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Showing content with the highest reputation on 12/11/17 in all areas

  1. 8 points
    After defeating two hundred fearsome Unique monsters across the lands of Freedom Ladygodiva takes her rest on the Bicentennial Throne created for her on this special occasion.
  2. 6 points
    We will be performing a weekend update to facilitate the skill transfers from Epic to Freedom. The update will occur at approximately 2 pm Server time (UTC+1) and should not last longer than the usual downtime. We will also be taking the opportunity to address a potential crashing issue on Elevation, as well as a client update to address a few performance issues. For more information on the transfer and how it will work, please read the post detailing what will be happening here: https://forum.wurmonline.com/index.php?/topic/158305-some-epic-things/ Regards, The Wurm team.
  3. 5 points
    I have wanted saddlebags for years. Now, especially with archaeology, it would be amazing to be able to throw some heavy frags into the pack of your horse that you lead around anyway. Or sprouts, or flowers, or olives, etc, if you're out harvesting things. Please? Pretty please? *throws in a cherry*
  4. 5 points
    I put weapons, butchering knives and the like among my shield smithing items and tell myself I am not grinding weapon smithing. Sometimes I even believe it.
  5. 5 points
    It's a one-time skill transfer, where freedom players skill transfers every single time they cross from freedom to epic. Epic players skills are reduced, and if you know anything about Wurm you'd know that any time any skill is reduced at all you get a 3X, there's very little that can be done about this other than process every single Epic account that crosses individually at the database level. In my opinion every single Epic player deserved a 1:1 transfer of skills, but we accepted the compromise, something it seems other Freedom players are unable to do, an attitude that demotes Epic players to second class players, regardless of how long they have played, or how much they have invested in the game, (and I'm not talking about money here, but time and commitment). We earned the skills we have on Epic, we're accepting a skills reductions well as loss of effective skill to play on Freedom, should we chose to do so, while Freedom players are free to skill in safety and simply port over and skill up their Epic characters, once Epic players choose to play on Freedom they will not be able to transfer their skills again. Tell me again? Why should I transfer to Freedom if I'll be subject to prejudice and ill-feeling simply for being a Wurm player? Because right now you are representing all that is worst and toxic in your community, for no other reason than you think Epic players are somehow getting something that you are not? Meanwhile, I'll continue to help and support the Freedom players who choose to come to Epic, to stay, or just play, because I believe that we're all equally Wurm players, and we all deserve to be treated as we would wish to be treated, they won't be subjected to scorn or accusations they might be gaining skills 'unfairly' because they chose to grind a skill on Freedom and simply ported to Epic with skill intact and unaltered.
  6. 4 points
    Epic to Freedom Skill Transfers A one time transfer for all Epic accounts skills as of the 2nd of November to Freedom will be performed during this update. We will be applying a calculation to remove the 2x skillgain and reduce Epic skills to an estimated Freedom equivalent. Freedom skills will then have their highest value set to equal to the original Epic skill and give a 3x multiplier until that is reached on Freedom. NOTE: THIS ONLY APPLIES IF YOUR PRE-ADJUSTED EPIC SKILL IS HIGHER THAN YOUR FREEDOM SKILL. IF YOUR FREEDOM SKILL IS HIGHER THAN YOUR PRE-ADJUSTED EPIC SKILL IT WILL NOT CROSS. Characteristics and Meditation skills will cross at a 1:1 ratio. Faith, Favour, and Alignment will not cross at all. For more information on the process behind the transfers, please read: https://forum.wurmonline.com/index.php?/topic/158305-some-epic-things/ Additionally, all premium accounts affected by this transfer will have their premium extended by 10 days to account for the delay in processing this transfer. General changes Added “May plant” permission to village roles. Placing a wagoner container now requires May plant” permission. Placing a wagoner will now require “May place merchants” permission. Bug Fixes: Bugfix: Various text fixes. Bugfix: Rounded stone bridge icons now have correct images. Bugfix: The chocolate milk recipe should no longer be shown as a sub recipe when cow milk is required. Bugfix: Building over planted items underground should give you the take option as it does above ground. Bugfix: Action bar will now correctly identify what you are gathering (kelp, reed or grass) based on the tile type. Bugfix: Fixed error message when viewing history of branded animals via right click permissions. Bugfix: Pulp and paper now indicate the correct woodtype. Client fixes: Fixed rain occlusion related crash on some Linux GPU drivers. Rain occlusion is now linked to Detailed Weather option in settings. Addressed an issue where mine doors occassionally appeared flat. General performance improvements. Addressed memory issues with other players in local.
  7. 3 points
    After getting bored of my quiet little starter deed, I decided to take on a larger scale project in this game. I've picked a spot on the highest mountain I could find in Xan, spent 13 tedious hours getting up there and finally dropped my deed yesterday. Just look at that awesome view! P.S. I shall be using this thread as a progress update on the deed development and to showcase what I consider Elven in Wurm!
  8. 3 points
    Hi! Archaeology is fun. What would be really nice to see, though, is some kind of mouse over indication of whether a tile is picked clean or useable / interesting. Like sprouting, when trees have a sprout. Make it skill based, even if you must achieve 50 or even 70 archae skill before seeing the indication.
  9. 3 points
    Recently connected Windspears to the system in the Wonders area around G18 and quite thrilled to see how far it will reach once Rome is done. Very nice work. This was also a good reason to finally fill up the dirt around my deed to allow a 2 tile highway to go around it, rather than have my shoddy 1 tile road be the connection further north. Speaking of which, I made an adjustment to one of Thorin's old projects. This is the tunnel connecting a highway all the way up E20, to the Ageless Lake canal. I'll prioritise killing the clay tiles, paving and catseyeing the outside area for now before I should start diverting some attention to another road project again, but I'll use my downtime on-deed to prepare the 700-ish catseyes that my storage elicits for expanding the current highway net to the northern/northeastern regions.
  10. 3 points
    I've played Epic, since Epic began, I've done plenty of missions, Know how many tomes I have, how many I've ever had? Exactly none, no tomes, no keys, no cherries, and you knwo what, I couldn't care less about them. However, after the rank panic that Epic players might have the remotest chance of bringing anything more than skills to Freedom, I read so much bile and hate because Freedom didn't want these things on Freedom cluster, it would unbalance the game, interfere in the markets and devalue all the things. So Epic players don't get to transfer items to Freedom, we don't get to transfer skills except a one-time skill transfer with reduced skills based on a formula, no items, nothing else, you got your wish, be happy with it, and let Epic be Epic, let the benefits of playing on Epic stay on Epic, let the benefits of Freedom stay on Freedom. Personally I'm happy enough that Epic skills transfer, an impossibility mere months ago, is soon to be a reality, For myself, and a number of Epic players, we've accepted the compromise deal, we've accepted that Epic will continue to be separate from Freedom in all ways possible other than players and skills, we've accepted that only Epic players who were playing before the update will be able to transfer skills to Freedom, we've accepted that it will be a one-time skills transfer, and that any skill we continue to gain will not transfer again, we've accepted that Freedom players skills will update every time they transfer to Epic, (other than sensible protections from exploiting the mechanism to avoid skill losses due to death on Epic), we've accepted we won't get to keep the skills we've spent our time gaining on Epic over the past years. So no to tomes on Freedom, total -1 for this suggestion, it's not a good idea to allow tomes on a cluster where there's a direct connection to a PvP server so that tomes can, and likely will, be farmed by PvP players in safety on Freedom. The reason for tomes and other Epic only content should be obvious enough that I shouldn't have to spell it out, as @MRGary already said, if you want to kill Epic, remove Epic only content from it and allow it on both clusters, then there's no more need for an Epic cluster at all. Perhaps that's what some would like, but Epic is there, Epic is different, and that's the way it should stay.
  11. 2 points
    “I cannot change the laws of physics Captain, but give me a good hot forge and a strong hammer and I bet I can bend them.” - Sir Burton while bartering at a market Hi Everyone! We're another week into our 1.6 update with further tweaks, adjustment, calibrations, and any other words you can think of for the ongoing updates aimed at smoothing out any bumps that popped up. We're also looking at more things such as addressing fragment decay rates and other issues raised from both Epic and Freedom players. But First... Patch Notes Transfers Unfortunately with the update last week we had to delay the transfers from epic to freedom. While our initial estimates were some time early this week, with the major hotfixes and issues from the 1.6 patch that was unfortunately delayed. This is our focus at this point and we will have it out as soon as possible. The good news is that it shouldn't require anything more than a restart to update databases, but there's an awful lot of comparisons to do, as this affects every single account that's ever been on epic. We do understand it is frustrating to wait for this, and we want this out asap, just like you, and appreciate your patience. Archaeology Adjustments This update we also made a few adjustments to some Archaeology things, including making actions slightly easier to succeed at high skills by lowering the difficulty. We also adjusted the amount of fragments needed for masks, and feel that 10 is an achievable number either solo or by purchasing pieces, we'll also be looking at other rare item fragment requirements over the next few weeks. Skill feedback With one update to stat gain on epic this week, we launched a feedback thread on the skill system and skillgain/statgain rates. there's a few key things to understand with the new system, but the thread is there for people to share their logs and experiences, ask questions, and allow us to fine tune the system as time goes on. Check out the thread here Mission tweaks and fixes We've also been making tweaks and adjustments to the mission system, addressing bugs as they're raised, and boosting sleep bonus per participant, and ensuring that they scale/balance correctly. If you encounter any issues or bugs with the valrei mission system please report it, so it can be addressed in a subequent update! Leaky roofing begone! This last update introduced a long desired feature, and one of the benefits of the new client, rain occlusion! This means that rain will no longer show indoors! This has been a long frustration for many a wurmian, with leaky roofing leading to poor sleep and all sorts of maladies, but no more. If you are experiencing performance drops or stutters since the last update, disabling GLSL shaders should fix the issue for the short time, with a client update to address the issues, so make sure to turn GLSL shaders back on after that! Community Content Step right up! the Summerholt Fall Festival, hosted by NEXA is on! Show up, take part in the horse races, imping, games, and sermons, and get to know the people who live in north eastern Xanadu as well as travellers from afar! That's it for this week, we'll be working hard on the issues raised and the transfer over the weekend and early into next week, so report any bugs you find, and take part in the feedback threads to let us know what you think! Until next time, keep on Wurming! Retrograde & the Wurm team
  12. 2 points
    Supply Depots Depots now spawn 5 hours after the previous one spawned. This is changed from the previous 2 hour timer. Arena Cache rewards have been slightly tweaked: It will now award 2-4 loot caches, up from 1-3. Added 10% chance to contain a random HotA statue. Added 3% chance to contain a random sorcery with 1 charge. Added 0.1% chance to contain a Key of the Heavens, allowing a player to ascend to godhood. If you obtain a Key of the Heavens, you will be able to do the following: Choose whether to be white light or black light. Select up to 5 spells of your choice to add to your faith. Select up to 2 passives excluding Warrior to add to your faith. Minor Changes Treasure maps now reward slightly fewer caches in higher QL maps. Disabled the ESP counter on the PvP server by default.
  13. 2 points
    Same thing I do for every other grind. Read books (on my computer), watch anime, read manga, watch youtube. It's why I got a second monitor!
  14. 2 points
    Fishing event, 2 categories. Highest weight and highest QL. Special reward for the largest Rare or better fish. Archery Contest. Highest score out of 10 arrows, 3 categories. Short bow, bow, and long bow. Imping contest. Whoever imps and items to the highest QL or 5 of a specific item to a minimum QL for all 5 items. Creation Contest. Whoever creates an item, that is improvable, with the highest QL upon creation. Build a boat. The first one to make a rowboat without using any previously gathered materials. Hunting contest, whoever brings down the biggest meanest creature or the one that gets the Highest QL Pelt, etc. Split the into 2 teams, and have them build a small 2 or 3 tile house with ingredients supplied by the GM or gathered/created with a minimum QL ahead of time. Team cart building, the first to make a small cart wins. Lava Spider Wrangling. The first team to build a minimum 4x4 pen, and lure 5 lava spiders into it. Leave one fence or gate needing 1 item to finish, that gets added when the spiders follow 1 player inside. Make sure they build at least 1 exit for themselves to escape. Gather 5 horses, Bulls, cows, sheep, and pigs. First team to complete the round up wins.
  15. 2 points
    I think this suggestion is moving away from the original topic and heading into complaining about each other. I don't see mission rewards including tomes becoming a thing, especially when epic has a much longer path to take to get them (you need to do lots of missions, have your god win, and then get lucky in the roll, only the tier 1 winner gets a tome, the rest get fragments)
  16. 2 points
    It's so frustrating to try to hunt and almost always find only seals. Please fix the spawn rate!
  17. 2 points
    The seal population is a serious problem here our alliance killed over 300 in about 2 hours by the next morning could not tell we had killed a single one. would be nice to get even a few wolves and spiders but mostly we get ONLY seals surely something can be done about seal population because killing them by the hundreds has no effect.
  18. 2 points
    +1 Also allow kelp, reed (and some new water plants e.g. colourful coral or waterlilies) to be planted on a permanent basis like trees (so they won't die and go back to dirt). Allow this in any depth even if we have to use reed breathing tubes to go deeper and plant said plants. Decoration in water is very limited and water plants would be a great addition.
  19. 2 points
    Epic to Freedom Transfers With the announcement of how Freedom skills will copy over to Epic in the future, there were a lot of questions of what we we’re doing for the reverse for those that no longer wish to play on Epic. Unfortunately going this direction has been a lot harder to pin down how to handle, and as some have pointed out, this is due to Epic having a 2x base exp rate compared to Freedom. This thread is to discuss what the current plan is, how we came to this plan, and to get feedback on it from all of you. I’m going to get a little bit technical here to show how I came to the formula at the bottom, if the technicalities don’t bother you feel free to skip to the end. To start off with figuring this out is realizing how the 2x modifier on Epic and the skill effectiveness curve interacts with difficulty to gain skill. Copying skills directly across from Freedom isn’t a viable option as it makes the entire situation unfair on players on Freedom - every account that has played on Epic (not just the few that remain playing there today) would be able to bring across their skills they gained at a higher rate with no penalty. To get a better view of this I created a standalone program to test how skilling works on both Freedom and Epic and how they differ. This isn’t super easy to do as with the current skilling system the difficulty of the skill check plays a somewhat significant role in how skill is gained, so to start off with I used assumptions of “optimal skilling” where skill check difficulty was equal to the skill up until a max of 60. Using these values it becomes easy to see the differences between Freedom and Epic, with the mid levels being a large gap which then shrinks back towards 100 as expected. With every test I’ve done using this, the full run to 100 skill on Epic tends to take around 50-55% the needed skill checks that would be on Freedom. When not comparing right to 100 though, but instead about 99 or so (so cutting out a large portion of the needed skill checks), difficulty of the skill check starts to matter a bit more when compared to your skill. Specifically using Meditating skill as a test subject, where difficulty tends to be capped at 10 for the majority of skill checks, we can start to see that at higher skills (around 50-90 range) it takes more skill checks on Epic than Freedom. For the larger majority of skills however, this is not the case. Most skills have far more flexibility in difficulty of skill checks available, making them take less skill checks on Epic than Freedom overall. The above graph was made by calculating the number of skill checks needed on Epic to get to each skill level, then applying that number of skill checks to the Freedom skill code and taking the resultant skill level. This is done for every skill level across every difficulty between 10 and 70 (and averaged over multiple runs to account for the randomness inherent in skill checks). The red line is a reference for where needed skill checks are equal between the two clusters. As is more easily seen by the 3d graph, the majority of points where needed skill checks are higher on Epic is in the low difficulty range (10-30) on mid-high skill levels (50-90). Looking to the far side however you can see that all levels are below the red line, showing that Freedom needs more skill checks for skills with higher difficulty available - the crossover of these two starts at around 30 difficulty, and from then on Epic is the clear winner of not needing as many skill checks.. The next problem is that we can’t know how people have skilled up. Were they efficient through everything, using the optimal difficulty for their level, were they as inefficient as possible, or somewhere in between? We don’t keep a history of skill checks, so this is something we cannot know definitively. For a couple of skills we can take a guess that most skill checks were done at low difficulty - but cannot be certain. Due to this, the fact that we can’t really go through every skill and decide a relevant ‘overall’ difficulty, and we need something that can be run against all accounts in the database at once, I went with keeping the data from the difficulty as above, but not using the difficulty in the final formula. This basically drops the graph from a 3d graph into a 2d graph, with a direct relationship between Epic skill and Freedom skill. Using the curve fitting tool in MATLAB gave me the following formula that fits as best as possible to the data available: FreedomSkill = 0.0044135 * EpicSkill^2 + 0.5548 * EpicSkill + 0.377 This formula isn’t perfect as you can see by some points being above the blue line and some below it - however it is the best fitting one and I think a fair one. To make up for some of the skills that maybe should have been higher than what this formula gives, we’re also thinking of copying across maximum skills from Epic to Freedom as they are, giving those that wish to transfer across the 3x skill rate back to what their Epic skill is. Also as should be clear, if any skill coming from Epic is lower than the character’s skill they already have on Freedom, no change will be made to the skill. As a side note to complaints brought up about the new skilling system that will be implemented on Epic, I’ll be looking into some tweaks to make skill gain less reliant on creation spam before the update goes live. Planned Tweaks As was also mentioned in the news thread and brought up by many people, we have more planned for the update than just the major things announced last week. We’ve got a list of things that are going on, and would like to mention them here now so people know what is happening. In no specific order, we’ll be looking at the following on Epic for this coming update: Moon metal bonuses, armour modifiers and damage reduction rates in general, spells like oakshell, bloodthirst and locate soul, local range and how that interacts between surface and cave layers, tower and influence mechanics, and skill thresholds. In the near future we’ll also be looking at working on a refreshed meditation system as well as spell list rebalancing across all gods. The majority of these changes will be aimed at balancing things where needed, and will be monitored after the update goes live to see if additional tweaks or changes are needed. Updated Map We won’t be doing any map resets or new maps with this update or while we continue to make tweaks and adjustments after this update is live. Once any adjustments and mechanic changes are in and complete though, we will revisit the idea if it makes sense for the time.
  20. 1 point
    PHONE DESTROYYYYYYERRRR!!!! Coming soon. Announced at E3 tonight. Much excite!
  21. 1 point
    The Unlucky Burglar is a public Inn located inside the Village of Port Alora, which can be found at T-13 in Celebration. It has public access and use available to all. Ammenities: - 3 Common Rooms, 3 Standard Rooms, 1 Business Suite and 1 Royal Suite. - Storage provided in each room. - A common dining area with tables and a nice bar to enjoy. - Public stables behind the Inn. (Animal Leading Permissions Enabled). - 99 cast, runed mailbox available on deed. Rooms are provided for free. Advance reservation can be requested for a locked room. Each room can be individually locked and amenities provided to accommodate guests. Building permissions have been set to allow guests to make full use of the facilities, including storage. The hotel is nearly done. It just need some cosmetics, but its fully functional. The Inn is conveniently located steps away from the local steppe hunting grounds and of a major highway. Docks are also available for those arriving by ship. The area is a common hunting grounds area and it is my hope people will visit to hone their skills with the convenience of a private place to rest and recover their sleep bonus. Pictures as of 09/04/2017 Pardon our dust! We are remodeling!
  22. 1 point
    I wish bookshelf's had a use like maybe let us store almanacs in them or even add a new item so us as players can write books
  23. 1 point
    The rework of the mission is interesting so far: critters spawning on the land instead of being in hiding forever, trees marked for destruction and so on. But one more thing can be done, the sorcery tomes are still an almost impossible goal on freedom (20 years through normal means), why not give whoever finish a mission a small chance (tied to the mission difficulty) to gain a fragment (reasonably large amount needed) of a tome. This would boost the interest of the missions, boost the economy a bit (for whoever want to sell them instead of collecting them) and reduce a long wait on limited options to gain them.
  24. 1 point
  25. 1 point
    Because we are the master race.
  26. 1 point
    Epic to Freedom Transfers & Adjustments During today's update we performed the one time skill transfers from Epic to Freedom. During that transfer, it appears some accounts may not have copied correctly. The majority of cases were corrected in subsequent downtime, but there may be a few edge cases in which a skill did not copy across. If this affects you, please log a support ticket, and we will arrange for an Arch GM to correct it. This may take some time depending on the amount of players affected, but we will work on addressing everyone's issues ASAP. Please note, this only affects you if your Freedom skill is affected. Thank You, Wurm Online Team
  27. 1 point
    Having to grind the skills only once is a very nice update imo, and the only reason i never went to Epic
  28. 1 point
    Hmmm, seems unbalanced that epic players who skill on epic can die and lose skills however people who skill up on Freedom can die on epic, lose skills and then regain their loses simply by doing a return trip via the portals. Then again the only loss we are talking about from a pvp death is fight skill so not really a big deal to me I guess. Not talking about the one time free time --> epic transfer where new players arriving from freedom can bring their skills with them, absolutely no issue with that at all.
  29. 1 point
    Thank you for clearing that up.. that's actually a very good news.. because most pve-ers are lacking in pvp skills they would have probably waited a few months to grind some stuff before doing the epic switch.. but if they get updated every time, then I can probably try and explore epic tonight Awesome news.. thanks /me starts building an epic portal ... once the servers get back up..
  30. 1 point
    I have a concern which I was hoping there would be a last minute resolution to but it looks like the Dev team either didn't think about or just didnt care enough about however... If you are allowing skills to always transfer from Freedom to Epic but not the other way, where do you think all the Epic players are going to be sat skilling? Epic is going to be a ghost town with everyone skilling away on Freedom, even Fight Skill would make more sense to skill on Freedom as that will carry over anyway.
  31. 1 point
    Stop slacking Alinicon to make forum posts you are meant to be building tower mats! <3
  32. 1 point
    Me think Enki been off his meds to long , next person please restrain him and call the guards..
  33. 1 point
    The Seal infestation is terrible. Would like to see some crabs & goblins , which there are none.
  34. 1 point
    [17:03:03] This kelp is growing out of your reach. Please remove this from harvesting kelp. 90% of kelp is too deep to harvest. Thanks.
  35. 1 point
    +1 +2 not to mention this would allow for more trading from crafters who dont particulaly like the pvp lifestyle
  36. 1 point
    Anybody else tired of seeing the three epic players left spamming "muh epic" everywhere?
  37. 1 point
    well at neasprings there's so many they are starving...in the wild... and its a mess... surfacemining 10k+ rocks was ok(before the change last year). making 3-4k concrete was ok. playing with WS to hit 70 was ok. seals are not...this is how bad it is... i stoped playing the game at times cause no matter how hard i work, i know they will cause issue....wen more wild animals than your own swarm your deed there is a problem...lost a pregnant horse cause they made the ratio fall under 5 before i placed a fence all around...fence that stop my surfacemining on some parts so an area of my deed i pay for i cant use...but its that or seals... -.-
  38. 1 point
    Uniques already give more than valrei does, when would the chance come every mission? the scenarios aren't tied to freedom so no for many reasons. -1
  39. 1 point
    yep big +1 hoped it was going to happen with the update time to move out of vague and into qol
  40. 1 point
    Any ETA on making chickens less traumatised? Mine still run around manically whenever I come near, and I swear I showered this month.
  41. 1 point
    Ebonaura is doing partialy successfull.
  42. 1 point
    Read the mission description. It's octopuses that have spawned across the land. Only the ones that spawned on land count for the mission. It's just one of the weird new missions they added. We just had one of these on epic
  43. 1 point
    So this is maybe where the exodus traitor dolphin is, somewhere on a mountain side, lol.
  44. 1 point
    Well today has been an action packed day for LoA with fights across both clusters! So two seperate fights with LoA (Legion of Anubis) vs Ebo at Hellsgate on Chaos First was a 2 vs 3 [15:20:51] Azraiel slain by Wsrich Unknownorganism [15:22:27] Pekka slain by Wsrich Unknownorganism [15:26:13] Chlodovech slain by Wsrich Unknownorganism Then a little while later then returned with 5 including a champ (zilbar). [16:30:09] Zigon slain by Wsrich Unknownorganism [16:35:08] Pekka slain by Wsrich Unknownorganism [16:36:50] Chlodovech slain by Wsrich Unknownorganism Had Ckczk at half health and Zilbar at hurt but we were unable to push because we needed to heal and grab horses. By the time we grabbed some horses we had just missed our oportunity and they had managed to gain enough staminia back to get their horses from their safe mine and make their escape. The second fight on Epic was an open battle with Rome! Unfortunately it did not go down so well for us but our team had good fun all the same - below is the point of view of Unknownorganism
  45. 1 point
    i like the idea that not all flags must be from chaos. peaceful lands can have creativity as well. +1
  46. 1 point
    Rather round-about way of saying "Were going to nerf smeagain (possibly vyn) to the ground, and slightly buff others"... Being a priest already has such gigantic drawbacks..how many priest's will we need now for full spell coverage? 4? 6? how many batteries will those need? Paying 8 (16 with battery) Euros per month for access to one or two good spells?
  47. 1 point
    We seem to be quite capable of popping Jk tabs Just the one visit? JKC have been twice now both time heavy with champs/overkill on numbers for such a small group you are going to fight. First time was on our second day when Hexd and Kix were still convert blocked and yes you raided. Minedoors were bashed the token house was destroyed and token drained. Not only that but our wagon which we were using to build the deed was lockpicked and we were locked out of it. Alters were also popped and all our horses were slaughtered. Second time again you hit when Hexd was still blocked. Said you were not coming to raid and yet polojorden had a large maul on his corpse for raiding/bashing :^) ? Though we already know you were also trying to backdoor Kix and Wsrich in a 7 vs 2 while they were fighting Ebo. Can we keep this ontopic please - this is for recruitment for LoA/Chaos HotS. Anymore discussion on this topic should be taken into the skirmish thread or discord... Ty!
  48. 1 point
    Someone coming with a transfer isn't going to make your skills drop. Your skills wouldn't, and aren't, affected by it. It's your perception of it that appears to be the issue here. Enemy kingdoms already do. It's called Valrei Scenarios, and just like grinding skills on either cluster, it takes effort. So what stops you wearing that title with pride, knowing that you went through the longer grind for it? Why do you need other people to make you feel validated? Someone coming from Epic with a skill transfer isn't suddenly going to make your skills decrease, you know. I think you're forgetting that us Epic folks didn't ask for our cluster to die, nor for it to be left for nigh on two years Of course you couldn't care, you're not being affected by it. Is it really that difficult to show some damn empathy for your fellow Wurmian? You are not getting "screwed", you are not being "hurt". That's a false belief beyond words.
  49. 1 point
    +1 buddah and devs, this expkanation help me make sense of the curve and how it would compare to freedom, i think skills transfer with a x3 for w/e is lowered is a fair solution. Locate soul has been needed for ages this will help with alts and kingdom priest spam. And with archeology you want people off deed, so not just victims of locates spam Oakshell +1 Alts being in cave not seeing past 25 tiles is epic, this will also change how trapping is done with one dedicated person stealthed out side for best view. The map reset will make sense, what won't make sense is if we don't pre warn the players both old and new that it is Likley to reset, so they don't go and get burned out making a deed but instead use the time on epic to text various new updates from you guys, home servers ofc will be good to go deed still and i hope some improvements for home servers are coming to. The only question buddah, if I'm 53 body str on epic, what will it be on freedom? This was a great post, for many in tc it answered questions, so thanks
  50. 1 point
    Budda what I don't understand is these transfers you have come up with to save epic by shuffling existing players over from the freedom side. When what both sides really need is players returning to wurm as well as a huge influx of new players. https://www.humblebundle.com/endless-rpg-lands-bundle Take this amazing promotion you guys have pulled off for wurm unlimited, its nearing 1/4 of a million copies of wu being sold. I think you somehow missed the boat on advertising for the wurm online servers through this promotion, or you hoping the ones that try wu and find they like the game somehow stumble across the wo servers?
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