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Showing content with the highest reputation on 26/03/17 in all areas

  1. 7 points
  2. 6 points
    Milosanx on a rare trip down to water level Hey everyone! This week saw the changes to conversion come live, and the positive feedback has been noticed! We're working on a few things and will have more to share as they flesh out, but one thing is coming to the test server this weekend! but first... Patch Notes The Cowtapult! Those of you who follow us on Facebook may have already seen this, but we've been hard at work improving siege weapon mechanics, and first up is the catapult and trebuchet! Catapults and trebuchets should damage creatures, houses, fences, bridges and items that the projectile hits Clarification: It will hit ALL walls if it hits multiple. It will only hit one non wall item on the tile it lands on The new mechanics for them operate similarly to how they currently work, with focus on improving how the physics calculations are performed and remove those weird cases where they don't hit anything. We'll be setting up some testing scenarios such as house on a tall dirt wall and such over the weekend for you to check out, but we'd also like to know what scenarios you want to check out, so feel free to share ideas that you'd like us to setup for you to test. Our priority is getting all of them tested with different projectiles, distances and skill levels in PvP and PvE Scenarios both on and off deed to ensure they're balanced when they go live, so stay tuned for the test thread opening some time this weekend Variety is the spice of life Not one to rest on their laurels, the devs have been working hard on a long desired addition to the building, new house walls! This is a huge addition, with six new building types: Rendered wall Marble wall Pottery brick wall Round brick wall Sandstone brick wall Slate brick wall Pottery and sandstone Round stone and Rendered Marble and Slate That's not all though, there's new fence types to match the housing types, as well as a few additions and changes the paving! there will be a few new paving types, as well as a few changes to existing ones: Round cobble will use a new item round stone (same as round brick housing) Rough cobble will use Colossus bricks Slate slabs will be created by a chisel on combined slate shards like other slabs and some new pavement types you'll have to wait and see! The basics are up (without graphics) for internal testing, we'll have more info on the new types and a full list in next weeks news, this was far too exciting not to share though! Community Content This weeks community content is about a lost horse! Poor Rageed traveled off on his own one fateful night, and sparked fear for his safety in the heart of Ayuna, who cared for him. Luckily though, he was recovered safe and sound! Have you had a favourite pet? That's it from us this week, I'll see some of you on test, but until then, keep on Wurming! Retrograde & the Wurm team.
  3. 5 points
    We have wine barrels. Small wine barrels. The thing is... they are too small. Just about pocket size, anyone can grab and carry around. Yet with bigger demand for wine and other stuff cellars looks too crammed, like this: And each season more and more barrels... How about barrels like those big one used for oil, with capacity 500L or more? Please?
  4. 5 points
    While we're at it, could we please be allowed to have 2 people sleep in a canopy bed? My alt has been giving me flirting winks all day and I'd re.... it just makes sense, okay? Stop judging me already!
  5. 4 points
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  6. 3 points
    When my body reached the light from death, the eternal Gods turned to me and said "not Today Pedro, for you we have this task" and sent me back to the mortal land. Esteban guides my journeys as I seek my spot on the throne of immortality, won't you join me on this great Crusade?
  7. 3 points
    Just repaired few fences with 70+ repair woman. Only took a film and a half to do so... +1
  8. 3 points
    Those Wurm graphics in the top picture are incredible! Are those fences making their way into the next update?
  9. 3 points
    TL;DR 1. OP didn't play Wurm in a while. 2. He comes back, plays on Epic, barely anyone online, so he has time to think and develop a strategy to change Wurm into something appealing him (and mostly him). 3. OP suggests shutting down most of Freedom servers, or bringing PvP to PvE. 4. On PvPvE servers, there would be a small safe area around starting towns, where people can live all together (so instead of 1 player with 5 deeds, like we have many on Freedom now, would be one deed with 5 happy players, every one of them owning half a tile and 2/6 of a horse). 5. This would turn Epic in a large community and would bring large batches of new players willing to stick very close to each other, while Freedom cluster would be reduced to one server, because who needs so many freedomers, after all? Wogic at its best (or worst)! (On that note, although each Freedom server, at a given time, has more players than the entire Epic cluster all together, I didn't see many freedomers asking for Epic to be shut down and PvP players moved on one server, just because they are only a few and no PvP happens and there's no need for multiple servers at all). And because this isn't a suggestion thread, but a discussion one, I cannot give a -1. But I will still do it. -1
  10. 2 points
    Have you ever wanted to join a Massive settlement? The size of Harvestmoon Lagoon is 77 by 131. Harvestmoon village was founded in 2012 and it's still going strong! We have no Taxs or Requirements, all are welcome! So how can you join Harvestmoon? The mayor of our deed is Ultradude but you can also contact myself - Wach. Just pm me ingame using command /tell "wachmistrz" or "ultradude" - without quotes, then we can add you or feel free to write me a message on the forums. if you are on Release, you will have the option to teleport to the settlement token, or Ultra can pick you up by boat. This village is alocated on Release D 22 Here: There are plenty of buildings and structures inside the village such as:-Pens full of Horses, Cows, Bulls, Bisons, Chickens, Pigs, Hell Horses and Deers.-Main mine where we store Wemp, Cotton, Food Ingredients and mixed Veins.-secondary mine where our Iron veins are located .-Vacant Houses that you can take over, if you dont feel like building your own.-Huge fields where you can grind farming skill.-Huge land where you can build your dream home.Here is video from our village (Best with subtitles turned on): What we can offer You: -Food -Advice and Knowledge for new players -A place to call Home -weapons and tools -Wagons or carts -An active Alliance -3 Spirit Guards -Lots of resources for your daily needs -Free Vacant homes or land to build your own Fell free to ask and join us . Ultradude, Emperor, Harvestmoon Lagoon
  11. 2 points
    Whats the goal of this change...? The extra dmg over distance is kinda pointless, since its capped at 20 and people tend to bring crates of ammo. Winching for long distances is unfavorable since the DPS is lower and thus easy to repair. Ammo consumption is really not a big thing for catapults, people move them for max DPS and tricky shoots. Changing the winching angle based on skill and ql just makes it harder to learn the distances since raids got diffrent ql siege equipment and one person may call out "I winch 23 from here" which will no longer be the same for another person with diffrent skill. And doesn't dirtwalls still block? 45 degree archs arent ideal for catapulting, merely distance. ideally you want archs that fly as vertically as possible to avoid the dirtwalls. I mean the lower arched flying projectile in the pic below fly FURTHER but is utterely useless for actual raiding. I'm just a bit confused about the test changes. Mind clearing up why they were coded?
  12. 2 points
    +1 experienced repairman should repair much faster with the same mats
  13. 2 points
    I like dogs [19:52:27] You start to tame the Adolescent dog. [19:52:45] A adolescent dog eats a perch. [19:52:45] Adolescent dog becomes aggravated and attacks you! gary says help! my dog got mad at me and I'm leading it what do I do?! "just log off" ok! ...I logged in dead what do i do... help where do I respawn... I'll try this one [20:17:20] You are cast back into the light. [20:17:21] You enter Jenn-Kellon. GUESS NOT [20:24:28] You fart on the Altar of Three. attempt #2 [20:25:21] Using an old Kelatchka Nomad-trick you once heard of, you swallow your tongue and quickly fall down dead. [20:25:21] You are dead. [20:25:21] You are halted on the way to the netherworld by a dark spirit, demanding knowledge. [20:25:21] The spirit touches you and you feel drained. [20:25:47] You are cast back into the light. [20:25:48] You enter Gold Coast. [20:25:48] You enter Mol Rehan. onwards [21:37:49] You start to forage for food. [21:38:06] You find nothing edible. [21:44:09] You get a deer meat. [21:44:48] After eating you will start eating again. rolf please? i still like dogs [04:34:43] You wave at Old starving dog. [04:34:58] You chuckle happily as you think of Old starving dog. including this one [11:37:21] You start to bury the corpse of Mrgary. [11:37:37] You bury the corpse of Mrgary. [11:38:04] A adolescent starving dog looks upset. [11:38:09] You start leading a adolescent starving dog. [11:38:22] You hug Adolescent starving dog. First days on Wild out of GV, my first death on a pvp server was to my own dog. Took me 2 days to get back to "camp" without help. 7 years later I still don't know why I kept playing this game
  14. 2 points
    It's been an eventful week here in Crusaders with there being PvP nearly every day. Our enemies have finally tasted Crusaders blood and they're itching for more, so much so that they have boldly pushed far beyond their boundaries to get their fix. Come join in on the action and defend the holy lands, you won't regret it!
  15. 2 points
    I think I never shared any of mine, so... Here it comes.
  16. 2 points
    Just no comment, Nomad... Bunkbeds
  17. 2 points
    You literally posted the thread quoted in the title of this thread, and also mentioned in this thread o.O Regardless, I spoke to Enki today and he assured me it should be happening soon.
  18. 2 points
    There's nothing you can do to save the game until you remove all of the ###### mechanics that have been thrown into the game at random. Runes Random Spell List Gods Balancing SoTG Valrei Spells Karma Revert Shield Training (jesus why does it take so long) Hell Horses (if you want to go deeeeeeeeeeeeeeep) HoTA (what a joke) (probably more) This game was the most alive, and most fun when there was just a base game, 2 Models per Kingdom, Iron Weapons, Steel Plate, Iron Chain, some Drake or Scale, no unique respawns, no Rares or Supremes, no Glimmer or Adamantine. Addition after addition, server after server, it's just dropping more and more. ¯\_(ツ)_/¯
  19. 2 points
    Well, for easier reading and keeping the helpers bait post above. Detailing the global plan for the tunnel (at least the western branch first) Punch through the mountain. The tunnel is above the water level to allow carts and wagons to travel inside it. Expand the tunnels to the two lanes as planned. Kill any veins by any means necessary and reinforce the sides Make and plant the gold lamps every 5 tiles or so Due to how they look, they will be pushed again the walls Ceiling flattening and then raising the central line to the max of its heigh. Clearing the tunnel with wagons / whatever is needed and sinking it down to the max depth. Collapse the entrance, expose the rock again, surface mine both tiles to the max depth and open it from the inside. Take a break, see how terrible the sunlight is and head back to the other tunnel and restart at step one with an extra walkway.
  20. 2 points
    Super excited about the new wall types. Awesome job and thank you. Just wondering any chance of log cabin wall type? i mean we already have log fences... Log wall type has been suggested ore than any other wall type. thats just from the first 2 pages of 8 suggesting log cabin type walls:P
  21. 2 points
    I would also like something like this: since with diagonal paving, we already have a code in place to recognize the surrounding tiles content, it would be nice to have a path that can recognize if it has "path tiles" touching it, then combining them to one consistent path or if it's touching grass etc. and if not touching any path it could be used for decoration as grassless spots I would really like some optical "break up" of tiles, that makes it less looking like tiles.
  22. 2 points
    Oh my goodness oh my goodness oh my goodness!!!! New wall, fence and paved tile types WOOOHOO!!! This is the best news in a long time! I'm so so happy about this! This would be the perfect time to make a request for one of the new tile types. Something I've always wished we had, was a pavement that was a bit more organic and natural. Something that would melt into nature a bit more, like a forest pathway. The only way to do this I guess, would be using masks. Since I guess masks are already being used for making the diagonal tiles, I'm hoping it would be technically possible? The new tile type could be called "pathway" or something like that, and an already existing tile type like the rounded cobblestone could be used as a starting point:
  23. 1 point
    Do i need to say anything else? Why can't we use that combo..It looks bad ass!! Sureee..here comes pvp players '' yeaa but will do that and that and this and its not a great ideea'' Well! make it so that it wont be a huge deal on pvp servers.
  24. 1 point
    crystal rune of vynora, tin 87.31ql- 2.1s (10% rarity when imped) <----best rune ive made, if you have 20 soul depth its roughly a 90% attachment chance crystal rune of vynora, tin 66.87- 1.5s <---awesome attach chance! 20 sd~90% crystal rune of libilia, tin 71.83ql- 2s (5% rarity when imped, 5%imp success chance) looking to sell a few gems ive made, i can also do runes on request Libilia is my best chances, but i can make anything, and im pretty sure im cheapest PRICES: any rune on request, under 10ql- 20c any rune on request, 10- 20ql -30c any rune on request, 21-30ql-50c Any rune on request, 30-40ql- 70c Any rune on request, over 40ql-1s Place your order here or pm me and ill cod your runes usually within a day Here is the list, in case you dont know what you want: (the white boxes are universal, so i can make them crystal and you can still atrach to your boats, leather, etc) https://docs.google.com/spreadsheets/d/1DdCM55viZwilRdzQi70BsvWmG8JrtvxRVRF_BxxesSU/edit#gid=2112741790
  25. 1 point
    I'm not sure what the reason for limiting it is, but I don't see why we couldn't have at least 2 beds per tile... as well as allowing a bed to be on the floor above another bed (though I understand this could be abused by breaking the floor to increase the bed-per-tile count)..
  26. 1 point
    Nice to see existing materials getting more uses. With more demand for marble it looks like there will be less of it to go around. Slate, on the other hand, is now catching up. This would be a good time to introduce 'slate brazier pillars' using silver brazier bowls. Hmm... and maybe even 'brick brazier pillars' with bronze bowls?
  27. 1 point
    Testing this right now. zeke is right, the flat trajectory makes things useless, if anything, higher skill should give it more of an arc. Will update this post with some paint drawings in a minute. Catapults need to be a tile to tile calculation, because you can balance the catapult on the edge of a tile easily. so make it go like this: Where it hits all 4 borders, not just the one or two like it used to. edit 2: you cant repair the walls on test. edit 3: the text says im hitting, but it doesnt do any damage now.
  28. 1 point
    $$$. I played Wurm for years, I love Wurm, but it's a horrible game. Bugs, exploits, windows of opportunities, bad features, crashes, lag. It's not at all up to par with a standard MMORPG. Graphically it's not even close either. That's okay though. The game doesn't have to be perfect, just playable. You can manage to do a lot in the game that you can't do in other games, and although it may not look as pretty or run as smoothly players often love the uniqueness of the game. However, the price tag on this game for a monthly subscriptions really isn't worth it. Don't get me wrong, I have a full-time job and benefits, my issue isn't being able to have the funds it's about not feeling that it's worth it, and the paid model excludes a lot of players from joining up. 8E/month? That's about $8.50/mo. World of Warcraft is $14.99/mo. Honestly I can't even think of another game that even uses this old model anymore. The monthly subscription model is honestly dated, even Besetha has moved on: http://www.polygon.com/2015/1/21/7865919/the-elder-scrolls-online-release-date-ps4-xbox-one-subscription-free-tamriel-unlimited Also Wildstar: http://www.wildstar-online.com/en/news/2015-05-28-wildstar-is-going-free-to-play-heres-all-you-need-to-know/ So many MMORPGs have done away with that model. Really this is an extremely outdated business model that I really can't understand the idea of. Why are we still using this business model? Aside from World of Warcraft I don't think any other games still use this business model except for Wurm Online, and the rest really have moved onto micro transactions and larger initial purchases. I think Rolf is a great visionary person, but I don't understand a lot of the business choices that are ongoing. The great appeal to Wurm back in the day, at least when it first began, was that it was a cheap crappy MMORPG to have fun on. For those that do not know, this was the increase and changed that occured in 2013, "New price for premium will be 8 Euro per month instead of the previous 5 Euro for 5 Silver coins, 16 Euro for 2 months premium or 10 silver coins." In my opinion this game, quality, and staff team is probably a good $5/mo. That's respectable. I think really just the subscription turns people off. The free to play is so limited, and the perks really aren't great.
  29. 1 point
    Thank u mate, it helped me a lot. Now I'm able to make any affinity meals I need.
  30. 1 point
    First time I logged into Wurm was on old JKH in Newtown. I walked north over the landbridge and came across a Guard Tower. Right clicked a guard and saw an attack option. Needless to say, that didn't end well for me.
  31. 1 point
    I'm going to start quoting this EVERYWHERE. . . . everywhere...
  32. 1 point
    HAVE YOU: - tried getting into cooking to become the greatest but just couldn't find all the tools? - tried taking up the gruesome cooking grind but didn't know where to start? Erevorn's Cooking Booster Kit is just for you! No more asking around what needs what in order to do that or something else. For the low price of 7 silver coins I will provide you with: - 2 sets of every cooking tool currently in use of up to 50ql (the above-mentioned includes knives, forks, spoons, pans, cauldrons, dishes) - 3 pottery bowls of up to 50ql; - 1 larder of 50ql; - 2 ovens of 50ql; - 1 food storage bin of 40ql; - 1 coffin of 40ql to store your tools in; - 1 rack of each type (amphora; planter; small barrel and wine barrel) of 40ql; - 1 large crate of fuel logs; - 2 stills ; - 1 bulk storage bin of 40ql; - 30 units of chosen meat, spice, herb and vegetable; - 2 small buckets of 40ql; - 4 empty small barrels of 50ql; - 2 empty wine barrel of 50ql; - 4 small amphoras of 40ql filled with water; - 1 large amphora of 40ql filled with water; - 10 pottery planters; - 2 empty bee hives of 50ql; - 5 low quality jars; - 1 fine willow fishing rod of 60ql. That's over 400 useful items created with a range of skills for just 7 silver coins. For another 1 silver (total price of 8 silver coins) you get: - all of the above; - 1 more choice from the list above (for example another wine barrel or two more small barrels); - 1 fruit press of 50ql; - 1 cheese drill of 50ql. For another 50 copper coins (total cost of 8,5 silver coins) you get a set of useful starter recipes and highly valuable tips on becoming a great cook! The recipe set includes: - sausage; - bangers and mash; - passata; - tomato soup; - moonshine; - toast; - bacon; - chocolate; - fish curry; - RARE goblin liver and onion; Available upon order! Try Erevorn in-game, on the forums or under this post. We have successfully delivered one cooking booster kit to our happy clients! Don't wait until others take the cook's title from you. Become the best with Erevorn's Cooking Booster Kit! 1. Payment upon delivery - no unloading before payment. 2. Arranging all of the ordered goods to your specifications for an extra charge of 50c. 3. Payment accepted in: - coins; - bulk materials; 4. No deliveries in weather lighter than a strong wind. 5. Pick-up available at a discout of 50c. 6. Pick-up cannot be connected with arranging. 7. Herbs, spices, meat and vegetables are chosen from a list given individually by me. 8. Any other ideas, please and suggestions accepted under individual valuation. 9. The cooking booster kit is NOT a part of Puncher's new player starter kit. I do however recommend his services. 10. Kit assembly time may vary between 5 to 10 work days depending on various IRL and in-game factors. 11. Double orders at individually valuated discounts. 12. Custom quantities and types of items in the kit available upon contact and individual valuation.
  33. 1 point
    Probably because of some silly Chaos slumber party abuse. Give us more beds!
  34. 1 point
    Rifts usually opened 48hrs after they spawn. Most of the time on Cele, it's a show up and fight thing without a lot of planning because we simply don't have a super large group of dedicated fighters. Like tonight's rift opened about 445pm-ish Eastern US timezone. People showed up before and proceeded to fight. It's not like a private unique event. There's way too many aggro mobs for that to happen.
  35. 1 point
    i love myself very much thank
  36. 1 point
  37. 1 point
    1. Problem Framing. This drives the process. Good: the problem you paint doesn't exist. No one but a few attention deficit suffering bedwetting hooligans would want PvP and PvE mixed so they can destroy stuff for no gain to themselves at all. Process ends. Sorry to be so agressive and flippant about it, but I want to make it perfectly clear that me getting thrown into PvP in any shape or form at all would basically destroy the game for me.
  38. 1 point
    We have GOLD! already a few veins uncovered... low QL one for any creation need and an UTMOST one for our high skill miners. Come get them and leave your mark on the server.
  39. 1 point
    No. Just no. I play Wurm to build stuff. I spend hours, days, weeks, months to build things I like. Only to have them destroyed in a few hours? By people who have nothing at all to gain from that? It would utterly destroy the game for me. Deal breaker, quitting reason. Maybe, just maybe the game devs would find a way to merge the playing styles, but it would absolutely certainly cause mass destruction and havoc for ages, ruining game play for as long as it would take to make sure both styles can coexist on one server. And then what do we have? The same as today, only on one server, with restrictions to both styles that would make both of them unhappy. PvP and PvE do not mix. Just abandon this pipe dream and play how you like, but if that's PvP, move along to a place where you can already do that and don't ruin my game for me. I do not wish to play cannon fodder for your dreams of being some mighty warrior all shall bow to. It is no fun for the rest of us and having fun is exactly what we're here for. All of us, not just you.
  40. 1 point
    Some months ago I got permission from whykillme to (try to) clear out the fruit trees around there. I cleared a fair bit, and planted more pine, but a wurmbreak and then other wurmprojects have meant I bumped it down the 'to do' list. It's something I could revisit, and since I'm nearby it's no hassle to nip over for a couple of hours a week for some lemon murders. I'll take a few rock shards and contain the steppe I can't pack with gravel, as I've used that before to hold back grass to allow tundra to expand
  41. 1 point
    No, that would be silly. The projectile hits everything it lands on. Landing projectiles aren't tile based, they'll just hit everything at the point of where they land (in a slight radius around depending on the projectile size). As said in the OP, there will be public testing of all of this set up this weekend - so if you have fears about something go on and test it out. There's still a few things that need tweaking and fixing, so its not the final iteration of this.
  42. 1 point
    When venturing into new lands always the quiet one am I, watching, observing and saying little. I suppose that's why the woodlands have always appealed to me, also quiet in their swaying unity with the winds. I can still remember the first day I arrived on Golden Valley and wandered off down the cobbled paths to some small wooden house hidden in the woods. Eventually I got that character so lost that I just created a new one and headed more on the main roadways to settle at Glitterdale. People came and went. I found CA Help to be the best tab to have open though and learned much just from the questions that others asked that were responded to. Yea, reading the Wiki too. Not much for idle chatter I guess. =Ayes=
  43. 1 point
    Ok, so if we can have numberous skins for wall types, can we please have back wood kinds on bsb also?
  44. 1 point
    [13:23:01] The items silently disappear from the spirit castle. You expect them to arrive in less than ten minutes. Thank you
  45. 1 point
  46. 1 point
    Don't know how you did it, but thank you. 5 hours of CT affinity
  47. 1 point
  48. 1 point
    Yea, well this post is titled and about removing the *Event* message. Players can already turn off the pop-up screen notification. I have it off and have never seen it so I was a bit confused as to what you were referring to at first. Clarification: We are wanting the *Event* message turned off for *Domestic* hives. Thank you... =Ayes=
  49. 1 point
    Duce is one of the people my respect for had never waned in the slightest, i'm not sure there is really anyone else in wurm that was that high up on my "holy ###### this guy is cool" list. Always such a helpful guy, and I don't think i'll ever forget the 20 minute long stories about Fernando and his chocolate dicks as he always told that story, and others in such a way that it was just as good if not better for the ones i was able to experience, and he helped shape experiences i was not a part of with those stories too. He'll be missed, and i'll certainly miss my chats with him too. Beyond that i'm still stunned, i was hoping to have the chance to play with him again. something i had always looked forward to... R.I.P.
  50. 1 point
    Personally it is one of my favourite models in the game and i fully support the question mark bags
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