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Showing content with the highest reputation on 21/07/18 in all areas

  1. 4 points
    Make the shield and weapon displays empty and we can place our own types of shield/weapons on it for display. Same with the armor rack. Currently you put plate or chain in the armor rack and it looks like leather. Allow us to place items on the armor rack and it show the correct item. Only let the armor rack hold an actual full set of armor per stand. I would really love to use the armor racks to organize and show off my sets, but can't since they all look the same. I've made my forge look different from the one next to it since can place stuff on it now. Be nice to do the same with other display elements in the game. Get rid of the default hammer on the forge too. I have a rare one to put in place of it.
  2. 3 points
    I haven't posted here in years. But this is from my new homes on the Sklotopolis server (some projects aren't quite done yet):
  3. 2 points
    It's probably me. I often take tickets with my cm girl. Even if I'm doing the work on my GM. It does take a GM, and for payment issues sometimes even a basic GM is not enough.
  4. 2 points
    I do apologize for my delays handling a number of issues recently, there are reasons but they do not matter to you and that is understandable. As far as payment@wurmonline.com That is the proper avenue for situations like paypal issues and payment issues above my control, but if you do not get a response within say 72 hours you could let me know the situation so I can ping Code Club AB. I do see a couple of account related tickets so I hope one of them is of Psalamon and I can get him sorted.
  5. 2 points
    "This is Trollbane, an ancient artifact passed down to us from generations ago. Ever since Magranon himself finished the final touch on it before blessing our mortal bloodline with its sacred possession, it has left thousands of fiends and beasts in a bloody trail of guts and victory!" "And it is pink...!?" "AND IT IS PINK!"
  6. 1 point
    Tannery located on Xanadu, near Vrock Landing, on Crocodile Isle Toolbelts: 5-slot 20c 6-slot 30c 7-slot 40c 8-slot 60c 9-slot 1 silver 10-slot 5 silver (rare ql90 belt - none in stock) Blank (unenchanted) Saddles: Creation ql 8c ql50 15c ql60 20c ql70 40c ql80 60c ql90 1s40c ql93 1s90c ql95 3s80c Saddles with WoA in stock, send PM for custom orders and imping: ql80, WoA85 1s50c (1 in stock) ql80, WoA91 1s84c (1 in stock) ql90, WoA92 2s68c (1 in stock) ql90, WoA95 2s80c (1 in stock) ql90, WoA98 3s19c (1 in stock) ql93, WoA102 4s35c (1 in stock) All enchanted saddles come with free bridle and saddle bags. Studded or Plain Leather Armour, blank, full sets (9 pieces): ql60 72c ql70 1s08c ql80 1s44c ql90 2s70c ql93 6s30c ql95 19s80c ql60-ql90 sets usually ready in stock, ql93 and ql95 sets made on order. Studded or Plain Leather Armour, with AoSP casts, full sets (9 pieces): ql90, all casts power 90+ 7s20c (1 studded set in stock) ql90, all casts power 100+ 9s90c (1 studded set in stock) ql93, all casts power 100+ 13s50c (out of stock) Plain leather sets with casts are made on order. Same price as for studded. Studded or Plain Leather Armour, blank, full sets, Balanced QL editions (9 pieces): Different armour pieces see different amounts of hits in fights, with most hits going to the main parts jacket and pants that usually get damaged much faster than other pieces. Therefore these pieces are ideally of a better QL than the minor armour pieces boots, sleeves and gloves. To counter that the Balanced QL Editions offer sets that have higher QL for the main pieces jacket and pants. Bronze edition - jacket and pants ql93, other parts ql90: 4s20c (Set usually ready in stock) Silver edition - jacket and pants ql95, other parts ql90: 7s40c (Set usually ready in stock) Gold edition - jacket and pants ql95, other parts ql93: 10s40c (Made on order) Platinum edition - jacket and pants ql97, other parts ql95: 27s (Made on order) All armour sets available in Tim's Tannery house colours blue/black bi-colour design (QL80+ sets dyed free of charge). Scroll down for pictures. Studded or Plain Leather Armour, blank, per piece: ql60 10c ql70 15c ql80 20c ql90 40c ql93 90c ql94 1s50c ql95 2s50c ql96 4s ql97 6s The above list is also used to calculate imping fees, imping fee is the difference of what ql it is now to what ql is wanted. Example: ql80 (20c) to ql90 (40c), difference is 20c, thus that's the imping fee. Rare armour pieces: Rare studded leather boot, blank, ql90 - 2s40c Tim's Tannery house colours: Studded leather: Plain leather: Leather Barding: ql50 30c ql60 40c ql70 50c ql80 70c ql90 1s80c Ql80+ bardings with AoSP available on customer request. Archaeology Journals (emtpy, fill with your own paper/papyrus): ql50 20c ql60 30c ql70 40c ql80 60c ql90 1 silver Ql60 - Ql90 gear usually delivered out of stock, Ql90+ made on order. Imping service up to Ql97 for all leather armours including drake hide. ----- All casts made by Gandalfthegreat, courtesy of Killerspike. Merchant at Vrock Landing's Inn & Market with entry to medium-level adventurer gear. Accepting sleep powders (value: 80 coppers) or metallic liquids (value: 4 silver) as payment for direct trades at Vrock Landing. Send /tell to Timothymarker for in-game info.
  7. 1 point
    This is the permanent topic, where I will conduct guestbook signings of deals with various people using the paypal option. This topic is intended to prove my good reputation with the dealings over paypal service. Thank you all! Jimbean
  8. 1 point
    AQB CFQBHFC RC UJK OBKC J TQQG. AQB MRM VQC KYY CFY CPBCF! R HJZY AQB FRVCK. R HJZY AQB LGBYK. VQC QVY NYPKQV FJK KBLLYYMYM. LJV AQB EYLQXY CFY TRPKC? CFY SBYKC GRYK EBPRYM URCFRV. CFY CPYJKBPY KCRGG CQ EY LJNRCJGRWYM. CDY ZQVH BDYK FOFDUKY IZ EVJKY. FHJ ZQV NQQW JUQVOT YQ YHZ DY? PQDU YTJ QHRJH FK KJHDK HDKJK, FUR YTJ YHJFKVHJ QN YTJ AUDOTYK BDWW GJ ZQVHK! /JUAD (TJFR OFIJ IFKYJH) TFCCZ BVHIDMJHKFHZ!
  9. 1 point
    TL:DR - [22:06:43] <Persy> [23:06:26] Faith increased by 0.2400 to 53.4847 (And that's with 2 priests here). I've seen some requests lately on the forums from priests looking for a sermon group, so I decided to start one! I invite all WL and BL priests to come on down! When: effective now Where: Pilot Point T22, Celebration (or X38 Y47 on the Celebration Map) What is a sermon good for: Faith gains and resetting your daily prayer count back to zero for additional faith from praying. How does a sermon work: Once you have reached your 5 prays for the day a sermon is used to reset your prayers. You can preach every 3 hours with a min of 6 listeners to reset your prayers. Once finished, you have 5 fresh prayers on a 20 minute cooldown. I'm not at 30 faith yet should I attend?: yes! You are able to pray which benefits you as well as us and once you hit 30 you can be converted and join the rotation. What do I do between sermons? We ask that you do not log out if at all possible. We are kind enough to leave ours running idle for you. Going AFK just let us know our rotations are set up to allow you never to lose your spot!! Not going AFK but bored? We can help!! I will offer some basic mats for you to kill time and gain skill!! Why attend your sermons vs another? Not only to we offer a min of 6 listeners constantly I will also personally offer imping services (as my time permits) and affinity meals to my visiting priests to maximize their channeling skill gains. How Rotation works: *DISCLAIMER* - The sermon rotation will be maintained by me or a delegate designated by me. For any complaints or concerns about sermon order or any other drama you forgot to leave at your deed, these issues can be addressed to me privately. As no highways travel through my deed, I reserve the right to KoS unruly visitors at my discretion. Questions just pm Booskii or Wargasm here or in game Hope to see you there!!
  10. 1 point
    Gud'morning MrJay, Saturday, July 21st, 2018 @ 07:37 PDT or 14:37 GMT 1. you plant a Waystone on your deed, needs to be minimum of one tile inside the deed from the border. 2. you run Cats Eyes out to the highway next to your your deed. 3. you need a 2nd Way Stone and you use the replace command to swap it out with one of the existing Cats Eyes on the existing highway , so that your line of Cats Eyes leading out from your deed can join the existing CE network. To get your deed put on the CE Hwy map, you need to submit your deed for addition to Albia Roads map. We do not added deeds to the CE Hwy map unless they are on the Albia Map. This way hermits and those who want to remain anon, can let a highway pass thru their deed, but their deed is not put on either map, keeping their location private as far as the maps are concerned. Food for thought, Cheers! Hughmongus Cartographer of Indy Co-Administrator - The Albia Cats Eyes Hwy map of Indy
  11. 1 point
    Another reason to manage sails is for showing off our kingdom banner on your sails too. I think these 2 work well with each other.
  12. 1 point
    Just a couple of thing to make ships more effective and usable. Quality has an effect on top speed. At the moment ql just decreases decay rate and anything above 10ql will float. If current maximum speeds were set for a ship/boat of 50ql. Above this the ship speed would be increased slightly, below it would be decreased. This would also give good shipbuilders some renown and maybe a little more income. Allow a raise/lower sail action. At the moment boats/ships have 2 speeds. Wind and Wind plus Rowing. Have different states of sail between fully lowered and fully raise. 3-5 "levels" would be enough to allow better control for navigation when coming into dock and also entering/navigating canals. There is nothing quite like spending a few minutes push/pulling your Knarr down off a cliff because you entered the cave entrance with the wind behind you! Or beaching every few minutes in a blackness of Colossus Snake Canal on Inde for the same reason. I believe that both of these would make travelling by sea a much more pleasurable experience. So please for the love of Vynora consider these ideas!
  13. 1 point
    It's extremely frustrating to try and position a ship for loading items when every time you command the ship the wind jerks you 5 tiles before you can set the anchor. I suggest an option to "Lower Sails" for larger ships so that when the sails are lowered, you can raise anchor, drag ship, board and set anchor without having to worry about the wind. To cast off, you raise anchor AND sails. Basically, this means when the sails are lowered, wind has zero affect on the ship. I am sure we can think of many other uses for this game mechanic. Discuss.
  14. 1 point
    Boats can move rather quickly makeing them very difficult to nearly imposible to dock (made worse if you have any kind of lag). If we could be allowed to lower sails and then only move the ships with rowing speed would allow us to slowly manuver through tunnels and harbors to dock the ship. Players that like and have computer and internet connections that make it easy to dock now in high winds culd still do so. How ever many players dont use ships because of this problem and by letting them lower sails to amnuver in tight areas would make ships usable by them as well.
  15. 1 point
    How is this like Wurm Online? It's not even a sandbox and you can't modify the game map like you can with Wurm Online. Don't like that mountain in your way? Take it down. No house blueprints either.
  16. 1 point
    If it had a saddle, it wasn't from a creature cage. You cannot put equipped horses in a cage.
  17. 1 point
    Interactive map updates: -In-game grid style grid options in the Toggles tab. -The In-game grid coordinates are now shown next to the pointer and in Deed Info. -The In-game map and "Routes" map dump from December 2017 are now available as backgrounds. -Save As Image in the Images tab now properly saves any background you choose. The "Community Grid" which has been the grid used on the map since forever is 40 pixel by 40 pixel squares, the In-game grid uses 101x101 squares. So the community style is more accurate but the trend lately has been to use the In-game coordinates so I decided to add them. It's not 100% perfect because the grid in the In-game map isn't exactly spaced, but it's pretty close with 101 pixel squares.
  18. 1 point
    I found the sermon group experience to be well organized, flexible within reason, very healthy gains making my short romp there pleasant and expedient. Drama free Thank you for the food too. Glad I was outta there a while ago, missing ensnarement of troll troubles.
  19. 1 point
    Both of you need to take a hard to swallow pill, called "Nobody gives a flying pigs piss that you can't handle a problem like a normal adult, and politely wait for help instead of complaining and using terms like "I'M A PAYING CUSTOMER" and think you'll get suddenly better service because you threw that line at someone"
  20. 1 point
  21. 1 point
    Yes because the "high parry" of a longsword is what will save you once TC "gang" you.
  22. 1 point
    "Let me tell you a little secret..." http:// "there is a very big fella up the road!"
  23. 1 point
    Got back into wurm after a 5 year vacation and the first thing I wanted to do was Improve my Drake Set. I got a hold of Tyrtix who improved my set to 90ql in under a day. Was Fast, friendly service and the price was great.
  24. 1 point
  25. 1 point
    Well it appears that this keeps going back around the same circles, so we're going to call it done now. We've received some great ideas, and have had plenty of internal discussions based on this thread as well. Our next steps will involve some back end work allowing us to tweak and fiddle with mechanics a little more easily, sindusk already mentioned his work on reworking armour to be more easily adjusted, and there's other areas such as spell mechanics that need updating on the back end. Over the coming days/weeks we'll begin sharing an overview of each issue we want to tackle and how we feel is the best way to address it in threads on each individual issue for discussion solely on that point to avoid losing focus. It'll be a long process as there's many pieces to this puzzle, we don't expect overnight miracles, but we do want to begin those steps. I'd like to thank you all for your input, and for at least trying to keep things on topic most of the time.
  26. 1 point
    Is there a server mod out there yet that allows players to sell full containers on a Merchant? For example, we'd like to sell barrels, steins, or goblin skull cups of wine in the saloon. Or lunchboxes filled with sandwiches and drinks in the restaurant. If it doesn't yet exist, does someone feel like making this?
  27. 1 point
    This would be a big quality of life improvement. It's also super easy to do... -From WU code since I can't see WO, (imo) but they are basically the same.- MovementScheme class. Add code to MovementScheme.addWindImpact() that stops adding wind affects if sails are set to furled. Make a removing method that is the counter to MovementScheme .addWindImpact() which removes all wind effects on the boat. Make a new action performer + behavior provider so the player can furl or un-furl the sails. And this basically calls the new removing method that removes wind effects on the boat.
  28. 1 point
    Definitely agree with the OP. Being able to cut the speed to park exactly where I'm aiming for, would be awesome. And I also love the set sails suggestion, to just go where the wind takes you (when you're bored and you have nowhere particular to go). +1
  29. 1 point
  30. 1 point
    Neutral, I get it I just do not think it is entirely necessary or eye poppingly amazing, sometimes the simplest things work best.
  31. 1 point
    Why do you disagree with how they were done originally? When the cast was available and you had enough linked priests you casted, first come first serve. Just because one group of players found this inconvenient and wanted to plan out when the casts were done shouldn't mean the rest of the entire playerbase should have to wait up to 500+ days for a cast. They had the exact same opportunity to cast it. Don't forget Wurm is a 24/7 live virtual world with players in probably everytime zone, events are going to be inconvenient to you sometime.
  32. 1 point
  33. 1 point
    +1 for using Malena's priest. If not, your horse will end up like this one who walks backwards instead of forwards... (Actual footage of horse!)
  34. 1 point
  35. 1 point
  36. 1 point
    Especially if this is able to be keybound. +1
  37. 1 point
    Hey everyone, I was thinking devs should add the ability to lower the sails for sailing boats. This would help when travelling against the wind and make sailing a little more realistic. The way im thinking is when you are sailing against the wind, you can right click on the boat the and click on an "lower sails" option to do so. Once sails are lowered, the speed of the boat would be a either 5 - 10km more, or the speed of a rowboat. This will help boost the economy as more people will be willing to sail cross server due to speed boost on boats. Please share your opinion respectfully and make constructive criticism as needed.
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