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Showing content with the highest reputation on 04/03/17 in all areas

  1. 10 points
    Another preview fresh out of the pixel factory:
  2. 9 points
    Hell horses just went from being, "This fiery creature is rumoured to be the mounts of the demons of Sol," to "This fiery creature is rumoured to be FABULOUS!"
  3. 5 points
    Okay so we have one AMAZING entry for the esert makeover, so I'm not even fussed the voting will be straight forward! The options will be to take on the new design, or keep the current existing one, so drop by, check out the existing Esert and cast your vote! Esert Redesign Submission Please open the spoiler for more screenshots! A bit about the pitch
  4. 4 points
    Alright, this is the second time you've brought this up. Yes, my attitude toward you was regretful earlier, but we do have a bit of a rough past. So leaving that history and my feelings about you aside, I want to lay down the facts. As I told you, I don't have it out for you. I want us both to be able to enjoy the game, though as a developer - and a neighbor - and an alliance mate as well, I've had increasing complaints about your release program. I honestly was only mildly involved until I was hearing reports of branded aggressive creatures that you've released attacking players. I could not find these myself and I did not do a full investigation - I merely ran around to see if I happened by one. While I found your catch and release program an annoying and unintentional use of the branding functionality, I couldn't feasibly see how you'd ruin the hunting on an entire server with a few hundred branded animals. Then I was informed that you've increased your deed size to allow for over 700 branded animals to release. Then I was informed that you had intentions on expanding more. Lastly, recalling how our pathing works in Wurm, I realized that at this number you could very possibly destroy hunting in a localized area of the server. You have stated several times to me and others that your intention is to catch-and-release animals to prevent them from being killed. As a player and being in your kingdom on Chaos, I was well aware of your no-kill policies in your village there. I had not anticipated you to leverage a quality of life feature in PvE to force this policy on others to this extent. I did not try to make a case to get you banned. I actually suggested that you remove the brands from aggressive creatures to avoid issues in that regard. I also told you that I felt that you were misusing a feature, and that I was bringing this opinion to the team to fix it. To me, this is an obvious misuse of the branding feature and I feel we must now take steps to curb this in the future. I can see no viable game play reason to release branded creatures into the wild except to circumvent the creature ratio, which is pretty much what you've stated here. TL;DR: I don't want to get you banned. I feel you are misusing a feature. It's not up to me to decide if your misuse is a violation of rules, but it is up to me to bring this potential loophole and misuse of a feature to the team. My opinion is not an official dev team ruling, though it's also not something I've come to willy-nilly. I won't touch on the so-called "personal vendetta", except to say that I only wish I could play the game in peace.
  5. 3 points
    [01:22:46] The settlement of Ruffled Feathers has just been founded by Joelle. The feathers of the Goblin Leader's silly little crown, that is! What: Goblin Leader Slaying When: Saturday, March 4th - 5pm EST Who: Everyone! Why: Goblin Leader bloods make mining potions! And if you're lucky, you could get the 'Fearless' title for swinging at it. Where: Independence -- O16 in-game map coordinate. Public kill, private loot. Bring your premium alts, bring your friends! Everyone is welcome and encouraged to attend! Park at the red outlined square; kill is just up the road to the south, at the dark red square. There is a guard tower nearby called Zanzibar Land. The road will be marked tomorrow with colored lamps, as well. Excited to see you all there! Should be a fun kill! (For us, not the Goblin.)
  6. 3 points
    Under the "play nice or else" rule you can indeed become banned if you do this on a large scale. We are many that wonder why you insist on getting all these animals to start with. And they are pixels, just kill or sacrifice them already.
  7. 3 points
    Lol thanks for all those awesome stories folks lol.. it's a pleasure to meet all of you.. I am going to break the mystery now. I mostly wanted to say that I had no direct part in killing that poor and honorable guard and that he actually died defending me and deserves to be remembered for his/her sacrifice. So I was walking around looking for a rock patch when a troll attacked me.. I ran and ran and ran like a very brave Wurmian until I found the guards and called them... or did I call them and then run away.. lol I can't recall but either way, it still says a lot about me as a new Wurmnian so far Once the guards both started to attack the Troll I then fearlessly joined in .. I must have hit that huge beast at least once for sure... I think... but what a battle... I was so focused on the intense fight that only after the Troll collapsed onto the ground in ultimate defeat.. did I thank the guard, then turned to thank the other guard when I noticed that there was another body on the ground as well. I fell to my knees beside the blue encased corpse and cried for a few minutes.. I stood up, picked up that guard's body and carried him all the way down the hill (a good 20 feet at least) to my camp where I lay him to rest on the ground. The two mummies however, were actually somehow two copies of my own dead corpses who had been killed by that cat, who on the third attempt, failed miserably to kill me as well. Later that evening I went back up to the scene of the tragedy to grab the Troll whom the guards and I killed together ... but the body had just vanished... I hope he did not come back to life.. he was particularly ugly .. and smelly ... then again, I had not showered in several days since I joined so.. ya neva know!
  8. 3 points
    Bah, my Wemp Fudge Brownies didn't make it. Dorian has my vote.
  9. 2 points
    I actually forget who did this one but I really like it Hi Everyone! An exciting weekend ahead of us as we near the final countdown towards 1.3 landing in Wurm Unlimited! so before all that, let's catch up on a few things Wurm Unlimited webpage Now we've had http://www.wurmunlimited.com since the launch, but it's been mostly a landing page for this time. That's about to change though! We'll be using it as the devblog page for news about WU, as well as other giveaways and features, along with full detail patch notes and beta releases. Our dev blogs can be found at : http://www.wurmunlimited.com/category/devblog/ Major reason for this is it doesn't fit in with the Wurm Online news (and gets lost) and we'd like a place away from Steam (1.3's patch notes exceed the 32,000 character limit!) So expect that site to get it's makeover soon! WU 1.3 release As you all probably know, the big WU release is nearing it's time with the 6th of march set as the date. The update will most likely be around midday CET, but we'll put a time up in #wurmunlimited when we know for sure. Catching up Some of you may remember the post about clearing the dust of 2016 and addressing the "niru case" back at the end of the year, that's not forgotten! We're currently looking at what we can do and formulating a plan on how we go about achieving our goals. Players trading is a huge part of this game and it's unfortunate when some take advantage of others, I'm glad to see many do still work with each other with trust. Choose your recipe! Of course we now have the voting up for the recipe competition for 1.3 in WU! Pick your favourite recipe and the top three winners will get their names on the recipe ingame! These recipes will also come to WO, so make sure to pick a good one! Teaser We showed a few hell horse colours last week, but what colour is this?! Community Content - Esert makeover comp So uh, a tad late, but better late than never! The entry is up for voting, and I must say, it looks amazing (I did say it!) Check out and vote here: That's it for this week, we're extremely excited for 1.3 to land in WU, and I know you all are, until then though, keep on wurming! Retrograde & the Wurm team
  10. 2 points
    Ordered 7 more on new account all worked again. See you around shortly for more.
  11. 2 points
    Thanks for the fight invitation and thanks for the helpful lamp trail showing the way.
  12. 2 points
    There are quite a lot amazing structures built already using portcullises placed above each other which gives a great look to castles, churches etc. Only issue is that the portcullis wheels are looking really weird on the higher levels - I would suggest to add a new stone and plain stone wall type with the same design as the current portcullis walls but with fixed bars and the wheels on the sides (and of course without the door functionality).
  13. 2 points
    +1 to suggestion, but in Brash_Endeavors' edition. No bright orange and pink animals, please.
  14. 2 points
  15. 2 points
    that's a mathematical impossibility. anything less than one time would not be enough. so a one time restriction is not more than enough it's only enough. no?
  16. 2 points
    this is really making a lot of us wonder WHY you are doing it. if it is for causing emotional distress to another player, then any such actions might be deemed bannable under griefing rules. Whether it is against an express rule or not would not matter in that case. if it is NOT done primarily to cause distress to others, then I think most of us are curious why you won't say "why"
  17. 2 points
    Would like to add to this the ability to stuff uniques..
  18. 2 points
    Thanks for easy transaction!
  19. 2 points
  20. 2 points
    I'd prefer low saturation "faded" "powder-pastel" colors rather than the old bright neon ones myself, so that they are a little more subdued in tone as a compromise for those who are not fond of bright neon colored animals ... edit; more like this, but in muted versions of the original colors (green etc):
  21. 2 points
    ok What with existing accounts? Delete?
  22. 2 points
    I'm not sure I see the issue with someone else caring for your horse? I don't feel that this change should be made because this is the safest way to track who has your horse if you lose it. Just bringing it on deed and branding it shouldn't enable a person to "steal" the horse from the other carer for good by losing their name on it if they're still playing. I've had a horse stolen from me that was saddled on a spot I intended to but didn't yet deed once, a jetblack 5-speeder and the only way I got it back was that after I was publicly looking for it someone found my name on a horse that fit the description and I was able to reclaim it. If this was in place, that wouldn't have been possible.
  23. 2 points
    Love the new teaser but please can we get protected corpses for branded/tamed animals and can we have hitched Hell Horses past aged back please.
  24. 2 points
  25. 2 points
  26. 1 point
    Date: To be announced (The goal is for June or July.) Indy Funworld is your amusement park, currently under construction. Upon completion of the park a fayre will be held. All the World’s a Stage The stage is set for you to get some friends together or your alliance to perform for your fellow Wurmians. That’s right a two story stage has been built at the park. Part of the fayre will be performances on stage! You can do a scene from a play, a movie or a book or write your own! Recite your favourite poem or any other performance you can think of. And yes, in between plays, puppetering is encouraged. So, form a team and start rehearsing! You will need to supply your own props, scenery and costumes. The stage is available for viewing and rehearsals (no full dress rehearsals yet), but do keep in mind construction is on-going. *For the fayre please keep all material family friendly. Thank you. Comedy Wednesday Wednesday during the fayre will be comedy day! You are encouraged to do stand-up, improv, slap-stick, funny skits or scenes on stage! Show your funny side to Wurm! *For the fayre please keep all material family friendly. Thank you. Jousting Tournament Soon to be built is the jousting arena, so get practicing with your spears on your favourite mount! Whether you ride a 5 speed horse or a crocodile, the jousting arena is the place to show off your skills. If it is ride-able then it will be included in the tournament. Remember entertaining the audience is as important as having your own fun! More announcements will be made closer to the date, but just wanted you to have time to pick a performance and rehearse as well as get your taming and spear skill up! Hope to see you at the fayre!
  27. 1 point
    Couldn't think of why at first, but yes, it seems kelp is usually completely submerged. I made a water field for rice/kelp/reed(how I learned kelp can't be planted). It wouldn't be hard to have tiles in the middle be deeper to accommodate kelp. Would look pretty cool I think.
  28. 1 point
  29. 1 point
  30. 1 point
  31. 1 point
    +1 to getting kelp seeds and growing it like rice and reed pls.
  32. 1 point
  33. 1 point
  34. 1 point
  35. 1 point
    send to vortexxx? congrats.
  36. 1 point
  37. 1 point
    would like to have an option for a plain white version of the wagon that can have the canvas part dyed any color. would allow for customizable wagons apart from the freedom or other kingdom only wagon types.
  38. 1 point
    Has anyone tried mixing mint and honey for Retro's "cough"?
  39. 1 point
    +1 remove it pls !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  40. 1 point
    Never happens to me, that's a woman's job
  41. 1 point
    *coughs* some were disqualified
  42. 1 point
    I do love chocolate milk IRL. Drink it a few times a week easily. The NES isn't just for Nintendo, it's for NesQuik.
  43. 1 point
  44. 1 point
    +1 with a mirror +1 to adding mirrors -1 to people trying to stick name change to gender swap suggestion.
  45. 1 point
    I don't know if I care one way or another about this, but what you are really requesting is a whole new remap of the character. Simply changing from male to female isn't enough, you will need to go through the process of redoing the complete appearance of the charactor. You want a silver mirror in addition to the gender change or your going to have one ugly woman.
  46. 1 point
  47. 1 point
  48. 1 point
    Oooooooh, let's post a classic of classics shall we? For the oldtimers out there!
  49. 1 point
    This would be good, but I have to wonder if it wouldn't be better for us to be able to plant "natural" reed and kelp tiles, and harvest them the way we would with the wild variety.
  50. 1 point
    I'm a new player. Got my deed, built my houses, trained a little fighting, bred some horses, made my first armor etc. After having played around 4 months and I'm now at the stage where I'm finally confident enough to go horseback riding and explore the lands, to see what kinds of deeds are out there. Up till now I did do a little exploring via boat, but never dared venture in land nor dared to walk around in any of the villages. Now that I'm starting to do that, something is becoming very evident to me: There are a lot of gorgeous and huge villages out there, but no-one lives in them aside from a single owner who may be online but most of the time is not. It feels desolate, empty, sad and like a waste. It makes me question what the point of my own progression in the game is if -that- is the end game: an empty and lonely village. It also explains why so many players try to lure newbies into living on their deeds so they'd have a little life in them. But this is mostly short-lived since sooner or later these new players either quit the game or move on to go and make their own deed. The game needs something to "populate" villages with: NPCs. I did a search for all the suggestion threads for bringing new type of NPCs into the game and I understood why they all waned off. People had thought up grand plans for the mechanics and I can understand that from a developer's point of view, they might cross that out automatically. NPCs which craft, gather, fight and do a legion of other things all sounds amazingly fun in the description, but it's a no-go for a small development team due to how such NPCs could completely break the flow and balance, even nature of the game. So what I am suggesting is an NPC which is something visually there but does not impact the game in any other way. NPCs in different outfits and tools in their hands, doing the assigned animations which our own characters already do, which we could populate our villages with to give them some life, however which would not interact in any other way than saying some predefined sentences like "G'day! Just doin' a bit of blacksmithing" or something as generic as "Well met traveler!". For us players, living in our villages would seem a tad less lonely. I don't know about you, but at least I feel less alone by the existing animals and guards - as silly as that is. Imagine planting a smithy next to your forge or a cook into your house kitchen. How about a stable boy into the pen with the horses, or a fisherman onto the shore. Again, none of these would buy, sell or generate any wares for you. They'd simply be decorations much like a table or statue. It goes without saying that I'd be over the moon if they actually did do something, like for instance a fisherman when planted on a tile next to water would actually start generating fish in his/her backpack that you could buy - that would be sweet. Or other things like what was suggested in those other threads, but for now I'd really be so much happier with just the visual aspect alone.
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