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Showing content with the highest reputation on 19/03/17 in all areas

  1. 4 points
    I am pleased to announce that Rageed has been found safe and sound. He was lovingly lead back to the deed and is back again with its owner. On another note, we found Ayuna's corpse as well with all her belongings. We also found that the skid line from the top of the mountain she created on the way down with her face had been covered by the snows. It is, in the end, a happy ending. Thanks to those that helped!
  2. 3 points
  3. 3 points
    Some new pics from a players begining underground base
  4. 3 points
    Literally the only mention of WU in the post is the video and 1 sentence preceding it. Maybe they should write more about WU, since the people playing WO clearly aren't interested in reading...
  5. 3 points
    Interesting you come at me this way, when in fact, my comments are not about merging Epic with Freedom, but merging Chaos with Epic. I think its a horrible idea to merge the player base by moving servers between clusters, and I think I have made a point of explaining it, by saying it will do nothing but cause people to leave by exactly the same reasons you mentioned. You proved that point with your explanation. Not cool that you decided to go personal though, that's not particularly nice, even less coming from a staffer. The fact that I decided to purchase an account (A low level one at that, mind you) should have absolutely no bearing on this discussion, and you shouldn't have used it as a tool to attack me with. I don't recall going after you at any point. I was giving my opinion on a matter and I believe that just like you, I should be allowed to have one. Regardless of your opinion about buying accounts, is a mechanic that is clearly endorsed by Code Club, and not something I should be ashamed of. Regardless, my point is the fact that we should not be considering merging to fix the pvp problems, it will cost us all as a community.
  6. 2 points
    I moved to Exodus from Chaos last year, lived with some friends at The Old Contemptibles for a while but couldn't quite deal with the old itch to have a project to work on. So in November Magranon's Rest was born as a "bit of a project to play around with no big deal". Thankfully i took many screenshots to show how much i lied to myself in that first day. So i found my location, spoke with the locals Mappy and Cyborg over at Centrum about giving them a new, slightly insane, neighbour and got to work: Deedplanner image of the start. I made some calculations after opening an entrance at the base of the mountain, exactly 900 slope from the top edge of the mine entrance to the height of the token. This will be important later Marked out the deed border with banners temporarily and set up my temp workshop, The Gravy House. I started a ramp around to use the dirt i'd dug up and then realised it would take far too long to dirt ramp up, so for the first...2 months i believe, WALL LADDER. Here began the true first stage of madness, the decision to hollow out the entire mountain, deed is a 51x51 and by the end of these images i have a mine well over 1000 tiles. Naturally that wasn't enough for me so i also mined the ceilings up, then lowered the floors to max ceiling height. At the time of writing this, the floors are about 1/3 completed levelling down. Sorry about the lighting, mines are derpy to take pictures of. How i fuel myself, boozebed. Here we have a rare sighting of another person stupid enough to show up and work with me, believe this was Mappy...possibly Cyborg. Yes i conscripted my neighbours. Mad attempt to deal with the lighting or i screwed up and needed ash for concrete? You decide. I tried to be smart by only storing 50+QL rocks...i still ended up with about 50,000 xD This is how it looks at the moment for the entryway, after this pic you must suffer through several boring and samey images of a cave ramp. Why you ask? The reason is simple, because i spent weeks making this god forsaken ramp and it is BEAUTIFUL. MARCH 19th EDIT with unstable client dynamic lighting! Understably, I hope, at this point i wanted to give up on life and settled instead for putting the mine on hold so i could BE OUTSIDE. Starting with a platform up at the token level. Strategic lava tiles are used for destroying insolent ore veins on my ramp. That top platform became a farm for a while, man's gotta eat. Now i realised the time had come to begin the first platform of three that will eventually stack together to reach the token height. Needed more dirts and ended up with the start of a moat. Hmm...water....idea forming perhaps. Gonna need to fill this in... Wheeeeeee dumping dirt out is so much more fun than levelling! Somtimes i just sorta get distracted by my own ideas. This one was...."hmm should i surface mine another platform above the token area? It ended in my planting the one and only tree at Magranon's Rest. Lovingly wild growth casted and enchanted by Shellbee. Then those damned horrible evil devs gave us three wide mine entrances and i HAD TO HAVE ONE. Problem was it looked utterly terrible without flattening out the tops of the entrances as well as the bottom. This whole process took 2 days because....digging the goddamn dirtwall back down, also i screwed up like 3 times. It's beautiful...... With the addition of the bridge and needing more dirt I went back to that water idea from earlier CANAAAAALLLLLL. Reasonably certain I drove a number of my alliance insane with my canal madness. Not just dug, but also dirt casted to rock level depth. Shout out to Bonefly of Black Brigade for not murdering me for slapping a canal in front of his deed o.o Place is finally starting to come together That rock layer on the West side was in the way. It had to go. Deedplanner screenshot That's it for now folks, about 4 months of my "small project". I will continue to chronicle it and get those platforms raised! At the time of posting this the first platform is complete and filled with dirt but it's night time and i refuse to take screenshots in that lighting so that one can wait March 9th 2017 post - Plotting out the Nomads and Centrum Canals. March 10th 2017 post - Diving board! March 14th 2017 post - Canal progress allows caravel now! New bridge up across to Nomads March 20th 2017 post - Spring arrived and i updated with new paving, smoothed out canal and the start of the horrors of making slate slabs for the walls. April 14th 2017 post - Alright heres a little preview of the work Angelklaine has been doing in the mine while i've continued to play in the dirt. New slate gatehouse out of the south end of the main cavern and the new marble bricked outer wall in Stable and Unstable clients respectively April 22nd 2017 Gatehouse rebuild in marble. April 24th 2017 Deedplanner shot April 25th 2017 Mine Update Guest Houses are up, getting started on my underground city May 20th 2017 Canal Update Starts at East coast here next to Black Brigade. View from east entrance bridge. View at the BB/MR perimeter bridge From the main entrance of Magranon's Rest The long run up to Centrum Universi (i'm gonna be digging them a moat the whole way around while i collect dirt :P) Centrum corner section And connecting onto Nomad's docks, through which there is entry to Lake Serpentine Now i got a loooooooooooooooooot of dirt to start using and don't get me started on deciding what to do with the mine walls.....i'll probably clad it all in marble... May 28th 2017 completed roads/canal update Alrighty the time has come for me to get back to the dirt raising, so here's a couple pics of the new view from the wall platform with shiny new slate roads. With the East coast <-> Lake Serpentine canal done i'll be collecting dirt by building a moat for my neighbours at Centrum Universi so once i finish using this lot of dirt up i'll be completing a ring road around CU replacing the old cobble one too New road/bridge layout with my towers and mailbox icons added in too. I think thats enough messing around with off deed stuff for a while! May 30th 2017 Dirt all used up! So i took all the dirt from the canal and the road works. Which was something like 160 crates of dirt. This is a picture from the east side of the wall after i finished raising all the outer sections by levelling Then after i dropped ALL that dirt into it, this is how that looks from the opposite corner I think i need a little more dirt... Looks nice from outside at least June 14th 2017 - little paving update to the tunnels I have returned and the digging continues, doubt i'll have much to post here in terms of screenshots for a while, all i'm doing is digging a wagon at a time and dumping it over the edge to fill in the 2nd platform. I did play around with new cave paving though Tunnel looks like this now. June 20th 2017 - Paving and cladding the cavern I was really pleased with how my playing around with paving the mine went so i took some time out of digging the entire desert up today to start work on more paving and cladding. Looks pretty damn awesome if i do say so myself. Only problem now is how much more that bit of broken ceiling i can't fix bothers me! June 22nd 2017 - Did a little video of the cave and tunnel ramp. Jberg delivered a beautiful shot as seen from GM flight July 4th 2017 - third and final platform wall being raised I got a little bored of dumping dirt and watching it trickle into the pit so i decided to just raise the third platform outer wall and dump dirt from the top. Looks pretty nuts so far, if you zoom in the tiny little speck a mile up next to the wagon is me xD Gives you an idea what the final completed height will look like from the outside at least. July 14th 2017 - Cave Warehouse Update Welp i'm gonna be offline for another couple weeks, moving house big stuffs! So here's what i worked on this week at least....sadface that the unstable client lighting got changed and now it's all dark again Finally started giving myself a warehouse / place to live that isn't the token house. Was hard to get a nice pic of the ground floor warehouse because for the some reason the items have about a 5 tile draw distance so you can't see the signs, crates and bsb's. So i just took a pic of the billion rock shards xD August 6th 2017 - My return from 3 weeks away moving house. I'm back everyone! While I've been moving house my Fire and Sand alliance pals have been setting up something special for later events at my deed check it out! The Armoury The building that the first picture is taken from - Public Barracks August 26th 2017 quicky screeny (only been working on little bits n bobs + collecting more dirt lately so not a lot to show off) Getting real busy in the mine nowadays! I'm gonna have to finish levelling floors just to make room for more buildings soon September 9th making progress on the dirt platform again So close... Of course once this outer ring is done i have....well...this to fill in. September 22nd 2017 - Impalong preparation pictures The Armoury - Crafting Hall Ground Floor Smithy 2nd Floor Seating, crafting and auction hall. Roof Sermon Area Public Barracks - Aka the hotel First Four Floors all look like this. With some deluxe suites higher up On a final note the platform outer dirtwall has been 100% completed meaning i no longer have to level! I can just dump dirt over the edge into the gaping chasm September 28th 2017 - Continued Impalong prep I adopted a town mascot, this is Alan. Preparation for the impalong continues Now i have an arena. November 18th 2017 - The main cavern is complete! The great exodus dirt dump continues day by day, i slowly slowly fill the lolpit. Meanwhile this was achieved! The main cavern is officially completely levelled! Mine work will now be focused on making a boat cave down bottom and a nice elevator on this east side of the cave. December 2nd 2017 - New Cavern and the Botevator Been plugging away at my new cavern so here's some progress. Now with advanced techniques used to make the mine images actually visible (i actually bothered to edit them instead of being a lazy ass like usual). What used to be a wall running alongside the main ramp is now a worksite One section is fully flattened through to the 750 slope drop from the upper cavern and what's that at the end? Say hello to the Magranon's Rest instant botevator! Simply hop in passenger and enter the dimensional void between worlds. Then hop out to appear at the top As a side note because i'm proud of it. I simply couldn't handle having two green knarr's so I did this to the older one December 20th 2017 - More work on more caves! Continuing my latest cave expansions Preparing the boatmine on the west side of the main entrance Some minor edits to the main entrance, added a lot of these brass lamps around the deed. Paved and lit the path to the botevator New lighting and removed the old walls along the ramp More edited ramp with walls taken out, to the left the new lower eastern cavern and to the right the lower western which will become the boat cave The lower eastern cavern underway Been hard at work on this, many hours of levelling but in a few days i should also have my magranon colossi done up top December 23rd 2017 - Magranon Colossi complete Finally Magranon is properly represented! Quickie extra because i got a lot done today Boatmine is taking shape - quality a little potato because of editing required to brighten it up a bit January 4th 2018 - More boatmine The boat mine progresses further. Many rocks have died. Apologies again for potato quality caused by me brightening the images because cave lighting is mean. January 10th 2018 - Completed mining out the boatmine Boatmine is almost done! Just need about 500 support beams, some braziers/lamps and maybe a dock building. Mining work is done though...unless you count about 20,000 units of iron and sandstone i gotta mine outta the way >.< January 20th 2018 - I accidentally a bridge. So in a fit of "me being me" I got slightly distracted by my own random ideas. I prepped 1200 ribbons for 2 crates of support beams to get the boatmine done. Then i figure right it's time to get the logs and out i go down the ramp, over bridges over yonder westward through Nomads and to the forest to get 1200 logs, which naturally takes ages. By the time i got back to deed I had decided i was angry with the fact i have to actually spend minutes going up and down the ramp to get wood sooooooooooooooo... this happened. Halfway done, only took days of work to save a few minutes each of the rare occasions i need to get wood...totally worth the time o.o 5th February 2018 Been slacking a lot the last week or two, been busy irl and also slightly distracted by the fact i purchased a switch and bought BOTW and Mario Odyssey... ANYWAY. Some progress has been made and big thanks go to @armyskinfor donating about something like 40 crates of dirt and bringing the west side of the main platform this close to completion. In the background also a new building housing a trader, and the start of my new horse breeding pens so i can finally do away with the year old temporary pens i've been using on the east side Also now featuring public wagoner Rojex Delivery. Anyone local who wants to use him there's a wagoner crate rack down by the bridge at the main entrance. Going to get back onto finishing support beams for the boatmine and completing the west exit bridge now 12th February 2018 - Boatmine and West platform complete! Big milestones this week! Thanks to Armyskin's donations as well as a wagon load from @Kruszyni have completed the west side of the platform, think i'll turn this side mostly into farmland as it's next to the horse pens it kinda fits. While local friends have been kindly donating dirt i've been finishing up the boatmine project, which as of this moment is finished excepting one sandstone vein to be mined out and the dockhouse building needing to be put up. From the main gate (draw distance maxes at 15 tiles atm so unfortunately you get a black wall at the end) The main waterway and boatmine entrance Back towards the main deed entrance Time to get back up top and finish that bridge / make a farm on the finished west platform February 14th 2018 - My valentines gift to myself is a crop of wemp Great tracts of land! February 16th 2018 - Finished the west exit bridge The bridge is done! This was definitely worth using about 5000 bricks and mortar just to make my trip to collect wood a few minutes shorter. New road being constructed which i'll finish shortly and highway up through here. February 24th 2018 - finished the new road Tis done Now back to filling in a dirt hole February 26th 2018 - THE PLATFORM IS DONE! Well...there's really no other way to put it. The platform is finished. Actually done....I can't even begin to figure out how much dirt went into it total....the last Massive thanks go to both @Moddingtonand @Kruszynwho basically between the two of them deserve 90% of the credit for the east side being filled in. Both of them have donated every scrap of dirt from their own current deed projects to me, a few hundred crates worth. Edit - Deedplanner shot Now....what the hell do i even build here o.o Got some GM help here: It's beautiful March 3rd 2018 - Starting the upper platform It begins with a ramp. March 12th 2018 - New plans Spent some time today figuring out the actual plan, so here it is in all it's silly glory. So to sum up. Cutting the mountain down into a new platform above the mine. Rebuilding K Manor and shifting it onto the main platform. Building some new guest houses. Setting up some enchanted grass parking pens. Moving the clay/tar pits and adding a peat one. Easy stuffs Anyone wants to poke around with the deed plan of Magranon's Rest the pastebin is here - https://pastebin.com/BZFsdtKX The actual current look is this - https://pastebin.com/m0Z8kEW9 Sadly can't really include the mines but its still neat March 23rd 2018 - Finished an old tunnel. Been working on and off on this for some time, linked a tunnel up to my neighbouring deed The Nomads. Just a nice neat 64 tile paved tunnel to go with all my other ones Gonna have to do more tunnels like these so i can get around without ever leaving the caves more often Now back to finishing up the platform buildings methinks. March 26th 2018 - Platform Housing Having started working on adding houses to the platform i decided that it was maybe possibly about time i considered moving myself out of the token house. So today, exactly 500 days (16.5 months) after I planted Magranon's Rest i finally moved myself into an actual permanent home on the deed xD Redid the token house as a gateway, might need some decorations in there now. The first of the houses going up on the platform, claimed for myself. Being outside the mine may take getting used to o.o The fenced area in front is just the clay pit leading onto the wagon parking pens. I really think having all the houses arched hanging over the path will look good when i have them all done. Need to build the next house to finish the garden, but you get the idea My humble workshop Kitchen, needs some dining furnishings methinks And bedroom, also in need of some furnishings. I rarely decorate things and i really should, old pvp mindset combined with constantly having work to do on the deed i guess. Not a great home for vertigo sufferers Going to be putting up at least 5 more houses in the same style, maybe different brick types or alternating slate/marble. So more room for guests to take up residence or god forbid I actually ever have villagers o.O April 4th 2018 - Platform houses Finished up the platform housing today, why do i keep adding houses to a deed where noone lives? Who knows!? April 13th 2018 - Tunnel to the top! After like a year and a half i have finally bothered to make a tunnel up to the peak, not much to show in screenshots as well....it's just another dark tunnel. Nice view up top though Might plonk a little deed and touch up the area into a neat little peak fort December 27th 2018 - The long awaited return of madness Friends i am back! Tentatively started playing Wurm again a few weeks back and now getting back into working on my deed. It's been about 7-8 months of me only really logging in every couple weeks due to some....fairly cataclysmic RL issues. Anyways MORE TERRAFORMING! Removed the old manor on the east side so i can bring up the secondary platform same as it is on the west end. and from up top Decided to keep going a bit and make a path along the side of the mountain which i'll link up to local highways soon The tunnel to the top of the mountain is as good as finished but it's honestly not worth taking pictures of because it's just more dark reinforced ramps xD Plus Someone plonked a deed right over the entrance to my tunnel while i wasn't playing for months >.< Here's an end of year deedplanner view January 15th 2019 - Mountainside roadway progress Progress on the new paths is coming along nicely. Agreed on a mighty 3 tile wide bridge highway to hook up with my allies over at Moonlit Euphoria. The dirt track i think i'll keep taking round the mountain....maybe do a dirt ramp up to the peak if possible too. January 28th 2019 - Bridges complete Finished up the new highway out to the east Onwards to the next project! June 19th 2019 - I'm still alive Small update after i've been very sporadic with my wurm playing and login times. I'm still around and slowly working on this: i originally planned to show screenshots when i finished cutting my way through it but muh pickaxe is a nub and it's still this. Basically the previous road and bridges i made out to the East are going straight up the mountain and over the peak October 19th 2019 - Been a while, but work has resumed! This mountain must be defeated. October 21st 2019 - Mountain defeated. Boom, done! Top view: Connects up to Magranon's Peak and in turn, the tunnel back down to my main deed caverns Next up! First catseyes and then ramping back down the west side so the road clears the whole mountain ^__^ November 14th 2019 - Wide Doors! I got a bit distracted from the mountain top highway by my deep need to put 90QL steel doors on every possible entrance now i'm allowed to. Looks neat though April 2nd 2020 - Coronavirus isolation got me Wurmin' Nothing like a global pandemic to get me back to work on Wurm stuff! Now i know you've all been excitedly awaiting more evidence that i am boring and mentally unstable so heres the completed "i made a road over the peak that noone will ever use" project. As some will remember, i had previously sliced the mountain in half to make a giant ramp road up from the east end, with a highway linking down to the coast. I've now taken the road out to the west side as well. Come with me and behold the wonders of....basic roadmaking. Little path around the edge of the deed, nice views Out West, the rocky mess to the left is where the old single tile rickety path up the mountain used to be. And the long smooth ramp back North, links neatly onto my west exit highway Basically i did this. Red dot representing the Magranon's Peak deed, i'll have to get it added to the community map May 24th 2020 - Moar roads, a big boi bridge and a chonky tunnel. Still working away at the place forever here. Been working on the south exit tunnel and continuing making a highway all around the mountain, the east side of the mountain has always been a real pain to travel around but no more! From the top end of the bridge down to Moonlit Euphoria Path follows around past the east exit to my tunnel Eastward road down from the tunnel exit, leads nicely to the new bridge i put up The bridge over to rockcliff lighthouse Path continues round to where i have the south tunnel exit at. South end of the tunnel, it's still got osme work to go. Needs paving, cladding and lamps. Continuing on SW, then turning south. Finishes up neatly onto existing highways. Some nice views along the way How it looks coming up from the South Drawn up a map of the edits i've made, probably going to sort a tunnel out from the south end of my new tunnel down to water level, maybe bring this road west along the south edge of the mountain too. But for now is done I'll update once the tunnel is all shinied up and then i think it's time i get to surface mining that second platform layer....gonna be a big job! Any high channeling Mag's out there wanna hook a guy up with some stonestrike? xD May 31st 2020 - The south tunnel is complete Tunnel complete Took a lotta marble, mortar and brass but it's gloriously cladded, paved and lit now. As is the side path up to the peak August 30th 2021 - An update again? After this long? Hi friends! It's been a long while since i had any update to give you. Didn't play wurm much for a while and then when i was i've just not worked on my deed. Which is obviously a tragedy so lets get back to it! I spent....a little while getting my AH up to 95 after the new update so the peak is a lil....sheepy: So with that grind done its back to work time! (in future i've got a pretty neat idea for a tower on that peak deed so the sheep pens will really have to go o.o) Today i finished this up, new genetics lab for my aggressive animal breeding, got halfway through building it before finding out theres a bug where animals won't eat in caves at the moment so i guess testing 95AH on mega pets will have to wait a lil as i have zeeeeeeeeero room for them outside heh. Next up is a couple other building projects, finishing the warehouse then a lovely open spot where i think its time i put up a giant cave farm building Yes the warehouse i built like 4 years ago and never did the top two floors of ....oops Finally after the building works are done i'll be back on the big one. The mountain surface mining, it's going to take months of work but i'll get there eventually! February 23rd 2022 - I remembered Wurm exists again. I accidentally had another several months long hiatus but today it was BACK TO WORK TIME. DIE MOUNTAIN DIE. Also the warehouse did finally get finished off...only took a few years.... Might need to decorate and use the space a bit more though lol Anyways more updates to come if my sanity holds out while i surface mine all that rock about another 500 slope or so. Lets be honest my update schedule on this project hasn't been the most reliable for a while now but hey....i'm gonna try! March 19th 2022 - Mountain being murdered Progress continues. Half my own efforts and half Jakerivers going ham on the mountain while i've been off playing Elden Ring, so full credit to him it's coming along a lot faster than it would have otherwise. Facing West Facing East From Below The mountain must be tamed! April 22nd 2022 - We're winning....very slowly. Progress is slow and...difficult to provide fun screenshots of because it all just looks like the same rock. But it is happening! Local authorities came by to check everything was up to code. I work day and night to defeat the mountain I enslave my friends to help Jake made us a lovely ramp PROGRESS! This is pure pain....weeks upon weeks of chinking away at a mountain. What i wouldn't give for a levelling or flattening to work on rock surface.... Why did i do this to myself why!? Lil sneak peak at the WIP plan for the eventual castle that's going up there: (before planning out the internal walls we're already looking at about 50k marble bricks lol) May 14th 2022 - The continued gradual mountain murder + new free snacks! I know how you all love very slightly different looking images of the exact same giant area of surface rock so i've got you a treat. Progress pics! it's really starting to feel like we're getting close with this one, god i need to finish my castle plan....ANYWHO LOOKY: The tippy top in the SW corner. From the opposite direction Lil bit down bottom that's actually usable land now! GREAT TRACTS OF LAND! Also bonus prize. Many who have visited before will be aware that years ago i cooked up every affinity in the game in a stack of 138 casseroles and left them out for people to nibble at. Since then they've been heavily reduced and i've improved the recipe so i redid the lot! Yes it was painful. So if you swing by just wander up to this humble spot... and take a peek in the hota statue. Have a snack on me. Yes i realise i could have named them with the numbers first so everyone else has an easier time organising which ones they want to eat, i chose the selfish option sue me Hopefully next update will be when this area is aaaaaaaaaaaaall flat. Until next time o/ June 27th 2022 - The mountain, she is defeated. Ladies and gentlemen, i am proud to finally present to you all G R E A T T R A C T S O F L A N D It's finally over! It's done! The mountain is tamed! Cannot possibly express enough how much of the credit for this project goes to @JakeRiversWho toiled away during multiple periods of my playtime wavering due to RL and losing my mind over constant wurm client crashes. It'd be halfway complete right now without him. Next up is dirting it over, finishing my deedplanner design for the castle thats going up here and then.....boy oh boy i'm probably gonna need about 60/70,000 marble bricks and mortar. December 24th 2022 - Man of many marble bricks Slowly slowly (oh good lord so slowly) i'm getting the materials for the full build together. Decided recently to get started on plotting stuff out at least. An avatar of Fo even stopped by to inspect the building site. Helpy helpers who have helped The following players assisted in huge building and decoration efforts to prepare for impalong events. If i missed someone do yell at me. If anyone wants to come visit you've got the location up at the top of this post South end of the NE desert. Deed is open access and if i'm online i'll even feed ya
  7. 2 points
    Wurm hitting up 9gag? lol
  8. 2 points
    Why not allow hellhorses to stay hitched past aged but link the ability to drive the cart to the driver's skills? Same as captaining ships, you can't captain bigger ships without the required skills. The horses can be hitched but the cart can't be driven so will effectively be useless unless the driver has the skills, which will not only encourage people to get the required skills if they want to have a hellhorse cart, but also stop the worry about these valuable horses going missing via unhitching. Which means, one hellie has a certain skill, two (on a cart or wagon) has higher (say ten more on bc), three has higher, four has higher (so you can't just have four hellhorses on a wagon without the required skill). This can be adapted to the ql of the bridles and wagons and carts too, higher ql gear and vehicles mean slightly lower skill needed.
  9. 2 points
    Nowe Wszczniesz by Warlander Top of the morning to ye Wurmians! It's another Valrei International, keeping you up to date with everything going on in your world, so let's get to it! In light of some discussions this week, I'd like to go over a few things we're working on, while the PvP roadmap coming later will have a bit more info on some things. PvP updates There's a lot in the works with PvP related overhauls, including the Valrei system as well as priests and spells. These projects are currently under the way as we speak, but these are not simple tasks. Many factors include identifying how the system is supposed to work, what does and doesn't work with the current system, what we want the system to be and how we want it to work and how prospective changes would fit in with the rest of the game. Once we have a firm plan ironed out, we'll then begin involving you all in feedback and testing, seeing what needs to be tweaked and adjusted, as well as looking at the overall feel of it and how it meshes in. We completely understand that this is frustrating when you're waiting for it, but it does take time, we'll be seeing a few minor things going out to tone down the effects of valrei (Such as removing terraforming events next update) as well as reducing stun timers from nogumps and other creatures (last update). There's a lot to go through and we'll continue to work on it, as well as work to make sure that you all are kept up to date with what's going on. We're committed to improving PvP, and we'll be providing a bit more PvP oriented road map soon, with Budda breaking out his thesaurus to work on his first devblog! I don't know when that will land, but stay tuned! Conversions So many of you might have seen the thread about HotS conversions to player gods where we agreed that it was a less than ideal system. The task we face now is rewriting the outdated conversion system with one that performs better, and makes a bit more sense. This system will allow HotS players to follow player gods, I'm not sure whether it will be BL only player gods or include WL ones, and more info will be given prior to release, but I wanted to share with you all that the current system will be changed fairly soon, being on test within the next two weeks or so. Unstable is a bit more stable! Good news everyone! We've managed to identify and resolve the disconnect issue with the unstable client! This opens the door for us to address the other issues that arise with the new client, and begin the final bug fixing prior to it becoming the stable client. So please do test it out and play on it and provide all feedback on performance and crashing issues you encounter. If you don't test it now when it's unstable you might encounter an issue when it goes live, and that means trouble! One important thing to remember is there are several new settings in the new client, including shadow map size, and dynamic lighting. Both of these improve the look and feel of the game greatly, but do also impact performance if you run on the lower end, so I'd advise starting with a new configuration, and tweaking it as it goes. Grab the unstable client and give it a go here: http://www.wurmonline.com/client/wurmclient_unstable.jnlp Xanadu Improvements We've isolated a few issues causing Xanadu's lag, and some may have noticed that things occur a little faster on Xanadu than they used to (coal piles burning!) We've got some other things in the works to address them, and hopefully they improve performance as well! Community Content And Milosanx returns with a new video from wu! It's always great to see videos from him, and it's a good overview of the new Otherlands server, which opened with the release of 1.3, so check it out! Vortac and Weem have also been hard at work with their Follywood series, which I have enjoyed greatly (and pestered several people with links to) So make sure you check those out as well! That's it from me this week, so have a good weekend everyone, and as always, keep on Wurming! Retrograde & the Wurm team.
  10. 2 points
    I believe the main objective here was when it was thought that WO developers were going to exclude the vast majority of recipes from WU. It didn't turn out like that (thank goodness). We have plenty of recipes included as a defulat so there is little reason to try and make your own. Although, I'm working on this one, "Min-Maxer" (a recipe that has lots of combinations so I can easily find every affinity. It also can make a food that has a large item and stage count which greatly helps affinity timer):
  11. 2 points
    Update Issued at 2017-03-19 (March 19, 2017) Only a minor change this week to the map. Eminence Island - the bridge joining this island to the mainland has finally collapsed We did not have time to get over to the south of Dragon Fang to get a proper update on the changes to the roads there, but thank you Syirian for keeping us informed. We will make an effort to get over there for an update. As always, we have removed disbanded deeds and added those submitted to the Albia Roads Map of Indy forum. Wurm is waiting.... Skyefox and Hughmongus Cartographers of Indy Co-Administrators - The Albia Roads Map of Indy
  12. 2 points
    Lol. If you don't know what part was offensive there, then I guess there is nothing more to say.
  13. 2 points
    Redid all previous images of the mine in the unstable lighting, looks SO much nicer, really hope this lighting system can be put onto the normal client asap! Once winter is over i'll showcase the improvements outside, got some nice paving done, some new bridges up and the canal is up at Centrum now. Soon connect to Nomads. EDIT- Scratch that i'll only use unstable for pictures and i don't hope they put it on normal client too soon because jesus...my FPS is terrible with unstable. Had to switch back. Nice lighting but terrible performance.
  14. 2 points
    Correction: After mixing many more batches of concrete I realized that I made an error by using the total amount of lye used in my calculations. Since concrete is made using 1.5 lye per action, the maximum amount of concrete which can be made from a small barrel of lye is 30. I've changed the percentage amounts to reflect this fact. Substituting a maximum total of 30 concrete per small barrel now indicates that the success rate is higher (at least in this instance) than the Chance percentage listed in the crafting window. I apologize for any confusion I may have caused. I spent the day today making concrete from 900 ash. The amount of concrete I was able to craft does not agree with the Chance percentage listed in the crafting window. This leads me to believe that either the Chance percentage listed in the crafting window is calculated incorrectly, or the mechanic for determining the success rate of crafting actions is not accurate. While my findings pertains only to crafting concrete, I have a suspicion that all crafting actions may have a similar issue. My Natural Substances skill was 49.97 when I started, and 51.29 when I finished. I created batches of lye in small barrels using 45 ash per 45kg water for a total of 20 batches, as well as 2 smaller batches of leftover lye. The Chance percentage listed was 80% for the first batch, and 81% for all the rest. Here are my results: 1 45 lye 29 concrete 96.7% 12 45 lye 29 concrete 96.7% 2 45 lye 29 concrete 96.7% 13 45 lye 29 concrete 96.7% 3 45 lye 29 concrete 96.7% 14 45 lye 29 concrete 96.7% 4 45 lye 29 concrete 96.7% 15 45 lye 29 concrete 96.7% 5 45 lye 29 concrete 96.7% 16 45 lye 29 concrete 96.7% 6 45 lye 29 concrete 96.7% 17 45 lye 29 concrete 96.7% 7 45 lye 29 concrete 96.7% 18 45 lye 29 concrete 96.7% 8 45 lye 29 concrete 96.7% 19 45 lye 29 concrete 96.7% 9 11 lye 7 concrete 95.4% 20 45 lye 29 concrete 96.7% 10 45 lye 29 concrete 96.7% 21 45 lye 29 concrete 96.7% 11 45 lye 29 concrete 96.7% 22 9.75 lye 6 concrete 92.3% Total: 592 concrete 96.4% (592/613.83) If I understand the purpose of the Chance percentage in the crafting window (which is highly unlikely), it is an approximation of the expected crafting results based on a character's skill level modified by material quality. I would expect that the Chance percentage is not a random chance approximation, but rather a measure of proficiency. Based on the Chance percentage I was given I would expect to see an average of 80 successes out of 100 crafting actions (or 36 concrete per small barrel of lye) with a variation in the results, perhaps ranging from +-5% to +-10%. The results I achieved clearly do not correspond to the Chance percentage, and they are also too consistent to correspond to a random chance calculation (which would actually be a poor way of calculating crafting success). Based on all of the nonsense I just spouted, I think either the Chance percentage needs to be recalculated to show the actual chance of success per crafting action, or the mechanic used to determine successful actions needs to be modified to produce successful crafting actions more in line with the displayed Chance percentage. Alendhor Aven Linuath, Newspring Island, Xanadu
  15. 2 points
    Its in the works have yet to figure out a way to do any other than infinite atm.
  16. 2 points
    My screenshot in news of the week, yay!
  17. 2 points
    The need for a merge or not is really just a symptom. The root cause of the apparent need is low population. Thing is much of Epic apparently merged with Chaos anyway by purchasing accounts etc. A year later population on Chaos is even lower despite the influx. The key to PVP growth is fixing root cause issues that have led to low population. Those seem to be: - Fix things that make the game feel unfair. The whole lib player god thing seems like a great example - Deal with the whole unexpected/exploit behavior - Make the game more fun to play - Clean up the perception about biased administration (whether true or not). Perhaps more transparency or a better understanding of just how hard it is using existing game admin tools to actually prove someone is exploiting - Encourage the community to become more open to new people/players etc - Put more emphasis on listening to the silent majority of PVP players rather then just the more noisy tiny minority. Chances are what appeals to the majority of non-noisy players could very easily be the key to turning the game around. I think we've made the PVP side of the game even more of a niche then it needs to be and that could easily be as a result of listening too deeply to the hardcore players. You need warriors for PVP. You also need people for them to realistically raid. Those people have to have a reason to stay with the game, being a punching bag won't be enough. Lots of different ways all of these things can be done. ~Nappy
  18. 1 point
    A while ago I made a combat log parser for unique kills. It had some problems so I remade it: The new version is here: https://uniques.webbrar.com/ Just put the combat log and your character name in. The new version should better for unique kills, capturing a few things the old one missed and may be of interest for other things like PvP. If you have any feature requests or issues please let me know by either posting in this thread or on github. Here is an example of the output: https://uniques.webbrar.com/CombatResultTable/7d5b16a7-c8c3-4228-92ae-f724146c2712/The Aged Starving Black Dragon Old links should redirect but otherwise this is the url to use for old links now changing the code https://uniques.webbrar.com/OldDataTable/PMdK5Bityr/ I must mention whykillme for bugging me to make it and Pnut for reminding me to get a new version up
  19. 1 point
    Howdy I recently started my own blog and even added post about my take on Wurm today. http://unrealondar.blogspot.com/2017/03/how-i-became-wurmian.html Suggestions welcome here or there Ondar
  20. 1 point
    Many may disagree about this, but here are my thoughts on WU and it's default skill gain and action speed. Warning - I do get off track sometimes, but let's face it, you guys are used to it Enjoy Wurm Unlimited | Prospecting with Milo
  21. 1 point
    As title says Supreme Saddle 90ql with 97 WoA up for grabs! Starting Bid: 20s Increment: 1s No Buyout. Sniping Protection: 1 Hour Happy bidding!
  22. 1 point
    +1 for animal transport +1 for cross server -1 for trying to link the two.
  23. 1 point
    its´s the same with mods, you have the posibility to expand your server you can do it but you do not have to. it is not the task of the WO Devs to learn us json or java. Please dont missunderstand me Eject
  24. 1 point
    If that second weapon makes enough contact, yes. But that's the topic of this conversation... contact/efficiency. Most are unhappy about the performance of the second (left handed) weapon. Personally, i'm not too bothered by the efficiency, as I know that at higher fighting related skill levels, that second weapon is much more efficient. What did bother me, though, when I started playing wurm was that "left handed" was not a viable play style. You're forced to be right handed in this game, as putting a sword in your left hand and a shield (or nothing) in the right hand will make you utterly useless.
  25. 1 point
    Hey everyone, Some of you might remember from me constantly making bulk goodies down south or my goofy jokes in freedom chat. Due to some issues irl i was considering selling my account (you might have noticed a lack of bad puns and me spamming trade), which i didn't really want to do because i've had the same account for almost 4 years, made lots of friends and had an overall fun time. It was doubtful i would have carried on playing if i had to sacrifice all the time and energy i put into Punishlife. It turns out that this abysmal situation didn't have to happen thanks to many players and friends coming together to help me in my time of need. I had resigned myself to giving up wurm for good but without knowing it, Pagani had taken up my cause and rallied help from some wonderful people. So i wanted to thank each and everyone of you. From the bottom of my heart i am truly grateful that this community came to my aid. Being British i'm not very good at asking for help so special thanks to Pagani for taking the initiative and doing all the grunt work (and thanks to pookie, whichever account he is on these days) So once this rough patch has settled i'll be back to my usual busy self and will regale you all with my childish humour. See you nerds soon <3 Edit: Didn't realise how many people cared, i truly feel loved. Thank you all <3
  26. 1 point
    There was no attack and I have no issue with people buying accounts, not every one has the time to play but it does weigh into opinions in terms of skills 'earned'. My response was directed to you because of things you said so it absolutely related to you personally I cant respond to someone who didn't say something, I'm sorry if you took offence but I'm not sure what part was offensive, its not a bad thing to be a new player or an account buyer. If it was because your opinion on the matter seems to be unexperienced and suggesting a nerf to things that don't affect you then there is no sugar coating that. Forums are a place to have a discussion, my comments were born as a response to things you said. Freedom to epic or epic to freedom doesn't really matter and you did say that you don't think it is a good idea overall, I was responding to the quoted part where you said you "would if"
  27. 1 point
    First deed are already up, congratulations to MrsB and her crew
  28. 1 point
    I said NO. http://i.imgur.com/sMXbiwp.gifv
  29. 1 point
    While out hunting today, I found 2 or 3 wild tortoises, they're still out there!
  30. 1 point
    This is not what you are asking for, but I can't resist whenever the topic comes up for "indoor trees," However you want more of a visual change in decaying houses to suggest woods are reclaiming it. But i am not sure having trees poke through the roofs of decaying houses will add that much visual enjoyment... maybe rats scurrying about and spawning in houses w / broken walls... so that locals will decide its time to raze the place down entirely with a catapult.
  31. 1 point
    Maybe halve the materials cost, but otherwise no thank you. I like the effort it takes to create them, it makes a deed look like you put just that much more effort into it due to the difficulty of them. -1
  32. 1 point
    This sounds like an argument of "i had to do it the hard way so i don't want it made easier for anyone else". That is called preventing progress.
  33. 1 point
    So you want them to be hard to make, in spite of the only difference being asthetics because....you grinded some skills?
  34. 1 point
    The comment comes from here, if we are adjusting based on effort then it took zero effort for you to buy your account so of course you wouldn't care if your epic skills took a hit they mean nothing to you since you didn't grind them nor do you play there. You then go on to discuss monetary value because that is what matters to you when a great deal of us couldn't care less about economy and the value of things other than our enjoyment playing a game not running a business. It stings when people who have played low level epic and saw the increased gains in the beginning stages sit back and say well its too easy there to merge them with us, its worse when someone who has played for 4 months without experiencing high level grinding on either cluster begins to claim the same. Yes there is no denying that epic has x2 skill gain and it moves faster.... to begin with, it also has a curve that makes grinding in your sweet spot increasingly hard to reach for improving type skills as you start to get higher up. Creation skills become way too easy to perform meaning that getting the lower ql products for your skill ticks becomes impossible in many cases. At 70 skill you perform as if you have 90+, at 90 you are 99 so not only are you pushing harder but the difficulty is not in your favour it goes from easy mode to masochist. When I began playing epic it felt like cheating and I wasn't impressed with anything that I accomplished having come from freedom, after I got past easy mode it felt more on par until I hit the 'you're an idiot' phase. I began to notice it first with locksmithing (yes I did this on freedom just for my priest) and then with baking... baking was the wtf moment when I realised that at 50 skill on freedom there was no problem using regular water but on epic I was forced to use 0.01ql water to be able to gain skill at all. People say that meditating is worse on epic but I have no experience to compare it to I refused to on freedom and even on epic for the first 2 years. In a discussion comparing HFC the conclusion was that it took the same amount of meals to reach 100 skill on both clusters. This isn't even touching on the differences between clusters in terms of stamina. If I look at my freedom account and compare it to my epic account my freedom account stats (overall not just stam) crap all over my epic toon when you consider the time differences in play. I cant give you formulas and nerd rambling I can only tell you that the difficulty on epic does a backflip in the higher levels. I personally have been shaping my account for 5.5 years, I did not buy it and I do care about people flippantly saying hey just nerf them without understanding or experiencing it.
  35. 1 point
    Update: Fixed issue that caused doors to not be place-able after clicking border other than the one attaching mine door to. Configurable to allow only door attachment to wide tunnel entrances, only infinite wide tunnels or both by default. Works well for those that want the doors but not the super wide tunnels. Download / Source https://github.com/ausimus/Infinite-Wide-Tunnels/releases/latest
  36. 1 point
    Just enabling animal transport/shipping would be a nice first step before enabling cross-server shipping. I'm sure there may be code/networking issues, and not to mention some community hostility towards such shipping impacting server population caps. So just enabling animals to be loaded unto a ship in some manner would be a nice baby step. Not to mention a good phase in the development cycle for working the kinks out for that implementation.
  37. 1 point
    That's no moon! It's a space station! Wait, which one? That one!! Ah the little one! Trying a bit to hard to look innocent isn't it! ..some days it's just nice to stop grinding and take a little scenic tour.
  38. 1 point
    literally the only benefit I have if that happens is being able to finally sell all my trash that I don't want anymore for dirt cheap to help ruin the market that ruins so many potentially great qol/balance changes, otherwise if i wanted to play chaos/freedom id already be there with the account that already has skills there. if i was able to move gary's skills 100% over, and combine mrgary's highest freedom/epic skills together, i'd still prefer to stay on epic tbh i have hope that epic/chaos pop can both rise again like they both have many times before. false hope? maybe, but its there. the game as a whole has to grow with it's population regardless, so yeah
  39. 1 point
    These are not of my deed, but are actually at @Shagsdeval's village on Exodus where he's hosting a sermon group.
  40. 1 point
    Few new screenshots. Reinforced cave floors Better cave editing (notice the contrast between reinforced cave walls and normal floors) Moo
  41. 1 point
    These kids kidnapped me and made me mine two copper veins. Will pay for my release.
  42. 1 point
  43. 1 point
    This market is getting too competitive. How long until they start paying us to attach our runes?
  44. 1 point
    Its something i may look at, but it would have to exclude uniques. And i'd like to have a new boat type for transporting animals..
  45. 1 point
    thanks to @Brash_EndeavorsI was able to replace the texture to the design I was after, I think it's coming up a treat, I want my deeds to express my creativity and I just felt the game was too "grey" so I changed the wall textures, along with oriels, what I would like to see in the future is more material types instead of just stone, wood marble.
  46. 1 point
    and now for floor number 2, this is the stone floor. the stone floor - default was ok, but it really should only be used as a center piece not a whole area, this is why I have been pleading for more floor styles. at the moment i'm only using the stone, marble and wood floors, these are just 2 that I've modified, i'll be putting these into a back up folder because I know they'll get overwritten when the game is updated, developers, please consider giving us some brighter and cleaner floor textures,
  47. 1 point
    Most screenies are on Steam, there's a constant dribble of them. Having recently gotten my hands on the game, i got to work on Knightshade. I'm enjoying it a thousand times more than i thought i might. I apologise for the detritus, ignore the black column (Bone Altar), had to move it so i could landscape. The island is just a base, the palace will be on the other side of the mountain that the bridge leads to. I'll be implementing a few designs into WO once i have them. the center support for the 2 bridges is made out of high iron fences. Technically that's not meant to be possible and im not sure if i'd get away with it in WO. But i do believe i'll try didn't use spoiler-hide, there's only a couple of them Server - Firwood Vale
  48. 1 point
    The proper thing that should happen here is that Wurm Online should honor the promise they made to you in the premium emails and provide you with the spyglass that you are owed. If they are unwilling to do the right thing, drop me a note on the forums and I will log in one of my characters and provide you with one - free. I don't think they are mailable so would have to do the transfer when you are Exodus some time since I think all of my characters are no longer premium. ~Nappy
  49. 1 point
    you cant use something as a lure to get people to remain premium and in the same breathe say its not a promised thing...........sorry its akin to bait and switch tactics or false advertising. I'm not pissed off about it as I got my spyglasses for all my premium accounts and rightfully too (as in they went through when they were expected to). The yellow potions are worthless and I wont miss them, and maybe the spyglasses will increase in value now, but its still wrong to say "sorry never promised anything" when its clearly stated in the emails. Perhaps you should make the spyglass a Xmas present for premium accounts this year for any who may of missed out, sure there'll be some who double up on them but the majority I saw in this thread weren't much caring about rerwards anyway so whats it hurt.
  50. 1 point
    Any chance you can make them fly? Otherwise still pretty friggin great work dude . EDIT: Also anyway to play with how fast they can go or is that just a standard setting in the code?
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