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Showing content with the highest reputation on 20/09/16 in all areas

  1. 9 points
    I have just recently finished running a comparison test between myself (58 skill metallurgy) and Jonydowy (90 Skill Metallurgy) using slightly over 1k 75Ql Charcoal each and 99Ql Iron. Bear in mind, This Ql charc is about the best you can get and results from lower Ql charcoal will be a lot worse. Results are below: I would like to ask the Devs to look into Metallurgy and coal-making, The Metallurgy % of higher Ql steel is too low and coal piles do not scale correctly to skill level or Ql of mats used. To put this into perspective, To make 75Ql charc you have to put a lot of effort in to gain atleast 80-90 Coal-making, 90+ Woodcutting and 90+ Digging. Plus 90+ Mining is also required to get as high Ql Iron as possible to maximise your results. Then after all that effort you are then required to grind Metallurgy to 90 to receive what is very poor results. Also have to take into account that even at 99 Plate smithing with the 30% Passive armour smith bonus, A single set of plate takes between 50-70, 90+Ql steel lumps to Imp from 85Ql- 90+Ql and you can see from my results for the effort of making and running through 1k charcoal i would get enough for maybe 4 Plate Imps at my current Metallurgy level. I will be conducting one further test using 50ql Charcoal to highlight how poor the results are from Metallurgy and will add to this thread once completed.
  2. 6 points
  3. 5 points
    How long until they make the mistake and deem this as abuse to avoid decay and turn Wurm premium characters only? They are on a roll with bad decisions so don't put it past them.
  4. 5 points
    Can we get a rough date for when the merge is happening?
  5. 3 points
    Good thing i have 100 used-to-be-prem alts where i can store my items after those fountains dissapear.
  6. 3 points
    Full PvP Ban - 09/19/2016 ENDED - 09/19/2016 Here we go again folks. A new situation has come up causing players under certain conditions to become invulnerable to fighting. Until this is fixed we are issuing a Full PVP Ban immediately. Please observe the PVP Ban directives during this time until otherwise stated. A public list of PvP/Raid directives can be found here. http://forum.wurmonline.com/index.php?/topic/137025-pvpraid-ban-directives/ Thank You, Wurm Online Team
  7. 3 points
    Fountain pans are dank. Stop my stuff from needlessly decaying while stored ondeed and I won't need the damn thing!
  8. 2 points
    Wagons can hold up to 7 dirt crates, 9 huge crates and 15 medium crates. Idea shamelessly stolen from Wess, these things are amazing, please add! The 500/250 sizes are nice as they are add up easier to 1,000, Making market transactions a little cleaner when making bulk sales rather than trading in partial crates. 150/300 I never did understand how those numbers came about. The dirt crate is very nice, when you are working on massive terraforming projects this is the way to go.
  9. 2 points
    I know there was some features on the test server which never made it to live, one being archery to damage ships. From what I understand the idea was scraped, but part of the coding for this idea was forgotten about and left in place to make it to live. Specifically you can no longer repair ships while sailing them. [10:01:33] You cannot repair the boat while it is being commanded. Some folks like to imp things as they travel around, you should be able to work on your ship as well, could this piece of code be looked into and possibly removed if it was just an oversight?
  10. 2 points
    All I see is one guy upset he didn't get all 3 charges for himself. I wasn't there. I don't normally go to hunts. I'm pretty sure I've never ever seen a slaying where one person got all 3 charges. Pretty silly thread. Edit: I was misinformed, and I apologize. I only read the chat logs given to me and they showed only the greed. Not the actual omissions to stealing.
  11. 2 points
    Here's the version that allows you to see uncovered veins/through walls: LiveMap [Edited] (Google Drive) I'm probably going to get absolutely slaughtered for posting it, but honestly it's deleting 3 lines. Anyone with basic programming knowledge who can decompile and recompile a program can do this. I see no reason to leave the people who are unable to code "out of the loop" I guess you could say.
  12. 2 points
    Want to explain why this Isn't an option and what blockers are faced in stopping this opposed to the benefits?
  13. 2 points
    What are you talking about? Getting 90+ metallurgy was extremely fun! *goes back to his room in insane asylum*
  14. 2 points
    Looked at the code... trees will not naturally spread to tiles within 2 tiles radius of another tree or 3 tile radius of oak or willow. Also interesting - they won't spread to tiles that contain any tracks, so more animals in an are should cause less tree density
  15. 2 points
    New building material for wurm
  16. 2 points
    need a place to store liquids without decay, going to loose a lot of maple sap, milk, dyes because of lack of fountain pans
  17. 2 points
    Want to know what drives people from a game? leaving players in the dark for a year on what will happen to their valuable possessions with no updates on what will happen.
  18. 2 points
    Come see the largest collection of spirit castles on Xanadu! Stay for the awesome faith gains, meditation ticks, free meals and seal watching... only at the Newspring Sermons.
  19. 2 points
    Marble, I want a marble tub
  20. 2 points
    We have had a few priests reach their Faith goals and spell off back home. Open slots for new priests. I have two prems down there, left AFK for most of the week. Get your priests down here, no 8hr long waits like other sermon groups.
  21. 1 point
    Disclaimer to avoid confusion: This post was written in 2016 and is no longer accurate. Cedar containers no longer slow down the decay of their contents any more than other containers do. I wrote this based on my own in-game testing prior to being on the development team, and while the information was correct at the time, it no longer is, and has not been for quite a while. Conventional wisdom dictates that cedar items decay more slowly, but that cedar containers do nothing to slow down the decay of their contents. Turns out this is actually wrong, and cedar containers do, in fact, slow down the decay of their contents, in addition to cedar items themselves taking less damage. In fact, it stacks. A cedar item, or an item in a cedar container, decays more slowly. A cedar item inside a cedar container decays even more slowly. In fact, the more cedar containers are nested inside each other, the better the effect. For example, an item inside a cedar bucket, inside a cedar large barrel, inside a cedar raft, inside a cedar wagon takes quite significantly less damage than normal. For some background on this and where I got the idea, see here: Of course, the decay code is essentially a basilisk and scares the hell out of me, and empirical data is always a good idea, so I've run a couple tests over the past several days. If you don't care to read lots of numbers and rambling statements, feel free to skip to "Overall Conclusions" at the bottom of this post. Methodology: Removed hundreds of cooked meat from a food storage bin, then placed them in various off-deed, outdoor containers in a secure area. I then checked back a certain time later and noted how much decay was on the meat in each container, and how much (if any) had already completely been destroyed due to 100+ decay damage. Meat QL is not quite the same from test to test, so specific decay values can't really be compared between them. Container QL does not matter, but is listed anyway for the sake of completeness, and I've tried to use roughly equivalent QL of containers anyway. Damage is 0 when not specified. Also note: "Cedar count" below means how many containers in the chain are cedar. For example, meat inside a cedar bucket inside a firwood raft inside a cedar caravel would have a cedar count of 2. Test 1: Two barrels, one cedar and one fir, placed on the ground off-deed and outdoors. Each barrel contains one cedar bucket, three cotton satchels, and the rest of the barrel filled with meat. Initial meat QL not recorded but was likely 46.61QL. Meat left to ripen for approximately 2 or 3 days (not certain; all that's important is all the meat in this test decayed for the same amount of time). Please note that average damage of meat inside a container may be very misleading if some of the meat has already decayed away entirely, since those are not factored into the average; a container's meat stack may have significantly more decay than another even with lower average damage, if it has suffered more total loss of meat items, since the average is only the average damage of REMAINING meat in the stack. Results: Cedar Barrel (41.65 QL) 61 meat (Cedar count: 1, avg. 37.53 dmg): 7 - 0 dmg, 11 - 8.58 dmg, 9 - 17.97 dmg, 8 - 42.91 dmg, 17 - 57.94 dmg, 9 - 78.34 dmg, 0 destroyed Cedar Small Bucket (30.93 QL) 47 meat (Cedar count: 2, avg. 18.30 dmg): 13 - 0 dmg, 11 - 8.58 dmg, 8 - 25.74 dmg, 15 - 37.30 dmg, 0 destroyed Cotton Satchel (10.49 QL) 71 meat (Cedar count: 1, avg. 28.78 dmg): 8 - 0 dmg, 23 - 8.58 dmg, 13 - 17.97 dmg, 9 - 42.91 damage, 9 - 57.94 dmg, 0 destroyed Cotton Satchel (10.49 QL) 71 meat (Cedar count: 1, avg. 33.66 dmg): 9 - 0 dmg, 16 - 8.58 dmg, 9 - 17.97 dmg, 13 - 42.91 dmg, 17 - 57.94 dmg, 7 - 78.34 dmg, 0 destroyed Cotton Satchel (10.49 QL) 71 meat (Cedar count: 1, avg. 37.98 dmg): 9 - 0 dmg, 16 - 8.58 dmg, 6 - 17.97 dmg, 6 - 42.91 dmg, 23 - 57.94 dmg, 11 - 78.34 dmg, 0 destroyed Fir Barrel (42.37 QL) 43 meat (Cedar count: 0, avg. of remaining 39.13 dmg): 3 - 0 dmg, 11 - 8.58 dmg, 7 - 17.97 dmg, 8 - 28.43 dmg, 4 - 68.85 dmg, 10 - 96.03 dmg, 18 destroyed (29.5% loss) Cedar Small Bucket (31.70 QL) 47 meat (Cedar count: 1, avg. 30.95 dmg): 10 - 0 dmg, 12 - 8.58 dmg, 5 - 17.97 dmg, 4 - 42.91 dmg, 8 - 57.94 dmg, 8 - 78.34 dmg, 0 destroyed Cotton Satchel (10.49 QL) 56 meat (Cedar count: 0, avg. of remaining 37.20 dmg): 5 - 0 dmg, 15 - 8.58 dmg, 13 - 17.97 dmg, 6 - 28.43 dmg, 3 - 68.65 dmg, 14 - 96.03 dmg, 15 destroyed (21.1% loss) Cotton Satchel (10.49 QL) 57 meat (Cedar count: 0, avg. of remaining 38.36 dmg): 8 - 0 dmg, 13 - 8.58 dmg, 13 - 17.97 dmg, 3 - 28.43 dmg, 6 - 68.65 dmg, 14 - 96.03 dmg, 14 destroyed (19.7% loss) Cotton Satchel (10.49 QL) 49 meat (Cedar count: 0, avg. of remaining 35.59 dmg): 6 - 0 dmg, 12 - 8.58 dmg, 10 - 17.97 dmg, 7 - 28.43 dmg, 3 - 68.65 dmg, 11 - 96.03 dmg, 22 destroyed (31.0% loss) Tentative conclusions from test 1: Time between decay damage ticks is somewhat highly randomized. Higher sample size/more tests needed to determine if time between decay ticks is influenced by cedar. Damage due to a single decay tick is entirely deterministic, as only certain values were encountered. Damage amount definitely appears to depend on how many cedar containers "deep" an item is stored within (including, presumably, the item itself being cedar). For example, the same damage "steps" are encountered in the meat stack inside a cotton satchel inside a cedar barrel, as encountered in the meat stack inside a cedar bucket inside a fir barrel, because each has a single cedar container somewhere up the chain (cedar count: 1). Meanwhile, the meat stack inside the cedar bucket inside a cedar barrel (cedar count: 2) has different values from the rest. Cedar containers definitely slow decay. With a sample size of a few hundred meat, and the amount of consistency we see here, this is essentially certain. The only meat stacks with any totally-lost items are ones with a cedar count of 0. Multiple nested cedar containers certainly seem to slow decay further. Stacks with a cedar count greater of 2 seem to take less damage on average than stacks with a cedar count of 1, and the damage tick sizes are different in magnitude (see #2 above), but more testing is needed. These results were pretty encouraging, so I decided to do another test. Test 2: Testing to see results of more varied cedar container nesting. One fir barrel placed on the ground off-deed and outdoors, containing three cotton satchels filled with meat. A cedar wagon also parked nearby, containing: 85 meat and one cedar raft. Cedar raft inside wagon contains three cedar buckets and three cotton satchels, all filled with meat. Each barrel contains one cedar bucket, three cotton satchels, and the rest of the barrel filled with meat. Initial meat QL equal to 45.21. Meat left to ripen for approximately 3 days, 18 hours. Please note in this test that the starting meat QL is not the same as in the prior test, and it was left to decay for a longer period, so please do not compare numbers between the two tests! Don't do it! I mean it! Fir Barrel (42.37 QL, 2.0 dmg) Cotton Satchel (10.49 QL, 9.5 dmg) 35 meat (Cedar count: 0, avg. of remaining 37.52 dmg): 1 - 0 dmg, 2 - 8.85 dmg, 5 - 18.55 dmg, 7 - 29.42 dmg, 11 - 41.95 dmg, 8 - 57.19 dmg, 1 - 77.86 dmg, 36 destroyed (50.7% loss) Cotton Satchel (10.49 QL, 9.5 dmg) 39 meat (Cedar count: 0, avg. of remaining 39.36 dmg): 3 - 8.85 dmg, 6 - 18.55 dmg, 12 - 29.42 dmg, 4 - 41.95 dmg, 10 - 57.19 dmg, 1 - 70.78 dmg, 3 - 77.86 dmg, 32 destroyed (45.1% loss) Cotton Satchel (10.09 QL, 9.9 dmg) 31 meat (Cedar count: 0, avg. of remaining 33.54 dmg): 2 - 8.85 dmg, 4 - 18.55 dmg, 15 - 29.42 dmg, 7 - 41.95 dmg, 1 - 57.19 dmg, 2 - 77.86 dmg, 40 destroyed (56.3% loss) Cedar Wagon (40.482 QL, 7.54 dmg) 70 meat (Cedar count: 1, avg. of remaining 43.10 dmg): 2 - 0 dmg, 14 - 8.85 dmg, 11 - 18.55 dmg, 7 - 29.42 dmg, 3 - 41.95 dmg, 3 - 44.24 dmg, 11 - 60.10 dmg, 19 - 82.28 dmg, 15 destroyed (17.6% loss) Cedar Raft (16.72 QL) Cedar Bucket (30.93 QL) 47 meat (Cedar count: 3, avg. 17.95 dmg): 9 - 0 dmg, 12 - 8.85 dmg, 5 - 17.69 dmg, 4 - 18.55 dmg, 11 - 28.44 dmg, 6 - 40.81 dmg, 0 destroyed Cedar Bucket (31.82 QL) 47 meat (Cedar count: 3, avg. 20.15 dmg): 3 - 0 dmg, 12 - 8.85 dmg, 9 - 17.69 dmg, 6 - 18.55 dmg, 10 - 28.44 dmg, 7 - 40.81 dmg, 0 destroyed Cedar Bucket (31.70 QL) 47 meat (Cedar count: 3, avg. 18.11 dmg): 8 - 0 dmg, 10 - 8.85 dmg, 6 - 17.69 dmg, 6 - 18.55 dmg, 12 - 28.44 dmg, 5 - 40.81 dmg, 0 destroyed Cotton Satchel (10.49 QL) 71 meat (Cedar count: 2, avg. 23.96 dmg): 8 - 0 dmg, 22 - 8.85 dmg, 10 - 18.55 dmg, 6 - 26.54 dmg, 3 - 29.42 dmg, 9 - 38.59 dmg, 11 - 52.99 dmg, 2 - 71.81 dmg, 0 destroyed Cotton Satchel (10.49 QL) 71 meat (Cedar count: 2, avg. 33.68 dmg): 2 - 0 dmg, 11 - 8.85 dmg, 14 - 18.55 dmg, 5 - 26.54 dmg, 3 - 29.42 dmg, 17 - 38.59 dmg, 11 - 52.99 dmg, 8 - 71.81 dmg, 0 destroyed Cotton Satchel (10.49 QL) 71 meat (Cedar count: 2, avg. 25.94 dmg): 7 - 0 dmg, 15 - 8.85 dmg, 14 - 18.55 dmg, 4 - 26.54 dmg, 9 - 29.42 dmg, 10 - 38.59 dmg, 9 - 52.99 dmg, 3 - 71.81 dmg, 0 destroyed Tentative conclusions from test 2: Conclusions from test 1 seem to have held water. Higher cedar count definitely seems to matter, possibly without bound. Meat stacks with cedar count 0 suffered much more item loss than meat stacks with cedar count 1. Stacks with cedar count of 2 or 3 suffered no item loss, but every stack with cedar count 2 suffered greater total damage, and greater maximum damage on any single item, than every stack with cedar count 3. More testing may still be necessary to determine if time between decay ticks is affected by cedar count. That was a lot of numbers and words to type, so... let's finish this up, shall we? Overall conclusions: Cedar containers slow down the decay of their contents. The more cedar containers an item is nested in, going all the way up to the highest parent container, the more the decay of that item is slowed. For example, an item inside a cedar bucket, inside a willow raft, inside a cedar knarr (2 cedar containers), will decay more slowly than an item inside a cedar bucket in inventory, a birch knarr, etc. (1 cedar container). If you want to slow decay on an item but don't have a magical chest, you can't bank it, and you can't or don't want to put it in the inventory of yourself or a storage alt, your best bet is probably to nest as many cedar containers as possible ([[[[[Bucket] Large Barrel] Raft] Huge Tub] Vehicle]?), inside a building, on-deed. Amphorae also slow decay of contents, as confirmed by staff (see linked post above). According to WU code, the effect is the same in magnitude as it is for a cedar wooden container, and implemented the same way, so you can still benefit from nesting an amphora inside a cedar container or vice versa. I may test to verify this in the future. Cedar is, more than ever, the obvious choice for pretty much anything that serves as a container, whether it's a ship, a chest, a barrel, or anything else you can make out of wood. Almond milk, while vegan-friendly and not unhealthy, should not be construed as a nutritional replacement for animal milk, as the former is lacking in many important nutrients found in the latter, especially protein content. I am a very tired man.
  22. 1 point
    As featured in the news this week; The Orient Express canal is now officially open and a Heritage site. It took a total of 5 years to complete, is 7 tiles wide and has a length of 915 tiles. The canal runs from House of Lords to Lakes End. Map courtesy of Hughmongus House Of Lords Entrance: Lakes End Entrance: The canal features: Wide corner turnings. High ceilings and maximum min-able rock depth - for taking those big boats through. Walkways either side, all the way through. Central dock with tunnel up to the steppe hunting area and Devils Shadow. East side dock and tunnel to steppe hunting area and House of Pain. Back story: The brainchild of the canal was Nivox, who started the route from Devils Shadow to House of Lords late 2011. He worked on it as a side project for a good year before quitting Wurm for his career. With this tunnel between HOLs and DS mostly complete, Zomag (owner of DS) and I decided to continue his work of creating a canal to Crystal Lake from the east coast. The initial plan for the canal was for it to be dead straight. However this proved to be impossible due to numerous large deeds in the way. After determining the only available location on crystal lake for the exit, a tunnel was piloted to connect to Devils Shadow. Zomag and I continued working on mining the tunnel when we could, the project was more of a pipe dream and the general thinking was that we probably would never finish it. We did however, persevere, and in the final year of construction we gained the help of some fine miners. Most noteworthy being Pingpong, who personally smashed at least 70/80 veins (we lost count after a while!) and cleared vast swathes of rock on the last leg. Second major credit goes to Cerber, who also helped clearing many veins and the final tunnel section. Other Credits:
  23. 1 point
  24. 1 point
    I believe that reinforced mine floors were originally introduced to have the ability to prevent newbie accounts from being able to mine down and ruin mine floors. Then over time players somehow came up with the idea that they would prevent tile cave-ins on those tiles, which was never their intended purpose or even an effect presented. I also remember not long ago there was some discussion as to whether they had any effect at all on preventing tile cave-ins and some Wurm staff claimed that they did. To me it doesn't make any sense that they would since then you could just use 1 floor reinforcement to replace 2 side tile reinforcements. Since the Dev policy is never to reduce any time consuming processes once initiated (e.g. remove lye requirement from making concrete as some WU servers have done), I see no reason why they would make reinforced floors prevent tile cave-ins other than as some unintended side effect, if they do at present have any effect on tile cave-ins at all. =Ayes=
  25. 1 point
    total = 4s 5c CoD to Mhyr maybe you give me discount or something because i have bought a few items. hatchet, steel 8ql COC73 - 50c shovel, steel 21ql COC83 - 70c large shield, iron 70ql COC82 - 90c pickaxe, steel 8ql COC76 - 55c whetstone 95ql COC70 - 75c hammer, iron 70ql WOA71 - 65c
  26. 1 point
    For new players: The startup of this server is essentially the same as Desolation:
  27. 1 point
    The fact of the matter is that its done and dusted, like wrapping pelts, the arrow imping trick and fo battery healers. It's gone, QoL has dropped and the game has become harder. Instead of pushing towards the past why not go to the suggestions forum and push for some changes that would replace what is lost and benefit everyone? No decay on deeds seems like a good start!
  28. 1 point
    Charcoal works as the tool in this case. Thus, improving tool ql by improving how coalmaking works will lead to a higher proportion of higher quality steel. Boosting metallurgy results does not fix the issue, it simply masks the issue, the issue is that coalmaking is prooducing disproportionate results compared to skill and materials. Fixing that will improve this all round.
  29. 1 point
    Normally, pruning fruit trees once a year is enough, and that is after harvest. Not all need pruning or benefit from it. In rl I mean.
  30. 1 point
    Can anyone point me to the explanation of what Deed War Bonus does? Does it only work if you are on deed?
  31. 1 point
    I think you mean the SE corner and adding a timer (again?) would be a big help.
  32. 1 point
  33. 1 point
    Also, to add to these posts. Keep in mind, I've played the same character for 6 years... I truly don't think many WU servers will stay online for that long. On top of that, as they've already said most WU server offer at the very least 3x skill gaining and generally 3-5x action timers... that's crazy fast. You will sky rocket to high skill levels in a few weeks. WU and WO have no natural endgame content aside from Rifts and Unique Killing, it's left up to you to make your own endgame. Once you sky rocket to a high skilled character, then what? What is there to look forward to? What is there left to accomplish? The faster and easier you accomplish something... was it then truly an accomplishment? Just things to keep in mind Good Luck!
  34. 1 point
    https://wurm-unlimited.com/servers/players/ Well its now the most populated server and even without the "actual player count", it's still the most populated server. That said and done... It's not a competition its just fun. I've played on this server from the start, I helped advertise as I know Wurm players are always looking for a good home and honestly... I don't think you will be disappointed with this server! The skill gain is perfect, not to fast but not to slow. The PvE map is really well made, the height limits, spawns and shape/layout are great. The community is also very decent and the PvP server is released soon! If you are tempting a new server, PvE or PvP I would recommend!
  35. 1 point
  36. 1 point
    The email did eventually come through and I'm now playing.
  37. 1 point
  38. 1 point
    That is not what she said... I'll agree with Aeris' idea to make the ripe stage last a bit longer, at least another day to give time to harvest if you miss a day. And Finn's idea to have weeds give a yield, but less... say 40-50% of what it would've given? I've had ripe farm tiles turn to weeds shortly after tending, it's kinda annoying...
  39. 1 point
    My girlfriend often makes fun of me doing this. And I do it pretty much in every game I play. Especially 3rd person/racing games. But it helps..it really does...like blowing in old nintendo games...you just know it.
  40. 1 point
    Jet black and plain black are somehow redundant; I wish we got silver black instead, or just replace the plain black with the silver black one. That being said .. I'll always be addicted to my white horses.
  41. 1 point
  42. 1 point
    bumping, due to info I got in PM! o/
  43. 1 point
    i dont believe it takes 25 players. im pretty sure you can do it by yourself.
  44. 1 point
    Welcome to my underground grape mine. From trellis to press to barrel, our wine never sees the light of day!
  45. 1 point
    Bump, it was changed but there still isn't enough drake hide drop for half a set. To any developers reading this, try tripling the new rate. The most you can get currently is something like 1.4kgs, you can get like 8kgs of scale from a dragon.
  46. 1 point
  47. 1 point
    the only thing i learned from this video is that Zeke uses Deluge to torrent
  48. 1 point
    Will you consider: changing the weight of the animal token to 10kg? Adding Mod to Center Mod: ( )Move To Center Adds 2 entries under Move menu that allow moving items to the center or corner of a tile
  49. 1 point
    everything i know about wurm has just been turned inside out for me
  50. 1 point
    Glorious random fact of the day, discovered when working on healing rates: If you're drowning, the water damage wounds actually can heal while still in the water. They won't heal as fast, but better than normal wounds. So, if you're drowning near your boat due to bugs, or otherwise a few tiles from where you need to be, you can wait 10 minutes for a healing tick. Granted, it follows normal wound rules, so if it's really REALLY bad, it may still not heal. Food for thought, though. Edit to preempt smart-alecks: Yes, I've tested and confirmed this in-game. Edit 2: Firefox wanted to correct "smart-alecks" to "court-martials".
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