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Showing content with the highest reputation on 27/07/17 in Posts

  1. 14 points
    Please for the love of Vynora make it so when you put a log and a saw in the crafting window it defaults to make a plank. Not a yoke. I have more accidental yokes then anyone could ever want. Thanks very much for your time and consideration.
  2. 7 points
    Unintended and will be fixed for the next update.
  3. 3 points
    you got me thinking on your vid. 1.Capital deeds exist already, 2.built castle on it with crafting stations, 3 all ally's have access to all UN-secured storage and forges ect... 4 capitals gain 0.1 COC on all skill actions in the castles. per deed attached to alliance. =10 deeds give 1% coc bonus to all skill actions, 20 deeds =2% , reason for low number to prevent folks making 100's of 11x11 deeds every where.. also have a max gain of 5% maybe 5. another COC low gain could be number of alliance members in capital castle. 0.1 per person. having 20 crafting at same time would "(seem like we are helping each other craft)" again have a max benefit of 5% 6. now this could give everyone group crafting a max of 10% coc on all crafting skills and encourage us to group up and have more fun . 7. i still love the idea you guys had about better crafting stations also. a tail in the desert game, had community tasks. like 100k brick, 100k mortar, 50k planks, 20k tar, 20k shafts, 10k large nails. ect to build something that gave everyone X benefit. if the alliance built a carpentry station . everyone would gain 1% COC to that skill, off deed, 2.5% on deed + the other benefits . could give us a 12.5% COC to carp only skills. 8. and still like the idea of using a community crafting station should maybe do something like double or triple results. eg, saw a log for planks. get 2 or 3 vs the 1 per action. still takes the = amount of log weight . or maybe even just make an easier coding wise, WOA to these stations so we craft 50% faster. 9. or make all these ideas coc and woa, or the libra version of those spells the benefits really would like to see reasons to get together more, I moved over closer, (well beside you guys lol) but closer to population to be more active in chat, and helpful to those who need, and to help out with possible projects, once i'm done my deed plan again. loved helping dig out the labyrinth long a ago. can't wait till your done and come try it ouy.
  4. 3 points
  5. 2 points
    Not currently taking orders however will be very soon when my schedule clears up and I can get back to full time feeding the masses! Freshly baked pizza on offer at refreshing prices, whether you just want to fill your food bar or gain specific affinities, here at Cheeseman Pezzeria you can have both and the best part is, you couldn't make our prices up! We offer a very reasonable pricing structure as well as offering discounts live through the ingame trade channels. All pizzas will be mailed wrapped to improve their shelf life unless requested otherwise, all included in the price! Average pizza size: 10kg+ (Can make orders for smaller foods upon request, any size you like!) Average 24 hours of affinity from the first bite! Prices: Random Affinity Pizza: 10 Copper Custom Affinity Pizza: 20 Copper Best priced Pizzas in town and they come with free wrapping Prices for bulk orders can be arranged and discounts will be applied. You can either pm me your orders here on the forum, or contact me ingame. All pizza sizes are made up as close to 10kg as possible, quality may vary between 70-80, however this is high enough to fill all your bars as well as provide a lengthy affinity timer.
  6. 2 points
    I dropped a stack of arrows gained through pvp into a BSB, knowing that a few had flaming aura or frost brand on them but expecting those to stay in my inventory due to a patch in 2016 that had stopped you from dropping coc/woa/botd items into a bin. Unfortunately, I misremembered the patch until it was too late, and had assumed it had meant all enchantments. My suggestion is to include weapon enchants to the list of enchantments that will stop you from storing things in a bsb/crate.
  7. 2 points
    Or simply make it default to nothing forcing you to select an item before you can craft. Accidentally crafted items are silly. I can't imagine a real carpenter taking a log to make wood boards with it and accidentally ending up with a post for a fence, for example: "Gah! I meant to make wood boards! Mary, bring me another log!" +1
  8. 2 points
    -1 I don't think it will be needed. While there will likely be a giant explosion of activity at first, once the market reaches saturation it will drop down to an easily manageable level.
  9. 2 points
    Please yes! Also bricks for chisel + Shard!
  10. 2 points
    Functionality is extended to include all enchants except opulence.
  11. 2 points
    +1 should be an easy enough change and a good Quality of life addition
  12. 2 points
    Maybe add bonfires to the game... could have it do an area of effect to boost something like skill gain, nutrition gains from food, and maybe even the more people in the AoE, the higher the effects... Could just toss in a few logs a hour to keep the fire going and build up a ton of ash... idk, just a though...
  13. 2 points
    @agentuspI enjoyed reading about your Wurm experience. It gives me the warm fuzzies when I learn of how a game/book/long running show really touches peoples' lives. As crazy as it sounds to nongamers, Games and *your fellow players* can become those people and experiences that easily fills our happy meters in our daily life. We go to it to recharge, connect, and experience. One of the closest thing to real magic in my opinion. It is out there still! It may not look exactly the same at first, or feel exactly the same at first, but you'll find it again. It's natural to feel sad and discouraged. Approach your search with an open mind, while remaining true to what you honor, and you'll find that magic again. Good luck to you. It sounds like your heart is in the right place. Not that I'm some expert on heart placement, just. . . I relate to you as a gamer and hope you find happiness. Guess I could have just posted only that last sentence.
  14. 2 points
    Episode 4! We hope you are building your dream castle along with us!
  15. 2 points
    Yeah nah. Merge or broke. We already have a pvp and pve servers on the same cluster and it just allows people to keep valuables safe without fear of losing it. Granted the same can be achieved with alts already. Merging the more pvp active Chaos server to epic won't help the situation due to the sheer amount of people who use the freedom servers as a second home/hunting ground. If that happened I'd likely sell most of my freedom assets because I am a lot more active in pvp than freedom. Merging the epic cluster to freedom/chaos will bring back players and accounts left sitting to rot in the dust. There'll probably be those that won't want to lose hard work on the home servers so keep those around as freedom servers. A good portion of the elevation player base has been wanting a new map for quite some time now so just piss that off completely and give all of us pvpers a new pvp map on the freedom cluster so we all start on even footing.
  16. 1 point
    I don't seem to have riding a horse, but here is me riding a Blue Unicorn, I think the blue were champion. =)
  17. 1 point
    I bet I know what this is!
  18. 1 point
  19. 1 point
    there is no reason for defaults, not everyone is going to want the same default so if we can not set our own I would just prefer that there be no default, as some things already are
  20. 1 point
  21. 1 point
    or even make it default to "kindling" which uses not that much of the log and at least can be stored afterwards in a BSB and (eventually) get used. Even if you make a half hours worth before noticing. But, planks are a lot more sensible. You can have too many Yokes but never too many Planks.
  22. 1 point
    Pvp in Wurm is a completely different mindset from people who prefer to be hermits. Let alone playstyle. Not only is it like comparing apples and oranges... IT IS! Personally I blame the pvp server issues on toxic players more than game mechanics. The differences between the pve and pvp code are mute, both have the same issues, and yet which is going the way of the dodo in terms of player numbers? Unfortunately even if all cheaters are routed out and booted, there's still the players who fostered the environment and condoned the actions by doing nothing.
  23. 1 point
    New map up. Had to revert to a earlier version due to some issues with non editable text layers. I think its all up to date now.
  24. 1 point
    new Skill will be taxidurmy... i hope.
  25. 1 point
    Be nice if bonfires had a longer render as well; though, light glow can be seen from quite a distance already.
  26. 1 point
    Since ash has more uses than simply making lye, it would be handy to have some more sources than just coal piles or a dozen campfires A small bit generated inside the fire whenever a fire container goes out or is refueled is one means that stays immersive.
  27. 1 point
    Pff there will not be intentional resets of existing maps, so ignore the idiots screaming about such. The one time there was an intentional reset or wipe of a map it was Epic's Elevation server, and that new map was voted for in game. Hard to say if that even helped due to Epic's low population. Erosion would be nice over the longterm; however, that would take up server overhead and dev development time better spent on other projects. I'm all for new maps; though, such is up to the devs when they feel its affordable and worth it. That said I'd love to see specialty maps: oceans with atolls, deserts, frozen north and south regions, and etc.
  28. 1 point
    Hahaha muh 900 slope concrete . Pls no
  29. 1 point
  30. 1 point
    I hope new server on epic locks you at 30 body str max when on starting islands, so you move to ele. Any person going back to starter island, is nerfed down to 30 body again, that way the pvp is atleast fair for newer players.
  31. 1 point
    Have the coinage with the head of a unicorn. We can call it "Horns and Asses".
  32. 1 point
    Join us TODAY! Unlike most other servers Sklotopolis is run by a professional team of IT experts who keep the server up and running stable without any wipes since 1st November 2015. In the last two years about 80 different mods have been added, making Wurm Unlimited to a game we love. You will not find any better server. Most servers have seen wipes, downtimes or ended up without an active development. So if you are searching a server which will stay, then join us today
  33. 1 point
    I would like answers for repairing and locking or cages. Also I am hoping that Uniques will not be able to be transported to other servers. a Dragon being taken from Chaos should not be able to be moved to PVE servers or vice versa. They should spawn on their own please.
  34. 1 point
    Independence Giant Slaying (22 July 2017 EST): Alyeska vittles? pre event munchies ! (I did not touch the stuff in the green barrel which showed up later, honest!) Pingpong & Xallo mixing it up. Pinpong splat pre event: Forest Giant extracts hisself to investigate the commotion: Thanks again Gumbo and Whykillme for setting all this up! A fun & worthy event o7 TeeeBOMB screenies
  35. 1 point
    Cave bridges are awesome! (C) Iamyourfather from Sklotopolis. http://sklotopolis.freeforums.net/thread/2131/shots-new-cave-bridge?page=1&scrollTo=11787
  36. 1 point
    +1 on transporting animals Always thrilling to see great ideas from wurm trickle into the game.
  37. 1 point
    -1 Would do nothing. for Dragon Drama, There are players out there that hunt the servers everyday for dragons its what they do.
  38. 1 point
    DeedPlanner 2.8.8 released! Changes: Added async texture loading Maps sent to Pastebin are now compressed before being sent - this enables use of Pastebin for much larger maps than before (GZIP compression with output converted to Base64) Slightly optimized mesh rendering by removing unnecessary OpenGL calls Fixed two incorrect bridge model mappings Fixed bug making models scaling work incorrectly for models with multiple meshes Fixed sandstone fences using wrong materials to build Fixed mappings for amphora and planter racks This is first public release using GitHub Releases instead of Dropbox. I'm going on vacations from 1st to 14th August, so this is most likely the last release before I will come back.
  39. 1 point
    Hell just name your forge Wilson and you will not feel lonely.
  40. 1 point
    Bleeding out is the core issue that chaos and epic has, and both have always had for as long as I've played. Freedom has it too but much harder to notice when your servers aren't bordering on 5-10 players average. We can argue day and night what is best to keep current players interested, but no matter how good it is, people will move on wherever for whatever reason, perpetual bleed out. As much as I desire to see both chaos and epic thrive (I always considered them to be drastically different playstyles, though it has changed some) with interest and changes and new features, it's obvious to me the core issue that Wurm has as a whole is population growth. Rhetorical questions: How many people last more than a week or a few days? How many people make it off the tutorial? This is a huge focus of Budda's and while it may mean WE get to feel "ignored", if we continue to ignore this problem then "we" becomes a couple of "me" though in some cases that is already accurate. Truth is, changes may make some of us happy, we may enjoy some new content, but no flashy change or bug fixes will fix epic, or chaos, or wurm. The issue is population, and in my eyes fixing the population fixes wurm. Of course, not population alone, there will be continued bug fixes and new content either way as is happening currently and this acts as a boost to help maintain a growing population.
  41. 1 point
    Pretty pointless work on Epic. We have WU, WO freedom(ill include chaos here, although that is also somewhat different than regular PvE players), WO epic. All are simply stealing players from each other.. That is what WU taught us, yet devs didn't learn a lesson. Instead of developing and focusing on ONE game, they STILL are actively trying to split up rather small (and smaller by every day) playerbase even more. Basically players have solved the "dead Epic" problem by themselves. Most have moved to chaos, others to PvE servers. This is what should be encouraged by the devs, not trying to guide them back to epic and recreating the problem again.
  42. 1 point
  43. 1 point
    I still remember the names of the first 2 friends I ever made in any MMO, over 13 years ago now... Spudder and Cloudie_Sky. I haven't spoken with them in probably 12.5 years, but the memory remains.... They were friendly when I was completely new to that game and MMOs in general. Looking back on it, they weren't much further ahead of me...a bit of help and good chat goes a long way. Strangers in Wurm are certainly friendlier than those in any other game I have played, without exception.
  44. 1 point
  45. 1 point
    No. The reason you can't bring yourself to play WO again is because you enjoyed it as a *new* experience of discovery and opportunity when you started playing it. It can Never be that to you again because now you are familiar with the game. You really don't care much for the content of it since if you did you would be playing it enthusiastically because of all the new things that have been added to it since you stopped playing it. Face up to it, Wurm is not the game for you, nor will it be changed to your liking since after that newness faded into the familiar you would once again have no further interest in it. Farewell =Ayes=
  46. 1 point
    Amazing what you can get in less than two hours for free from Amazon these days!
  47. 1 point
  48. 1 point
    *agrees with Cecci* I have made a few highways and connections around my area and would not like to conform them to anyone else's idea of how they should be changed into some type of uniformed system. Beyond that I really don't see the necessity of it anyway. A very *few* signs could be planted for those general directions needed. =Ayes=
  49. 1 point
    Even thou it would look good, we are not the police and who is gonna make sure people make their roads in a way someone else decided? (in the future). I feel we should not make decisions for everyone in a sandbox.
  50. 1 point
    How about a look at the suggestion on merging epic and freedom as a means of concentrating the pvp communities and fusing everyone into one cogent, functional cluster.
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