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Showing content with the highest reputation on 22/12/16 in Posts

  1. 9 points
    I have finally done it! I have made it to 100 Bowyery! Bowyery increased by 0.000008 to 100.000000 There is currently no title for the skill, not even a placeholder, so I'm probably gonna go with the title "Bow Down". I just need to see who I talk to about getting the title? Now that is done, got to get meditation to 50 so I can make sure I never lose it! I also like to thank a few people near the end for lending or giving me some powders on the last stretch! Cecci = 2 powders! Chulirc = 2 powders! Zigozag = 11 powders lent! Shrimpiie = 5 powders! Quiglen = 5 powders! Pandylynn = 2 powders! Thank you! It took me a month to get the final .0001 tick! 11/21/2016 [03:57:49] Bowyery increased by 0.000008 to 99.999901 11/25/2016 [01:39:24] Bowyery increased by 0.000008 to 99.999908 11/26/2016 [22:46:41] Bowyery increased by 0.000008 to 99.999916 [03:18:36] Bowyery increased by 0.000008 to 99.999924 11/28/2016 [03:43:03] Bowyery increased by 0.000008 to 99.999931 11/29/2016 [05:34:14] Bowyery increased by 0.000008 to 99.999939 11/30/2016 [05:25:00] Bowyery increased by 0.000008 to 99.999947 12/2/2016 [01:56:40] Bowyery increased by 0.000008 to 99.999954 12/3/2016 [02:34:36] Bowyery increased by 0.000008 to 99.999962 12/7/2016 [02:05:25] Bowyery increased by 0.000008 to 99.999969 12/8/2016 [19:07:42] Bowyery increased by 0.000008 to 99.999977 12/11/2016 [02:34:09] Bowyery increased by 0.000008 to 99.999985 12/15/2016 [22:52:11] Bowyery increased by 0.000008 to 99.999992 12/22/2016 [13:05:32] Bowyery increased by 0.000008 to 100.000000
  2. 6 points
    Would like to see some form of arrow treatment using alchemy, rather than having to sit and cast on a million arrows allow us to treat them for example Cloth and tar for a fire effect Some form of poison effect maybe using a belladonna extract Quality of the mixture would determine the "cast power"
  3. 4 points
    'Gratz on the new kid =D If you miss Wurm, however, I can tell you from experience: - Tearing up the sidewalk then digging "to flatten the borders" will get you fined with possible arrest. - Walking around the park with a brush grooming people's dogs won't get you arrested, and in fact leads to meeting interesting new people (and a good workout dodging purse slams from some ladies). - You're highly unlikely to find iron under your back yard. - Despite your good intentions, trying to jam a brick into a neighbor's fence won't earn you their gratitude "for trying to imp it". - The only question you'll get from meditating on random flower patches will be "Do you want me to call the cops?" - You can't permanently keep the kids on a boat to make it go faster. - Don't drink the sea water.
  4. 3 points
    As it is all white and snowy in real life and I had like the BEST FRIGGIN Chinese food ever, I decided tis the season for givin'. I'm gonna pick 3 people I dunno and send them a random gift to be mailed Christmas Day. (please note time zones) I invite others to do the same. Random acts of Christmas joy YAY!!!!!!! 1. pick 1-3 random names you see 2. send them something before or on Christmas day 3. totally free, no mail, no payment That's it, simple kindness. If you need help of some kind, pm me in game on Pagani
  5. 3 points
    Wurm has always been both deceptively simple and complex at the same time. With basic mechanics it manifests many wonderful things, and I would like to add one more to that list. Icebergs. These would have the following attributes: -Spawn at a certain rate in the waters to the north and sound of a map -Perhaps only spawn at certain times of year, but migrate -Icebergs would be like ships in water, extending both above and below the waterline, they would float and move -They could be surface-mined with a Pick-Axe for Ice Shards, or with Digging and a Shovel, for Snow(balls) -As an Iceberg was mined or dug on, it would get lower to and then below the waterline and eventually no longer be accessible for either action (this violates physics but best we can do) -If it were not too hard to code, they could A ) Cause damage to ships that hit them B ) Shrink in size as they age/move south Besides looking cool and adding some life to the seaways (also homes for seals, polar bears etc), they could provide a source of Snow(balls) (and perhaps the new longer-lasting Ice) for the new Larders. In their most basic form they could be done with 100% of their resources using existing code, and with some minor additions they could have the more advanced features. Their spawn rate could also be controlled, perhaps even tied to the number of snowballs in the world, or the time of year, to balance overall Larder usability. If for now other reason, do it just for that first moment when you sail into a field of icebergs out under the moonlight at night...
  6. 3 points
  7. 3 points
    My Wurm time is limited lately and I'm not very often available; and I'm not the biggest fan of organizing projects with more than 3 people in it. Reminds me of work too much. Slickshot has offered help in tracking resources and people. To be honest, I don't know him much or his history. But I also know this is a game of pixels and I'm not going to turn down his offer. Nobody has to follow or do anything, but I just confirm that right now he has my blessings to organize and plan along and whatnot. He's also going to make the poll about bridge type because apparently I am not skilled enough to find that option on this forum. That said, I still keep ownership of the north and south deeds, those will remain open and public throughout the process (and later and always) There is going to be some sort of accommodation in those deeds for builders and other participants. Beds, in particular. I will continue participating in this madness as often as my time allows. Shoutout to Veste (Nefer, Festecles, Thewatcher, & thatFeker), go follow his twitch stream if nothing better to do. (shameless village promotion) Let the dirt flow!
  8. 3 points
    icebox, holds only ice nothing else, requires SALT and ICE TONGS (optional: pick) Snowballs+salt go in top, after a time remove w tongs iceblocks from the bottom iceblocks last much much much longer than snowballs For recipes requiring snow, can chip ice with pick and the chipped ice acts identical to snowballs Larders can use any: blocks, chips and snowballs. Blocks last 10X longer, chips last 5x longer than snowballs. CAN STOCK MANY BLOCKS FOR LONG PERIODS Never worry about "missing a winter" again (winters are SO short and people sometimes cannot play every single day.)
  9. 2 points
    Can we get some clarification on snowballs from the devs possibly? They seem to be very hard to find right now, granted it is late fall and snow tileset hasn't loaded in yet so that may be why. But mainly would like to know if snowballs are really supposed to decay so rapidly in a larder? I have found 11 so far and put them right into the larder. They had no damage when they were put in. About an hour later, all but 3 had damage. The worst two were at 10 and 22 damage. At this rate snowballs will decay before winter even ends let alone have a prayer in hell to last thru the spring, summer and fall. My larder is on deed in a building also. Any feedback is appreciated.
  10. 2 points
    I think I'm going to go with one of my original ideas for a title. "Bow Down"
  11. 2 points
  12. 2 points
  13. 2 points
    i'm going to have a go at re-nature-fying bachus vineyard and maybe sloppy hollow, least till the snow falls. thanks for the inspiration edit ; 250+ so far. (if you don't care about your faith points, this gives pretty good digging skill, along with the inevitable cultivating) having a break, I'll update in a few days time edit; done more work around north mystic lake, will update in a week.
  14. 2 points
    no I wouldnt shorten the timer, once you set things, leave them for auctions... thats why you need to double check before posting. 11s
  15. 2 points
    <Masterofwee> where is epic's bane lord of the weeabo propheteer the betrayer
  16. 2 points
    Well said. Hard to Convince people to raid the same place for the same amount of time daily with the same effort if a dedicated group just rebuilds and repairs all that damage so quickly compared to the time spent wrecking the place. I always enjoyed seeing what the place looked like the next day after repairs. That time you guys put a huge stack of felled trees in the center was quite hilarious. Annnd the time reevi fell off a ledge and died to that spike trap... Oh man we still remind him of that almost every time we see him online.
  17. 2 points
    As before mentioned in the older thread I am interested in participating in the road building aspect of the project. I have already started scouting the area on the north side of the proposed bridge for an ideal highway location to attach to other highways. So, far I have a few potential routes, some difficult, some easier, some passing no more than 10 tiles from any existing deeds. What I would really like is someone to collaborate with about the route, as this would only be the 2nd highway I've ever built in Wurm, and back then we couldn't even pave diagonally! I am ready to start building a highway now, however I wont start yet. Instead, since I have build access to the deeds that Shmeric set up I will build some places for people to do some basic living out (horse park, beds, cooking, etc.). You can find me at the north side of the bridge on Nefer or Festecles
  18. 2 points
    Some of us did/do know
  19. 2 points
    Hi. Recently it has come to attention of several restless wurmians that someone has started building a bridge "or something" to connect Newspring hermits to the rest of Xanadu's community. With the new map dumps it's even more clear, so here's my confession. Yes, I've started dropping and shaping the dirt pillars for Newspring bridge system. So far I've been doing it by myself and quietly. Not necessarily in secrecy, but I haven't really announced it to public either. But with more people asking around and getting directed to me, here's the public thread. Disclaimer. All of this "plan" is just my own thoughts put on digital paper. You have the right to disagree and I have the right to either acknowledge or ignore your opinion. This undertaking is not my main job and not my only current project in Wurm. The plan. (may or may not be altered based on anything) (click for larger image) The whole bridge will consist of 9 sections, each roughly 36 tiles long and 3 tiles wide; plus a shorter up'n'down ramp in each end. The dirt pillars will rise about 3 stories (90 dirt) above water. Final bridge will not be connected to any building, it needs to get highway protection and not be controlled by me or any other player or closed group. The type of the bridge (rock or marble, arched or flat) will be decided later based on public opinion. Done so far. Math and numbers. I've measured the distances and approximate depth of all the pillar spots. Wish it was easier... 3 pillars are done and 4th is pretty much done too, just need to find the moment to empty my dirt carriers. Two deeds at both end of the planned bridge. For reasons. Talked to a master mason (will be named if they give permission for it) with high enough skill to plan the bridge sections. To do. 4 pillars to create. This is the toughest part because so far it has been relatively shallow water, less than 600 dirt deep. The pillars 1, 2 and 3 are respectively 660, 680 and 740 dirt deep under water. Not so bad numbers. But here's the scary part. 660 dirt under water, on flat seabed, takes about 400 crates of dirt. 680 depth is about 440 crates. 740 depth is 560 crates. But the ground is not flat and those numbers are actually much higher, I would expect to see 1500 crates of dirt for those 3 pillars total, probably even more. The last pillar, number 4, takes only about 40k dirt. And to be clear, this is just to get one tile to surface, there are additional crates to raise them high and big enough. Building it. Child's play compared to what needs to be done before. After it's done. I have not made any further plans how or where the roads/highways will run after the big monster is done. Let's cross that bridge when we get to it. If you want to join in. Bring dirt. With the recent favor and priest changes, my Nahjo worshipper's dirt production has slowed down (chopping the onions makes me cry). If anyone wants to take part in this madness, then each and every crate with dirt is very welcome. You can either bring it to the bridge deeds, permissions will be set to unload for everyone) or just ship it to the right spot and throw overboard. The pillar locations are marked by anchored boats. I am not going to boss you around but if you get on my nerves, I'll just have to slap you. Now you know, thanks for reading and happy wurming! If you feel the urge to contact me, I'm Shmeric in the game, Shmeric on forums.
  20. 2 points
  21. 2 points
  22. 1 point
    Hi fellow Wurmians! I am posting only my best casts, but also have other options available or can produce them rather fast. I am also available for custom casts again. Prices below. *** Fo and Vynora priests custom casts available! *** 2s per 90+ Mind Stealer Cast/ 90+ Life Transfer cast, 80 c for 80+ cast, 60 c for 70+ cast. 1 s per 90+ COC /WOA/Nimbleness, 40 c per 80+ cast, 30 c per 70+ cast. No extra charge if cast accidently turns out higher than ordered. We can forge most items to specs, up to 90 ql for blacksmithing items (50 c extra for 90 ql) , needles max ql 80 , 70 ql for weaponsmithing items, 50 ql for wooden items, 30 ql jewelry, 30 ql masonry items. Demise of choice: free! Current Vynora priest stats: 99 Channeling, 64 Soul Depth, Benediction, Faith and Alignment are kept at 100 for casting. Fo Priest stats: 91 Channeling, 40 Soul Depth, Benediction, Faith and Alignment are kept at 100 for casting. *** Free mailing included & free Pizza with every order*** *** Current Special Items *** pendulum, gold, 31 ql, 99 LITW - 1 s Star Diamond, 21 ql, 1 s Star Diamond, 24 ql, 1 s *** Skiller *** awl, steel, 33 ql, 106 coc - 3 s bake stone, 31 ql, 102 coc - 3 s carving knife, iron, 79ql, 102 coc - 3 s cheese drill, oakenwood, 47 ql, 104 coc - 3 s eye, 62 ql, 101 coc - 2 s fork, steel, 19 ql, 101 coc - 2,5 s fruit press, oakenwood, 61,24 ql, 100 coc - 2 s grind stone, 29 ql, 106 coc - 3 s hammer iron, 63,11 ql, 94 woa, 90 coc -2 s knife, steel, 19 ql, 92 coc - 1 s large anvil, iron, 30 ql, 102 coc - 3 s large metal shield, iron, 7 ql, 92 coc - 1 s lump, gold, 33 ql, 96 coc - 1 s lump, lead, 95 ql, 97 coc - 1 s mallet, oakenwood, 52,97 ql, 101 coc - 2,5 s press, oakenwood, 37 ql, 95 coc - 1 s puppet, vynora, 20 ql, 92 coc - 1 s puppet, magranon, 29 ql, 101 coc - 2.5 s puppet, libila, 21 ql, 102 coc - 3 s ring, gold, 20 ql, 103 fire protection - 2 s saw, steel, 19,86 ql, 100 coc - 2 s saw, iron, 19ql, 104 coc - 3 s small anvil, 50 ql, 101 coc - 2,5 s small anvil, 19 ql, 100 coc - 2 s spindle, cedarwood, 4 ql, 103 coc - 3 s spindle, cedarwood, 81,90 ql - 3 s trowel, iron, 32 ql, 106 coc - 3 s trowel, iron, 90,51 ql, 90 woa, 92 coc - 2 s *** Speedster *** Rare file, gold, 81 ql, 99 woa, 103 coc - 8 s Rare spindle, oakenwood, 90 ql, 92 woa, 104 coc - 8 s Rare pickaxe, steel, 90 ql, 91 woa, 103 coc - 9 s Rare carving knife, iron, ql 80, 94 COC 100 WOA - 8 s Rare spindle, pinewood, ql 90, 104 WOA 90 COC - 8 s pickaxe, iron, ql 90, 103 woa - 3 s pickaxe, iron, ql 80, 102 woa - 3 s eye, 61 ql, 96 woa - 1 s trowel, iron, 72 ql, 96 woa - 1 s *** Weapons *** Rare huge axe, copper, 80 ql, 97N 96LT 94COC 92MS Monster Demise, Fo steel rune attached = 5% less damage taken - 10 s Rare large maul, copper, 81 ql, 94N 101LT 100COC 95MS Monster Demise - 12 s Rare small axe, lead, 85 ql, 102N 93LT 94COC 105MS Monster Demise - 12 s Rare small axe, copper, 80 ql, 99N 97LT 100COC 100MS Monster Demise - 10 s Rare scythe, copper, 80 ql, 102N 93LT 93COC 90MS Monster Demise - 11 s huge axe, iron, 70ql, 86N 86LT 91COC 105MS - 8 s large axe, iron, 72 ql, 96N 100LT 93COC 97MS - 6 s large axe, silver, 71 ql, 97N 92LT 79COC 75MS - 3,90 s long sword, iron, 71 ql, 81N 100LT 80COC 96MS - 6 s long sword, lead, 80 ql, 92N 96LT 85COC 101MS - 6 s short sword, silver, 71 ql, 102N 89LT 95COC 81MS - 5 s sickle, silver, 71 ql, 96N 100LT 92COC 100MS - 8 s staff, lead, 74 ql, 95N 100LT 83COC 82MS - 6 s small axe, iron, 73 ql, 74N 90LT 76COC 83MS - 2,50 s small maul, iron, 70 ql, 92N 93LT 92COC 99MS - 6 s small maul, silver, 71 ql, 100N 94LT 70COC 78MS - 5 s small maul, silver, 71 ql, 78N 84LT 94COC 78MS - 2,90 s staff, silver, 75ql, 72N 74LT 81COC 92MS - 3,8 s two hand sword, iron, 74 ql, 70N 80LT 76COC 103MS - 4 s two hand sword, silver, 71 ql, 102 LT 85MS 82coc nim71 - 7.50 s enchanted weapons on my Glasshollow Market merchant (can be mailed too): Free demise spells of choice, just let me know which one you want! Legend: coc = Circle of Cunning = helps with skill gain woa = wind of ages = makes the task you are doing with said item go faster c = copper coins s = silver coins ql = item quality aosp= aura of shared pain = deals damage to the attacker when they hit you. LT = Life transfer = heals you when dealing damage to an enemy MS= Mind Stealer = has a chance of stealing knowledge/skill from an enemy once it is killed by this weapon N= Nimbleness = Increases chances to hit LITW = locates champion creatures
  23. 1 point
    Become The Environmental Hero! Mother Nature helps us by giving wood, ores, food and home. But how can we help her? Answer is easy; by destroying unwanted tiles! Look at that amount of unwanted tiles disfiguring our beautiful lands! http://maps.mvcomputing.co.uk/Deliverance/ We have to get rid of them! What we have to destroy: *Slabs *Plank floors *All kinds of cobblestone *Packed dirt Rules: *Take screenshot of area before and after *Count how many tiles you destroyed and post it here. *Be honest *Don't destroy highways or used roads(if you're not 100% sure that roads is unused, leave it alone) *Make sure that area is abandoned *Make sure it isn't historical place *Remember to pray to retrive eventual faith losses List of Deliverance Ecologists: The Environmental Hero! 1000 tiles+ Nature Lover 500 tiles+ Ecologist 200 tiles+ Little Ecologist 50 tiles+ List will be updated up to date
  24. 1 point
    [02:42:15] A new Rift has been reported! [03:01:07] <Morhedron> the new rift is at O-13. northern edge near the center. just off the road a short distance
  25. 1 point
    93ql - Supreme Rowboat Starting Bid: 20s Increments: 5s Buyout: 30s No reserve, 1h sniper [18:25:00] A small rowing boat that will accommodate three people. This is a supreme example of the item, with fine details and slick design. It is locked with a lock of very poor quality. It is made from maplewood. It could be improved with a log. Ql: 93.15621, Dam: 0.0. It is moored here. The name of the owner, Kegan, has been etched in the stern. Note: Boat speed in gale conditions with only the driver (16.54 into wind, 20.54 with the wind)
  26. 1 point
  27. 1 point
    "Autumn's Arrival" is finished
  28. 1 point
    I would love this. I can't imagine any negative effects to removing the trample/pack completely, on or off deed. If a settlement is deleted for whatever reason, what's the harm in leaving permanently enchanted tiles, other than letting someone else later on get a bonus for settling there.
  29. 1 point
  30. 1 point
    Imagine a world where players got unlimited mouths and ears of vynora. lol. (aswell as using all the secondary and thirdly effects on artifacts)
  31. 1 point
    There are definitely areas of Xanadu where I am absolutely convinced the normal mob spawn points either don't exist (never popped on that layer of the map when it was generated) or they do not function at all. My deed is in one such area where I can literally go months on end without seeing any mobs and all I have to do is go west a hundred tiles or climb up the mountain and there's quite a few mobs on a regular basis spawning as normal... but never any spawns anywhere close to my deed. Not ever. I love it and I'm not complaining but to be honest it shouldn't be this way and it lends credence to the complaints that the mob spawn layer of the Xanadu map needs a thorough evaluation and fixing if possible.
  32. 1 point
    Having picked around 22 snowballs in a small area on deed I could notice the extreme decay on them, I got like a damage tick on the pile in inventory every ten seconds. We have to be able to at least get them to the larder before they start to decay. The dmg speed also has to be lowered or they wont last long. My clients (only were two clients on low settings) froze also, maybe cause of the constant ticks.
  33. 1 point
    Come join the Pandas. Join the Christmas spirit and if you are being good, you can sit on Santas lap!!!
  34. 1 point
    As winter draws closer bee hives go dormant and snow starts being collectable on tiles. that said, it is not fully winter yet! Snow will become more abundant over time as winter sets in, and will be much easier to collect. To collect, just right click a tile and "gather snow"
  35. 1 point
    Well glad to hear you are OK and back on your feet! Wurm actually in the past few weeks has been seeing a slight surge in activity, overall numbers getting closer to 800 mark during prime times. But overall its still fairly active even with the almost half sub loss in the past year. If you enjoyed the game before you left you will enjoy it the same if not a bit more if you like things like Rifts and the new cooking system which i will have to say is fairly interesting and that is coming from someone who really could care less about things like that. Im pretty sure Wurm would love to have you back.
  36. 1 point
    where are you finding snowballs? Both curiosity and to add to wiki.
  37. 1 point
  38. 1 point
    Why you forget the academy?!
  39. 1 point
    Sad to see you go Kegan, it was nice knowing you,
  40. 1 point
    I didn't win or lose anything as I didn't make or lose silver in this. I never had one so I don't know what I'm missing out on. My only complaint is that people are taking every chance and derailing any even remotely related post with the fountain pan crap. I'm sorry, you've had your year to vent. You lost. Play the game with the changes that have been made or don't. I started playing over a year ago and had heard that they were going to be removed when CC offered SIMILAR options that the masses could get access to. With Amphoras, sealing, no / very reduced decay on deeds and all the other newer changes, they have given you SIMILAR options for everything fountain bags could do. The new ways 1) are available to anyone and 2) weren't created due to exploitation of a bug. Once CC realized it was happening, they should have immediately removed them. I'm sure with all the negative comments regarding this they probably wished they had.
  41. 1 point
    If you guys spent half as much time preparing for the fountain pan apocalypse as you have whining that they were going away trying to reason why they should stay in the game, you'd have enough of the new items to not only hold everything your fountain pans held, but you could probably have sold enough extras to cover the cost of the fountain pan you lost. I've had fun on the impalong though & really enjoy the new updates. Hopefully with the new pottery, amphora and barrel racks, we'll have a way to hold bulk crates coming soon.
  42. 1 point
    They didn't need to remove something in order to bring something new in. If you believe that, I do have some ocean front property for ya located in the beautiful state of Arizona. But they are gone you can stop your bellyaching about something that a player with only what is it....2 months of playtime has no knowledge of.
  43. 1 point
    Hmmm, I live in south Xanadu and to me this has been fixed for some time now. I'm definitely seeing mobs lots more than we used to.
  44. 1 point
    Fight for those that are gone but not forgotten. Join JK today.
  45. 1 point
    wishing I was there ... merry Christmas all.. and happy imping...maybe if I can find a late ride form vrock area.. on coast or lake selkie.. which is one jump to impalong just no boat..
  46. 1 point
    Items will slowly be sent out over the coming days, it's a bit more then I expected lol Merry xmas, hopefully I make some good guesses!
  47. 1 point
    Something of an Xmas participation bit of fun for anyone who'd like to join in. This is what you have to do: Rewrite the poem below in the spoiler with your own twists and edits just as I've done, and I'll imp up one of your iron weapons or tools to 95ql as a reward. Write it up, post it here, put your name and 95ql on the item you want imp'd. Mail it to me. Edit: Foreign language submissions are ok with me, if they're ok with the mods Twas the Night Before Christmas Here is my version.. apologies in advance ------------------- Twas the night before Christmas, when all through the castle, Not a creature was stirring, not even that Jackal. The leggings were hung by the fireplace with care, In hopes that St. Enki soon would be there. The Honey bees were nestled all snug in their hives, With visions of sugar beats mixed with some chives. And Wikid in her 'cloth hat', and I in my cap, Just ate zombie brains before a long winter's nap. When out on the lawn there arose such a clatter, I sprang from my bed, heard a spider go splatter. Away to the window I flew like Theflash, Tore open the shutters and drank from my stash. The moon on the breast of the eye-blinding snow, Along with the booze gave me quite a nice glow. When, what to my bloodshot eyes should appear, But a lagged out wagon, and eight champ reindeer. With a drunken old driver, all stumbly going wee, I knew in a moment, it was St. Enki. More rapid than eagle spirits his coursers they came, And he emoted, and shouted, and called them insane. Now, Hypnos! Now, Hestia! Now Logi and Vali ! On Smejack! On Tarissa! On Forsete and Shrimpiie ! To the top of the mountain! To the top of the Fang ! Now drink away! Drink away! Drink away gang ! As dry heaves that before the wild hangovers fly, When they meet with an obstacle, DFM to the sky. So up to the peak, the coursers they flew, With the sleigh full of liquor, and St. Enki too. And then, with some tinkling, I heard on the roof, The dancing and prancing of each great big hoof. As I drew in my head, and was turning around, Down the chimney, St. Enki arrived very loud. He was dressed all in fur, from his head to his shoe, And his clothes were all tarnished with ashes and home brew. A bundle of booze he had flung on his back, And he looked like a Trader, about to open a six pack. His eyes-how they twinkled! his breathe was not merry ! His cheeks were like roses, his nose like a cherry ! His drooling old mouth was drawn up like a bow, And the food on his chin, appeared to be fish roe. The stump of a tree he held tight in his mouth, And the gale, it's direction came up from the south. He had a scary face and a big round belly, That shook when he banned, all the people on Deli ! He was chubby and plump, a right scary old elf, And I peed when I saw him, in spite of myself ! A wink of his eye and a twist of his head, Soon gave me to know I had something to dread. He spoke not a word, but went straight for his staff, And took all the lootings, stored in a small raft. And pointing his finger towards a large chest, Took all of the goods, leaving wood scrap at best. Sprang to his wagon, to his team gave a whistle, And away they all flew dropping bundles of thistle. But I heard him exclaim, ‘ere he flew out of sight, "Happy Christmas to all, and to all a good-night!" ---- Merry Christmas one and all !!
  48. 1 point
  49. 1 point
    No official announcement? Haven't fountain pans been listing their exact expiry time for quite a while now when you examine them, plus the official message about their deadline being extended relatively recently? You've always been able to tell when they're vanishing. And if they're like any other containers, on disappearing they'll just spill their contents, not actually destroy anything inside.
  50. 1 point
    There's a timer on them, how could you not be warned?
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