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  1. 36 likes
    Maybe slightly off-topic, but related to the original post in a way: I once played a different online game and was part and later a leader of a guild. In our guild we had a player - a relatively young fellow - who loved playing in a role of a "tank". He wasn't the best tank we had, but he was certainly not the worst and he was visibly improving from week to week... working very hard at getting better. His joy from being part of a large guild and having an increasingly important role was very visible to us all. One day, he simply vanished. We learned quickly that he passed away. It turned out that the player was a very sick person with deteriorating health who was in late stage of his illness. He was bound to a wheelchair and had increasing trouble performing many every day actions... except playing on the computer. The game we played - especially our guild - became very important to him, as it was his only source of entertainment that he could indepenently enjoy. His parents told us later that he often spoke of us and considered our acceptance of him a very important factor in his life. Of course, none of us knew he was sick... We were all nice to him, but none of us formed a close bond with the player, nor stopped to chat at length. While my relationship with him was very friendly, to this day I wish I spent a bit more time making him feel a bit more special. So... Don't forget to love people. They leave so fast...
  2. 24 likes
    Hi... I have been working on this monster highway in Southern Xanadu for over a month now to link to Lormere and I finally finished it last night, it was an insane amount of work but also a lot of fun. It opens up a whole lot of wilderness and is most likely the longest continuous highway built in one go, it's also for certain the longest highway entirely paved in sandstone bricks and slabs, obviously seeing those are new. After 1\3 was done, I decided to border the road with moss instead of sand, I just thought it cool cooler for the forest parts. It's a cool ride, many cool scenic spots, places to hunt and a lot of new places to start new deeds. I plan on building a public Inn behind where the fountain is and also a short secondary road to a nearby desert, for hunting, if someone wants too cook at inn I decided to build this thing because we almost never get new players where we are here down south, it's pure luck when someone gets lost and ends up here, so trying to bring some life to our area. The tunnel part which is 207 tiles long is only 1 tile wide at the moment but I'll be completing it in the coming 2 weeks or so, but one can ride through the mountain as is. I've attached a few screenshots and a map showing where the highway is. I did a large part of the work on my own but I did get some precious help from a few players and i wish to thank them. Crysariana for cutting an insane amount of trees, without whom I'd still be at it Baloo for the help in the tunnel, mining (she hates mining ), strongwall where the tunnel opened up into an old mine and 8 hours of digging in the wilderness. Korsarul for donating 24 crates of dirt. Nacciwa for donating 29 crates of dirt. Snowtech for analyzing and some mining in tunnel. Popy for imping my tools which took some serious beating. And all of them who at times were most likely getting a bit fedup of hearing of my crazy highway over a month + period of time. Hopefully, I didn't forget anyone, let me know if I did.
  3. 24 likes
    Stop and wave to every new player you meet, because you don't know who may be lonely and dying for someone to talk to. Just over this past week I've befriended two players who confided that they had no one to talk to or keep them company in-game. They were surprised and overjoyed when I waved to them first and then even engaged with them. One is a disabled player, for example. On a server that's fairly populous. Not sure if every MMO out there has this problem. My gut says "no".
  4. 18 likes
    This month marks 8 years I have been playing Wurm. I thought I would celebrate by writing an Ode to my favorite MMO. I hope you all enjoy reading it.
  5. 13 likes
    Merchants (Pepejot, Tris) TOOLS (iron, steel) TOOLS (wood) WEAPONS ARMOURS AND SHIELDS HORSE GEAR MISC ITEMS NATURE If you need something else, just PM Pepejot or Tris
  6. 12 likes
    For anyone interested I have just started adding new entries to my blog Mizments about my time spent on Wurm-Online. My post today was about the rifts and will also be updating with pictures and stories about my new deed on Deli http://mizments.com/hexd-the-carebear/ Just thought I'd drop the link here in case people like reading these kinds of things
  7. 12 likes
    Meet Snot Von Snotsberg. The first of his clan, he's come to Xanadu to stake out a life of his own. Like many newbies before him, videogames have taught him that running out of food on your food bar results in death. However misguided he may be, he certainly does enjoy having stamina. Here he is butchering something the guards brought him. The lucky dog managed to get a piece of meat above QL30 from that wolf! With a carving knife! Go him! After inquiring in CA HELP how to avoid food poisoning (how sweet!) he's informed to use his newbie bowl (which I swear was above QL2) to make a breakfast. And after whittling out that he can't use berries, a campfire is started. [18:50:16] You think this may well work when cooked. [18:50:16] Current difficulty:30. What a wonderfully easy breakfast. Once it's cooked, it's QL1.8, weighing in at .9. So, he eats up. And his food bar climbs from 33, all the way to 35 by the time he's finished eating. Oh. Thankfully, he's saved by the canine meat, which does get him all the way to 77 food. Had he not been so fortunate to butcher such meat, when he was averaging around QL10, he'd have been stuck not getting food as fast as he was draining it. Which is a little terrible. The issue appears to be caused by the food code, which is not easily posted here as it's a good few lines, being handled almost entirely by multipliers; so when it gets fed some small numbers like QL2, without an addition to save it, the foods restore very little. The suggestion is thus: put in a small addition to cushion low QL foods in their restoring of food. CCFP doesn't need it. If QL-scaling is decreased to compensate, be careful that this may unintentionally nerf Opulence, if I'm reading the code right. Alternately, make certain foods (breakfast, cooked meat, raw meat?) better at restoring food, but worse at restoring CCFP.
  8. 12 likes
    Welcome, one and all! This forum is for the video format content of the Wurm variety. Any content from either Wurm Online or Wurm Unlimited is welcome! But please, do make sure to denote which one it is from. I'm excited to watch some nice plays. - Jberg (GM/DEV)
  9. 8 likes
    Hell just name your forge Wilson and you will not feel lonely.
  10. 8 likes
    I remember when I first started out years ago, basic tools, no idea what I was doing, I died several times and was starting to lose patience when someone in local asked me if I needed help. They patched me up, gave me some survival advice (stay near water, most mobs cannot swim) and it totally changed my perspective. I continued on my way and bumped in to someone who offered me a plot of land in their village. They gave me some nails and so I started chopping down my first trees to make logs/planks. The fact that I got that help from those two complete strangers all those years ago has directly resulted in my longevity in the game. You really can make a difference if you try.
  11. 7 likes
    Should be very easy boat access this time, I have not verified if the narrow canals still work though. Timers are not my friends, but I hope this is correct.
  12. 7 likes
    Wouldn't it be nice to have a different looking merchant? How about having the ability to put masks, armor, and/or weapons on your merchants and have it display as if it was a toon with those items on them.
  13. 7 likes
    Why do we have to dispel in the order enchants stack. Can't we please chose for ourselves which enchantment to remove? If this has already been suggested, sorry. If there is a good reason to keep it the way it is, fill me in! For example.
  14. 6 likes
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    I started on wild, spawn killed a few times by tonygreen... JK players gave me a chance even coming to rid the landing of him for me. Always take a chance on people... dont lose our humanity and compassion towards others. I'll never forget people like Duce who coached me and helped me out.
  16. 5 likes
    Yay! Nice that we now have a section devoted to videos. Thus, I shall start this thread where I will post the ongoing saga of building Ultima Nostalgia. The Wurm Unlimited folks probably already know what this is about, but for the rest of you who don't, let me explain: Ultima Nostalgia is my aim to recreate the map and world of Ultima Online in Wurm Unlimited. It has drawn an astounding amount of attention so far, with several sites posting about it (Massively OP, Ultima Codex, New World Notes and even VICE Motherboard). It has also had several of the original creators of UO posting/commenting about it on Twitter etc, Lord British himself included! Honestly, when I started this project, I was never expecting that to happen. It was for my own amusement and I assumed that the only people interested would be a few Wurmians who also happened to play UO back in the day. But holy cow, seems I was wrong! With all that attention, it seems like I will actually have to see this thing through to the end! In addition, I've had a lot of non-wurm UO players ask me more about Wurm and ask if they can come and live on this server. The two games share so many similarities that Wurm is the perfect haven for old UO players who don't want to play UO anymore, but are not satisfied with what modern MMOs have to offer. So although originally (and in my first video) I say that this will only be a server you can visit, but cannot "play" in the full meaning of the term, I am starting to dabble with the idea of whether I might reconsider. But for that to happen, we would need to have a new permission system for tiles so that we can set additional permissions for specific tiles we want to make available for those living on our deeds. See the suggestion I made about it here, and vote it up if you agree that this would be great. And then on to the videos themselves!
  17. 5 likes
    Not sure who you're talking to here. Zero relation to anything I've ever said. Although my opinions are usually lightyears away from JakeRivers' ones this time I can't do but fully agree. I simply don't see the point. What is holding back anyone to collect a few friends and go hunt for the uniques? Not any group has any superior tools to find them. Yes you need to go social. Yes you need to put in plenty of time to roam the servers. Yes you need to get organized and work together. What is a social aspect if not that? What JakeRivers told above is exactly what you asked for on the quote above... Finding a unique together with your friends is the fun part. The killing is simple slaughter.
  18. 5 likes
    Why is it when the fog rolls in I see this but I hear this...
  19. 5 likes
    I wish I had more people to talk to. I was used to be in a "guild" that always had people on. I could jump in comms anytime and find people to talk to. I am very social. I have even built extra houses on my deed in the hopes I can scoop a villager or two. I think Wurm needs more friendly travelers like Ayuna.
  20. 5 likes
    I'll just pop in for 5min, plenty of time to finish everything I had planned for today..
  21. 4 likes
    Did a search and didnt see it suggested, so here goes: Is there any way we could get a more precise reading on the amount of fuel left in a fire/lamp/lantern? It would be nice to know instead of getting paranoid and examining an item constantly. Heck, you could even tie the ability to firemaking, with higher skill giving more detail about the fuel left, type and effect.
  22. 4 likes
  23. 4 likes
    So with Uniques there is always a cloud of drama that follows them. It also seems to be the same groups that find the Uniques as well. What I think will be a good solution would be to remove the server wide messages that alert everyone when a unique spawns. Doing this will mean that players who are just out hunting will stumble across uniques and then will have to figure out how to handle them. It also means while there will still be unique hunting teams going around searching for uniques there will be less people in a small area all looking for the same unique and being in different hunt teams. Aka less drama. So this over all will likely mean that players who are locals on their own server are more likely to find and kill uniques. Players who are not part of hunt teams might get a chance at finding and interacting with them. Less drama over all.
  24. 4 likes
  25. 4 likes
    Remove twitter broadcast would be a start, increasing the spawn frequency as well would help. And relocating them after <insert amounts of days> would fix the impossible to find ones on large servers.
  26. 4 likes
    Decompiling WU code In order to decompile the server, server-common, client and client-common I use Procyon(https://bitbucket.org/mstrobel/procyon). It's used with a simple .bat file to decompile the whole server related code (and client) into its own IntelliJ project. This works well as you can switch over to that project and search for things or use it as a reference. My video starts out using WurmServerReference project and that is what it is, the server related code decompiled and put in it's own area. The following code is the .bat code I use to make it. cd C:\Users\Jason\IdeaProjects java -jar procyon-decompiler-0.5.30.jar -jar "C:\Users\Jason\Documents\WU\WU-Server\server.jar" -o "C:\Users\Jason\IdeaProjects\WurmServerReference\src" java -jar procyon-decompiler-0.5.30.jar -jar "C:\Users\Jason\Documents\WU\WU-Server\common.jar" -o "C:\Users\Jason\IdeaProjects\WurmServerReference\src" You may need to change the paths for your computer system. Once the paths reflect your system copy the code, paste it into a any text editor, name it whatever (I use "server to java.bat"), finally save it somewhere you'll remember so you can run it when CodeClub updates WU. The client-approach equilvent to this is pretty much the same thing except I put it in its own IntelliJ project, "WurmClientReference". Video to demonstrate: setting up mod, coding it (I just quickly copied for this step), making it into ".jar", and testing in WU. About the video: 1. You'll see me switch over to another project like the one I made. I did this so I could quickly copy the code and test it out first. I had to do a few debug runs to get things working even for a mod as simple as this. I frequently copy code form other mods anyway as there is more stuff then I seem to be able to remember. 2. This is a manual way of setting up intelliJ. I'm pretty sure it's possible to make a default Maven/Gradle/Ant/etc... code to set this all up by default. For how the manual ways works. https://screencast-o-matic.com/watch/cbibh4lZik Debugging Code (Thank you so much bdew!) Do what bdew said in the quotes to setup a remote debug configuration and run it.
  27. 4 likes
    +1 to something that makes starting noob life easier without any possible harm at all
  28. 3 likes
    Replace the text prompts with roaring and screaming...
  29. 3 likes
    -1 Would do nothing. for Dragon Drama, There are players out there that hunt the servers everyday for dragons its what they do.
  30. 3 likes
    What's with all of the hunting and penning hate? Nothing stops ANY player from hunting and penning a Unique. The only reason they are reserved for the few is because few make the effort to find them. Making them harder to find and preventing control of them is just going to result in greater demand and bat-######-rage responses when they are contested. On smaller servers I will admit there is only about a 48 hour window to find one before the hunters get to it but how often is the unique found randomly in the 48 hour period by wandering players? Not announcing its presence isn't going to increase the number of incidental finds. It is only going to make hunters work harder, which maybe wouldn't be unfair, but why should they? The ONLY broken mechanic is the players willingness to hunt and share. I have considered the idea of Tracking activities triggering the spawn too but this would mainly make it easier for existing hunters. There are still more organized hunter groups than there are disorganized solo-hunters. Any change to make finding Uniques easier is just going to make it easier for Hunters too.
  31. 3 likes
    Its not always the new players who are benefited from stopping to talk to them. I met Ayuna here in the forums when she was looking for a village upon her return to Wurm. I invited her over, gave her tools, weapons, armor and a place to live. I spent maybe two days outfitting her. I was repaid in a lot of adventure and fun. She took me on silly, but super fun expeditions, searches for lost stuff and just general "lets do stuff together!". She uplifted my spirit and gave me new things to do in the game. Sometimes helping someone can lead to a lasting friendship and change your perspective of the game.
  32. 3 likes
    "Be kind whenever possible. It is always possible." -Dalai Lama
  33. 3 likes
    As said, the only moderated channels (and the only ones who are excusively english) are CA, K-chat, and GL-chat. Beyond that, if 2 players are speaking in russian, italian, japanesse, portuguese, or even quenya (elfic language), its their matter, not yours. There is nothing there, in that conversation in Local for you to know,... Or otherwise, it would be in your language. Also, btw, I have never had formal instruction in english, and even with that I have learned a bit of your language, just to interact with you and with many others. I dont really need that language; I could just use a translator or learn a couple of important words, but I care, cause I care about interacting with others. And I dont hate other´s language nor I dislike if I cant understand it. Why should I understand something thats not intended for me? If you care, I guess you should, then, learn a new language,... Or otherwise ignore what its not for you
  34. 2 likes
    got 3 charges interested in how much they go for per charge might be interested in account trades or something, but also looking for a euro pc
  35. 2 likes
    [19:50:31] The items silently disappear from the spirit castle. You expect them to arrive in less than ten minutes. Thx
  36. 2 likes
    The change did not work. I've downloaded update 141 so that I can see for myself. Will post here when I can get it working - Devs are still working on it.
  37. 2 likes
    I learned the hard way, NEVER moor when out of synch, unless you're a really really really good swimmer. Just ride it out and hope you eventually hit land of some type, or log while NOT moored.
  38. 2 likes
  39. 2 likes
    +1 Another thing that can be done is to remove all the ways the uniques can be trapped (don't let them go underground, this will also be a way to escape them), so people either run away from them or organise a slaying party in the open, distributing scale/drake and blood the way it's distributed now, plus the rest of the items (bone, tome, etc) can be distributed randomly directly in the inventory of the slayers, just like the rifts work, maybe slightly based on the "participation" in killing it... i'm not sure what can be done with the body and the butchered stuff though.. only brainstorming here.. Hunting parties will always exist, but I like the idea of not knowing when they spawn, that way explorers have an extra quest, and maybe hunters will roam around more and more... Something i would also enjoy seeing is for the uniques to move around a bit if not discovered and/or, depending on the time since they spawned (I'm talking 1-2 months later at least), to leave signs in local.. some dragons might burn down trees, the white ones can freeze areas (turning them to winter tiles), the troll king could leave a trail of cut trees behind him, the goblin leader could kill animals and leave the hearts on the ground, also dragon/other roars once in a while would be awesome This would increase the immersion, make uniques more scary, harder to slay and available to anyone that is willing to look for them.
  40. 2 likes
    Yep I have a little oddball time this week I will slap it on the list. Bury is a bit of a different action, but hey its a shovel and a corpse, shouldn't be a problem. On the note of wanting it so that you can encourage people to bury after an event. That is where outside the box thinking comes in. I include the new players by offering nice shovels to come bury corpses.
  41. 2 likes
    Very fast service, thanks again Pepejot. [14:01:14] You sense imps whispering your name and saying you have 1 mail waiting to be picked up.
  42. 2 likes
    Will be fixed next client update. You could sponsor one of the helpful active players around with the month premium instead
  43. 2 likes
    Ninja-post after lock. Just thanking everyone who helped this player out. <3
  44. 2 likes
    +1 adds a layer of communication in PvP? I just imagine whipping out the huge axe in the middle of a negotiation to drive the point home... or sheathing my sword asap so the player approaching means I'm not looking for a fight. And it just looks cool.
  45. 2 likes
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  48. 2 likes
    giving an item instead is a great idea as long as the item is no drop / no trade... the toon that did the mission should get it and not be tradeable / sellable... we already have enough alts farming dumb ###### edit: like the silver hand mirror!
  49. 2 likes
    I'd like to see a new server or 2 separate from the rest of the clusters, like pristine /release USED TO BE. I don't think an entire wipe is the answer, but the opportunity for new and old players alike to start fresh could be a compromise. I didn't understand the need to combine pristine and release with the rest of the cluster. A decent amount of the people on these servers were alts aswell as new people. Once combined the income from alts declined because they could just move their main toons over, I know I did. TLDR a new server or 2 separate from the rest of the cluster.
  50. 2 likes