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Showing content with the highest reputation on 07/31/17 in all areas

  1. 6 points
    whats this about puting everyone closer together on lagfest xanadu server.. I play on Celebration and i would never trade it for any other server.Like Lancelot said we will all quit(i will for sure),being on a low populated server has its benefits for people like me who enjoy the quiet and free drama zone,i don't like busy chat and crazy people being crazy.Also i'm close to people on every other server than i am to someone living at the edge of xanadu. New content is the way to go(not that i complain..so many things have been added that i lost track off half). Fix PVP for those who enjoy it and wurm is just fine! Freedomers who complain just lack imagination and will or maybe time to play.
  2. 5 points
    We all know this. Riding vehicle on long road, autorunning. You try to set it to the center of the road, but minimal degree of turning make it difficult to set ideally. So in time, if you do not correct direction, you gonna drive from the road. More precise turning would allow to set direction with better accuracy.
  3. 5 points
    I couldn't agree more with Solmark and Jonydowy. Further, I've always held firm endgame in Wurm is purely what we make it. I, too, do not think Xanadu is the answer. It lags as it always has, it will not get much better I fear. At the current time I feel the dev team is doing a fine job ensuring the survival of Wurm.
  4. 5 points
    How you get from "Ah the nostalgia. Everyone looked the same. Champion deers looked more like giraffes. " to "Lets zap all the servers and start over" - I have no idea. Times Change Technology Changes People Change Wurm is 10x the game it was back then. WU gives you the flexibility to fashion Wurm to your own style WO gives you "the Wurm establishment" - the power of a managed and developed environment that will still be here tomorrow as long as someone plays it (the same cannot be said for all the WU server you might play) WO isn't perfect, we all know that, but harking back to a byegone era isn't the way forward in my opinion. In my opinion, the way forward for WO should be in creating new content for PVP and PVE servers. The rifts were a good starting point, the cooking update another, the enhanced use of caves yet another - this is the way to engage and keep players. Specially for PVP. Well I'll get shot down for it but I believe the PVP maps are too big. Chaos and Epic can prosper, but when it takes 2 hours to travel to PVP, an hour of gate-hopping, then 2hours back, well, only the hardcore will put up with that (assuming you don't die to the lag in the meantime). Oh, and someone suggested the answer might be Xanadu. Unless something has changed since the last time I frequented there, the LAG server, isn't going to solve any problems.
  5. 3 points
    So I'm decently sure this has been suggested before, I found this thread but would like to expand on it since many new items have since been added that could benefit / bring it back from the dead with the new devs being very capable of adding things that were previously said to be impossible.. For items such as furniture, being able to dye parts separately, just the sheets of the bed, or just the frame on a dining chair, would be great. Ships, with a black hull and a red sail. Wagons painted with a different cloth. Or as this original suggestion said, walls, without affecting the iron bars on the barred wall, or fences, without affecting the chains on a chain fence. With the "new" amphoras being added to dye large objects, able to hold far more dye, and the ability to improve dyes, the colouring system of wurm has been getting the attention it deserves, and I'd like to see it get better. An overall option to dye the whole item could still be available while also having subparts to dye. Even the addy rune of jackal could work like this on some of the unpaintable object, where it only picks a certain component to colour. Is it possible?
  6. 3 points
    Transferring large amounts of dirt, bricks, etc. between BSBs and crates is about as annoying as a mosquito in the ear. A little part of me dies every time I have to drag/drop umpteen thousand times while holding shift + enter as I can't see any good reason for this mechanic, apart from the link to body strength. Suggestion: Have transfer of any amount greater than what fits in toon's inventory trigger a timer. Length of timer is calculated according to body strength (or available carrying capacity) and weight of transferred items. Allow any amount to be transferred up to capacity limit of either container involved in transfer; higher amount = longer timer. Allow multiple transfers to be queued just like any other action. Edit: This would also eliminate transfer actions failing and needing to be repeated when you enter an amount that exceeds your current inventory capacity.
  7. 3 points
    Changes and additions 100 shield smithing title added. Eyes have been added to the huge spider butchered item list. Bug Fixes Bugfix: Fixed an issue with pushing items onto cave bridges as well as pushing items out of doors which had bridges above. Bugfix: Cooked meat has been removed from the list of valid mission items. Bugfix: Wells and fountains should auto-fill again if they are on a water source tile. Bugfix: Fixed an issue with destroying house walls on underground buildings even though you were the owner. Bugfix: Fixed an issue with building permissions when trying to move items into a planted bins. Bugfix: In Game wiki links have been fixed. Bugfix: Reduced fuel usage runes now work as intended. Bugfix: Fixed rune power loss with item use. Bugfix: Enchanted arrows will no longer go into bulk bins. Bugfix: Removed epic structures from the Create Items mission lists. 4.0 Client: Fixed the issue with hitched creature placement. 4.0 Client: Fixed the issue with disappearing embarked players. 4.0 Client: Adjusted the brightness on building doors.
  8. 3 points
    My Royal chaise where ugly I cringed after my new canopy beds where done. So when I woke up at 10pm last night I worked threw the night and redone my colors to match on all wood furniture but the royal chaise didn't want to co operate but they are close. And I threw all the high chairs in my trash with all the royal chaise design's and spent the night redoing them. I'm happy with them now. Rem if you like this stuff let CC know this is the kind of stuff you want to see. Textures are from the 20 centry/midevil times. redone wood grains to match perfect with all but them blasted royal chaise. changed pine to not look so much like maple wood Video with a closer look as I ramble about stuff
  9. 3 points
    The main difference I would say is that WO is timer based, and WU is successbased, when it comes to skilling. In WO we grind skills in a different way and on different items to gain skill. In WU you can grind weapon smithing by spawning arrow heads and blacksmithing by making nails, but in WO you need to actually get long timers and improve the items to get good skillgain. Here what ql a tool we use matter way more because of that. We have slow skiller tools of low ql for skillgain and fast tools of high ql to get max ql on the outcome. This difference I belive was done to prevent cheaters from, via the open WU code, finding ways to cheat. There is also code in WO that aims at finding macro users and this apparently was not included in WU for same reason.
  10. 3 points
    Hey CopalHeart! Welcome to Wurm! There is no place this is written at the moment. I will add that to the guidelines soon, thanks for pointing this out! The meditation questions are on the wiki in spoiler tags on a separate page, so that is okay. Other than that, we are not posting recipes as it is still fairly new and we want to allow players to discover this for themselves, at least for the time being. As far as I can think of, I believe that is all we are avoiding, other than the different mechanics of Wurm Online vs Wurm Unlimited, which is not on the wiki. Another thing I will add is that the ingame help pages are not being updated for now, since the system for how the client will access the wiki will be changing in a near-future update. Thanks for your question We always need more help with the wiki, so anything you have to contribute will be greatly appreciated!
  11. 3 points
    We take today new to try some HoTA and make some fun [17:18:19] Spyte conquers the Orange pillar of the hunt (lit). [17:20:01] Tedzogh starts conquering the Red pillar of the hunt (lit). [17:24:59] Blackmonk starts conquering the Green pillar of the hunt (lit). and TC come visit Green pilar and fight with us [17:31:24] Blackmonk slain by Aramisii Sleepys Dadd Neowyn [17:32:04] Spyte slain by Aramisii Sleepys Dadd Neowyn [17:32:39] Tedzogh slain by Aramisii Sleepys Neowyn Dadd [17:33:10] Jibberish slain by Aramisii Sleepys Neowyn Dadd we die but we get a lot of fun ;D Thanks TC for coming and we back to HoTA later We dont run! We figting with strongest team
  12. 3 points
    This game has the correct player base now, but when you try to spread it across 12 maps (13 if you count GV) you won't have enough jelly for your toast.
  13. 2 points
    I would like to suggest that mountains of a certain height have snow on the peaks all the time it would look better but also youd have a year round snow source for larders.
  14. 2 points
    Wurm Twitter: disclaimer... no kittens were harmed in the making of this message... raccoons on the otherhand did not fair so well. Does this mean we're getting raccoons?? If not, I'd like to add it as a suggestion - I'd love a champion raccoon!!
  15. 2 points
    I need the Forums opinion on something!! Not sure if this would be a good idea, or not, but... How many of us would like to rather type the emote command then click through the windows to get the one we want. Rather then Right Click>Emotes>Choosing Nice,Neutral,Offensive>Then choosing the Emote you want. Much easier to just type /wave [playername] if you wave to someone or /wave if you want to wave to everyone in vicinity for example. Let me know what you think and maybe we can get the common emotes to be issued by commands. Thank you for your time. Amd Ciryatan
  16. 2 points
    Fixed with today's update: https://forum.wurmonline.com/index.php?/topic/156484-patch-notes-31jul17/
  17. 2 points
    Well Server people I took a second look at my chairs and royal chaise and cringed at it and was un happy after my new canopy beds so I worked threw the night and now I'm happy. I'm pleased to anounce some time soon all this will make it's way into Foreverlands when I'm finally done. A sneak peak of changes to come. The bottom pic show the color rematch to make the furniture suits match up with out the oddities in color I noticed.
  18. 2 points
    We have a pretty tight community around Summerholt and our Alliance works together a lot of times on projects and helping each other out. Been that way for over a year now. And yes, we see people come and go but also we see some come back after a short break or RL issues. But on the other hand, they are working on a new tutorial that involves taking to a "guide" that gives you missions to do to learn the basics and it gives you pretty easy to understand instructions, (except it has a couple things mixed up right now) It's on test next to the token for trying out. Just right now it's hung up on the kindling mission. And on the server reset or removal, yeah that might solve some of the problems but as stated in several posts, to many to try and link here, Rolf has a standing policy as long as ONE player is still using a server he will not remove it or reset it.
  19. 2 points
    Was a fun fight, you're a classy enemy
  20. 2 points
    It would appear the community has already started going elsewhere, I'm not sure what you're on about.
  21. 2 points
    That would be nice if people didn't lock up their deeds. If the majority of people had open gates to their towns then i would agree with you. but no point promoting a system that doesnt work with the current community. +1
  22. 2 points
    As I discovered when I played on Wyvern, which was one of the oldest WU servers around and sported a fair population of people. Granted, after it disappeared for a few weeks, someone else picked the server up where it left off, calling it Wyvern Reborn. But WU is not the same as WO. It doesn't have the same community that I've come to love about WO. I remember the nail in the coffin on why I decided to leave Wyvern and WU altogether and return to WO was I recommended to the chat there about having an impalong like they have here on WO and they looked at me like I had two heads. The idea that any fool would give away free tool upgrades was an insane notion to them and they blew me off... so I gave up and returned to WO, and never doubted my decision. We have an amazing community here and I love you all. TL;DL, Wurm Online has a better and more friendly community than Wurm Unlimited (in my humble opinion)... and we aren't going anywhere anytime soon.
  23. 2 points
    Queue the "no, unless I get a reimbursement for the amount of materials I used for all of my deeds" posts. Resets won't work, but perhaps culling some of the very underpopulated servers might, with the option for rather generous reimbursements to those effected.
  24. 2 points
    New tapestries more wurm style like
  25. 2 points
    I don't really like it myself (and I do live on a mountain); but it would be beneficial for game immersion (and quite frankly, beneficial to my wallet :P)
  26. 2 points
    I came for a visit to see what it was like..despite many negative opinions..I have been hit by catapault shards, killed because i went afk without armor on,I jumped up and down when I finally got to hit someone with an arrow and then a maul..I climbed what seemed to be impossible walls, did a body bounce down walls,choked up as my favorite horse got killed...and I love it . Its an adventure every day and a lot of work. My only regret I didnt join sooner.
  27. 2 points
    snowball delivery service three seasons per year ---> rake in mad money ---> buy beachfront property on wurmibbean island and retire? limit to undeeded land only? There's also ppl who would like a winter environment year round. I just might. You do bring up a valid point though. How do you feel about bribery?
  28. 2 points
    What about the people who live on the tops of these mountains? What if they don't like the idea of snow year-round?
  29. 1 point
  30. 1 point
    That's hard to explain. Wurm Online and Wurm Unlimited are exactly the same except a couple of things that are keep from WU do to try and separate the 2. This is to try and make WO look more appealing to play. What WO has that WU don't. Rift events. Unless a moder mods this stuff in on a WU server this is not in WU. Highway system which is a protection system looks but not fully confirmed a WO only thing. function to protect roads from being destroyed by others. Most all WU servers hosted by people like me don't charge for silver we make ways for you to earn in game taking away the having to spend real life money on fictional objects. a Ton are modded with different types of mods changing the aspect of wurm. That's the difference. You want to know more you need to look in the WU section under mods on these forums you will find more about the mods and check the pve,pvp server section set up for WU you can read up on servers people host or you can just host your own server your rules. I will show you what is different on my WU server that is not on WO. I don't mod it to take away the full WO experience but I mod it to add to the experience so want be a lot of baby candy I like to call it. Baby candy means = the dumb down making super quick and easy. Check out others server post as well in case mine don't look appealing to you there are a good number of us who have had WU servers running since the launch of WU. We are WU fans who played WO for years and when WU came along we wanted to have our Wurm our way.
  31. 1 point
  32. 1 point
  33. 1 point
    Not all villages have to opt-in to being added to the list. For example, I can own village STAY OUT and opt-out of being on the route list. However, if I want to lure someone to my deed, I can tell them to type in the name STAY OUT and they will get directions if my village is on the highway route they are using.
  34. 1 point
    [19:22:00] The items silently disappear from the spirit cottage. You expect them to arrive in less than ten minutes. And thanks again!
  35. 1 point
    The unfortunate double whammy of creating Xanadu then releasing WU left Wurm's population density dangerously low.
  36. 1 point
    An in between option might be to turn off the ability to put down a new deed on many of the existing servers and allow new deeds only on one or two. With time that server fills up and then move to the next one.
  37. 1 point
    Our best rider, Grumpled showing off her horse riding skills on Exodus
  38. 1 point
    Good luck friend, you will not be alone in this decision I am sure. I expect many more posts like this in the near future.
  39. 1 point
    QL 90 Longsword N98 LT92 C87 MS70 +any demise (8s) Could you add AD & CoD it to Samvimes please.
  40. 1 point
    Let the Bing-ening begin! EDIT: Hrm think the art for multi-stories ingame is going to have to be redone to reflect jetting? Matriculation on the crenellation on top of stone walls too?
  41. 1 point
    Oh boy, here I go binging a youtube channel again.
  42. 1 point
  43. 1 point
    Underground sanctuary to calm down and meditate. Muahahaha!
  44. 1 point
    I think this would be an awesome addition to this already awesome game. +1 from me.
  45. 1 point
    70's/80's Vanart on the wagons aside, the sails on those boats are amazing and this is how the boats should be, not one color dyed, I would like to see the dying option for the hulls and separate for sails, and or even better option for customized by kingdom. The merchant signs are very nice and the variety of color options for the furniture rocks, these things can be implemented easy enough I bet and do not detract from the game. I don't like the idea of micro transactions for this aspect of the game though.
  46. 1 point
    @Enuf Seem to be a whole heap of older pics posted on this thread
  47. 1 point
    Pff there will not be intentional resets of existing maps, so ignore the idiots screaming about such. The one time there was an intentional reset or wipe of a map it was Epic's Elevation server, and that new map was voted for in game. Hard to say if that even helped due to Epic's low population. Erosion would be nice over the longterm; however, that would take up server overhead and dev development time better spent on other projects. I'm all for new maps; though, such is up to the devs when they feel its affordable and worth it. That said I'd love to see specialty maps: oceans with atolls, deserts, frozen north and south regions, and etc.
  48. 1 point
    @agentuspI enjoyed reading about your Wurm experience. It gives me the warm fuzzies when I learn of how a game/book/long running show really touches peoples' lives. As crazy as it sounds to nongamers, Games and *your fellow players* can become those people and experiences that easily fills our happy meters in our daily life. We go to it to recharge, connect, and experience. One of the closest thing to real magic in my opinion. It is out there still! It may not look exactly the same at first, or feel exactly the same at first, but you'll find it again. It's natural to feel sad and discouraged. Approach your search with an open mind, while remaining true to what you honor, and you'll find that magic again. Good luck to you. It sounds like your heart is in the right place. Not that I'm some expert on heart placement, just. . . I relate to you as a gamer and hope you find happiness. Guess I could have just posted only that last sentence.
  49. 1 point
    -1 The game is not required to provide a means to play for free.
  50. 1 point
    http://forum.wurmonline.com/index.php?/topic/120478-log-cabins/ http://forum.wurmonline.com/index.php?/topic/137098-log-cabin-and-new-roof-type/ http://forum.wurmonline.com/index.php?/topic/131283-log-houses/ http://forum.wurmonline.com/index.php?/topic/124476-log-cabins/ http://forum.wurmonline.com/index.php?/topic/17445-log-cabin-texture-for-buildings/&page=3 http://forum.wurmonline.com/index.php?/topic/123623-log-cabins/ http://forum.wurmonline.com/index.php?/topic/154232-log-wallscabin-suggestion/ http://forum.wurmonline.com/index.php?/topic/123396-cabins-decor/ http://forum.wurmonline.com/index.php?/topic/103088-new-logs-house-aka-logs-cabin/ http://forum.wurmonline.com/index.php?/topic/136101-structure-options/