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Showing content with the highest reputation on 05/10/16 in all areas

  1. 4 points
    MMORPG.com says Wurm's release date was 6/6/6 - 6th of June, 2006. It makes sense because Wurm is Satanically addictive.
  2. 4 points
    You never want to punish paying customers for spending more money on the game, so if a source fountain or spring is on a deed so be it. Deed it or lose it. As for off-deed above ground source in enclosures or houses an easy fix would be to have the spring or fountain not replenish if there is a wall or fence within 2-5 tiles. Can we please end the culture of nerfing and taking away things to alter perceived abusive behavior and move to finding fun solutions to problems? Your fancy titles wont mean anything if you succeed in driving away the rest of us to other games.
  3. 3 points
    No, if they are on-deed that is OK, someone is paying the game for the privilege to have them on their deed and they should continue to work as normal. This isn't communism-online.
  4. 3 points
    This post makes me think a bit more about the 2013 graphs that someone had posted somewhere on the forums. From memory (and i could be remembering completely incorrectly) there were 900 people on Serenity, 200 on Elevation, 500 on MRH and 100 - 200 on Aflliction. Again, not sure I remember the numbers correctly. If that was the high point back in 2013 what changed since then to drive the people away? - Was it truly only bugs that eventually made people walk away in disgust? - Did the increasing focus on the concept of hardcore, Elevation style PVP eventually cause people to abandon the Epic homeserver life style that they had been playing up until then? - Social factors, what was the average time that people back then could dedicate to the slow grind in Wurm compared to the amount of time they have today? - What about noob welcome to Epic. What kind of greeting do they receive? Is it enough for them to hang around or do they leave in disgust meaning that as veterans leave the game there are little to no replacements? - What about Forum wars? Does that build a sense of Epic community or just once again drive people away? - I personally feel that resets destroy PVP on a server while people focus on rebuilding deeds etc. Better to figure out a way to keep a server going unless there is a really important reason to remove it. Anytime you reset a server you lose people and you lose even more people when pvp slows/stops for the rebuilds From a purely business viewpoint if there really were that many people on Epic then compared to now then it represents a tremendous loss of revenue, likely enough to make it way less smart to pour money into Epic now compared to Freedom where there are still more paying customers. If I owned Wurm and I thought the game was dwindling as fast as population charts leads me to believe then I would focus well over 90% of my effort on the core business where the majority of my remaining revenue was. Stabilize that core and then worry about the outlying fringes especially the ones that make a tremendous amount of noise and have already quit the game. Freedom PVE is likely that core. If you look at the recent PVP bug fix speed and future commitments for PVP it lines up nicely with this approach doesn't it? Another game I play from time to time is The Long Dark. It's a survival game that tries to give people a real balance while also maintaining appeal to as many groups of people as possible. One of their developers or leads was interviewed and he made a comment that the most vocal players in his game were often the ones who wanted the most hard core gaming experience and if he had listened to them exclusively then the game would have appealed to such a smaller audience that it would never have achieved the success that it now has (in Steam EA btw). I personally enjoy the harder style of PVP found on Elevation. I also recognize that in Wurm there are many different play styles and if we cater to one play style to the exclusion of all others then people vote with their feet and leave. With the huge number of people who have left I find it hard to believe that it comes down mainly to buggy PVP. ~Nappy
  5. 3 points
    Heading over with 2 baby priests by boat.
  6. 2 points
    Please revert wolves back to their original look. Worgs are ugly.
  7. 2 points
    PVE side is hurt by the combat system, which isn't very friendly to new players, and 99% of the combat is static as the mobs are 100% Melee that will not move once they are next to you Also the drops outside of unique's are usually not worth much or anything. Also no questing or a easy way for players to setup dungeons PVP side I haven't tried, by heard it doesn't have incentives and suffers most of the the same problems as PVE combat Crafting has a weak point in this game since it depends on players buying Silver to generate the economy ------------Other things that need work--------------------------- Meditation way to much RNG and most people are forced into leveling it since it awards powerful abilities Cooking is almost in a broken state, as most players just use certain abilities and not eat New Religons doesn't feel like it belongs ingame as it adds no new content and killed a lot of the old religions usage
  8. 2 points
    I think this is probably the main reason we see vets quitting. There just isn't enough "end game" content for PvE. Once you get the skills you really want to 70 the rest of the game is sort of grinding for the heck of it. Unless you have a major construction project you are working on what long-term objectives are there beside bragging rights and social interactions?
  9. 2 points
    Gratz Moon! I'm glad you came along . Thank you for the bump Zachariah
  10. 2 points
    lol, wurm is based on deeding land you want, if you take that away or punish people who deed certain areas by changing mechanics then this game is doomed. This week its source, next week its flat land or view of sea, these silly ideas need to be nipped in the bud. If they want to add incentive to opening your on-deed source to other players, in addition to the economic motivations currently at play, that would be a viable solution but simply taking them off someone's deed to solve this problem when they have been the feature of several deeds for years would be a very moronic mistake to make.
  11. 2 points
    What is going happen is the true hardcore players are going stay and slowly expand their deeds. Then one day my 1,000 x 1,000 is going bump into some broke ass players 20x20 deed. Then make 3 more deeds surrounding his to starve him out and continue my expansion.
  12. 2 points
    Free bump (even though the thread is at the top of the deli boards) for a great team of people.
  13. 2 points
    If you need a ride to the deed PM me on Wilca and I'll pick you up.
  14. 2 points
    the term selfish keeps being thrown at people against merging uh i might be uncertain here, but wanting to delete content/dictate how other people should play for your own amusement until you quit again (as usual for most saying this) is the very definition of selfish it makes a whole lot more sense to me to focus on fixing bugs, balancing gameplay, overhauls, new unique content that actually stays unique and not slapped onto freedom like the rest of the "unique" content, basically things to keep players coming back permanently without forcing away players, rather than doing huge improper bandaids that run players away to draw in players for weeks/months at a time like resets or merges lets be honest here. we need players, not consolidation. not justifying having enough people for one server, rather figure out how to grow the game so all servers are full again like they used to be
  15. 2 points
    I ain't stopped buying premium and i don't plan to.
  16. 2 points
    Hi all, We'll be returning source crystals to their former frequency, as opposed to only from salt tiles in the next update. We'll continue to look at source fountains, as their current mechanics are too easily abused (housing them off) so other changes may come for them.
  17. 2 points
    My vyn is on his way.
  18. 2 points
    There is nothing you can do to increase the games pop other then advertising. Wurm is a very niche game, and people who are leaving are doing it because of boredom, and its been known that the Wurm team has no plans on hiring professional GM's and DEV's who are impartial and will look to improve things. Therefor we will stay in the same rotation, new players will come, some will get fed up in tutorial, some might stay. Those that do stay get killed as mentioned above because the current game mechanics in PVP aren't that good. To make things worse the Wurm team doesn't listen to the people who have been playing for years and know what is messed up in the game. simple game mechanics like moving through unlocked doors/minehops resetting combat will keep pvp boring because few people die unless they get stuck in something. I could list loads of changes that would make the game better, but there is no point tbh because the Wurm team has their own plans/agenda and nothing anyone says will have any impact on it.
  19. 2 points
    Will probably send my vyn Vlada after the weekend to finaly hit 100 faith
  20. 2 points
    I'll send my Nahjo priest Virtue when you all are ready to start going.
  21. 2 points
    How could you go wrong with this setup--plus meals and mats supplied?? Perfect opportunity for priests!
  22. 1 point
    Wurm Assistant is a bundle of tools for Wurm Online and Wurm Unlimited. Supported systems: Windows only Click to watch a video showcase of all Wurm Assistant features. What does it do, in a nutshell: Log Searcher - searching through game logs. Triggers - play sounds or show popups on log events. Timers - for complex grinds like prayer, meditation. Option to add custom timers. Granger - managing creatures. Calendar - tracking in-game harvest seasons. Crafting Assistant - widget window showing next tool required to improve an item. Skill Stats - handy statistics about current skill levels and a skill gain benchmarker. Reveal Creatures Parser - shows a summary of the last 'reveal creatures' spell cast. Note: does not work for other similar spells / devices. Up since 2010 and still kickin! Roadmap: No new features are going to be added to Wurm Assistant, as I'm no longer working on the project. Support is given for Wurm Online issues and keeping tools operational for new Wurm Online versions. Wurm Unlimited is supported as-is. It should work but mods may possibly break features and any issues introduced by new WU versions will only be fixed if reported in detail to me. There are some long outstanding bugs in the tool. They won't be fixed because it would require too much effort. Please refer to this thread history for reference and potential solutions, should you encounter any of these. ----------------- Download: First make sure these things are installed: Microsoft .NET Framework 4.5. You should have it on newer versions of windows, but if not... official download link here: https://www.microsoft.com/en-us/download/details.aspx?id=30653 Microsoft Visual C++ 2010 SP1 (this exact version, not newer ones!) Redistributable Package (x86), official download link here: https://www.microsoft.com/en-us/download/details.aspx?id=8328 If not sure, running setup will tell if they are already installed. Then download Wurm Assistant itself: WurmAssistant3Launcher.zip Unzip into any folder. There are known issues when folders contain non-standard characters (like letters existing only in one language). For best experience unzip at the root of your drive eg: C:\WurmAssistant\ Use AldursLab.WurmAssistant.Launcher.exe to run WA. If you suspect WA has/is a malware or your anti-virus scanner flags it, please scan it at https://www.virustotal.com/. If you run into any issues, first see FAQ section at the end of this post for common fixes. Known issues: Some types of *.wav sound files (including most of windows theme sounds!) can not be played by the app. This can't be fixed as sound engine is 3rd party. It is recommended to try re-saving them as wav or converting to ogg format using any sound editing software. Moving wurm game client folder may require you to run config again. This will fix any odd issues with errors, searching logs, inconsistent timers, granger and so on. Some more advanced features of the launcher: To make WA start with windows: General Help: Frequently Asked Questions: ----------------- Source Code and licensing:
  23. 1 point
    Bring your new or experienced priest and join the group. Park boats at Helix Landing (Big Red Star, Wilca's deed), Which is located at (y11-12 , x45-46). Then head west along the highway and follow the signs (the purple road below). Which will lead you to Victory Or Death (y15 , x41) where the sermon is being held. We have beds and a place to store your horses. Cut part of deli map. Deli Map Below. Benefits of joining this group include: Faster priest skill gains Get a lot of tips from veteran priests Many of us leave our toons online when we aren't playing so you can preach whatever time of day works best for you Hundreds of meals made by us or mats supplied. There are metal altars for every religion so bring your statuette and mats to sacrifice. Feel free to bring any alts who are followers -- the more listeners, the better the faith/favour gain. There is an order for sermons, so be sure to let the crew know you're there for the sermon group and you'll be added to the list. If you have never attended a sermon group, dont be afraid to speak up. We are happy to have you and will tell you everything you need to know about working with the group. ******************************** How the group works 1. You can add yourself to the sermon list here http://vodsermon.ddns.net/index.php (please make the same name as the character in game) names are unique. A admin of the list will change you from pending and put you on the sermon list once you have been verified with the name in the game. 2. A sermon can be held every 30 minutes (but each toon can only preach every 3 hours) 3. In order to get a prayer reset, there must be at least 6 additional toons within 4 tiles of the preacher (listeners must be premium and following a diety). 4. After you preach, hit the big green button on the website "I have finished preaching" It will put you at the bottom of the list and take a log of your time and your cooldown. 5. If you leave your toon online while AFK you stay on the list. 6. If you leave for any reason and miss someone else's sermon, you go to the end of the list (does not apply to short disconnect). 7. Announce when you are going to preach in case other members are more than 4 tiles away and need to get back. 8. If it is your turn and you seem to be AFK, you will be poked, slapped, cursed, and probably mocked. After 2 or 3 minutes you will be returned to the bottom of the list. Credit to Teikou for website to help with sermons. Also Wilca for the post and general information. Hope to see you soon. Edit: We also have a teamspeak server if you would like to come and chat 221.121.156.25 no password. You can contact me via this forum post or pm Paulski or Irtehwinner ingame Sermon currently active. Priests: Blinkybill Xbladerunnerx Cemazz Faiwyn Littlewilca Virtue Sigma Moonfoxx Zomblesz Roserune Bachos Bellamin Tone Rinja Follows: Irtehwinner, Paulski, Teikou, Imtrying, Lexa, Aturion, Styxx, Broku, Brohan, Hacton
  24. 1 point
    Hi Everyone! Some big news this week, as I can finally reveal what’s being worked on, as well as when you’ll be seeing it! But first… Patch Notes Wurm Online Wurm Unlimited Live Beta PvP updates! We’re pleased to see that the updates have been well received. We’re not looking to rest on our heels though and along with continuing to work on other projects mentioned in this news we’ll be also drawing up plans to tackle some of the more tricky areas, as well as looking forward to a much larger overhaul down the line. Enkis Deliverance Derby of Death! (sorry Magykal!) The deliverance derby event sure turned out to be a little more bloody than anticipated! The sheer number of racers meant chaos at the checkpoints, as creatures spawned to harass the poor riders. The race was a lot of fun, and while Enki managed to collect a few more corpses, most people agreed that it was a good time (those who survived!) Summer of Fun This summer is gearing up to be a big one, and I can finally share some of it with you all! We will be releasing a huge update at the end of the month, including cave dwellings, rifts, the new client launcher, and the new rendering engine! We’ll have more information coming as we go into detail with each feature, but expect a public test in the near future! A New Moon is Rising. A prophecy long hinted at, many whispers about one of the moons orbiting the lands of Wurm and all the creatures that dwell on it have set their sights on the world of Wurm! Invasions of these unholy twisted creatures will be the background for our rift system, with these strange and twisted creatures looking to drain the world of Wurm of its essence/resources/lavender sprouts. We’ll have more information in next week’s news prior to the testing, so get your battle gear ready! New client renderer Long teased, long discussed, and often considered fictional. We’re nearing the end of our inhouse testing of the new client renderer, and look forward to including it within testing soon! This will have greatly improved performance with the game, as well as some much smoother looking views. Check out the amazing before and after view of shadows: http://i.imgur.com/LPGn3Qn.mp4 Community content This week's showcase is a bit of nostalgia for me. Lufia II: Rise of the Sinistrals was the first RPG I ever played, and the first game I ever got fully absorbed by. Over the long years I’ve played many RPG’s, and many games, but Lufia has always had a special place. One of our talented community mapmakers has recreated the world of Lufia II in wurm unlimited! I’m absolutely thrilled and in love with it, and I may just have to rebuild Alunze Kingdom! Of course after all this, we also have the Anniversary (Can Wurmiversary be a thing?) We haven't forgotten about that, and will be working on some fun events and surprises for you all there too, but until next week, keep on Wurming! Retrograde and the Wurm team
  25. 1 point
  26. 1 point
  27. 1 point
    Recently made a thread that was meant to be a PM in WTS. I was helping a friend code an auction thread and accidentally posted the thread rather than PM'ing to her directly as it's easier, in my opinion to generate markup in thread view rather than PM view. Inadvertently it was posted and contained some language that may have been offensive to some. I didn't realize how many views the thread had received and Joelle, the friend I was writing it for notified me via Skype about 30 minutes later that I had posted it rather than PM'd it. It was an honest mistake, the content of the thread was edited out by myself, but I would like to apologize to anyone who was offended by what was written. There was no harm meant towards anyone. Thanks.
  28. 1 point
    I'm sure i can manage a change of enchants...
  29. 1 point
    I thought it said Fantastic Pick and I saw "Starting Bid: 1s" Lmaoo Good luck on the sale.
  30. 1 point
    Buying a copy for you and a friend? I know I've done that for friends in Steam. If I think a friend would really enjoy a game, I'll pick up a copy for both of us & gift one to him. They do the same back. It helps to make sure you have someone you know to play with.
  31. 1 point
    -1 The consequences to pve would be stupidly detrimental.
  32. 1 point
  33. 1 point
    Think a lot of us got tired of 'Not working as intended' as an excuse to change things in a game, specially after they had been 'working' that way for years. I'm all for balance, there are 4 source springs near my place, 3 undeeded, and 1 source fountain on my deed mainly because when i expanded it was 13 tiles inside the area where i was expanding. If it stays at .01 per refill time per day or whatever max, meh ok so be it, hell only thing I use karma for is a free port home when i'm to dang tired to ride a throw-a-way horse back home.
  34. 1 point
    New Release: V1.7 https://github.com/WalkerInTheVoid/WurmMods/releases/tag/v1.7 BountyMod Now configurable bounties for Fog Spiders and Valrei creatures Default bounty is now configurable, not randomized. Bounties are modified based on status (Champion, greenish, lurking, slow, etc). These multipliers are configurable. SortMod (NEW) My first client side mod, which of course requires ago's client modLauncher Features (as seperate configuration options): Sort Player Inventory On Game Start Auto Sort Inventory Sort Container Contents on Window Open Auto Sort Container Windows Auto Sort Skills Window
  35. 1 point
  36. 1 point
    everyone still playing wurm online is this song
  37. 1 point
    So tranlate his post. I quit wurm cause i just want to be a priest but its so boring cause i cant build anything and my character sucks cause of priest nerfs on body stats. Seriously though, depriest, its no big deal, I have friends who bounce back and forth from being a priest to not, with a good sermon group you can rack that faith right back up again.
  38. 1 point
    I will give you 300E for it. Standing offer let me know if/when you decide to take it.
  39. 1 point
    Tunnel_up Tunnel_forward Tunnel_down Please when making the entrance.
  40. 1 point
  41. 1 point
  42. 1 point
    Wurmhole, I was not speaking of kids going to executions. That is your interpretation. Noone should have to vitness executions, nor perform them. The world is full of traumatized adults also. And full of people that think they have a right to take other peoples lifes. If nothing else, think of all those war veterans that play Wurm. I know several with PTS. Personally I come from a country that do not accept death penalties, to me public executions are acts that mean to cause fear in people, rather than cause them amusement. Maybe you live in a world where lynch,mobs are legit also? I can provide a huge number of clips from the internet if you fancy looking at people killing people that can't even defend themselves. It is utterly disgusting. Name and shame and in severe cases deleted toon would be better.
  43. 1 point
    Cave dwellings opens up the imagination for new possibilities
  44. 1 point
    Will tree collision come back at one point?
  45. 1 point
    Id be more for a system powered by players. For example players setting quests for others to complete. Basically an offline means of encouraging trade: make 20 planks within a certain avg ql and wood type (if desired) for such and such coin or whatever in exchange. Though this can be more of an enhancement to player merchants. Some suggestions have had NPC warehouse keepers linked to bins. Also having more ingame means of communication, especially offline: village bulletin boards - help wanted, todo, ads, etc. Cheaper mail costs for papyrus. EDIT: Help in clearing dangerous critters whether too weak or cant be bothered. Bounties on critters or players (though bounties collecting on themselves is an old abuse of such systems). Whatever
  46. 1 point
    What could be done very nice is taking an idea that Xsyolla has with a tribe totem. This is quite like a bulletin board that would allow people to turn in objects for a reward to a town token or other object. The tasks, or quests would be set up by the deed owner, or maybe even citizens. A quest is for an item or items, has a time limit, and a reward listed. Could be a very powerful change to wurm online.
  47. 1 point
    Note, the clan "House of Kha" was now 7 years this month on wurm and wild (chaos), her one vid for the time without kingdoms and hots
  48. 1 point
    spawning and despawning source fountains would have been the better way in the first place, being able to pen one is really boring - i would love if they despawned once you took the source
  49. 1 point
    Its super simple but effective, build a instanced portal, make a group - enter portal - kill dragon - collect loot - leave. You're now locked out for a week. Most mmos have similar systems.
  50. 1 point
    They usually say, go find it etc, put work into it.. be friends with the recurring group well maybe that's true - but would it hurt to make them spawn more? It's hard to find middle ground and the devs don't' really seem like they want to do something to make it more fair for everyone. How would you accomplish that? I say make them spawn more like once a week on every server.