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Showing content with the highest reputation on 10/12/16 in all areas

  1. 13 points
    Wurm Online Conflict Reports is a new PvP recap series that ANYONE can submit their PvP footage to, to get their very own episode! WOCR is also orchestrated by the same person that brought you Blacklight Epic News back in Epic's prime. The first episode: The Crusaders vs Jenn Kellon at HotA on Chaos. HOW TO SUBMIT YOUR OWN CLIPS - Your videos MUST be 16:9 resolution and AT LEAST 1280x720. - Videos MUST have game AND chat audio. (After much trial and error, videos without chatter are just far less interesting.) - Be at least 5 minutes long. (To avoid editing constraints.) - PvP only. - Host the clips somewhere in either .zip or .rar and email them to wurmconflict@gmail.com Thanks everyone. Hope you enjoy. - Storm
  2. 7 points
    Wurm University is a training Player Made Kingdom (PMK) in Wurm Online that exists to train new players in the basics of life on the Chaos PvP server. The University will build a strong PvP reputation in HOTA, roaming PvP and raiding when required. It will have robust management with Chaos veteran players to help build knowledgeable lecturers (instructors) and quality students. The heart of the kingdom resides in teamwork through PvP, kingdom events and cooperative help in the alliance chat channel. Wurm University’s objective is to teach players how to play Wurm Online on Chaos and create more content for all players on Chaos. In order to accomplish this mission we will constantly adapt, evolve and change as Wurm changes. Players are welcome to join us to learn what they can and either strive for a higher position within the Kingdom to help with the newer players, or join another PMK that they are interested in. Wurm University can provide guidance and knowledge on how to survive and thrive on the Chaos server. Our experienced players known as Dean's, can help newer or older players to establish themselves and gain know-how to play as a successful Chaos player. The Kingdom can currently provide: an escort from freedom servers to Chaos established deed (currently the capital) - with room for player built housing. horses kingdom armour sets kingdom weapons basic tools food (nutrition and CCFP) Other kingdom provided wares can be added as the kingdom grows and we have more players to share the load. Wurm University wants newer or older players that are willing to give the Chaos server a try. We want keen and enthusiastic students to learn all there is about Wurm Online and we want the experienced freedom players to shorten the newer players learning curve; and possibly learn a thing or two about the different game mechanics that the Chaos server provides. Our only requirements for player involvement in the kingdom are simply that you: have a premium active account; can ride a horse (21 Body Control); and have a minimum of 70 fight skill. On specific request, we will accept very new players without the two skill requirements if the person is requiring the knowledge or assistance to grind these two specific skills. However, these skill levels will be mandatory before a player can receive Kingdom armour or weapons. If you are new to the game or a veteran freedom player that would like to experience the rush of full loot drop PvP, then consider joining Wurm University. You can apply to join on our forums at: http://www.wurmuniversity.com/f2-applications
  3. 5 points
    Dockfronts on The Wurm Unlimited server, hyperborea by Boyar. Hi all! Another week has gone by, and we're nearing the end of the year, with the jingle bells in the distance, and some man in a red suit being spotted all over the place. We've got a bit of news as we work on refining the massive changes in 1.3, so lets get to it! but first... Patch Notes: Seedlings steps up! After months of tireless work as the assistant wiki manager, Seedlings will be taking over as the wikipedia manager from here on out, recognising her hard work and dedication. We'll continue to be updating the wiki to incorporate all the changes that came with 1.3, so if you'd like to lend a hand, or just obtain a wiki account for general updating, feel free to fill out the form below! Alternatively, you can always post information on our wiki maintenance section of the forums, or in #wurmpedia on IRC, our wiki assistants and editors are always happy to ensure that information gets updated as soon as possible. SotG changes This update also saw Shield of the Gone changed to start kicking in at level 7, with 6% DR, scaling up each level to the full 30% DR at level 11. This change hopefully takes some of the wait off with SotG as we move forward, but we will be looking at an entire meditation overhaul in the not too distant future, covering all paths to ensure that they are fairly balanced against each other. Securing Yesterdays patch notes including an option to "secure" plantable items. Currently the list given is not fully functional due to a bug, but the new ability will allow players to secure items that could not be planted before, meaning greater protection of these items. We'll also be adding a few bash options for existing items, allowing players to remove some things that they couldn't before, and ensuring there's a way to knock secured and planted items down too 70 damage to be able to pick up when off deed. WU beta With this weeks update out and most of the bugs squished, our next major focus is on Wurm Unlimited receiving the beta update, so rest assured the wait will soon be over! The recipe system teased will be coming with this, and we will have a special section of the Wurm unlimited forum for the creation and sharing of these player made recipes (I have also heard of at least one or two recipe generation tools being worked on). Community Content This weeks community content is going back to an older mentioned one, the Wurm community radio! The radio station is up and running at http://www.lifemud.com/radio/ and they are looking for volunteer DJ's! If you like the idea of rambling to a captive audience of wurmians for up to an hour (who doesn't, I've seen you all on GL chat!) feel free to apply! That's it for this week though, we'll have more information about the WU beta over the coming week, and hopefully have a date by the end of it. Until then though, Keep on Wurming! Retrograde & the Wurm team.
  4. 4 points
    Hello all, We are creating a competition for the design of Wurm University's Kingdom Tabard / Flags / Wagon and Military Tent. We will be taking submitted concept designs for a couple of templates. The templates we want to see as the concept design at a minimum is: The Tall Banner Flag All other templates can be submitted, but we realize that the time frames (with people going on vacation) is a little short, so many may be only to provide the minimum templates. Wurm University will then post them in a thread with a poll and allow the Wurm community to vote on the best looking concept design! The winner will be announced and Wurm University leadership will work with the winner to complete the other templates based on the winning design. The winner will receive 2 full kingdom PMK sets , small moon metal set , 2 x NoGump Hota Statues and an 80QL Rare sailing Boat! 1 Kingdom PMK set = 2 x Tall Kingdom Banner, 2 x Kingdom Banner, 2 x Flags, 1 x Wagon & 1 Military Tent All concept designs are to be PM'd to this forum account (TheDean), by the 26th of December 2016. A Wurm forum vote will be publicly released on the 26th of December which will run until the 6th of January. The Wurm PMK graphics template can be found here: For those of you wondering what Wurm University is, please see the link below: If you have any questions regarding this please feel free to ask in here or PM me directly thanks. HAPPY DESIGNING! TheDean
  5. 4 points
  6. 3 points
    Rather than your standard bashing and berating of Retrograde (and staff in general), you may want to clarify your problem and point so that we can attempt to assist you. Your forum posts all seem to have the same theme to them, which is rather unfortunate. As Retrograde said, patch notes are posted in the same place every time. It's actually an interface for our website - not the forums. It's then copied to the forums. The client pulls from the website directly. Retrograde does it properly. The one time I attempted to do patch notes, I did indeed bugger it up by posting directly on the forums.
  7. 3 points
    I'd like to state that i fully support this movement. I was writing guides to post publicly upon a server reset or merge for new players, but instead, i could share it with this group privately.
  8. 3 points
    Some Updates All the offers for assistance in completing various parts of the deed, thank you all very much. I would take more folks up on their offers but it is also a matter of my being around to coordinate in any capacity the working on them and materials and permissions ect. That said, there are a few things such as Nahjo favor that more of could certainly be used. My goal there is 100,000 favor stocked up, as at this moment the 10,000 wheat is only worth about 30,000 favor. The only real thing left to do is simply to move the appropriate furniture into each room and position in accordingly. I decided to just run with the first Inn building as it's the only completed Inn piece and I want it to shine! Also, thanks to the hard work of Theonis the first colossus was completed and the second one is nearly done! As for a sufficient cooking station, I have an area set aside at the front next to the main Impalong structure that should be doable to use as a cooking station. I don't have the time nor the resources at this point to dedicate towards its construction or anything like that so if anyone is wanting to contribute in that capacity and to coordinate its construction and setup I am more than happy to work with them on the necessary permissions for such a project. To be clear, the Inn rooms are individual, as in I can set each door up with a specific player or multiple players as having the only access to that room, thus making it a safe location to store your valuable if needed as well. Each room comes outfit with a bed, wardrobe, coffer, and bedstand. Nicrolis has had to cancel his sporadic fishing contests due to real life taking it's nasty hold upon him. Lastly, spread the word! I want this to be like a big blowout sale; for everyone who possibly can to attend and partake in the fun. If you don't have skills to contribute then just come to get things improved/enchanted and partake in the games/giveaways. If you don't have anything you want to get improved/enchanted then hell, just come to enjoy the atmosphere! I hear of some Wurmians working out taxi services to allow others to attend this Impalong, so post here if you are offering that. PS: I just got to painting the lamps on deed to Christmas green/red colors and it looks amazing if I do say so myself! PSS: If I missed your name in the donator's list PLEASE let me know so I can add you.
  9. 2 points
    Honey does not naturally decay. Why go through so many realistic things, ruin food fast if we carry it, add a pantry to store food longer (if we had snow which is more rare than supreme salt for 42 days) and THEN make honey something that decays. Seriously this one just bothers me. I feel i would lose some self respect if i had to suggest something so obvious, so i just want to know why. So Why?
  10. 2 points
    After numerous struggles with hives, having put together the following: * Regarding the area a beehive will look at, it depends on the QL of the hive. 95ql - 11 tile radius * the larger the area that a hive can gather from, the more honey and wax it will produce. * The best tiles for honey production are grass with flowers. * Hive areas can overlap, but a given tile only contributes to 1 hive. * Bees will consume either honey or sugar approximately once every 5 RL days, with a preference for sugar This was info found here and here. I placed an "optimal scenario" on deed. There is a single, 95 ql hive, which is active, locked and secured, in the centre of a 23x23 area consisting of purely flowers. Every single of the 529 tiles is planted with flowers; no grass, no trees, no dirt, just flowers. There is a stack of 10x 91 ql sugar placed inside the hive for the bees to prevent them from consuming their own honey. I expected because of the sheer amount of flowers I would be seeing a very good production of honey. In 12 hours, they have produced a measly 0.01 kg of honey. It is currently ingame summer, so there should be no slow down becuase of cold weather right now. I was going to post this as a bug but the thread I had on honey production was closed as resolved, so I don't know if this is a bug or intended. Will update in another 12 hours to see if anything miraculously changes. The 6 lower ql hives placed closer together on farm crops produced a combined .95 kg in the same timespan, with the lower ql hives producing more than the higher ql hives. Lower ql hives on crops are producing more than a 95 ql hive on flowers.
  11. 2 points
  12. 2 points
    11 hours have passed since last checking. .02 kg of honey has been produced. in comparison, in the same amount of time, the following hives (placed on crops) have produced: 59 ql - .22 kg honey and 2 wax 67 ql - .20 kg honey and 0 wax 90 ql - .45 kg honey and 1 wax 60 ql - .06 kg honey and 0 wax 90 ql - .45 kg honey and 1 wax 53 ql - .11 kg honey and 0 wax Other than a small factor of randomness, it seems flowers are simply horrible for honey production whereas pandalet wrote they would supposed to be the most effective for it. 90 ql hives on crops will produce about a full kilogram of honey per 24 hours. This number seems good. 95 ql hives on flowers produce 0.03 kg honey per 24 hours. This number seems bad.
  13. 2 points
    Awesome Idea! If you need anyone to make youtube tutorial videos for anything specific to your university, I am more than willing!
  14. 2 points
  15. 2 points
    We won't be able to attend. Hope you have a wonderful day and HAPPY BIRHTDAY!
  16. 2 points
    I'm bumping up an old thread because I want to call someone specific out for an amazing deed. Most have heard that the MR forums were hacked, and subsequently someone got onto my account, stole everything of value and sold it so quickly that nothing could be done to recover it. Enki found my most prized lost possession, my black drake armor, had been sold to someone (who had NO idea it was stolen). this person contacted me and after verifying it was my lost set, SENT IT BACK TO ME. I couldn't afford to pay him what he spent but he didn't ask for anything. So, salute to my new hero, Smokesthebear (Snorlax on the forums). If you see him around Exodus, make sure to salute. Also, if any of you purchased on November 26th a smc, supreme hatchet (maker - charabis), a rare hatchet with a very good imbue, an addy helm or glitter axe, enjoy the spoils of my losses and hope you get many years of good use out of them!
  17. 2 points
    Wow, I clicked the sensationalist title, and it was just about fake numbers... Ok, so since I am replying. 1. Thanks to the mature developers responses. I have to agree, logic, common-sense, free-will, etc. 2. Thanks to forum mods for not closing this in a censorship fashion, this is nice to see too. Lastly, 3. Fake players does not really bother me, nor do they influence the play. We have a server, that I didn't even bother to spam about in the forums, with 3,4, who knows, maybe 6 people playing. It's great, I love it. Rocksolid. Sometimes when 5 of us are online, it still says 0 in the server list. I just don't care. If people only join for player count, then it's not the kind of people I want around anyway.
  18. 2 points
  19. 1 point
    Hi, Due to the interest in the radio station I have started putting something together. This will be a pilot program to see how realistic this will be. I now have some software running and services active and now the project needs people. If you love music and would like to share some with the community all you need is your own music collection and some broadcasting software. The software can be obtained freely, I use "Mixx" but anything that can connect to an iceCast server will do. This is a community project and as such can not recognise any advertising outside the community, our radio classification is "community radio" so if a DJ wants to advertise something it must be something in or about the game only. I am still building things like rules for DJ's, an application process, the landing page, possibly a forum etc The server will play continuously but the auto DJ will give way when a DJ is playing. I have some thoughts about offering advertising space to markets and other in-game things. There will be a landing page which will have links to the radio stream and in time a schedule with the DJ's shows displayed. Dj's will get their own login and some (limited) storage space on the server which can be used to supplement the auto DJ. All the DJs should have a regular slot of at least 1 hour and can fill-in any time when another DJ is not already connected to the stream. So if this sounds like something you are interested in I would REALLY like to hear from you. E-Mail me at radio@lifemud.com I am also very regular in the game my name is Morlanius and I live on Xanadu. I also have a mumble voice server which you can connect to at lifemud.com I look forward to hearing from you. Morlanius EDIT: System requirements for something like this is not that high at all, you will need at least 1mb upload speed on your connection and the software can vary greatly, Using Mixx I find it a little bit more demanding than some other tools but my computer can easily run it with Wurm, Firefox and a few other programs running. I don't know much about the performance of many of the newer windows streamers. Its not difficult at all, the software might take an hour or so to get comfortable with it, but you just open its broadcast/stream settings and put the server address, port your usename and password in and tell it to connect. From that point on everything you play is broadcast, theres normally a mic button some will auto dip the volume and you let speak over some quiet music (good to have some "mic music" lined up in your playlist. Most also have an "autoDJ" feature if you wanted it.
  20. 1 point
    So, after a long search for information about the #give command, I came to a dead end (aside from 1 post where the command for the ebony wand [176] was shared by a GM). I then learned how to obtain the 'TEMPLATEID' for every item in the game (as opposed to the WURMID). There are 1086 'TEMPLATEIDs' for use with the #give command. To help me and the community get better acquainted with the #give command, I made a list on a web page, complete with 'copy to clipboard' buttons and 'sortable columns'. I debated for awhile how I would go about sharing this and I'm still not entirely certain if this is the best route, but I couldn't see myself posting 1086 commands in a raw text list, to this forum or to Steam. So, here it is: http://cheeseburger.coffeecup.com/give.html Source: view-source:http://cheeseburger.coffeecup.com/give.html I promise there is nothing shady about the page; it contains zero advertisements and zero monetary intentions. The page itself has zero host dependencies, which means; if you wish to store a copy for yourself, you can either right click the link and choose 'save link as' ; or you can copy the source code to a blank.html file and use it just as well. There are however two requirements for using the page; You must be using a Webkit enabled browser and you must allow JavaScript; else the page won't work properly. Edit: It's best viewed in Chrome, Firefox, Microsoft Edge, etc.. Anyways, I hope this helps someone. ~ Enjoy. Note: I removed 16 non-(or no longer)-existing commands from the page. Example: #give 1101 returns "This item id does not exist!"; despite being listed as "champagne" in the .class file, and some were removed from (or never existed in) the .class file to start with (eg; 235). So, if you notice some missing (skipped over) IDs in the list; that is the reason. I used each and every one of these commands in-game (it made me dizzy after awhile), both to confirm they work and to get the correct name of each item for the list, as the name of each item differs between the ItemList.class (ironBar), the wurmitems.db (lump), and the game (lump, iron). Whatever you do: Don't create (with the ebony wand) or #give yourself (in chat) inventory or body parts (leg, arm, head, torso, hand, foot, body, face, eye, legs), unless you know exactly what to do with them. I'm sure they have a use, else we wouldn't be able to obtain them in either fashion. Unless you know how to use them, or how to edit the appropriate .db, they can't be destroyed (with the ebony wand) or moved from your inventory.
  21. 1 point
    Current Jetty has two issues: 1. Very rough cut timber for the awning. Looks like someone just used wood scrap to finish it off. 2. It only sort of matches wood shingles, but not any other roofing types. What I would like to see is a complete removal of the wood scrap, then add in a material component of either thatch, clay tile, wood shingle or slate shingle. Then when you complete your jetty, it will really fit properly with whatever type of roofs you add to your Timber Frame house. Old look: New look: I'm a terrible graphic artist, so the image above is a bit cheesy, but you get the idea.
  22. 1 point
    Hi all, figured we'd show you our PMK set since we've had many pm's asking for pictures once it's done. So here you are - the complete set [I'll add picture of tent later when we make one]~ We will be auctionng one set [2 flags, 2 banners, 2 tall banners, 1 wagon 1 tent] every 2 weeks! be sure to look out for these exclusive auctions! Tents added! [Black Sqaures are now transparant!]
  23. 1 point
  24. 1 point
    Cannibalism in Wurm should be at the risk of Kuru
  25. 1 point
    A bump for this one. Frae may be on hiatus but the alliance is still very active!
  26. 1 point
    Ok Wonka, to put it into pure gameplay terms... Why have priests other than Nahjo if Nahjo priests can do all the good priest stuff? What purpose does that serve from a game perspective? Why have options when a single option is far and away better than the others? In game design terms and balance terms, this is called Power Creep. Its when newer added aspects of the game invalidate previous aspects of the game. From a design perspective, if an addition to the game invalidates more of the game than what you're adding, its a negative thing. Again, from a game mechanic perspective, Nahjo removes any reason to have priests of Fo, Vynora, or Magranon. It also invalidated the characters that were priests of those gods. A priest of Nahjo is purely better than a priest of Fo, Vynora, or Magranon from a gameplay perspective. Imagine a class based RPG where a class gets added that can do everything all the other classes can do. You're arguing that its fine.
  27. 1 point
    It's not meant to advance crop stage, but tend to the fields and add yield (which it now does). The rune of Fo adds 1 extra tend at a 10% chance each rake, you see a message stating: [17:48:33] The rake seems to have an extra effect on the field.
  28. 1 point
    which notes are you referring to? The notes that go to the website are also displayed in the browser, and a bot posts them on the forum, they all come from the same source.
  29. 1 point
  30. 1 point
  31. 1 point
    I will be there too ,singing happy birthday to you! thanks for the event Lisa we are lucky to get a public dragon slaying
  32. 1 point
    its a real affinity hes trying to sell
  33. 1 point
    Thing is, when you eat prions from your same species, between cooking and/or digestion, the odds are relatively high that one of them will be altered juuust enough to be pathogenic but still similar enough to cause havoc in your system... very very very long story short.
  34. 1 point
    A bee farm should not be formed from a single hive, but it should be an agglomeration of multiple bee hives, all together.. So my suggestion would be a bee farm rack, just like the barrel rack where we can stack a maximum of 10? bee hives, and each hive quality adds to the radius of the area covered by all the hives, without any problems of overlapping or domains. The base radius of the farm can be set to the radius of the highest quality from the farm, and the rest adding extra 1,2 tiles to that radius based on the quality they have, let's say, 1 tile for below 66ql, 2 tiles over 66ql hives. What the rack will do : - allow for multiple bee hives to coexist all together without having to spread them over a huge area - all bees share the same area, flowers, farms, trees - secure your queens inside the rack so there is no way for an empty bee hive to 'steal' a queen What the rack will not do: - bee hives that are placed in a rack will not give any queen the ability to migrate, so you still have to remove the ones that you want to transfer queens from and do it the same as you do now, with separate bee hives Just an idea... open to any kind of feedback and/or improvement. As i was looking for the actual radius for single hives, i saw that @Zigozag already mentioned something similar in the Town Square Bee thread, so kudos to him
  35. 1 point
    Hello Indy! As many of you know Festival Cove is the historical site of Willow's infamous Christmas Impalong's, and a place that holds a lot of fond memories for a great number of players. But with Willow's departure last year and my own extended hiatus this summer, it became increasingly more difficult to maintain the deed and its surroundings in a reasonable manner. I wanted to preserve Festival Cove for as long as possible, in honor of all Willow did for the community as well as for the history that it represents. To that end I have given over management of the deed to a good friend of myself, Willow, and Wurm, and someone I know will keep it in the sort of condition it deserves. So if you see some new faces and activity in the area rest assured that everything is good, and I am eternally grateful for the help. ~Tam (in case the new mayor wants privacy I'll let her decide to make herself known or not)
  36. 1 point
  37. 1 point
    I'm gonna go with no. No racks. I'm ok with "Shared area" as the bees should be ticking off flowers and such for honey production. No, to preventing the spread of queens. (this is where the player needs to monitor their stuff.) Bees find a place to live, if you provide one great, if not they are out. I understand that there is a lot of expectations for honey, but we have to wait. They just got here. Now what I would like to see is bees also able to use "Mature crops" as the idea food. Same as fruit trees vs other trees. However these mature times should be limited during mature for crops or just prior to harvest for trees.
  38. 1 point
    sounds similar to this, not sure if any of the suggestions at the end help you at all I use alt tab a lot however instead of fullscreen, I use resizeable window that is then maximized to full size, which gives me access to the taskbar. I can;t recall ever having issues with alt tab in resizeable window mode (may not be a good solution for you) Also, back when i played Bethesda games, i found I had far less issues with alt tab if I kept a blank page of notepad open; seems alttab sometimes gets glitched if there is not another program to tab to. Do you run multiple monitors, do you use a multimonitor program named DisplayFusion, and if not is your graphics card set to a single primary monitor only?
  39. 1 point
    i for one edit wiki a lot. you gota understand it take time and hours sometimes to get it to look like it dos. i dont get payed . im not any kind of cm or ca. im just a player that wants to see this game get better and help people. so i take time out of my day to work on this for newer and others players. if you see info that is wrong or missing . post on wiki part of forums,or even pm me ingame. There are a lot of us that go out of are way to do all this pages and updates. WE need you to do your part to..so step up.. report the info the error anything ya see that is wrong or missing
  40. 1 point
    It isn't a good game mechanic, when generally once a week, there is another slaying, where there is often a 3 charge valrei item drop, which can provide a player with enough for a year of free subscription. That is what, 20% of Wurm's subscription income? Probably an exaggeration. But still. The value of the drops is so high, that greed must become a factor in these. I been part of some great hunting groups and also some not-so-great groups. I've seen unique's get ninjad away from people that found them and people hijack the loot from kills. Greed is always going to be a factor. I think the loot drops have got to switch to a direct to inventory of participants method, based on RNG. I think the above is a great option to consider. Blood and hide has been working out really well. So for the more valuable items, let's make it based on active hits/heals/spells/pets contribution in the battle and a high skill requirement + prem to be in on the RNG. What about the guy that spent all day hunting and finds/pens the unique? Maybe they get a reward immediately as the first person to get targeted. MAybe they get a 10x bonus to RNG rolls when the battle completes. Will private groups still form to keep loot more rare, or insure only select people get in on the RNG? Yep. Until the massive group lag issue is resolved, this is a very good thing. What about people bringing in an alt army to dilute everyone's chances? There is no answer now, but I have hopes that the new account management system just might require all game accounts to be directly tied to real world identities, which allows one billing account to have many characters, but also would allow the RNG to limit how many characters from a game account could receive a loot chance. Bring 7 alts to help take it down, but you only get one roll of the dice. Yes, most hunts that self manage the loot rolls do a fantastic job of this, but not all. I'm always a fan of a rework on Uniques and the way hunts/drops are done.
  41. 1 point
    barrels mailed, thanks for buying
  42. 1 point
    Wolfheart on the rock pillars.
  43. 1 point
    How about... dont give anything for those in local, make uniques so hard that people actually gather in great numbers and need healers, give the rewards from hitting and healing, make the uniques have great damage reflection (so that you need to be either healed very often or need to pull back a bit to have someone else hit), easier to hit and much more durable.
  44. 1 point
    I found this Panoramic I put together a while back.
  45. 1 point
    Excellent, Smithers... Game is not dead. Do not worry.
  46. 1 point
    X 39 Y 17 Centrum universi docks on the coast and there is a new road that leads down to the docks from the main Centrum universi deed - Y20 X -39 Centrum universi farms, there is also a path running from y 20 - x39 down to the center of y 20 to the deed itself. thanks
  47. 1 point
    This would be why the UI is the next major focus
  48. 1 point
  49. 1 point
    This is a great example of why WU is so exciting for me personally. In the initial stages it's about making basic, relatively simple changes to the WO like WU at release. With time more and more examples will come up like this one where new ways of achieving an end goal are proposed (and with time implemented). It will be interesting to see what happens once the larger community jumps on to this bandwagon. Maybe we will have new combat systems, goblin villages, new spells and who knows what else in a way shorter amount of time then was ever thought possible in the past! ~Nappy
  50. 1 point
    I will most likely have no time to introduce more features until after a couple of other projects finish (Which should be in february). My source code is up on github though, so, any pull requests with new and related features will be accepted. The drop off of Fighting (and I believe other skills as well?) might be in the Skill.class file. Linking skills to another: easy-mode is to make Prospecting a dependency for Mining, that would give it more skill, but not in a 1:1 fashion. To get 1:1 linking it would require more changes than just the editing of constants that this mod currently does.
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