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Showing content with the highest reputation on 01/12/16 in all areas

  1. 9 points
    What do you look for in Wurm? CAPSALOT Emirates is a coalition of some of the largest deeds on Chaos serving both Crafters & Fighters. Our group contains some of the oldest and newest players to the Wurm community! Features - Large Deeds Like to live in a urban environment, or live outside in a homestead like environment? The CAPSALOT Emirates got you covered with both CAPSALOT Harbor & CAPSALOT. Both deeds offer safety and security,the luxuries of all types of resources and coastal locations. - Crafters & Fighters United Our villages are the perfect balance of both crafters & fighters living in harmony. There is no requirement to PVP, or Craft. - Willing teachers Many in the village are willing to help teach you the ropes, and basic pvp meta - Fearless Villagers Do you want to join a group that charges headfirst into battle? You came to the right place. - Outside Of Wurm We don't just play Wurm, we also play other video games that span into RTS's, FPS's, Etc. Contact Info: Mayor: Cubeman People who are not mayor but can do mayor like things: Cndo Rolandt Blodeuwedd Zehive Warning: Village is known to harbor some of Wurm Online's "deplorables" these people while loyal to their own, are known to be brash and very straightforward. You have been warned.
  2. 7 points
    Label making has been added to the crafting window and recipe list. Increased the chance of wild hives having a second queen as well as an increased chance of migration to a domestic hive. Simple creation cooking actions can now be done with the crafting window interface like chopping, grinding, mincing, etc. Cooking tools will now take proper damage when used for actions and recipes. Harvests from bushes, fruit trees, trellises and nut trees can now result in the form of a rare. Bee smokers now give you a message to indicate when they are full as you are fueling them. You no longer need a kindling to light them and you can use a variety of fuels like oils, woodscraps, paper, etc. CCFP and temporary affinities are now available for non premium accounts. Refresh no longer clears CCFP percentages. The Creature Combat feature that increases difficulty of certain creatures on the Epic cluster has been disabled as of this update, an updated version will be released at a later date. Barrel racks! Small barrel racks and wine barrel racks can now be crafted with 1 large nail and 2 wooden beams They can hold up to 30 barrels of their corresponding type. Bugfix: Fix for cave ceiling leveling messages. Bugfix: Added a few fixes for issues with newly discovered named recipes. Bugfix: Fix an error causing incorrect harvest timing on trellises. Bugfix: Fixed an issue where you couldn’t eat/drink source or endurance sandwiches when full. Bugfix: Fixed a bug that prevented you from opening a tunnel near a rocksalt wall. Bugfix: Fixed a bug which allowed the planting of containers which held no-drop items. Bugfix: Fixed an issue where picking herbs failed to give the correct message and action response. Bugfix: Fixed an issue where outside only items could be planted inside. Bugfix: Fix for group permissions not working correctly for multistory buildings which kicked you out when logging back into the game unless you had specific permission by name. Bugfix: Fixed a bug where ground fresh spices kept the ‘fresh’ in the name even when put into a bulk bin. Bugfix: Fixed a mine floor leveling error and message when trying to level a floor next to the cave entrance tile. Bugfix: Positive decay (gaining QL) in wine barrels should work as intended. Bugfix: Removed combine option in text menu for papyrus and paper sheets. Bugfix: Added missing text, swirl and drumroll for a moment of inspiration when picking a rare herb from a pottery planter. Bugfix: Fix for hives not producing wax very often. Bugfix: You can secure (plant) active domestic hives after unloading them and also push/pull and turn them.
  3. 5 points
    Can I ask for a taste option on food to speed up the process of recycling all the figuring out food bonuses then?
  4. 3 points
    Hi all, figured we'd show you our PMK set since we've had many pm's asking for pictures once it's done. So here you are - the complete set [I'll add picture of tent later when we make one]~ We will be auctionng one set [2 flags, 2 banners, 2 tall banners, 1 wagon 1 tent] every 2 weeks! be sure to look out for these exclusive auctions! Tents added! [Black Sqaures are now transparant!]
  5. 3 points
  6. 3 points
    Yes! Finally! Can we have some kind of a rack for large barrels too, please? And (sealed) amphoras?
  7. 3 points
    The latest update is REALLY good. It has added so much life to Wurm, I only feel sorry that the WU players have to wait(WU guys and girls it will be worth the wait). So many items added and skill paths(new and old). It's been so long since I grew a grain crop that I forgot I needed a scythe. I imagine there will be ongoing tweaks but hat off to the dev team, really really nice job. I look forward to the many youtube cooking shows ... someone please do a wurm/nigela cooking video series
  8. 3 points
    I hear what you are saying but we are not hovering over our crops for a week cheering them on. Cursing at them, maybe but checking them daily. A new update with new crops was released and we are providing feedback based on our previous experience with growing crops. I will always entertain the caveat that we do not know what to expect from the new crops, my observations were on the "legacy" crops that I planted when I realized I was low on certain items via cooking update. As of this writing, I have harvested "legacy crops" from 12 of 100 tiles planted Tuesday and Wednesday of last week. The majority are in "halfway" status. So my best estimates are 10-14 days is the new "normal" not 3-5 days? Food for thought: I cant tell you how many times I have asked IT guys when something breaks, "What changed?". No matter how many times I asked I got the same "Nothing changed" response. When we went back and looked together, guess what we found? A change! The moral of my story is, ask again and ask for data to back that up. Also, I am also willing to test this in further depth should the developers wish it. (Time stamps, crop type, daily tending, on deed and off, etc.) I'm not going to complain and not offer to help fix a problem. Respectfully, Weatherwax
  9. 2 points
    Seriously, this is complete nonsense. I've spent the last few days chopping, pressing and tasting my way to a spreadsheet detailing ingredients and the affinity bonuses I receive from meals. Now, they are suddenly all different. What the hell is with that? Devs, I loved your work on the update. It's complicated and I'm making my way through it slowly, but this is just about all I can take with the randomly generated hot garbage. I can understand each cook and each person having different affinities for meals. Fine. But are you telling me that I have to figure this stuff out each time the server resets? This is really unacceptable.
  10. 2 points
    So after observing foraging/bot skill gains and chatting with more knowledgeable folks, it seems that if you forage for something on a tile and the timer runs completely but finds nothing, you get no skill. I propose that if the timer runs the full time you get a chance at a normal skill tick, just as if you were finding items. I really dislike having to forage all or bot all, I'd like to forage_veg or bot_spices for example, and only look for the items I need/want rather then spending time cleaning out my inventory of low ql items/junk. Right now the system points you to simply using a vacuum cleaner approach if you want to get skill out of foraging/botanizing. The change I propose will allow folks to look for the items they want and continue to gain skill even if there are none of the "specific" items on the tile they are searching. This will not affect tiles that are barren as it is now. Just a small qol feature.
  11. 2 points
    You already get specific searches at 25? and i am 70 botanizing if i go looking for woads for paint, i can get over 100 an hour using Bot_resources,same goes for herbs on a grass tile and as you level you can get 1,2,3 and 4 attempts per grass tile as long as that grass tile has long grass growing.
  12. 2 points
    That is good compromise indeed. Cooking is still superior to refresh. At the same time you can still live happily using refresh. Also you can use refresh even when you are away from home without worrying about resetting CCFP buffs to zero.
  13. 2 points
    Oh.. how many coc charcoals i wasted.. either by combining in crafting window (which has the weirdest mechanic, i still can't figure out why sometimes it works and other times it doesn't, i tried with the enchant as first item, last, selected, etc, it's still random at times) or by forgetting to combine them and using the last piece. I would like such a change that prevents me from wasting it, but i don't mind the fact that i'm punished for not paying attention to what I am doing.. so .. +0.5 from me
  14. 2 points
  15. 2 points
    Bump design are getting in game. Join Pandemonium Today
  16. 2 points
    or allow saddles on all animals, they are just not "visible" like on horses. Players can "pose" the animals and get the effect o pens without the ugly visuals ... and without the slum debris of fences that long outlast a deed. You can have a pasture with some saddled animals that pose in certain spots and a few others that wander freely to look more natural, but with less tendency to bunch on corners. You can already do this with horses, this just extends the ability to include sheep bison & cows. \
  17. 2 points
    When valrei mobs wouldn't aggro anything so they just stacked up on the server for months. That was a scary area when they fixed it lol
  18. 2 points
    Spawn more wild bees? A good many can't find even one wild hive
  19. 2 points
    Our original proposition was because 99 nutrition AND the bonuses from CCFP were quite high, and clearly became yet another dominant strategy, in the interest of balance we played the two against each other to tie in together. Based on feedback, it was clear players wanted it separate, so we kept the 99 nutrition but made the payoff the resetting of CCFP. Since it has landed, CCFP has undergone some tweaking and balancing in itself (the body stamina thing for one), which means that having 99 nutrition along with maxed CCFP is not as unbalanced as it was in the original proposal. It's pretty clear that since players have gotten their hands on it, it makes a lot more sense and is a whole lot less confusing to many (although I understand it still being confusing to some). On top of this is also the fact that meditation refreshes and the ability to refresh other people raises issues within themselves. After discussion with the dev team about all of this we raised a few possibilities, but none as simple as allowing refresh to not reduce CCFP, so that's what we'll be going ahead with in an update planned for tomorrow, refresh will perform all the previous functionality and not reset CCFP. We'll also be boosting nutrition from eating hot meals and some cold (there's similar bonuses for things that should be cold, no one likes a hot salad) to hit 99 nutrition as well. TL;DR Since the CCFP system is tweaked down in its bonuses, refresh will be changed to not reset it in the next update. Hot food and some cold foods will now allow hitting 99 nutrition much more easily so you don't lose out by not refreshing.
  20. 2 points
    Fighting the rift as a requirement is perfectly fine, fighting for rift resources isn't.
  21. 2 points
    nice man, we actually finalised a design Las night, will give a sneak peak.
  22. 2 points
  23. 2 points
    Imagine these people in a movie forum,they use spoilers and successfully review movies and life goes on,if you add spoiler warnings ,then idiots who click it have only themselves to blame.Retro would you ban reviewing movies until everyone has seen it?
  24. 2 points
    +1 How about giving us a mirror as a premium award rather than a yellow potion? That way I can grow a beard for my favorite Hockey events, then shave it off when the season is over.
  25. 1 point
    Edit: We moved to independence and recently started playing again, the thread will be updated with new stuff for sale in the next few days Few things for sale, for now, still trying to figure out prices, feel free to make an offer if anything seems too high (doesn't mean free-lowballing) [Why no spoilers in this list? Because you can CTRL+F (search) and just type the item you are searching for, since there's a bit of everything :D] New player? what does c / w / QL / N / SP / anything stands for? check here some tools are listed as "blades or heads" : that's both because of storage space and because some people like having their signature on their tools, feel free to ask to receive the combined version instead QL96 Supreme Mallet Oak - c100 w104 +10% speed (22s) QL95 Supreme Pickaxe Iron - w104 c98 +10%ql (23s) QL96 Supreme Shovel Iron - w99 c97 +10%ql (18s) QL93 Supreme Press Oak - w94 c94 (15s) QL96 Hatchet Iron 100imbue w100 c97 +10%ql (20s) QL 95 Rare Pickaxe - iron w106 c87 +10%ql (8.5s) QL 94.5 Rare Pickaxe - iron w101 c95 +10%ql (6.2s) QL 93 Rare Pickaxe - iron w100 c87 +10%ql (5.2s) QL 90 Rare Pickaxe - iron w93 c85+10%ql(4s) QL 90 Rare Pickaxe - iron c93 w90+10%ql (4s) QL93 Rare Stone Chisel - Steel c95 w101 (5.7s) QL92 Rare Stone Chisel - Steel c100 w99 (5.7s) QL92 Rare Stone Chisel - Steel c98 w97 (5.4s) QL96.4 Rare Pickaxe - Steel w106 c92 (8.5s) QL93 Rare Hatchet- Steel w100 c95 (5.4s) QL96 Rare File Iron - w100 c99 +10%speed (7s) QL92 Rare Shovel - Steel c95 w101 (5.2s) QL90 Rare Shovel - Steel c99 w96 (4.5s) QL93 Rare Hatchet - iron w103 c95 +10%ql (5.6s) QL10 Rare Shovel iron botd94 +10%ql (4s) QL96.2 Rare Leather Knife - Steel c103 w98 (7.7s) QL96.1 Rare Leather Knife - Steel c100 w94 (6.5s) QL95 Rare leather Knife - Steel c106 w99 (8s) QL92 Rare leather Knife - Steel c99 w96 (5s) QL92 Rare Awl - Steel c95 w96 (4.7s) QL94 Rare Awl - Steel c95 w103 (6.6s) QL94.4 Rare Shovel - Steel w98 c93 (5.2s) QL95 Rare Mallet Oak - botd 98 +10%speed (6s) QL93 Rare Mallet Oak - c104 w102 (6.3s) QL92.3 Rare Mallet Oak - w105 c97 (5.7s) QL92.3 Rare Mallet Oak - w103 c99 (5.3s) QL82 Rare Mallet Oak - c101 w101 (4.8s) QL90 Rare Spindle Oak - c104 w97 (5.5s) QL90 Rare Clay Shaper Oak - c96 w91 (3.6s) QL90 Rare Spatula Oak - c93 w93 (3.5s) Rare Mallet Head Oak c99 (2.9s) Rare Mallet Head Oak (1.8s) Rare Pickaxe Head - Iron (2s) Rare Spindle Oak (1.8s) Rare Spatula Oak (1.8s) Rare Clay Shaper Oak (1.8s) Rare Fruit Press Oak (2s) Rare Cheese Drill Oak (3s) Rare Leather Knife Steel (2s) Rare needle iron (1.75s) QL86 Rare Great Helm - Steel - wa100 (5s) QL90 Rare Huge Axe - Iron Ms95 C84 LT83 N75 (5.5s) QL66 Rare Small Shield - Oak c96 (3s) QL90 Huge Axe c81 (70c) QL73 Scissors botd97 (1.35s) QL~7 Pickaxe Head Steel c100 (1.3s) QL~7 Pickaxe Head Steel c97 (90c) QL~7 Pickaxe Head Steel c95 (70c) QL~7 Pickaxe Head Steel c94 (65c) QL~7 Pickaxe Head Steel c93 (60c) QL~7 Pickaxe Head Steel c91 (50c) QL~7 Pickaxe Head Steel c90 (45c) QL~7 Pickaxe Head Steel 89 (40c) QL~7 Pickaxe Head Steel c88 (35c) QL~7 Pickaxe Head Steel c87 (30c) QL~7 Pickaxe Head Steel c86 (27c) QL~7 Pickaxe Head Steel c85 (25c) QL~7 Pickaxe Head Steel c84 (22c) QL~7 Pickaxe Head Steel c94 (65c) QL~7 Pickaxe Head Steel c82 (20c) QL~7 Pickaxe Head Steel c80 (17c) QL 93 Shovel - Iron w103 c88 (3.4s) QL 91 Shovel - Iron w99 c89 (1.8s) QL 90 Shovel - Iron w98 c77 (1.5s) QL 90 Shovel - Iron botd91 (1.2s) QL 85 Shovel - Iron w89 (70c) QL 90 Saw - Iron w92 c77 (115c) QL ~85 Saw - Iron w87 (65c) QL ~85 Saw - Iron w86 (62c) QL~20 Saw Steel c94 (65c) QL~20 Saw - iron c84 (22c) QL~20 Saw Steel c83 (20c) QL~20 Rake blade Steel c102 (2s) QL~20 Rake blade Steel c101 (1.5s) QL~20 Rake blade Steel c99 (1,1s) QL~20 Rake blade Steel c98 (1s) QL~20 Rake blade Steel c95 (70c) QL~20 Rake blade Steel c94 (65c) QL~20 Rake blade Steel c91 (50c) QL~20 Rake blade Steel c90 (45c) QL~20 Rake blade Steel c86 (27c) QL~20 Rake blade Steel c83 (20c) QL~20 Rake blade Steel c82 (19c) QL 91 Carving Knife - Iron c91 w83 (1.1s) QL 87 Carving Knife - Iron c88 w82 (60c) QL 95.3 Awl - iron botd95 (2.75s) QL~12 Awl blade Steel c102 (2s) QL~3 Awl blade Steel c97 (90c) QL~10 Sickle blade - iron c89 (40c) QL~10 Sickle blade - iron c87 (30c) QL~10 Sickle blade - Steel c89 (40c) QL~10 Sickle blade - Steel c83 (20c) QL~10 Sickle blade - Steel c82 (19c) QL~10 Sickle blade - Steel c80 (17c) QL~20 Needle Steel c100 (1.3s) QL~20 Needle Steel c94 (65c) QL~20 Needle Steel c89 (45c) QL~20 Needle Steel c84 (22c) QL~20 Needle Steel c82 (19c) QL~20 Needle Steel c81 (18c) QL~20 Needle Steel c80 (17c) QL~12 Scissors - iron c94 (65c) QL~4 Scissors - iron c90 (45c) QL~12 Scissors - iron c88 (35c) QL~12 Scissors - iron c87 (30c) QL~12 Scissors - iron c87 (30c) QL~12 Scissors - iron c86 (27c) QL~12 Scissors - iron c80 (17c) QL 32 Dredge c97 (90c) QL 36 Dredge c85 (25c) QL~20 Knife Steel c84 (22c) QL 92 Hammer - Iron w89 c84 (1.3s) QL~12 Buchering knife blade Steel c94 (65c) QL~12 Buchering knife blade Steel c86 (27c) QL~12 Buchering knife blade Steel c86 (27c) QL 90 Fruit Press - oak w77 (60c) QL 99.7 Whetstone c85 w78 (30c) QL 100 Whetstone c92 (55c) QL 100 Whetstone c72 (10c) QL 100 Whetstone c71 (9c) QL 100 Whetstone c70 (8c) QL~9 meditation rug c105 (3s) QL~9 meditation rug c101 (1,5s) QL~9 meditation rug c99 (1,1s) QL~9 meditation rug c96 (80c) QL~9 meditation rug c93 (60c) QL~9 meditation rug c91 (50c) QL~9 meditation rug c90 (45c) QL~9 meditation rug c88 (35c) QL~9 meditation rug c86 (27c) QL~9 meditation rug c85 (25c) QL 45 Fishing Rod - willow c94 (65c) QL67 Compass w72 (70c) Horse Stuff: 4x QL73+ Horseshoe - iron w80 (25c each) 8x QL73+ Horseshoe - iron w81 (26c each) 10x QL73+ Horseshoe - iron w82 (27c each) 4x QL73+ Horseshoe - iron w83 (28c each) 4x QL73+ Horseshoe - iron w84 (30c each) 6x QL73+ Horseshoe - iron w85 (33c each) 4x QL73+ Horseshoe - iron w86 (35c each) 5x QL73+ Horseshoe - iron w87 (38c each) 7x QL73+ Horseshoe - iron w89 (45c each) 2x QL73+ Horseshoe - iron w90 (50c each) 8x QL73+ Horseshoe - iron w91 (55c each) 4x QL73+ Horseshoe - iron w92 (60c each) 5x QL73+ Horseshoe - iron w93 (65c each) 3x QL73+ Horseshoe - iron w94 (70c each) 4x QL73+ Horseshoe - iron w95 (75c each) 3x QL73+ Horseshoe - iron w96 (80c each) 1x QL73+ Horseshoe - iron w97 (90c each) 1x QL73+ Horseshoe - iron w98 (100c each) 4x QL73+ Horseshoe - iron w99 (110c each) 1x QL73+ Horseshoe - iron w102 (2s each) 3x QL73+ Horseshoe - iron w104 (250c each) 1x QL73+ Horseshoe - iron w105 (3s each) 1x QL73+ Horseshoe - iron w106 (4s each) 1x QL73+ Horseshoe - iron w108 (5s each) QL90.9 Rare Horseshoe w92 -10dmg Ru (3.2s) QL90.7 Rare Horseshoe w93 (3s) Combinables (Shipped in little weight, ask me if you don't know how to use them) String of cloth c83 (20c) String of cloth c82 (19c) Rock Shards c94 w86 (78c) Rock Shards c80 w78 (25c) Steel lump c101 w88 (165c) Steel lump c96 (80c) Steel lump c94 (65c) Steel lump c87 (30c) Steel lump c83 (20c) Steel lump c73 w71 (13c) Steel lump c75 (10c) Steel lump c70 (8c) Iron Lump c81 (18c) Cotton c100 (1.3s) Cotton c95 (70c) Cotton c93 (60c) Cotton c88 (35c) Cotton c87 (30c) Cotton c84 (23c) Cotton c82 (19c) Cotton c81 (18c) Cotton c78 (12c) Tooth c78 (12c) Tooth c66 (3c) Silver lump w86 (27c) Zinc lump c82 w61 (20c) Charcoal c83 (20c) Charcoal c67 (3c) 7x Champagne (1s each) Rare Champagne (2s) Soft Cap (1.5s) 33ql Star Diamond (1.5s) 3x Pottery valentines (80c each)
  26. 1 point
    So we have all this wonderful honey and means to make beer, I was really hoping to be able to make mead though, has anyone seen a recipe for this yet? No need to post it, I am more curious as to if mead was perhaps missed or if its just a really elusive recipe.
  27. 1 point
    this has to be a joke. Nobody would shrug off something this serious. The fact that "maybe" it will happen again is enough for me to say forget cooking. Makes all that work all the devs did for the last few months, pretty pointless.
  28. 1 point
    Please Close Please and Thank You, Sarrum
  29. 1 point
    Food affinities changed with this patch it seems - for all our alts the already cooked and stored meals give a different affinity
  30. 1 point
    Nutrition: Presumably the same as before. Affects healing rate slightly if below 40% or over 60%, skill gain bonus (up to about 5% at 99%), reduces food bar decay I think? Calories: Reduces stamina usage (33% at full). Carbohydrates: Reduces decay of water bar (33% at full). Fat: Increases favor regeneration (33% at full). Protein: Reduces decay of food bar (33% at full). See: https://docs.google.com/document/d/1PhEhJkjNy-jl3_L5mdaQRVzyfdS7MfAt8_iNwSaHYYE/edit
  31. 1 point
    The forum patch notes are incorrect (the launcher has been corrected). The correct amount should be 30.
  32. 1 point
    checked for that the second time, was no secure option after dropping it ah I see, pick it up and just drop it, secure is available nifty
  33. 1 point
    As the title says, it look likes none of the wild hives on Deliverance decided to go noisy or migrate to the domestic ones nearby. With around 20 days left before the winter wipeout, can it be looked into?
  34. 1 point
    I have a farm running on Deli as well as on Xanadu and for the past 2 years the crops on Deli have always been growing to the ripe stage for AT LEAST one day less (on the average) than they have on Xanadu. I cant say much about whether things have changed now that the latest update has been released but I can certainly say, that the tile polling has ALWAYS been slower on Xanadu than it has been on the smaller servers.
  35. 1 point
    Was just going to ask about why I get that message. :-P
  36. 1 point
    Server is back up! hrm yeah i shoulda used the template id when i ran the delete , thanks! ash mod removed lowered auto breeding back to normal increased tree spread chance slightly Removed 275k ash from the world Removed 400k iron coins from the world
  37. 1 point
    I think a good start would be to make it actually block aoe spells, properly block sorcery spells (it's hit/miss, tested a few myself), make it block true strike potentially unless it would roll a crit normally?, another potential idea is to block healing effects (if it does block drain health, then make it block life transfer) A while back I thought weapon enchants too, but that wouldn't be too good of an idea to mix 50% extra damage with potentially over 30% dr
  38. 1 point
    Bought silver. Good merchant. Fast, friendly and adaptable. Will buy again.
  39. 1 point
    I don't think rift resources should be a problem because they were supposed to spawn randomly in the world iirc? just need that to happen and them to not get blocked by active rifts, np
  40. 1 point
    Create opportunities don't wait for them, The Crusaders #ContentCreators http://www.crusades.top/index.php?/topic/15-application-template/
  41. 1 point
    stealing this thread for the embark bug just lost another horse because of it please fix
  42. 1 point
    PMK sails for boats also
  43. 1 point
    My first domestic hive had a successful split today, so now up to 2 domestic hives with bee's. Anyone hear how big of an area of flowers is needed, and if having multiple hives requires an even bigger area, or do they need to be kept apart. The details are fairly vague in the google docs. My second wild hive is nearing a week with no success of stealing off the queen. Would be nice to know how much honey can be left inside a hive as well.
  44. 1 point
  45. 1 point
    That PvE servers used to have only 50ql capped ore and you could only get high Ql ore by traveling to the PvP server or by trading with them to get some. Then only bringing 40 back at a time in a raft which you'd have to drag the entire way back to the server.
  46. 1 point
    I know, right? And those who think it's fun could perhaps avoid clicking a thread whose title contains the word spoiler.
  47. 1 point
    10% Discount on everything for today! Until the timer ends! Grab your favorite items today! : )
  48. 1 point
  49. 1 point
  50. 1 point
    +1 for cogs and caravels, this would give them more uses and attention than these ships currently have. In addition, allow caravel to have sailboat as well (but taking both ship slots).
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