I've missed you all! And to all of you that I've never met, may we meet in the future and have fun together.
  4. 2 points
    Hey, all. Introduce music and musical instruments into the game. Crafting musical instruments of the middle ages period and playing those instruments would increase mind and body control, and other attributes. We could also hire ourselves out as public performers during special events and festivals to earn extra money from the King for providing entertainment as a public service. Allow us to even write simple 2 minute music using our computer keyboard or online keyboard layout which other people could listen to by clicking on our characters. Also introduce juggling which would also increase mind and body control and other attributes and earn extra income from the King during special events and holidays. Players could even choreograph their own special juggling performances by adding together a series of movements using a variety of unique moves and then saving them as individual performances. Different juggling types would include torches on fire, fire breathing, sword swallowing, and walking on stilts.
  5. 2 points
    I've always wanted Med to be a 100% guarantee skill tick but lower ticks to compensate.
  6. 2 points
  7. 2 points
    Ive gotten 5 accs to 70 meditating and it takes rouglhy 6 months of daily meditating for 70 and level 11, give or take a week.
  8. 2 points
    I haven't posted here in years. But this is from my new homes on the Sklotopolis server (some projects aren't quite done yet):
  9. 1 point
    Update: For now, my priest does not have premium so this service is on pause! My new nahjo priest Shalestina is offering her gentle healing touch for your sickly critters. 50c per cast/bad trait. For jobs under 5 casts, I charge 50c travel fees. No travel fees for 5 or more cast jobs. Do you really want them to go through this?
  10. 1 point
    Selling a red dragon HOTA for 30s, 30 Euros, or $35 via Verified Paypal, free coastal delivery: Selling silver coins at 1S=1Euro=$1.17 via Verified Paypal, 136 silver currrently available.
  11. 1 point
    Hello Wurmians, I have played this game for a long time off and on and the time has come to part ways for good for some time. I always say I will return and I come back for a few weeks and disappear again due to time restraints IRL. With that out of the way I will be selling most of my high dollar items and keeping some things in case I do return in the future. I will accept Silver in game or USD payment on a verified PayPal transaction (preferred.) example - 200 Silver or 200 USD Alternate direct contact method as I will not be checking here much: E-mail at tylerrjacob94@gmail.com
  12. 1 point
    Was thinking it might be interesting, if on rare occasions, for a 24 hour period or so, we had PvP "holidays", in which looting of corpses was disabled, skills/affinities stayed put, and everyone who died always kept their loot. If only as an experiment, I'd like to see that.
  13. 1 point
    This rare knarr is up for auction! 85 ql applewood, unpainted with a 10% rarity rune. Starting bid: 10 silver Reserve: No reserve Buyout: 35 silver Minimum increase: 1 silver 1 hour sniper protection
  14. 1 point
    Not really sure if this has been brought up on the suggestion thread, from what I've seen there are scraps and bits of this idea posted all around but my idea is simple and quite good for the overall game experience. Ready? Add clothes that grant a %bonus to crafting and skills. Sounds weird? Think about it for a second. A blacksmith's apron that grants you a max of 5% bonus to all smithing branches at 90ql, starting with a 1% bonus at 50ql. These numbers are just a sketch in my mind right now to give you a baseline for such an approach. Or a woodcutter's chequered shirt (stereotypical much? ) that grants you a bonus to your woodcutting skill. A wizard's robes for priests that give you a bonus against physical attacks and to your channeling skills. The sky is the limit on this one. Think about the fact that clothes right now are quite useless in the game, except for the aesthetic purpose. If this were to be implemented , cloth tailoring will become a major skill in the game and people will work on making lots of clothing sets specific to each task. Some farmer's workclothes for farming, or an archer's tunic that gives him a small boost to damage/accuracy/defence against ranged weps, you name it. It will also help out those people who hit 70-80 in some skills and want to get to 90. This game is all about small bonuses that stack with each other, so I really do hope this idea won't get barreled down in the mosh pit of forgotten threads. Also, to promote fairness, those clothing sets should experience a minor rate of decay as you use them. Using a miner's clothing set for example, should slightly decay the more you mine due to wear and tear, dust, humidity and so on. There are a lot of games out there with various pieces of clothing granting small bonuses to skills/traits/stats/etc. Why not in Wurm ? I believe this will be an excellent addition to the game and hope to see it in the near future. Small list of examples . Chef's and bakers uniform Miner's kit (made by using leatherworking) Blacksmiths apron (leatherworking) Carpenter's set with a toolbelts strapped around the waist Fisherman's overalls Hunter's jerkin (made with furs and leather, and maybe a hood) Digger's duds (sleeveless shirt and baggy pants) Alchemical accoutrements (some mystical/grunge/stained robes for those hermits that dabble in the occult arts of making paint) Gardener's garb Tailor's threads ............and whatever strikes your fancy So what do you guys think? Would you like to get these little suckers into the game and have some nice crafting bonuses?
  15. 1 point
    Allow us to make metal altars from Electrum, Seryll, Glimmersteel, and Adamantine. Or maybe just Electrum and Seryll. Or just Electrum.
  16. 1 point
    Allow us to make a drake version of the Advemturer's Hat! Maybe same stats as the drake cap but in a hat style! Would give everyone a choice other than the drake cap when tending your farm or caring for horses, which just looks plain silly on Freedom. Plus the style points factor!
  17. 1 point
  18. 1 point
    I'd love to be able to view my character's statistics, such as base combat rating, damage, or resistances, broken down as needed by body part/armor piece, and see how they change as I, say, swap gear or cast spells. The implementation could be as simple as showing resistances/CR via a tooltip from hovering over equipped armor/weapon/body part. Or, it could be a new, RPG-style panel in the character window (the way you can select through seeing your wounds to seeing your outside appearance), and it could include tooltip breakdowns showing the effects from armor + strength + spells + tomes on the totals. I think this would help new players out quite a bit, and personally, I have a lot of fun watching the numbers. I may not know how 80% slash resistance translates to combat, but I know 81% is better than 80%.
  19. 1 point
  20. 1 point
    will take small axe, steel 80ql NIMB64 LT67 COC76 - 1s30c, cod to Gregor
  21. 1 point
    will take mallet, oakenwood 3ql COC92 - 1s, cod to Gregor
  22. 1 point
    Throw the yoke in the forge and there wont be a pile of them for long
  23. 1 point
    Yeah, forgot about that. Still would be easier to just right-click on group and choose to combine. Best would be to have a keybind shortcut for that.
  24. 1 point
    Great seller! fast and easy contact +1
  25. 1 point
    sickle, iron 80ql NIMB100 LT80 COC91 MS85 - 6s30c (+any demise for free) is this avail still? if so please add animals demise and send to Persephone? going to sleep for the night shall check back tomarrow
  26. 1 point
    The item(s) are too far away? The elevation item-take nerf was horrible. There had to be a better way to deal with whatever issue prompted blocking folks from using things through ladder openings.
  27. 1 point
    Welcome back Wurm is waiting...
  28. 1 point
    "Welcome to the Chaos Open Day - please present your tickets to the nearest GM. Sign up to our tour of the strongholds of Chaos! Representatives from the various factions will be busy at work, feel free to 'join in' on whatever they are doing, they'll be sure to provide you with whatever items or information you may need. We are expecting record numbers of visitors and exhibitors - enjoy browsing amongst lag, crashes, disconnects and various other stalls. Enjoy your complimentary hota and free gifts, and don't forget to complete your wagon, flag and banner collections before you leave." Thanks for this post. Love it.
  29. 1 point
    why this seems pretty not thought out well
  30. 1 point
    Saying it would have no negative effect at all is jumping the gun a bit. Wouldnt reducing damage dealt be better?
  31. 1 point
    You could use something like XAMPP to run a local web server
  32. 1 point
    Sometimes you just need a solid support for your bridge... Behold! Dirt pillar of Doom! - 9 floors of 300 slope each (2700 slope above ground) - took 1329 crates of dirt (398 700 dirt) - 18x18 tiles on the ground level, 2x2 tiles on the top Yes, it's a green one on the right.
  33. 1 point
    I'm working on breeding new attack pigs. So far my experiments seem successful. SuperPig 1 Unicorn 0
  34. 1 point
    +1 to social clothing -1 to skill bonus on said clothing I don't want to feel like I MUST carry around or keep this clothing for everything I want to do. I also generally dislike the idea of skill based uniforms, give me lots to choose from and I'll assemble my own outfit. Social clothing is something that Wurm is sorely missing.
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