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Showing content with the highest reputation on 24/06/18 in all areas

  1. 4 points
    When trying to plan something while on Chaos/Epic it would be nice to have an easy way to plan things out temporary for the PvP team. Many times you open the in-game map and can't modify it since it's alliance/village. The only other option is using outside game resources and have to draw red lines from a screen shot map. Most of the time the alliance map is out of date or when you want to plan something you don't have access to the map to make changes. PvP not too active right now so never get to make map changes. So what I'd like to see happen: - When you create a Team you get a button on the in-game map for "Team" like personal and village. - Anyone on the Team can create/delete/modify items on the map without restrictions. - The Team map only lasts as long as the team is active. Goal is a temp planning system, but be cool if it stays on map and decays after maybe 3 days. - This makes planning attacks easier and people are more on point. Right now so many outside game resources it gets confusing for others. - Let us create and join people in the team from anywhere on the map (don't have to be standing next to you). This makes it to where you can create a small team of 3-6 peole and plan out what you are trying to do by having meetup places and points of interest. And then have people later join the team and get updated quickly. Once team disbands.....so does the map points.
  2. 3 points
    I'm sad to see this. One thing I've always felt about you Juki was a source of pride in home growing your account from fresh out of portal to where you are now..you've done well and have shown with own hard work people can pvp at a top level on their own hand made account. I will miss you. The signal of what this says, should be concerning as it's far bigger a thing than one person moving on from the game.
  3. 2 points
    Just wanted to throw this up, I've never met this CM but he/she was determined to help me out. Great player/staff and really appreciate the help.
  4. 2 points
    #please-excuse-the-rant You guys have done some great work recently with stability. For most everyone now we no longer lag out when fighting people in PvP. The game doesn't stutter when getting close to enemies. Really it's been a good experience past few months. I can stay in the game for 12+ hours and client still running with no issues. Just had about an hour long fight with Panda and no client issues. Was great not hearing people in Discord rage quitting from their game crashing, because doesn't happen anymore. Could you guys (Wurm Team) do us a favor and after the next graphic updates, put a couple of months into focusing on PvP updates that matter to the community (stuff we can actually use)? A big update like what's been brought up in forums with bringing Chaos to Epic or changing Epic and Elevation. I'm down for any changes as long as it's focus on PvP and not a one time thing of something random like new Chain Armors that no one is using since Epic is dead and action is on Chaos. You guys said almost a year ago (November 2017) that you would focus on changes on Epic since it's different code and you can modify it without screwing with freedom players. Now is the time......... Please don't let the market of "real world money" be the reason for no actually changes in PvP. This is a video game (for fun) and a focus on making RL money screws the fun for the people that want to play the actual video game and keep assets virtual in the game. If you want to fix the market then keep PvP on Epic then we'll all be wearing Drake/Scale (maybe those new chain sets) fighting each other instead of "Oh look we won a Drake set to sell from that kill" and helps limit credit card warriors. Don't focus on the current PvP player base (no one really left) and focus on when new people join PvP (Epic?). There are actually new people with interest in PvP that have been joining the game recently. These new players are stuck getting a bad example of PvP on Chaos since they get no curve and just have crappy accounts for the next few years and then quit. It took me 3 years playing Wurm to get comfortable in PvP with my account where I'm not a chump anymore and full Sotg. I've seen way too many people quit because they didn't want to grind it out for years then get burned out and only log in 10 times a day for 2 minutes to try for a med tick to get Sotg.
  5. 2 points
    Takes 93 pieces to make one. You have to be around 50arch just to get statue pieces. My 80arch priest will gather 500 frags and get 10 statue pieces (on a good day!, usually less) and those statue pieces are mixed among all the statues available through arch. Think about it, people routinely pay 30c for one statue frag. Consider that it takes 93 pieces to make this statue, that would be 3060 coppers if you were to buy all the pieces.
  6. 2 points
    very sad another player with a lot of passion for the game is moving on im still waiting for the devs to do something... six years later...
  7. 2 points
    I'm in search of a sea serpent. If anyone happens to find one, contact me. Once I finish killing it, the original finder of the sea serpent will be rewarded a rare sailboat
  8. 2 points
    [07:36:46] The items silently disappear from the spirit cottage. You expect them to arrive in less than ten minutes. Thank you
  9. 2 points
    Wurm is complex - that's a large part of its appeal - and it is working on many different levels at the same time. We often only see our own section of the economy, and our own warehouses filled with whatever resources we have to hand. One man's glut is another man's dearth. If you feel you have too many trees, think of the guy making dozens of coal-piles - he'll tell you he's always running out of logs. The guy buying charcoal from him wishes the first guy would hurry up, so he can work on his metallurgy. The alchemist and the leatherworker are both waiting for the ash, but so is some other guy for concrete. They've all got forges on the go, so they can clean out the ash while they wait - lucky there's enough trees nearby for fuel. Know anyone piling thousands of wood scraps into their altars? or into the garbage for the personal goal? Meanwhile an embarrassed winemaker is having to buy in wood scraps to seal the barrels to complete his personal goal of 5000 litres. There are dye-makers out there struggling to produce the perfect black dye - I can't begin to estimate how many iron lumps they burn through. Everything is useful to someone at some point. I can't think of a single thing in Wurm which wouldn't be wanted by someone somewhere, - except perhaps ivy seedlings - but then... maybe the garbage guy would like those.
  10. 2 points
    Thank you! QL 2 Steel hatchet c79 (32c) QL 8 Steel pickaxe c80 (35c) QL 87 Hatchet w76 (60c) Saddle 80+QL 75woa (50c) QL 79 Willow Fine fishing rod c63 (30c) QL ~20 Steel and flint c70 (20c) CoD: Richaun
  11. 2 points
    I don't want my levels of gameplay enjoyment worsened to protect wallets
  12. 2 points
    The making of our new map is drawing to a close. We expect it to be released early next week (keep your fingers crossed). Here is a sneak peek at some of the amazing new features: 1. Map coordinates The map will offer a common type of map grid (as an optional overlay), using the same denotation as the in-game map (for example "E-24"). However, to place and find locations in a much more detailed way the new map will be based on "tile coordinates" (x, y), making it possible to narrow down locations to a single tile on the server! This will allow us to place deeds and landmarks much more precisely than before. 2. Zoom The map will allow various zoom levels, allowing to zoom in from a view of the entire server to close-ups of single deeds. ... 3. Overlays Deeds, Canals, Bridges etc. are actually map overlays which can be toggled on and off. You can also choose among various map types (Terrain, Topographical, Isometric). 4. Finding settlements The map will offer an easy-to-use search function for deeds. 5. Your own markers You will be able to draw lines, polygons, circles... on the map, in order to create your own map markers. You can then take a screenshot of the area to mark special locations for your friends.
  13. 1 point
    Website - Discord - Mapviewer - Server Data Revenant is a spiritual successor to Wyvern Reborn, taking the most successful ideas and mods then providing a fresh start and economy. Attached to an Arena-style server that takes heavy influence from what Desolation v3 did right, this will provide one of the most fleshed out and modded PvE/PvP experiences available in Wurm. A new skill gain adjustment will provide a quick way to medium skill levels, but tapers off as you approach mastery to provide longevity. A carefully controlled bounty mod will balance the economy with deed upkeep being drained out of the economy entirely instead of going back into the King's Coffers. The most successful items added to Wyvern including the Arrow Packs and Affinity Orb have been ported to the launch for Revenant. Direct Connect: 192.95.31.54:3720 (or sarcasuals.com:3720) Revenant (PvE Map) Ruleset Automated/Looping macros and bots are prohibited. Flyhacks and speed hacks are prohibited. All other client mods, including the public ESP mod, are allowed. Primary Features Treasure Hunting - Treasure maps are able to be obtained and tracked down using a compass, spawning a treasure chest and guarding mobs. You can even get ambushed by a unique when attempting a difficult enough map. Custom Skillgain - Skillgain will starts high, then slowly decreases to a lower multiplier as you rise in skill, down to around 1x when you reach ~90. Leaderboards - See how you stack up to other players in our specialized leaderboards. Skill Leaderboards - Select a skill and see the top 20 players in any given skill. Achievement Leaderboards - Achievements such as how many bears each person has slain and how many knarr's they've built are also tracked. See who has created the most supreme items or cut the most trees. Unique Leaderboards - New leaderboards for unique tracking. See who has built the largest structure, has the most affinities, slain the most uniques, and more. Discord Integration - New unique rumors, GL-Freedom, and death tabs are all integrated into discord channels that work both ways. Talk in GL-Freedom from your phone! Mastercraft - Achieving 90+ skill has more benefit than usual, providing a curved increase to the power of your rolls as you gain skill closer to 99, which then doubles in power during the curve from 99 to 99.9999 Bounty - Bounty mod calculates reward based on the combat strength of the creature, and not some static number. The bounty comes from the king's coffers to keep the economy stable. Spellcraft - Adjustments and bugfixes to spellcasting to improve the overall feel of spells and faith gain. Armoury - Weaponry tweaks will occur over time, buffing weaker weapons to make them viable in the meta over time. Priest Settings Priest restrictions removed. You can build, improve, farm, etc. without penalty regardless of which deity they decide to follow. Maximum Faith 150. Prayers have been re-scaled to work up to a new faith cap of 150, allowing high faith priests to cast complex spells without needing to link. Prayer once per hour. You now only need to pray once per hour, instead of the standard 20 minutes. In return, each prayer will offer 3x more faith. This allows exploration after prayer without having to feel chained to the altar. Libila Enabled. Anyone can play Libila on any server, with full access to the Libila spell list. Minor inconveniences like Mycelium being overgrown by grass and animals requiring Bless before being tamed have also been removed. New Spells Harden (Vynora/Magranon) - Enchant that reduces the amount of damage taken by items through use. Keeps your equipment in top shape. Replenish (Vynora) - Enchant that automatically refills containers with water over time. Useful on items such as waterskins, barrels, and even fountains (without requiring a water source). Summon Soul (All) - Summons a player to your location. Has a long cast time, high favor cost, and is blocked in PvP if there are enemies nearby. The player being summoned also must accept the summon to avoid abuse. Expand (All) - Increases the size of a container. The container will remain capped at 100 items, but it will store larger/heavier objects. Allows forges to store up to 100 ores, mailboxes to fit longbows, and chests to fit saddles. Efficiency (Magranon) - Reduces the difficulty of skill checks with that item. This applies to many different actions, allowing players to mine higher average quality of ore, succeed in improvement more often, and similar. Has negating interaction (does not stack) with Circle of Cunning and Blessings of the Dark. Quarry (Magranon) - Casted on a pickaxe, this makes surface mining more likely to adjust the terrain. Higher casts give a higher chance of ensuring the rock level changes after mining. Titanforged (None) - Obtained on items only by slaying a Titan, this acts as a stackable Wind of Ages, Circle of Cunning, and Efficiency buff at half effect. Jewelry Enchants - Only one of these enchants can be on a single jewelry item. You can wear one of each enchant. Multiple of a single enchant on multiple items will not stack, and instead only use the highest value. Prowess (Magranon) - Increases Combat Rating while the jewelry is being worn. Industry (Vynora) - Reduces difficulty of skill checks while the jewelry is being worn. Endurance (Fo) - Reduces stamina loss while the jewelry is being worn. Acuity (Libila) - Reduces favor cost of spells while the jewelry is being worn. Uniques, Titans, and Rare Spawns Uniques have been reworked significantly. Static Regeneration - No longer are unique fights limited to sub 10 minute battles where it's simply a gear check of if you can do enough damage in time. Uniques now heal at a static rate (X% health per second). This generally makes fights take somewhat longer, and also become more tactical, giving players a chance to back out and regroup without the unique fully healing while they're regrouping. Improved Loot - Each unique drops an Affinity Orb and several other items of interest when slain. More loot is available for distribution. Moon Metal Blessing - When uniques die, they bless the world with several veins of moon metal (adamantine and glimmersteel). These are placed randomly and could potentially be near or in a deed. Loot Assistance - At the end of every slaying, player names are randomly generated into a list, allowing randomized distribution to all participants without having to use /roll or alternatives. Rare Spawns are a new type of creature where only one can exist on the map at a time. Small Group Balance - These spawns are designed to be handled by a small group of 3-5 skilled players, or 2-3 veterans. This makes them ideal targets for small hunting parties, while not being the target of "unique slaying" size groups. Rift Rewards - Every player who participates in slaying one of these creatures is awarded a rift cache, which opens up into rift crystals, rift wood, and rift shards. Treasure Map - On the corpse of the slain creature is a guaranteed medium-high quality treasure map. Titans are my take on raid bosses in Wurm Unlimited. Combat Mechanics - Titans obtain unique abilities including AoE attacks, target smites, add phases, and similar. These are not your standard "attack until dead" creatures. They require tactics, attention, and reaction to the mechanics they perform. Titanic Rewards - Titans have the best rewards of anything in the game. All participants receive an Affinity Orb and Titan Cache which provides a guaranteed Titanforged item. The titan corpse contains multiple different sorceries and several other items of intrigue. Material Overhaul Materials have been completely reworked from the ground up to offer new and unique bonuses. Creating items from certain materials has a variety of special benefits and, in some cases, penalties. Iron is used as the baseline with no changes, meaning the system can be ignored entirely by using iron tools. However, if you seek to truly maximize your effectiveness, you'll want to start seeking new tools made of alloys or moon metals. More information can be found on the spreadsheet below. Custom Creatures Forest Spider - Common spiders that deal poison damage. Giant - Large giants found rarely in forests with clubs that deal acid damage. Avenger - Ethereal guardian found in tundra that deals frost damage. Spirit Troll - Ethereal troll found in snow biomes that is capable of dealing crippling frost wounds. Wyverns - Multiple different colors of small drakes that can be tamed, dominated, mounted, hitched, etc. Custom Items Affinity Orb - Grants the player a random affinity when consumed. Eternal Orb - Sold at traders. Consumable item that allows players to move enchants from one item to another. Book of Conversion - Sold at traders. Consumable item that allows players to switch their deity at only a minor faith loss instead of a full faith reset. Enchant Orb - Can come with a random enchant. The enchant can then be transferred to an item without risk of shatter. Depth Drill - Drills a tile corner, revealing the amount of dirt until you hit rock. Beyond that, it can also locate nearby ores. Disintegration Rod - Sold at traders. This removes 1000 hits from any vein (no ore is provided), or instantly destroys a cave wall (like the Disintegrate spell). PMK Wagons, Banners, and Flags - Art from PMK's in Wurm Online can be crafted specifically. Like the art from The Crusaders? You can make it here, then mix and match that with an Ebonaura wagon. Chaos Crystals - This is a volatile crystal that can be infused on items for a variety of outcomes. It can increase rarity, or destroy the item outright. Uses the Soul & Mind characteristics. Enchanters Crystals - This crystal can adjust the enchant properties of an item. Uses the Soul & Mind characteristics. Mass Storage Unit - A massive storage unit designed to hold multiple BSB's, FSB's, chests, and crates, all in one neat window. Arrow Packs - Craft 40 arrows and a quiver into an arrow pack. Improve the arrow pack, then unpack to receive a quiver with 40 arrows of the QL of the arrow pack. This also transfers any enchants from the Arrow Pack to all 40 arrows. Meditation Reworked The timer between Meditating skill gain has been changed from 30 minutes to 1 hour. With this change, I've also corrected a bug/issue (existing in Vanilla WU/WO) where players could go on cooldown and not receive their skill gain tick. Skill gain for meditation has been significantly increased overall. Meditation tiles no longer require a flat area under conditions such as near water, rock, etc. Instead, you can meditate on any tile for the following paths to advance or obtain your path: Insanity: Any tile in a mine. Knowledge: Any sand tile. Power: Any rock or cliff tile (on surface). Hate: Any mycelium, infected tree, or infected bush tile. Love: Any grass, tree, or bush tile. Beyond this, the following changes have been made: Path of Insanity's Shield of the Gone has been removed. Path of Insanity now grants a permanent action timer haste starting at level 7. Action timers are reduced by 2% for each level after 6. This will grant a total of 12% reduced action timers at path level 13. Path of Hate's 50% damage against animals and humans ability has been removed. Path of Hate now grants a permanent scaling increase to walk/run speed starting at level 4. Speed is increased by 1% for every level after 3. This will grant a total of 9% increased movement speed at path level 13. Path of Power's hidden body stamina bonus now scales from level 7 onward instead of being locked to level 11. You now gain 5 hidden body stamina per level after 6. Path of Knowledge skill gain bonus now scales from level 7 onward instead of being locked to level 11. You now gain 5% increased skill gain per level after 6. Quality of Life Fatigue Action Override - You can now make fatiguing actions from vehicles and mounts. Improve from a horse. Build from your wagon. Sow from your cart. You no longer need to "be on solid ground" to do that anymore. Vehicle Auto-Deposit - While performing gathering actions from a vehicle, you will automatically store the results in proper containers in your vehicle. This applies to mining, woodcutting, and digging. It will deposit bulk items into Bulk Storage Bins that are loaded into the vehicle if they exist and have space. It will deposit bulk items into crates if there are no valid Bulk Storage Bins to deposit them into. It will deposit any items that do not fit in the above directly into the hold of the vehicle. This includes gems. Sorcery items can now be split into their individual charges. Inventory groups can now have sub-groups for further inventory organization. Logs now take up significantly less volume in bulk containers. Leather and Logs can now be combined, allowing you to save a good enchant. Rarity system has been significantly improved. Fantastic items are now more attainable. Shields can take less than 0.01 damage when you block. Added a "Receive all mail" button to mailboxes. It will automatically accept up to the first 100 non-CoD mails that were sent to you and place them directly into the mailbox. Added an "Unequip all armour" button when interacting with equipped items. It will... well... unequip all your armour. Food and drink timed affinities are now universal. If you get a Fletching affinity from a drink you make, so will everyone else. Furthermore, food affinities have been improved from 10% to 30%. Cooking is a valid profession. Damage taken by items over 90 have been re-scaled. An item improved to QL100 is immune to damage and will never decay. Loot Assistance messages are broadcast when a unique creature is slain, randomly ordering participants for loot distribution (if it's wanted by the slaying group). It also displays rough estimates of how much damage each player did to the creature. Creatures born on enchanted grass have a random trait removed immediately on birth (like an auto-genesis). Mailboxes, Trash Heaps, Altars, and Bell Towers can be loaded for transport. Body action to check your bank balance. Exhaustive Mod List Armoury - Bugfixes and adjustments to weapon, armour, and combat. AshProduce - Forges now produce ash while burning. Better Digging - Dig directly to your cart or wagon. Dropped on the ground if not on a vehicle. Better Farming - Perform farming actions in a small area as skill increases. Bulk Items Separated - Items are sorted by quality levels when deposited in bulk storage bins. Careful Harvest - Allows you to replant your crops automatically upon harvest. Craftable Pauldrons - Create unique pauldrons using various skills. Crop Mod - Fields do not wither. DiscordRelay - Allows server chat and events to be broadcast to Discord, and vice-versa. FireBurnTime - Shows the remaining burn time more accurately on lit containers. Harvest Helper - Minor adjustments to improve harvesting. Hitching Post - Item that allows you to hitch your animal in place. Hitch Limits - Improvements to creatures hitched onto vehicles. HotS Fixes - Bugfixes for Libila. Highway Portals - Create portals to instantly transport to deeds connected via the highway system. Inbreed Warning - Warning message when attempting to inbreed. Increase Merchant Items - Merchants can now hold up to 90 items. Kingdom Offices - Bid for kingdom titles in a PvE environment. Kingdom Stuff - Allows creation of kingdom and PMK-specific items for player use. Meditate Mod - Guarantee meditation success, no 10 tile movement. Move Mod - Adjustments to movement speeds of vehicles, mounts, and boats. Move To Center - Provides an action that allows you to move items directly to the center of a tile. Mycelium - Minor fixes to the spread of mycelium. No Holy Ground - Allows construction within the vicinity of white and black light. Server Packs - Allows custom graphics to be displayed from the server to clients. Server Player Counter - Corrects the server player count on the server list. Server Tweaks - A suite of various bugfixes and tweaks for Wurm Unlimited servers. Sindusk Library - Required for various other mods. Spellcraft - Various bugfixes and gameplay adjustments involving deities, faith, and spellcasting. Spell Mod - Priest restrictions removed. Stable Master - Allows conversion of creatures into tokens that can be redeemed. Starter Gear - Adjusts the starting gear of new players. Tabard Mod - Allows players to create kingdom-specific tabards to wear. Taxidermy - Players can create kits to keep corpses as decorations. Three Dee - Tables and other decorations can now have items placed on top of them. Timer Fix - WoA/BotD function properly with increased action timers. Trader Mod - Adjusts items stored on traders. They will now hold 50 sleep powders at all time. Treasure Hunting - Treasure maps that can be hunted down and opened for great rewards. Wyvern Mods (Adjusted) - The collection of mods designed for Wyvern Reborn. This will be adjusted and tweaked heavily to work with the new server. Revenant Arena (PvP) Revenant Arena The arena is seamlessly tied in with the Revenant PvE map. Items and skills will transfer from Revenant to Arena. You can sail from any border of our PvE map to the Arena through plot course. Alternatively, you can use the Arena teleport to enter and retreat from the Arena server. More details below. There are no starter deeds on the PvP map. On death, if you do not have a village token to respawn at, you will instead respawn at a random location on the map. You can also opt to respawn directly to the PvE server. Zero-Risk PvP Players do not drop their items upon death. Instead, any repairable items take heavy damage. This excludes items without the ability to be "repaired" such as food, ropes, cotton, etc. Resurrection stones now protect players from losing skills or affinity on death. If the killing player does not get an affinity because a resurrection stone was used, they will instead get silver for killing the target (from the King's Coffers via the amount paid for the Resurrection Stone). These changes make it very minimal risk to participate in the PvP server. The spoils of victory is the objective you're after, and not the loot of the opponent. Supply Depots Supply Depots spawn in a random location on the map every 11 hours. They are marked by a red beam of light visible from across the map (Rift light, if familiar with WO). It is required to have at least 25 fighting to capture a supply depot. This is meant specifically to prevent risk-free alt captures and ensure that killing someone trying to capture a depot results in a death tab. The capture has a 4 minute action timer. You must be standing still and remain out of combat for the duration of the channel. Taking damage (spells, archery & war machines included) or entering melee combat will interrupt the action. Rewards: Sorcery Fragment, Enchant orb (40-80 power), 2-3 caches, currency, seryll/sleep powder, and a few other potential rewards that are not guaranteed on every depot. Hunt of the Ancients Hunt of the Ancients will begin at the center of the map every 37 hours. The HotA is unchanged from default mechanics. Four pillars will spawn when the hunt begins, and the first alliance or village to capture all four wins the hunt. Rewards: Key Fragment, Affinity orb, 5-8 caches, currency, 5 addy/glimmersteel lumps, sleep powder, seryll, and a few other potential rewards not guaranteed every victory. Moon metal weights are increased as HotA win streak increases. All items delivered into the HotA statue to the alliance capital. Fixed various bugs involving HotA, including a secret where the HotA statues were supposed to come in Glimmersteel or Adamantine for groups that have extensive HotA win streaks. Arena Teleports There are two body actions that can be performed: Arena Teleport and Escape the Arena. Arena Teleport can be used from the PvE server. It requires 1 minute of uninterrupted channeling to perform. During the channel, the command will display messages that you should absolutely read and interrupt the action if you don't like what you see. Upon completion, the teleport will transfer you to the Arena server. Where you end up depends on a few conditions. If you are a citizen in a village, it will transport you to the village token. If you are not in a village, it will select a random location on the map to transport you to. The random teleport is conditional. You will not end up in water, you will not end up on a cliff, and you will be outside of local range of any existing villages. Otherwise, the location you end up in is completely randomized. On the other side, we have the Escape: Escape the Arena can be used from the Arena server. It requires 3 minutes of uninterrupted channeling to perform. Enemies entering within 80 tiles of your location will interrupt & block your escape. When successful, the escape will transport you to the PvE server. The location, again, depends on a few conditions. If you are a citizen in a village, you will again be transported to your village token. If you are not in a village, you will be transported to the token of the starter town. Any server-bound items, such as artifacts, sorcery fragments, or key fragments, will drop where you escaped from and remain on the Arena. Important: These teleports are being added as an experiment. If they begin to cause more trouble than they're worth, they will be removed. Arena Respawn Respawn has been completely reworked on the Arena server. Upon death, you will now get a new screen asking you where you'd like to respond. In all cases, you will have 2-3 options. The default option selected is the token of your PvP village, if you're a citizen of a village. This will obviously not be an option if you have no village. The second option, which is default if you are not part of a village, is a random location. This will select a random point on the map to spawn you. This will not be in water, on a cliff, or within local range of any existing villages. Finally, there is a button to return directly to the PvE server. Selecting this will transfer you back to PvE and give you the default respawn window, allowing you to select to spawn at the starter deed, your village, any existing allied villages, etc. Sorcery Fragment Combination Sorcery fragment combination is now available. To start combining your sorcery fragments into a sorcery, you must visit the White or Black altar on Arena. You're required to have at least 2 fragments in your inventory to begin. Right-click the altar and select "Combine sorcery" to begin the process. This will start a 5 minute action timer and announce to the server you are beginning to combine fragments. You cannot move, enter combat, or take damage during this 5 minute period. Doing so will stop the action and you'll have to start over again. Upon completion, 2 fragments from your inventory will combine. The fragments will be renamed with [#/10] at the end to indicate how complete they are. If you have 10 or higher total fragments, they will combine and produce a random sorcery with 2 or 3 charges. If you combine two fragments with a total of over 10, for example a 6/10 and 8/10, they will produce a new fragment after the sorcery is complete with the remainder. In this example, you would receive the sorcery and a 4/10 fragment. Deed Mechanics Deeds can be placed at any location on the map, regardless of influence. There is a minimum distance of 100 tiles between any two deed tokens. Kingdom titles will be obtained identically to how it's done on Revenant: bidding with Kingdom Tokens purchased from the trader. Deeds will be limited to 5 guards at most. Spirit templars will attack anyone who is not a citizen or ally of the deed they're guarding. Arena-Specific Mechanics Global Damage Reduction - Players (and their pets) take reduced damage from other players (and their pets). This allows for more drawn out and tactical fights. Local Range - Reduced to 50 tiles down from 80. This applies to surface-to-surface vision, cave-to-surface and cave-to-cave remains 20. Champions Disabled - Champion player system is completely disabled on Arena. Mount Gear Anywhere - After leading a creature, you can equip it with shoes, saddle, barding, and similar. You do not need to have it tamed or branded. One Lead Maximum - You can only lead one creature at a time. You'll have to decide between a pet or a backup horse. Karma Port Disabled - Karma teleport has been disabled on the Arena. Stats Tracking - Kills, deaths, and depot captures are tracked and openly displayed on the Leaderboard system. Supply Depot (Red Beam): Material Overhaul: In-game Leaderboards: Main Leaderboard selection screen: Opt-Out players show up as "Unknown": Special leaderboards including total overall skill level and highest actual skill levels: Full Discord Integration: All in-game chat channels: #gl-freedom: #event: #arena: #deaths: Skill Gain Algorithm & Comparison:
  14. 1 point
    Laying our friend Zorako to rest. June 22nd, 2018 Amendment: See the end of report for a link to one of the TV stations coverage of the service which the Funeral Home was nice enough to sent me today as I was heading to the airport for my own flights home. Amendment: See the end of the below report for the link to the just received photo of the head stone monument that now marks our friend's final resting place. It was moderately warm overcast day today in Omaha, Nebraska, USA. Among the 200 plus folks who turned up to say good bye to Thomas "Zorako" Hill, were three Wurmian's. Hughmongus, Zpen, and Finndar. Skyefox and Gold dust both wanted to be here but could not get the time off from their respective day jobs to attend in person. The Chaplin started Zorako's burial service by telling folks that it was the gaming community who did not give up on Zorako... that we kept pushing to ensure he got a proper burial service with proper honours for a war veteran and retired serviceman. As they could not locate an living Next of Kin for him, Finndar, Zpen and myself were put in the front row (where immediate RL family normally go). We, his friends from the gaming community, were were acknowledged as his family as he no longer had one in RL. Two local TV stations showed up cover the service and a local newspaper. They were blown away by us coming in from all over the world. From east coast of the USA, west coast of Canada and from Eastern Europe to give our good friend a proper send off. The TV press wanted an interview afterwards and asked who was the group's spokesman. Although I (Hugh) was the senior Wurmian present (one with most time in Wurm and who has known Zorako the longest), I deferred to Finndar as I felt it more appropriate that an American speak for a fellow American and answer their questions. Because of our persistence that we wanted to attend and pay our respects to our friend and see him properly laid to rest, the below appeared in local news services yesterday (Thursday evening). https://www.omaha.com/news/military/public-is-asked-to-attend-services-for-two-veterans-with/article_ceafef3e-9f68-55df-8805-6a4126ef079a.html Three different vetearan's groups and many locals turned up for the twin burial service, over 200 people. I took a few photos. I know Zpen also got some from inside the burial service itself. He will post these when he gets time to do so as he has the furthest to travel. http://prntscr.com/jy9oyn The place of the Burial Service http://prntscr.com/jy9p49 Two honour guards, a pair of US Marines for the Marine chap, a pair of US Navy ladies for Thomas. After the service we were told that if we cared to come back in a few hours his grave would be ready for visitors. So while Finndar and Zpen had to head for the airport to catch their flights home, I stayed after the service and waited until they had interred his ashes. I then visited Zorako's grave... http://prntscr.com/jy9yyv Zorakos in the back row, top of picture with flowers by his marker. I left this note http://prntscr.com/jy9o2i a personal good bye note from me and Skye and those attending, and on behave of "his Indy Family". http://prntscr.com/jy9qui Zorako's grave with temporay marker http://prntscr.com/jy9sc7 Zorako's name plate marker For friends of his who wish to stop by and leave flowers and pay their respects, Thomas "Zorako" Hill is resting now in the south corner of Section 1, per this map http://prntscr.com/jy9zrz Rest in Peace, Zorako. You will live on in our hearts and memories. With a heavy heart, Hughmongus Post Script: June 23, 2018 - here is a link sent to me by the Funeral Home, that leads to the local TV coverage of the funeral. http://www.ketv.com/article/2-veterans-honored-at-omaha-s-national-cemetery/21819448 Post Script: January 15th, 2019 at 01:54 GMT (UTC) - here is a link to the photo sent to my by the Funeral Home, of the head stone monument that now marks our friend's final resting place. http://prntscr.com/m6hrv4 Tom "Zorako" Hill has received a fitting resting place marker. With kind thoughts, Hugh
  15. 1 point
    It would be nice if we could choose two titles at a time, then choose their order, to make a sort of compound title. I feel like this would add a nice bit of individual personality and customization to the title system, since you'd walk around with a title a bit more unique than the mostly-boilerplate ones we currently use. Examples of what I mean: Educated Drunkard Alcoholic Farmer Iron Chef Dragonslayer Cavalier Granger Alchemist Gardener Mercenary Caterer Metallurgist Puppeteer Clairvoyant Milkmaid Obviously, some combinations wouldn't sound good, but that would be up to the player's discretion.
  16. 1 point
    Step right up interior designers of Wurm! We have finally conquered gravity, and now items can be placed on surfaces! (I'll never fully explain how exciting this is to anyone who doesn't know wurm) To celebrate, we want you to put your things on tables, and really show them off and win prizes while you're at it! Simply post your decorated dwellings in this thread, and if you'd like to be showcased during an upcoming Wurm Wednesday stream with Emoo, leave the name of the server, deed and house too! Out of the entrants, we'll be picking five winners: 1st: 2 supreme archaeology statues of winners choosing 2nd: 2 rare archaeology statues of winners choosing 3rd: 1 rare archaeology statue of winners choosing 4th-5th: Rare table or shelf of winners choosing
  17. 1 point
    I wanted to transport an animal in a cage, first by animal transporter, then by ship. There is an underground landing place in a canal beneath my deed NE of G13. After I leave the mine beneath my deed I cannot unload the cage. Even 2 tiles east of my deed border 720slope above water level I am told [01:19:11] The water is too deep the creature would drown in the cage. So I have no way to get the animal into the ship. A drag and drop between ship and transporter is not possible either.
  18. 1 point
    I made the replacement harder then it needed to be ? If I hadn't of picked up the tent the simple lock replacement should of worked. So the extra work was my own doing. And even tho I took the ticket with my CM, I did the work with my GM. And as always all the spelling mistakes are my own ?
  19. 1 point
    [13:38:00] This is the standard tent for military actions. It is locked with a lock of very poor quality. Ql: 27.60852, Dam: 0.0. [13:38:00] You drop a "Stonehaven War Tent". [13:38:02] You may not loot that item.
  20. 1 point
    To be honest, a PVP update is a must. Haven't had one for ? years? a decade? The only PVP update that was worthwhile was the Epic armour balances which some say it was the best thing, some say it was the worst thing, what i say is just : it was an actual update. We haven't had that on Chaos. We want that on Chaos. Having gotten that out of the way.... Here's the issues i have : Elevation : The worst map in any game i have ever seen. It's flat, boring and allows some people who just put 2-3 deeds on some bridges to completely control the main map objective 'hota' . It is POINTLESS to make any updates to Epic without changing this map. People do NOT like it period Gear's way too expensive. So, you thought 5 bucks for a res stone is too much? Think again. If it doesn't work you'll lose up to : $90 for your drakeset $8 for your mm helm $3 for your rare shield $20 for your mm weapons $15 for your rare horsegear $10 for your misc(gems, tools, shakers) . That adds up to almost 150 bucks. For one death. One mistake. And that's the base gear usually needed by a player on Chaos( I say chaos because that's where the only PVP been happening for months ) There is no way to get tomes other than those cursed Personal Goals which are taking away 100% of the game from people. My friends login to repair 1000 walls and then logoff. My enemies login to repair 1000 walls and then logoff. My ###### cat logs in repairs walls and logs off. Please stop this. There's should be a better way of getting tomes .. like THROUGH PVP? The only thing Tomes are good for is PVP. LITERALLY THE ONLY THING DUDE. Why give it to freedomers? what do they need it for? NOTHING, just money. Please put an end to this. Here's a solution : Quest : "Kill 1 champion enemy player, a King enemy player and 10 regular enemy players" once every 6 months after which these are reset, and get a charge of a random tome" Hota is stupid. It's being controlled by the most active / strong kingdom at any given time. They will farm the ###### out of it. If you want to compete you need a hota deed. Whats that you say? A hota deed is leaving your capital or making your capital right next to hota to quite literally lose 90% of map exploration , content and availability to 2 kgs of mm. yay... Hota should either spawn randomly on the map in some given locations every time or should not exist in the first place.
  21. 1 point
    Hello fellow Wurmians, Since the addition of the archaeology skill I have had a wonderful time exploring the countryside searching for evidence of long fallen deeds. I've been keeping track of my findings, (no in-game journal until recently) and have plotted then on a current geography map of Indy. I have no idea if there is any interest for others in trying to put together something, so I wouldn't mind hearing from the community if you are interested in seeing where the popular deed spots were/are, where the extreme hermits used to live, and if there were many parts of Indy that haven't been settled. I have some collected data for about 200 deeds scattered across the lands. Below is a link to a small section that I have done in the area where I live; it has been popular with deeds, though from the number, they've probably been short lived. I've tried to put the deed names in the grid squares where I found them, using 2 different colours to try and keep the separate names obvious where multiple deeds existed. http://prntscr.com/jt30vi Skyefox Mayor Albia Estates
  22. 1 point
    Gud'evening friends, Sunday, June 24th, 2018 at 07:18 UTC (which is just after midnight my home time zone). Got home safely a few hours ago. Zpen is still in transit, probably about an hour from landing in Frankfurt and his own change of planes for the final leg to his home town. First my thanks to all the support and kind words above. Really appreciated them. Per the amendment to the top message, the Funeral Home sent me a link to the coverage by one of the two local TV stations that attended and I thought I would share it with you. http://www.ketv.com/article/2-veterans-honored-at-omaha-s-national-cemetery/21819448 Could not get it to play with Firefox on my laptop but it did play on Skye's IE machine when I got home. By right clicking in the middle of the movie image after it had finished, I was given an option to Save the Video and did so for our own personal records and use. Oh BTW, the Remembrance of Zorako memorial that is East of FM on FM East Highway, got a face lift two weeks ago. A loop of Cats Eyes were put in to protect the pavement there from any Vandalism and blessed street lamps will lite the place up at night. Also Skyefox donated 20+ flower boxes to make a lovely garden at the memorial. http://prntscr.com/jyn95r the Remembrance of Zorako Gardens from SW http://prntscr.com/jyna0h the Remembrance of Zorako Gardens from FM East Hwy My thanks again for the kind words and support. They are much appreciated. Warmest regards! Hughmongus
  23. 1 point
    Actually this was jackjones's idea! (He is the brain behind wurmonlinemaps.com and the genius doing all the awesome web programming.) Without him this great new map project wouldn't exist. So: let's praise him instead!
  24. 1 point
    For your local times - https://niarja.com/rifts
  25. 1 point
    Good evening, The section at 38x,26y has been connected with catseyes. The road was shifted one tile to the west for about 50 tiles or so to get around a deed perimeter, so it's not precisely a straight shot. Thanks for all you do for us!
  26. 1 point
  27. 1 point
    When dragging a stack of items from the backpack (shift click to highlight multiples) then dragging to a closed container such as bsb or fsb, only one item from the stack transfers to the container. If the container is opened, the stack will drop into the container window as normal. Tested and confirmed with different items and different containers including: Cucumbers from backpack to closed FSB Iron Lumps from backpack to closed BSB This isn't a huge issue, more quality of life or an oversight when dragging to closed containers became a thing. Thanks for all you do!
  28. 1 point
    Thank you Nyjull. Well have you on the map this weekend. Skyefox and Hughmongus Cartographers of Indy Co-Administrators - The Albia Roads Map of Indy
  29. 1 point
    Please add Bountiful at 43Y 21X, thanks. Nyjull
  30. 1 point
    Thank you for the update. It truly is amazing to hear nice things like this still happen. I believe Zorako will rest peacefully knowing his friends were there with him. R.I.P. Zorako
  31. 1 point
    I am just finishing up a new guard tower to replace one that seems to have disappeared. There will be another built in the next week or so between it and Nysa. The X is where the old one was (which is gone and I believe removed in the last map update.
  32. 1 point
    FYI: As this map has not been updated since February, jackjones and myself are currently working on a new and better web-based map solution. A functional alpha version has already been created, so we hope to be able to introduce the new community map before long. Please stand by! Teaser:
  33. 1 point
    Update released on 2018-06 -10 - 15:15 GMT (June 10, 2018) We have quite a large set of updates this week as the survey team was getting caught up on the east and southeast areas of Indy checked out. Central Indy (33x, 29y; J17) - small update to the roads and the geography (35x, 23y; I17) - modification to the roads in the area to accommodate the new cat's eye highway connection - removed a guard tower icon in the area as the tower is no longer there (37x, 25y; I18) - updated the roads in the local area North Central Indy (Colossus Highway running east-west at 16x; G) - updated the roads in the area - added a new guard tower at 41x, 16y - removed guard tower icon from 41x, 17y and 42x, 18y (G19) as neither of them are there any longer Eastern Plains - South West (55x, 41y; M23) - updated the roads in the area - removed the sand patches and replaced them with steppe Southeast Indy (58x, 47y to 57x, 61y; P24) - added the new section of road that accommodates the cat's eye highway (57x, 52y; P24) - added a mailbox icon - removed the sand patches which have been replaced by grass (57x, 58y; S23) - added a new bridge connection Southeast Coast (55x, 59y; S23) - updated the roads in the area (Meridian Passage Tunnel; S21) - added in the changes to the tunnel Elysian Bay Southeast (52x, 57y; R22) - updated the roads in the area - added the highway name as requested by Payu and allies which links the Meridian Passage tunnel with the village of Oracle - updated the geography - added two new guard towers that have been built in the area Elysian Bay South (50x, 57y; S21) - corrected the positioning of the guard tower icon along the coastline of the mountain. (48x, 60y; S21) - added the road tunnel which goes from part way up the mountain to the peak Elysian Bay Southwest (46x, 58y; S20) - updated the roads in the area - added in a new guard tower icon and calling range indicator Elysian Bay West (47x, 54y; R20) - updated the roads in the area - updated the geography Elysian Bay Northwest Corner (48x, 52y; Q21) - updated the roads in the area - removed the inland sand patch where the new road passes through South Indy (44x, 55y; R20) - added the new roads that accommodate the cat's eye highway - added the highway name to the map (44x, 51y; R20) - added a Wurm chessboard to the map (40x, 55y; R19) - added icons for two mailboxes - updated the local roads - updated the geography (35x, 52y; Q17) - updated the roads where they have been 'twinned' and straightened Highway Cat's Eyes - Added in any additional cat's eyed road found during our travels. They will be updated on/in the Albia Cat's Eyes Roads forum. As always, we have removed disbanded deeds and added those submitted to the Albia Roads Map of Indy forum. Wurm is waiting.... Skyefox and Hughmongus Cartographers of Indy Co-Administrators - The Albia Roads Map of Indy
  34. 1 point
    Thank you Xyla. We'll have you up on the next map update on June 24. Skyefox
  35. 1 point
    Echo Harbor is now located at 33x 14y. Picture: https://imgur.com/XtaBVrA
  36. 1 point
    hello from 57x 60y to 62x 51y is newly completed highway, i want to name this road "Meridian highway"
  37. 1 point
    I would say any sub skill titles should not be greater than the main skill title , keep em simple and relative. For example i spent like 2 years grinding for 90 swords for the Swordsmaster title, now better titles are being suggested, is a real kick in the nuts. Any weapon can be grinded to 90 in less than 2 weeks. If this is gona happen then we need new titles for the 90 main skills too, else whats the point.
  38. 1 point
    Alright well, here we go! Skill 50 70 90 Body Control Disciplined Controlled Master of Self Body stamina Resilient Enduring Staying Power Body strength Robust Tenacious Strongman Mind Logic Smart Brilliant Genius Mind Speed Inspiration Intelligent Prodigy Long bow Novice Shot Marksman Medium bow Bowman Shooter Sharpshooter Short bow Hireling Sniper Deadeye Large Maul Basher Batterer Whomper Medium maul Crumbler Crusher Master Crusher Small maul Pulverizer Grinder Mauler Large axe Axeman Large Axeman Champion Axeman Hatchet Hatchet Crowley Victor Crowley Huge axe Trouncer Pummeler Thrasher Small Axe Ax Tomahawk Ax Master Halberd Silencer Lancer Terminator Long Spear Apprentice Spearman Master Spearman Staff Layman Staffie Staffer Longsword Dueler Swordsman Gladiator Shortsword Slayer Eliminator Assassin Two handed sword Murderer Executioner Master Executioner Huge Club Trasher Drubber Troll Aggressive fighting Brawler Bloodletter Myrmidon Defensive fighting Guardsman Guardian Warder Normal fighting Journeyman Slayer Champion Shield bashing Basher Slammer Boomer Large metal shield Shelterer Buffer Bulwark Large wooden shield Bumper Buckler Rampart Medium metal shield Shielder Guard Safeguard Medium wooden shield Cover Ward Defender Small metal shield Shield Hired Shield Bodyguard Small wooden shield Private Infantry Master Shielder Weaponless fighting Pit Dog Journeyman Combatant Warhammer Recruit Trooper War Hammer Butchering knife Skinner Butcher Slaughterer Hammer Tapper Knocker Pounder Pickaxe Pickee Picker Shadow Picker Rake Scraper Raker Harrower Scythe Doom Death Grim Reaper Shovel Digger Mortician Gravedigger Sickle Sick Embalmer Mummifier Stone Chisel Stonecutter Chiseler Master Chiseler
  39. 1 point
    Mind logic 70 should be Vulcan Mind logic 90 should be Mentat
  40. 1 point
    Ty for the slaying....amazing deed u have there Tuga. If someone havent seen it they defenently should.
  41. 1 point
    Winner of Unofficial Contest: A week ago, I challenged players in GL-Freedom to create the recipe "Budda's Terrible Pasta Dish" and gave them the recipe to complete it (shown at the bottom of this post). I had completely forgotten about it until I logged in and received this mail. To my surprise, Critias took the time and effort to actually cook this insane recipe. For his efforts, his wish will be granted, and he will receive the title Pastamancer when he next logs in. This type of thing is really fun, and I want to encourage more of it. It's no secret that pizza is the most consumed food on Revenant. There are several players cooking pizzas for their villages and alliance. But who makes the best pizza? Who is the real pizza master? I'd like to find out. I'm offering a bounty on the title Pizzamancer to the first person who achieves the following: Mail one of each of the following pizza's to Sindawn in one backpack (Quality does not matter): four seasons pizza, full house pizza, hawaiian pizza, Pandalet's one true pizza, pizza margherita, pizza mariana, Zarasy's three cheese pizza. The first player to achieve this task will receive the title. Good luck to all challengers, and may the pizza be with you. Pizza Recipes: New Item: Eternal Orb The purpose of this item is to allow players to move their runes, imbues, and enchants from one item to another. While I've had a hard stance against adding something of this nature in the past, I'm introducing it now at high cost due to the new material changes. Forcing players to re-create their highly enchanted, runed, and imbued tools as a new material seems unjustified and un-fun. Eternal Orbs can be purchased from any trader for 20 silver. To use an eternal orb, activate the orb, then target the item of choice and use "Absorb enchants" This will consume the Eternal Orb, create an Enchant Orb, then move any rune, all imbues, and any enchants onto the Enchant Orb. If the target item does not have any enchants, it will give a message saying so and the orb will not be used. Eternal Orbs do not transfer rarity. Item Update: Enchant Orb With the introduction of Eternal Orbs, there were significant improvements to the functionality of Enchant Orbs. Enchant Orbs can now handle rune application. If there is a rune on the enchant orb, and a rune on the target item, it will refuse to transfer the rune, and remain on the Enchant Orb. Enchant Orbs now handle imbue transfers intelligently. If there is no imbue on the target item, the imbue will transfer in its entirety like any enchant. If there is an imbue, and the combined total of the imbue on the Enchant Orb and target item are less than 100, it will add them together and apply it to the target item. If there is an imbue, but combining the two would total over 100, the Enchant Orb will only transfer as much as necessary to achieve 100 power in the imbue. The remainder will stay on the Enchant Orb. If there is an imbue already at 100, it will refuse to transfer the imbue and it will remain on the Enchant Orb. Enchant Orbs will no longer transfer a lower enchant to an item that's already enchanted with that spell. For example, trying to use a 50 WoA Enchant Orb on a 70 WoA item will no longer consume the Enchant Orb and replace the 70 with a 50. It will instead refuse to transfer the enchant and the 50 power will remain on the Enchant Orb. If there are two conflicting enchants on the Enchant Orb, such as AOSP and Web Armour, it will apply the first one, then negate the second one down the list because it now has a negating enchant. Enchant Orbs are now only consumed when all of the enchants have been transferred off the orb, instead of when any transfer succeeds. Enchant Orbs can now transfer enchants to items that used to refuse to accept enchants from Enchant Orbs (like Expand casts to frying pans, forges, etc.) Miscellaneous Players now regenerate stamina on vehicles regardless of slope. (Thanks Bdew!) Moon metal veins per unique blessing reduced from 20 per unique to 10-15 per unique. All artifacts have been destroyed permanently on Arena except for the Mouth of Vynora and Eye of Vynora. Fixed an issue where bred blue wyverns were not receiving custom names. Budda's Terrible Pasta Dish:
  42. 1 point
    Whelp, this can be closed [04:24:04] You have received 100 karma for 'Slay a Deathcrawler'.
  43. 1 point
    A foggy Indy morning, at sea... TeeeBOMB screenies
  44. 1 point
    maybe when they run out of things to dye they can look at fixing the game a bit?
  45. 1 point
    @AyesI appreciate the insight and you have good points. The server will deter players who aren't looking to stick with it for a good amount of time. I accept this, because doing otherwise and making the game faster ends up like my other server, Wyvern, where everyone is maxed out in everything. My focus is on server longevity. I intend to make this the final server I ever release, and that means sticking to game systems that are slower and avoid rapid gratification. Players expressed the desire to play with the new content and QOL of Wyvern Reborn, but at a slower pace more akin to WO. This is my one and only attempt to reach that balance. While I wish I could make the perfect server that everyone wanted to play on, it's something out of reach. Some people want a slow pace, others want a fast pace. Some want all sorts of new content and others just want to play vanilla. Pleasing everyone isn't something I can do, so I'm looking inward and asking myself, after thousands of hours on Wyvern, what type of experience am I looking for? To put it bluntly, it's the beginning. When I was one of very few people who had 80 blacksmithing and felt like it was an achievement. When people I never met or heard of would message me requesting orders to be filled in a growing economy. Where the deed I was in on the PvP server was still vulnerable and the other kingdoms were causing mayhem right outside our borders. This is my attempt to revitalize that part of Wurm. Compete for dominance in a corner of the market that no one is selling. Capture the first uniques and hold community slayings. Build infrastructure by constructing canals and tunnels. Participate in new objective-based arena PvP gameplay (more info soon). All of these are aspects which I'd like to promote. If this sounds like something you're interested in, come give it a shot. As always, my ear is to the ground and I listen very intently to what my players have to say. Most of my mods are inspired by the ideas of those who play on my servers.
  46. 1 point
    +1 Give people the option to increase the range if they can handle it.
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