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Showing content with the highest reputation on 23/06/18 in all areas

  1. 29 points
    Laying our friend Zorako to rest. June 22nd, 2018 Amendment: See the end of report for a link to one of the TV stations coverage of the service which the Funeral Home was nice enough to sent me today as I was heading to the airport for my own flights home. Amendment: See the end of the below report for the link to the just received photo of the head stone monument that now marks our friend's final resting place. It was moderately warm overcast day today in Omaha, Nebraska, USA. Among the 200 plus folks who turned up to say good bye to Thomas "Zorako" Hill, were three Wurmian's. Hughmongus, Zpen, and Finndar. Skyefox and Gold dust both wanted to be here but could not get the time off from their respective day jobs to attend in person. The Chaplin started Zorako's burial service by telling folks that it was the gaming community who did not give up on Zorako... that we kept pushing to ensure he got a proper burial service with proper honours for a war veteran and retired serviceman. As they could not locate an living Next of Kin for him, Finndar, Zpen and myself were put in the front row (where immediate RL family normally go). We, his friends from the gaming community, were were acknowledged as his family as he no longer had one in RL. Two local TV stations showed up cover the service and a local newspaper. They were blown away by us coming in from all over the world. From east coast of the USA, west coast of Canada and from Eastern Europe to give our good friend a proper send off. The TV press wanted an interview afterwards and asked who was the group's spokesman. Although I (Hugh) was the senior Wurmian present (one with most time in Wurm and who has known Zorako the longest), I deferred to Finndar as I felt it more appropriate that an American speak for a fellow American and answer their questions. Because of our persistence that we wanted to attend and pay our respects to our friend and see him properly laid to rest, the below appeared in local news services yesterday (Thursday evening). https://www.omaha.com/news/military/public-is-asked-to-attend-services-for-two-veterans-with/article_ceafef3e-9f68-55df-8805-6a4126ef079a.html Three different vetearan's groups and many locals turned up for the twin burial service, over 200 people. I took a few photos. I know Zpen also got some from inside the burial service itself. He will post these when he gets time to do so as he has the furthest to travel. http://prntscr.com/jy9oyn The place of the Burial Service http://prntscr.com/jy9p49 Two honour guards, a pair of US Marines for the Marine chap, a pair of US Navy ladies for Thomas. After the service we were told that if we cared to come back in a few hours his grave would be ready for visitors. So while Finndar and Zpen had to head for the airport to catch their flights home, I stayed after the service and waited until they had interred his ashes. I then visited Zorako's grave... http://prntscr.com/jy9yyv Zorakos in the back row, top of picture with flowers by his marker. I left this note http://prntscr.com/jy9o2i a personal good bye note from me and Skye and those attending, and on behave of "his Indy Family". http://prntscr.com/jy9qui Zorako's grave with temporay marker http://prntscr.com/jy9sc7 Zorako's name plate marker For friends of his who wish to stop by and leave flowers and pay their respects, Thomas "Zorako" Hill is resting now in the south corner of Section 1, per this map http://prntscr.com/jy9zrz Rest in Peace, Zorako. You will live on in our hearts and memories. With a heavy heart, Hughmongus Post Script: June 23, 2018 - here is a link sent to me by the Funeral Home, that leads to the local TV coverage of the funeral. http://www.ketv.com/article/2-veterans-honored-at-omaha-s-national-cemetery/21819448 Post Script: January 15th, 2019 at 01:54 GMT (UTC) - here is a link to the photo sent to my by the Funeral Home, of the head stone monument that now marks our friend's final resting place. http://prntscr.com/m6hrv4 Tom "Zorako" Hill has received a fitting resting place marker. With kind thoughts, Hugh
  2. 5 points
    Man, this really is being most excellent human beings. A fantastic read.
  3. 4 points
    I was just thinking how "cool" it would be if the smaller lakes and ponds became frozen during the winter. If they did we could chisel ice blocks to put in the fridge that would work similar to snow balls, but would last longer. Also, maybe there could be ice fishing that would get different types of fish or other items. Maybe you could make fun ice sculptures, or the ability to ice skate. Ice skates could be made by leatherworking and blacksmithing. Another idea that might be to hard to do but in a larger lake there could be other dangers during winter like icebergs that could damage your ships. I'm sure there are many other ideas that could be made with frozen lakes as well but those are a few that I thought of off the top of my head.
  4. 4 points
    I am speechless at the selflessness, generosity, and respect of you all. Thank you for the solemn, yet incredibly heart warming story.
  5. 3 points
    Some item which were not possible to pick up in the past (like small wine barrels) are still not allowed to be created in the inventory. Please change them as because they can be picked up when finished it would be nice to be possible to craft them in inventory (like regular small barrels for example).
  6. 3 points
    Thank you for this. I am sure he would had loved it very much. I know I would had.
  7. 3 points
    maybe only tiles of water 6 dirt deep freeze and all others don't. Any deeper would be a problem for boat canals.
  8. 2 points
    To show my GREAT APPRECIATION for filling that small pickaxe order so AMAZING QUICKLY (Thank you! Really needed that!), I'd like to purchase these things from you also. Absolutely NO HURRY on these though.. I don't know when I'll use them yet. Thanks again! COD: Richaun clay shaper, oakenwood 6ql COC69 - 20c dredge, brichwood 25ql COC72 - 30c fruit press, oakenwood 49ql COC67 - 15c leggat, oakenwood 38ql COC66 - 15c press, oakenwood 3ql COC73 - 35c spatula, oakenwood 24ql COC64 - 10c fork, steel 11ql COC66 - 15c
  9. 2 points
    Thanks to Luttuosa, nice friendly helpful service, bookmarked for future
  10. 2 points
    I agree I wish more people in this world. Had the level of humanity that you very excellent people have shown. You have my praise and admiration .kudos to you all and well done
  11. 2 points
    Thank you for this information and I send many warm thoughts to his family and friends. May he Rest in Peace knowing that he was so loved. In our press here we often have stories about how gaming is bad for this and for that. This story shows that the communities that can build up around different games can indeed be a force for good, be loving and supportive. I sincerely hope that this fact may one day be appreciated by all those critics.
  12. 2 points
    Hughmongus, Zpen, Finndar and Skyefox - thank you for caring so much for your friend. It does not matter the distance between friends, which is exactly what this shows. I was so sad yet so uplifted to read this. Thank you for sharing it with us. Friends like you are precious and few.
  13. 2 points
    The only problem with coding something like this is having the code recognize water in a lake as that which should be frozen, likely a challenge to code.
  14. 2 points
    Tested the new feature and decorated my first table...shame the food will decay ^ ^
  15. 2 points
    Or "annoying forum moderator" taunting to 50 have fun though that seems boring.
  16. 2 points
    Twisted is a meditation title, right? I mean, we could have "Corrupt Chat Moderator"!
  17. 2 points
    "Alcoholic Repairman" +1
  18. 1 point
    Hopefully anyone can mod this a bell on locked fencegates would be nice: A visitor can rightclick the gate ---->ringring.... at the ownerside should come a message like "there is a visitor at the gate blabla" maybe with the name of the player the owner can than open the right gate in the manage options Eject
  19. 1 point
    Probably been posted before, quite sure I've seen random people comment on it in posts, but why not... Under Profile editing there is no option to add your Account Name for the Celebration server. Never was, never has been, still waiting. I don't think Account 1 2 or 3 is a good substitute, and profile fields are something quite easily added to forums. Let's see this done, how hard could it be?
  20. 1 point
    It would be nice if we could choose two titles at a time, then choose their order, to make a sort of compound title. I feel like this would add a nice bit of individual personality and customization to the title system, since you'd walk around with a title a bit more unique than the mostly-boilerplate ones we currently use. Examples of what I mean: Educated Drunkard Alcoholic Farmer Iron Chef Dragonslayer Cavalier Granger Alchemist Gardener Mercenary Caterer Metallurgist Puppeteer Clairvoyant Milkmaid Obviously, some combinations wouldn't sound good, but that would be up to the player's discretion.
  21. 1 point
    Kalaheo Escape, P14 Xan - absy Greetings wurmians! Today we bring you a few reveals including a new rendering system, the launch of the Valrei Entertainment Network, and a little bit more, so lets get into it! But first.. Patch Notes Leave A Light On We've shared our desire to improve the overall visual feel of Wurm over the years, along with major improvements in performance and we'll be taking some more gigantic leaps with that soon! We're working on introducing a new client renderer that has significantly improved lighting performance, reducing flickering and massively boosting FPS on most systems. This also removes the dynamic lights limiter system as all lights are rendered together, creating a much more ambient world. You'll notice some of these shots are from the live game, and one of Glasshollow, a place well known for taxing the most powerful of systems, we use it as a performance testing ground in a few occasions and this one wound up with significant improvements over the current stable and preview clients! Due to this not being supported by older systems (pre 2010 or so) and Macs, We'll be including this as a client option for players to disable and play on the existing renderer. Valrei Entertainers! A few newses (totally a word) in the making, we're finally rolling out the start of our Valrei Entertainment Network! We will be starting with a select few and building it up, ensuring we can shape this how we want and provide the support we want. Initial support will be cross promotion via social media, a special ingame title (all of my suggestions were apparently too lame) , and may include further things down the line such as sneak peek news for players to check out, and giveaways for you! The initial members that we can announce are below, but we'll be reaching out and inducting a few more over the next week when we can get in touch with them first! The current members are: Emoo Punishlife Fabricant We'll be working with them to create this platform and make sure it's the best it can be, so make sure to show them support! WU Beta With the dust settling from the anniversary update we're going to begin working towards a WU beta, aiming for internal stability testing and then a beta launch, from there we'll be launching it live, so expect it soon! Decoration time As announced in last news, we're doing a decorating competition! Simply decorate a room by putting things on surfaces (not unidentified fragments!) and submit your designs to this thread, the grand winner will receive 2 supreme archaeology statues of their choosing, second place receiving 2 rare, and third place receiving 1 rare. We'll also be including a rare marble table to the fourth and fifth place, so get designing! Title Suggestions There's been a huge amount of suggested titles and plenty of discussion about them, which is awesome! We'll be sifting through the suggestions and categorizing them all, choosing which ones we want to use and will be implementing them! If you have ones you would like to suggest it's not too late, get in quick! The great derby of 1075 Last weekend saw the great derby of 1075, with players joining IRC to take part in the quizzes for a chance to win an entry ticket to a race on Golden Valley! With our ten entrants: Briwerion, moirai, jaz, joelle, ostentatio, oblivionnreaver, klaa, williamwierd, rocklobstar, and Thorakkanath the race was setup, and was a really fun event, with the winners being Moirai, Briwerion, and then Jaz. To catch the full stream, we took our new VEN member Punishlife to golden valley to stream it, and check out the highlights video here!: That's it from us this week, we'll be working on a few things, adjusting and adding some player suggestions as well (saromans been busy all week learning table making etiquette!) for the next patch, so stay tuned for that! Until then though.. Keep on Wurming! Retrograde & the Wurm team
  22. 1 point
  23. 1 point
    Added, sorry for the delay been a busy week.
  24. 1 point
    [20:05:26] The items silently disappear from the spirit castle. You expect them to arrive in less than ten minutes. Thx
  25. 1 point
    by the time they change this you will already have made your 112 wine barrels
  26. 1 point
    this will make for more silly things. +1
  27. 1 point
    [17:23:57] The items silently disappear from the spirit castle. You expect them to arrive in less than ten minutes. thanks
  28. 1 point
    Thank you for the update. It truly is amazing to hear nice things like this still happen. I believe Zorako will rest peacefully knowing his friends were there with him. R.I.P. Zorako
  29. 1 point
    Very beautiful text, I am truly saddened for your loss. This world definitely needs more friends like you have been to Zorako.
  30. 1 point
  31. 1 point
  32. 1 point
    BUT do you own or plan to own a drake set in pvp???
  33. 1 point
    good crafter / soon to be fighter. 250 euros
  34. 1 point
    That thing is actually pretty awesome looking but I don't really do the decorating thing myself Good luck on the auction though!
  35. 1 point
    Doesnt matter. You should always post a skill dump. Preferrably Niarja. Otherwise you will get a seriously discounted price. If you can go into the dump and post choice skills, why not just post a proper skill dump? Also keep in mind you will get much less people price checking you if you do not do a Niarja dump. If you want people to spend their time combing through your skills to tell you what they are worth, at least do us the courtesy to present it on an easy to read format such as Niarja. Thats what its there for.
  36. 1 point
    We sort of do have that already, most common horses are usually grey, brown, white. Yellow and Black seem more rare, then there are even more colors beyond those like blood bay. Color is a trait in its own, hence why it is passed on, you would have to make color no longer a trait or have a roll to just make an entirely new horse color out of the dynasty of horses who color it had been prior. Which does lack realism.
  37. 1 point
    It's got the slime and the sotg and the 87 channeling but I was offered 200e for a fighter/crafter with a similar amount of skill points and similar skills. I was kind of being a jerk, I hope you get your 500.
  38. 1 point
    read the actual post i linked to, not the topic. it explains how to fix your database for the missions to work.
  39. 1 point
    Hey hey! Its not just any piece of meat! Its... 'murica!
  40. 1 point
    Fifty shades of blue...
  41. 1 point
    Awesome update! Always exciting to see such big lists of "Bugfixes", game right now is going strength to strength! For anyone wondering where you can find, Punishlife, Fabricant or myself on Twitch I'll throw the links down below:
  42. 1 point
    I am just finishing up a new guard tower to replace one that seems to have disappeared. There will be another built in the next week or so between it and Nysa. The X is where the old one was (which is gone and I believe removed in the last map update.
  43. 1 point
    D.U.S.K Overview The D.U.S.K system is a full combat redesign with the intention of making combat more active and engaging. The secondary intention of this new system is to open up new strategies and tactics for combat, rewarding proper preparation and execution for each encounter moreso than simply having the "best" gear and stats. Finally, this improves the combat log to increase clarity. The colors able to be used in the combat log were fairly limited, but I've done the best I can with what I have available. Tempering Expectations It's very important to note that this was a massive undertaking and it's not going to be well refined. There will likely be broken fighting strategies, awful balance, and combat with creatures you once found easy may be either impossible or trivial. I'm depending on solid, constructive feedback to help iteration on this system. The system will be adjusted and the problems will be solved. All I ask is for some patience while the system is adjusted and improved. With that out of the way, let's dive into some details on how the new combat system works. New Combat Flow The previous combat flow was as follows: Swing -> CR Hit/Miss -> Shield Block -> Parry -> Dodge -> Glance -> Damage The new combat flow is now: Swing -> Accuracy -> Dodge -> Critical -> Parry -> Shield Block / Parry -> Damage Swing - The beginning of an attack The swing step is mostly unchanged from the previous combat system. However there are a few details that should be noted. Swing timers for secondary weapons no longer only applies after the first combat round. Secondary weapons now swing at 40% of their standard rate, down from 50%. This includes headbutts, wingbuffs, etc. from creatures. Stamina loss when swinging a weapon (hit or miss) has been adjusted. There is now a base stamina cost, instead of being entirely dependent on the weight of the weapon. Weapon weight is now less of a factor in stamina loss than previously. Total stamina cost is now modified by fighting stance. Aggressive requires 20% more stamina per swing, and defensive requires 20% less stamina per swing. This should make aggressive a high stamina cost way to deal lots of damage quickly, while defensive is more oriented towards lengthy combat or draining the opponent of stamina. Creatures now turn towards the target when they attempt a swing. They will only turn when they attack, meaning that getting behind a creature after they swing for a bonus is now a more viable option. This improves Web Armour's effectiveness because after they land a hit, their next attack is further delayed, giving you a larger opportunity to obtain backstab attacks. This will make identifying the target that a strong creature (unique etc) is attacking much easier. Accuracy - Hit/Miss Whether you hit or miss is no longer a pass/fail based on Combat Rating. Instead, each successful swing will create an "accuracy" for that attack. This accuracy check uses the weapon skill. The accuracy will help determine how effective some defensive measures are, and also give additional bonuses for extremely accurate strikes. Failing the accuracy check will result in a miss. Players with very low skill (less than 20) in their weapon will likely notice about a 60/40 rate of hit/miss. Players with mediocre skill (around 50) in their weapon will likely see about 80/20 or 90/10 rate of hit/miss. Players with high skill (more than 70) in their weapon will almost never fail the accuracy check, and generally have high accuracy rolls on their attacks making defensive measures less effective. Positive Factors:Weapon Skill, Fighting Skill, Height Advantage (above opponent), Flanking (behind opponent), Focus, Mounts Negative Factors: Height Disadvantage (below opponent), Vehicle (cart/wagon/etc.) Beneifical Buffs: Truehit, Nimbleness Dodge - Avoid the attack as a defender Dodge is no longer a rare RNG-heavy occurrence, and instead a core mechanic of combat. The defender checks their fighting skill against the accuracy of the attack in order to determine their chance to dodge. The defender body control also plays a critical role. Dodge chance is highly modified based on current stamina of the defender. If the defender has no stamina, they are extremely unlikely to dodge. All creatures (including NPC's) have stamina and can be affected by this change. Uniques, titans, rare spawns, and some other creatures that used to have extremely high combat rating are immune to this effect. Positive Factors:Fighting Skill, Body Control, High Stamina Negative Factors: Attack Accuracy, Low Stamina Beneficial Buffs: Willowspine, Excel Critical - Double Damage & Defensive Bypass Critical strikes are now available in both PvE and PvP, on both sides of combat. Players can critically strike creatures, and creatures can critically strike players. Critical strikes instantly double the damage being dealt, and bypasses all further defensive checks (parry & shield block). Only a dodge will prevent a critical strike. Factors at play can raise critical strike chance under very specific conditions up above 10%. Truestrike (from the sorcery) grants a guaranteed critical strike. This comes with the benefits of bypassing defensive checks. Critical strike chances aren't in a very good spot (using default calculations) and I'd like to adjust how they function before diving into specific factors. Parry - Block damage via your weapon Parry no longer has a "cooldown" based on RNG and the weapon skill now plays a larger factor in determining whether you parry. Instead of a cooldown, each parry will incur a low duration debuff that reduces your chance to parry. The debuff for parry is called "Clumsiness" - you can ignore the description saying it reduces combat rating. The duration of the clumsiness debuff is determined by the amount of damage parried. Parries on very light attacks will incur very low duration clumsiness, and high damage attacks will incur higher duration clumsiness. Duration is tied entirely to the amount of penalty to parry you have. Longer durations will incur higher penalties, and as the debuff wears out, your chance to parry increases. Clumsiness caps out at 25 seconds maximum. This cap should only be reached through excessive parries of high-damage attacks. Most common attacks will only incur a few seconds of parry debuff. Swords have a bonus that applies only half the duration when parrying. This makes skilled swordsmen extremely effective at parrying. This debuff applies to NPC's as well as players. Parry chance is moderately affected by stamina. As your stamina decreases, your chance to parry also decreases. Fighting skill now plays a significant role in assisting your parry rate. Higher fighting skill will allow for much easier parries. Parry is directly affected by the attack accuracy. High accuracy attacks will be very difficult to parry. Parry rate per weapon has a direct effect on the difficulty of parry. It will be extremely unlikely to parry with a weapon that has a low parry rate, unless the wielder is extremely skilled with it. Positive Factors:Weapon Skill, Fighting Skill, High Stamina, Weapon Parry Rate Negative Factors: Attack Accuracy, Low Stamina Beneficial Buffs: Excel, Nimbleness Secondary Block/Parry - Block damage via your offhand or shield Blocking with a shield works similarly to the new parry. The debuff is instead called "Exhaustion" and works identically to the parry debuff, but for shields. Parrying with an offhand is modified by the same systems that govern primary weapon parry. However, there is an important note. Clumsiness with a weapon is based on the weapon type, and not the actual weapon. For example, dual wielding warhammers will share Clumsiness between the two of them. However, if you were to wield a warhammer and medium maul, their Clumsiness debuffs would be applied individually when each one parried. This gives the option to focus on obtaining high skill with a single weapon type and giving yourself two rolls to parry (while sharing the penalty), or to diversify your weaponry and give yourself optimal defenses without sacrificing offense. Offhands have double penalty from the Clumsiness debuff. This will not affect the duration applied when they are used to parry, but will affect their rate of parry when the Clumsiness debuff is active. Blocking with shields is now heavily affected by stamina. As your stamina decreases, your chance to block also decreases. Damage - The step towards death Damage calculations are mostly the same with some minor optimizations and efficiency changes. Chance for a wound to stack on top of an existing wound at the same location has been increased from 70% to 80%. This should cause less total wounds throughout combat. Damage calculations for Frostbrand and Flaming Aura have been adjusted to 0.35% damage per power, up from 0.333%. Elemental Immunity from Path of Power is no longer pure immunity to elemental damage. Elemental Immunity now grants 20% additive reduction to elemental damage per level after 8 (20% at 9, 40% at 10, 60% at 11, 80% at 12, and full immunity regained at level 13). This change was made due to how many creatures are now utilizing elemental damage types in combat, including Titans. Players were able to fully ignore the damage of Ifrit by activating Elemental Immunity while fighitng him. This included immunity to his Smite spell. Incoming PvP damage will be reduced by half the amount at each level (10% per level after 8). This caps out at 50% reduced damage while Elemental Immunity is active at Path of Power level 13. New verbs have been added to the vocabulary for combat damage messages. They are now as follows: Strength: unnoticeably, very lightly, lightly, hard, very hard, extremely hard, deadly hard, brutally hard, fiercely, viciously, savagely, +2 more to find. Damage: tickle, slap, irritate, hurt, harm, damage, injure, cripple, maim, mutilate, +2 more to find. Miscellaneous All combat messages have been updated with new and improved multicolor lines. These contain more information about combat and try to distinguish important information through color. Special moves are now available to use as soon as you enter combat. Weaponless secondary attacks no longer occur for players if they have a weapon equipped. Secondary attacks for NPC creatures are fully unlocked. Creatures with many secondary weapons (such as dragons) will now utilize their whole weapon arsenal without holding back when attacking. Armour now takes roughly double the amount of damage in combat from before. Missing with a weapon will now play a miss sound. Gone is the awkward silence of diceroll combat. Focus now reduces incoming damage slightly at every level instead of only at Supernatural stage. Total damage reduction has been reduced. Salves/potions that change damage type now override Venom's damage type change. However, Venom will still apply it's poison to the wound, allowing fire/cold/acid wounds to be poisoned. Critical attacks now have a new message stating that they were critical strikes. Bug Fixes Wind of Ages/Blessings of the Dark no longer overrides Frantic Charge for increased swing speed. Thornshell now reflects damage when used on NPC creatures. Weapons now take damage when used by creatures (shod clubs etc. will now drop damaged from the troll using it in combat). Damage from elemental enchants now ignore the damage threshhold. They now deal full damage regardless of the armour of the enemy. Aura of Shared Pain and Web Armour now both apply their effects if they exist on an armour, instead of Aura of Shared Pain taking priority. Stacking infection on a wound no longer randomizes it's value twice. It instead only rolls the random value once. Dominated creatures dealing damage now counts as PvP for the purposes of damage reduction from body strength and similar. I cannot stress enough that this system is unpolished and, frankly, unfinished. There's still quite a bit to do, but I believe it's a huge step in the right direction. Here's the short list of some changes I'd like to make going forward: Special Moves being reworked. They're currently not very useful in PvE combat outside of fringe scenarios. They also have issues in PvP where the player must remain immobile to execute the special, allowing the opponent to simply move away. I'd like to reduce the timers and adjust their effects, as well as potentially adding a global special move cooldown. This would allow players to choose which specials to execute at which time to create interesting tactics during combat. Targeting Stance should be an active decision based on the goals you want to accomplish. Currently, where you target on the enemy has very little impact. I'd like to make it more interactive, so players can use a kiting strategy on creatures by targeting their legs, increase their defenses by targeting their arms, or simply go for heavy damage by targeting the head. Critical Strikes are in a less-than-ideal state. I'd like to make the critical strike chance calculations a bit more intuitive and allow players to specialize their weaponry to try and aim for higher critical strike chances. I find critical strikes to be fun when tempered to be reasonable, but also realize they can quickly become out of control. I'd like to take my time and do this right instead of rushing into it for the sake of change. Additional Factors should be added to some of the combat steps. Off the top of my head, lightweight armour should give higher dodge chance than heavy plate. Focus should play a larger role in more steps, including dodge, critical strikes, and parry. I'd also like to add enchant interactions such as Wind of Ages increasing the parry and block recovery rates. Armour Differential needs to be improved. With the removal of glance rates, there's now a void in armour differences where there used to be a clear image of their advantages and disadvantages. Skill Gain needs to be improved in some areas. For example, blocking with a shield while in defensive should be giving defensive skill gain. Minor details like this have yet to be implemented. As a final note, it is very possible I've missed some changes in these notes. Again, it was a massive undertaking and trying to document every change was very difficult, since it was an overhaul from scratch instead of changes. Priest Love Update Failed casts will no longer say it landed with a power of X. No message aside from the failure will display. Successful improvement casts will now state the power of the improve cast, and what the new power is. Examining items with enchants is now displayed in multicolor lines. Miscellaneous Drinks now fill the water bar at 20% of their previous value. Replenish can now be cast on wells. Affinity Catchers should now be available on traders. Meditating and lockpicking will always give a moderate skill tick, even if the action "fails." Keep in mind that higher power actions will give better skill ticks still.
  44. 1 point
    Behind every picture there is a memory, behind every memory there is story, and here is my story . "Fisherman's love story" Imagine you coming home after one of those perfect sunny days that you spent with your buddies at your favorite lake, just fishing, chatting and relaxing. You get to your home, removing boots from your tired feet, dropping your hat, lunchbox, keys, some spare change and your lucky charm at your entryway console that you skillfully crafted few days ago. And when you just about to go to your kitchen to fix some dinner, you remember that on your way home you checked mailbox and you got love note from your sweetheart. You read the note and ... you running around your home panicking :" Change of plans, the day is not over yet, my beloved coming over for dinner ... soon ! First you sprint to your garden to cut few fresh roses, then you asking yourself: " What can I cook on such short notice ? ... and as any respected fisherman you know the answer: " AHA! - SEAFOOD, it is what we going to have for dinner !" And you rushing to the kitchen, then to dining room, setting table, improvising some place mats, getting the bottle of famous Wurmian champagne that you saved for special occasion ... But just in case if your seafood will not come out right, you ordering full FCCP pizza ( this one is always winner ). Do you think your sweetheart will love this dinner ? Decide for yourself but here is proof of what happened after dinner later that night ... Aren't Wurmians know how to have good time ? Date the Wurmian and you will find out ! Eden Harbour, Xanadu. H-23, Summerholt area.
  45. 1 point
    Open the console window (type cmd in start menu) and see if either one of those launches the game: javaws https://wurmonline.com/client/wurmclient.jnlp javaws http://wurmonline.com/client/wurmclient.jnlp javaws http://wurmonline.com/client/wurmclient_preview.jnlp
  46. 1 point
    If Freedom = Market and nothing else then I fail to see why cater to a bunch of people who keep saying the market is dead yet they still want to sell drake sets or buy them. Seems to me the market had a life cycle where it sorta killed itself. Most markets tend to be in flux and constant change because outside forces or variables interact with it. Wurm is a closed space market. I really don't see the point in screwing up an entire game community just because X or Y can't sell his rare hammer or drake set that used to be worth 500$ a few years ago. Pretty damn sure computers were worth a ton of money in the 70s or 80s if you wanted to buy one for private use. Nowadays even a low-end one is dirt cheap and has more processing power than what NASA had in the 50s. My point is, why the well are we catering to people complaining about a damn virtual market when it's sucking all the purpose, fun and enjoyment out of a sandbox game that seems to be centered not in a "sandbox" philosophy but rather mirroring RL economic behavior? I just want to have some fun in this game that doesn't involve someone getting an edge with RL money (the definition of pay to win). Screw the market. Here's a thought. Donate all drake/scale/rare tools and weps to the Wurm Orphanage and get a nice title out of it called "Robin Hood".
  47. 1 point
    Crusaders creating healthy relationships Had asked Evadaly to trade her red drake set for my green one that day, few days later me and Mclovin return to Panda and she was nice enough to let me keep mines as well as give me hers.
  48. 1 point
    arch mage gary the 17th eidolon [order of the silver ribbon in yellow and red epic farmer][chancellor] yes pls require double monitors to see my name in all its glory
  49. 1 point
    I think alcoholic might be more fitting after a few years of it
  50. 1 point
    +1 As long as I can somehow get [Twisted Firestarter]
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