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Showing content with the highest reputation on 08/04/18 in all areas

  1. 2 points
    Do you have a bug in my office or something? I was just talking about this sort of idea to Retro yesterday as we were building a spawn town on WU.
  2. 2 points
    Epic monuments can exist on deeds. Deeds can be built/expanded to include tiles where Epic monuments are. When a new mission is generated that involves an Epic monument, it will not use a monument that is on someone's deed. It will choose a different monument that is not on anyone's deed.
  3. 2 points
  4. 2 points
    I have serious information about upcoming features to Wurm Online so read carefully! Have you built a fireplace yet? I suspect everyone can make a campfire with some ease and soon that will take on new importance. During an upcoming update we will have both ‘Weather’ and ‘Climate’ in Wurm Online. Summer will bring heat and a warmer general climate. Occasionally this warmer climate will induce weather phenomena like wind storms, and lightning storms, and even hail. Most of the warm season will still be rather calm and enjoyable. Even in good weather there will be occasional light rains and other phenomena that may impede your travel or work actions. There will also be regional differences in climate based on the terrain and foliage. Hot areas like deserts will require lighter clothing and precautions to avoid dying of heat related illness. Interior areas like structures and caves will allow you to escape a lot of the heat from being outdoors, but not all of it. New clothing options will make it easier to switch between good weather and inclimate weather clothing at wardrobes. Going out into hot weather with metal armor on will not be a good idea as your stamina and water will drain fast and your temperature will rise until you either become ill with hyperthermic conditions, or pass out and possibly die from heat exposure. Winter climate will of course bring the opposite of heat and will also bring rare blizzards, and ice storms as part of the new weather system being implemented. Interior locations will shelter you from such inclimate weather and the freezing cold to a large degree, but again, not completely. Terrain and elevation will have a direct affect on how cold each region will be. High elevations such as mountains will suffer stronger winds, and much colder temperatures. Interiors will require heating, which is where the aforementioned fireplaces come into play. New cold weather clothing options such as bear, wolf, and deer skin clothing will be added to make outdoor work and travel in Winter more agreeable. Fireplace quality will determine the amount of heat put out and range the heat can reach. In multilevel structures and even in caves, a fireplace or other heat source should be able to reach up to a 2nd story average in height at 30ql and a 1 tile radius per 20ql. Respective climate variations in each season will cause your clothing to be less or more effective just as wind will cause outdoor heat sources such as campfires to be less effective or even impossible to light or keep lit. Sleeping in a bed will protect you from freezing conditions even in unheated structures. Torches, lanterns, ovens, forges, and even coal piles will work as heat sources, though to a limited amount except for lava tiles which will keep you warm and toasty. Summertime will be brutal for smiths as their tools of the trade will increase their exposure to dangerous levels of heat. Even those cooking food will be affected in summer heat but to a much lesser degree if using an oven. Combating the effects of this additional heat will mainly require maintaining good hydration and wearing the newly craftable smiths protective aprons, or chefs aprons. Reducing the effect of heat related impairments to action times will require good hydration and shelter from the sun and heat. Even tree shade will help and man made roofs and covers, and hats will also help to slow heat build up while you perform actions. Temperatures will be indicated on your stamina bar to help you quickly decide how to adjust to the climate. Conditions in sparsely forested areas and widely open areas will often be more severe than thicker forested areas. Low lying regions will also experience less wind and moderate temperatures. Upper elevations on mountains will be more challenging to survive, but with shelter not impossible. Even new players will be able to survive with just campfires and will have a protective aura to reduce the effects of weather events and climate conditions for their first 24 hours of active playtime. Including new clothing, wardrobe, and armor stand mechanics, we will also be getting some new structure types including shades, canopies, and snow shelters. New containers for ice harvesting and also hot liquid containers made of stone and metal and small heat retaining vessels for travel will also be added, and foods already in game can be heated for additional winter warmth. Foods and liquids used while cool or cold will also assist against heat related impairments, as your action times will increase the warmer or more uncomfortable you become. Only if you become too hot will you not be able to start and finish an action and you will be able to tell by your stamina bar if you are getting too hot. Remember to keep a check on the color of your stamina bar if you find you are taking too long to perform an action as it will show you your condition or comfort level. Ultimately, the more comfortable you are, the more efficient you are at performing actions. Many things including clothing and armor, tool condition, terrain, location, shade, and more will affect your overall comfort level. Carts and wagons will be getting new features as well. A number of new containers will be craftable for attaching to the sides of carts and wagons. Now you will be able store some water, food, food resources and seasonings, and even animal feed based on how you customize your vehicle. You will be able to access your customized cart and wagon containers from the sides as the containers will not be in the main inventory of the vehicle. Of course you will also be able to manage container permissions with the main vehicle permissions. Using wagons for shade and shelter from rain, snow, and sun will be possible with an extendable canopy you can attach to your wagons, and you can then move the shade over your work area to keep the more extreme weather elements from interfering with your action times as much. Food will remain basically the same except for the benefits gained by eating heated or cooled food respective of the climate conditions. If you eat hot food in hot summer conditions you could make yourself sick if you are already too hot, and eating cold food in cold winter conditions can cause you to pass out if already dangerously cold. Neither of these situations should cause you to die as while you are passed out your body will regain enough stamina and temperature difference to give you a chance to revive and save yourself. Do not underestimate the power of basic normal water in a waterskin as it can provide enough warmth or cooling to keep you out of the danger zones of the temperature ranges for your body. The new climate models will add a new level of realism to Wurm Online and we have enjoyed testing them for hours on end. Hopefully you will have a lot of new fun as you learn how to cope with all the new weather systems and the seasonal climate changes that will affect your actions both negatively and positively. Everyone should be prepared with at least a fireplace or other temporary heat source and a light set of cloth clothing to be able to work and play in the new system that will be implemented soon. To wrap this information up I would like to reiterate just how serious these coming updates are as they will add a whole new level of realism to the environment. Rest assured, this will be a blast as we have had all kinds of incredible adventures and accidents during the testing phase. Eventually the developers would like to turn their attention to streams and ponds, but they will be including a new type of water source within caves that you can tap into on a new special rock tile. Another new feature that is going to be fun is the new ‘Falconry’ skill which will allow you to train several soon to be added raptors to the game for hunting and collecting items like shot arrows and much more. Since snowboarding and skiing were not typical of our intended age the developers have included something a bit closer to the right time period that should also be a lot of fun. Unfortunately for you I will not spoil the surprise! Remember, the single twenty gold coin we hid a few years back still has not been found! Everyone keep looking, and as always have fun! Thank you, Wurm Online Team
  5. 1 point
    Hello, first post here, nice to meet and hi... Now to the point. According to Steam I'm 226 hours into WU. During that time I tried a number of servers and I can say there are certain oddities that strike a new player but the most important of them all, I think, is the inconsistency between facts provided by the built-in wiki browser and the game behavior. As a person documenting stuff on daily basis I want to suggest a solution - distributing a Wurmpedia instance with each Wurm Unlimited server and by default pointing the built-in browser to that copy. This way each GM/admin could keep local changes specific to their server and merge in global changes as updates come along. Mods, if any, could provide their own local changes during installation. This wouldn't be a difficult task to implement. Could even be separated from the server/client entirely by using any external versioning system for that matter. It would be trivial to keep wiki in the globally available repository and let the server admins create forks. That should be an extent of the work needed from the development team. It would be nice to have even more support, e.g. a variable in configs for a path to a local wiki copy or a localhost:port address, but even if there isn't one the community will probably figure this part out on their own, as well as how to pull updates and merge them in. It would also make it a very simple task for the modders to e.g. provide a git submodule for their wiki pages. It would even let admins install their own wiki themes and put all server relevant URLs and news in one place, have a separate wiki for a testing environment, go back and forth between whole wiki versions as needed, etc. Please consider the above, don't think about work too much though and have an awesome weekend. Cheers!
  6. 1 point
    I know that I myself have had a large love for deli! Probably the most outstanding thing in my eyes is the community that is involved. I remember when I started playing back in 2013 and everyone was so helpful and to this day Deli is in my eyes, a beautiful server. What stories do you guys have?
  7. 1 point
    Update: For now, my priest does not have premium so this service is on pause! My new nahjo priest Shalestina is offering her gentle healing touch for your sickly critters. 50c per cast/bad trait. For jobs under 5 casts, I charge 50c travel fees. No travel fees for 5 or more cast jobs. Do you really want them to go through this?
  8. 1 point
    If you upgraded your server from 1.5 you are likely missing the following important lines in your wurm.ini: # DO NOT ENABLE USE_SCHEDULED_EXECUTOR_TO_UPDATE_ITEM_OWNER_IN_DATABASE=false USE_SCHEDULED_EXECUTOR_TO_UPDATE_ITEM_LASTOWNER_IN_DATABASE=false USE_SCHEDULED_EXECUTOR_TO_UPDATE_ITEM_PARENT_IN_DATABASE=false If they are not present those "features" will be enabled and cause a mess, including possible money duping and items disappearing. I highly recommend to all server owners check your wurm.ini, and if those lines aren't there - add them and restart your server ASAP.
  9. 1 point
    On paper it looks good. A community effort to do a mission. Combined work of x (or xx) individual characters. Problem is, when mission requires more players then are active on a server. I guess it checks for loggin in players and sets a number somehow, but problem is that part of those players just log in to maintain deed etc and does not really playing active. It pauses a scenario progress but it gets really annoing when mission expires in 5 days for example. On medium and short scenarios it's almost automatically fail. All the missions should be doable by small group of players. Effort can be huge, but should be doable, Not asking for making anything easier.
  10. 1 point
    I am buying. Please resend the items - I had been hospitalized again but I've been buying hundreds of mats again in the last few days. I'm sorry for the inconvenience.
  11. 1 point
    Aaaaaand? You got more people, Desertion has almost none, Refering to Desertion situation. If we had more people, guess what? We would do those missions. Isn't that brilliant?
  12. 1 point
    Yes, karma is easy to get, but being right isn't an excuse to bully someone.
  13. 1 point
    Auction A: I Have the following Veggies for Auction. 57k in total. Note that I have some ability to swap out certain veggies for another type if you prefer. Can work it out after the auction is over. Opening Bid: 30s Bid increment: 1s Buy Out: None Snipe: One hour Auction B: 5,000 Chopped Corn 100ql. This is 25,000 Favor. Opening Bid: 6s Bid increment: 25c Buy Out: None Snipe: One hour Both auctions include delivery except to Chaos. However, a 1s discount will be given if picked up at Port Onody at M18 on Indy.
  14. 1 point
    New Pre-Release -Fix for 1.6-Added nearby tiles (new config var "tilescloseby=false") https://github.com/encode32/WurmEsp/releases/tag/0.0.9a-test
  15. 1 point
    Hail, I would be interested to add my own settlement to the map! It is Bywater Delving, located at 34x, 15y. Many Thanks!
  16. 1 point
    Expose stone and raise with concrete?
  17. 1 point
    Hey Jack It's been a while, but it's coming along. Working on the town of Yew right now that looks completely different than any other area due to log cabins. I've been busy with some other things lately, for instance creating the Wurm website and moving the item list over there so I could fully flesh it out as to aide me in decorating Yew. Then at work my role has switched to 3d, so I've spent a lot of my time doing Blender tutorials in my free time to get up to speed. As for Yew, the area has been terraformed, all the buildings have been built and right now I'm in the process of furnishing the buildings and populating the town with NPCs. Once that's done, it's finished and then I will still need to edit the video footage and put it together. So slowly but surely! Thanks for chiming in, it always gives me a boost of inspiration when people show their interest!
  18. 1 point
    rare almanac, leather 70ql - 2s halberd, steel 70ql NIMB99 LT100 - 6s35c (Please Add Animals Demise) Please CoD to Khellus ingame
  19. 1 point
    Epic structure changes: All epic structures are now able to be improved. All epic structures can be moved and rotated by their owners. All epic structures cannot be moved and block deeds if they are involved in an active mission Epic structures will not block deeds and will be removed from the pool of possible targets if on deed on all servers. Bugfix: Tile item count will be checked for items dropping on creation and being unloaded in order to prevent piles of more than 100 items.
  20. 1 point
    How's this going, Malena? I've been watching it with much excitement!
  21. 1 point
    Everyone will be the same on launch u say.. well, yur the gm. Who else is to know what u do? Unless u get another gm who sees u spawning rare items for your own player char or extra towers for your own kingdom. +1 for Thentias's first post. He covered the majority of what i would have said. Lemme just add a couple more reasons why not to join this server. Everything will be good when you first start. Wolf may even pay u a visit and change your affinity to one you would like. He may even get a good player base going but then the probs will start. If you have any personal game issues with your deed he will attempt to work on them but a month later it still wont be fixed. Oh yes he will give u many MANY different excuses but u will eventually start to get frustrated when u see him log into other games. DO NOT say goodbye to friends and leave his server for personal reasons or otherwise !! His anger, trust issues and paranoia will get you unfriended, banned and then the lies and acccusations will start. He may even tell you about another good friend he has lost (other than Thentias) because of Wurm. I wonder where THAT other friend is as im sure they have their own reasons why he is no longer Wolf's friend. You know Wolf, we could have worked together. If we had players that chose to leave our servers, we could have recommended them to try each others. But u chose to go on the offensive and make decisions that only hurt u in the end. Everything from actions in game to accusations on Discord to trying to sabotage another server. So u have made your bed and now have to lay in it. I however, still have hope that one day, while we will never be friends again, that maybe we will be able to live in harmony together and the flaming and backlashing will stop. One that note, I truly wish you goodluck on your server. Take care Kat
  22. 1 point
    Can vouch, bad server
  23. 1 point
    As I write this the highway will be finished to Cashtal Cabbyl market in p22.
  24. 1 point
    Arbro, let me know when you are next online, we can come get you.
  25. 1 point
    This is resolved with the latest version. The link should be the same as in the original post. Also, I'm moving my work to GitHub. I've just created a new release for Spellcraft which you can find at the following link: https://github.com/Sindusk/spellcraft/releases
  26. 1 point
    Got bored decided to make a 4K PVP themed map. This map has a terraced low level terrain with a stratum layering. It offers strategy and dynamics for those that wish to use them as well as plenty of flat areas for ease of travel/deeding. There are large steppes and deserts positioned evenly throughout the map and one ginormous HoTA steppe in the center of more than sufficient size to encompass a 400x400 HoTA zone. There is also a desert of approximately the same size as the central steppe just SW. Mountains on the map are tall, but they are not super steep and most can be traversed via horse. The central landmass has no singular choke-points to one area, land based choke-points still exist but there are multiple to most areas. Version with 0.1 Moon Metal distribution https://drive.google.com/file/d/0B7V9tsVFLw9kTERKOGtLUnhtWXc/view?usp=sharing No Moon Metal version https://drive.google.com/file/d/0B7V9tsVFLw9kMWlnSmluYXcxLUE/view?usp=sharing
  27. 1 point
    Excellent people to deal with, Very quick and trouble free transaction, Thank youj.
  28. 1 point
    I'm very happy for the new possibilities of dyeing, it opened many new ways of coloring. The metal shields don't look good dyed. The other day I have seen a dyed wooden shield, it was very pretty. The metal shields would look better, if the edge of shield stayed metal color.
  29. 1 point
    Hello I offer my services . I can do weapon smithing up to 94 quality. I charge no more than 50c for this. I can do blacksmithing items to 80 quality. I can also improve masonry to 75 quality. I also offer fletching to 65 and fine carpentry to 65.
  30. 1 point
    This happened to me in RL about 30 years ago. Still waiting for a fix...
  31. 1 point
  32. 1 point
    Hi folks. A bit overdue but color update is ready and update will arrive within 24 hours. What's new: Granger picks the color from logs during smilexamines. Unknown colors are also picked and added to Granger (eg. I've just noticed hellhorses to have 'Ash' color). New colors can be added and edited. Old colors still can't be edited, but I can change this, let me know if anyone needs that. PS. For color editing, Wurm log text is the key by which it is matched from logs. Eg: ash for [11:43:35] Its colour is ash.
  33. 1 point
    Hey guys! I must admit I'm surprised by this. Our alliance has been extremely lucky with neighbours during the last years. We have slowly managed to build a very nice area on the principles of nature, beauty, and respect. Knowing Yaga for a loooong time, I must back him for several reasons: He cleary was not acting as a CM in that moment, but as another fellow player. He was talking politely about how we like to do things. You just arrived and we were starting to know each other. He didn't force you at all. He was trying to talk to you and explain how difficult has been for us when bad players reached the peninsula in the past. Deed it or lose it, of course. But aren't we allowed to make suggestions, or try to explain our past difficulties, or try to convince you that your idea might not be the best idea for all of us (including you?). I know he has done for you more than many players do for anyone here. And he has been doing that since I started playing (which was a looooong time ago). I simply cannot understand the reason behind you taking his words as an insult. Maybe because he's CM? This drama is pointless and unfair to one of the most helpful players in Wurm history. I can't care less about you being or not in the peninsula. But I know Yaga was quite happy to meet you. It's really a shame that you are trying to destroy his reputation now.
  34. 1 point
    An ingame chat between two players is definitely the white paper. The PM which starts with "CM responding" is the company logo letter.
  35. 1 point
    There is a lot in my opinion ways to fix the current state of PvP. I am not sure dying and losing a tiny bit of fight skill that you can easily replace if you get a kill really matters. However the game should not focus all the developer time trying to get PvP right. However he are a few simple ideas that I think would help get new players into it. I understand they might be controversial though. Please just keep a open mind. Scaled player stats: This would ideally be a system that will scaled people up or down to match their opponents in battle, so nothing is completely unfair for either side of a fight. Basically this would allow a new player more accessibility into PvP right from the get-go. PvP should not have the insane clear advantage it does with higher tiered account vs simple starter PvP accounts. There should still be some minimum requirements like 70 fight skill and 50 shield but that should be all you need to hold your own in PvP. Good play would be required to win a fight but less so on high shield skill or fight skill obviously. This would allow people with at least 70 fight skill feel extremely competitive to a 100 fight skill, with insane body strength. Pile-jumping is another thing that can't really be helped, power in numbers should still be the meta. Removal SoTG: I think this is one of those broke things in Wurm all the PvPers think they need. Just remove it, there should be no advantage in PvP. Removal of Tomes and Karma actions in PvP: There is currently a huge advantage from tomes and people using Karma to do some wizard stuff in PvP. Not only does this scare away people it makes them not interested to give PvP a shot because of the Pay to Win aspect. Why do players need cheese in order to win? I feel like people who utilize these are just bad at the game in general. It's not a fair fight. Keeping Tomes and Karma actions in PvP: If people are against the removal, make Tomes easier to obtain and not just for PvP either. They should be able to be crafted with really high level skills 95+ and new rare materials that can be obtained from PvP and PvE. This could be implemented by just making something like a rare crystal scattered around the world or from doing missions. Something you obtain from a dead enemy. Removal of dragon and drake in PvP: Let's face it, there is a clear advantage to owning a set vs wearing plate. Pile-jumping is still how Wurm PvP works but you can last way longer and hold your own better with the use of these sets. Keeping dragon and drake in PvP: If people are against the removal of it, allow players to easily obtain possible scrap hide from PvP kills and or HoTA. Controversial yes, but with the new affinity system being offered I do think PvPers should get more incentive still for risking everything in a PvP battle. Adding more incentive to PvP: Allow PvPers to gain special cosmetic items from kills, that they can use to adorn their armour and weapons with unique special effects or skulls of their enemies. Nothing should give stats or clear advantages in PvP. Thanks.
  36. 1 point
    I vote just remove fog
  37. 1 point
    Started working on river generation In game screenshots in the spoiler
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