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Showing content with the highest reputation on 26/04/18 in all areas

  1. 13 points
    PvP Affinities and rank rework: PvP Rank: Rank is now more evenly split between attackers. Rank gained/lost depends on the total average rank of all attackers versus the killed player. If there is more than double the number of attackers worth of rank to be split, half will be spread evenly and the other half will be spread based on the rank of each attacker (lower ranked attackers will gain more than a higher ranked attacker). If there is only enough rank to be split evenly, then no bonuses will be given based on attacker rank. If there isn’t enough to be split evenly, then it will be split based on attacker rank only. Killed player will lose 75% of the rank gained among attackers, instead of 100%. (e.g. 20 rank split across 5 attackers: Each of the 5 will gain a base of 2 rank each. The other 10 rank will be split between attackers based on their relative rank – lowest rank attacker might gain 3 bonus (total 5), next 3 might gain 2 (total 4), and highest rank might only gain 1 (total 3). Killed player will only lose 15 rank instead of 20. PvP Affinities: Affinity will now go to a random attacker instead of the “max” attacker. Changed the chance for the affinity to be lost without transfer:If the chosen attacker already has at least 2 more affinities in the chosen skill than the killed player (before the affinity is lost), they will only have a 50% chance to gain the affinity. If the do not gain the affinity, another random attacker will get the chance instead.If no permanent affinity is gained, a week long timed affinity will be given to a random attacker instead. Killed player will still lose the affinity. All other attackers will gain a timed affinity of between 1 and 2 days in the skill of the lost affinity. Champions will now lose an affinity on death even if it is their only affinity. If a killed player doesn’t drop an affinity (due to only having one, or none as a Champion), a random timed affinity between 3 and 6 hours will be given to all attackers. PvP Mission changes: Properly check the correct region when building mission structures on pvp. Lowered the number of players required for x player missions on pvp. Fixed rewards string for build missions. Changed create/sacrifice missions to take into account more number of items properly (bell tower is more than 2 items, for example). PvP servers should get less “requires x players” missions at higher difficulties. General changes Change: Ongoing creature movement tweaks to help get them off high mountains and away from fences and walls if on deed. Creatures will now prefer to move across flatter paths than up or down steep slopes. Change: Icons for pegs, masts and tenons added. Change: You can now level and flatten from a boat and the dirt/sand will go into the boat as long as there is enough room. Change: You can now do the following while mounted/embarked – yoyo, prune, pick sprout and harvest. Change: Copies of keys made from copper are now called key copy, copper in order to differentiate them from copper keys made with copper locks. Change: A message in the event window will now appear when you gain an affinity via skill usage. Bug Fixes: Bugfix: Kilns should now properly have the bash/destroy option. Bugfix: Various spelling and text errors. Bugfix: Small bells will now take on the metal type of the resonator instead of always becoming brass. Bugfix: Material types on lockpicks will now properly use and display the bonus for lockpicking. Bugfix: The adamantine rune of jackal will correctly change the secondary color of drake/scale armour instead of the primary colour. Bugfix: Fixed a depth check for flattening/leveling in shallow water. Bugfix: Action queue is now cleared when continuing a fence if you are standing in the way of completing the fence. Bugfix: Fixed an issue which failed to check for reinforced floors in some cases when mining tile corners. Bugfix: Grape seedling removed from mission item list. Bugfix: Fixed a dredge leveling action which in rare cases caused a slope to lower by 1 dirt even with a full dredge. Bugfix: Fixed branded and bred creatures on deed not losing agro when you back away and click no target. Bugfix: Fixed an issue that allowed dragging items from a branded/tamed horse onto an unbranded/untamed horse. Bugfix: Fixed issues with taking and opening distances with piles and containers. Bugffix: Fixed potential issue with uniques dying early. Bugfix: Brass oil lamps can now be crafted and improved correctly. Client updates: Change: Added animal condition colors back Change: Distant terrain textures will look more fitting to the close ones Change: Added a Very High setting to Terrain/Shadow Detail Change: Fixed glitchy background when distant terrain was disabled. Bugfix: Reduced light flickering Bugfix: New stone fences will properly export to Deed Planner 2.8+. Bugfix: Slate and marble brick pavement will properly export to Deed Planner 2.8+ Bugfix: Texture size settings will now work for all objects properly The post Patch Notes 26/APR/18 appeared first on Wurm Online.
  2. 5 points
  3. 4 points
    Hi Alectrys! #ItsLightRed They're back, and colourful! That's right, todays update brings back all the good colours, and I'm excited! We'll get right into that, but first... Patch Notes Creature conditions At long last, they have returned! Todays update brings the long awaited return of creature conditions showing as colours. Unlike the conditions of old times, creatures may be a little more subtle in their colourings, so in the efforts of ensuring wurmian safety, the newly formed Wurmian Union Representitives of Mobs (W.U.R.M.) have compiled a few snapshots of these elusive conditions in the wild: We hope this guide helps you be prepared when adventuring, and as always, carry lots of cotton, three waterskins, and a woodscrap for good luck! Over yonder As part of our general visual improvements in wurm, we've begun work on improving a lot of things you see everyday, namely, terrain textures. First task is improving how distant terrain looks, with better blending near and distant terrain to eliminate the choppiness and smoothing it out a little, as you can see below: As you can see, the distant textures are much less choppy, and blend in a lot more smoothly. We'll also be updating some of the older textures in order to work with normal and specular mapping and also increased resolution (Performance requirements were very different ten years ago!) These features will go a long way to improve the overall visuals of the game, and give it a much needed facelift when out and about. PvP affinities Other changes that came in today are changes to the affinity system for PvP kills, and I'd like to go over them a little. We've increased the chances of gaining an affinity when slaying someone, but have also adjusted how they are given out. It now rolls the first recipient randomly, and will try to give them the affinity, if it cannot, it will then roll another random slayer. It will do this until all slayers have had their chance, then apply the largest temporary affinity to the first person rolled. This should mean greater chances of them transferring, as well as a more evenly distributed system down the line. We'll continue to monitor these as we go, but expect it to flow nicely from here on out. WU Beta With this update out, we'll be rolling out a beta version of it all to WU tomorrow, friday the 27th of April, for modders and server owners to double check everything works before launching live. We'll also be including a new system that generates archaeology data for servers that lack the history our official ones do, this is not data from the official servers, and generated according to the size of the map, so be sure to check it out! Community Content This weeks community content is a shout out to long xanadian Inspira, who not only completed two legendary titles, but did them in the same day! It's an awesome effort, and I'm sure one she will be proud of for a long time, so congrats! That's it from us this news, we'll have more next fortnight as we move to wednesday news (Need to farm those likes before the updates!) and showcase all the weird and wonderful things coming to Wurm. Until then though, keep on Wurming! Retrograde & the Wurm team.
  4. 3 points
    I'd love to see more diversity in hedge models. For example, rose hedges with rose flowers intertwined or thorn looking visually thorny. Thoughts?
  5. 3 points
  6. 3 points
    Any thread for cat lovers is a good one! After losing a couple of my fur babies last year, I adopted 2 new kittens this year. 7 months old now and so sweet (avoided putting up tons of pics but here is a couple of them discovering Wurm :D)
  7. 3 points
  8. 3 points
    We must make sadder puppy dog eyes... How I long for the day other hedges will be updated to match the interesting/beautiful maple and lavender ones. +1
  9. 2 points
    Who knew 6 years ago when I started this game and I said I wanted to be a farmer, I would actually get to live this day (yeah I know, in 6 years it should have already happened, but I am lazy so get over it! ) It took a tremendously long time and I ragequit several times in the process - but the end result is something...well...more than legendary. So let me get to it: Yesterday 21st April 2018 in the morning quite to my surprise I got this message -- [09:22:34] You have just received the title 'Pumpkin King'! Then as I was happily going about my business, cooking a few thousand meals for the fun of it, in the evening of the same fateful day, this happened -- [21:10:49] You have just received the title 'Legendary Chef'! Yes, you read that right, 11 hours 48 minutes 15 seconds after receiving the first legendary title -- I received a second one as well! Obvisouly the double legendary titles were planned... so well planned it took 3 years and...btw...the plan did not work... and now you know the reason behind the post Thorakkanath made last night! Naturally this wouldn't have been possible without the support and knowledge gained from a lot of people in the past few years while preparing for this day. Hoping I will not forget someone and in random order : So this is what I wanted to share with everyone and I will leave you with the immortal words of Jantheconqueror: <Janubis> [15:23:56] Inspira drinks some moonshine. <Janubis> what could possibly go wrong? -Inspira [insert legendary titles here]
  10. 2 points
    [UPDATE] Tabard Mod V1.1 New in version 1.1 Changed the armor.xml file to reflect the new DDS format textures Added depend.requires=serverpacks to the properties file to prevent starting server without the serverpack mod installed. Thanks to ago Added Legion of Anubis tabard. https://github.com/Jubaroo/TabardMod/releases/latest
  11. 2 points
    One big problem with audio in this game is that virtually nothing can be changed while in-game. For example, if I'm in the middle of playing and want to listen to a song or a podcast, I can't change the music volume or turn the music off. I need to actually close the client, or use the Windows volume control to mute Wurm entirely. This is annoying, and makes it easier to just consistently play without sound and/or music instead. I definitely agree we need more sound effects. Seals hiss like snakes, and beehive noise is important enough to get its own event message but apparently not important enough to get actual ambient sound effects. More ambient sounds, unique sounds for more creatures, and creatures making the occasional "idle" sound effect would be great, and would contribute to Wurm feeling much more "alive". That said... we really need the options to support it. Implement an audio subsystem that actually lets us change the volume of things like music, creature sounds, etc. in-game, preferably through the actual GUI. I would be so much more inclined to leave music turned on in Wurm if I could click a mute button or drag a slider under my health bar when I want to listen to something else instead.
  12. 2 points
    Big Thumbs up in my book! Thank you!
  13. 2 points
    The ting goes skrrrahh, pap, pap, ka-ka-kaSkidiki-pap-pap, and a pu-pu-pudrrrr-boomSkya, du-du-ku-ku-dun-dunPoom, poom, you dun know - Big shaq
  14. 2 points
    No... it is the point to mention a training video about coconuts...
  15. 2 points
    Well his kingdom is template. Anybody can join it and go to cobra for king. in Pmk's whats to stop me stopping you taking a few wagons on your way out? Crown offers too much power. For pmk's too much risk - better to take people that want to be there / contribute. For templates, well you can't really screw them over.
  16. 2 points
    v0.10 is out Dragging from inventory into a surface that's placed in world will now put the dragged item on top. Fixed dragging from BSB into non-container surfaces. https://github.com/bdew-wurm/threedee/releases/tag/v0.10
  17. 2 points
    Better Farming 1.4 is out Fixed area farming actions working through some fences that shouldn't have allowed it. Added ability to mass plant and harvest planter racks Pick all - right click a planter rack with harvestable planters, requires 30 gardening skill (configurable). Plant all - activate a container and click a planter rack with empty pots, requires 50 gardening skill (configurable). Enabled planting in planters for additional items (configurable): Nettles, sassafras, woad, cocoa bean, nutmeg, Blueberry, lingonberry, raspberries All mushrooms https://github.com/bdew-wurm/betterfarm/releases/tag/v1.4
  18. 2 points
    To be honest, I rather have someone fighting by my side that really wants to be there, instead of some greedy freedomer forced into trying so they can get their personal goals done.
  19. 2 points
    I for one have never turned the sounds off, as I enjoy them, so assuming everyone turns them off is asinine. I will agree, however, that the audio systems could use an update. By the way, I love the duck sounds, always have. In fact, they are some of the most realistic duck sounds I've ever heard in a game; so much so that when I'm at a pond with actual ducks I often have this feeling that I'm playing Wurm when said ducks start quacking.
  20. 2 points
    pls add, here is a texture kthx
  21. 2 points
    i may like building a little too much
  22. 1 point
    When catapulting, if there are any decoration objects within it seems like two tiles of your catapult, you get this message and cannot use the catapult: [05:39:45] You can't work with the small catapult. This area is too crowded. This makes actual use of a catapult in a raiding scenario extremely tedious, as few if any places in a raided deed would have open areas free of decorations, and decorations inside nearby buildings would also prevent you from catapulting. I suggest that catapults should ignore any objects within 1-2 tiles, so that they can actually be used properly without needing to bash lamps and push bsbs/chests/decorations away in a 3x3 area. Example of uncatapultable space: Very immersive. New meta: litter your deed with large anvils inside buildings so that nobody can catapult in your streets
  23. 1 point
    https://github.com/IldarW/WurmClientDiscord/releases/latest This is a client mod. Requires client modloader This mod transfers messages from arbitrary chat tab(Village chat for example) to Discord channel.. Also there is a way to print the list of online players to Discord. Setup instructions: Install mod following instructions of Ago's Client Mod Launcher Modify the Discord.properties file. This file must contain the discord bot token, the name of discord server and the transfer list. Example: discordTransfers=Village->villagechat;Alliance->alliancechat Messages from village or alliance chats will be transferred to corresponding Discord chat rooms - villagechat and alliancechat respectively 3. The Discord bot must be added to the discord server and have rights to read and write messages to the chat room. 4. Read online manuals of how to get Discord bot token. That seems to be a nice tutorial. 5. Download a java library from here and copy to the directory where WurmLauncher.exe file lies. How to use: In the game console type "discord on". Any messages you get in configured chats will be transferred to discord and vice versa. If someone will type "!who" in the discord chat room - the bot will answer with the list of online players in corresponding chat tab. The timeout is 10 seconds. "discord off" in game console will turn mod off. "discord info" will print out every transfers you configured
  24. 1 point
    Hello, Indy has mapped every rift since September 2016 here on our forum. As a result, it's easy to populate a "heat map" showing the number of times a rift has spawned in a general location. Here is the data through 21 April 2018: The two 3s in the west and northwest are all relatively recent. The rules as I understand them include that a rift cannot spawn within 50 tiles of a deed, and cannot spawn on a building tile. Something about the deed disband/deed forming pattern of Indy has shifted a lot of the rifts to the west and northwest. (Or it's just a short term coincidence; the data set is too small to be conclusive.) Finndar
  25. 1 point
    Tabard Mod A mod that allows all kingdom tabards to be crafted and worn by players. https://github.com/Jubaroo/TabardMod/releases/latest Prerequisites - Server Pack mod for BOTH client and server Unzip this archive into the mods folder See TabardMod.properties for ID settings
  26. 1 point
    there was a java update recently try that
  27. 1 point
  28. 1 point
    Thanks to the dev team and @Alectrysfor the very quick response to some bugs I've posted recently! Didn't expect to see them fixed so soon. ye-e-e-e-s
  29. 1 point
    Omg picking sprouts on horseback. Something well waited for. Thanks
  30. 1 point
    Since we now can pick sprouts from horseback, lets plant lamps in water!
  31. 1 point
  32. 1 point
    They don't think it be like it is, but it do - some black guy
  33. 1 point
    If people wants to pay less than 200 euro it's not even worth to bump more this topic. Better keep it. Even 250 euro seems barely worth the efforts selling it.
  34. 1 point
  35. 1 point
    Ok so you think "Defeating a player with a bow" or "Lockpick 5 boats" or "Kill 5 enemy guards" is harder to do than "Become a demigod" ? or Than "Become an Archemage" or than "Create a fantastic item" ? You do realize just how broken the personal goal system is right? I mean most accounts will have to get between 1 and 7 tomes to be able to complete their goals? And some accounts that have the "Diabolist" goal will never complete it. Like it is 100% impossible to complete. And here you are complaining about a 5 minutes trip to Chaos, getting your freedomer friend to create a stupid alt and kiling it with a bow. It literally takes you 10 minutes to go there, do it, and get back. And you are too afraid to do it and think it is too hard? Pathetic.
  36. 1 point
    Oh, so eventually there would be no stopping an enemy kingdom from disbanding a deed if they were committed enough and hit it every day?
  37. 1 point
    Make sure you have client modloader and serverpacks on your client. Otherwise you won't see the new creature models and skins.
  38. 1 point
    Do you have a monk inside you somewhere? Then come try us out. Monk of the month (april): Morrowen the Able Marbeler
  39. 1 point
    Yup it's a low bookshelf! Also built a wooden fence inside of it to give it some real collision. Minor but fun little addition to our spawn,
  40. 1 point
    They should do that to epic first.
  41. 1 point
    Did you find someone O.P.?
  42. 1 point
    +1 Nothing says "roughing it" than defending your little campfire with a cast iron frying pan hot out of the coals. Should it add burning damage when glowing with heat?
  43. 1 point
    +1, might as well use the new brick types if we have them. Even pottery bricks could be used in more things. For example, the graphical textures for the newer furnaces very clearly use red clay bricks, so why not actually have clay bricks instead of stone used in their construction?
  44. 1 point
    They made maple, and said the rest would follow, then nothing, for years. +1 for new skins for all hedges!
  45. 1 point
  46. 1 point
    It would be nice just to have some kind of reasoning or consistency here. The list of "stuff you can do on horseback" vs. "stuff you can't do on horseback" seems completely random.
  47. 1 point
    Hi, I am Mclovin, this account was perm banned for my own wrong doing in the past over bad language in videos. I was allowed to make this account (Mclavin) after waiting 60 days.
  48. 1 point
    Toys and toy-making are obviously intended features, as the skills and objects are already in the game. More love for toy-making! All hail Vynora!
  49. 1 point
    I'd like chess and some other simple board piece games added. We craft the boards, pieces, etc.. then can play with others. Will it get used a lot, probably not. Yet, freedom of choice IS what a sandbox is about, right?
  50. 1 point
    Ok, I think I figured it out. Once you generated a map from the generator, you must save it by clicking on "Save Map Files" and waiting for a while for it to save completely. You can then verify that it saved the map proper by using the Map viewer by Keenan and opening it successfully. My previous problems were because it didn't save the map files completely and thus would be stuck at loading server.
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