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Showing content with the highest reputation on 18/01/18 in all areas

  1. 16 points
    Today marks the end of the rebuilding of Rainbow Bridge, one of our oldest landmarks who went through many owners, changed from landbridge to marble bridge, but kept its rainbow colors. The deed fell a few weeks ago and the buildings Pragmatist designed were slowly rotting away, saddened by the thought new players would never see the village in its previous glory we planned it, keeping track of the layout and prepared the rebuilding. We want to thank our many helpers, some of them donated materials : Toadly, Mrcoolman, Karidwen, Jberg (even Enki through his random enkounters), others also helped by landing a hand (and mats) : Dizzylexia, Velvetsun, Awen, Wilca, Royalt, Odynn and Delightfuldee. But today was also a surprise for someone else, Pragmatist came back on the game after many months and found his deed at a higher QL and with a different token placement than where he left it. Needless to say that we are happy to welcome him back in the game as a villager of Rainbow Bridge once again. from Odynn and myself.
  2. 11 points
    Changes and additions: We have adjusted some creatures spawn tile requirements to prevent the over abundance of seal colonies on rocky shores. Rats can now spawn on rock near water and seals may spawn on beaches. We’ll continue to monitor locations of large seal colonies. The ability to dig dirt or resources directly into a pile has been added. The keybind dig_to_pile will allow you to dig dirt and other resources and have them go into a pile at your feet. Once the pile is full, the resources will go into inventory. This is only available via the keybind which can be set in the console or in the keybind tab on the settings page. Hell horses now have new colour names to differentiate them from regular horses. Brown > Cinder Gold > Envious Black > Shadow White > Pestilential Grey > Ash Ebony Black > Molten Piebald Pinto > Nightshade Blood bay > Incandescent Examining a live horse or hell horse will now give it’s colour in the examine message. Title for masonry 100 added – Another Brick In The Wall Sealed containers can now be placed on merchants. Sealed dye containers will now show the RGB in the title. Affinity System Adjustments: Overkilling Changes: (Note: Overkilling is the mechanic that stops any skillgain, affinity gain, rank bonuses etc from killing a player too often) The time limit of 3 hours between kills to trigger overkilling of another player (after having killed them at least 3 times already per player) has been increased to 6 hours. Overall kills on a single player are now tracked, and will count as overkilling if killed more than 3 times by any other player in a short time. When killed in PvP a player will gain a death count and a 3 hour timer will tick down. If killed while that timer is ticking down, another death count will be gained, and the timer will reset to the 3 hour mark and start again. After this timer has ticked down, a death is removed from their count and the timer will reset if any death counts remain. If a player’s death count increases over 3, then any PvP kills against them will count as overkilling until that death count is again below 3. Affinity Changes: When using a skill premium characters will now have a small chance to gain an affinity in that skill upon a successful skill check. On average once every 2 hours, a character will open a 15s window of time where every successful skill check will have a chance to gain an affinity in that skill. (e.g if you are mining during this window, you could gain an affinity in mining, pickaxe, miscellaneous items, body stamina, body strength, soul strength, mind logic, mind, soul, or body) The chance to gain an affinity is 1/500 if you have no affinities in that skill, 1/1000 if you have one affinity, 1/1500 if you have two affinities, 1/2000 if you have 3 affinities and 1/2500 if you have 4 affinities. If an affinity is successfully gained during the 15s window, the window will reset and no more will be able to be gained until the next window on that character. This window will remain open and check every skill tick until an affinity is gained or the 15 seconds is up. We will be monitoring these chances and making changes as necessary. Stealing affinities upon killing a character in PvP has changed: If the dead character only has one affinity total, they will not lose that affinity and the killer will not gain an affinity. If the dead character has more than one affinity, then a random one is lost and may go to the killer. If the dead character has more affinities in that skill than the killer, then the killer will gain that affinity 100% of the time. Otherwise, the chance for the killer to gain the affinity is dependant on the difference between the number of affinities in that skill each player has (before the dead character loses the affinity). If the difference is 0, the chance is 50% for the killer to gain the affinity. Difference of 1 is 25%, difference of 2 is 12.5% and difference of 3 is 6.25%. If an affinity is lost by the dead character and none gained by the killer, then the killer will receive a timed affinity in that skill that will last for a week. Client Changes: Bugfix: Various objects should not re-appear in wrong places after traveling Bugfix: Keybinds set for GRAVE key will now save correctly Bug Fixes: Bugfix: An issue causing continued lag on Elevation since the release of 1.6 has been identified and addressed. We will continue to monitor the server for any instances of extended lag Bugfix: You should no longer be able to drag more than 100 items into the saddlebags or saddle sacks. Bugfix: The 2017 Saddle Sack gifts should no longer decay. Bugfix: A roof on a south or east building border tile should no longer block wall plans. Bugfix: Fixed an issue with keybind for combine fragment not working properly. Bugfix: Fillets of fish and meat should no longer change to generic fish/meat fillets when dragging from one bulk container to another. Bugfix: Weight reduction runes on tool and weapon heads will be ignored so that the items can be used for creation and not return a too little material message. Bugfix: Corrected various text messages. Bugfix: Fixed Valrei scenario mission rewards being awarded incorrectly. Bugfix: You should no longer be able to resize a deed with enemy presence. Bugfix: Removed double taste and drink option on sealed containers with something activated in inventory. Bugfix: Fixed an issue with control-click and dragging containers inside containers. Bugfix: You can now drag items directly into containers inside equipped saddle sacks/bags. Bugfix: Disallowed PvP opportunity attacks on other players on PvE servers, except in spars/duels. Bugfix: Removed double application of bloodthirst for archery on Epic.
  3. 10 points
  4. 8 points
    A cherry change to the affinity changes and how alts are treated. This has nothing to do with the affinity system itself and is more aimed towards alt abuse. When a player below 20FS dies to a player, it should count as a PVE death with the player losing body stats + their 3 highest skills including faith. This will stop intentional alt abuse on characters that have high crafting but no fighting skill or priests with channeling. If a player kills you, you only lose fight skill and 0.01 body str. Making Sub 20FS players who cannot drop an affinity or pop a tab during pvp lose these skills will give some form of punishment. When you die in quick succession over and over (probably from running an alt out to grab a catapult) you should be put onto a 5 minute respawn timer, with each death after that giving an additional 5 minutes. This timer should apply until an 1 hour cool down has reached and you haven't died, then return to normal if killed. This will protect accounts if Hijacked from suicide/respawning and will help prevent alts from running out of a deed over and over and over to grief a raid or to grief in general. Small changes which only affects PVP, I feel the respawn one could help PVE in case of a hacked account.
  5. 4 points
    the affinity gain window for skilling needs to change from a timed window to "the next 5 skilling actions". That way people can repair, mine for speed or mine for skill gain and not be unbalanced. Really simple fix. Edit: Thank you for this addition!! The PvE world is smiling today.
  6. 4 points
    Everytime I look at the forum, it's McLovin complaining about something.
  7. 4 points
    I didn't expect people to actually come here and pretend alt abusing is a good thing for PvP.
  8. 3 points
    Like the dig_to_pile key bind.. also love the 100 masonry title
  9. 3 points
    Ok, good to see it's been fixed. But will BL be given the Tome that they should have won in the previous scenario? A lot of people's time was dedicated to winning the scenario.
  10. 3 points
    In-game Map Coordinates: K-18Community Map Coordinates: 37x, 32y Some popular world times for the rift opening: Honolulu Friday 6:33pm Anchorage Friday 7:33pm US Pacific Friday 8:33pm US Eastern Friday 11:33pm Sao Paolo Saturday 2:33am London Saturday 4:33am CET Saturday 5:33am EET Saturday 6:33am New Delhi Saturday 10:03am Beijing Saturday 12:33pm Tokyo Saturday 1:33pm Sydney Saturday 3:33pm Auckland Saturday 5:3pm
  11. 3 points
    This thread has been showing up since like, 2008? It's like treating a sucking chest wound with a band-aid. Wurm PVP is fatal in design and mechanic, so dont expect any changes or worthwhile endeavors to bring back a non-existent population.
  12. 3 points
    That message is broadcasted from time to time and is referring to kills on pvp, for affinity farming purposes, and explained in the thread you already linked; was just a coincidence it shown when you killed the cow, nothing to worry about (other than the ghosts of the dead cattle haunting your dreams, maybe )
  13. 2 points
    The message on top of wurmonline.com is not accurate, servers are down for a patch update. This isn't the first time either, so that message doesn't work as it should. I would suggest to either fix it or remove it, because some of us do count on it to see when servers come back up after a crash or a planned downtime.
  14. 2 points
    The main reason for breeding horses is for the 5 speeds you can produce. Yet at 90 Animal Husbandry the main reason for breeding them seems to be to butcher them as there seems to be less than 50% chance of a 5 speed breeding pair producing a 5 speed foal. There are so many 4 speeds produced and even 3 speeds, this then leads to negative traits. 90 AH should reduce the chance of negative traits not increase it! What is the point of AH skill if someone lower skilled can produce 5 speed horses purely by ensuring they only have those 5 traits and then breed them? And the colours! Just been attending to my Ebony black horses, 5 foals born all from Ebony parents, not a single Ebony foal was born. That may be bad RNG, but come on, there should be a fail safe in there. I've had 90 AH for about 3 years and breeding seems to be worse now than it's ever been. Can it get some love please?
  15. 2 points
    2017 Has been a big year for Wurm, coming off the end of the 1.3 update, we weren't going to rest on our laurels, and had lots of plans and projects in the works, Wide tunnel entrances Before this year, tunnels could only be one tile wide, making those canals and tunnels quite narrow. This change introduced a whole new dynamic, and I've seen some amazing places built around these entrances. this update came early in the year and New wall textures One of the biggest housing updates this game has seen introduced six new wall materials, rounded stone, sandstone, slate, pottery brick, marble brick, and rendered walls. This opened up a lot more options in building, and deeds haven't looked the same since. Coming along slightly later were bridges in the new textures, as well as new floor paving with the materials too! The almanac Ah, the old days of "anyone know what;s in season?" Asked in global chat are no more. With a handy book, players were able to research and know to the exact day which fruits were in harvest and quickly became invaluable to all foresters out there (Mine, a gift from Alikin never leaves my inventory!) This update also saw the introduction of raspberry, blueberry and lingonberry bushes, which finally answers the question about where those berries come from when foraging! (Though the cocoa bean is still a mystery) Wurm cribs, underground edition In June, bridges were taken to the next level with major underground changes allowing bridges to be built in caves! That's not all though, this year saw the ability to clad reinforced walls and pave tiles underground, taking subterranean decorating to new highs (or is that lows?) The new client Long in the works, the unstable client finally launched as the full stable client, and Wurm has never looked better. With improved shading, lighting, options for improved performance and many other effects and changes, this client modernised Wurm in a way that lets us work towards the future in ways we had only hoped to see, and we're only just beginning... The highway system Getting lost got a lot harder with the introduction of the new highway system, stage 1 of the wagoner update. With players connecting deeds all over the server, a vast network began to form. Today you can find your path to any deed connected, regardless of distance (though I sometimes like to go off road for old times sake!) Random Enkounters One of the most fun additions this year has been Enki's random Enkounters, appearing across the Wurm world at random, pestering anyone in local with answers for his crossword puzzles, and rewarding the stunned players with random gifts. It's been a very entertaining addition and I'm keen on seeing more of it in 2018 (One day I might even get a turn!) Racks on racks on racks This year also saw ways to improve storage and inventory, with the small barrel rack, amphora rack, and wine barrel rack coming in 1.3, discussion started to move towards what else could be shoved in a rack. this brought about the crate rack, rack for empty bsbs, and the almighty bulk container unit. Despite storage space necessary in warehouses dropping massively, most wurmians just wound up stocking more in that space, you can never win... 1.6 The biggest update of the year landed early November, with the introduction of the wagoner, using the new highway system to deliver bulk goods and chat incessantly. Archaeology and restoration Adding not one, but two new skills to the game, this update brought in a way to find out more info about old deeds in your area, and find cool new statues and items too. Archaeology allowed players to explore their lands, and find who came before them, and how long they were around for (I've found several deeds founded at the launch of independence) with restoration focusing on piecing the fragments found back together, adding random enchants and runes if lucky! Epic proportions Epic also received major changes with this update, increasing skill-gain and faster actions, as well as skills transferring to freedom and vice versa, this really opened epic up came with the major Valrei overhaul, removing player gods from the board, adding awesome god fights, and rebuilding the mission system from the ground up The dust from 1.6 is still settling, and the new year will doubtless come with some tweaks and adjustments, but these additions have all been massive in their own individual right, adding them all in one update was a huge undertaking, and a lot of fun to see launch. Saddle(bag) up! Finishing up the year is one of the longest running suggestions, saddlebags! And not only that, the awesome saddle sacks as Christmas gifts came in too, meaning you can store things on your horse in style! And more... There's been a huge host of miscellaneous changes, including: blessed lamp functionality on highways. Unicorn gear. Hell horse colours. Siege weapon overhaul. Mining random slopes are now reduced by skills. Shrinking of olive and chestnut trees. Epic structures being freely built on freedom. Competition for three new tapestries (all awesome). Pendulums now find traitors. It's been a big year, and we've got even bigger plans for 2018, with work continuing on animal crates, returning wood textures, and lots lots more. Until then though, have a safe and happy new years, don't drink and drive carts, and as always, keep on Wurming! Retrograde & the Wurm team.
  16. 2 points
    I suggest that logging out in the commander's position on a large boat (Corbita, Cog, Caravel) should provide sleep bonus like resting in a bed...as most boats of that size would have a captain's quarters with at least a bed or hammock. This would also allow for traveling more easily. Could even live out of a boat if one chose to. I've been logging off on my boat for almost a year as it's rather pointless to me to build a building again (I've built 3 castles now.) that just blows up anytime the deed collapses, while I can login nearly a year later and my boat's just fine/sitting there...(It's 70 QL and I maintain it around there.)
  17. 2 points
    I would like to see a change that would revolutionize gardening. Planter racks and herb pots have 2 tedious chores, 1 is picking just one pot at a time, but that can be overcome with organization and selection, the other activity which is by far worse is planting/replanting. It would be nice if you could combine a stack of the same herb type, select that and then click on a stack of empty pots to replant. This would speed up the process and save that poor mouse button countless right click actions.
  18. 2 points
    TC didn't lose link or lagg out either. Nope. Ignore below! [21:17:56] Nastygit has logged in on Chaos. [21:21:08] Mojo lost link. [21:22:08] Mojo left the world. [21:24:02] Mojo has logged in on Celebration. [21:25:22] Mith has logged in on Chaos. [21:27:30] Ciray has logged in on Chaos. [21:53:38] Doctorchaos has logged in on Chaos. [21:56:34] Doctorchaos lost link. [21:56:34] Doctorchaos left the world. [21:56:40] Mojo lost link. [21:56:42] Ciray has logged in on Chaos. [21:57:40] Mojo left the world. [22:03:21] Xallo lost link. [22:03:27] Xallo has logged in on Chaos. [22:15:28] Nastygit lost link. [22:15:28] Nastygit left the world. [22:15:30] Nastygit has logged in on Chaos. [22:24:40] Mith has logged in on Chaos. [22:29:09] Nastygit lost link. [22:29:09] Nastygit left the world. Logging started 2018-01-17 [22:30:04] Mith is logged in on Chaos. [22:30:04] Arakiel is logged in on Chaos. [22:30:04] Tulemees is logged in on Chaos. [22:30:04] Xallo is logged in on Chaos. [22:30:04] Talor is logged in on Chaos. [22:30:04] Ciray is logged in on Chaos. [22:30:04] Riddic is logged in on Chaos. [22:33:17] Tulemees has logged in on Chaos. [22:33:28] Tulemees has logged in on Chaos. [22:35:02] Talor has logged in on Chaos. [22:45:06] Loink has logged in on Chaos. [22:46:15] Riddic has logged in on Chaos. [22:46:52] Riddic lost link. [22:47:59] Riddic has logged in on Chaos. [22:48:32] Ciray has logged in on Chaos. [22:50:07] Mith lost link. [22:50:07] Mith left the world. Logging started 2018-01-17 [22:54:19] Arakiel is logged in on Chaos. [22:54:19] Tulemees is logged in on Chaos. [22:54:19] Xallo is logged in on Chaos. [22:54:19] Talor is logged in on Chaos. [22:54:19] Ciray is logged in on Chaos. [22:54:19] Loink is logged in on Chaos. [22:54:19] Riddic is logged in on Chaos. [22:54:41] Ciray has logged in on Chaos. [22:57:06] Tulemees lost link. [22:57:07] Tulemees has logged in on Chaos. [22:59:11] Talor lost link. [23:02:42] Talor has logged in on Chaos. [23:03:47] Arakiel lost link. [23:03:48] Arakiel has logged in on Chaos. [23:03:48] Riddic lost link. [23:05:08] Riddic has logged in on Chaos. [23:05:25] Loink lost link. [23:06:25] Loink left the world. [23:06:44] Xallo lost link. [23:06:58] Ciray lost link. [23:07:01] Xallo has logged in on Chaos. [23:11:50] Loink has logged in on Chaos. [23:11:58] Ciray left the world. [23:17:56] Talor lost link. [23:17:56] Talor left the world. Logging started 2018-01-17 [23:20:45] Arakiel is logged in on Chaos. [23:20:45] Tulemees is logged in on Chaos. [23:20:45] Xallo is logged in on Chaos. [23:20:45] Loink is logged in on Chaos. [23:20:45] Riddic is logged in on Chaos. [23:21:36] Ciray has logged in on Chaos. [23:26:20] Loink lost link. [23:26:21] Loink left the world. [23:39:32] Riddic lost link. [23:41:09] Tulemees has logged in on Chaos. Logging started 2018-01-17 [23:45:22] Arakiel is logged in on Chaos. [23:45:23] Tulemees is logged in on Chaos. [23:45:23] Xallo is logged in on Chaos. [23:45:23] Ciray is logged in on Chaos. [23:45:50] Arakiel is logged in on Chaos. [23:45:50] Tulemees is logged in on Chaos. [23:45:50] Xallo is logged in on Chaos. [23:45:50] Ciray is logged in on Chaos. Logging started 2018-01-17 [23:50:14] Arakiel is logged in on Chaos. [23:50:14] Tulemees is logged in on Chaos. [23:50:14] Xallo is logged in on Chaos. [23:50:14] Ciray is logged in on Chaos. [23:50:14] Riddic is logged in on Chaos. [23:50:35] Arakiel lost link. [23:50:57] Arakiel has logged in on Chaos. [23:50:59] Ciray lost link. [23:51:48] Ciray has logged in on Chaos. [23:57:36] Shydow has logged in on Xanadu. [00:05:48] Xallo lost link. [00:06:05] Xallo has logged in on Chaos. [00:06:11] Riddic lost link. [00:11:10] Riddic left the world. [00:27:49] Xallo lost link. [00:28:08] Xallo has logged in on Chaos. [00:44:41] Xallo lost link. [00:46:07] Riddic has logged in on Chaos. [00:46:07] Xallo left the world. Logging started 2018-01-18 [00:46:32] Arakiel is logged in on Chaos. [00:46:32] Tulemees is logged in on Chaos. [00:46:32] Shydow is logged in on Xanadu. [00:46:32] Ciray is logged in on Chaos. [00:46:32] Riddic is logged in on Chaos. [00:48:49] Tulemees has logged in on Chaos. [00:58:56] Dadd has logged in on Chaos. [01:24:18] Dadd lost link. [01:24:18] Dadd left the world. [01:47:08] Ciray lost link. [01:47:13] Ciray has logged in on Chaos. [02:08:41] Theshawv has logged in on Chaos. [02:11:02] Arakiel lost link. [02:11:03] Arakiel left the world. [02:13:35] Xallo has logged in on Chaos. [02:14:48] Riddic lost link. [02:15:47] Riddic left the world. [02:16:39] Ciray lost link. [02:16:39] Ciray left the world. [02:16:51] Ciray has logged in on Chaos. [02:20:18] Ciray lost link. [02:20:18] Ciray left the world. [02:24:20] Tulemees lost link. [02:24:20] Tulemees left the world.
  19. 2 points
    When alts keep running out to drag a catapault or drop dirt or try to wall behind you or lead and steal your horses, over and over and over and over, knowing they are losing Fightskill which they don't care about, cause they're sub 20 and body stats which are 3x but are protecting their 99 digging or 90 channeling, it will matter. This is known tactics of alt abuse and has been a prolific problem in pvp for years. The respawn will help stop careless deaths. It doesn't hurt the game by creating this. "limiting alt abuse will hurt the game" PVP ABUSE HAS ALWAYS HURT THE GAME LOL Guess what, you can have an alt and skill that alt without using it to abuse, you know that right? For those without skills, the respawn timer will start to penalize the deaths. you counter players with skill and tactics, not alt abuse. Tell me how a naked alt abuse balances anything? lmao, it just disrupts the gameplay wurm intended. And since alt abusers normally run these things out naked, there has to be a penalized system which delays a respawn after x deaths and gives you a loss some characters will care about, PVE skill loss. And the difference between using your main or an alt, you care about the death on Gau, you don't care about the death on an alt, I haven't seen GAU out digging holes and getting 20 deaths for example??? Alt abusers go to areas you otherwise wouldn't go to on your mains by averting the risk of doing so to an alt. Your arguments are always the same, so we don't need 5 pages of the same opinion. You support alt abuse, others do not. I was expecting the groups of people who are currently using alts to abuse to come and swarm this post, but hopefully devs look past the stretched stories here and focus on what is basically disruptive behavior and abuse. Also can we stay on topic? Idk why bans are being mentioned, take it up with a gm.
  20. 2 points
    Help what? Help keep players from trying to counterbalance your kingdom, which currently vastly outnumbers all others combined? If it's a non-prem alt, they can't see local list. If it has sub 20fs, they are very easy to kill. If it's prem, then subscription money is going into the game to support it's operational costs. All this suggestion does is hurt the game imo.
  21. 2 points
    A couple of us have been playing on Sanctuary for a number of months now, and having a good time. It is a nice server to start out on. Unlike other servers, there are not many steep slopes, so a high percentage of the land can be utilized and transport is easier. That said, there are still some big mountains if you like high deeds. Also rivers provide for another means of easy transport. We are going to start a second deed on the challenging server next. You can gain coin by killing beasts, so you will have game coin to buy stuff. We have fast horses, plate armor and more! Would like to see some economy start up, so come check it out!
  22. 2 points
    Small status update, I got my (engineering) thesis printed and framed today, so DeedPlanner and Wurm development will return back to normal soon... Trust me, I'm (almost) an engineer! If all goes well, I should have large update ready before the end of February.
  23. 2 points
    PvE standpoint, mix of my own and others' in no particular order. Why people don't PvP more: - RL responsibilities. Not everyone can jump into the game the second a twitter alarm goes off, which leads to.... - The part about offline raids that hit a deed with scorched earth policy. - ... and the risk of people joining your kingdom to steal everything.... which leads to.. - The mistrust against new players due to the assumption that we have yet another spy alt. - The forums' drama against each other makes the standard PvP toxicity way WAY more visible (maybe it's not half as dominant as one would think, but one would have to join PvP to find out in the first place, but the chances of appealing to the toxic types in the first place are rather large and visible.) - The constant dumping on suggestions that would make PvP "less unique" mixed with "we don't care about shinies but only we should have them to keep some incentive in PvP" paints the whole thing as lackluster unless you're gaming for a $0.10/hr profit. - The constant dumping on suggestions that would make PvP "less unique" mixed with "we don't care about shinies but only we should have them to keep some incentive in PvP" paints the whole PvP community as rather bratty and entitled. - Knowing that figuring out a non-bug advantage over others will just get the feature whined into nerfdom adds to the sense that PvP doesn't have much going for itself and never will due to the constant resistance against innovation. Someone tamed a champ croc, PvP got taming nerfed instead of seeing it evolved into "3 champ crocs or 2 champ crocs and 2 hell hounds?". Lends itself to cookie cutter playstyle. Heck, PvP had people claiming that multi-story buildings would "ruin the game" at one point. - Wurm's PvE selling points VASTLY outnumber the PvP selling points. WoW-clones and first person shooters are generally WAY more attractive to PvP types than games ppl join because they can permanently modify the map and custom build on it. Those games are waaaaay more combat-oriented than Wurm... WAY more. - Sometimes people just wanna chill, hermit or not. - Seems like most of us prefer functional/pretty/open deeds to living in a fortified position. - Using "carebear" as a slur won't make you any friends by and by. - Did I mention that constantly and publicly asking for things that'll "make PvP more unique to provide incentive" is openly telling the world that there's no real reason to PvP? - People who progressed in a legit way suffering the collective punishment resulting from a few abusers. - "A PvE'er wouldn't last 3 seconds in PvP, they don't even know how to fight properly!". Ok then. - "Git gud!!!!" as a reply to requests for QoL improvements on the PvE side. Won't make you any friends either. - I ain't been keeping track... are kingdoms more balanced now? Because one kingdom having a permanent upper hand like it was (is?) at some point doesn't leave much PvP to join in the first place. ........ and last but not least: - The mockery and backlash that PvE players get when explaining why we ain't biting the WOPvP hook. You guys are shoddy telepaths and psychoanalists to say the least =P Go on then, pour some salt on me.... in the name of love!
  24. 2 points
    easier.. faster... no... What am i missing, why can't i read this. What I'm reading is that he wants to basically have his character "sleep" yet be able to access chat or look at something going on. He even says to make sure nothing can be done while this is happening just like actual sleeping for sleep bonus. This is not much faster or easier than sleeping in a bed with the character of desired sleep bonus, and logging on a newbie alt named Yiraiachat. Are you sure you are reading this correctly? He is talking about being able to do NOTHING while sitting to gain sleep bonus and gain access to chat with others and you talked about grinding skills while sitting. Imagine waiting for a delivery and your person is coming in late. You can sit in a chair with this suggestion as you wait, busy irl. Or you can tell the guy "I'll log off to get some sleep bonus, I'll pm you on my alt" and have Yiraiachat pop up. Its just convenient. I certainly don't think the difficulty of making an alternate account should justify a -1. Am I getting trolled ??
  25. 2 points
    +1. Along with this, increase the range from which we are able to board / interact with ships.
  26. 2 points
    Next step to archaeology, rebuild a whole town.
  27. 2 points
    Once upon a time, there was a wee 1x1 tile house. And in that house was a small square table. And next to the table was a small stool. And next to that table and stool stood a very rigged-legged young Malena, whose feet ached since she would have loved to rest her feet and sit upon that stool, but could not. And her belly ached too, as she would have loved to set the table and eat some grub. Once in a while, Malena would prey to the gods, whispering under her breath for being able to some day sit at her little table and eat a civilized meal. However the gods were extremely busy, as building worlds is time consuming and tedious work... but once in a while they'd stop to listen to all of those little prayers being murmured by the vast and many mortals. And among those prayers they managed to hear Malena's soft voice as well. And in time, they granted her and all the folk of the land the ability bend their knees and plop their bottoms down on their thrones, benches and chairs. Oh what joy! What rejoicement! And they did hear the wishes to be able to set a table with plates, knives and forks, or to set down a potted flower or vase upon a marble table. They heard. And thus, the gods started devising a plan, but it would take some time and thought. MEANWHILE over in the land of unlimited possibilities, there is a hero of mine, a genius called bdew, who has made 2 new mods for Wurm Unlimited. A more recent one I didn't know about until yesterday... a mod to place items on tables. Yes... ITEMS ON TABLES. I'm so excited about this that I can hardly contain myself. ITEMS ON TABLES!!! The second one is a brand new mod to spawn any creature as a "decoration" and set which state it should be in: standing and alive and animated, dead or butchered. And thanks to these mods, I've been able to create this: Welcome to the Nujel'm Butcher! Our butchers use salt to preserve the freshness of the meat. Our pheasants have been hung for a week, to provide the most succulent meat! For the more adventurous connoisseur, try our pickled bladder, smoked bacon or fermented lard!
  28. 2 points
    I have played Wurm for 10+ years and never once hit fatigue. I was actually surprised when a friend mentioned that they were having problems with this *fatigue* system that I knew nothing about. I guess I never hit it because I liked to have several premium accounts in order to play on different servers with different deeds. But guess what! I still think that this "fatigue" system is totally unacceptable and should be removed from the game because it prevents players from playing the game that they are *paying* to play. If there is this restriction from the amount you can play per the time you have paid to play the game, this "fatigue" restriction should be explained in detail since if a player hits it they can no longer play the game to the full extent that they have paid to play it. Pretty simple to understand this really and yet it is shrugged off as of no consequence by whoever setup and perpetuates this "fatigue" system to this very day. In the end I will continue to play the game and be unaffected by this system; however, some players are not really getting what they have paid for and there is no *fine print* to read beforehand to find out that this is the situation. Why it (fatigue) is thought to be a good idea I have no idea since whoever can explain why this system is worthwhile has not taken the time nor concern to do so. It really seems unjustifiable on any basis since players will not get the playtime that they have paid for once under the influence of "fatigue". Sounds like an unhealthy condition to me. The cure is worse than the disease... =Ayes=
  29. 2 points
    The world has lost yet another person who's love and generosity are unmatched in today's society. He was one of the most selfless and dependable people that I have ever known. I could attempt to write a few paragraphs about my experiences with him, but anything less than a novel would be lackluster. David was a great friend if mine, both in and out of Wurm. It hurts me to see him pass, but I know we will see each other again in the not so distant future. I give my sincerest condolences to the family and friends of David, and will keep them in my thoughts. Sleep easy my friend, and until we meet again. Love you bud.
  30. 1 point
    Welcome to Arcadia-Unlimited, formed out of the ashes of Statera Unlimited but with a completely new Arcadia map hand-crafted from the ground up to support a more engaging game play. Full Discord channel including Twitter Feeds for events. The server has been going since 24th July and is on dedicated hardware, currently paid up until February 2019, but also hosts my other websites so plan to be here for the long haul. https://arcadia-unlimited.com/ Arcadia Server Settings 4k Map 5x Skill 3x Actions Free Deeding 3x Breeding 3x Farming 45k Creatures 85% Aggro 3x Combat Rating PVP Zone (with one-way Portal from Spawn Village) Sanctuary Server Settings 4k Map 5x Skill 3x Actions Free Deeding 3x Breeding 3x Farming 35k Creatures 40% Aggro 4x Combat Rating Easier Wurm Unlimited Experience Common Server Settings Long Term Dedicated Server Hosting – Currently paid up until February 2019 Server Crossing enabled Free Deeding, Upkeep enabled Generate coin by killing mobs, building highways, tunnels or towers Improved Ore Distribution Custom Content for you to discover including custom lairs Maps automatically updated hourly Earn Coin and Karma for just being online Custom Spell Configurations No Priest restrictions Announcer Mod (Player name show up in Event log when they log in) Bounty Mod (yields money when you kill creatures ) Harvest Helper (Seasons show up and you can use /seasons to get the exact time until a season starts) Inbred Warning Sacrifice mod (1/200 bone chance per rare item sacrifice ) Better Digging (dirt used from wagons and carts etc ) Priest Mod (90 favor max for casts, no restrictions ) Faster Mounts (faster ships, animals and vehicles ) BsB Mod (allows you to throw hot items in a bsb and fsb ) Balance Mod (allows you to do /balance to check money ) Crop Mod (+4 yield and crops don’t rot ) Fire burn time (displays time until the fire fades ) Meditate Mod (no limit, no 10 tile move, 4x faster time between questions ) No delay between faith skill gain Stablemaster (enables transfer of horses across servers) Portals (Active Portals between servers and to PVP zone on Arcadia and available on request between your deed and the spawn) BSB / FSB QL Sorter Accelerated Forestry & Gardening Server Mod (significant improvements, full details in Change Log from 2nd November 2017) Various other tweaks
  31. 1 point
    Yaga: Exactly! And that clarification is what I'm on about. (Does nobody read my post? ...) My G-Keys are non-functional. My question now is, can I do the same with a different key that was not originally meant for this purpose? I don't want to completely automate the game, I just want a quick way to fill my queue. This G-Key clause seems to me like it is meant to allow exactly that, but it only mentions special keys that come with your keyboard/mouse. Even those keys need software running to make them work, so I'm not asking for anything very different. The rule, however, only mentions special keys. So. Strictly speaking it is against the rules. But I don't think that what I want to do is against the spirit of the rules. I made this post in the hopes of getting an official statement about this and possibly have the rule amended. As for pushing the boundaries: Perhaps with the delay thing. But no delay is all but impossible. You always have some delay, even if you tell your software that it should not use any.
  32. 1 point
    Naw, we are not *fatigued* of the topic yet... =Ayes=
  33. 1 point
  34. 1 point
    But why biggest kingdom should get all what they want?
  35. 1 point
    tbh with or without the change you sugested i don't see any change of the pvp outcome.
  36. 1 point
    Can you please provide the server.log of the crash? What do you mean? The crop mod does not handle any specific crop type. It just prevents aging to weed state and optionally adds a fixed number of extras to the harvesting result.
  37. 1 point
    Nope, because the hole can be filled and the digger easily killed, by enemy players, tower guards, spirit templars, kingdom protective animals, and wild aggressive mobs. If you are saying because the digger can be in a place where no one is and do digging undetected, then the same can be said that it's worse that an enemy kingdom can field a large number of players and raid (destroy houses, dig down walls, mine down to token, and drain) an enemy deed that has no one online or 1 or 2 avatars. So, it boils down to doing stuff uncontested in any specific place on the map and not enough players pvp to change that.
  38. 1 point
    Great idea. Similar pop-up windows could be added for Dispel, allowing the caster to pick which enchantment to cancel... and maybe even Strongwall, allowing a choice between cave tile collapse and floor reinforcement. There are probably opportunities to update some other spells this way as well. But getting back to OP, +1 to any changes bringing AH skill into a consistently linear relationship with breeding benefits. Would also love to see desirable traits unique to each species (as has been suggested in other threads) – many of the standard traits are next to useless in, say, sheep or cows.
  39. 1 point
    This WU cluster has great potential and so far I've been enjoying the experience. It's less difficult to skill up than the WO servers and yet not overly easy, which seems to be something most WU servers lack in that they are insanely to easy. The cluster is a great balance which will keep you less frustrated and yet interested. This is not a month and I've done everything server. At 5x with sensible mods its a great mix. Server decisions are mostly voted on and discussed among players. Serenity is a nice starter server to get your skills going and has great potential for a nice PVE economy based group. Arcadia is a stronger PVE server for the experienced with PVP zones if your into that. Both maps are well done for what they are intended for. Check them out! See you there..
  40. 1 point
    Wow, this thread has some long posts. I should have gotten some popcorn! Now, I have been gone for a long time, but returned to wurm around christmas. I actually got to get a look at the oaks first hand. "Deed it or lose it" has been a staple of wurm, with the enclosure rule gone more so than ever. However, another rule has always been "ask your neighbours". If you decide to act in such a way as to annoy absolutely everybody around you, then sorry, I cannot endorse such behaviour. What Quasiwud is doing is something I would clearly consider griefing/harassment. It might have been an honest mistake at first, but after you get told by multiple people that your actions are not appreciated, there has to come a point where you get the message. With that out of the way: Theonis. What exactly are you trying to achieve with this thread? Rejoin the group? I think you only achieved the opposite if that were your goal. From Odynn's posts I gathered that you had not actually been declined reentry, but that it was still being discussed; though reentry might have been unlikely due to your ties to Quasiwud. Whatever the case, the worst thing you could have done was make it public. As for people not telling you why you were removed from the list: Ever considered they were telling the truth? You were removed for inactivity due to the management overhead and many people probably did not know. Odynn. While I dislike Theonis' behaviour after he contacted you, I do think you were a bit unfair to him. (At least from my admittedly limited viewpoint that is this thread) The chat log he posted (and you did not refute) shows that he had no active part in the creating of the offending deed. He may not have asked Quasi to remove it, but I can imagine he simply did not think of it, or thought Quasi had your permission. Either way, it does seem like you are being unreasonably hard on him, since it was not him planting the deed, but rather a misguided Quasi. Right. Now that I have pissed off all major parties in this "discussion", what do I win?
  41. 1 point
  42. 1 point
    cost a lot to make this if we consider .40 lumps and about 30kg of it.
  43. 1 point
    Make archery towers and turrets work identically as guard towers do now, meaning players must call for help.
  44. 1 point
    The only thing I see wrong here is that they act essentially as zero maintenance or upkeep cost, loot generators. At least with a guard tower someone has to be in the area to call on the guards, an archery tower would be autonomous, and just serve to deprive folks of quite a lot of hunting as well. Maybe have its functionality on Freedom act like a guard tower, in that calling for its help causes it then to start firing at the targetted mob; where it wouldn't do so on its own?
  45. 1 point
    I used to send some rares every few days but yesterday i recieved my stuff back since it was not picked up after 14 days... Also if your still active... Are you interested in rare diamond around 25ql?
  46. 1 point
    +1, and the option to open for ships...
  47. 1 point
    Slain Affinity Greetings twentyeighteenians of Wurm! In this new year we have a change coming for those of us who enjoy the PVP side of things. It is no secret that there are those abusing various alternate player avatars for meta-PVP fight skill, and there is also the issue of abuse pertaining to killing alternate player accounts purely for affinities, so called 'affinity farming'. Changes are coming that will counter that activity very soon with the upcoming updates to the game. The new system will introduce measures against extreme abuse as well as create a new way for players to gain affinities both on PvP and PvE servers. These changes are expected to come into the game by the end of January. Until those changes are enacted we will be watching for anyone orchestrating ‘meta-PVP’ slayings for fight skill and affinity farming. Anyone found to be doing this vile ‘meta-PVP’ activity shall be banned! We have never been too thrilled with the ways a few people find to ‘game’ the system such as making deals with people to farm them for their affinities, or using VPN’s or proxies to the same ends. If it is not genuine PVP activity then do not expect us to look on it very fondly. As I said above, anyone working these kinds of ‘meta-PVP’ schemes for fightskill and affinity farming will be immediately banned from Wurm Online. Thank You, Wurm Online Team
  48. 1 point
    OMG... ! Not again... Pulls out a folding lawn chair and some hot coco to wait for spring TeeeBOMB screenies
  49. 1 point
    +1 on this one, even when it would not help in cases like mine
  50. 1 point
    You guys act like saying “macro” is going to summon Lord Voldemort. I would suggest slowing down if you hit the fatigue limiter, not really sure how one could hit it seeing that I’ve only heard maybe a handful of people hitting it in my 10+year rodeo with this game. I’ve played with some pretty hardcore people and they never once hit it. Only way I ever heard it being hit was someone played for 36 hours straight making his deed and another guy doing it while macroing and let’s just say he was banished from the good guys club. and to answer your question, no it’s not in place to make you pay prem on another account. And if it was take some of whatever your hitting the fatigue limiter with and sell it for silver to activate another account dawg.
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