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Showing content with the highest reputation on 31/05/16 in all areas

  1. 9 points
    So as many of you had reported, some creatures seemed to have been given a bit more oomph in their combat ability. Thanks to numerous reports and being able to cross reference things, we discovered the issue and was able to actually disable it on all Freedom servers without a restart. As some had pointed out, creatures on Epic have been a bit more powerful for quite some time. This was due to a new combat system that was rolled out just over a year ago, and was intended on making it's way to the live servers after testing and tweaks. An inadvertent version number bump had caused this system to go live early, making for some creatures to be more difficult, such as trolls. We do apologize for any inconvenience.
  2. 6 points
    The only creatures that used this new system right now were bears, trolls, seals, and death crawler minions. Sorry, you're on your own for the wildcat
  3. 4 points
    The 'Docks' in my boat mine on exo;
  4. 4 points
    Yes almost an exact match!
  5. 3 points
    As of now, theres less than a week to go until the 10th birthday of Wurm Online which is supposed to bring the new and highly anticipated new renderer which is already running on the unstable client for several days now. Many people tried it, encountered a lot of issues, and some of them have been solved. But with the time until the current ETA becoming less and less, id like to hear an opinion of those who tried it whether they think it should make its way into the client stable or be delayed further. While most people in my alliance used to run the unstable client before the new renderer, most of them refuse to touch it at all now, and i think this is no pointless refusal for sure. i myself have been running it pretty much every day since the new renderer went live, and i for one strongly suggest to delay it making its way into the stable client for the time being. why? well, random reconnects, mirrored horses, mirrored players, a number of people not being able to even start up the client at all, opening a bigger number of bsbs/crates leads to crashes. i could continue this list for several more points but a quick look at the client bugs section while give a good impression of why i suggest this. while i do enjoy the new light rendering, i think leaving it the way it currently is for an indefinite time is best. the stable client using the old renderer and, for those who dont mind the occasional crash, reconnect and what else might happen, the unstable client offering the new renderer. another point i might see a problem with is news announcing wurms 10th birthday. some people might see it and return, or just want to give it a try. having to bother with problems like not even being able to start up the game at all will probably drive off quite a few of the potential new players. but i still want to hear from other people who used the unstable client. whats your opinion? think the new renderer should go live on the 6th, or be delayed? maybe we could even get a statement from retro about the current plans regarding the full release?
  6. 3 points
    That's cute, please add Nogumps to freedom so this guy can learn humility ^
  7. 3 points
    It's pretty obvious to say that we wont push this out if the issues are not rectified. That said, updates, fixes and optimization projects are ongoing and we will hopefully have it ready by the 6th, or failing that, much more stable. We're monitoring all feedback and client bugs reported, so please do continue to use those, as they are the only way we can track issues.
  8. 3 points
    No. I lag terribly with it. Even with settings turned way down.
  9. 3 points
    Hah, compensation. You're quite the comedian.
  10. 3 points
    I doubt 5 minutes could be enough. Correct all that holes and spikes is easy task, problem are that rift decoration objects. I tested them with 50ql large maul and I was able to do 0.03-0.05 damage per 30 second bash. When considering there were more rifts objects than fighters, clearing all rifts objects seems like much longer community event than fight itself. Pity, we can't load that rift decoration onto cart or at last push/pull it ... I could imagine dark themed deeds decorated with them
  11. 3 points
    A token to be able to remove and reuse? No lol I could get behind a money sink item that removes it and that's all, none of this reuse business though. +/-1
  12. 3 points
    Finally got my first ebony black baby. It's been a long and tedious path. Breeding hundreds of horses, killing off hundreds more as not to go above the deed animal head count. And she's finally here. Unfortunately with a bad trait, but I'll sort it out somehow!
  13. 2 points
    I would like to suggest adding all wall types to underground houses for better customization.
  14. 2 points
    "A wide metal blade on a shaft, used to dispense and clean up mortar on bricks. This is a supreme example of the item, with fine details and slick design. It could be improved with a lump." Item is made of iron and at creation QL which is QL5. Starting Bid: 20s Min Increase: 1s Reserve: None Buyout: 40s Snipe Protection: 1 Hour
  15. 2 points
    not sure why mines do not have tile borders, but it would be a great help to have tile borders in mines to see slopes as well as making fences!
  16. 2 points
    I've split off the new crash posts to this topic to keep it separate from the Unstable Winter issue http://forum.wurmonline.com/index.php?/topic/141821-40-crash-vertexbuffer-unlocked-without-lock/ The snow issue on unstable will be fixed next update. For crash problems, please post in the new thread if it's the same info, or open a new post.
  17. 2 points
    Personally i havnt been able to load it on anything but minimal settings, it crashes on startup. My PC is far beyond any requirements Wurm would need, i'm normally able to run like 10 clients on max settings but this new renderer slays itself before i get to have a look xD
  18. 2 points
    Retro how am i supposed to keep mocking everyone about this if you turn up and be so darn reasonable? You're ruining everything!
  19. 2 points
    Diversity in combat and also variety in creature and combat has been something we've been looking at for a while now, we will continue to look at ways of improving that as time goes on. As for the clairvoyant titles, I've been in touch with Enki and Budda, and we will continue to look at how reporting bugs both through actions, and finding in the code can be rewarded, hopefully some public information will be available soon
  20. 2 points
    Sorry Keenan this is now the "how many things have you reported without getting clairvoyant title" thread Unfortunately i wouldn't know where to begin so i hope you've been keeping track. More seriously though, i just had to look at the WU code and dang....after 20 skill the boosts you get for weapon skill really are pretty small o.O I've been wasting my life.....well....more than usual.
  21. 2 points
    I'm all for making mobs difficult, but I'm all against making them a deadly thread to some character builds and a walk in a park for other character builds. And sadly that's what the "bugged" trolls are. They are still quite easy to defeat for high-strength and highly armoured characters (in plate or better), preferably with a 2-handed LT weapon - while all other character builds have to run, no matter their main fighting or weapon skills. I have FS 80, weapon skill 72, using light armour (plain leather) ql94, a character with low-strength but good body control, using longsword (no LT) and shield. He's not a fast killer of course, he relies on good parry and block rates instead. With the old Freedom trolls I would kill them handily, getting hit only a few times during a fight, all else blocked or parried. Plenty of fights even where I don't get a single wound from a troll fight (here's a combat log of one; http://pastebin.com/xzdhuv9c With the "bugged" version that same character needs to run from trolls. Thus be careful please what you ask for, when we start balancing mobs for the standard power-builds (plate, SotG, 2-handed weapon with LT, high body strength) we might as well remove all other gear and skills from the game. ...
  22. 2 points
    And the back end of the docks warehouse
  23. 2 points
  24. 2 points
    Nope i didn't touch him.
  25. 2 points
    And yay for no restart needed! Even better. I can come out from under my bed.
  26. 2 points
    Funny you should mention that... [21:05:41] <Rizi> I have taken the steroids away from the trolls... and other creatures.
  27. 2 points
    Got a nice action pic while clearing Azkaban island of its pests
  28. 2 points
    I would like to make a slight deviation here, but I was on chaos when the Valrie mobs were added. You would get a shot of lightning, and suddenly get hit with about 5 drakespirits or eaglespirits. Those things were, and still are a bastard to single kill. My point is rifts need to be tougher, bring the community together, and distribute the wares evenly, not just to the top -end players.
  29. 1 point
    Here we go again, tonight at 7:30PM Eastern Time... Also looking for a backup sermon overlord, because sermons are hell..
  30. 1 point
    Noted and reported - happens with merchants as well.
  31. 1 point
    fantastically low frame rates and lag all around for me in the unstable... but then i posted all that in some thread already, idk there are so many threads on the same topic.... so the answer is a resounding NO from me
  32. 1 point
    I was actually having fun with the trolls XD. We went hunting with greenish trolls. I just had my weapon and oakshield and one of the new cloth shoulder pads. I got some good hits when I COULD hit. But even taking the aggro it wasn't bad. Now my friend was getting beat up way worse than me in drake and oakshield. I got less damage. Maybe because I had the shoulder pad that's for glance? Either way, it was fun testing out the harder to hit and harder hitting creatures. But I'll be glad to hunt with them being nicer for awhile XD.
  33. 1 point
    This was set back to where it was because we had no intention on rolling it out without warning. Also as I mentioned, only four creatures use the new system at the moment. The intention was to slowly add more.
  34. 1 point
    Probably a small issue, but it does not snow on bridges. Reverse this around so it does snow on bridges, but not in houses
  35. 1 point
    I know some people with very little masonry skill that were disappointed with the single house wall option, we really should be able to built all wall types underground. I would like to know the reason for only being allowed the one style, hell it don't even have proper windows. +1
  36. 1 point
    Ooooh i didnt know i had to, thought it was just like normal building, bugger, will try that here in a moment funny thing that, imo this should be turned on by default, so it's there right in front of you, many thanks I owe ya a beer sometime lol.
  37. 1 point
    Cave building is only in Beta at the moment, as notified on friday.
  38. 1 point
    As a developer, I am just stating the technical facts. Compensation is not my call, but I know I won't be asking for it as a player myself. While these creatures were more difficult, it was fairly obvious and very easy to counter.
  39. 1 point
    Theres a huge difference here. It's one chore to you, if you want it. This is a chore to everyone, forced without wanting
  40. 1 point
    Thanks Keenan and gang! I'm sure I wasn't the only one looking at his armor and weapons and doing the emoji. Extra bonus that the fix didn't mean a new client download or a server reboot!
  41. 1 point
    Thanks for sharing the information Perhaps we can get this mentioned too...carts are still not following the terrain under them. This makes it impossible to see the mobs around you. Is this also on the list for bug fix and if so, how far up the list? I am reluctant to keep posting it in the bug section as I am told it has been listed before, but on the other hand would like to know the progress on this if possible.
  42. 1 point
    there may have been player made ones, but the hole with a spike next to it is from rifts. You will see them all over every rift. Since these are community events, we should all just agree to spend an extra 5 min per player, filling rift holes, bashing rift objects and replanting the ground (or sand) before moving out. 50 people working together would fix it in no time. Rifts are approximately 40x40 = 1600 tiles/50 players = 32 tiles per player to recover. That would be no more than 1 rift object to bash, 1 rift jaggie to smooth out and a few dirt or sand to drop. Grass/steppe would only need to be planted every few tiles and natural spread would take over. 1 week later, it looks better than before the rift ever showed.
  43. 1 point
    oh whew! I was getting worried that we would have a thread slip through the cracks without someone crying about how sad their pvp life is. And for anyone surprised about Keenan making "abrupt" comments, he is just staying in character with his forum avatar
  44. 1 point
    Depending on how the system works for loot - because, no point in hiding the fact everyone is selling theirs in the trade chat and farming will be a thing - might be more interesting to shoot arrows at as many mobs as you can, rather than save the "butts" of peeps rushing in and getting 4 or 5 ogres on their back. Pauldrons are mostly for look, but the skill rings / anti shattering potions will have an impact on PvE as well. And the current system is not rewarding at all, at least not with those amounts of players. The first live one or the test server ones were better for that. That, exactly that. We are heading toward another system that is worse than the unique ones atm. Rushing head in with no strategy, slay everything and win (or not) something out of it is not really an event. Enki spawning 20 champ spiders on you at an impalong do a better job than the last rift (and there, you know you won't have reward, just fun).
  45. 1 point
  46. 1 point
    It doesn't matter why they repremmed, it matters if they stay. So lets hope people do stay which returning/new players can also bring back other returning/new players. Prem count in 2-3 more months would be a good indication
  47. 1 point
    Sad he couldn't make anything awesome with 5000 Euros ingame , instead he is living on Hashirama old deed wearing Xallo Armor and it probably going to be ban unless he has a good excuse
  48. 1 point
    -€ 213.77 EUR I see this today when I log in my paypal. Sold him a deed and bunch of other stuff that he charged me back for months later (today or yesterday) i think. Same guy, here's a screenshot Almost everyone knows that I owned waterdeep on pristine. My location on forums still says "waterdeep" caus i forgot to remove it. I sold that deed plus a bunch of other stuff inside the deed like hota statues and stuff. This is the payment for all that and after some months am charged back by this guy just like everyone else posting on this thread.
  49. 1 point
    There seems to be a bug with unicorn spawns, as several people have reported not seeing any new unicorns spawning in the wild, and just finding the very rare one left alive from spawns long ago. Even unicorn spawn points seem to give pigs and bison instead of unicorns. More info can be found here http://forum.wurmonline.com/index.php?/topic/126705-where-are-all-the-unicorns/ Please look into this, we miss our unicorns around. Thanks
  50. 1 point
    Some time ago, maybe 2 years or less (icr) unis where like a damn plague in all servers, I remember at some places in Celebration there was only unicorns spawning and you could go fro miles and rarely see other creature types, then after great public complains, they decided to nerf the crap of the spawn rate I think, so now we have every other creature, but unis are extremely rare. Maybe they need to touch the rate again, put it somewhere in the middle, so they don't become a plague again but spawn more frequently?
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