Leaderboard


Popular Content

Showing content with the highest reputation on 22/05/17 in Posts

  1. 7 points
    Some pics from exploring the wonders of chaos today memes and macros macedon deed that was a staging point for a hom raid looking down towards hom a really cool road on a huge mt
  2. 4 points
    This weekend was really hot and full of adrenaline. I spent most time on new server KangaWU Adventures. Start without nothing is rather easy. But in combination with higher aggresive animals spawn and unfriendly slopes on coast line nearly everywhere, it changed into nightmare. Well, there are some parts of coast, where slope enable you to catch some breath. But all such places were sand beaches, full of scorps, trolls, spiders, bears, crocs and anacondas. Something like Wurm version of "Omaha Beach". First start I was placed near such beach. After few seconds of foraging one troll unpacked on me his tenderness. I started to run first deeper into land, where I met another trolls and spider and hell hound. It was time to turn it into water for safety. On beach some bears and crocs joined my peloton. And running race turned into swimming race. By some miracle I was still unhurted, so I was able to win that swimming race. But my stamina was dangerously low. With great luck I was able to find some less dense coast, I refilled stamina and even foraged/botanized some branches, iron stones and vegs to eat. With crude knife and crude pickaxe I started to looking for some suitable place to open tunnel and build some safe area. But good plan never works. Swimming by coast with too high slopes I was ambushed by submerged croc. With bite on my back I was unable to swim fast enough to run away. And slopes on coast do not let me run away on land. Well, red tunnel led me back to Botany Bay ... Second time I had in plan to be more carefull. I spawned into dense olive forest on slope around 30-35. Absolutelly blind and with climbing I started foraging. By set climb on/off I moved down. Soon I had followers, some spiders and trolls. With half of stamina I splashed into water and on bearshark. When bear stopped to follow me, I was near few tiles with low enough slope to be able to refill there stamina. But I had to catch breath quickly, as there were always close by some trolls or hell hounds, waiting to hurt me. Exploring coast line from water two times I was in situation, where my stamina was empty and friedly slope tiles nowhere around. I had to log off for few hours to refill some stamina. Eventually I returned to place, where I spawned as there were less density of beasts on coast and only one bearshark and none crocs/anacondas nearby. I opened tunnel close by water, deep enough to be able sail rowboat inside and still not deep too much. With some finesse I was able to catch breath on entrance. But what a bad luck, second mine tile was marble vein, with 11999 shards inside (my highest skill there is prospecting). So I opened second tunnel few tiles away, secured entrance top and sides with low stone wall and closed it by stone door. From that time I had some place to hide. Soon I discovered iron vein. To end of veekend I was able to build BSB and FSB there. My biggest problem was wood. With only some oaks rather far away and olive forest on ufriendly slopes close by, my source of wood is limited. Armed by large axe, I was able to kill bears and smaller animals. Slowly I gather enough wood to build rowboat. With boat and horse it was good timing to do more exploration and to locate some source of clay. Without clay one can't build forge and without forge there is not possible any serious smithing. So much for my weekend. Now I have everything I need to survive. Soon I will have shining plate armor as I sniffed glimmersteel veins inside my mine hide. Just without compass, it is bit harder to locate veins, than I'm used to. This server is hardcore and harsh. One small mistake can easily lead to death. And forget you will easily locate your corpse or your base. There is none map, none compass and only shape of crazy tall mountains can reveal, where you are. Perhaps with time we will know that land more precisely and we will be able to navigate there. And I like it. Nothing there is cheap, nothing is easy. On othes side reward is high too. I already have perhaps 30-40 rift shards, some rift wood and more than 20 small kill tokens. Soon I will be armed and armored in glimmer steel. But I fear I will like to stay there. Return back to common KangaWU do not attracts me now Zak
  3. 4 points
    Forums are pretty broken still.
  4. 3 points
    I too don't approve of allowing people to see themself as a marker on the map, but there are better maps of wurm available on the internet and thats annoying to get (a game that requires you to open another window is faulty imo). Not sure if its this is lag intensive but why not put a map that represents the REAL landscape, and updates everytime the server restarts? And also add a new type of marking on maps, lines. Marking cities is nice and all, but marking roads would be very convenient.
  5. 3 points
    We have had a few issues with the forums since they began being hosted on our own servers. We're currently working towards resolving these issues, but I cannot personally give an ETA on that.
  6. 3 points
    That mountain top highway was some amazing work, the view up there can't be captured well with screen shots.
  7. 3 points
    I'm just trying to get over reading a post that seems to be trying to justify microtransactions. I was kinda hoping as gamers we could all agree together that those are horrible o.o
  8. 3 points
    problem is because everyone treats wurm as a money grab it is boring and a turn off. Example 121 action timers to make a single pottery wall is such a boring task. dig 10 scoops of clay = 10 actions, dig a scoop of sand = 1 action, turn to 20 mortar = 20 actions, pottery brick dig clay use hand to make brick then fire it in kiln ech brick weighs 5kg each clay weighs 2kg, takes 5 clay digs to make 2 bricks, so 50 clay actions then 20 brick actions = 70 actions then add to kiln fire. Now make wall another 20 actions totaling 121 actions. Not everyone wants to burn threw there wallet so they don't have to make a item in a game. Millions are not lazy and prefier to do it them selves and they get super board when to accomplish a single wall it take x amount of time and 121 actions. Who does it hurt stream lining and evolving wurm oh yea i'm sorry your chance to make a buck and strip the fun out of a game. And people want to know why WU took so many people away from WO.
  9. 2 points
    I want all of those things specifically, though I don't imagine the devs would add that many new features. Hopefully a couple of them may be picked, though I don't see it resulting in a higher concentration of animals on tiles in the wild. Some of the other animals would probably have to spawn less to make up for it so that the servers don't go over their animal counts, but things like scorpions and crocodiles are so common that I don't think that would really be noticeable. I don't think the taming system works on how smart the animals are. Chickens are one of the dumbest animals on the planet and they can be tamed. I love dogs, but I can't see them being more intelligent than anacondas. Snakes are smart, right?
  10. 2 points
    Oh yeah I forgot to mention that my system sounds like a lawnmower now too. I specifically built it to play at minimum noise and this is the only game that has a problem now. Used to be so quiet I could hear a fart emote from 3 locals away.
  11. 2 points
    I completely expected this to be for locating pheasants, chickens, and wildcats.
  12. 2 points
    leave gardening alone
  13. 2 points
    Thank you so much for working also on VR, Budda! tbh since i got vr at my 376. birthday, from my beloved wife, iam thinking each day about how awesome it will be to play wurm-o. in vr. Actually iam playing wurm, but with vr, iam IN wurm. :DDD
  14. 2 points
    Maybe it would be done by mechanic similar to paving corners, where corner automatically gets texture of alligned tiles/corners. So mine entrance floor could just use the same texture as next mine tile floor, to wich is alligned (If there is only opening, then standard texture). I mean, it would just switch texture according to alligned tile. No need to modify any mechanic of how entrance works or making new models.
  15. 2 points
    Back in my day we didn't even have an ingame map so you should be grateful you have one (Note the sarcasm) +1 to a better ingame map. Or the same ingame map but a new tool, the sextant, newbies start with a low QL sextant that can be used on a compass to get a rough idea of actual location. Better QL sextant further narrows down location. Not the first time a sextant has been suggested. Kinda going off topic though.
  16. 2 points
    +1, and perhaps make some resource(s) forageable in marsh. Maybe crayfish or waterfowl eggs. "You find crayfish!"
  17. 2 points
    You are telling me you've never heard of any games that restrict you to a certain number of actions a day? I'll toss one out and say farmville. Merchants, settlement form, magical chests, shaker orbs, sleep powders... This game is riddled with microtransactions. These hostile responses (on top of being unable to see any validity in the fatigue system, despite mentioning it yourselves) is probably one of the top reasons why fatigue won't be removed. There's no sane way to have a reasonable conversation.
  18. 2 points
    What year is this? 2007? Have you not heard of microtransactions? Energy, stamina, coins, maybe fatigue? Other games have different mechanics to slow down progression (daily quest limits, weekly dungeons, etc.) It's a way for developers to keep players interested long enough to roll out new content for them to devour. We've been paying for 8 hours worth of actions every day. That's the reality of our premium. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Saying why you want fatigue removed is fine and all. It's not going to do anything because fatigue exists for a purpose (flawed that it may be). Toss up a solution that's workable and still addresses the issue. We need a better way to detect macroers and bots. Until then, we just have the sledge hammer of fatigue in our toolbox.
  19. 2 points
    Server Update - 21/05/2017 New trader item: Piping kit - Allows a fountain or well placed anywhere to auto-fill with water like on a water tile. New trader item: Heraldic certificate - Allows setting texture on items to images of various kingdoms Supports all base kingdoms and PMKs that have their own imagery Currently works on: Wagons, flags, banners (both types), military tents and pavilions (only some kingdoms) Currently doesn't work on tabards and towers, might or might not be changed in the future. Sermons will now push alignment towards the listeners god preference, regardless of performers deity. (So lib get negative, even if listening to WL, and vice versa) Bonus jewelry can now have rarity transfered from bones /random rolls are now broadcast in 10 tile radius and go into their own tab
  20. 2 points
  21. 2 points
    WTS: 6 speed horse.... 5 normal speeds, plus vertical lift ;-) TeeeBOMB screenie
  22. 2 points
    The Karrs are done Things are good.
  23. 2 points
    Cogs Have joined the Fleet War.
  24. 1 point
    I've been back at this thing for a couple weeks now and I can't seem to get forums to work right. Every post I make won't refresh, until I manually refresh the browser. I hit the back button and it just loops me right back to where I was when I clicked the back button. I randomly seem to make double posts or PMs. Is this a Firefox issue or do we have a problem with the forums host? What happened to the server populations list? Thank you in advance for your advice/answers! -Wurmhole
  25. 1 point
    Detects arrows on the ground in a 100 tile radius lol
  26. 1 point
    Every few weeks there seems to be something new now. If you haven't played for a number of months, you may have missed the cooking update. It was a massive update, with tons of new cooking and non-cooking relating objects, many recipes, new foods, even stuff like bee keeping, wax sealing and such. There are also glyphs you can make now, which slightly affect equipment. We have herb farming now, various new racks for crates, herb gardens, alchemy benches, etc. The underground has received some updates... you can not only make buildings underground now but also decorate the caves and reinforce in various new ways. And - as mentioned above - we have new walls and building materials, as well as new paving materials. We also have a few new bushes for more variety. And last week we got the almanac. All that just off the top of my head, so dive right in and explore. If you liked Wum before, you'll love it even more now.
  27. 1 point
    those things still exist, well, answering questions is just one of the things that can happen. did i understand your suggestion wrong? i understood it as increasing the fatigue cap but leaving the timer unchanged which just results in a bigger pool but not changing anything about the recharge rate.
  28. 1 point
    Check that you don't have auto fight button pressed on your quickbar
  29. 1 point
    Although not stated in the title, I feel its fairly obvious that he's talking about only pottery bricks.
  30. 1 point
    most often it's instant but it doesn't refresh... for ages. I open the same window in a 2nd tab to see if it's posted then i close the one that's saying `saving` I thought the same as you wurmhole, maybe we're stuck with it
  31. 1 point
    Benefits? How does anyone in 11 pages of this thread still think there are benefits to fatigue. It doesn't stop macroers and it does screw with legit players.
  32. 1 point
    Some of the stories I've been told by well connected people have me doubting if the /fatigue system does more then catch the stupid macroers. You used to be able to answer a question if a gm thought you were botting, that you can't do something like that when you run out of /fatigue from a week of power imping is boggling to me.
  33. 1 point
    Yes, and my people have been discriminated against in Wurm for too long.
  34. 1 point
    Free to play games are not pay to play games. Farmville does not charge you a fee to play the game. If you read what I typed, you will notice that I said it limits premium players. Android games are well known cash grabbers. Thats why stuff like farmville and Dominations and Age of Empires are such top -grossing- games. They are there to milk as much as they can as fast as they can from so called -whales-. I don't think any of us wants to see Wurm become something like that, and neither does the staff: Thats why you will never see something like Fatigue powders in game. I am not against anti macro measures. I am all for them. My issue is against any measure that penalizes or in any way interferes with avid players. Although I myself dont hit the fatigue cap, I have friends that do. There is nothing more frustrating than seeing Arium having to log off because he hit his cap for the day. I rather he stayed and played a bit longer so I had someone to talk to. He's not macroing... why cant he be on playing with me? That is my gripe with this system. I differ on the opinion that we should pay more to play the game. It has nothing to do with conversations or anything. It has to do with the fact that I should be able to play the game I pay for, for as long as I want. After all, I am paying for a dream, the right to be in a virtual world. In the end, I am paying for snake oil. Dont take that away from me.
  35. 1 point
    Haha don't feel bad, even with our house I eat at my computer desk most nights... I think it's becoming more and more the norm to eat away from dining tables now days.
  36. 1 point
    I believe that I read in a previous case that GM's will not do transfers of banned player deeds to those that still actively play, unfortunately. (Correct me if I'm wrong here please)
  37. 1 point
  38. 1 point
    That would presumably be the hatchlings that give drake hide. Theoretically there is something called a Wurm in WO and I'm sure I've heard rumours of some people seeing them as hallucinations on the path of Insanity but they're most likely just rumours.
  39. 1 point
    I'm back again! I'd like to excuse everyone for my absence, but I've become a father lately, so I had less time to play, But I'm back in business again!
  40. 1 point
    I dont like allowing a priest to make stuff that is not a base need of the character: A priest making a bucket so he can milk cows or a cheese drill to make cheese are not necessary, nor is it a required item of the profession. Its dipping into the realm of crafters. An altar, a statuette, maybe a single tile temporary shelter such as a tent. These are basic survival tools. A tent allows for a place to hitch your horse you have no saddle for and provides storage space. These are necessities. Creature comforts can be purchased from other players or obtained through bartering: "I'll courier your mailbox if you imp my sword to 80."
  41. 1 point
    Other than low punching the people selling bricks... no reason not to; bottom line.. tho.. bricks are 1 of the easiest ways to make coins, and it's that way because it's a pain to make them. People pay others because it's a bore to create them, while somebody with hq/woa chisel or pottery skill and clay at hand. could make a ton and wont mind getting paid for it's skill
  42. 1 point
    Positive Epic suggestion then is to allow us that one time skills transfer to Epic from Freedom so you don't have to start all over again when trying out Epic. Then the curve can take over from there and not transfer back to freedom. I already went to Epic for 1 day during the first few months I started Wurm. I hope if they do something like this it doesn't mean I'm screwed on Epic now and can't match skills over.
  43. 1 point
    Still more to do in the main entrance, fences!
  44. 1 point
    I don't recall when we named "easier" as an achievement in Wurm. The only way they will make me move off Xanadu is if they make a new server that is twice as large
  45. 1 point
    Once again, for the nth time in this thread...Finnn declares anything that conflicts with his opinion as nonsense. I'll pass on trying to debate with a person like that and leave the truth to speak for itself.
  46. 1 point
    -1... What use is a sundial underground?
  47. 1 point
    here nice car what i make
  48. 1 point
  49. 1 point
    probably not....i remember vaguely that they wanted to do it more regularly, but I would say that every 6 months would be probably enough, since, as I understood it, making those map dumps is not particularly easy, but I might be wrong.
  50. 1 point
    I have received a sample of the first Wurm jewelry in the form of a bronze pendant of the deity Fo. You may be surprised by the looks of the deity of Creation and Love, but this of course is how he looks when he is upset. The foe Fo if you wish: The pendant is a few centimeters high in solid bronze and delivered in a very nice box. It gives me a mix of that perfect figurine feeling from places like Games Workshop and solid jewelry work. It is modelled from the real Wurm 3D model of Fo designed by our Art Director Emil Norrman. The person who decided to start this project is Kryn Maartens, a dutch jeweller who plays Wurm by the name of Atazoth. This is what he said when he suggested this: “I love the game and I’m sure others do as well. It would be nice to have something from inside the game in your hand” Kryn makes high class jewelry items which he has delivered to for instance players in the Dutch national soccer team. The quality of work is noticable and I’m really proud and happy that we can offer something like this to our players! The Fo items are for sale on his website at http://www.kryn.nl/WurmOnline.html - remember to put it on your wish list for Christmas or make sure to get your numbered item already today! Rolf View the full article
  • Newsletter

    Want to keep up to date with all our latest news and information?
    Sign Up