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Showing content with the highest reputation on 13/12/16 in Posts

  1. 6 points
    Egg goes in, chick slides out. Great addition to our chicken coops. Prototype:
  2. 6 points
    My brew house is done, still needs more lamps/decorations. A lil smokey on the rooftop with 14 stills going.
  3. 5 points
    A large project that took me 10 month to finish. Enjoy the movie
  4. 5 points
    +1 as long as the model looks exactly like the prototype
  5. 5 points
    Every few months or so there is a game jam held called Ludum Dare. There are two different categories for this, one is the compo where a solo person has to make a game within 48 hours, the other is the jam where a team of people make a game over 72 hours - and all games generally have to fit into the jam's theme which is announced at the start of the weekend. The latest Ludum Dare was held this past weekend, and I managed to rope Taufiqkh and Retrograde (and another friend) into a team to create a game. In past Ludum Dare jams Taufiqkh and I have done generally involve learning something new to add to our skills, such as the one before this one we made a game using libgdx for the first time, with me attempting my own 3d models for the first time. This time around we switched it up by using a new language, Kotlin, with Retrograde doing game graphics for the first time. The theme for this weekend's jam was "One Room", and we made a game called Screwy Louie. If you'd like to see what we made, you can download it from here: http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=3280
  6. 5 points
    Case example how EVERYTHING they change, someone will complain. Even ability to pick up bulk storage containers was being complained about. Even Client remembering local window positions was being complained about. Even... I am considering myself as much of an old-time surfaceminer as anyone. My sweat and blood is in many "stunning" creations in Wurm. I've spent enormous amount of time multitasking with up to four characters simultaneous to bend that hard rock to my will. Yes, it is possible that the admiration of other players towards my creations are less in the future when one can accomplish it almost five times easier now. But so what? It still takes enormous dedication to even scar a mountain just a bit and yet tunneling still proposes far greater results than any group of 100-skilled miners can put together without going insane.
  7. 4 points
    We definitely need some way to encourage eggs to hatch aside from tossing them in the backyard and hoping for the best. just this exact PNG file in the game, always rotating to face you like a DOOM sprite
  8. 4 points
  9. 3 points
    Duh. Big part of my deed has had slice of mountain covered for past 6 years during which I have progressed (slowly) to pick a chunk out of it. Make overlooking keep in the face of the mountain and bring the remaining rock to flat with village level. The end result would be a overlooking keep towering approximately thousand steep from main village. So now that surfacemining got about 5x faster and my stubborn dedication just got so much more joyful... the realization how much work it still is is apparent. That rock wont budge as easily as I imagined the first day this "cooking update" came in. The change merely shows possibility that this towering-keep-idea might actually realize someday in the future rather than be 20-year plan which never finish. Once you get to the point that a healthy amount of surfacemining a day is in thousands of bricks and progress is almost unnoticeable, it becomes very clear how this change to make surfacemining was simply to the right direction and is a change that has been dreamed of by very many for many years. What the change actually does, most probably (in my opinion) is that we are about to see alot more creativity put into rock shaping in wurm terrain than we did before. Why would anyone consider it a bummer? Especially when YOUR argument is based on "how magnificient" the creations are and even with this change any large scale surfacemining operations remain as prominent accomplishments.
  10. 3 points
    ladders and wood houses I am fine with, what I don't want to do is waste bricks and mortar on buildings in my mine just to raise a few ceilings, if I could do wood buildings fine, but you can't do that underground, it is very frustrating gonna have to use 120 bricks and mortar just to remove that hump at my mine entrance
  11. 3 points
    If nothing else, the new cooking update gave me an excuse to organize and equip my kitchen/distillery...
  12. 2 points
    I am sometimes simply frustrated having to waste time traveling to a token just to check my bank balance or to check and see which items I have banked if I have forgotten. We can carry around the deed for our settlement, why not a ledger tracking the contents of our bank accounts? It is a minor thing but I think it would be a great convenience to many I suspect.
  13. 2 points
    Now that bees, hives and honey production are into the game many beekeepers would like to plant flowers around them for the best increased production. To assist in this effort I think flowers need to be given more power. By this I mean that flowers should have the ability to prevent any other tree or shrub growing upon them (their tiles). Seems easy enough to code in that tundra, steep, marsh and moss already have this ability. Also, flowers should *always remain* on their tiles until removed in some way by players, as they are currently able to do. To sum it up: Flower tiles should prevent any tree or shrub from ever growing on them. Ta, da! =Ayes=
  14. 2 points
    I'd love to be able to right click a gate or door and choose to toggle to the open position, where it will stay, unless an unauthorized person or agro comes within a tile of the gate/door, at which point the gate/door swings shut. I walked out my front door to see my tall gates stuck in the open position and I liked how it looked. Obviously, the graphic should be separate from the actual ability to pass through the gate or door, otherwise, a left open gate might allow bad people to sneak in during a laggy moment.
  15. 2 points
    Yea, it would be nice to see some kind of Market available with this access at the starter Village. More like a fun thing for players who like to create and sell items to others than a money maker for them, as it is quicker to just kill mobs for coins. =Ayes=
  16. 2 points
    I am thrilled with the new change to surface mining. I'm not going anywhere and I'm actually able to finish some of the stuff I started within a reasonable timeframe now. With the addition of concrete there was no reason to keep it at near - impossible levels. It is no longer an irreversible process which was the reason for the outrageous difficulty. Anyone who has done serious rock terraforming knows about the tunnel/collapse workaround anyway. Viewing deeds in progress that have rock terrafoming done makes it awfully obvious those aren't being surface mined corner by corner.
  17. 2 points
    We've got barrel racks; why not amphora racks, or something similar? There's historical precedent for it, and it would be nice for those of us who like to use amphorae.
  18. 2 points
    I am working on my green house and one thing i must say would make it look alot nicer where pergola roofs (possibly plantable but mainly a new roof type).
  19. 2 points
    surface mining is still hard....when you have low skill it still takes very long, especially if you also have low tools and no woa. Also if you do just ONE mistake and mine a little too far, you might end up having to make concrete <----that's definitely not easy to make! then don't forget that on some servers the rock underneath dirt is extremely spiky, so I find myself quite often having to climb surface mine...... Oh and...don't know what you are talking about, but I started scaring a mountain before they made this change and despite surface mining being "easier" now, people are still not very eager to surface mine from what I can see I like the change it's alot less masochistic now since the RNG of when you lower rock is alot more predictable and it FINALLY helps to have higher skill. Sure the timers were getting shorter before aswell, but it was was barely noticable in terms of surface mining. Not sure why anyone would complain about it....it is still work.
  20. 2 points
    If for some reason you're crazy enough to think that major surface mining projects are now easy, try doing one!
  21. 2 points
    hmm i had an intressting idea (no absolutly not stolen from sindursk wyvern reborn server (so credit given)). what about a spell that teleports you to the starter deed. with that spell and your home teleport from meditation we will maybe be able to make a small market on the starter deed. would be a fun thing. sindursk used this as a body ability like the home teleport from meditation. maybe hes willing to share it /edit and thanks for all the new things you add
  22. 2 points
    I thought, my sanity is questionable, with all that high ql ships improving for free ... now I'm sure I'm OK Wiluss has more serious sanity problem grats to this impossible achievement
  23. 2 points
    The changes in surface mining actually allowed me to get things on my deed that would have taken forever to do otherwise. If you really feel the need to suffer though you can always make a WU server and make it as tough as you want. Otherwise leave my new success at surface mining alone thank you very much. Also my troll detection alarm went off with this thread big time.
  24. 2 points
  25. 2 points
    They should make a title for 100 knars "Floki"
  26. 2 points
    Added "Rock" spell, acts the same as the "Dirt" spell for casting on container. Costs 10 favor, 10 difficulty and gives 100 shards. Can only be cast on containers. A future version of this will allow to alter rock tiles in the same way that dirt alters dirt tiles. Also added hitching post mod.
  27. 2 points
    Well if everyone else is doing it....
  28. 2 points
    Really? Why on earth are you complaining about a QoL change? They made it easier because the skillgain sucked and surface mining is a chore, people in the past have probably quit over how bad it was. People wont slice and dice, it's still pretty slow.
  29. 2 points
  30. 2 points
  31. 2 points
    Wolfheart on the rock pillars.
  32. 2 points
    The fog spiders generate quite a lot of lag at times (they all spawn at once in massive amount). Not much to do I think, unless you remove them entirely from the game using a mod.
  33. 2 points
    Just a simple "wall" to line my deed with:
  34. 1 point
    Nahjo priests can cast Genesis as well, if that's all you're after.
  35. 1 point
    [14:43:32] The items silently disappear from the spirit cottage. You expect them to arrive in less than ten minutes. Thanks
  36. 1 point
    No rush take your time. I understand its a large, resource intensive order
  37. 1 point
    I think its the food, but use to be BL so even human meat is appetizing Id like to order one of each... everything on the menu.
  38. 1 point
    Like some kind of expanded trellises. +1
  39. 1 point
  40. 1 point
    My roads are usually three wide, lined either side with either flowers, then trees, or just the trees. Fruits backed by maples backed by cedars. It is a really wide open road plan, but occasionally you've gotta cut back the trees... which is why I usually skip the flower row.
  41. 1 point
    Brush, and give it the same distance/level rating as say.. forestry?
  42. 1 point
    If coordinated with a day off, I'd happily tour the world with them, or even false flag op as a newbie and incite a rebe... i mean, advertise from a grass roots perspective. One thing that is key, though, is population. Showing life and growth. Passing by in a cart/ knarr what have you, and telling whomever that "this deed we are passing, it used to be a sand pit. Look at the statues and earthworks now." Would really help frame the place in a positive light. Tour highlights (example) Kinoss canal. Tundra Mountain Express. Magranons Scar. Maybe a couple deeds open for visitation, possibly a old or new impalong site, a couple inns on the way. Show off our community and all these incredible structures. Rather than being sent out alone on a pvp server where finding a war deed to even look at would be difficult, much less getting there as a newbie, and not being killed by the locals. Although, that would still provide a better review than "is ded gaem kek"
  43. 1 point
    yes please... and resizing for goodness sake. I run small windows and the map is bigger than my window, so I can't read coords on the bottom.
  44. 1 point
    Every other window in the GUI can have the top of it(where the name of it is) double-clicked and it collapses the window, double-clicking it again will open it back up. Can this function be added for maps as well?
  45. 1 point
    An update on this using the taste option The original vodka: [13:14:09] You think the vodka might give you more of an insight about body control! The vodka that was split: [13:12:33] The vodka tastes not at all nutritional. I would like to be able to share the vodka that I make with other people so please fix this
  46. 1 point
    Yes, he was right. If you really need more things to do in Wurm, come to my deed and chip bricks. That is all.
  47. 1 point
    +1 for this! I always admire people who put the effort for easier access between deeds and lands. As a traveller can't appreciate enough!
  48. 1 point
    Previous suggestion by Fairyshine for colossi; http://forum.wurmonline.com/index.php?/topic/133426-colossus-on-deed-allow-mayor-to-move-or-destroy +1
  49. 1 point
    @CitadelServersIf you check his profile, he has also joined Joined3 February So there is something wrong with this guy? Maybe take this to a Lead Board Moderator and see if this guy IP can be banned from the forums/game. And his account getting disabled.
  50. 1 point
    My research in graduate school was (almost exclusively) in online reputation and trust networks. If you're interested in the subject, I recommend started with papers on how to "secure" P2P file transfers, start breaking those systems, and go from there. The proposed system (and, in fact, any online anonymous or pseudonymous system with a global, objective trust or reputation metric) is vulnerable to both sybil and malicious collective attacks. The requirement of a month of playing time slows down sybil attacks, but only for the first four weeks that the system is implemented. It is completely vulnerable to malicious collectives (e.g. goons). Also, pre-trusted peers won't help, they actually can make the system more brittle. In real life, we do not use a global, objective, and publicly broadcast metric of trust. Trust and reputation are secret, local, subjective, mutable, and context specific (for example, I'd trust my high school buddy not to steal my car, but I wouldn't trust him to reinstall the rear wheel differential in it). There are algorithms for computing and distributing reputation trust in the way you mentioned, many of them published, but they are vulnerable to these sorts of attacks, largely because of anonymity constraints. Without going into details, if you can build one of these then you're probably already doing research into next-generation secure protocols to replace BGP. Not to discourage anyone, but building one of those is very hard. Also, negative reputations (including 'dislike' buttons) causes a community to fall under the provisions of balance theory, which almost by necessity leads to factions: http://opinionator.blogs.nytimes.com/2010/02/14/the-enemy-of-my-enemy/ For these reasons, and more, I strongly discourage the devs to attempt an online reputation system for Wurm beyond what it has. If they do decide to, Zcul can PM me, and I'll show him where the bodies are buried, lest he trip on them while coding. In the mean time, if you see a threat in the game community, tell your friends about it, tell people in kchat and local, and report abuse to /support.
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