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Showing content with the highest reputation on 17/01/17 in all areas

  1. 9 points
    It might be somewhat of an unpopular opinion but most of the "private slayings" are organised and run around many of the sub communities of the Wurm population. I think it's slightly unfair that you post seems to suggest that the current set up is "bad" for the community. Typically speaking (not all I will add) those who only will attend public slayings are those who have no interest in the community aspect of the game anyway, hence their not being connected to any particular group. Which to me suggests instead of being interested in an event that need some level of teamwork to complete they are more interested in the personal gain from the event (this again excludes some, whether they are new, language barrier etc). However i am more speaking about a majority of those who only attend public slayings who are not interested in being a part of a community, which to me it seems counter intuitive to try and improve things for the "community" when the majority of those who see the least benefit under the current system are those who have no interest in community. I could have probably have made my point abit me eloquently but I think you get the point. EDIT: I just wanna add that I don't for a second think there isn't room for improvement on how things are now, I just wanted to add a different perspective on things from the typical arguments I hear being made.
  2. 8 points
    Not sure what you are saying here. I think what you are saying is : If I am not invited to private slayings it is because I don't have interest to the community aspect of the game. I am actively part of our local community. I do attend public slayings when I can. I do not attend private slaying because well, they are private and unless you are part of the "elite" you don't know about them. My opinion of the private Dragon slayings is so that the "elite" can get the hide and deprive the rest of us from getting any to keep the price of dragon hide sets inflated so that they can make money. Totally against the way I understand the concept of "interest in the community". I don't know who are all the "many of the sub communities of the Wurm population" you are talking about. But for starters I don't believe there are that "many" of them and as stated above I believe they have only have their "sub communities" (I call it "Elite Group") interest in mind and not of the Wurm community.
  3. 7 points
    I don't really see what prevent anyone to seek pen and organize the kills. These fights are not gifts popping out of blue, there is work behind them and also investment. I think best approach is: get a team together, go, compete. Trust me that is the best part of any unique hunt and not the slaughter itself. Also please do not generalize as only money is what looked after I did never made any copper of hunts - but spent silvers for setting some up. All rewards are in use and on me... I totally agree with Emoo on the community approach he has. PVE =/= communism. Competition forges communities.
  4. 7 points
    It's a sandbox game where almost everything is player driven, there shouldn't be any changes nor should there be any rules/regulations added.
  5. 5 points
    Under the spoiler is the list of all uniques slain on Freedom cluster since the beginning of 2016, copied from Niarja. 148 total: 102 dragons/hatchlings and 46 humanoids Humanoids: I counted 20 public slayings, 18 private and 8 semi-private (open for Release + Pristine cluster) (if i counted wrong, there may be only less public slayings, not more) Dragons and hatchlings: Apparently, about 13-15 of them were public. ~43% of humanoid unique slayings are open to public; ~23% of all uniques are open to public; loot is always (~99% i would say) private. There's no reason except for general kindness and not-giving-a-crap-about-scale to share dragons and hatchlings to public. The only reason to share humanoids apart from social aspect is to release a portion of bloods onto market. + lag + seldom, but dangerous bugs So it seems, the way it is designed discourages players from sharing what could be (and is, when happens) a big event, which all MMO's need to stay MMO's and a profit to everybody. The situation raises questions: - What purpose (i.e in terms of gameplay, building a community and developing the game) do uniques have? - What does the team think about the current public slayings' percentage? Is this good for the community? Is this good for the game? - Are there any plans to change this somehow? Which direction might those changes go? - ??? ... Please, no drama. Summoning @Retrograde, @Budda and all available moderators.
  6. 5 points
    I think you may have missed my point here. If you are part of an active group of players, together statistically you'll have a better chance of finding a unique. Especially if you all choose to go hunting together or something. There is no secret method in the way most uniques are found, it's either dumb luck or by hard work finding them, both of which are made easier by having more players to help you. After it's found it's up to you to decide what you wanna do with that info, whether you want to make it public and orgnaise a slaying yourself or wrangle up your friends and kill it together. The truth behind these "elite" groups as you see them is that they're simply just friends who enjoy playing the game together. Some have played for longer than you, some have played for less I'm sure but they're only there because they get along and want to achieve a common goal together. The reality in this is that some people don't get along with others and often for some groups it's simply easier to a unique (especially if it's in a challenging location) to take a small group of people to kill it rather than worry about the logistics of getting 100 odd people up a cliff to fight a dragon and worry about overcrowding etc. Or maybe simply they've collectively spent 100's of hours searching for something and feel like they deserve whatever reward may be waiting. Regardless of the motivation, there is nothing to stop you from doing the same things or even change it and make every unique your local community and yourself find a public slaying. If your local community is not interested in finding uniques it is absolutely not difficult to involve yourself in the wider Wurm community and maybe find some people you click with and have common goals with and you make some friends to hunt uniques with. Which I actually strongly suggest for your own benefit you do, you'll become a better player from it and probably get to meet some pretty cool people. I promise you that you are many many different communities in this game, some big, some small but if you look and involve yourself in them, you'll find them. (I'll also note that quite afew of the sub communities I know of in Wurm have little to no interest in uniques all together and then there are some that take a very high interest in them)
  7. 5 points
    I think Rolf painted himself into a corner with uniques. Meaning at first much drama was made over who killed dragons and skinned them and imped them etc etc. Drake and Scale that I know of perhaps only maybe ultra rare other armors are the most expensive in game. This means and has meant for some time the owning one is never a cheap investment. So with the unique mobs other then dragons you get some drops I guess and blood but not something to wear that at least on PVE servers champ trolls are easily dispatched in. SO here are some issues I see. (1) You make it so more people hunt more loot is dropped. More loot is dropped such as scale etc this drives down market value of those armors.. People that spent gobs of money on the armor like the current market because they can resell at a decent price. More drops less price and its like another Tulip stock market frenzy. (2) I have been back about two months and I dont see anybody talking in Xanadu freedom chat about any killings. MR just killed the kyklops on their deed tonight but posted a video in freedom right as it died. I think Madt said they had 16 people and there was over 200 including alts online. I am not saying I would have gone but knowing in advance ( I guess they were looking for it for three days) I may have wanted to go do a unique fight. The need for secrecy in Wurm for small societies or groups of like minded people is pretty strong. (3) Where is the troll king on xanadu? He has been up a year yet nobody knows where he is..Come on now I suspect he is penned or on an island somewhere for some reason so i suggest this. Rifts have big fat red lights in the sky letting us know where they are. Can we do the same with uniques with a timer for combat where for the first 48 hours they cant be touched and people can find them? Then change it to the more people the more loot? While were at it why dont you let me control one of the dragons for a fight..None of this sitting there getting hit id knock everybody into the ground and kill people and stomp some face. How about uniques that actually fight and move and do something. We have dynamics and we have flight make the dragon lift off then scorch earth and fry some butt.. Make a unique fight like a unique instead of a dog pile with limited attackers? The forst giant should be grabbing horses and riders and throwing them around. Never could understand that part of wurm.
  8. 5 points
  9. 3 points
    Only 50%? that must be awful. A scenario could take a day or it could take 3 months, it requires constant baby sitting and praying for no bugs. Even if your kingdom wins the chances of the tomes going to people who did one tiny thing seems to be the norm. Imagine if it took you weeks of solid crafting/scavenging/locating/building/killing to get your unique, now imagine it gives a tome to someone who logged in for 5 minutes and put zero effort in. It took me 2 years to get my first tome, there are people who have none after 4. Your 4/14 chance is looking pretty damn nice for things that you can kill on 8 servers of your choice spawning regularly which gives you way more opportunities than a buggy system stacked with buggy god movement stacked with buggy collectible behaviour stacked with buggy missions ..... and then still relying on a lottery full of people who for the better part did nothing notable to contribute. I'm not bitter I pushed through and dealt with it but I'll still fight for things to work right for others who don't have the luxury of getting tomes from uniques, sympathy for the issues in this thread however I struggle to find because honestly it looks pretty spoiled with nice things to me.
  10. 3 points
    Lucky to get them from uniques at all, from where I sit the odds look pretty good. Much better than a lottery based on a buggy system that takes time and effort far far far beyond that of a simple dragon hunt and kill.
  11. 2 points
    You can plant sprouts directly into grass without digging. Please add for flowers too.
  12. 2 points
    If I was boss.... Unique creatures wouldn't drop anything special other then what we get killing common creatures. Imbuing pot/oils would be crafted with commonly acquired resources. Dragon leather and scale would be replaced with a new armor that is constructed with commonly acquired resources. The new armor and oils would be very difficult to make and require a lot of material.
  13. 2 points
    If someone goes through the effort of finding the unique, and setting up an event, it should be down to them how they run the event. That's the way I see it at least.
  14. 2 points
    http://www.wurmpedia.com/index.php/Disintegrate It doesn't need to be any easier than that
  15. 2 points
    And it's exactly what's happening on deliverance, the community (or at least the members interested in it) are looking together for the uniques and share the loot properly (or try to in the most democratic way). Rifts are a ###### mess where personal greed and people from others servers tramples any values we have. Corpses are insta grabbed, alts are waiting the end of the rift to loot the ressources... and i'm not even speaking of the random loot falling in random hands. Rifts are a mess and need a set of various improvements. Uniques are not that messy, the bigger improvement to them would be spawn rate and difficulty with a tweak on the valrei charges, because a 20 years goal to get all of them is totally INSANE!!! (the 20 years goal is through normal gameplay : ie. not looting others servers uniques, stealing or buying charges.).
  16. 2 points
    While at it, please create flower tiles you can plant which will not be invaded by trees and not turn to normal grass randomly. Once planted as flowers they remain flowers until changed.
  17. 2 points
    A In game Buyout has been accepted tyvm ! I do have 2 more so look forward to more enki sigs to come !
  18. 2 points
    "another boat" is finished btw, nice sign You can barely make out the signature of its maker, 'Enki'.
  19. 1 point
    No, this is not another topic for animals to cross servers!!! Here is my plight: I own an island deed. - Wow... that's great! What's so bad about that? - Well, here's the thing: As a breeder, I like to have a diversity of animals and own different types of animals on my deed. I like to breed 5-speed horses and hell horses, but I also like to breed 5-speed bulls and war-traited pigs and all kinds of other "useless" well-traited animals just for fun or my own private enjoyment. Unfortunately on an island deed, my possibility to breed a variety of animals is extremely limited. Now, in a realm like Wurm where bulk storage bins and knarrs filled with large crates are standard, I feel like the lack of possibility to transport animals in crates is extremely annoying and unnecessary. I therefore have this proposal: Implement Animal Transport Boxes A possible crafting recipe: 1x Iron Fence Bars, 5x Large Nails, 50 Planks // Uses Fine Carpentry - Possible Skill Requirement To Build: 50 A possible variation: 3 different types of transport boxes, one small, one medium and one large depending on the size of the animal one wishes to transport. A possible loading capacity: Large Cart - 2 // Corbita - 5 // Cog - 3 // Knarr - 8 // Caravel - 10 A possible error message when trying to cross servers: You are not allowed to cross servers with animals on board. Please unload all animal transport boxes before trying to cross servers. Now, with this system, animal transport boxes would help people not only transport animals to island deeds that have no possible way of obtaining animals that can't swim at this point in time, but it would also solve another important issue: Currently, when trading with horses or other animals, if one gets disconnected while leading horses for example, the horses are un-lead and by the time one reconnects they might have run off into all different directions. With this system in place, animals would be safely loaded into ships and trading would be safer. If not animal transport boxes, maybe at least let us hitch animals to large carts and ships so they don't get lost when we get disconnected while sailing with them. Some Suggestions Added By Thorinoakshield
  20. 1 point
    I know this has had many suggestions before, but bump bump bump bump. As far as I can recall the only reason it existed a million years ago was because they could rebirth any mob, so had an "advantage". Not even getting into all the bugs and other silly balance issues with it, just want this dumb archaic nerf fixed thanks
  21. 1 point
    hey ONLY PC prem time to september no warning SOTG
  22. 1 point
    I think it'd be acool to have a divide/split/cut option to divide meals up in weight. alot of larger meals wont fit in the lunchbox when i travel, so id like to cut it up. it'd also be awesome for sharing meals with friends and guests.
  23. 1 point
  24. 1 point
    +1 as an advocate for server crossing, your post does an excellent intermediary between making server to server changes first. (If they do it) not saying they will.
  25. 1 point
    Perhaps some people just prefer to build a battering ram and trash ore veins
  26. 1 point
    Those focusing on the gathering of rift resources are missing the primary thrust of this suggestion. I'd be making the same suggestion if Rift resources were never added, the Rift resources just add a themed reward. The purpose is to make every participation point personally valuable, and encourage ongoing participation instead of getting 60 and departing. While very rare loot distributed over thousands of players may work out statistically, it is terrible from a human satisfaction standpoint.
  27. 1 point
    Its a skin you put on after you have built walls. It produces an item that can be loaded into a cart. It does take some practice to get it on right. It uses log +log to create. It uses Logs and Pegs for materials.
  28. 1 point
    Another how unfair it is that the unique that died was a private killing and no one was invited to it. This is a sandbox and you are more than welcome to go out and find the very next unique that spawns and arrange your own public event out of it. If you don't bother looking why all the fuss? Reminds me of old school everquest, when the boss of a zone spawned, whoever was paying attention and watching for the spawn to happen generally did the slaying, sometimes it was a race and things got ugly, but it was all fun. That slowly changed over the years to making it easy for anyone with controlled spawns. If you want it you just head to the dungeon for your instagratification, no more competing for anything. Myself I see no point in making another slaying public, the last one I did was full of bitching, better off just penning it up and popping it without the huge crowds and all the fuss. I mean who needs people showing up with 12 alts to a slaying, its funny to see but it adds zero to the public event. A dragon is going to drop X-amount of scale, it takes a lot of kills to get enough individually to make a set, if you are sharing that with an extra 100 people, it means you have to kill 100x more of these dragon's to get what you want. Even though it has been said that corpse looting loop holes have been addressed, do you still want a chance on some alt looting a corpse for a kill you arranged? There is always a chance you messed up a deed setting or some other bug shows up, keeping it private eliminates this. I do think there should be a change to how scale/hide/blood is distributed though, it should be limited to premium accounts with x-amount of fightskill, eliminate rolling up a new throwaway alt on the day of the kill. Oh and don't give me this crap that your priest alt has no fightskill, it is something that can be built up on any account you play, if you want the prizes you should have to put a little more effort into the account other than just hitting 'prem'.
  29. 1 point
    Hunting server. Yes, you could have "sub-communities" set up shop and indefinitely kill everything... but make it big enough, and using other mechanics like "you die, you're booted back to mainland" (prolly too harsh) can mitigate the problem. Discussion for another, dedicated thread. On the subject of sub-communities, they are by definition exclusive. If they were not exclusive, many of their members wouldn't feel special being a part of it, and the value of inclusion would drop significantly. It's easy to say "just go join a sub-community" when you're already part of one. Even easier if you're part of one that doesn't really have to fear all that much competition due to years of practice and cohesion. Good on you for creating and nourishing that as you have... but don't underestimate the effect on those outside such communities looking in. My stomach hurts and I want to throw up a little when I look at most sub-communities... but for those actually interested in them, it can't be fun on the outside. Another option I find interesting is having consistent spawns at remote locations such as mountain tops for dragons. A place someone knows on Tuesday they could organize a few of their friends for Friday night. All kinds of considerations to be accounted for, but just as a basic idea. Discussion for another, dedicated thread. As for devaluation due to increased supply. If you spent real money on something binary you would never actually have legal ownership of... it's because you thought it would bring you much entertainment and personal playing value. Hopefully it has. If you spent real money because you're the ambitious little investor, sucks to be you and do stupid things. You made a mistake. Hard lesson to learn. Kinda maybe sorry, but fact remains that is absolutely no reason or excuse not to take a particular direction with game development.
  30. 1 point
    This is a great show for those of you who have netflix. Found it on You tube too. Not sure if it works. The Lion in Your Living Room https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&uact=8&ved=0ahUKEwim4KuyncnRAhUB6yYKHQXTB54QtwIIHDAA&url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DrDj-TJaBCm4&usg=AFQjCNEWXr7o6Q6UDjgUbr2qfjI9f-WLPQ&sig2=opnQBqBt_F2jS6SfKqQzmQ
  31. 1 point
    Have said it before and will say it again, change the hide/scale drop to the same amount for everyone in local if 10 or 100 player let's say .25 as an example. Take the tomes off them and sell 1 shot tomes on traders. As long as you have a item worth 3g on them there will be private kills. Hide/scale drop amount and tomes are root cause.
  32. 1 point
    Valrei Weekly would have been better, its an international newsletter in terms of wurm 'nations' but Weekly is shorter and nicer
  33. 1 point
    I think the rift system is a perfect 'right way' of doing it. Everyone gets a chance at loot, and gets to work together.
  34. 1 point
    [06:46:36] The items silently disappear from the spirit castle. You expect them to arrive in less than ten minutes. thanks
  35. 1 point
    cod to colsandicus Alliance discount LOL
  36. 1 point
    I am certainly not opposed to making it possible for animals to cross servers. I did however create the thread in support of animal transport boxes over animals crossing servers, so while I'd also appreciate the upgrade for them to be able to cross server boundaries, I would be perfectly happy with a change that would allow us to get animal transport boxes at all rather than making it dependent on the possibility of animals crossing servers.
  37. 1 point
    [22:24:55] The items silently disappear from the spirit castle. You expect them to arrive in less than ten minutes. thx
  38. 1 point
    It is all RNG Fred, sometimes they move right away, and sometimes they are so stubborn, try dropping a few extra's next to it, lower ql. We had one that never migrated before it snowed.
  39. 1 point
    pls save my virtual wallet i pay for literally three small countries worth of deeds i need money to buy more sunkist irl
  40. 1 point
    ^ Good info. I think these are the result damage messages, in ascending order. Tickle Slap Irritate Hurt Harm Damage I believe thats it, and they're all effected by the creature/player your hitting's armour level. A wild cat for example has almost no armour so its easy to do damages to them. A dragon has incredibly strong armour which is why most people do slaps and irritates to them only.
  41. 1 point
    I appreciate the post... especially ince the title made it clear what it was... easy to ignore if you choose
  42. 1 point
    [18:27:11] The items silently disappear from the spirit castle. You expect them to arrive in less than ten minutes. thx
  43. 1 point
    I'm glad to hear the person got kek-bloked.
  44. 1 point
    Have just completed an amazing evening on Mystic Highlands. I cannot begin to describe what happened but can only say congratulations to Valiance and Kaylie for all of their hard work to make a great community role-play event. Cannot wait for the next instalment.
  45. 1 point
    So the Labyrinth didn't work out? Although I too forgot to check it out, it's kinda sad.
  46. 1 point
  47. 1 point
    Loving her new Christmas present!
  48. 1 point
    [20:23:01] The items silently disappear from the spirit castle. You expect them to arrive in less than ten minutes. Thx
  49. 1 point
    Oh okay! Lemme know!
  50. 1 point
    Hi all, After reading through this suggestion, we'll be implementing new checks to make sure buildings or fences arent affected, and also tone down the slopes. The crazy housing shouldn't happen, and all rifts occur off deed, so this will avoid all structures too now (including bridges).
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