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Showing content with the highest reputation on 24/04/17 in all areas

  1. 10 points
    So I've noticed there are dog statues and also dogs that feature in the hota statues but there are no cat statues in-game. Please add some kind of cat, mountain lion, lion.. feline-related statue whether it is hota or regular so that the balance between cat and dog people on wurm is restored. tyvm.
  2. 7 points
    My cat is also hostile, I tried taming her with biscuits, but walking over my face at 4am clearly indicates it didnt work
  3. 6 points
    +1 Also there's the weird thing of cats are hostile whilst dogs are not, which personally, in the real world I've experienced the opposite.
  4. 5 points
    I dunno I have three cats and one of mine is constantly trying to kill me by trying to trip me down the stairs.
  5. 5 points
    Huge +1 signed Crazy Cat Lady
  6. 4 points
    Here's a better picture of it with some unicorns.
  7. 4 points
    I'll pass the class changes along when I receive them, but I fail to see the point of complaining about changes when the very reason we release a beta is to help update mods.
  8. 3 points
    Just some ideas: In the one of the female warrior and cat, I would probably make the cat bigger, more prominent. Just a thought.
  9. 3 points
  10. 3 points
    Starting at K8 on your map, new cave canal going through the are to connect Echo to Nightmare lake, canal is named Harmony Pass. Rosengarde no longuer exist, the tunnel starts right bellow the name and is a straight line to the other side. On the west end you have the deed : Echoing Nightmare On the east end you have the deed : Sleepless Nights
  11. 2 points
    So the idea is simple, add wooden scaffolding we can construct, deploy, take and redeploy to terraform high cave ceilings. Since adding building possibilites in mines, high ceilings are necessary for building multi story buildings and we can only flatten and mine so high. Can't reach the ceiling. So this is where scaffolding comes in, make it maybe a fine carpentry item that can be taken, moved, pushed and re-deployed around the mine so you can climb up and level the ceilings. For the sake of non exploits, should be a mine only option so people wouldn't use it for some unsavory pvp tactics. What say you?
  12. 2 points
    I'm absolutely shocked guys. Massively OP has written an article about this project. It looks like I'll actually have to see this through haha! http://massivelyop.com/2017/04/24/this-player-is-rebuilding-ultima-online-in-wurm-online/
  13. 2 points
    Just been saying in GL that a majestic looking large lion hota statue would look absolutely badass as far as decorations go.
  14. 2 points
    Lol, so many bad jokes came to my mind.
  15. 2 points
    https://www.dropbox.com/s/u207tjfoqqu3ewf/javaw 2012-04-12 20-03-04-99_xvid.avi?dl=0
  16. 2 points
    Something I had on my pc in a file i worked on a while back
  17. 2 points
  18. 1 point
    Sarmatian Traders Guild* *Known as Sarmatian Traders on Xanadu and Jerycho Trading on Exodus, and as Hussars Haven Trading on Deliverance One of the oldest bulk suppliers in Wurm is back! If you need reliable business partner (or partner in crime) - search no more. With 6 years of experience in Wurm market you know, you can trust us. Status: CLOSE Contact in game: Losik, Clasin, Azraiel, Sappiro Contact forum: Archer Location: Deliverance BULK SUPPLIES: High Quality Lumps and Animal Products Transmutation Liquid 2.5s per tile FAVOR 50c per 1k! 100QL GOODS ACTIVE BEE HIVE - 3s with free coast delivery! [- Azraiel ] Delivery Information We do not deliver inland and through cave tunnels. We can deliver to any "knarr reachable" coast. If you're from other than CET Zone it may be difficult to arrange delivery. If you want we can bring locked BSBs or/and FSBs with us, put them next to your deed (on coast) and send you keys. We will charge you 10c for each BSB/FSB, and add it to delivery costs. You will have to pay CoD fee (1-2c/key). Of course you can always pick up the order by yourself. Delivery fee depends on server you live in and can be anywhere between free and 2s. We do not deliver orders under 2s. Free Delivery: Deliverance for orders over 3s (also inland!) Exodus, Celebration for orders over 5s (coast only!) Independence for orders over 7s (coast only)! Xanadu for orders over 10s (coast only)!
  19. 1 point
    ITEM AVAILABLES PRICE mortar 1k 2s per k dirt 4.2k 1s per k support beams 4s per 100 concrete 1s per 100 ribbons 4s per k clay 1s per k tar 1s per k peat 1s per k moss 1s per k logs 1s per k (low ql) small nails 500 1s per k large nails 500 1s per k shafts 1k 1s per k planks 1bsb(5,333) 1s per k wood shingles 1s per k wooden beams 200 2,5s per k grass 4k 1s per k ash 3s per k (creation ql) lye 30 c per barrel charcoal 2s per k (-50ql) gold sheet 6c per sheet war arrows 3s per k (creation ql) hunting arrows 3s per k (creation ql) rock shards ask 1s per k marble shards 1s per k slate shards 1s per k sandstone shards 1s per k stone slabs 1s per 100 marble slabs 1s per 100 slate slabs 600 1s per 100 sandstone slabs 1s per 100 stone bricks 2s per k slate bricks 2s per k marble bricks 2k 2s per k sandstone bricks 2s per k pottery bricks 3s per k colossus bricks 2k 2s per k pottery shingles 1s per k slate shingles 2s per k frying pans 5s per k (creation ql) turrets ask 60c per turret marble brazier pillars 5 1s per pillar large crates 10c per crate catseyes 1s per crate rounded stone 1 crate 50c per crate DISCOUNTED PRICES ^ *taking orders-none is too big! (PM Zoranah ingame) Free delivery to any coast. Can always pickup at Deli H8(Sunburst) After 3 orders you will automatically go to my '20% off list' for all future ones
  20. 1 point
    How about instead of having to slice and dice and mash and chop a bunch of different mats just to make bangers and mash, you guys could simplify the whole process for those of us not interested in playing "Medieval chef online." For the example of bangers and mash, as it's become somewhat of the new staple meal, put bladder, fat, grain, potato, meat in fry pan, right click fry pan-create-bangers and mash. Creates raw bangers and mash that then needs to be cooked. And this could be done for any recipe. Also, allow any recipe to be cooked in any cooker. The novelty of the tedium of the cooking update is wearing off. And before anyone says "Well high QL meals are simple and can fill your ccfp" that is true, if you have really high cooking. It's not true at 58. EDIT: or at the very least let all the states of food be stored in an FSB. I'd actually be fine with the way it currently works if I could store large amounts of cooking ingredients the same way I can store large amounts of other mats.
  21. 1 point
    Not enough bids. Reserve not met. Auction closed. Selling via Trade chat.
  22. 1 point
    What you don't even pvp What McLovin said works well enough too. Or change true strike crits to mini-crits instead of whoom now you're dead sucks to suck get truestrike ;^) its literally the worst tome to compete against. People shouldn't drop in a handful of hits isn't this what we were trying to distance ourselves from?
  23. 1 point
    Right click crafting also made sense. Doesn't mean it wasn't annoying(More so for large projects). Crafting window made that system less bothersome, no reason something like that can't be done for cooking. Open "cooking table" select from known recipes, have required basic mats and the tools needed in inventory an presto, you have the uncooked version of what you want. Could still cook the current way if that's what you like, and learning new recipes could require the manual chopping and dicing and lore method.
  24. 1 point
    two handed sword, iron 80ql NIMB98 LT72 - 4s90c large maul, iron 70ql NIMB78 LT73 COC89 MS70 - 3s90c Both with Selfhealer demise please. COD both to Ndainye.
  25. 1 point
    Since the latest change we can now mine out the ceilings between your buildings using traditional scaffolding, just build wood structures. A few hundred planks and you can clear out those icicles! Scaffolding be nice to have, but I am content with the current system better than the option we had before which would of required 100s of bricks and mortar.
  26. 1 point
    I like this solution. Might allow for hiring new(er) players as sous-chefs. Instead of 1k bricks, have them prep all kinds of ingredients. I really don't like the idea of simplifying or making it "REALLY EASY." @Greyfox @Finnn If I were to make a thread saying I don't really like mining, but I want to be using 90+ QL ores anytime I want, without having to pay for it though, and without putting in the effort or time anyone else might for the privilege since not everyone wants to stare at a cave wall for hours on end... what would you guys suggest?
  27. 1 point
    Fixed modlauncher - https://www.dropbox.com/s/50r3iniobbhm3uk/modlauncher.jar?dl=0 Hacked controlsfx library to work with newer java - https://www.dropbox.com/s/b9crkxm2yxntkxm/controlsfx-8.20.8.jar?dl=0 (replace the one in lib folder) No longer needed. Completely untested but it manages to at least get to the gui window. Managed to get a server to start with my usual mods. Looks mostly working... Fixed better digging mod - https://www.dropbox.com/s/ijdo4pq4y3a5wwl/betterdig-0.4.zip?dl=0 Fixed stablemaster mod - https://www.dropbox.com/s/vvka14govuwl8yc/StableMaster.zip?dl=0 Other mods might need more updates.
  28. 1 point
    There should be 1 or few recipes that are REALLY EASY, and fill the rainbow bars, old 'meta' of pumpkin + meat filet is dead.. flat nutrition isnt the same, and not everyone feels like spending the time in the kitchen making an item that's soon to be gone.. Could be great for RP, or cooking fanatics.. but regular people do not care, why should they be forced to play the cheff thing... Bunch of people like to hunt or skill, sail or explore.. and food is the 1 of the 2 things to keep the stamina regenerate fast...
  29. 1 point
    For removal of stuff, see my post above above. For moving around the map, I have realized I must click the map to add/remove something in 2d view to be able to move around (using the WASD keys just like in Wurm). If there is an easier way to do it, I havent figured it out. in Wurmian view it should be the same keys as in Wurm/2d view (WASD).
  30. 1 point
    Extra states in fsbs, sure. Removing all the extra 'steps' really cancels out a huge chunk of recipes and I prefer choice. Perhaps find something other than bangers n mash that gives similar benefits without all those un-storable steps. I use waybread to fill the bars then refresh, suits my us just fine.
  31. 1 point
    Sold! Mail it to Loink pls
  32. 1 point
    I'm not a cool also and feel you on what you mean. Use Beeswax and wrap your food with wax paper. I make 8 bangers and mash and last me about a month when I wrap it and store in larder. I think 1 wax sheet can make 10 wax papers. Priest can make also, but can't make wax seals. Only wax paper. Another step, but at least only cook once a month now.
  33. 1 point
    Ya, because needing to pay on a regular basis is exactly what I want to do. I want to add food budget to my Wurm life..... All I'm asking for is that the unneeded extra steps to prepare the new recipes get removed. This game does not need more tedium, the cooking update added that with the CCFP. My suggestion is a way to reduce that and brings it more in line with all other crafting actions in game. EDIT: or at the very least let all the states of food be stored in an FSB. I'd actually be fine with the way it currently works if I could store large amounts of cooking ingredients the same way I can store large amounts of other mats.(Adding this edit to OP)
  34. 1 point
    As someone who does not like to cook (in wurm) I still give this a -1. If you don't want to cook then purchase one of the very affordable, very long-lasting food items from someone like Shydow or Tris.
  35. 1 point
    [18:35:32] The items silently disappear from the spirit castle. You expect them to arrive in less than an hour. Thanks!
  36. 1 point
    PS: I actually enjoy 7 Days To Die once I figured out how to disable zombies, ignore guns and cities, and just make a custom outdoorsy map and use bow & arrow for deer hunting. There is a big update coming "anytime now" that should give a ton more freedom in building designs. Right now they have bears deer pigs and I think they are about to add more wildlife (wolves, buzzards, some other stuff) There are also new updates this week in Rising World ECO Survival has some intriguing elements, it's meant for Co-op play (so that you can battle environmental issues as a team) but can also be played singleplayer (early stages still) http://store.steampowered.com/app/382310/ I started tooling around a little this week in Eve Online again, my first time back in many years. They have a new "alpha clones" free to play option though like Wurm, there is a cap on how far you can get without either putting in money or working pretty hard for ingame ways to buy gametime, Not sure how long I will stay with it this time -- I don't think i am committed enough to work my way up to "omega clone" ie premium status, but kinda fun again trying out all the tutorial missions (Exploration, Industry, Military) from the NPC agents for now. Yes, I am a carebear so yes, I stay mostly in pve solo friendly high sec areas. SO SHOOT ME. I enjoyed early builds of Subnautica which can be fun if you like the idea of building an underwater station while gathering crafting resources. There is a bit of a storyline though like all true sandboxes, you can kind of ignore it to wander around on your own. If you are not a stickler for modern graphics, Unreal World (iron age finland). every so often I jump back in for a few weeks of huntging reindeer with bow and arrow, avoiding death by frostbite or starvation, and trying to put together a nice homestead before winter sets in hardcore. I also tinkereed around a bit in Creativerse which is kind of a prettified minecraft. Steam has a free to play version you can try out. For some reason I enjoy plunking around in the "beginner" stages of these games more than racing to get the the so-called "endgame," which means I enjoy ones with replayability in the early stages (new map, slightly different challenges, but slower paced exploration rather than action-combat oriented) I always end up back in Wurm, though.
  37. 1 point
    Sadly I gave up, I could have built a house up there, but it would have been a ridiculously inconvenient place to live. I may go back one day and build a little house up there for the lulz. But I gotta finish my living area first.
  38. 1 point
    I am not sure the reasoning for the support in the middle of a tri-arch, but it just does not fit in my opinion. Great job on coming up with the new arch options though, I love them. Here is a picture of a T-arch with a fence, if this was to be a fence gate it would not make sense at all. Even without a fence gate and just a regular fence, it does not look like a good match in any case. The right and left arch's used alone look great, and I see no reason why we can't have a center arch without the post in the center, call it a crown arch, as I would like to use a tri-arch in a few designs, but will not if its an area I want more open without a post. Please change the T-arch or add a crown arch.
  39. 1 point
    By chance is this the same with lamps in your inventory? My personal light takes damage when it's off. Don't know if it's related to the same kind of bug code.
  40. 1 point
    You create a support beam, use the new material to make athemed support beam, and replace the reinforcement This nets you a changed wall, and a regular support beam in return, so you can then use THAT beam to create the themed one and move to the next tile
  41. 1 point
    By the same token, whats the point for left or right arch? You can rotate them anyways. One can be replaced with something else to add more variety.
  42. 1 point
    the funny thing is... king crowns protect the face and none of them visually cover the face. in fact you'd hardly think this fabulous strip of silver would protect much at all but it's equal to scale/adamantine armor for balance reasons i'd think all helms should offer at least some face protection but i fear drake helms would be more of a meta requirement if they have reasonable enough protection or full protection due to movement speed vs a great/basinet helm so maybe have base damage for face/eye hits be as if it was fully protected, but then add some bonus damage to face/eye shots for being an open helm so it's an actual weakness and not instant death edit: for post below and others confused drake is the same protection as steel already
  43. 1 point
    Got new foal Hardwar just missing the "e" at the end Riding on my Hardware...
  44. 1 point
    I feel like I should start a thread for these... 'Wurm locations in real life'.
  45. 1 point
  46. 1 point
  47. 1 point
  48. 1 point
  49. 1 point
    This is why it won't work. Maps of all but the smallest servers will become totally unusable as mass of overlapping markers covering the terrain details.
  50. 1 point
    Part of the problem is that horses nullify the only downside of wearing plate. And once your horse is shot out, you're dead regardless of the armor you use. I once saw someone suggest that mounted players get a CR nerf. Not only would it be historically accurate (the whole point of cavalry was mobility, not "height advantage"), but it would help flesh out the differences between cavalry and infantry. And once fighting on foot isn't an automatic death sentence, then we can move forward with balancing leather and chain. I personally think light armor should be more for a "skirmisher" type of role -- get in, swing, and get out before the other guy can hurt you. In the past I've suggested speeding up the initial swing timer for people wearing light armor. So for example, if your swing timer is 4 seconds and you're wearing leather, you would only have to wait 2 seconds after entering combat to make your first swing. Every swing after that would be the usual 4 seconds. This would allow for the "skirmisher" playstyle that I mentioned, and it would also make combat slightly more dynamic. If people's behavior during fights changed depending on their gear, maybe fights wouldn't be one giant derpy slugfest where the group with more people and more pillar spam automatically wins. I also support buffing evasion rates, but the buff should be small enough that someone in leather is still at a disadvantage when they go toe-to-toe with someone in plate. And if by some miracle the devs do make light armor viable, please add some sort of leather or chain armor that protects the face. Wearing a great helm with non-plate just looks dumb.
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