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Showing content with the highest reputation on 07/31/17 in all areas

  1. 6 points
    whats this about puting everyone closer together on lagfest xanadu server.. I play on Celebration and i would never trade it for any other server.Like Lancelot said we will all quit(i will for sure),being on a low populated server has its benefits for people like me who enjoy the quiet and free drama zone,i don't like busy chat and crazy people being crazy.Also i'm close to people on every other server than i am to someone living at the edge of xanadu. New content is the way to go(not that i complain..so many things have been added that i lost track off half). Fix PVP for those who enjoy it and wurm is just fine! Freedomers who complain just lack imagination and will or maybe time to play.
  2. 5 points
    We all know this. Riding vehicle on long road, autorunning. You try to set it to the center of the road, but minimal degree of turning make it difficult to set ideally. So in time, if you do not correct direction, you gonna drive from the road. More precise turning would allow to set direction with better accuracy.
  3. 5 points
    I couldn't agree more with Solmark and Jonydowy. Further, I've always held firm endgame in Wurm is purely what we make it. I, too, do not think Xanadu is the answer. It lags as it always has, it will not get much better I fear. At the current time I feel the dev team is doing a fine job ensuring the survival of Wurm.
  4. 5 points
    How you get from "Ah the nostalgia. Everyone looked the same. Champion deers looked more like giraffes. " to "Lets zap all the servers and start over" - I have no idea. Times Change Technology Changes People Change Wurm is 10x the game it was back then. WU gives you the flexibility to fashion Wurm to your own style WO gives you "the Wurm establishment" - the power of a managed and developed environment that will still be here tomorrow as long as someone plays it (the same cannot be said for all the WU server you might play) WO isn't perfect, we all know that, but harking back to a byegone era isn't the way forward in my opinion. In my opinion, the way forward for WO should be in creating new content for PVP and PVE servers. The rifts were a good starting point, the cooking update another, the enhanced use of caves yet another - this is the way to engage and keep players. Specially for PVP. Well I'll get shot down for it but I believe the PVP maps are too big. Chaos and Epic can prosper, but when it takes 2 hours to travel to PVP, an hour of gate-hopping, then 2hours back, well, only the hardcore will put up with that (assuming you don't die to the lag in the meantime). Oh, and someone suggested the answer might be Xanadu. Unless something has changed since the last time I frequented there, the LAG server, isn't going to solve any problems.
  5. 3 points
    So I'm decently sure this has been suggested before, I found this thread but would like to expand on it since many new items have since been added that could benefit / bring it back from the dead with the new devs being very capable of adding things that were previously said to be impossible.. For items such as furniture, being able to dye parts separately, just the sheets of the bed, or just the frame on a dining chair, would be great. Ships, with a black hull and a red sail. Wagons painted with a different cloth. Or as this original suggestion said, walls, without affecting the iron bars on the barred wall, or fences, without affecting the chains on a chain fence. With the "new" amphoras being added to dye large objects, able to hold far more dye, and the ability to improve dyes, the colouring system of wurm has been getting the attention it deserves, and I'd like to see it get better. An overall option to dye the whole item could still be available while also having subparts to dye. Even the addy rune of jackal could work like this on some of the unpaintable object, where it only picks a certain component to colour. Is it possible?
  6. 3 points
    Transferring large amounts of dirt, bricks, etc. between BSBs and crates is about as annoying as a mosquito in the ear. A little part of me dies every time I have to drag/drop umpteen thousand times while holding shift + enter as I can't see any good reason for this mechanic, apart from the link to body strength. Suggestion: Have transfer of any amount greater than what fits in toon's inventory trigger a timer. Length of timer is calculated according to body strength (or available carrying capacity) and weight of transferred items. Allow any amount to be transferred up to capacity limit of either container involved in transfer; higher amount = longer timer. Allow multiple transfers to be queued just like any other action. Edit: This would also eliminate transfer actions failing and needing to be repeated when you enter an amount that exceeds your current inventory capacity.
  7. 3 points
    Changes and additions 100 shield smithing title added. Eyes have been added to the huge spider butchered item list. Bug Fixes Bugfix: Fixed an issue with pushing items onto cave bridges as well as pushing items out of doors which had bridges above. Bugfix: Cooked meat has been removed from the list of valid mission items. Bugfix: Wells and fountains should auto-fill again if they are on a water source tile. Bugfix: Fixed an issue with destroying house walls on underground buildings even though you were the owner. Bugfix: Fixed an issue with building permissions when trying to move items into a planted bins. Bugfix: In Game wiki links have been fixed. Bugfix: Reduced fuel usage runes now work as intended. Bugfix: Fixed rune power loss with item use. Bugfix: Enchanted arrows will no longer go into bulk bins. Bugfix: Removed epic structures from the Create Items mission lists. 4.0 Client: Fixed the issue with hitched creature placement. 4.0 Client: Fixed the issue with disappearing embarked players. 4.0 Client: Adjusted the brightness on building doors.
  8. 3 points
    My Royal chaise where ugly I cringed after my new canopy beds where done. So when I woke up at 10pm last night I worked threw the night and redone my colors to match on all wood furniture but the royal chaise didn't want to co operate but they are close. And I threw all the high chairs in my trash with all the royal chaise design's and spent the night redoing them. I'm happy with them now. Rem if you like this stuff let CC know this is the kind of stuff you want to see. Textures are from the 20 centry/midevil times. redone wood grains to match perfect with all but them blasted royal chaise. changed pine to not look so much like maple wood Video with a closer look as I ramble about stuff
  9. 3 points
    The main difference I would say is that WO is timer based, and WU is successbased, when it comes to skilling. In WO we grind skills in a different way and on different items to gain skill. In WU you can grind weapon smithing by spawning arrow heads and blacksmithing by making nails, but in WO you need to actually get long timers and improve the items to get good skillgain. Here what ql a tool we use matter way more because of that. We have slow skiller tools of low ql for skillgain and fast tools of high ql to get max ql on the outcome. This difference I belive was done to prevent cheaters from, via the open WU code, finding ways to cheat. There is also code in WO that aims at finding macro users and this apparently was not included in WU for same reason.
  10. 3 points
    Hey CopalHeart! Welcome to Wurm! There is no place this is written at the moment. I will add that to the guidelines soon, thanks for pointing this out! The meditation questions are on the wiki in spoiler tags on a separate page, so that is okay. Other than that, we are not posting recipes as it is still fairly new and we want to allow players to discover this for themselves, at least for the time being. As far as I can think of, I believe that is all we are avoiding, other than the different mechanics of Wurm Online vs Wurm Unlimited, which is not on the wiki. Another thing I will add is that the ingame help pages are not being updated for now, since the system for how the client will access the wiki will be changing in a near-future update. Thanks for your question We always need more help with the wiki, so anything you have to contribute will be greatly appreciated!
  11. 3 points
    We take today new to try some HoTA and make some fun [17:18:19] Spyte conquers the Orange pillar of the hunt (lit). [17:20:01] Tedzogh starts conquering the Red pillar of the hunt (lit). [17:24:59] Blackmonk starts conquering the Green pillar of the hunt (lit). and TC come visit Green pilar and fight with us [17:31:24] Blackmonk slain by Aramisii Sleepys Dadd Neowyn [17:32:04] Spyte slain by Aramisii Sleepys Dadd Neowyn [17:32:39] Tedzogh slain by Aramisii Sleepys Neowyn Dadd [17:33:10] Jibberish slain by Aramisii Sleepys Neowyn Dadd we die but we get a lot of fun ;D Thanks TC for coming and we back to HoTA later We dont run! We figting with strongest team
  12. 3 points
    This game has the correct player base now, but when you try to spread it across 12 maps (13 if you count GV) you won't have enough jelly for your toast.
  13. 2 points
    I would like to suggest that mountains of a certain height have snow on the peaks all the time it would look better but also youd have a year round snow source for larders.
  14. 2 points
    Wurm Twitter: disclaimer... no kittens were harmed in the making of this message... raccoons on the otherhand did not fair so well. Does this mean we're getting raccoons?? If not, I'd like to add it as a suggestion - I'd love a champion raccoon!!
  15. 2 points
    I need the Forums opinion on something!! Not sure if this would be a good idea, or not, but... How many of us would like to rather type the emote command then click through the windows to get the one we want. Rather then Right Click>Emotes>Choosing Nice,Neutral,Offensive>Then choosing the Emote you want. Much easier to just type /wave [playername] if you wave to someone or /wave if you want to wave to everyone in vicinity for example. Let me know what you think and maybe we can get the common emotes to be issued by commands. Thank you for your time. Amd Ciryatan
  16. 2 points
    Fixed with today's update: https://forum.wurmonline.com/index.php?/topic/156484-patch-notes-31jul17/
  17. 2 points
    Well Server people I took a second look at my chairs and royal chaise and cringed at it and was un happy after my new canopy beds so I worked threw the night and now I'm happy. I'm pleased to anounce some time soon all this will make it's way into Foreverlands when I'm finally done. A sneak peak of changes to come. The bottom pic show the color rematch to make the furniture suits match up with out the oddities in color I noticed.
  18. 2 points
    We have a pretty tight community around Summerholt and our Alliance works together a lot of times on projects and helping each other out. Been that way for over a year now. And yes, we see people come and go but also we see some come back after a short break or RL issues. But on the other hand, they are working on a new tutorial that involves taking to a "guide" that gives you missions to do to learn the basics and it gives you pretty easy to understand instructions, (except it has a couple things mixed up right now) It's on test next to the token for trying out. Just right now it's hung up on the kindling mission. And on the server reset or removal, yeah that might solve some of the problems but as stated in several posts, to many to try and link here, Rolf has a standing policy as long as ONE player is still using a server he will not remove it or reset it.
  19. 2 points
    Was a fun fight, you're a classy enemy
  20. 2 points
    It would appear the community has already started going elsewhere, I'm not sure what you're on about.
  21. 2 points
    That would be nice if people didn't lock up their deeds. If the majority of people had open gates to their towns then i would agree with you. but no point promoting a system that doesnt work with the current community. +1
  22. 2 points
    As I discovered when I played on Wyvern, which was one of the oldest WU servers around and sported a fair population of people. Granted, after it disappeared for a few weeks, someone else picked the server up where it left off, calling it Wyvern Reborn. But WU is not the same as WO. It doesn't have the same community that I've come to love about WO. I remember the nail in the coffin on why I decided to leave Wyvern and WU altogether and return to WO was I recommended to the chat there about having an impalong like they have here on WO and they looked at me like I had two heads. The idea that any fool would give away free tool upgrades was an insane notion to them and they blew me off... so I gave up and returned to WO, and never doubted my decision. We have an amazing community here and I love you all. TL;DL, Wurm Online has a better and more friendly community than Wurm Unlimited (in my humble opinion)... and we aren't going anywhere anytime soon.
  23. 2 points
    Queue the "no, unless I get a reimbursement for the amount of materials I used for all of my deeds" posts. Resets won't work, but perhaps culling some of the very underpopulated servers might, with the option for rather generous reimbursements to those effected.
  24. 2 points
    New tapestries more wurm style like
  25. 2 points
    I don't really like it myself (and I do live on a mountain); but it would be beneficial for game immersion (and quite frankly, beneficial to my wallet :P)
  26. 2 points
    I came for a visit to see what it was like..despite many negative opinions..I have been hit by catapault shards, killed because i went afk without armor on,I jumped up and down when I finally got to hit someone with an arrow and then a maul..I climbed what seemed to be impossible walls, did a body bounce down walls,choked up as my favorite horse got killed...and I love it . Its an adventure every day and a lot of work. My only regret I didnt join sooner.
  27. 2 points
    snowball delivery service three seasons per year ---> rake in mad money ---> buy beachfront property on wurmibbean island and retire? limit to undeeded land only? There's also ppl who would like a winter environment year round. I just might. You do bring up a valid point though. How do you feel about bribery?
  28. 2 points
    What about the people who live on the tops of these mountains? What if they don't like the idea of snow year-round?
  29. 1 point
    Hi, Made a little tool to suggest what tool QL you should use for skilling. Tool ql is calculated from this formula: QL=(difficulty+20)*2-skill Click the SoT checkbox to toggle Stay on Top https://drive.google.com/drive/folders/0B7HBjJ040pYiamhPbjJoeGVfaVU?resourcekey=0-Zqn3y27a798kSbbHmQu55A&usp=sharing
  30. 1 point
    This could be Micro transactions for Wurm Online to make money. If CC wanted to go there. Bed room out fits that match in perfect color and different styles. Wagons that have custom designs banners tall banners The list can go on. Would you buy one of these from CC if they where micro cosmetics with no enhancements? This is on my server but if stuff like this was on WO in the online store would you buy it as a cosmetic for your own personal use?
  31. 1 point
    There are a ton of upgrades to chat I'd love to see, but this is just a little baby step. Won't make a huge difference, but every new player that starts the game is usually confused by the chat channel naming. Would it be hard to rename the Freedom to whichever server we are actually on? If crossing servers, just create a chat entry, saying "welcome to "x" server!", so people can see what server the chat was coming from.
  32. 1 point
    I think I managed to somewhat reproduce this. Let me see if I can run a few more tests and verify.
  33. 1 point
    Fixed with today's update: https://forum.wurmonline.com/index.php?/topic/156484-patch-notes-31jul17/
  34. 1 point
    saddlebags would be interesting for rifts, hunting, etc. You could then just take two horses and one be a packhorse for carrying your supplies and loot. Taxidermy skill for sure, make use of them furs and horns. Say you take a bull hide and two horns plus the display stand and get a bull head or take a bear fur, tooth, and stand and get a bear head. Hell hounds and such would need something added to drops though.
  35. 1 point
    +1 for this, hate having to correct steerage on roads and it always seems to over correct.
  36. 1 point
    I normally play from 11pm EST and on. Hit me up here in the forums or Angelklaine/Arakiel in game and I'll give you a boat for you to keep or drop you off if you don't plan to keep the boat. Welcome to Wurm.
  37. 1 point
    Another small update to my version: https://github.com/bdew-wurm/WurmStableMaster/releases/download/bdew-3/StableMaster.zip Improved naming of animal tokens Fixed being unable to lead a creature you redeemed on other's deeds Fixed redeeming tokens underground putting the creature on the surface
  38. 1 point
  39. 1 point
    No, no, I'm not bashing it at all. In fact, far from it. I think it's a really nice song. But I could imagine you'd have that one guy in your village that every 5 minutes would play it over and over again. I think I would want to reach out and strangle him.
  40. 1 point
    It appears that the 'underground' portion of the critter only shows that way for the rider. Observers see the animal properly. This happens with the crocodile as well. I'll add the visual to the bug list. As far as speed, that is not a bug and would be better discussed as a suggestion. If you are going to go riding on one of these critters, please note that they will not maneuver over bridges or house flooring which is another bug I have open. It's best to just ride around your deed and impress people and take a horse if you really want to go somewhere.
  41. 1 point
    [19:22:00] The items silently disappear from the spirit cottage. You expect them to arrive in less than ten minutes. And thanks again!
  42. 1 point
    My new beds redone, I knew something was missing to them now there better.
  43. 1 point
    The unfortunate double whammy of creating Xanadu then releasing WU left Wurm's population density dangerously low.
  44. 1 point
    Wurm should have one pve map indy sized. One pvp map indy sized. The population is just to spread out and more and more people will quit for other games. Maybe a re-launch of wurm with two new maps and features might help, maybe not.
  45. 1 point
    Good luck friend, you will not be alone in this decision I am sure. I expect many more posts like this in the near future.
  46. 1 point
    70's/80's Vanart on the wagons aside, the sails on those boats are amazing and this is how the boats should be, not one color dyed, I would like to see the dying option for the hulls and separate for sails, and or even better option for customized by kingdom. The merchant signs are very nice and the variety of color options for the furniture rocks, these things can be implemented easy enough I bet and do not detract from the game. I don't like the idea of micro transactions for this aspect of the game though.
  47. 1 point
    @Enuf Seem to be a whole heap of older pics posted on this thread
  48. 1 point
    +1 Anything that adds to Wurm's dynamic realistic feel is a plus. The little things like day/night cycles and seasons is a huge plus in this and seeing that extended would be nice.
  49. 1 point
    -1 The game is not required to provide a means to play for free.
  50. 1 point
    needle, iron 90ql WOA85 - 1s30c SOLD