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Showing content with the highest reputation on 07/07/17 in all areas

  1. 14 points
    What makes one player more entitled to land that they do not own than another, though? Deed it or lose it. LOVE the mission construction changes. Great job, Dev team!
  2. 11 points
    Unknown deed - Seriphina Hi Everyone! Another patch down, and all new content for Wurm! This patch did have a hiccup with some clients, but this has been rectified for the most part, if you are having issues with the screen going black when entering a mine in unstable, turning on (or off) FXAA in post processing can help. But first... Patch Notes Unstable work As you may have noticed, work on the unstable client has continued, with the new post processing tab in settings with some new options Bloom - Added feathered glow to light edges FXAA - Anti Aliasing with better performance than existing AA in advanced graphics Vignette - Darkening window border this is of course on top of more performance work, and some big steps in memory management and overall look and feel, it's close to becoming the stable client, so make sure you try it out and get any and all issues back to us to address! Of course, when this goes stable there will be a brief crossover period where the old client is still available, but we'd rather have the unstable one running as smooth as possible first, which requires you! Tree size changes As noted in the patch notes yesterday the size of olive trees and chestnut trees has been reduced considerably, this is a preliminary step towards returning tree collisions. Many wurmians will know the pain of wandering through olive forests and getting eaten by spiders, so this will go a long way towards improving that "experience" while bringing back the immersion of trees blocking paths. Celebration creature tests As mentioned in Buddas devblog we've begun testing new creature movement code using Celebration as a live test run. We're looking for feedback on how animals behave and move around both in pens and the wild. Leave your feedback on this thread, but please do remember to keep it specific to feedback about the movement, off topic discussions and such might be removed. Epic buildings and Freedom This next update will introduce the ability to place a deed over Epic mission structures. This is a Freedom only feature at this point, and deeding over a mission structure will disqualify it from being used in missions. So if you do use any shrines or other mission buildings to protect land, be warned that this will no longer be the case! New wall textures the new wall textures are in the works, with current focus on introducing the following types Tall wall Portcullis fence Parapet High iron fence High iron fence gate Chain link fence These will of course come in the sandstone, slate, rounded stone, marble, rendered, and pottery textures. There may also be more fence types in the works, but they will come at a later date. I hope to have some sneak previews in the coming news, so stay tuned for that! Community Content This weeks community content comes from Zephyr Storm visiting the Mystic Highlands server with an awesome introduction and showcase, I do hope it turns into an ongoing thing, as I really enjoyed this! That's it for this week, I hope you all have a good weekend, and as always, keep on Wurming! Retrograde & the Wurm team.
  3. 7 points
    With last nights update Celebration is now running some of the changes outlined in the last dev blog regarding Creature movements. The reason for it only being on Celebration to start is mainly for performance testing and tuning, but it is also a good chance to get feedback on the changes from a smaller group before enabling it on all servers - so this thread is for that feedback. Note: 'Fleeing' creatures include: Bison, Cow, Calf, Deer, Hen, Lamb, Pheasant, Ram, Seal & Seal Cub, Sheep, Tortoise, Unicorn, Bull, Chicken, Foal, Horse, Rooster. Some information to explain the new behaviour that you'll be seeing for a start: Fleeing creatures no longer run away from any players inside local range. Branded, bred or cared for creatures that are on deed will no longer flee. Their movement will also be more random to account for them most likely being inside pens. They will most often move in their current direction, and when hitting a fence or wall, bounce off it in a different direction and continue moving. This should help with penned creatures being all caught up in one corner. Fleeing creatures will now only flee when another hostile creature (including players) moves within range of them. This range is dependent on the toughness of the hostile creature compared to the toughness of the fleeing creature. Cap on this range is dependent on the fleeing creature's vision range (usually around 4 tiles, a few can see for 7 tiles). The length of time they will try and flee for depends on the relative strength and distance of the hostile creature that triggered their fleeing. e.g. If a player moves close to a Bison, it might move away from that player for a couple of seconds. If a spider moves near a Bison, it will likely be trying to flee for about 20 seconds. Note: This reduces previous movement time from 60 seconds in most cases - so creatures should be running away for less time on average. Fleeing creatures will now take into account their surroundings before deciding where to move to. They will try and move to the least hostile tile within their vision range based on a heatmap-like system. Creatures that cannot swim will avoid water, creatures that can swim but are considered land creatures will try to avoid water, but still may find it is their best option in some cases. Fleeing creatures that cannot find a valid route to their target tile (e.g. those that are penned) will revert to the same movement that penned branded, bred or cared for creatures use. If they aren't bred, branded or cared for (or they are off deed) they will still attempt to flee for the full amount of time - this might result in some pens with creatures that like to move around and pack the ground a lot if there is a hostile creature within distance. Known Issues: The rate at which grass is packed from movement is too high with the extra movement these creatures can now do. If you have any questions about behaviour you're seeing in game relating to fleeing creatures or have noticed something that is not covered by the list above, please post here. If creatures are doing something weird in your area, please post a screenshot and where the area is so I can come take a look.
  4. 5 points
    Epic buildings and Freedom This next update will introduce the ability to place a deed over Epic mission structures. This is a Freedom only feature at this point, and deeding over a mission structure will disqualify it from being used in missions. So if you do use any shrines or other mission buildings to protect land, be warned that this will no longer be the case! So anyone that did build these for missions has to spend countless hours protecting the mission generating items because someone can come and disqualify them in a heartbeat when it took a good bit to build them? This is so not cool.
  5. 4 points
    Thanks for using the picture of my deed Lorewood for your cover shot this week! Keep up the great work as always! Can't wait for these new fences!!
  6. 3 points
    so theres a bug that causes your character to leave world instantly when reconnecting while on an enemy deed, and it happens like 80% of the time and theres a mechanic that makes your scale/drake drop to the ground when leaving world with enemies in local on epic and since its more likely that the mechanic will get changed before the bug ever gets fixed ( has been reported at least two billion times) i'm suggesting the mechanic be removed because its pretty stupid to lose the gear you're wearing to a bug(anyone can just grab it when it falls on the ground), or reconnecting and then dying because you're no longer wearing armor
  7. 3 points
    Can we just remove missions that are related to these epic structures? They can just be decorative - problems all solved? We can just keep killing wolves and whatnot for our missions and get our SB that way? I am not someone that worries about missions, so maybe I'm completely off base with this idea? I love the look of the epic structures and am glad they are something we can now (soon) use to decorate our deeds, without them creating deed issues. Edit: And I remember one point where I had plans to drop them all around a deed of mine, to keep people away, just like a giant free perimiter. Then I decided it was really unfair to do so.
  8. 3 points
    Nothing stopping anyone from putting down a 1x1 shack to prevent deeding a mission construction, then. Just an idea.
  9. 3 points
    Keep oaks the way they are. I am assuming the smaller olive and chestnut trees is to prepare for reintroducing tree collisions. Oaks never had an issue since they kill all the trees around them leaving space to walk around. I love my huge oak tree!
  10. 2 points
    Got those portcullis doors pretending to be "windows". Those "windows" are closed for everyone, so none would fell out. It is really long way down on the other side. Problem is, that for me (I'am the Mayor), those are still open. So I happened to fell out few times (on autowalking - for example). Also it gives annoying opening animation and sound when close to them. Would be nice if there were an option for Mayor to block certain doors completely. Or new models of windows wich look like portcullis (would be perfect if this model didn't had those two wheels).
  11. 2 points
    Wurmian dendrologists have noted that the girth of Olive and Chestnut trees has diminished. (olive and chestnut tree trunks are now thinner by 60%) Cave entrances can now be reinforced, prepared, and paved like other cave floors. Priests that can dig without going faithless can now dredge. Bugfix: Fixed an issue where keys ended up in a bugged state if they were inside a bank or mailbox when the lock was destroyed. Now the keys should be destroyed as well. Bugfix: Fixed a bug that caused cave ceilings to examine as floors and require remove reinforcement permissions when above a reinforced floor. Bugfix: Hota should no longer break if there is a server restart during an active event – remaining pillars should spawn seconds before the shutdown. Bugfix: Fixed the issue causing decayed organic material from being stuck in a your bank taking up a slot until server restart. Bugfix: Fix for some underground bridges causing errors resulting in players rubberbanding as they travel across the bridge. Bugfix: Possible fix for Epic to Xanadu first time teleports so that you end up at the starter town chosen instead of a random starter town. (Fix did not work) Bugfix: Metallic Liquid will now come in a potion bottle when looted and will actually work when ‘smeared’ onto an item. The imbue will start with 100 power, no matter what your actual skill is as long as the action succeeds. Protect against items “cracking” 5 times, lose 20 power from the imbue every time it “forms cracks” Protect against a single shatter. As long as the power of the imbue even exist listed on the item, it will be protected. You can NOT smear another potion to “refill” the lost power, effect must be gone. Client updates 4.0 Client fix: Straightened out reinforced walls next to veins with cave detail set to high. 4.0 Client fix: Wild hive message on screen should now appear again if you do not have it hidden in settings. 4.0 Client fix: Rangefinder numbers are again visible when using a spyglass. 4.0 Client fix: Corona position (glow) for some items was fixed from hovering above to a center position. 4.0 Client fix: Fixed orientation issues of embarked players. 4.0 Client fix: There should be no more ‘lightning’ flashes on animals, people and items. 4.0 Client new: Added a post-process tab in client settings to to add or remove some effects. Bloom FXAA (antialiasing) Vignette Bugfix: Changed the orientation of pavement on bridges to match terrain paving. Bugfix: Fixed the bumpy cave floor pavement as seen with cave detail set to high. Deed planner exporter changes: New wall/fence types and bushes as well as floors are now exported properly Deed borders are exported as DeedPlanner border If deed is coastal, all height values on map will be accurate. Otherwise, lowest point on plan will have height 5 when imported into the DeedPlanner
  12. 2 points
    So according to retrograde enchanted grass has a tiny chance of being destroyed when a animal eats it. This tiny chance means I loose 2-3 enchanted tiles on my deed every week. This is not a 'tiny chance' it is constant maintenance. I have redone most of my pens into ugly 1x1's due to animals not being smart enough to spread out. Unless a horse has just given birth, my ugly 1x1 pens have just one animal in them. We no longer have to constantly repair decorations, my paved roads on my deed last forever, why do we need to constantly replace enchanted grass tiles on our deeds. If we are going to the trouble to limit the animals mostly to 1, other than hitched animals were you often see 2 on the same tile. Why must we constantly cultivate, replant and recast our grass tiles. I understand the want to prevent people from storing 20 animals in a 1x1 pen, but having to put up with this loss on a managed deed is ridiculous.
  13. 2 points
    And I would like to welcome dearly my fellow Finnish player Dergen, joining with the deed called Oceanview Southern Outpost! Also my another dear Finnish friend from years lasted Wurmian friendship with Minnasaulus and her deed Oceanview Harbor!
  14. 2 points
    As it stands, the event notifications when someone pays you something are completely useless: Example: you sell 10 items by COD then you receive this message - [23:44:41] Your available money in the bank is now *******************. Now this message is completely useless because it implies that ( a ) you know exactly how much you had before in the bank ( b ) you know who picked what up and ( c ) how much they paid for. The only good message is that it tells you your current balance. Proposed changes: 1. One additional line in your event log, something like this: [23:44:41] [Nickname] has paid you [xx gold,] [xx silver,] [xx copper and] [xx iron] for retrieving [item name (enchants)] from the spirits. [23:44:41] Your available money in the bank is now ********************. 2. And if you were offline, next time you log in you should get a notification like: [23:44:41] [Nickname] has received [item name (enchants)] from the spirits. (thx Pandalet) 3. Mailing log: (thx Niki, Stormblade & Kadore) By right-clicking the mailbox there should be an option called 'Mailing History', much like 'Settlement History' where you can see the latest x amount of mails you sent and their status: [time][date] You have sent [item name (enchants)] to [nickname] [(if COD) for [xx gold,] [xx silver,] [xx copper and] [xx iron].] Then change the same line accordingly: [time][date] [Nickname] has paid you [xx gold,] [xx silver,] [xx copper and] [xx iron] for retrieving [item name (enchants)] from the spirits. or for non-COD: [time][date] [Nickname] has retrieved [item name (enchants)] from the spirits. or for send back: [time][date] [Nickname] has sent back [item name (enchants)]. or for 2 weeks expiration on same server: [time][date] [Nickname] did not pick up [item name (enchants)] so the spirits returned it to you. And a separate log entry (not change the same line) upon item destruction: [time][date] The spirits destroy [item name (enchants)] [because you did not pick it up in time] (or) [because it interferes with their inter island returns policy policy] Why add the enchants you might ask? Simple: easy log tracking and troubleshooting by players as well as GMs if something goes wrong.
  15. 2 points
    Did the dev team even think this trough? if you build a mission structure FOR MISSIONS and you spend countless hours and resources to do it You cannot deed over it because it wont become valid for missions (the reason you built it) So how do you protect it? from anyone deeding over it? Someone in the staff had a massive logic breakdown PRO GRIEFING change 101
  16. 2 points
    The change is for Epic mission constructions (temples, shrines, pylons, etc.) on Freedom servers. Previously, they couldn't be deeded. Now they can be, but they won't be used for missions.
  17. 2 points
    +1 Perhaps remove the stomping chance ON DEED and leave it available off deed. That way we have the benefit on our managed deeds but can't randomly turn off deed areas into endless meadows.
  18. 2 points
    Just finished testing a 70ql, 80ql, and 90ql copper still, fueled each with 1 log. Quality apparently makes no difference, each still lasted close to 2 hours and 20 minutes before giving the "fire is fading" message and each produced the same amount of rum ~0.9kgs I know this may not be a bug, but could maybe be looked into.
  19. 2 points
    it's give better protection (not second) but thanks for all that text, looks like you just make bump for me
  20. 1 point
    Is your Wurm life looking a little too bland? Message me today to brighten your world! Now offering dyes to paint all your favorite things! Not sure how much you will need? Check out the chart here <Wurmpedia Dye Information>. 90 Natural Sub Skill @ Your service! *~*~*Now offering Transmutation Liquid!!*~*~* 1.8s per tile on deed - 2.50s per tile off deed (off deed uses double amount) + 21c/42c cod for delivery, or free pickup @ Amish Paradise - Xanadu Most Popular Colors 99ql White Dye - Per Lantern Dye - 25c *******UPDATE 7/10/17 - With the addition of Runes to the game, this changes the amount of dye needed for the items with a rune attached. Any item that is runed will add 10% to the price listed******* Custom Colors Available by request (See Color Chart - pricing will be same as popular color family above) ->Color Chart<- **Custom colors are approximate** Due to the nature of dye making in Wurm, exact colors may not be possible. We will do our best to match as close as we are able. ***NEW ***Not sure which colors you want? Try one of our set flask packs!***NEW*** Over the Rainbow - Red, Orange, Yellow, Green, Cyan, Blue, Purple, Pink - 1.50s Trial Pack - Over the Rainbow pack + White + Black - 1.75s -----PLEASE OPEN SPOILER FOR EXAMPLES OF COLORS ON BOATS, STATUES, AND CARTS----- Shown in both Current & Unstable Clients Order delivery **All colors are made to order & therefore are all sales final** If there is an issue with your order, I will try to assist in correcting it There will be time required to create the desired dye - larger orders will take longer. Most turnaround times are within 48-72 hours currently. Orders can be done via pickup at Amish Paradise - Xanadu (G24) Or COD COD cost = 1c per kg + 1c for each container required Have other Wurmian needs? Check out our other shop - Amish Corner Store!
  21. 1 point
    when i need it i get in from this guy quick easy best way to go
  22. 1 point
    Brought arrows off him - done in timely manner and kept in touch, delivered when he said it would, highly recommend
  23. 1 point
    All active villagers now have their own little plots or houses! We have built a warehouse for villagers to store shared materials and craft inside. Soon we'll have an underground housing area for anyone who would like to have a house in the mine too! Message hexd in-game if you are interested or wish to find out more!
  24. 1 point
    I like statements like this, so does this mean you logged onto test and ran into a tree by the road side, or have you spent an hour or two driving carts/wagons/horses around in the forests. I have done this, tree collisions are not fun, but really are not the end of the world either, I can take it either way.
  25. 1 point
    Tree collisions are active on test server, TeeeBOMB, if you want to see what it's like. I, for one, used test server on two separate occasions before I realized tree collisions were on. It really isn't noticeable, and when you do notice, you get used to it very fast.
  26. 1 point
    its +.5 of the original drain each time not of the last drain you got. Original was 37 copper, so half is around 18 copper, so the drain should go up by 18 copper each time which it seems to be doing. Also its based on deed upkeep amount not amount of money in coffers evil.
  27. 1 point
    it appears to be adding 50% of what a first drain would give each time not 50% of what you got last time
  28. 1 point
  29. 1 point
    Just updated the modloader to fix the corner crash issue. Everyone has been given 5 hours sleep bonus for dealing with the repeated downtimes on update day tuesday. Azbantium Fist enchant and related items have been removed. After feedback from high skilled miners we feel that the new way mining increases surface mining chance is not that hard to deal with not having az fist at high skills. This also increases the value of having high mining skill so at this time Az fist will not be making a return. Anyone who had a pickaxe that lost all of its other things due to this should report it using a /support ticket. Be warned I am going back and checking backup databases to verify these reported picks, and if anyone is caught in lies to a gm to get a free high powered pickaxe the punishment will be harsh. The /seasons mod is still in place for the time being. This mod will run throughout a wurm year to give people time to make almanacs, get records, and transition to using the almanacs. After around 1 wurm year the mod will be removed and the almanacs will be the only way to get the information. Other than that, deep backup is done, server is back up, and lets get to Mythmooring!
  30. 1 point
  31. 1 point
    that would be fixed as per news Epic buildings and FreedomThis next update will introduce the ability to place a deed over Epic mission structures. This is a Freedom only feature at this point, and deeding over a mission structure will disqualify it from being used in missions. So if you do use any shrines or other mission buildings to protect land, be warned that this will no longer be the case!
  32. 1 point
    Here's an idea for the process of book making. Start similar an almanac, 1 leather strips + string = a Blank Book. After that, every tile you want to add a chapter, use string on the book -> add chapter. Every time you want to add a new page (which holds 1 inscribed sheet) use string on the chapter it will be added to. And finally, to bind the book, use leather strip on the blank book. At this point any empty page slots vanish, and the book becomes a unique creation that is titled at that point. To copy a book, create a blank book, activate it, right click on the book you want to copy and select copy. This turns the blank book into "Copy of <book title> with stages equal to the number of pages the book had. Each stage is the same, you need the target book, paper and string in your inventory. Activate a reed pen filled with ink, right click on the copy and -> copy page. If you succeed the paper, string and ink are consumed and the stage is finished. When all stages are completed, you have an exact copy of the original.
  33. 1 point
    Any word on the upcoming "priest overhaul"?
  34. 1 point
    Isn't it boring to hear "Thank You!!" again? If not: Thank you!!
  35. 1 point
    I will be locking this at sellers request. Feel free to contact me if you have any issues
  36. 1 point
    You can drop faith and switch. But you will loose the faith. If that is not something you wish to do, you can return the account to the seller as it was when he transferred it to you and request a refund. Archer is a reasonable man. I am sure it was not intentional and he will make it right. Speak to him. The prem payment is a thought spot tho...
  37. 1 point
    Sent tyvm [12:07:23] The items silently disappear from the spirit cottage. You expect them to arrive in less than ten minutes.
  38. 1 point
    The only merchant improvement I care about is having them randomize the merchant faces and what they wear. Having the same guy and girl all over is pretty lame. Having a bunch of random looking merchants brings a lot more life to a market too instead of the dreadful green clothing. Or let people put colored clothing on them and dress them up the way they want.
  39. 1 point
    Right, those pollers use threads, and those threads can have contention or run out of available threads to use and cause wait if not set properly. I did a lot of tweaking on that front early on. Only trying to help based off experience of dealing with the same issues myself. Glad you are doing well and have a good deal of players, if I can help let me know.
  40. 1 point
    ye the mechanic really doesn't make much sense anymore after the change that made drake/scale much easier to make and maintain due the imping/loot drop changes +1 actually I don't think the mechanic ever made snse
  41. 1 point
    Yea it was awful I had to make a new account because no one could help me.
  42. 1 point
    Oak trees are the right size, given that they clear out a space around them. They could use some tweaking so they are a bit more in the ground instead of almost floating above it.
  43. 1 point
    Very nice touch on the moss! It's one of those small things that has always been there but not many actually have thought of using it, even though it's not at all harder to do than sand stripes
  44. 1 point
    Traveled it from end to end. Alot of great scenic spots along the way. Road runs close to several desert area's for great hunting. The sandstone paving was a plesant change from the norm, and the moss lining the road was a nice touch that added to it. Your long hours of work really paid off and gave me a few ideas for my own deed. Thanks for pleasant trip through what was once all wilderness. Your road was a great community boon i think. Great job!!!!!!
  45. 1 point
    another great auction event today. special thanks to Kaylie and Val for setting it up. had a blast Cheers, Garret
  46. 1 point
    whats the ql and dmg on the Large Magical Chest?
  47. 1 point
    I am not playing Wurm, I am debugging it.
  48. 1 point
    Missed the Archery Tournament but i'm training for the next Fishing Event. Fishing rod in hand i'll be there! Thank to all of you guys for making this server such a great one!
  49. 1 point
    Another great auction today. The cold winter encouraged Highlanders to hone their skills. This was very noticeable at the auction, with some rare items fetching some very high prices, and some very labour intensive items being sold. Thank you Valiance and Kaylie!
  50. 1 point
    Another winter has passed ... and oddly enough, it seemed it went by too quickly. In just over a real life day, the spring will be in full swing and is a perfect time to join the server if anyone is considering it. I personally am really enjoying this server, the other players, and the oversight that the GMs have to make sure things run smoothly as possible. Many thanks to Valiance and Kaylie for establishing this world and for keeping it running!
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