Leaderboard


Popular Content

Showing content with the highest reputation on 27/06/16 in Posts

  1. 11 points
    Since their introduction to Wurm "Rifts" appear frequently on the Freedom isles. When they do they not only spawn "alien structures" (crystals, columns, trees...), but they also deform and disfigure the landscape considerably. They create mounds, hills and even "spikes" with 20+ slopes. This not only occurs somewhere out in the wild, in the middle of nowhere, but also in developed and populated areas, even close to deeds. What is worse: the distortion also destroys roads, highways and even off-deed buildings. Please change the rift mechanics so that the disfigurement of the landscape is minimized, and keep them away from highways, roads and user-built structures. Also: let the alien structures decay more rapidly. (At the current high spawn rate, it will only be a matter of time until our servers will turn into strange alien landscapes...)
  2. 6 points
    In my latest Wurm video, I explain the story of how we got the rare horse colors :-)
  3. 6 points
  4. 5 points
    I don't think changing the terrain is needed or even adds anything. Would be better to just remove it. *Edit: for clarity I mean the pointless dips and spikes, removing the trees and grass is fine.
  5. 3 points
    I've been thinking about this suggestion for a while now. How about creating pies for the bakers to bake? We have blueberries, pumpkin, lingonberries, apple, and cherry to create them This is recipe for cake...I suggest for pie to change ingredient to water Bread, Milk, Jam and 1 fruit 3 18 33 Bread, Milk, Jam and 2 different fruits 4 24 41 Bread, Milk, Jam and 3 different fruits 5 30 41 Would be great to have peach trees for peach pie So what you say game developers...let us eat our sweet dessert
  6. 3 points
    Guess I'll try this again and see if it gets any traction from the dwindling community. Wurm is (more than) 10 years old! \o/ Patched, fixed, added to for 10 years. Adding something big like bridges to the game will cause a peak in population, followed by the decline. Adding mine houses will most likely do the same. Adding features / content basically keeps current population stable. A 1970 Ford Pinto with a new paint job, modern stereo, and rebuild alternator is still a 1970 Ford Pinto. Pick a new game engine, like Unity 3D (which is cross platform and can use Java). Add a 2nd dev team experienced in above chosen engine and get them up to speed on Wurm. Start building Wurm 2.0. Develop a way for current accounts to transfer their efforts to the new version like "training manuals" based on current skill ratings and "timer speed boosts" based on current equipment, deed construction, and/or playtime. This also gives you a nice way to launch a new fighting system. Don't keep doing the same thing over and over expecting different results, that just gets you another level on the insanity path.
  7. 3 points
    trees (olives) and grass is fine, but when tundra will be hit (only a matter of time) we will have no proper way to fix it. So please, do take that in consideration with the incredible amount of destructions those rifts do.
  8. 3 points
    I have never been to one of these Rift events but from the start seeing pics that players have posted of the resulting distorted lands, I am quite disappointed that another player griefing mechanic has been introduced into the game with the god of Wurm's approval. Reminiscent of the tunneling cave bugs of some years ago that were thought to be another cool idea somehow. Same mindset exhibited with this "interesting" effect, that of course those who like to see trashed landscapes that other players have spent their time transforming will approve of. Saves them time griefing other players work and they can't be blamed for the results. Wonderful! How game Developers who craft a game designed on the basis of players spending their time to beautify and transform the lands can then introduce a mechanic that destroys this work is beyond my comprehension as being a positive addition to the game. Please find other ways outside of the game to mock others for spending time doing what you would not choose to by destroying their work. This land destruction mechanic is really an insult to them. Not too bright really, I have to say, unless you get your kicks from ruining what others have created thus causing them distress. =Ayes=
  9. 3 points
  10. 3 points
    Agreed I remember talking to Rolf about altars a number of years ago, asking about the possibility for all altars to be movable. We spoke about Domains etc. first while I asked why we couldn't move metal and wooden altars. He said it was due to complexities with the domain system. I pointed out that stone altars were already movable and his response was 'oh, that's a bug' so I very rapidly assured him that as far as players were concerned it was only useful and I knew of no exploits or issues caused by stone altars being movable. He did mention he'd consider making the other altars movable, but I didn't want to push the issue incase it was decided to 'fix the movable stone altar' bug instead The new domain system (which is what I thought it was supposed to be before, but clearly something wasn't quite right) should mean that there is no reason to not have all altars movable, and with that I don't see much point in not having them buildable anywhere too. I can't think of any exploits because any scenario I can think of involving altars, can already be done - just with a more limited range of altars or taking longer.
  11. 2 points
    This is crazy, it is time to send my huge axe out to my favorite weaponsmith who lives on another server. But I can no longer do this, I will have to either find a new weaponsmith closer, or spend a few hours sailing over and waiting for the weapon to get imp'd. Which is ridiculous as I will have to make sure he is on and doing weapons at the time I go over to get the work done. Even if I find another weaponsmith on the same server, it will mean waiting around while he does the work.
  12. 2 points
    Hey all, a few months ago I made this IRC bot for my personal use to make a few WU server management things a bit easier on myself. I've just done some changes on it last night to remove passwords etc, and put it up on Github. You can check it out at https://github.com/BuddaT/KangaBot I'm not sure how useful it'll be to anyone as is, it doesn't come prepackaged, so you'll need to sort out the IRC libraries yourself, and it also needs a few classes from the WU code from server.jar and common.jar. You can either pull those classes out individually, or just add the server.jar and common.jar to the classpath when running it. It currently lets you shutdown the server, broadcast messages, add money to someone's bank, and remove money from someones bank. At the very least it might be a good example for someone trying to make use of the RMI commands.
  13. 2 points
    Salt is too seldom to come by, salt veins can be added to the game. In addition we have so little use of salt, new decorative items can be added where requires salt to be combined with leather or salt can be used with fishes (i read those suggestions about smoked fish etc).
  14. 2 points
    You can already play Wurm 4.0 if you wish, but 3.99z is better so far.
  15. 2 points
    There already is, its called buying premium. Lots of people do it regularly.
  16. 2 points
    When a rift closes, all decorations should be gone within a week max imo, that way the landscape can return to what it was. As I've traveled around it's easy to tell where the rifts were because of weird terraforming and rift items.
  17. 2 points
    You can trust me, nobody is stupid. That happens once then everyone will go with a blank horse into the rift next time. But that is not what a lot of player (it seems) like. And I am not going even into argumenting about what people in your opinion "deserve". That would lead us to the point what those looters deserve in my opinion and you for shure dont want to read that ;-) . Infact its not even possible to attack a looter of the corpse. In every MMO I know a looter of corpses would be able to get attacked. So here, someone can just loot your horse right before your eyes and you can nothing do about this. You could easily camp a rift with an alt-char that nobody can connect with your main, wait, loot and even when you die because you are weak... no problem you can collect your own corpses later because they are not lootable. This way you can rob all horses without a single risk for you, your reputation or your skills. Thats something that really is not in balance here.
  18. 2 points
    thread has run its course please close where are you pandalet
  19. 2 points
    after moving out to my own place, tis time to step back and take a look at this great place. i doubt there is a better place to capture the realm of this awesome bunch of people than... well... mount awesome. thanks for everything!
  20. 2 points
  21. 2 points
  22. 2 points
    Huge +1 Some damage to our longhouses here, caused by a rift.
  23. 2 points
    Didnt get ganked by same kingdom but know others that did. Pick your kingdoms well, watch your back.
  24. 2 points
    This is literally one of the worst "ideas" i've seen posted on this forum. Game is loosing players? Lets add more tedium and annoying mechanics! Honestly the only thing that's needed to fix the wild animal population is to unbork the spawning system.
  25. 2 points
    That moment when the barrels are hotter than the forge behind it...
  26. 2 points
    since we can't use alts to do rifts let's stop alts doing hota thanks
  27. 2 points
    A total non-issue. Wild horses are only of real value when a new server is created (applies to WU as well). At this point there are plenty of them to go around and they keep spawning for some time after that. Then as people who like to breed horses start producing new ones the wild horse spawns are reduced because of this. The next stage after a server becomes established is that the horse breeders start to sell off the higher speed ones and the lower speeds become undesirable to them. Next, any horses below 4-5 speeds become worthless to them and they start giving them away. This is the current state of all WO servers where anyone who wants what horse breeders consider to be inferior horses will be given several of them for free. Some horse breeders even let them loose in the wild for anyone who finds them. These 1-2-3 speed horses are far better than wild ones anyway and newer players (or any player) who wants to have a few for their own use or even start their own breeding program will have a much easier time of it than the original horse breeders did when these servers were new ones. In closing, on other than new servers wild horses are just a novelty act and not really necessary for anyone. Only the die hard must do everything themselves without help from anyone else will find it a problem that there are no wild horses to go on a search for. Even if they do so they will probably come across a bred horse that someone had turned loose before they find a wild one. Maybe they then think this is fine because no one directly gave this horse to them and they found it themselves, since I doubt that they would refuse to keep it just because it was a named one better than any wild one they might find anyway. Now and then I come across 4-5 speed horses roaming free un-cared for with no brands on them that others have obviously turned loose into the wild. I let them wander on because I just keep a few on my deed and have no interest having in any more of them. I see no need for wild horses spawning now on these established servers, as horse breeding *evolution* has displaced them and made giving away better traited the new and better substitute for them. Just ask and not long after you will be given a few horses to use for yourself or to start breeding them yourself with a jump start. No need to revert to the stone age of server openings to obtain a wild horse population. These new wild horse substitutes have long since arrived. Happy Trails =Ayes=
  28. 2 points
    I find it strange that people post cool ideals everyday in the suggested thread and these 2 guys (FF Brothers) make a 1hour show and their opinions are more relevant than all the suggestions here. Slightly disappointed.
  29. 2 points
    +1. And these are two excellent reasons (among others). I hadn't thought about it, but that's a very good point about barding having a usefulness on pve. And the fact that pve people generally play mmos to play with others rather than against and choose pve servers for that reason, is a fact that seems to escape some folks for some reason. Theft and looting of other people's belongings belongs on pvp only, imo.
  30. 2 points
    I suggest any rift where something like this happens everyone should check their event logs and find the thief, confront and post their names here so we can KoS the thief. Anyone who would steal someones equipment at a community event deserves nothing less than shame and to be shunned.
  31. 2 points
    I don't even know where to start from, the post above this is just terrible and i hope devs are not going to pick anything from it. Jumping over... palisades? Through roofs? Diseases that spread up to 40 meters? Through...house walls and roofs again? Feed them every day and groom twice like there're not enough chores in Wurm? You also know better how many animals people need. By the way... Instead of 1-2 ranchers per alliance, make everybody do it? Increased diseases rate on deed? So basically ruin everything just to please... actually, who would even be pleased with this? Hello? Please, this is a huge chunk of bullcrap.
  32. 2 points
    thats the first time i havent liked one of your comments.. i guess nothing suprises me anymore.. for me at less than 1 dollar a day for as many hours as i care to put in i am enjoying myself. thats good money for my mind.. people spend 3 dollars a day on cable tv whos getting the better deal..
  33. 1 point
    Hello fellow wurmians i am here for all your color needs in a bland wurm world anything from 70ql-90ql paints most colors are easy pm me or post here with any questions or jobs. Prices start from 11c kg to 55c kg depending on colors Thank you for your time
  34. 1 point
  35. 1 point
    salt has many uses, not only in cooking and preserving of food, such as meat and fish, but also in alchemical recipes. In another thread about the inclusion of books, vellum, which is crafted from lambskin, is very useful. If underground, there was to be a brine could be found, could be used in the treatment of leather. Not sure why salt is so rare to come across, since it is a common element. Often derived from shallow pools. Rock salt shouldn't be the only source. In a fishing thread, one sugestion was the drying of kelp. Kelp is another possible source of acquiring salt.
  36. 1 point
    Heh, wasn't even aware that it's broken. I don't play WO now so i rarely look at it. I'll look into fixing it and in the future if anyone sees a problem you can PM me. Edit: Everything should be fixed and up to date now.
  37. 1 point
    A wonderful video Malena, with your pleasant voice, enthusiasm and positive outlook adding a lot to it. Thanks again for all the time, perseverance and work you put into getting these new rare horse colors introduced into the game. Nice to see you finally got some of each too! Yes, I remember now those pure black nightmares from UO (had a few myself) and can understand how the new ebony black could be your favorite. Happy Trails =Ayes=
  38. 1 point
    Its pretty simple to remove names from the client so its not really compelling evidence, just saying.
  39. 1 point
    Will be disabled on PvP for the foreseeable future until some other changes to PvP servers are made (also capped to 30 on non-PvP). I'm hoping we can do these PvP changes in a way that we can get those servers to a point where we don't have to disable features and changes for fear of abuse - after then we can start putting changes like this in.
  40. 1 point
    So you are blowing off the fact that the PVP'rs are against this. And you are gonna stick them with it anyway? Lets do some simple logic and reasoning here. Term 1: A community affected by this change is against it. (the pvp community) Term 2: The same community Affected by this change is also only asking for it to be changed in their realm (pvp servers) Term 3: You are the Public Relations Officer, whose role it is to communicate with the player base and find out what is good for the player base as a whole. Term 4: You seem to not care what said community wants for itself (the pvp community not wanting this change on the servers they play on) Am I missing something? People have been asking for changes to make the pvp experience more enjoyable, and here were are yet again where the wurm team has crafted some idea that completely pushes the pvp community further down the drain. I mean we can't even lead enemy horses on their deeds still... Look this post may seem a bit angry, but you must understand that's because I really am angry. CAN YOU LISTEN PLEASE?
  41. 1 point
    This seems like it was a sketchy idea to begin with, and I can't help but thinking that Factional Fight suggesting it is what got it implemented so quickly in the first place. People make tons of good suggestions, including relatively simple QoL things, and yet something as fundamental to the game as what a premium account is is getting altered because some Youtube guys made a suggestion.
  42. 1 point
    hatchet, 12 ql, 75 coc, 55 c whetstone, 85 ql, 64 coc, 30 c Both CoD to Blazion, please! If you have a lower CoC shovel and saw laying around you happen to not have listed I'll take those too, but if not that's fine! Thank you!
  43. 1 point
  44. 1 point
    also the cost to mail a barrel of source is 45S and 1C, it was 1S and 1C a few months ago. wtf???
  45. 1 point
    Another thing that restriction that I can't understand why it exists on PvE servers. Just reset the counter once and then keep the feature on Chaos and Epic and remove it from all other servers. If they kept it to promote local crafters they should have kept the high mail fees instead. This limitation alone only causes problems now that the server population is so thinly spread.
  46. 1 point
    I never reached limit yet but I have to admit as soon as I will have my armor smithing skill up and will have to imp and make stuf... that will be sad... so +1
  47. 1 point
  48. 1 point
    A big +1 from me. I had know idea you could do that.
  49. 1 point
  50. 1 point
    who did your knarr up i hear its pretty awesome sight a whole fountain worth of dye... heheh.. @TOEY what ql of white can you do?? Bad whats a few kilos worth and where do i pickup the dye ?? thanks />salamon
  • Newsletter

    Want to keep up to date with all our latest news and information?
    Sign Up