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Showing content with the highest reputation on 31/07/17 in Posts

  1. 6 points
    whats this about puting everyone closer together on lagfest xanadu server.. I play on Celebration and i would never trade it for any other server.Like Lancelot said we will all quit(i will for sure),being on a low populated server has its benefits for people like me who enjoy the quiet and free drama zone,i don't like busy chat and crazy people being crazy.Also i'm close to people on every other server than i am to someone living at the edge of xanadu. New content is the way to go(not that i complain..so many things have been added that i lost track off half). Fix PVP for those who enjoy it and wurm is just fine! Freedomers who complain just lack imagination and will or maybe time to play.
  2. 5 points
    We all know this. Riding vehicle on long road, autorunning. You try to set it to the center of the road, but minimal degree of turning make it difficult to set ideally. So in time, if you do not correct direction, you gonna drive from the road. More precise turning would allow to set direction with better accuracy.
  3. 5 points
    I couldn't agree more with Solmark and Jonydowy. Further, I've always held firm endgame in Wurm is purely what we make it. I, too, do not think Xanadu is the answer. It lags as it always has, it will not get much better I fear. At the current time I feel the dev team is doing a fine job ensuring the survival of Wurm.
  4. 5 points
    How you get from "Ah the nostalgia. Everyone looked the same. Champion deers looked more like giraffes. " to "Lets zap all the servers and start over" - I have no idea. Times Change Technology Changes People Change Wurm is 10x the game it was back then. WU gives you the flexibility to fashion Wurm to your own style WO gives you "the Wurm establishment" - the power of a managed and developed environment that will still be here tomorrow as long as someone plays it (the same cannot be said for all the WU server you might play) WO isn't perfect, we all know that, but harking back to a byegone era isn't the way forward in my opinion. In my opinion, the way forward for WO should be in creating new content for PVP and PVE servers. The rifts were a good starting point, the cooking update another, the enhanced use of caves yet another - this is the way to engage and keep players. Specially for PVP. Well I'll get shot down for it but I believe the PVP maps are too big. Chaos and Epic can prosper, but when it takes 2 hours to travel to PVP, an hour of gate-hopping, then 2hours back, well, only the hardcore will put up with that (assuming you don't die to the lag in the meantime). Oh, and someone suggested the answer might be Xanadu. Unless something has changed since the last time I frequented there, the LAG server, isn't going to solve any problems.
  5. 3 points
    So I'm decently sure this has been suggested before, I found this thread but would like to expand on it since many new items have since been added that could benefit / bring it back from the dead with the new devs being very capable of adding things that were previously said to be impossible.. For items such as furniture, being able to dye parts separately, just the sheets of the bed, or just the frame on a dining chair, would be great. Ships, with a black hull and a red sail. Wagons painted with a different cloth. Or as this original suggestion said, walls, without affecting the iron bars on the barred wall, or fences, without affecting the chains on a chain fence. With the "new" amphoras being added to dye large objects, able to hold far more dye, and the ability to improve dyes, the colouring system of wurm has been getting the attention it deserves, and I'd like to see it get better. An overall option to dye the whole item could still be available while also having subparts to dye. Even the addy rune of jackal could work like this on some of the unpaintable object, where it only picks a certain component to colour. Is it possible?
  6. 3 points
    Transferring large amounts of dirt, bricks, etc. between BSBs and crates is about as annoying as a mosquito in the ear. A little part of me dies every time I have to drag/drop umpteen thousand times while holding shift + enter as I can't see any good reason for this mechanic, apart from the link to body strength. Suggestion: Have transfer of any amount greater than what fits in toon's inventory trigger a timer. Length of timer is calculated according to body strength (or available carrying capacity) and weight of transferred items. Allow any amount to be transferred up to capacity limit of either container involved in transfer; higher amount = longer timer. Allow multiple transfers to be queued just like any other action. Edit: This would also eliminate transfer actions failing and needing to be repeated when you enter an amount that exceeds your current inventory capacity.
  7. 3 points
    Changes and additions 100 shield smithing title added. Eyes have been added to the huge spider butchered item list. Bug Fixes Bugfix: Fixed an issue with pushing items onto cave bridges as well as pushing items out of doors which had bridges above. Bugfix: Cooked meat has been removed from the list of valid mission items. Bugfix: Wells and fountains should auto-fill again if they are on a water source tile. Bugfix: Fixed an issue with destroying house walls on underground buildings even though you were the owner. Bugfix: Fixed an issue with building permissions when trying to move items into a planted bins. Bugfix: In Game wiki links have been fixed. Bugfix: Reduced fuel usage runes now work as intended. Bugfix: Fixed rune power loss with item use. Bugfix: Enchanted arrows will no longer go into bulk bins. Bugfix: Removed epic structures from the Create Items mission lists. 4.0 Client: Fixed the issue with hitched creature placement. 4.0 Client: Fixed the issue with disappearing embarked players. 4.0 Client: Adjusted the brightness on building doors.
  8. 3 points
    My Royal chaise where ugly I cringed after my new canopy beds where done. So when I woke up at 10pm last night I worked threw the night and redone my colors to match on all wood furniture but the royal chaise didn't want to co operate but they are close. And I threw all the high chairs in my trash with all the royal chaise design's and spent the night redoing them. I'm happy with them now. Rem if you like this stuff let CC know this is the kind of stuff you want to see. Textures are from the 20 centry/midevil times. redone wood grains to match perfect with all but them blasted royal chaise. changed pine to not look so much like maple wood Video with a closer look as I ramble about stuff
  9. 3 points
    The main difference I would say is that WO is timer based, and WU is successbased, when it comes to skilling. In WO we grind skills in a different way and on different items to gain skill. In WU you can grind weapon smithing by spawning arrow heads and blacksmithing by making nails, but in WO you need to actually get long timers and improve the items to get good skillgain. Here what ql a tool we use matter way more because of that. We have slow skiller tools of low ql for skillgain and fast tools of high ql to get max ql on the outcome. This difference I belive was done to prevent cheaters from, via the open WU code, finding ways to cheat. There is also code in WO that aims at finding macro users and this apparently was not included in WU for same reason.
  10. 3 points
    Hey CopalHeart! Welcome to Wurm! There is no place this is written at the moment. I will add that to the guidelines soon, thanks for pointing this out! The meditation questions are on the wiki in spoiler tags on a separate page, so that is okay. Other than that, we are not posting recipes as it is still fairly new and we want to allow players to discover this for themselves, at least for the time being. As far as I can think of, I believe that is all we are avoiding, other than the different mechanics of Wurm Online vs Wurm Unlimited, which is not on the wiki. Another thing I will add is that the ingame help pages are not being updated for now, since the system for how the client will access the wiki will be changing in a near-future update. Thanks for your question We always need more help with the wiki, so anything you have to contribute will be greatly appreciated!
  11. 3 points
    We take today new to try some HoTA and make some fun [17:18:19] Spyte conquers the Orange pillar of the hunt (lit). [17:20:01] Tedzogh starts conquering the Red pillar of the hunt (lit). [17:24:59] Blackmonk starts conquering the Green pillar of the hunt (lit). and TC come visit Green pilar and fight with us [17:31:24] Blackmonk slain by Aramisii Sleepys Dadd Neowyn [17:32:04] Spyte slain by Aramisii Sleepys Dadd Neowyn [17:32:39] Tedzogh slain by Aramisii Sleepys Neowyn Dadd [17:33:10] Jibberish slain by Aramisii Sleepys Neowyn Dadd we die but we get a lot of fun ;D Thanks TC for coming and we back to HoTA later We dont run! We figting with strongest team
  12. 3 points
    This game has the correct player base now, but when you try to spread it across 12 maps (13 if you count GV) you won't have enough jelly for your toast.
  13. 2 points
    I would like to suggest that mountains of a certain height have snow on the peaks all the time it would look better but also youd have a year round snow source for larders.
  14. 2 points
    Wurm Twitter: disclaimer... no kittens were harmed in the making of this message... raccoons on the otherhand did not fair so well. Does this mean we're getting raccoons?? If not, I'd like to add it as a suggestion - I'd love a champion raccoon!!
  15. 2 points
    I need the Forums opinion on something!! Not sure if this would be a good idea, or not, but... How many of us would like to rather type the emote command then click through the windows to get the one we want. Rather then Right Click>Emotes>Choosing Nice,Neutral,Offensive>Then choosing the Emote you want. Much easier to just type /wave [playername] if you wave to someone or /wave if you want to wave to everyone in vicinity for example. Let me know what you think and maybe we can get the common emotes to be issued by commands. Thank you for your time. Amd Ciryatan
  16. 2 points
    Fixed with today's update: https://forum.wurmonline.com/index.php?/topic/156484-patch-notes-31jul17/
  17. 2 points
    Well Server people I took a second look at my chairs and royal chaise and cringed at it and was un happy after my new canopy beds so I worked threw the night and now I'm happy. I'm pleased to anounce some time soon all this will make it's way into Foreverlands when I'm finally done. A sneak peak of changes to come. The bottom pic show the color rematch to make the furniture suits match up with out the oddities in color I noticed.
  18. 2 points
    We have a pretty tight community around Summerholt and our Alliance works together a lot of times on projects and helping each other out. Been that way for over a year now. And yes, we see people come and go but also we see some come back after a short break or RL issues. But on the other hand, they are working on a new tutorial that involves taking to a "guide" that gives you missions to do to learn the basics and it gives you pretty easy to understand instructions, (except it has a couple things mixed up right now) It's on test next to the token for trying out. Just right now it's hung up on the kindling mission. And on the server reset or removal, yeah that might solve some of the problems but as stated in several posts, to many to try and link here, Rolf has a standing policy as long as ONE player is still using a server he will not remove it or reset it.
  19. 2 points
    Was a fun fight, you're a classy enemy
  20. 2 points
    It would appear the community has already started going elsewhere, I'm not sure what you're on about.
  21. 2 points
    That would be nice if people didn't lock up their deeds. If the majority of people had open gates to their towns then i would agree with you. but no point promoting a system that doesnt work with the current community. +1
  22. 2 points
    As I discovered when I played on Wyvern, which was one of the oldest WU servers around and sported a fair population of people. Granted, after it disappeared for a few weeks, someone else picked the server up where it left off, calling it Wyvern Reborn. But WU is not the same as WO. It doesn't have the same community that I've come to love about WO. I remember the nail in the coffin on why I decided to leave Wyvern and WU altogether and return to WO was I recommended to the chat there about having an impalong like they have here on WO and they looked at me like I had two heads. The idea that any fool would give away free tool upgrades was an insane notion to them and they blew me off... so I gave up and returned to WO, and never doubted my decision. We have an amazing community here and I love you all. TL;DL, Wurm Online has a better and more friendly community than Wurm Unlimited (in my humble opinion)... and we aren't going anywhere anytime soon.
  23. 2 points
    Queue the "no, unless I get a reimbursement for the amount of materials I used for all of my deeds" posts. Resets won't work, but perhaps culling some of the very underpopulated servers might, with the option for rather generous reimbursements to those effected.
  24. 2 points
    New tapestries more wurm style like
  25. 2 points
    I don't really like it myself (and I do live on a mountain); but it would be beneficial for game immersion (and quite frankly, beneficial to my wallet :P)
  26. 2 points
    I came for a visit to see what it was like..despite many negative opinions..I have been hit by catapault shards, killed because i went afk without armor on,I jumped up and down when I finally got to hit someone with an arrow and then a maul..I climbed what seemed to be impossible walls, did a body bounce down walls,choked up as my favorite horse got killed...and I love it . Its an adventure every day and a lot of work. My only regret I didnt join sooner.
  27. 2 points
    snowball delivery service three seasons per year ---> rake in mad money ---> buy beachfront property on wurmibbean island and retire? limit to undeeded land only? There's also ppl who would like a winter environment year round. I just might. You do bring up a valid point though. How do you feel about bribery?
  28. 2 points
    What about the people who live on the tops of these mountains? What if they don't like the idea of snow year-round?
  29. 1 point
    [19:56:32] You entered through the portal to Wurm on day of the Wurm, week 2 of the starfall of Dancers, 993. That's 3151 days, 7 hours and 31 minutes ago. Ah so long ago a young Puncher with a scratchy beard and passion for gaming stepped through them gates. Off we went in seek of skills and adventure and fun. Over the years with on and off spurts we watched slow development cycles often years late become probable. Bridges. Multi level buildings. Horses. Wagons. etc etc etc The list of things that have been added has been nice to see and has added depth and flavor to the game. The things the drove me mad were. Xanadu lag and losing your ship crossing boarders with everything on it. Inventory doing strange things and people doing dumb stuff to grief you. Alliance drama ( i have real mental scars over that) and watching those you play with slip away into the deep world of other games never to return. Xanadu is a shadow of its former self. I can ride for hours and see not a soul. The lag still sucks heck i got kicked off 2x trying to give my stuff to a friend. And the release of Wurm Unlimited just devastated the player base around where i was. So im done. Maybe they can refocus on a good tutorial one of these years to help new people stay. I am not hopeful at all about that. TO those I knew goodbye. To those I did not know goodbye. Goodbye.
  30. 1 point
    Please for the love of Vynora make it so when you put a log and a saw in the crafting window it defaults to make a plank. Not a yoke. I have more accidental yokes then anyone could ever want. Thanks very much for your time and consideration.
  31. 1 point
    Stumbled across this and thought you guys would get a huge kick out of it! Enjoy!
  32. 1 point
    Fixed with today's update: https://forum.wurmonline.com/index.php?/topic/156484-patch-notes-31jul17/ @Steveleeb Thank you for the confirmation of this fix. I hope you don't mind, but I moved your post to a new topic since you mentioned other issues. https://forum.wurmonline.com/index.php?/topic/156496-unstable-client-light-rendering-issues/
  33. 1 point
    Made a suggestion to right click compass and choose something like "Align north" or whatever to head straight on a long road. This is nice too though +1
  34. 1 point
  35. 1 point
    Yes, as in a Server with no aggressive mobs on it. So much time I waste and am harassed by these mobs that I really want nothing to do with. Let others enjoy their aggro mob experiences but we should at least have one Server alternative with no aggro mobs as a choice for those so inclined. =Ayes=
  36. 1 point
    I like the diversity of servers available on WU, and a number of admins are certainly creating great places to play. I'm not sure we're seeing new content like second floors, bridges, the cooking update, the upcoming UI upgrade, etc. Not to take anything away from the great work WU admins are putting in, but I think the WO team puts out stuff that takes longer to come out because it's diving much deeper into the guts of the machine to plug things in. I also don't know to what extent the amount of data WO has to keep maintained and intact through updates might be more challenging than a much smaller WU set of data. Not to make excuses. I don't think the devs on WO need any, imho, but just to point out that I think it's on a different scale. DayZ mod added really cool stuff to Arma 2, but I don't think that takes anything away from Arma 2 and the work put in. Or back in the day saying Desert Combat showed the BF42 devs weren't devoted. I hoped from the beginning that WU would do for CCAB what DayZ did for Bohemian. I've certainly bought Arma titles and DLC's purely to play the mod. I don't think the community is a monolithic, homogeneous entity. The community you are part of may well be jumping ship, which I presume is unfortunate, but that doesn't mean there isn't still a strong community within Wurm Online. @OP Best of luck in your next venture, hope you enjoy it. Many breaks started out long term for me, only to find myself back in the fold sooner than ever anticipated. If that's your journey, great. If not, have fun where you find it.
  37. 1 point
    QL 39 Large Shield, Steel c81 (55c) Also to Samvimes please
  38. 1 point
    [16:07:29] The items silently disappear from the spirit cottage. You expect them to arrive in less than ten minutes. Thanks! : )
  39. 1 point
    I personally think people are believing too much in the " they will be back ", that was the case in the past but moreso than not people are not returning, or so says my friends list if look at the days since last logged on, not stirring the pot but the excuses of a small team, niche game, give the game time etc. has been used far too often.
  40. 1 point
    There's a saying with computer programming: If you fix one thing, you break two more. That's the problem with any game, everything is connected to everything else. No matter how careful you are in adding things to this game, something is going to be affected/broken/bugged by it. These things take time to fix, especially if you don't want a domino effect of broken things. As for the lack of players, Wurm was never destined to be one of those games that millions of players would flock to nor do I think it ever was intended to be. The player base on all MMOs drops after the novelty wears off. If it didn't, nobody would bother creating anything new to tempt players. I've been a player off and on for quite awhile now, though not as long as you have: [21:53:53] You entered through the portal to Wurm on day of Awakening, week 3 of the starfall of Omens, 1020. That's 2000 days, 9 hours and 43 minutes ago. I've seen a lot of changes, some good some not so good, but I don't think I've ever said, even to myself, that I'm not going to play this game anymore unless things change. If you really loved the game, and not just looking for a reason to quit, you'd stick around and keep hounding the Devs for changes. They do pay attention and do make changes, even if we don't always understand why the changes don't come quicker. To be honest, though, I've seen dozens of these "I'm done, I quit!" posts over the years and, for the most part, the poster comes back. So...*waves good-bye for now*
  41. 1 point
  42. 1 point
    Aye, the Yoke has been on me a number of times over the years so I can realize that Lathe has brought up a very good suggestion here. Not game breaking of course but just one of the minor irritations of Wurm. I would agree also that not having any default item would be the best solution. I know when making pottery items the default item box is blank so this does seem possible. Maybe the Dev's like to Yoke around with us though and use it to *pull our leg? =Ayes=
  43. 1 point
    Functionality is extended to include all enchants except opulence.
  44. 1 point
    New low dresser with color and new longer marble table for them bigger dinner halls.
  45. 1 point
    Or just whips as another weapon and tool.
  46. 1 point
    Yep I have a little oddball time this week I will slap it on the list. Bury is a bit of a different action, but hey its a shovel and a corpse, shouldn't be a problem. On the note of wanting it so that you can encourage people to bury after an event. That is where outside the box thinking comes in. I include the new players by offering nice shovels to come bury corpses.
  47. 1 point
    Hi At exactly midway of highway I decided to build some sort of inn, named it Sandstone Slumber. so inn, animal pen, guard tower, 6 bedrooms, a mine, a kitchen, mailbox, there will be workshop soon, still need lots of furniture and deco as well as lighting.
  48. 1 point
    Player subscriptions have been stable for the past year following those who migrated to WU. We also had spikes in population when we gave away gifts to premium players. While I can understand the desire to see communities closer together, this is achievable as it is, and and I'm not sure how suggesting some people lose all of their hard work would bring anyone new into the game, infact I see it having the opposite effect
  49. 1 point
    file, iron 11ql COC68 - 30c SOLD
  50. 1 point
    Can you guys look into separating the wood frames from the texture wall files so when the dye system adds the color the whole wall stops dying one color. I know the way the system is set up it takes the texture file adds the dye color which also dyes the wood beams as well. The door's and all wood molding should have separate texture files so when the dye system calls to dye the rock or the wood panel on walls as well as iron bars the code will only allow the dying of the main piece leaving the trim door's or bars untouched. Dye a object is something I would love to do but seeing it dyes the entire object it just looks well in my words ugly as hell. Which is why you don't see any dye but one building on my property. As of right now to me and to others dying is useless. This could be done to many textures like the wagon for example when the dye system calls the color of dye it dyes every thing cause it is all on one texture file. removing the wheels, crate, bale, and jar to it's own separate texture file these objects could maintain and keep there original color only dying the cart it's self. I don't mind the use of extra hard drive space for extra texture files to stop the dying of entire objects.
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