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Showing content with the highest reputation on 18/05/17 in all areas

  1. 15 points
    Today's update included a few unwanted side affects, and upon being informed of them we identified the issues and performed a hotfix of the situation. Unfortunately, one aspect of this was that mine veins could be mined out easily. In situations like these we take the time to determine if a rollback is necessary, and while we did decide to roll back we encountered an unfortunate issue. While we do perform frequent backups of player data map data is slightly older, which would mean a rollback of roughly 10-12 hours, causing a lot of actual playtime to be lost. Due to this, we have decided not to rollback and instead play as is to avoid even larger losses. If you lost a vein you were working on and would like it replaced, please log a support ticket with the information of the vein type and remaining ore (if you know it) for our team to verify. It will take some time to verify on our side the details of the vein, but we will endeavour to return it as soon as possible. We will determine whether compensation is necessary and if so advise you all of the decision prior to the next update. Thank you for your patience in this, and would like to thank those who respected our request to not take advantage of the situation.
  2. 10 points
    rename chaos wild server, leave the mean things running around and make a new pvp server the chaos map is very nice would hate to see deleted
  3. 7 points
    Doesn't mean he shouldn't, it's a free market.
  4. 6 points
    The Almanac! Crafted with sheet of paper and string + 2 leather strips, the almanac will hold reports you create about the nature of the tree, bush or trellis and estimate the harvest times. Reports are created by studying a harvestable tree, bush or trellis during its harvest season. You then can write down the record using a reed pen with ink or dye on paper. Forestry skill will determine how much information is collected resulting quality of the report will determine how far in the future you can see harvest times. These reports may then be stored inside the almanac. The almanac can then be used to check on harvest times and read up on information about the reports they have stored inside. The command /almanac will tell you what is in season as long as you have the applicable reports. Catapult tweaks Tweaked distance for crowded message when using siege weapons. Shouldn’t be able to use 3 rams on a single wall anymore. Increased skill gain from using catapults. Tweaked damage output from catapults upwards, should be a bit harder to hit the 20 damage cap at 10 winches now. Damage from catas/trebs over the 20 damage cap that is currently ignored will now increase the splash radius, and deal a small amount of the extra damage (the ignored damage over 20) to things in that increased radius. The radius gained from this is up for changing, as with the base radius. Cooking affinity adjustments An option to fix players missing certain available cooking affinities has been added to your character profile. This is a ONE TIME TOGGLE which will switch your character to the new affinity system. The new affinity calculation will not take rarity of cooker into account for determining affinity This will recalculate affinities gained from existing meals as well as all future meals. New characters created after this update will automatically be on the new system. Repairing changes Changes to fence, floor and wall repairing and improving. Base timer for repairing and improving these is now 4-8 seconds, depending on your repair or building skill. This applies to all building material types. Timer is doubled if there is an enemy presence nearby. Damage repaired per action is now between 5 and 10 damage, depending on repairing skill and the quality of the item you’re using to repair. Cave building Clad reinforced cave walls introduced. Created by activating a trowel and building on a reinforced wall. Paved reinforced cave floors introduced. Created by preparing a reinforced cave floor with mortar and then applying paving. Epic CA Help changes Epic now has 3 global CA help grouped by kingdoms; JK help, MR help, HotS help. These Channels are visible globally by all members of the kingdom. Harvest time changes Harvest times have been adjusted slightly. Changes: Olives: Starfall of Fires, Week 1 Lemon: Starfall of Ravens, Week 2 Orange: Starfall of Ravens,Week 4 Walnut: Starfall of Dancers, Week 1 Additions: Raspberry: Starfall of Dancers, Week 1 Blueberry: Starfall of Shark, Week 3 Lingonberry: Starfall of Dancers, Week 3 Harvest times will still vary slightly to the actual starting week Olives have been reduced to once season now that multiple olives can be harvested. Other changes and introductions New transmutation liquids have been added to change moss to tundra and tundra to dirt. Copper and Orange juice transmutes moss to tundra. Iron and Raspberry juice transmutes tundra to dirt (tundra will still disappear when packed and dug). Transmutation liquid requirements are 1/5th of resource tile requirements (around 35-45 kgs ql dependent) 3 new fruit bushes have been added – blueberry, raspberry and lingonberry. Blueberry and raspberry sprouts can be found by foraging so that you can plant your own bushes. Lingonberry bushes will spawn on tundra and will not have sprouts for planting. All three berries can still be found via foraging. Skillgain for anything that produces liquid has been scaled by the amount of liquid created. Tundra will now spread faster and more often. Metal sheets in the crafting window now properly reference the material they are from in crafting recipes. Decorative pillars can now be built inside buildings. Path of Insanity Random Teleport menu option now has a confirm to help prevent erroneous clicks. Move to Center has been added to the move items menu. Weight of paper has been reduced from 0.50 to 0.01. Trellis ages have now been added. Currently despite having sprouts they cannot be picked or pruned. Tile borders and corners now show in caves This allows the building of fences and gates on deed only Higher fences may require mining the roof higher to provide sufficient clearance. Bug Fixes: Bugfix: Fixed examine description for slate slabs. Bugfix: Fixed examine description for sandstone shards. Bugfix: Fixed an issue where loadable items which were planted/secured off deed could still be loaded. Bugfix: Tarring a corner tile floorboard should no longer change the tile to a full tile floorboard. Bugfix: Fixed a bug which prevented fences from being built on the south and east sides of buildings with the new arched walls. Bugfix: Fixed a bug which gave masonry skill for building wooden fences. Bugfix: Fixed an issue where you were not disembarked from animals which could only be ridden when tamed when they became untamed. Bugfix: You are again able to use rename on chairs. Bugfix: Battering Ram now checks destroy fences permission when being used to destroy fences instead of destroy buildings permission. Bugfix: Fixed an issue where the level command would dig a dirt instead of reporting that you needed dirt in your inventory to fill the corners. Bugfix: You can now use a mallet/pliers to add or remove trim from underground plain stone walls. Bugfix: Build option was removed when right clicking on complete walls with a mallet activated. Bugfix: Fixed an issue which caused replaced locks to become bugged and not reusable. Bugfix: The snake and the woman HotA statue is now available. Bugfix: Fixed an issue which caused single use spell runes to not work properly Bugfix: Fixed a bug where decorative pillars never decayed off deed. Bugfix: Fixed the double nature menu on mycelium tiles. Bugfix: Fixed an issue preventing some gates in underground structures from opening properly. Bugfix: Rock salt can now be analysed. Bugfix: Fixed an issue where vehicle passengers entering a cave could not distinguish veins and reinforcements from regular cave walls. Bugfix: Fixed the issue where some passenger seats of some boats could not access the hold because of distance. Bugfix: Fixed an issue preventing dragging items through arched walls. Bugfix: Fixed a few problems related to underground error messages when performing tasks if a bridge was above ground on those tiles. Bugfix: Fixed a bug which sometimes caused an error message when improving items in carts. Bugfix: Fixed an issue which caused you to log in on a vehicle as a commander even though you logged out as passenger. Bugfix: Tackled more spelling and text errors. Bugfix: Levelling with a dredge should now give an error when the dredge is full. Client updates New players (under 15 farming) will be able to see the state of growth of the farm field they are currently standing on, range will increase as usual as skill goes up. Added borders and tile corners to caves. House floors now have tile corners. Keybind for MOVE_CENTER added in settings (Move to center under keybindings – Items). (4.0 Client) Dyes have been tweaked closer to current stable look. Bugfix: (4.0 client) Fixed an issue on flooring tile borders which did not allow you to select the item on that border. Bugfix: (4.0 client) Fixed tunneling animation when switching from equipped to unequipped pickaxe. Bugfix: (4.0 client) Fixed ghosted model images when pushing and pulling items.
  5. 6 points
    Has been suggested to leave Chaos as is, and leave as a freedom legacy map so people can see how us Chaosites lived. Think its a great idea.
  6. 5 points
    So I know I haven't ben on Chaos very long but I've noticed a few people saying how good this would be more then once. I know Chaos has a lot of history and ruins but it is so quiet right now. the HOTA area is a bit of a mess. It's kinda hard to travel and roam depending on where you are. How awesome would it be to have a brand new Chaos map and have the Kingdoms carve a new chunk of land for themselves! Especially with summer coming up there would be so much activity on Chaos. While it's quiet now would be the best time
  7. 5 points
    An updated version of WurmClock (V3.2.0) was just released, reflecting the latest changes of harvest seasons (and new bushes):
  8. 4 points
    So I'd like to do a proper tour around Deli taking some screenshots and videos of some of the sights. Just wondered what do you guys think are the top 10 "wonders of Deli". As a complete newbie from my point of view I'm thinking about things like... The Underground Lake at Deli Keep, Rainbow Bridge, The Stadium. Basically I'm just looking for a few suggestions of really beautiful spots and points of interest on Deli
  9. 4 points
    Allow almanacs to be stored in bookshelves.
  10. 4 points
  11. 4 points
    Stop hiding behind me, queue up! They love queueing
  12. 4 points
    Obviously summoning me has done it's job. Good job me.
  13. 4 points
    The canal system in deli is amazing, there are still a few being worked on but if you can get a small boat and sail them you will be in for a treat.
  14. 3 points
    Do put it in suggestions forum.. Suggestion forum here I am! So with the new transmutation liquid added and lingonberry spawning on tundra, prevent the unintended or too easy destruction of said tundra by removing the digging from the actions destroying it.
  15. 3 points
    I +1 the cause. Make the tile be destroyed equally - or almost- hard as to make it. I'm always sad to see the tundra and kelp/marsh go from the maps... EDIT: add natural reed to my list, planted is not the same. Marsh is quite harder to remove, but there is no option to replant and they do not spread naturally ever.
  16. 3 points
  17. 3 points
    Now just randomize hota statue colors so I can stop getting red constantly
  18. 3 points
  19. 3 points
    May 15 2017: Added WoodCutting Potion and Mining Potion to 5s coin right click. Did some misc code cleanup. May 16 2017: Fixed issue that caused the player to need to relog to convert chests to gold in some instances, now you must activate a gold lump to do so. Fixed bank open issue when bank location deed disbands. Increased default bounty to custom creatures from 1c to 1s. Can now bank and drop animal tokens again, as well as reduce there weight to 1 gram. This will only effect tokens created post update not pre. May 17 2017: Added the ability to purchase Hell horses and regular Horses to 20s coin right click (male and female). Added the ability to change color trait of your tamed creature with granite wand for the cost of 1 charge(example Piebald > Ebony Black) Choose only one or you will waste a charge on the wand. Added the ability to locate your deed by right clicking body.
  20. 3 points
    Transcation went through smoothly. Trusted trader. Much rep. Very wow. +1 Frienemies for life <3
  21. 3 points
    You cannot have a debate with someone if you are flipping one of your biggest selling points back and forth. You are saying now that it really doesn't matter if it is broken or not but it is a problem, but you spent how many posts defending that it is a broken mechanic so it should be fixed for that reason. It was pointed out that wasn't a broken mechanic but in this day and age something that doesn't fulfill the needs it was added for, which changes your argument for it considerably. Instead of it being a broken mechanic thus the Devs need to fix it, it becomes a mechanic you disagree with, and thus is under no requirement to be fixed. Additionally, the staff who pointed this out(including myself of course) are not any staff that can do something about the problem; the only ones who can do something about it are the Devs and it is their choice to change it or leave it as is. You are so blinded by the idea that the mechanic has to be changed that you hardly address valid points that people raise and instead tell them to get off their high horse? How serious do you expect people to take your stance on a matter if that is the mentality you take?
  22. 2 points
    wouldn't fit inside a catapult m8
  23. 2 points
    OMG what I wouldn't give for this in-game. (Also, I would have liked your post, but I happen to have maxed out my like button today. )
  24. 2 points
    I'm amazed at how fast you put this together, especially the rare. Kudos sir! And ##### lowering the price. Capitalism man, lower the price if there's competition, not before.
  25. 2 points
    A simple quality of life change for all those dwarfs like me that love our mines. Add tile Border to mine floor tiles. With the new underground housing and all this would be a great change. Make life more simply for all those cave dwellers who like to make fancy mines and such. Help me out here @Nadroj make it possible @ausimus@KeenanI believe in you guys.
  26. 2 points
    The problem is, Finnn, that you utterly and completely miss the point. Is not that a priest cannot obtain materials with a little gold, anyone can. The problem is that the entire class is crippled as a main. A follower doesnt need an altar for anything (other than maybe grinding that faith to become a priest, or to get that nifty but unnecesary follower buff), yet they can make a fully working wood or stone altar. Yet a Vynora or Fo priest cannot make the one item they absolutely and irrevocably need to play their class without the help of another player. Sure, they can ask in trade chat for someone to come make you an altar in center Xanadu and provide the gold to boot. Good luck with that. I tried to get someome to make Stickher's altars and couldnt, and he lives on Newspring's south coast. Anything can be obtained with money, but that is not the focus of this argument. When the class itself is so crippled that it cannot perform basic survival functions, or even do the most basic functions of the class without the intervention of others, it needs a rework. By the way, have you started that priest yet?
  27. 2 points
    +1, we should be able to put multiple papyrus sheets together to make books and put them in the shelves as well.
  28. 2 points
    so riddle me this server pop = 20 prior to reset it resets, it gets 100+ players for over a year before finally crumbling slowly to pre-reset numbers worth it or not? i'd wager yes, thats a lot more money, and a lot more players, and a lot more fun, even if its only for a year. (because that is what happened) Maybe i'm a fool for not enjoying the game where i get to play kill the same 10 people over and over and over in the same 10 ways over and over and over because they ignored every guide you wrote, every piece of advice you ever gave them, and they don't learn from their own mistakes. New map = more players = incentive to split = more pvp also, i vote yes to these every time, but, the dev team i believe has stated that a reset of any kind is a last resort, so ye. if we did get a reset id like to see the chaos map stick around as a freedom map though. it has a lot of history and is the best map made since notch left the team, no map the current staff has been able to put out has even remotely come close to the quality of that map. The elevation one was a joke, they gave us a complete ###### one, so bad to the point where people would be excited for anything else, and then followed up with the current one. I guess that tactic works on people who even know it well :/. Also to @IberisEnjoy getting any of these polls to work though, you will be bombarded with no votes from people who just absolutely have to put their 2c in, who have no intention of actually playing on the server, many of which who have quit long ago, and quite a few who have never stepped foot on the server. It's a big reason why absolutely nothing relating to big balance gets changed on PvP either. also @ScribbleWU pvp servers don't succeed because everyone cheats, and client mods/hacks for WU, some with pvp designed explicitly in mind are freely posted here on the official WO forums, and there is nothing any server owner can do because they aren't allowed to develop a proper anticheat, at most they can reduce what information is sent to the client, but it doesn't matter because what the majority uses out there is already undetectable by the best server sided stuff ive seen so far.
  29. 2 points
  30. 2 points
  31. 2 points
    Your comments on every priest thread give lie to that.
  32. 2 points
    The chess game board in the north is amazing
  33. 2 points
    I think there would be interest in a PVP server with a win condition. When the win condition is met, that kingdom wins the campaign and gets a reward. The server then reboots with a new map a week later. All premium characters carry over their skills, money, and as much stuff as they can carry in their inventory. All deeds are partially refunded. I don't know what the win condition would be. Maybe the world just ends after a few months and the kingdom with the most kills wins? I'm sure people can figure out something more exciting than that, though. The problem I have with Wurm PVP is that once the exploration and building phase is over, PVP turns into a turtle fest where all kingdoms are too well protected and it's too much of a hassle to raid. If you make a timed world server, you avoid the problem of kingdoms turtling up so heavily, the world ending up spammed with ruins and unused roads, and every inch of the world mapped and safe. Allow non-premium characters as well, but delete them at the end of every cycle, or just reset them back to newbie status.
  34. 2 points
    I see double or I must be drunk...
  35. 2 points
    It's almost like we have announced it!
  36. 2 points
    One thing I'd like to point out is rift creatures can enter unlocked houses, which was likely the reason why nadroj locked it, to protect those in the house, chances are it's a simple oversight. I understand your frustration but I can assure you, our Community Assistants would have absolutely zero reason to gain any satisfaction from doing something like this,
  37. 2 points
    Hi Everyone! Another week has come and gone, and it's time to share with you all what's been happening on our side of things, so buckle up! Roadmap Of course the big talk of the town this week is the roadmap for the next few months. While it doesn't list everything we have planned (There are plenty of other updates and projects in the works) but these are the big ones, with of course most focus being on the UI and tutorial, but the other works are equally important, and we'll be sure to have long periods of testing and feedback before they're fully introduced. Web shop items A lot of discussion has revolved around purchasable items from the web shop. Our plans for stage one are the Golden mirror, which will allow players to change genders (and then looks) which has been a long desired item. We also plan to include several trader items as well. Beyond that we will continue to look at potential items and the best way to implement them. There have been many thoughts on this (both positive and negative) and they are all things that have been raised and discussed internally as well, we will take these steps slowly to ensure they come out and integrate as smoothly as possible, without compromising the core of Wurm's focus on player created worlds. GM auctions Step right up! As you recall we mentioned our plans with the aftermath of a rather nasty charge-back case to auction off seized goods in order to provide some compensation to the players affected. This weekend we're launching the GM auction house, with the first wave of listings going up around the time of this news posting. The unique twist on these is they are available on both Epic AND Freedom. That's right, it doesn't matter what server you're on, a GM will ensure that your winning items are delivered to you! All proceeds will be split up and shared with those affected by the actions of this banned user accordingly. for the full overview of them please read the sticky at the top of the official auctions section: Underground decorating Along with our teaser of tiled walls now comes an awesome new feature, underground paving! You'd be forgiven for thinking this was simply in a large house, but with the next update you'll be able to pave underground tiles as well in 3 easy steps! 1. Reinforce floor 2. prepare reinforced floor with mortar 3. Pave prepared floor with pavement of your choice This really expands how you can design your cave, and that's not all! With next update Tile borders will be visible in caves. This means you can tell the slopes underground! We're also planning the ability to build fences underground on deed only, to avoid potential issues. As is often the way with works in progress and feedback, we've changed how the decorating of reinforced walls works. Instead of creating a special reinforcement, using a trowel on an existing reinforced wall will give the option to begin building a clad wall, which will then be used to build on and create the finished wall. (Half finished walls have their own texture too) Affinity changes So as many of you probably know, some calculations in determining what affinity players get from meals led to some players not being able to get all possible results. Naturally this is an issue we needed to address, but the problem we faced was how. Changing any calculation would mean all players affinities would change, and given how much work you have all put into finding them, was not an ideal situation. The system was fixed prior to it going live to WU, so we knew the replacement system worked, but the problem was applying it to those who felt they needed it, so we created a simple toggle for players to switch from the current system to the new one. Those who have spent time working on finding all their affinities, and who have no desire to switch to the new system may stay as is, and not have a single thing change for them, but those who could not get an affinity they wanted, or who felt limited by the potential bugged affinities will be able to change the affinity system for their character via the profile menu (as the picture states, once you switch to the new system you cannot move back to the old). As an aside note with the new system, rarity of cooker (campfire, oven, forge) will not affect the affinity given by the end result, so if you choose to switch to that system the rarity will only increase the timer duration, not what affinity it gives (it does both currently). Once this is introduced, all new accounts will by default be on the new system, we feel this accomplishes the double task of fixing affinities for those who wish to have them fixed, and also allowing those who have found what they want and wish to keep it to do so. Community Content This weeks community content is from a forum user Iberis, who is sharing her (apologies, my animal husbandry is low) adventures across Freedom and Chaos, and some pretty awesome PvP videos too (no swearing!) Check out the videos and blog posts from the forums here: That's it from me this week, I hope you all have a safe and happy weekend, and as always, keep on Wurming! Retrograde & the Wurm team.
  38. 2 points
    Don't act like you know what you're talking about. The map reset extended elevations longevity. What killed it was the fact that all unique features epic had were given to freedom, and the lack of updates oriented towards pvp. Elevation and epic were on a road to failure a long time ago.
  39. 2 points
    Really sorry for posting but, there are people that would want me to. i've hidden it in a spoiler because i don't want to be loud. The Deliverance Wishbone Still waiting for deed>export to get fixed so i can finish the Dojo with the new walls and revamp the deed. (am replacing the timber framed towers with slate, and then some) I'm not the best architect on the server, Mith's creation on the west coast is outstanding. edit>flippy's harbour I hope the wishbone does deserve to be called a wonder, and that this post belongs here. *carefully puts down the trumpet* that's me done. I'm looking forward to seeing what other screenies this thread produces.
  40. 2 points
    When I harvest, I usually take two or three days since not all my crops are ripe at the same time, plenty of time for a tree to pop up. They've also have overtaken the flowers I planted around my beehives before, but I believe that is a different issue that could be adressed. I've had it happen countless times. Infact, it happened yesterday. My farm is only 60 tiles total and it still happened. Iron lump sure you can botanize for. What about the other materials that exist - a few pieces of gold to make a crap ql statuette, so I can bless a lamp. You nailed the key issue - YOU COULD ASK SOMEBODY. You could also login your alt, and that's what I'm getting at. You could ask somebody for all these things. You will be asking somebody for things a dozen times a day - little things that make no sense. Try playing a priest for a while. Even if completely okay with the no build no imp no (gathering) - you'll run into so many small problems. that you wouldn't even have thought of beforehand. You cannot create your own altar when you want to pray. You have to find another person with the same religion or a skilled jewelsmith to make your altar for you. This seems strange to someone who dedicates their life to the gods. I'm okay with asking - or paying - someone to imp my tools and armour, when I need a thousand rocks mined, and when I need to build a house and bed. Im fine with not being able to build a ship, improve my horse gear or terraform a deed. It's the smaller stuff that is plain frustrating. These are just examples that spring to mind on a day to day basis. I'm not capable of producing any kindling to light my oven without somehow obtaining wood, yet somehow its well accepted that priests are pretty much always assigned cooking tasks. What about making a clay bowl to cook that food in - or a frying pan? How often do I stand here, with ample skill in natural substances, a fine hide, yet no ability to make leather, because I cannot produce ash without wood. I can go on forever. I'm not going to because I've already highlighted the issue enough. Followers / non priest want to be able to cast small spells in return - and guess what we have ingame. Runes, a karma system, and imbue potions, which I consider the equivalent of spells - infact, some are full blown spells, like charm, mend, mole senses, locate soul, sunder, reveal creatures and I think a few more. This is already in game, regular followers being able to imbue magic potions, attach runes, and even cast spells and summon creatures. Anyone would be able to slowly gather with just their hands, but it would, much like crude tools, be simply far worse of a way to do it. Slower, worse ql, less skill and all that. If the complete lack of tools is the issue. Make them crude hatchets with a very quickly declining spell on them. Crude shovels with magranons shields with only a single use in them, just like magranons demise on a weapon will shatter the shield spell in a single blow. Come up with something, these are examples. My point was that a very slow, very ineffecient, and very undesirable way of gathering minor amounts of materials to help get past asking somebody each time you run into one of these issues could help a lot to encourage people to play priests. It's not a way to grind bulk without tools. It a way to gather low ql and low amounts of something that the god frowns upon in a situation where there is a need, not a want. This is a call out to the devs, not to forum users so I'm not going to bother responding with more examples. I believe the underlying intention of this forum thread, albeit slightly differently called out was to address some way to help encourage priest mains - this is my belief as a main priest player.. The dev team may do what this as they see fit, but this is the reason I do play more than one account. Which maybe is exactly how they want it to be. $$$ As far as spells - convert rock tile to ore vein with 50 hits - move a water source spring - charming allows wild boars and spiders to be tamed - dominating allows lava spiders to be dominated - fungus cast on a field tile will yield a crop of mushrooms in a few days - light token castable on items such as ships makes the item act like a lightsource, rather than the holder - interesting ideas I have read in the past but on their own wouldn't encourage more priests.
  41. 2 points
  42. 1 point
    Hehe, I like that. My new favorite self-description. Xaniac Extraordinaire!!
  43. 1 point
    I think if the people you're talking to could imagine their server being shut down, they wouldn't be suggesting Xanadu be closed in the first place. I suspect a lot of people calling for anything to be shut down are just looking to get a rise out of others. I feel bad they're so bored. It must be terrible. 430ish players in Wurm when I logged in last night, 130 of them on Xanadu. I've never seen a shred of suggestion from anyone resembling a dev that Xanadu's demise was anywhere on the horizon. I do think that since the devs are fully aware of what the lag looks like, they might want to take Xanadu off newbie-rotation. It doesn't bode well for new players to experience that, as others have mentioned. Troublesome for alts, so maybe a one-time cross-server teleport by a Xanadu mayor. The alt can be born on any server, and then immediately hop to Xanadu if need be. Anyway, I've heard you reference Xanites before... I always thought we were Xaniacs?
  44. 1 point
    After the today's update all veins get mined out in 5-11 hits in my current tests. Logs related: https://pastebin.com/E9TTkyfb
  45. 1 point
    Mostly so transmutation liquids can operate both ways
  46. 1 point
    I have a deed on Xanadu but personally I haven't noticed many lag related issues, perhaps being in Europe helps due to a lower latency, or I'm simply not online during the worst moments of lag. I'd wonder if a different animal system couldn't help reduce the lag. For example, how many of those 300k animals are in the wild (so not penned in, on deed, hitched, branded, etc) and near a player at any given time? If nobody is near the creature then why does it continue to exist? It's existence is only really necessary when a player is close enough to it it (as in, could see it), the rest of the time it might as well not exist. Obviously that sounds much simpler than it actually is, as you don't want penned or branded animals to vanish, etc, but it sounds like resources are being wasted simulating animals which nobody can see and which barely have an effect on the world (besides paving a tile here and there..) Perhaps it could also keep track of how many animals have recently been killed in an area, the lower this amount the more animals would be spawn when a player comes near the area (anything else currently affecting spawns, like deeds and terrain type, should continue to do so). Then after a player hasn't been near that area for a while you'd despawn the creatures again. Areas where recently creatures haven't been killed much could also on average spawn older creatures than areas which see a lot of hunting, thus encouraging players to switch up hunting areas and explore. It could also help address the issue of stuck animals in unreachable areas, and it could fix the difference in animal density between north and south. But it's likely a pretty complex and time intensive system to build.
  47. 1 point
    Why anyone would play the game they pay for is beyond me. I say we have developer limit client game sessions to one hour sessions with half hour breaks in between. Its not healthy for your back to sit down for so long. Also make it so the game doesnt run unless you are under the 250 weight limit. Instead of token keys we should have an electronic weight reader that shuts down your computer unless you read a healthy weight. Lets make it so!
  48. 1 point
    It's because of literally everything, all put together. There is no simple "fix" to lag on Xanadu, and there never will be. What Retro said is correct, we optimize things when we can and every change we make has lag in mind, trying to keep it all to a minimum. The fact is that Xanadu is just pushing the limits of what Wurm can handle. At least 4x the map size of any other server is going to cause a lot of difference on it's own - then throw in 300k creatures compared to Indy's 50k - that's 6x more processing time for creatures. On top of that throw the increased playerbase, with Xanadu being the most populous server for a long while - and that just adds on top of everything. We do what we can, but numbers quickly add up. Yes we're optimizing for it but there's not some simple fix that will magically fix everything - Xanadu will always have more lag than other servers just because of the numbers involved.
  49. 1 point
    Following up with the avatar posts, @Matholameu- I'm a Fo priest and this "little" guy keeps running around my deed. (this is like 20 seconds away from it by ship) Let's play a game: CAN YOU SPOT HIM?
  50. 1 point
    Wurm's Xanadu with the new shader on max.
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