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Showing content with the highest reputation on 07/19/17 in all areas
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4 pointsRemove twitter broadcast would be a start, increasing the spawn frequency as well would help. And relocating them after <insert amounts of days> would fix the impossible to find ones on large servers.
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3 pointsSo with Uniques there is always a cloud of drama that follows them. It also seems to be the same groups that find the Uniques as well. What I think will be a good solution would be to remove the server wide messages that alert everyone when a unique spawns. Doing this will mean that players who are just out hunting will stumble across uniques and then will have to figure out how to handle them. It also means while there will still be unique hunting teams going around searching for uniques there will be less people in a small area all looking for the same unique and being in different hunt teams. Aka less drama. So this over all will likely mean that players who are locals on their own server are more likely to find and kill uniques. Players who are not part of hunt teams might get a chance at finding and interacting with them. Less drama over all.
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3 pointsWhat's with all of the hunting and penning hate? Nothing stops ANY player from hunting and penning a Unique. The only reason they are reserved for the few is because few make the effort to find them. Making them harder to find and preventing control of them is just going to result in greater demand and bat-######-rage responses when they are contested. On smaller servers I will admit there is only about a 48 hour window to find one before the hunters get to it but how often is the unique found randomly in the 48 hour period by wandering players? Not announcing its presence isn't going to increase the number of incidental finds. It is only going to make hunters work harder, which maybe wouldn't be unfair, but why should they? The ONLY broken mechanic is the players willingness to hunt and share. I have considered the idea of Tracking activities triggering the spawn too but this would mainly make it easier for existing hunters. There are still more organized hunter groups than there are disorganized solo-hunters. Any change to make finding Uniques easier is just going to make it easier for Hunters too.
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3 pointsMaybe slightly off-topic, but related to the original post in a way: I once played a different online game and was part and later a leader of a guild. In our guild we had a player - a relatively young fellow - who loved playing in a role of a "tank". He wasn't the best tank we had, but he was certainly not the worst and he was visibly improving from week to week... working very hard at getting better. His joy from being part of a large guild and having an increasingly important role was very visible to us all. One day, he simply vanished. We learned quickly that he passed away. It turned out that the player was a very sick person with deteriorating health who was in late stage of his illness. He was bound to a wheelchair and had increasing trouble performing many every day actions... except playing on the computer. The game we played - especially our guild - became very important to him, as it was his only source of entertainment that he could indepenently enjoy. His parents told us later that he often spoke of us and considered our acceptance of him a very important factor in his life. Of course, none of us knew he was sick... We were all nice to him, but none of us formed a close bond with the player, nor stopped to chat at length. While my relationship with him was very friendly, to this day I wish I spent a bit more time making him feel a bit more special. So... Don't forget to love people. They leave so fast...
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2 pointsYay! Nice that we now have a section devoted to videos. Thus, I shall start this thread where I will post the ongoing saga of building Ultima Nostalgia. The Wurm Unlimited folks probably already know what this is about, but for the rest of you who don't, let me explain: Ultima Nostalgia is my aim to recreate the map and world of Ultima Online in Wurm Unlimited. It has drawn an astounding amount of attention so far, with several sites posting about it (Massively OP, Ultima Codex, New World Notes and even VICE Motherboard). It has also had several of the original creators of UO posting/commenting about it on Twitter etc, Lord British himself included! Honestly, when I started this project, I was never expecting that to happen. It was for my own amusement and I assumed that the only people interested would be a few Wurmians who also happened to play UO back in the day. But holy cow, seems I was wrong! With all that attention, it seems like I will actually have to see this thing through to the end! In addition, I've had a lot of non-wurm UO players ask me more about Wurm and ask if they can come and live on this server. The two games share so many similarities that Wurm is the perfect haven for old UO players who don't want to play UO anymore, but are not satisfied with what modern MMOs have to offer. So although originally (and in my first video) I say that this will only be a server you can visit, but cannot "play" in the full meaning of the term, I am starting to dabble with the idea of whether I might reconsider. But for that to happen, we would need to have a new permission system for tiles so that we can set additional permissions for specific tiles we want to make available for those living on our deeds. See the suggestion I made about it here, and vote it up if you agree that this would be great. And then on to the videos themselves!
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2 pointsStop and wave to every new player you meet, because you don't know who may be lonely and dying for someone to talk to. Just over this past week I've befriended two players who confided that they had no one to talk to or keep them company in-game. They were surprised and overjoyed when I waved to them first and then even engaged with them. One is a disabled player, for example. On a server that's fairly populous. Not sure if every MMO out there has this problem. My gut says "no".
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2 pointsShould be very easy boat access this time, I have not verified if the narrow canals still work though. Timers are not my friends, but I hope this is correct.
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2 pointsgot 3 charges interested in how much they go for per charge might be interested in account trades or something, but also looking for a euro pc
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2 points-1, give everyone the same announcement and shot at riding around and finding the unique I say.
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2 points[19:50:31] The items silently disappear from the spirit castle. You expect them to arrive in less than ten minutes. Thx
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2 points
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2 pointsI started on wild, spawn killed a few times by tonygreen... JK players gave me a chance even coming to rid the landing of him for me. Always take a chance on people... dont lose our humanity and compassion towards others. I'll never forget people like Duce who coached me and helped me out.
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2 pointsVery fast service, thanks again Pepejot. [14:01:14] You sense imps whispering your name and saying you have 1 mail waiting to be picked up.
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2 pointsNinja-post after lock. Just thanking everyone who helped this player out. <3
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2 points
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1 pointMerchants (Pepejot, Tris) TOOLS (iron, steel) TOOLS (wood) WEAPONS ARMOURS AND SHIELDS HORSE GEAR MISC ITEMS RUNES If you need something else, just PM Pepejot or Tris
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1 pointWhat does it do? Allows you to change the costs associated with a deed. You can change: Tile initial cost and upkeep Perimeter initial cost and upkeep Guard initial cost and upkeep (Epic/Challenge servers use separate values) Minimum upkeep How much extra money is added to the founding cost that is then added to upkeep Name change cost Requirements ago's Mod Launcher Instructions Download one of the zip files Copy contents of zip into your Wurm Server directory: Steam/steamapps/common/Wurm Unlimited/WurmServerLauncher or Steam/steamapps/common/Wurm Unlimited Dedicated Server Settings To change the settings you can either use the Server Launcher with the UI version, or edit some files. Global: <Your Wurm Server Directory>/mods/upkeepcosts/upkeepcosts.properties Along with two extra lines for ago's Mod Launcher, this file contains the global values that will be used to create any new files. Changes here will not be applied to any server that already has it's own settings file. Per Server: <Your Wurm Server Directory>/<ServerName>/mods/upkeepcosts/upkeepcosts.properties e.g: WurmServerLauncher/Adventure/mods/upkeepcosts/upkeepcosts.properties This file contains settings that will only be loaded for the server whose folder it is in. You can delete this file and it will be regenerated using the settings from the global file. If you encounter any problems, let me know and I'll try to help.
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1 pointDecompiling WU code In order to decompile the server, server-common, client and client-common I use Procyon(https://bitbucket.org/mstrobel/procyon). It's used with a simple .bat file to decompile the whole server related code (and client) into its own IntelliJ project. This works well as you can switch over to that project and search for things or use it as a reference. My video starts out using WurmServerReference project and that is what it is, the server related code decompiled and put in it's own area. The following code is the .bat code I use to make it. cd C:\Users\Jason\IdeaProjects java -jar procyon-decompiler-0.5.30.jar -jar "C:\Users\Jason\Documents\WU\WU-Server\server.jar" -o "C:\Users\Jason\IdeaProjects\WurmServerReference\src" java -jar procyon-decompiler-0.5.30.jar -jar "C:\Users\Jason\Documents\WU\WU-Server\common.jar" -o "C:\Users\Jason\IdeaProjects\WurmServerReference\src" You may need to change the paths for your computer system. Once the paths reflect your system copy the code, paste it into a any text editor, name it whatever (I use "server to java.bat"), finally save it somewhere you'll remember so you can run it when CodeClub updates WU. The client-approach equilvent to this is pretty much the same thing except I put it in its own IntelliJ project, "WurmClientReference". Video to demonstrate: setting up mod, coding it (I just quickly copied for this step), making it into ".jar", and testing in WU. About the video: 1. You'll see me switch over to another project like the one I made. I did this so I could quickly copy the code and test it out first. I had to do a few debug runs to get things working even for a mod as simple as this. I frequently copy code form other mods anyway as there is more stuff then I seem to be able to remember. 2. This is a manual way of setting up intelliJ. I'm pretty sure it's possible to make a default Maven/Gradle/Ant/etc... code to set this all up by default. For how the manual ways works. https://screencast-o-matic.com/watch/cbibh4lZik Debugging Code (Thank you so much bdew!) Do what bdew said in the quotes to setup a remote debug configuration and run it.
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1 pointOnce in a while (a few times in a row today) some vehicles become invisible for me. For example : I get out of sailboat, drag it on shore. I go to my house around the corner (guessing 40 tiles away). Come back, ships not there. Relog and it's fixed. : I'm digging clay with cart dropped behind me. Get distracted by a wolf, chase him. After a few minutes I come back and can't find the cart. I think i'm crazy at this point. I look all over my deed, can't find it. I Relog and it's there again. Exact spot i figured that I left it. I have this quite frequent. When asking about it in CA-Help, Moogien asked me to make a bug topic about it. So where we are.
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1 point
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1 pointMeet Snot Von Snotsberg. The first of his clan, he's come to Xanadu to stake out a life of his own. Like many newbies before him, videogames have taught him that running out of food on your food bar results in death. However misguided he may be, he certainly does enjoy having stamina. Here he is butchering something the guards brought him. The lucky dog managed to get a piece of meat above QL30 from that wolf! With a carving knife! Go him! After inquiring in CA HELP how to avoid food poisoning (how sweet!) he's informed to use his newbie bowl (which I swear was above QL2) to make a breakfast. And after whittling out that he can't use berries, a campfire is started. [18:50:16] You think this may well work when cooked. [18:50:16] Current difficulty:30. What a wonderfully easy breakfast. Once it's cooked, it's QL1.8, weighing in at .9. So, he eats up. And his food bar climbs from 33, all the way to 35 by the time he's finished eating. Oh. Thankfully, he's saved by the canine meat, which does get him all the way to 77 food. Had he not been so fortunate to butcher such meat, when he was averaging around QL10, he'd have been stuck not getting food as fast as he was draining it. Which is a little terrible. The issue appears to be caused by the food code, which is not easily posted here as it's a good few lines, being handled almost entirely by multipliers; so when it gets fed some small numbers like QL2, without an addition to save it, the foods restore very little. The suggestion is thus: put in a small addition to cushion low QL foods in their restoring of food. CCFP doesn't need it. If QL-scaling is decreased to compensate, be careful that this may unintentionally nerf Opulence, if I'm reading the code right. Alternately, make certain foods (breakfast, cooked meat, raw meat?) better at restoring food, but worse at restoring CCFP.
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1 pointCurrently, if you make any changes to your tool belt (by adding a new tool) or to the skill tracker (by adding a new skill to track), the system does not automatically save the changes. You have to manually right click and save current tool belt or skill tracker for the changes to be saved. So many times I have made a brand new skill tracker page, filled it up with 10 skills and set it exactly right and not save it by accident. Then the next time I log in, all of the work done to change the skill tracker is reverted back. My suggestion is that any time a change is made to the tool belt or the skill tracker that the system automatically saves the changes.
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1 pointWith all the great work on bug fixes, I'd like to request this old one get looked at again. It is so annoying to hear water splashes after embarking.
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1 pointNot sure who you're talking to here. Zero relation to anything I've ever said. Although my opinions are usually lightyears away from JakeRivers' ones this time I can't do but fully agree. I simply don't see the point. What is holding back anyone to collect a few friends and go hunt for the uniques? Not any group has any superior tools to find them. Yes you need to go social. Yes you need to put in plenty of time to roam the servers. Yes you need to get organized and work together. What is a social aspect if not that? What JakeRivers told above is exactly what you asked for on the quote above... Finding a unique together with your friends is the fun part. The killing is simple slaughter.
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1 pointThis month marks 8 years I have been playing Wurm. I thought I would celebrate by writing an Ode to my favorite MMO. I hope you all enjoy reading it.
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1 pointHey Yldrania! Its ya boy Sorion... Nah joking Im interested in the dragon! Hope we can sort something out gimme a yell when u get on plz!
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1 pointThe change did not work. I've downloaded update 141 so that I can see for myself. Will post here when I can get it working - Devs are still working on it.
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1 pointI learned the hard way, NEVER moor when out of synch, unless you're a really really really good swimmer. Just ride it out and hope you eventually hit land of some type, or log while NOT moored.
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1 point-1 Would do nothing. for Dragon Drama, There are players out there that hunt the servers everyday for dragons its what they do.
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1 point
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1 point+1 Another thing that can be done is to remove all the ways the uniques can be trapped (don't let them go underground, this will also be a way to escape them), so people either run away from them or organise a slaying party in the open, distributing scale/drake and blood the way it's distributed now, plus the rest of the items (bone, tome, etc) can be distributed randomly directly in the inventory of the slayers, just like the rifts work, maybe slightly based on the "participation" in killing it... i'm not sure what can be done with the body and the butchered stuff though.. only brainstorming here.. Hunting parties will always exist, but I like the idea of not knowing when they spawn, that way explorers have an extra quest, and maybe hunters will roam around more and more... Something i would also enjoy seeing is for the uniques to move around a bit if not discovered and/or, depending on the time since they spawned (I'm talking 1-2 months later at least), to leave signs in local.. some dragons might burn down trees, the white ones can freeze areas (turning them to winter tiles), the troll king could leave a trail of cut trees behind him, the goblin leader could kill animals and leave the hearts on the ground, also dragon/other roars once in a while would be awesome This would increase the immersion, make uniques more scary, harder to slay and available to anyone that is willing to look for them.
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1 point
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1 pointRemoving the announcement would help reduce the drama, but it is nice to know that there's actually something out there. Unfortunately, I can't see a way of doing that easily without essentially replicating the current problem. At least with the current system, the locals have a chance to beat the roving MR hunt band, if they can get organised quickly enough. Increasing the spawn rate would probably help with this, and making unfound uniques decamp to a new, random location would be good too.
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1 pointYep I have a little oddball time this week I will slap it on the list. Bury is a bit of a different action, but hey its a shovel and a corpse, shouldn't be a problem. On the note of wanting it so that you can encourage people to bury after an event. That is where outside the box thinking comes in. I include the new players by offering nice shovels to come bury corpses.
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1 pointYes you can create focus zones so that when you enter the city of trinsic, it will say, you enter the city of trinsic. Valiance and Kaylie.
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1 pointWhy do we have to dispel in the order enchants stack. Can't we please chose for ourselves which enchantment to remove? If this has already been suggested, sorry. If there is a good reason to keep it the way it is, fill me in! For example.
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1 pointWill be fixed next client update. You could sponsor one of the helpful active players around with the month premium instead
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1 pointHi again could i get the, carving knife, iron 80ql BOTD74 - 95c COD to Randell Please... cheers Pepejot
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1 point
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1 pointI think I did it right... [19:41:24] The items silently disappear from the spirit house. You expect them to arrive in less than ten minutes.
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1 point
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1 point+1 adds a layer of communication in PvP? I just imagine whipping out the huge axe in the middle of a negotiation to drive the point home... or sheathing my sword asap so the player approaching means I'm not looking for a fight. And it just looks cool.
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1 pointgiving an item instead is a great idea as long as the item is no drop / no trade... the toon that did the mission should get it and not be tradeable / sellable... we already have enough alts farming dumb ###### edit: like the silver hand mirror!
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1 pointI'd like to see a new server or 2 separate from the rest of the clusters, like pristine /release USED TO BE. I don't think an entire wipe is the answer, but the opportunity for new and old players alike to start fresh could be a compromise. I didn't understand the need to combine pristine and release with the rest of the cluster. A decent amount of the people on these servers were alts aswell as new people. Once combined the income from alts declined because they could just move their main toons over, I know I did. TLDR a new server or 2 separate from the rest of the cluster.
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1 point
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1 pointAs said, the only moderated channels (and the only ones who are excusively english) are CA, K-chat, and GL-chat. Beyond that, if 2 players are speaking in russian, italian, japanesse, portuguese, or even quenya (elfic language), its their matter, not yours. There is nothing there, in that conversation in Local for you to know,... Or otherwise, it would be in your language. Also, btw, I have never had formal instruction in english, and even with that I have learned a bit of your language, just to interact with you and with many others. I dont really need that language; I could just use a translator or learn a couple of important words, but I care, cause I care about interacting with others. And I dont hate other´s language nor I dislike if I cant understand it. Why should I understand something thats not intended for me? If you care, I guess you should, then, learn a new language,... Or otherwise ignore what its not for you