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Showing most liked content on 09/06/16 in all areas

  1. 87 likes
    Hi everyone! It's been quite the fascinating journey over this decade. From a developer standpoint I've seen most of which can be expected from an early access, rapid development project like this - bugs and crashes, hacking, exploits, outrage. All of which I thought we'd be able to avoid when we began the project and for which I would humbly like to ask forgiveness. But I've also seen the stuff that I was hoping for and sometimes not expecting - villages forming and flourishing, sometimes dying and leaving ruins behind for others to explore and finding useful loot. Kingdoms clashing and waging epic war along front lines. Players riding dragons turning into terrible opponents. Religious pagan devotion, meticulous gardening and settlement planning and improbable animal breeding. We've had fantastic community projects and events such as the canals, roads, bridges, impalongs and treasure hunts. Now there are Rifts and cave dwellings added to that list which I think makes good sense. I think that together as both coders and players we've managed to create a pretty fantastic world which has that sense of being alive with a rich history that we once set up a goal to achieve. I'm very thankful and happy for all that you've done in the lands of Wurm up until now, creating all sorts of memories and stories with your actions. It's difficult in a game like this to find the balance between giving every player the space desired while not letting the game feel desolate and empty. Rifts will help with that in a sense, bringing players together and one of the challenges for the future will be to come up with tweaks to existing code and similar features I think. Thanks everyone for playing Wurm and to everyone on the team - both those who left and are still around - I bow down to you in respect. Here's to the next ten years! Cheers!
  2. 36 likes
    We Are Live! What's an Impalong? It's a community event that's hosted on someone's deed, where crafters and priests from across Wurm join together to improve/enchant others' gear for free. In addition to the imping/enchanting, there are various other things such as games and events, prize giveaways, contests, and sometimes even GM's drop in to spawn a few mobs on unsuspecting Impalong-goers. The Deed The deed is outfit with a variety of accommodations to facilitate the running of the Impalong. The crown of the deed is the main Impalong hall centered in the deed, that provides 3 floors for crafters and priests to do what they love best. Next is the mighty Blackmoor Arena, a sprawling set of stone walls and halls set around Blackmoor Castle, with the purpose of providing ample room for both spectators and the epic battles between the gladiators that entertain them. Lastly, there is the Freedom Inn, a towering structure that is able to accomidate 50 guests all housed in their own rooms, which accommodations provided where they can store their belongings in safety. Please PM me or one of the other staffers for a room. Main Impalong Structure Rules Events/Games Calendar Dec. 18th - Doors Open, Welcome! Dec. 19th - Scavenger Hunt Dec. 20th - Dec. 21st - Dec. 22st - Dec. 23rd - Dec. 24th - It will be Christmas soon! Dec. 25th - Merry Christmas! Dec. 26th - Fighter's Tournament, Part, I, II, III Dec. 27th - Dec. 28th - Dec. 29th - Dec. 30th - Dec. 31st - Fireworks Show Jan. 1st - Last Day Materials Provided (donations are also accepted) Impalong Staff (PM one of them when they are online in local to assist you with returning your items, give you improving materials, refuel forges, or assign you a room in the Inn) Impers Token of Blackmoor Make sure to collect a reed pen with our very own Blackmoor Heritage Wine. Just a small token to remember us by, and to say thanks for attending! Donator List Location The deed is located at S-25 on the Independence server, and is fully accessible from sea! If you have any questions feel free to post in this thread, and I will add the answer below here!
  3. 25 likes
    i think the wrong meditation path is being nerfed
  4. 20 likes
    As featured in the news this week; The Orient Express canal is now officially open and a Heritage site. It took a total of 5 years to complete, is 7 tiles wide and has a length of 915 tiles. The canal runs from House of Lords to Lakes End. Map courtesy of Hughmongus House Of Lords Entrance: Lakes End Entrance: The canal features: Wide corner turnings. High ceilings and maximum min-able rock depth - for taking those big boats through. Walkways either side, all the way through. Central dock with tunnel up to the steppe hunting area and Devils Shadow. East side dock and tunnel to steppe hunting area and House of Pain. Back story: The brainchild of the canal was Nivox, who started the route from Devils Shadow to House of Lords late 2011. He worked on it as a side project for a good year before quitting Wurm for his career. With this tunnel between HOLs and DS mostly complete, Zomag (owner of DS) and I decided to continue his work of creating a canal to Crystal Lake from the east coast. The initial plan for the canal was for it to be dead straight. However this proved to be impossible due to numerous large deeds in the way. After determining the only available location on crystal lake for the exit, a tunnel was piloted to connect to Devils Shadow. Zomag and I continued working on mining the tunnel when we could, the project was more of a pipe dream and the general thinking was that we probably would never finish it. We did however, persevere, and in the final year of construction we gained the help of some fine miners. Most noteworthy being Pingpong, who personally smashed at least 70/80 veins (we lost count after a while!) and cleared vast swathes of rock on the last leg. Second major credit goes to Cerber, who also helped clearing many veins and the final tunnel section. Other Credits:
  5. 17 likes
    I am a relatively new player. The fact that I still can't load a crate into a cart should tell you how new. Tho I'm a noob, I'm not exactly clueless. Two days ago, my cart got stuck in a bridge. I had to relog. Yesterday, my sailboat vanished. One moment it was there, the next it was gone. I had to relog to see it again. In two days of sailing around I can't even begin to count the number of times the server forgot where I was or how many times my horse was walking sideways to my direction of travel. Yesterday, I had to have a GM assist me. Apparently, I'm getting too salty in my old age... I couldn't drop or move salt in my inventory. Now this 'bug fix' isn't really going to affect me. I don't even have a 5 speed anything. I have however, at one time, had a hell cart that I oh... found sitting on the side of the road and acquired. And while the speed of that cart was handy for outrunning the countless mobs that could beat me senseless, the only frustration endured was that my wife eventually got tired of being bit and kicked in the head and got rid of them. So, as a new player, I'm not sure exactly how I was supposed to be confused or frustrated regarding hell horses. I saw them as something to aspire to, even with the biting and kicking. What DOES frustrate me is that I'm paying for a game that's as old as this one and it's still full of STUPID bugs, bugs bad enough that I have to relog and that my money is being pissed away by someone trying to justify their employment by 'fixing' crap that, from what I'm reading, DOESN'T NEED FIXING.
  6. 15 likes
    Bridge Construction - COMPLETE! The bridge, North Highway Connection, (32x 29y) is now complete thanks to the fast work of the bridge crew! They were busy with the dirt ramps when I went to sleep and I woke up to a completed bridge, so the whole thing only took them about 6 - 7 hours! Great thanks to everybody offering to help and donating materials! Bridge crew : Aarontx Cerber Dano Davide Pingpong Fantastic job everybody - this will definitely save a lot of travelling time! ----------------------------------------------------------------------------------------------------------------------------- New bridge at 32x 29y to ease travel by bypassing the Damascus tunnel (which is not being maintained)
  7. 15 likes
    another detriment to quality of life. extremely disappointing.
  8. 13 likes
    So when are you going to get around to fixing the long list of annoying bugs people cant stand instead of the ones people have grown use to because they end up being useful?
  9. 13 likes
    "This is a game there is only one right way to play it! Your playing it wrong!" -you You are everything that is wrong with modern gaming. Please go to a corner and think about what you have done for the next 30 minutes.
  10. 11 likes
    What was confusing about hitching hell horses was why you could hitch them when young, but couldn't when they aged. So, if you want to make the game less confusing, fix that. Make it so you can hitch them at any age. What you are doing is adding frustration. So, I could be out running around on the map and suddenly my horse(s) unhitch because it's passed some time (which I can't even properly monitor) leaving me with 1 or less horse attached. This is the very definition of confusing and frustrating. And how does the age of the helly do anything for "errors regarding speed calculations server side"? So you are unhitching them at Old and Venerable to fix this? Terrible explanation is terrible.
  11. 11 likes
    If you're going through with this change, could a docile trait be added that lets us hitch hell horses of all ages or something, please?
  12. 11 likes
    Hellcarts are good. This change is not.
  13. 11 likes
    What else are you guys going to nerf out of the blue? First you go after Pol, now this. Travel is hard enough in here as it is already, and so is breeding and managing hell horses. This makes them effectively useless unless you want to spam breed them and replace them nonstop. Most won't want to do that, and some that buy them cannot. Unless all this stuff lately is an attempt to regularly tick everyone of until we all quit, I am unsure what you are trying to achieve.
  14. 10 likes
    I have to say I laughed through the entire reading Shazaam. It is exactly how things have been coming out of late. It is to see what people actually like and actually use and then take those particular items away and call them a bug. But yet we have no information on the game except what we figure out ourselves. Other games tell us how something works so we know when it does something else we know it is a bug or not intended. Here they let you get used to something then call it a bug or an exploit and snatch it away. Can we please get a roll out of how everything is supposed to work so we can help you get rid of all of the bugs?
  15. 10 likes
    What would wurm be without removing a nice feature every week? Like, relog while mounted means you have to re-mount. Just as an example. Id like to see that feature removed.
  16. 10 likes
    THE SHRIMPALONG Will bring my Nahjo for chanting as we discussed. Can help with BS, Carp, CT when there're no ships to imp.
  17. 10 likes
    Just so it's said, I have nothing against a new cooking system as options and flavor are always great to have The problem is when things are nerfed/ruined for the sake of encouraging using something new. Find ways to encourage using different things without nerfing existing things, like nerfing plate won't make people use leather or some other example like this. but really.. skill gain bonuses should be enough of an incentive to cook these new things without having to touch nutrition from other stuff. make it optional not forced
  18. 10 likes
    I'd like to know the thought behind the refresh nerf and how easy it will be to get to 99 nutrition with the new cooking system. Hell, we are under 3K prem toons, which prolly means 1K real players, do you really need to thin even more your player base ?
  19. 9 likes
    Sadly I have to say that the new method announced in this thread is by far more frustrating and confusing than the old one.
  20. 9 likes
    Principles of Neckbeard Economics Announce many new and upcoming features, then use one of the following three options to keep people guessing: Bridge strategy- announce it and get everyone excited, and then take years to implement it Mine Housing Strategy- implement it, but in a broken state where mobs spawn inside your structure, making it unsafe/undesirable to use Ownership Papers Strategy- announce it and then just never release it or mention it again Ignore Feedback: Read the player suggestions and requests regularly and use that to rank and prioritize development. The more requested a feature or bugfix is, the lower priority it should be. Announce changes randomly and without asking for any input from the customers in order to make as many people mad about it as possible. Giving almost no notice when making major changes to quality of life features is an ultimate goal. Fix "bugs"- Any attempt to fix something that is not working correctly should be put off as long as possible. The more broken and unplayable the bug makes the game for the customer, the longer it should be left in place to make sure the customers are properly grateful when a minimal effort is made to fix it. Nerf as many things as possible, but also classify these as bugs so when people ask why bugs aren't being fixed there is something that has been done that can be passed off as a bugfix.
  21. 9 likes
    My fps drops from 60 to 5-10 when there are 25 people in local. Lets nerf HH carts 2k16.
  22. 9 likes
    There was zero good reason to change refresh and saccing. Please revert it.
  23. 9 likes
    Here is what I think about the new cooking system. It should be totally optional and not include any nerfs to the current cooking system; however, this is not the case because as usual with some more intricate system introduced the policy has been that it must reduce the benefits of the current system to make it more desirable to use. Unfortunately otherwise these new "improvements" can not stand upon their own merits to encourage others to use them. As for me I have no interest in spending any time using this new cooking system. I want to continue as usual by dropping 2 items into a frying pan to create a meal with the same nutritional results. Hopefully this will be possible since I view cooking as a necessity to maintain a nutrition level that maintains stamina so that I can spend my time doing all the other things that the game has to offer. Sure, give some *additional* perks to others who wish to use this new cooking system but don't in the process reduce the current benefits of cooking to those who have no interest in the new. =Ayes=
  24. 8 likes
    Way to destroy the business of hell horse breeders serverwide! Nobody is going to want to invest in a horse that will last them maybe a month reliably. Not to mention the way of life for many wurmians, for years. (Congrats, now you all get to ride around even slower, so that the game totally unnecessarily sinks --more-- of your time.) I feel like our wishes get granted by an evil wishing well, or a cursed lamp. "Suuuure we'll give you cave houses, but mobs will spawn in them to make them useless! Muahaha" "Suuuuure we'll let you have some faster carts for a while.... but don't spend years getting attached to them, because we're gonna take it all away with a day's worth of notice!" People grow attached to their way of life in this game, to pull the rug out from under us like this for NO good reason is just senseless. Edit:: Not to mention trolls!! That was gonna keep me occupied for endless months!! Breeding 5 speed trolls was going to be a very time intensive bit of fun. Now it's just kind of useless, because it's too difficult to keep up with. I guess there's no longer a need to premmy up any more priest alts for extra troll pets. Thanks, saved me some money there.
  25. 8 likes
    Lol glad to see you changed your minds on the refresh change since "Incentives to cook" translated directly to "punishment for being a casual player". I don't have time to micro-manage my food bar when I am online, because first I have to repair everything I own since it takes massive hits of decay when I can't be online even though I pay for a deed. Then I usually have to fight with a bug for an hour in order to fix something (last time I logged in I had to fix walls that had lost their reinforcements + several cave-ins in a deeded cave opening). Last time I logged in I didn't even have time to do what I wanted to do in the game, and when I don't have to wrestle a bug I want to make the most of the time I have for grinding - Not cook different themed meals with a thousand ingredients because someone has a boner for immersion. Once upon a time sleep bonus was compensation for the players who couldn't be logged in every hour of their life in order to grind so that even casual players could make the most of their time online. I miss those days, along with not having to micro-manage the food bar every time you want to skill something. The game was better before nutrition was introduced and now everything revolves around it. I'm glad on behalf of the players who actually enjoy cooking because they will get more intricate recipes to play around with, but in the capacity of a casual player I won't have any enjoyment from them nor will I have the time to fiddle with recipes when I log in to do what I enjoy. I don't care that I won't get the buffs that the meals give and the cooking players will get, it's a price I'm willing to pay in order to not have to let my playtime revolve around sustenance.
  26. 8 likes
    Seriously??? More nerfing? Beginning to wonder why I bothered to return.
  27. 7 likes
    CA's can censor the responses all they like, the vast majority of the players do not want this "fix". When you "fix" a bug that renders an entire part of the meta game worthless (hell horse breeding, hell carts, travel of any reasonable speed period), you really should be questioning the use of your time. This is not a "fix" of any real caliber, since it breaks more than it fixes and really is a lowest common denominator "fix", especially when you consider the far more pressing bugs in the game. It isn't a quick win or some low cycle issue... it was actually worthwhile to the vast majority of the player base and you've just lowered the qualify of life for all players because of the frustrations of a small minority. As someone who actually does programming for a living, I wonder what, if any, quality control and life cycle philosophy you put into place, because the prioritization for "fixes" and changes to the game is mind boggling awful. I know I certainly wouldn't hire anyone who ignored their end users and followed such seemingly arbitrary development processes.
  28. 7 likes
    Withdrawing my negative comment. Whilst the unhitching at later ages is inconvenient, being able to hitch them at mature and aged is a good compromise.
  29. 7 likes
    Jenn Kellon We are more than just a kingdom. We are more than just a group of; crafters, builders, fighters and friends. We are more than just a dynasty that has lasted over a decade. We are what define the world that we shape around us. The only question that exists, is if you will want to be apart of it. Join for opportunity. To learn and to experience the game in it's fullest environment. To meet new people and experience a community. To kill and conquer for the Glory of Jenn Kellon. Become the player you have always dreamed of becoming. Join the storm that will change Chaos forever. The thundering of Jenn Kellon will be felt through out Chaos. Already now we push everyday closer to our enemies. To take back lost lands. To exact revenge on those whom have taken arms against us. The only question that exists, is if you will want to be apart of it.
  30. 7 likes
    I hate cooking! Lets say it, if you are a working person that has some other real life going, you realise if you play this one hour in the evening: This game is slow. I takes a loooot of time to do the things you like. And now I shall use this precious time i have to tend fields and cook? I simply dont want to! I dont want to go hunting for meat, i go hunting when I have fun with it, i dont want to neeeeed to make fields on my deeds and have to pay more upkeep because i need the space for them. (Ok, I have the space but people that hold an 1 silver upkeep deed and have maybe some animal pens and a mine on it will need to expand these probably for their fields if they really need to skill farming for cooking now). So i only can go forward with my meditation skill and this is no joy eigher. As I understand Rolfs comment, 50% nutrition will have more skillgain level than it had before, right? But we still have to eat more often, because 50% means you get a lot faster hungry than with 99%. So our refresh will not hold as long as before anymore. I must say the PoL nerf has a bad taste but it bugs me even more that my enchanted grass needs a replant so often. Am I the only one realising how often enchanted grass tiles get packed now? Even if i have one horse without the hungry trait on two tiles enchanted grass.... it gets packed soon.
  31. 6 likes
    So instead of fixing bugs that allowed them to attack being invulnerable and attack through cave ceilings, you decide to nerf something again, kill hellhorse-breeding and make investments already made into hellcarts worth nothing? Good job, guys, good job.
  32. 6 likes
    how about an animal fix that would be useful to your player base like led animals not being caught up every time you try turning a corner, or bugging up to the surface when they are being driven through a mine?
  33. 6 likes
    Retrograde, as I'm sure you're aware: Comparing choosing woodcutting over blacksmithing to removing the benefits of refresh is like telling people to start eating cookies instead of bread when the real issue is that they don't have money for either. The problem isn't that we're expected to choose one over the other, the problem is that over the course of the last 4 years more and more activities in the game have been altered to revolve around food. We don't even have the option anymore to choose not to care about sustenance because everything we do is so heavily dependent on it. At least with the current system we can compensate for the lack of time to do all the chores involved in food making by eating rares we've gathered up while doing things we enjoy or by using the path of love ability which we grinded in order to attain. If you had gone through with the change I would not have been able to log in to do what I enjoy, because I don't enjoy standing around starving while my skill gains are rubbish. As I'm also sure you're aware I live in a village and an alliance that cover all the skills in the game, so it's not like I'd have a hard time getting others to do stuff for me. I do, however, not want to impose on everyone else's playtime every time I log in just because I myself don't have the time to grow all the vegetables needed or cook all the food I'll need. I don't play together with the people in my village in order to be able to exploit them, I play with them because I enjoy their company and so that we can do things together if we should choose to do so. And to the troll who tried to make fun of me: I'm pretty sure that even as a current casual player I still have a lot better skills than you'll ever be able to muster up, regardless of how many streamlined suggestions that benefit you personally that you try to push. You won't be able to "beat me" by trying to push changes that fit your personal playstyle, and even if you manage to get better skills than I have you still haven't accomplished anything because I don't care about your little ego bubble - I play games to have a good time, not partake in your imaginary competition against all others.
  34. 6 likes
    I like how the few here who say this is complaining obviously have zero comprehension behind why people have problems with the PoL changes (that were reversed, thank god). Is it just your 'neckbeard-economics' that prompts these replies? I fail to really understand the minority who always equate : 'Moar involvement = Moar time in game for me to do trivial stuff! I'm immersed in my digital autism!!' I'm honestly curious... I also still have a concern with 'random character bonuses', does this equate a linear random bonus per character? or will it be "random skill bonus" on any random food? This 'cooking' update is about 7 years overdue, and i know it's a pet project for a few of you. Just, please, do not over complicate it....too much time in Wurm history has been devoted to useless development endeavors that do very little for game/player immersion or progression. Release a sample set, and then continuously integrate more as you go based on feedback/bugs. Pretty simple risk mitgation, really. Nerfing anything at this stage should always be a last resort unless you have ample evidence that a mechanic is negatively impacting the playerbase (economic, etc) or marginalizes a new development that offers your customers a better (see: not tedious) overall experience.
  35. 6 likes
    Yea he means that refresh. The 90 plus quality meals are already not the easiest to make. I have 99 in hfc and out of 10 meals i MIGHT get 1 and that isn't a promise. I use high quality even a rare pan and high quality ingredients. But guess all of that is for ###### now. Just because you are bored and need something new to do doesn't mean the rest of us need something new that we HAVE to do.
  36. 5 likes
    EDIT: I made this map in 2015 when Wurm Unlimited was released, it was an experiment to see if it would be possible to create a custom heightmap painted by hand inside photoshop. I no longer have the original .PSD files but the heightmap can be opened in an editor available in the mod tools forums here if you want to make modifications. ------------------------------------------- Hello people. Posting to share a custom map i did. I painted the heightmap in photoshop and use the generator to put the resources and ore. It is fully set up, just put in the server folder adjust the settings to your liking and play. The season is set for summer the spawn coordinate is already set to the center of the map, change if you want Download link 55.1mb compacted (RAR) https://www.dropbox.com/s/encgccvol8av1dw/VulcanLand.rar?dl=0 Extract inside the folder WurmServerLauncher and run the server. I'm making changes so that it will show the custom map in game when you press M, for now appears the default global map. Edit to explain trees I have not filled the map with trees, I left a lot of space without trees, most are scattered around the map, forests in different regions. i found interesting let some big areas without trees. with time, they will grow and spread (even in open areas you will find a few scattered trees, so it can spread). if you want to fill it with trees, just use the magnificent magic wand Album with in-game screens here http://imgur.com/a/tOOOj Map
  37. 5 likes
    Please raise it, 50 annotations is not nearly enough for an alliance with 27 settlements, in such a huge place like Xanadu. There's canals, roads, mines...we don't have a proper ingame tool to write down all the info we need, so please just raise that limit.
  38. 5 likes
    As we continue to develop Wurm Online and address bugs that occur throughout play, there occasionally comes a bug which does gain popular use. In an upcoming update (Due Thursday, 8th September), we will be addressing a longstanding issue regarding hitching aggressive creatures that allowed hell horses, trolls, and bears to be hitched when young or adolescent, and stay hitched as they aged. While there was discussion about simply allowing this to remain as is, it can often lead to frustration and confusion about hitching aggressive creatures, as well as errors regarding speed calculations on the server side. After this update, when aggressive hitched creatures age, if they are too unruly to be hitched they will become unhitched, and if not equipped with a saddle, will wander. As we are aware some players do use aggressive creatures such as hell horses for their wagons and carts, we have increased the age limit for them to be able to be hitched to aged, however they will automatically unhitch at the very late stages of aged prior to turning old. As usual this will be modified by creature conditions (where applicable). This WSA is to provide warning to players to ensure that any old or venerable hitched aggressive creatures are secured prior to the update. While the unhitching will only occur upon aging, not upon the update restarting, it is possible that they age and unhitch before they can be reached. Thank you for your continued understanding, The Wurm team.
  39. 5 likes
    When leading animals there should not be any barriers for them! So we would not need to go look for them to find them stuck into some random wall.
  40. 5 likes
    It's taken me quite a while to breed 5 speed hell horses, and yes, they are a biting kicking pain in the rear, especially when someone brings them to a critter hunt or a server event. I don't sell them, I have them for fun for me and friends and the speed is really lovely on a cart or wagon. It's like the rare times you are sailing in a gale wind that is actually blowing the direction you need for speed. I have 89ish animal husbandry, and a quantity of normal 5 speed horses for us, so it's not like I'm stuck or anything, but this fix depressed me so much I almost didn't bother to log in. (yeah I know 'oh poor Dorian') I play wurm for relaxation and silly fun, and this fix gets rid of some of my silly fun. After this fix there is no way I'll ride on a hell cart/wagon. I know exactly what will happen, I'll be trying to outrun a mob, and *bam* one of the horses gets to the unhitching age, and runs off slowing my cart to a crawl. Of course knowing my luck both will mature at the same time and I'll be half a server away on a cart with no horses. On the positive side, the creature ratio for my little deed will go way up when I make Hell Burgers as I kill off my hell horses, and I wont get fire bruises when I get on my cart! On the negative side, now I have to think about doing five speed bison for my wagon, and I'll have no more fun pictures for the forums such as this one.
  41. 5 likes
    I personally don't use hell horses, but maybe allowing them to be hitched at any stage could be on the table instead?
  42. 5 likes
    looking for a mod that will remove the limitation all together and let you hitch everything to a cart
  43. 5 likes
    Killed a MR player today Loot dropped: Do they really gear their members????? Join JK!
  44. 5 likes
    The thing is, with other skills, you're not limited to 5 (or 12, if you're proper dedicated) ticks max per day. I'm currently at 83.47 meditation, and my ticks (with a 1ql basic, high-coc rug) are about 0.023 (for a full tick). I had a dig back through my logs to when my blacksmithing was around 83, and the ticks varied between 0.0015 and 0.0037, roughly - that depends on which tool, etc. In a reasonable 2.5 hour session of an evening, I'd need about 0.115 BS gain to match 5 med ticks - assuming an average BS tick size of about 0.0026, that's roughly 45 ticks in 2.5 hours. That seems pretty readily achievable. The above example is pretty simplified and looks at one point only, but making meditation ticks 100% guaranteed without changing anything else doesn't seem like a massive change, at least in this spot. Despite having already put a LOT of time into it, I'd love meditation to be easier to gain.
  45. 5 likes
    Hedges and decorative trees are newly planted and not fully grown, however, here is a glimpse of progress.
  46. 5 likes
    Reinforcing walls is the major deterrent, reinforcing the floors adds to that. The unsupported walls collapsing (e.g. middle row of a 3 tile wide cave) was reverted as it was pretty clear how damaging that mechanic was to community projects
  47. 5 likes
    Hello Everyone! This is my first map, inspired by and based on the game Lufia 2: Rise of the Sinistrals. The map is 8192x8192. Originally I was going to make it 4096x4096 as that is the actual size (pixel-wise) of the Lufia map. However, after testing in-game I found that it wasn't large enough to capture the feel of a true adventure the size and scope of Lufia, where the heroes often have to travel some distances between towns in a wild and monster-filled world. This map has taken me several weeks to create, edit, tweak, and fine-tune. It may yet require further work, but as-is I feel absolutely satisfied with it, have been playing on it along with my brother, and am delighted to share it with the community here! I hope you will truly enjoy this magnificent world from one of my favorite games growing up! And now, the files: Loose files: https://drive.google.com/open?id=0B4p-94tr1IM5Y1R6R3RqMmhDTzQ Zipped files: https://drive.google.com/open?id=0B4p-94tr1IM5Nlc3QWhHVFpSY0k Detailed instructions: 1. Create a new copy of your "Adventure" map folder located in your Wurm Unlimited Dedicated Server directory and rename it Estpolis. 2. Download the folder "Estpolis" from the above link and install all the loose .map and .png files and the "sqlite" folder within into your newly created Estpolis folder. Overwrite all files when prompted. 3. The "graphics" folder contains all the necessary files to get the beautiful in-game map working. These are client-side files and anyone playing on your map will need to download and install them if they want the map to work. Just place these into your Wurm Unlimited\WurmLauncher\packs\graphics.jar file using 7zip, Winrar, or other archiving software. 4. Enjoy! A few notes: Due to the way I created the map using WorldPainter there are no exposed rock surfaces in the world. If you want to mine then you'll have to first dig through the dirt to get to the rock below. The dirt, I feel, is a reasonable 40-80 in depth and shallow enough to provide fairly quick access to mining, yet deep enough to provide enough material for people who love terraforming. This map is a blank slate. I haven't gotten around to creating any villages or anything yet and so the starting spawn area "Elcid" (the town the hero starts off at in Lufia) located at x=1296, y=7100 may be somewhat dangerous to newbies. Since the map is a blank slate you will probably need to spawn in a trader, guards, and any other things as you see fit. I somewhat tried to change the in-game deities in the database to reflect the deities found in Lufia - i.e. the Sinistrals Arek, Amon, Daos, Erim, and Gades. You can find these Sinistrals, and their altars, in a centrally located place on the map. However, I have no clue what I'm doing, and in the process very well may have broken the religions in Wurm. In my game as I attempted to become a follower and priest I ran into some unknown issue of constantly being dropped as a follower for no apparent reason. I have somewhat temporarily overcome this by using GM powers. However, unless I can figure out what is going on and how to resolve it, it may be best to just rebuild/restore the database and forego having the Sinistrals. Similar to the above point I have also tried changing the kingdoms to better reflect the Lufia world, which may have caused unintended issues. The only issue I have seen from this so far is that for whatever reason the guards appear as wraiths instead of humans. I have tried to find and fix this issue to no avail. If this bothers you then reload/rebuild the database for the default vanilla settings. You may have to travel some distances to find certain resources (certain trees, tar, etc.). I personally like this as it adds immeasurably to the sense of traveling the world to find what you're looking for. And along these lines I have also spent considerable time and effort in making unique and interesting places throughout the world for explorer types to be rewarded with in their journey of discovery, exploration, and adventure. I currently have the mob settings at 35% Aggressive, and a cap of 165,000. So far in my playthrough this seems to provide a good amount of mobs, as well as plenty of hostile creatures to make things interesting, but also allow for some fairly safe areas. This may require more tweaking however as I continue to play. The cave resources (ores) I have set at 95% rock, 2% iron, 0.15% gold, 0.25 % silver, 0.3% zinc, 0.45% copper, 0.4% lead, 0.4% tin, 0.45% marble, 0.4% slate, 0.1% Adamantine, and 0.1% Glimmersteel. Enough with the details! Let's take a look at the world! Please note that some of these are screen captures and not the full size map or image. Original Lufia World Map: 3-D Map: Biomes: Cave Map: In-Game Map: Once again I hope you enjoy and please leave any feedback or comments!
  48. 5 likes
    Especially the performance-enhancing Fosters.
  49. 4 likes
    Yes. It was @Shrimpiie's birthday yesterday and he told no one. So I think we all should take this time to write out everything we think about Shrimpiie. Shrimpiie, When you first PMed me to ask if you could help out with the Xanadu Imaplong in July of last year I was so nervous and exited when I got your PM. talking to you for for the first time was like meeting a celebrity or my idol. A year and a half later we talk with each other every day and I can count on you to make me smile and make me laugh. I love you so much and I hope you had a fun Birthday. Happy birthday you crazy crustacean.
  50. 4 likes
    Maybe take a look at why new players do not stick around before advertising.