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Showing content with the highest reputation on 22/06/16 in Posts

  1. 11 points
    Rift loot range has been slightly increased. In order to be eligible for loot upon killing a Rift creature you need to be engaged in active combat and within range of the creature as it dies. This means any strategies of “tagging” or scoring hits and moving on to increase participation will severely reduce chances of getting loot.
  2. 3 points
    Hello fellow wurmians i am here for all your color needs in a bland wurm world anything from 70ql-90ql paints most colors are easy pm me or post here with any questions or jobs. Prices start from 11c kg to 55c kg depending on colors Thank you for your time
  3. 3 points
    There are other threads that mention spidersilk and I wanted to revive the concept, plus add some specifics I'd like to see with it. First off, there are different types of spiders: Giant, Lava and Fog. I think each should drop silk of different characteristics in armor crafting: 1. Giant drops the strongest silk, providing the best overall physical attack resistance. 2. Lava silk is less for physical, but high flame resists. 3. Fog - you guessed it, bonus to dodge and stealth (those bloody bast...). Spidersilk by default should weigh than cloth and provide the same movement and no impedance to combat or spell casting, but be as protective as leather armor. It should also require it's own skill, under tailoring. "Wurmhole, you jerk! That would ruin all my years of work skilling cloth and leather crafting!" Well, to answer: not if we limit the silk drops to only rare rolls when butchering. Also, we need to make spidersilk behave like leather imping, where the silk QL can be lower than the crafted item. Please consider drake hide armor. Did it kill the leather armor market? Nope. Why not have spidersilk craftable by CT skill? Because I want everyone to have equal opportunity to raise themselves up to master crafter levels, at the time it is introduced. How do we skill this, with it being so rare? We also add a coin pouch. This tiny little pouch can be crafted from a single drop of silk and imped for days on a second drop of silk. In fact, the super stretchy qualities of spidersilk make using it to improve have an almost imperceptible amount of loss over time. - Coin pouch would have the special quality of combining all coins into larger amounts & auto gather coins from praying. - Imping coin pouches raises QL VERY slowly, due to the incredibly intricate nature of the materials (yes, so we don't have to make 100 pouches and have them all taking up inventory space, or using up too much silk to level the skill). I detest the wastefulness of wurm's current craft grinds, making 100 needles, 100 butcher knives, 100 rope tools, 100 ores, etc. Finally, we have to have spidersilk packs! Weigh half as much as a satchel and carry as much as a regular backpack. By the time this is released, I'm sure the excitement of the 10yr knapsacks will have worn off and everyone will be itching for the latest packs to show off. Appearances are everything!! Make the armor and packs reflect the spiders they came from: - White - Orange - Somewhat greyish/foggy/smoky looking, without looking like Pig Pen from Charlie Brown cartoons. I think that covers it, but please add more suggestions or changes to keep this viable. PvP? Not sure how good or bad this will impact it, but I imagine it would be similar to the release of drake hide armor.
  4. 3 points
    The problem with the world... If I do something, I must get something
  5. 3 points
    G20, center of the Great Fir Forest, highway from Weird Wonders to Whitefay:
  6. 3 points
    what is this marvelous creation... don't accept anything less than 2g, seriously just don't let people bully you into selling for less, you look like a new player and probably don't realize what you have there.
  7. 2 points
    Thats a nice design and a free horse too! For anyone who is interested I'll be doing some planting this saturday along the Lormer-Linton highway on Xanadu. The shrines will be along long stretches of road and at most major intersections, the plan is to have dyed dog statues pointing the way to Lormer and Linton. If you'd like to join me I'll be starting at roughly 4pm Saturday GMT from Black Forest Nemeton (Q13) and would welcome any helping hands and supplies people want to invest into the wayshrines!
  8. 2 points
    Number 3 on... What about Healers?
  9. 2 points
    umm.. I've received one or more rewards from each rift I've done, beyond the final lump. I usually have 2-4 characters participating though. The rewards are not supposed to drop every time for everyone. Otherwise, we would be flooded with new loot in the market and it would all lose value and be pointless anyway. THe point is to keep doing rifts in the hopes that you finally get a prize or two. Seryll lumps are nothing to sneeze at. Considering you can sell them for 2-4 silver, depending on QL, it makes doing rifts as profitable as any other 2hr grind I'd think. Great FS boost while you are at it.
  10. 2 points
    Excellent move! Next for rifts: Healer love? I'd bring a cart full of healers, if there was any reward for healing.
  11. 2 points
    Yeah, I am whining to a degree because 'i want my stuff', but i really was angry enough to post, expecting a lot of "QQ moar!!" replies. This isn't some small event, its a 10th anniversary and should be treated not only as a reward, but as a potentially good marketing tool. Unfortunately, as pointed out, they obviously didn't understand the impact of "free stuffs!!" as anything more than some silly weekly event. The real impact is 4 accounts will not be sub'd, and a further 7-9 accounts -might- have potentially come back but 100% will -not- because my anger vented out on them. Its consumer driven focus that should perpetuate these events, but they do not, either for a lack of resources, understanding, or cohesion.
  12. 2 points
    How will this effect healing participation?
  13. 2 points
  14. 2 points
    The anniversary thing was just Wurm trying to get more subs lol. We'll see that 700 drop again in 2 months time. Wurm needs to to work on features which will retain players rather than features which aim at enticing them to reprem again for a single time only mostly resulting in them getting a gift they can sell on for a profit.
  15. 2 points
    Ya ... pretty sure no one is mentioned lately becuase we are all still waiting... Just in case not clear it say on December 4th 2015: >> Digging! Another upcoming change will be that digging will now work similar to mining, with the dirt appearing on the tile, as opposed to into your inventory. This will only be for digging, and levelling/flattening will continue to work as it does currently. << ... just saying this one went beyond a suggestion and .... nothing
  16. 2 points
  17. 2 points
    So many gone.. Obligatory post about lack of reading comprehension-skills and canned phrases eliciting a lack of education and awareness of the subject matter.
  18. 2 points
    I have done some custom modifications to the bounty mod for my server already. I know it pretty well. The external tool ... If you could make a tool like this that appropriately writes a properties file for the bounty mod, I could help you on the modding side to get the bounty mod updated to handle the drops. If you can't make such a tool (I don't have time to do apps), it can be pretty easily explained how to work the properties file so that people could create drop tables for whatever creature they want (expanding on what is already there). What would be helpful for this however, and for another mod I am working on it would be a handy thing for people that use it, is if someone would do the tedious task of going through the item templates and getting all the template id's for all the items and making a neatly organized list. Because what would need to be in the properties file is like Troll_Bounty=1000, 179, 24, 210, 30, 99 (where first number is coin, second number is first chance item, third number is second chance item, fourth number is third chance item, fifth number is lowest possible drop quality, last number is highest possible drop quality). This is based on quick thought, may need to have more for material or whatever, wouldn't have the full specs until I actually dug into it. However it is possible, if enough people are interested it would be worth the time to work on. I would do it as a fork off Walker's to make sure he retained credit for the original mod creation, cause he did a lot of really good tedious time consuming work. It may be possible too to have loot be on the corpse of the killed creature, I would have to do some tinkering and testing on that first. I am sure it is possible but not positive it is within my capabilities at this time.
  19. 2 points
    From the dirt to the decorations, re-building a town that I started in with all of the people on this build, has been an absolutely amazing opportunity. Speaking for myself and everyone else I'm sure, this project was awesome! We had great times and late nights, but every one was worth it. The tireless nights are over, the memories made and to last for all of our time here, the fear of the secret forever banished below, the project complete. Speaking for everyone, we couldn't be more proud to present... The new Esteron!
  20. 2 points
    Once again, it's not WU messing up player retention, it's the players themselves. One can't drive in a straight line, the other one can't stand newbies surviving for too long, so bugger everyone else. Yeeeeeh WU is definitely what's driving players away.
  21. 2 points
    yea but this is Freedom Online now, not Wurm Online anymore give up /FUD
  22. 1 point
    So far I've enjoyed the rift I attended and walked away with a nice lump of seryll. This is mostly because I had some downtime in between healing (usually after LoF casts) to poke monsters with my spear. A role often overlooked is that of the healers, we're busy people who sink a lot of prep time into keeping folks alive. Not just the magic healers but those helpful people who run around applying cotton and covers. It would be nice to see a small participation gain for healing people (WITH A DIFFERENT IP ADDRESS) in the rift area, be it by first aid or by magic. For magic make it based on the mana expended: 1/4 of a point (rounded up) per person hit by a LoF cast Maybe 3 points for a full heal 2 points for a cure serious 1 point for a cure medium wound A 10% chance for a point with a cure light For the mundane healing just make it based on the type of wound: 3 points for treating a serious wound 2 points for treating a bad wound 1 point for a medium wound A random chance (10%) for a point when working on a light or less wound.
  23. 1 point
    I'm really curious, why was the gift event only a measly 7 days? I cant be the only one who missed out on the gifts, considering it was enough to get me to re-sub for the time on multiple characters. This quite literally made me want to re-sub now than at some future point. I can only assume this was the driving point behind this particular event, and considering it's the summer a good idea right? Because i was away, i got nothing, and immediately regretted subscribing again. So again, why limit it to 7 days? Who was the target audience for this, existing daily premium players? You can see how this is a bit annoying to say the least, not just for me, but should be for you as well. This isn't some random event, it's supposed to be something important, strategic, and business driven, or is it? So here's my 10th anniversary story from a guy who's playing this game since 2004: - Left game a number of months back out of boredom. - Oh look, anniversary event? cool, let's resub after hearing about some fun unique items, 10th only comes once right, so must be good! - Resubscribe a few accounts, likely more. So much character hours and prem time!! - Get nothing. wtf. - Find out you had to read deeper into the forums for patch notes indicating the days required. Too bad so sad, get out of my store. - Yell at your inactive townies because you are pissed off, generally turning them off on coming back. Sounds whiny and complain driven right? It is, but the fact remains something that trivial is enough for an 'n' number of people to subscribe, including me. For me it's a failure, as had i known there was nothing to be had, i would not have subscribed. Lots of my inactive town members were keen to re-sub on multiple accounts but did not based on me being annoyed. Here's your primary source consumer data for next time. So in short, make events longer or you could start by putting dates/times into the main patch notes on the client and website instead of deeper in the forums. How many people actively read the forums versus those who play? Exactly. Imagine someone reading directly that they -have- to get premium by a certain date to get items or extending events based on results! EUREKA!! $$$! -Done.
  24. 1 point
    Kalambaka is at Xanadu S15 We have a fast mailbox. Delivery: ask for offer. Pricing on metal or wooden altars does not include travel cost$ (ask for offer too). Check the below merchant pages too: Flamimg Forges of Jaz You are welcome to Kalambaka we offer the following:
  25. 1 point
    is this real life?
  26. 1 point
    It does flat addition afterwards to the value. It turns out to be about ~2% increase after the flat additions are done, check setDamage in CombatHandler. Look here for the thread I made a while back, which I assume was the reason it got fixed in the first place.
  27. 1 point
    Rare/supreme rugs get less damage, means you can make longer sessions and its easier to imp them up. That is not a small feat on higher levels.
  28. 1 point
  29. 1 point
    I only leave a target when I am like the Black Knight in Monty Python's Holy Grail.
  30. 1 point
    Add crocodile armor to the list . Why not use scorpian shell armor also . That would handy.
  31. 1 point
    Sure +1, but can you imagine amount of work time needed to balance the armor stats?
  32. 1 point
    1) You're crazy 2) I'll check it out and get back to you. Skillgain on WU vs WO is different though, but perhaps I can offer some insight into how to increase the difficulty of fishing, since that appears to be a factor. Oh, I did not know that... Thank you for the warning. The messages I posted are what occurs after you start meditating, not answers to the questions. Do you know if that's against the rules? In theory they should work but I've noticed the same as others, where sometimes you'll get a message for "no path" even when on a correct tile. But if you see one of these messages, it's likely you're on a path tile.
  33. 1 point
  34. 1 point
    at 90 channeling, you can only link 9 priests, making a max favor of 800 for the cast the limit (iirc). But yeah, that would make it harder to ninja but not impossible to do for someone with enough prem accounts (and the ability to grind their faith up). Those ninjaing have been an issue in the past and are still one. Imho it should fell in the team hands to do something when someone decide to crash a planned event. Sadly, it's not the case and doing so is apparently free for all. A rework of the way all those global spells work (and their bonuses) should be done for the community sake.
  35. 1 point
    He has some really nice maps from quite a few years ago from past iterations of his game. I have been trying to find a good way to do it, he gave me one to try to work with. I tinker with it in my spare time but mainly when I translate it into a heightmap I have problems with the northern section because its either snow or light sand on the original map, which when converted to a heightmap makes some gnarly cliffs lol.
  36. 1 point
  37. 1 point
    EDIT: The first lot of treasure chests poofed. Retro said they will be replacing them daily in different locations. So feel free to keep posting new locations here. The ones below are no longer available. Also, seems they are one shot use only. So if you got something out of the first lot of chests, and that chest is found somewhere else and you go there, you won't be able to get another prize out of it. Basically, you won't know if you already got something out of the chest or not before you actually get to it... There are seven chests hidden around Release, and Rolly told us about four locations so far: 1. One east of colonia carrera just off the road, 2. one east of logi (the tortoise in front of the Vyn Colossus) at spawn, 3. one on the south end of Harvest Moon island, 4. one in I 23 on the west coast of the larger Island there. If anybody finds the other three, please post their locations here. Each premium char can get a prize from each of the seven chests, mostly moon metals and sleep powders. Worth going on a trip around the server to visit them all
  38. 1 point
  39. 1 point
    Want to shoot rocks at nerds and watch their deeds crumble? http://mol-rehan.creative-realms.net/forums/index.php The current registration password to create a new account is : ForPony
  40. 1 point
    I'd share my bottle of Dom with you but I already poured it on the ground for all the dead goons
  41. 1 point
    The .1 Mind logic and 5 hours "free" bonus time are very handy, especially at high levels where mind logic is hard to come by, I assume anyone making a habbit of grabbing ROS' was grinding out 100 ML.
  42. 1 point
    I would allow for pigs to graze, cause pigs love truffles.
  43. 1 point
    I think a lot of it had (has) to do with perceived societal roles thrust upon us and the feeling we must comply to be accepted. I grew up in southern society where roles were very defined for generations, even to what time of year white clothing could be worn. My generation was the first to rebel against most every moire that made no real sense. Leave math to the boys? Hell, no! Men don't cook or clean? My boys did their own laundry from a very young age and both are excellent cooks today. More than just the society and gender roles was what I'll call age-stage expectations: pressure to conform was exerted in subtle and overt ways to 'act your age'. A woman of 50 should never wear the clothes she wore at 20 or 30 even though she was probably in better shape, a person of 60 should be retiring even though they are at or approaching intellectual peak with vast experience and resources - not because they functioned less well, but because greedy corporations realized they could hire noobs cheaper. Humans are very susceptible to persuasion and perception is very important to most - everything to some. Technology was a major tool in allowing us to change that, and to continue the change. Previous generations gave in to the pressure to retire, sit down, die .. not this one and not any in the future! Our minds are marvelous wonders of nature, but like anything we use it or we lose it. The 'golden years' should be the most active, entertaining, challenging and fulfilling! When your time is your own to work, study, play and do whatever the hell you want when you want - and if you don't have the money to leave home and do it, do it online! Just open the windows to let in fresh air once in awhile! ;-) I have to add as I sit here drinking coffee waiting for sunrise - if the young people are blown away that older folks use technology and play MMOs so well - they'd really be mind blown if they knew what else we do!
  44. 1 point
    It was really nice to see everyone working together, which seems to be relatively normal in Release, but always nice to see. I suggest if anyone wants to hunt for chests that they take a small group on TS and stay just within sight of each other while searching and rotate who gets to open the chest (use the highest of everyone's "/random #" command to decide who is first before starting out) and ***Have Fun*** while doing it. Only suggesting in case a group wants to hunt and has never been in a fair-share situation like a dungeon with random chests. For single player looking for a chest on a map this size is punishment when only 7 exist at a time, not worth the effort and certainly sounds like a punishment for all those who did not hurry out with tons of alts to loot all the chests. there was a 5th chest found i think not relevant now, but it was found i think it was near poolsclosed and it was Gaffer that found it iirc It was cart loads of *non-prem alts* that was named as *the* issue. Prem alts should not have been an issue.
  45. 1 point
    And it would do even more than that. Stimulation to the economy, as kingdoms frantically rush to get their capitals and main war deeds established, spam the map with guard towers and of course create those massive dirt walls! I'm excited for the possibilities that could come from it, but the devs lack of response to PvP changes is really making me lose hope.
  46. 1 point
    My God, totally made my day to see these guys again, thanks for the reminder PS. Never played D&D, but an old school larper. DS.
  47. 1 point
    I just clicked "Resolve" and stated that I have electronic proof, tracking number 0, other company - wurmonline.com and to message on the bottom I copied chat log.
  48. 1 point
    The game is running on four flat tires through quicksand and someone has pissed in the gas tank. Sorry, but the days of having hope while the devs and "PR" make empty promises ain't cutting the mustard anymore. Time to stop checking in and seeing if the game is making progress enough for a return.
  49. 1 point
    Epic: "Well, we wiped Elevation and PvP hasn't magically gotten better. Any other ideas?" Chaos: "Let's wipe it again!" Epic: "..." Chaos: "But this time, force them to move to a server that they deliberately chose not to play on, make them buy PMKs, and then let those landless, 5-person PMKs get kicked in the nuts by the bandwagoners that own the entire server. That'll make them want to play again!" Since Epic and Chaos populations are more or less equal (though at the time of writing this, Chaos has 22 people and Epic has 40), if we're really serious about a merge, let's do it in true Wurm fashion: leave it up to RNG. Flip a coin. If heads, Epic gets nuked. If tails, Chaos gets nuked. Loser has to move to the winner's cluster. And if you're not willing to accept the possibility of your own server getting deleted, you're in no position to demand that other people have their servers deleted. And besides, when you consider that 70% of Epic consists of home server players who aren't interested in that type of PvP in the first place and would probably choose Freedom over Chaos, and another 10-20% are Ele players who would quit after having their work deleted (again), Chaos would gain, what, another dozen people divided out over the US/Euro/AUS time zones? Hope that temporary boost is worth pissing off half of your PvP playerbase that you're trying so hard to resurrect. Truth is, Epic and Chaos are both suffering population-wise. A merge would be yet another bandaid and yet another mass exodus from the PvP side of Wurm. Just because it would help you does not mean it's good for PvP or the game in general. I'm not the type to throw out these types of threats casually, but a large number of people would quit from this. And when PvPers leave, so does the money that they bring in, and that makes it even harder for Rolf to justify spending dev resources on this side of the game. Then, the updates that you're all crying so much about -- you know, the ones that are supposedly going to revitalize PvP and bring in new blood before our servers die altogether -- will take longer to be added, assuming they even get added at all. Hasty, high-impact decisions are part of what killed PvP on Elevation, and they can absolutely kill PvP on Chaos as well. And I really hate to throw stones at other PvPers during times like this, but this has to be said: Chaos has long held the reputation of hosting some of the most exploitative, metagamey PvPers around. Not everyone, obviously, but enough for it to be a noticeable stain on what should be a proud, historic server. But since winning is clearly the most important part of any game, you have to stack everyone you can onto your kingdom, no matter how heavily you're already dominating the map (honor is for losers, like the Mongols). Drop empty war deeds everywhere so your enemies can't expand or drain without it showing up on Twitter, at which point you can teleport in from anywhere to defend. But because dying on Chaos means you also die in real life, this defense should include the use of throwaway alts wherever possible. The alts that you use to artificially inflate your fightskill and give yourself affinities will work perfectly for this. And if somehow you still can't win by doing that, abuse any and all bugs you know of, because lord knows Code Club won't punish you for it; hell, if by some miracle they don't let you keep your cheated skills or your bugged weapons, just throw a tantrum on the forum about "GM intervention," because everyone knows you're the real victim here. And the weirdest part about all of this is, we all treat this cancer as if it's such a vital cornerstone of Wurm PvP that nobody even considers the possibility of disrupting the Chaos side of things for the sake of this supposedly all-important merge. Instead, simply use Chaos's little brother as a guinea pig for new features which will eventually make their way to Chaos, and once you've squeezed all the usefulness and life out of him, absorb him back into the fold for your own benefit. Same song, different verse.
  50. 1 point
    Trust me it's all WKM's fault!! : P
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