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Showing content with the highest reputation on 16/03/16 in all areas

  1. 10 points
    Fix for cave ins not happening in middle of an area without reinforced cave floors. Please remove this. There are many canals, boat caves, caverns, tunnels, etc., that this will destroy. It took many people, many hours of work to get these kinds of things looking the way they wanted. Not only do we now have to go back and reinforce floors for an unthinkable number of tiles, it will change the looks. And that's assuming anyone is even willing to do it. I foresee many public tunnels and canals being abandoned, not to mention lots of deed owners losing interest in their own creations. Please change this back, and quickly, before irreparable damage is done. Caverns and boat caves with vaulted ceilings will be irreparable because the only way to get the vaulted ceiling is to start at a higher level and mine down. Once done, it's impossible to ever mine the ceiling that high again so a cave-in will destroy the entire cavern.
  2. 7 points
    I'm thrilled bugs are being fixed. I can't add how ticked I am that the subways I've built to facilitate movement through wurm are now going to be plagued by cave ins because at least 2 of them were built BEFORE any dev dreamed of a "floor" reinforcement and so they are neatly reinforced along the walls. I don't feel like going back to add thousands of floor reinforcements on the off chance that they actually work properly, with all the monkeying in the code I'm er dubious at best. Thanks for ruining properly built cave canals Dev team.
  3. 7 points
    Yeah, the cave-ins thing without reinforced cave floors is......<looks for a way to say this politely>.......umm.........<fails miserably>. I have to say I hate this. Boat caves, forge caverns, wide tunnels, etc. This is really.....ummm....never mind!!!! Please change this back. Reinforced floors are Fugly for one. Not to mention the major pita of having to do this for a bazillion tiles. And can we reinforce under water? If a tile caves in in my vaulted-ceiling boat cave, it will be impossible to ever get that tile ceiling back up where it was. I am very unhappy about his. Very!!
  4. 6 points
    Only passengers on vehicles are blocked from trading with npcs. Mounted players can now trade correctly. Dispel now uses the correct enchantment ID, demise enchantments can now be dispelled. Animals bred in captivity will no longer flee from players. Overly aggressive creatures are now able to express their feelings, they will randomly bite on emotes as intended. Old appointment window now sets offices correctly. Kings may now expel members that are offline or off-server with both the old method and the new member list feature. Added /mykingdoms so players can see their kingdom affiliations on both Chaos and Epic from any server. Fix for cave ins not happening in middle of an area without reinforced cave floors. Mining now puts shards on the tile you’re standing at in order to properly calculate max number of items. Item piles now close correctly when there is insufficient items to make a pile. You may no longer put more than 100 coins and items in a container except your inventory. Note – You will also no longer receive coins in inventory while praying if it has more than 100 items. Kingdom Member List (not live yet, but will be enabled when finished testing) – Available on the royal scepter/staff of office/claw when activated and right-clicked. – Provides a detailed list of members within a player-made kingdom – Shows last on, current village, and when joined. – Action buttons allow for appointing and expelling members by selecting them. – New Appoint window interface for the member list – Allows for filtering of the resulting list by player name using wildcards. – Legacy management options will remain intact. Client – Fix for passengers not reattaching to vehicles, most notably when crossing server borders. Client – Fix for an issue with reconnecting or connecting to a new server. This issue could have caused many symptoms, including “Refreshing…” constantly and crashing on reconnect. Client – Account ordering is now case insensitive.
  5. 6 points
    I wish some "fixes" are at least announced couple weeks before they're implemented, if we have to redo some of the work we put into the game, would be great to have time to do so, and be warned about consequences of a future "fix". Right now, we have to drop anything we had planned and rush to reinforce mine floors; but what about people who - for a reason or another - cannot log in for a few days/weeks, and their warehouses or ships are in caves? They will lose their items, and very unlikely to be reimbursed. Maybe would help if we had an official list of so-called "actual features turning out to be bugs and subject to be fixed all of a sudden", so we do not use them? We never know what is a bug and what is a feature, and this doesn't make wurmians' life easier, on the contrary.
  6. 6 points
    Not mentioning that you are not able to do it with a priest - cannot reinforce floors with Strongwall. I'm really really unhappy with this change. All the tunnels should have been planned differently knowing this is a "bug" not a "feature". Was quite a common knowledge belief that wide tunnels with both sidewalls reinforced are secured (I know I know not 100%). What about heights mined up in boat or normal caves? After a cave-in those will be tremendous work to fix - or better impossible :S Nice Quality of Life change?
  7. 6 points
    There were some severe cases for us GM's of players with 15,000+ iron coins in their inventories that were not only making the Player Avatars unplayable, but the servers shaky at best. It would take 8 GM's 3-4 hours at a time, summoning a coin at a time to fix this to ensure player and servers kept stable. It's the best fix I've seen for the last 3 years, but YMMV.
  8. 5 points
    Wurm is something on its own - it isn't a game, and if you call it a game you're doing it a disservice. It's surpassed what games are and it's the first ever to come past some kind of barrier to become something in itself. Wurm is amazing and, if you realised what you could truly do in Wurm, your mind would be blown.
  9. 5 points
    Hi, This is the Kinoss Bay Canal today. 4 cave-ins already - and there was not a single cave-in since 2011 at least! Fully supporting the floor is beyond what we're ready to do - it's 1238 floor tiles! /Support Hi GMs, I want you to know that some maniac has run havoc in the heritage site - kinoss bay canal. Might not work for large ships any more. I'll drop some warning signs. Have fun! I don't see any good in this change & propose a most quick change back. Thx! Have fun!
  10. 5 points
    I blame Bdew http://forum.wurmonline.com/index.php?/topic/139263-possible-ninja-update-cave-tiles-collapsing/&do=findComment&comment=1428367 Was the code that was "fixed" that controlled this added before or after floor reinforcements where added? But yes, I am not thrilled with this "fix".
  11. 4 points
    The ability to set a last name or surname on your in game characters in the chat bar type /surname ( then your name here ) a minimum 3 characters letters a maximum 10-15 character letters Premium Players only ( stays displayed when your loose your premium ) The Ability to choose to display or not display in the / titles section No resets or changes ( maybe limited to one change ? in game marriages etc? ) Repeatable surname names accepted ( family name for each Toon etc ) sometimes alliances require everyone to have the same last name. etc I have seen this in a few MMO's its quite interesting to see what names people come up with for there surnames / last names No illegal character letters allowed such as numbers or !&$%^@ etc.. like to get this added !
  12. 4 points
    HI all, I've checked out a few cave canals and it does seem a little excessive. I'll be raising this with the dev team and hopefully this can be removed in the next day until we can formulate a better approach. Sorry for the inconvenience Retro
  13. 4 points
    It's actually about 12.5k where things seem to really get freaky, player side for us GM's. I've been a GM for nearly 4 years now and haven't seen "inventory pukes" until well over about 12,000 items. We've only really seen it on priests thus far, mainly due to the stacking "prayer bank" aspect of priests. At the end of the day, I just want people to be able to open their own inventories without crashing, and as a side effect, I'd like to not spend 3 hours x 8 GM's copy pasting ID numbers, fishing coins out one by one. which is why this update pleases me. Throw your coins in the bank where they should be. We have hit multiple instances of players with 14k or 15k+ of inventory items. The moment you would open inv on these toons, it'd be crash time. Even on a GM toon, if you tore their heart out and grabbed the body. you'd crash out. Previous to this fix, our only real option was to Hellcommand each coin/item off. I can understand some upset to these changes, but there's no sane reason to be packing around 15,000 iron coins, lol. The first big isntance we saw of this, it bugged out our illustrious Head GM Enki to the point where he could not even open his inv stack. She's not a major issue, but when it does go sideways, it takes about 7-8 GM's on one player for multiple hours (the first ticket we saw of this was a priest with 15,000+ coins, and it took 6+ GM's 3+ hours just to get the toon loadable), summoning one item at a time, then the defacto work of making sure you have not shorted the player on items when it comes time to return them, over 8 GM's summoning stuff off. Just my two bits, anyways - as someone who's likely spent 12 solid hours over a handful of tickets where the "too many things in inventory" issue caused the Avatar to be entirely unplayable.
  14. 3 points
  15. 3 points
    There already exists code that rewards people for buying a cumulative amount of silver from the ingame shop, much like how we're rewarded for our consecutive premium time. Problem is, this code is incomplete, and there are no rewards set for it. This is a problem for Wurm's income, and in turn, its longevity. People have sold many thousands of euros' worth of silver on the forum, and for less than what that silver would cost in the official shop. This is money that could have been bought from Code Club and therefore funneled toward this game's development, but is instead ending up in some 16-year-old nerd's taquito fund. There is no real reason to even buy silver from the shop unless 1) you're willing to pay extra to support the game, 2) you don't trust other players, or 3) player trades are too inconvenient for you. That's why this system is so critical. The typical Wurm player is a completionist who will break out in hives if he doesn't get the coolest toy or the most exclusive title. So if he's planning on buying silver anyway, adding in proper, attractive reward tiers for using the ingame shop could very well be the motivation he needs to spend that extra couple of euros and inadvertently help the game.
  16. 3 points
    Well, that sure didn't take long. Logged in, and my boat cave now has a cave in. Luckily it's out of the boat lane and near enough to a walkway to be semi repairable, but is going to be F'n Ugly!!! I am not a happy camper. Took me 6 months to make that boat cave nice with it's vaulted ceilings.
  17. 3 points
    Good that demise enchantments can be dispelled. How many poor ships will be crushed in non reinforced boat mines
  18. 3 points
    supreme long sword... addy adds extra dmg bonus, supreme much higher crit chance, and the wear and tear on an item like this is like steel or possibly slightly even less. Great piece, IMO market wise and also depending on your willingness to sell, id PC it at 35s at the lowest and thats only if you are in a hurry to get rid of it, upwards of 70ish but you might have to work for that... More so around the 50's 55 mark. Good luck. This item in a high end toons hand would be a very nice piece.
  19. 3 points
    I put a request out for villagers and overnight i got three(TY Fairy for the rare Gnome home)
  20. 2 points
    In short "stealing"/permissions needs some serious fixing, get on it. Allies couldn't pull out items from crates in a unlocked cart owned by me inside a ENEMY structure without stealing. Allies couldn't pull out items from crates dropped by me inside a ENEMY structure without stealing. I couldn't pull out items from crates I dropped inside a ENEMY structure without stealing. Can't lead neutral unbranded animals on hostile deeds.
  21. 2 points
    The cave in bug fix is a good fix in theory but in practise is meaningless as all it adds is more work before can have fun and at the end of the day, less projects or just more massive reinforcement. The whole concept needs to be rethought out. Will put something in suggestions. Please revert ASAP and allow GM assistance to straighten out the mess. This might be one of those times a server reset to a previous time is justified.
  22. 2 points
    The only change cave-ins really needed is to make them even more rare.
  23. 2 points
    This game needs a money pouch that is no drop, basically all coins, prayed, traded go straight to it. You can still manually withdraw from the bank/pouch for player trades, lots of games have it. Something to think about for the future maybe.
  24. 2 points
    I don't see why they had to change collapses. Wurm players have enough grief to deal with on a daily basis. EDIT: Fix your fix, please. tiles are collapsing very fast.
  25. 2 points
    +1 While realism is nice, Wurm shouldn't be a chore
  26. 2 points
    I'm un-arsing my characters from Indy and heading to center of Xan as fast as possible... because at some point soon there won't be a usable Ship route to my deeds on Xan any longer. If I'm gonna be stuck anywhere I would rather be stuck at my deeds on Xan. I'm a fan of realism from way back, I've argued and ranted for more realism in the game for years.... but not for this change. Many of the Players that built these public infrastructures no longer play on Wurm Online (gone from game or gone to WU), so who's going to take up the task of finishing these projects?. If collapsing of tiles in center of caves/mines/tunnels/cave canals was meant to return than it should have been worked on FAST after the bug was detected and fixed while most of these Players were still around and hyped to commit to these projects. You know after a while stuff that don't get fixed often in Wurm becomes "working as intended", too bad the tiles not collapsing didn't turn out to be one of those. tl;dr: Bring a good pickaxe with you and lots of food, water, and extra TIME... when you use the Cave Canals/Tunnels from now on.
  27. 2 points
    The fledgling chestnut tree farm.
  28. 2 points
    You may no longer put more than 100 coins and items in a container except your inventory. Note – You will also no longer receive coins in inventory while praying if it has more than 100 items.
  29. 2 points
    Magranon's last devout Priest : ( (the boy is Cornchips, he sold.. so I made something to remember him by)
  30. 2 points
    asked every girl to dance they all said no
  31. 2 points
    slingshot I'm a old everquest 1 & 2 player surnames where allowed at a certain level just remembered it lol thought Wurm could integrate it as well. Many games have it why not Wurm?
  32. 2 points
    Absy and Vero are at it again...building fabulous places. If you want to come see their creations, Absy is inviting you to come look on Release K25. It is worth the visit just to see how he uses bridges, walls and buildings to create these medieval designs. Edit: Credit to Briance and Bricardi, alliance members, who made (and continue to make) A LOT of the bricks.
  33. 1 point
    Hey everyone, I made a small (1024x1024 tiles) survival map for singleplayer or a small group of players. There is one big volcano island near the center, and 2 smaller islands out in the water, near the map borders. The small islands each contain 1 clay spot and peat or moss. They are both pretty high, so you can mine on them. I use them for the WL and BL, but thats up to you. The main island contains serval clay spots, some tar fields, a steppe, a desert, a tundra and the volcano. There are 2 versions with different rock layer depths, one with 55-65, the other one with 85-95. The zip is including the map dump, the cave map (with and without water), the terrain dump and the topography map. Download (ZIP Archive): normal version - version with more dirt/deeper rock layer
  34. 1 point
    So on Xanadu lately, there's been a mission to slay the venerable black dragon "charcoal i". Considering there's a black dragon hatchling that's been on Xanadu since 2014, the name on the dragon suggests that breeding has been going on and that the dragon has been penned up somewhere even after the changes since Xanadu opened. I would think that this would not be the intention of the changes to uniques in the first place. My recommendation would be to set a timer for uniques to teleport to another random location on each map. This could happen every 2 to 3 weeks for example; thus, giving the usual events time to happen. It's a thought anyway. Suggestions? Comments? Criticisms?
  35. 1 point
    This dude goes to the Australian bush and does the stuff we do in Wurm every day. His web page is https://primitivetechnology.wordpress.com/ and his youtube channel is also called Primitive Technology. Here is how he makes coal:
  36. 1 point
  37. 1 point
    I understand your frustration as this change should have been announced in advance to let players deal with the consequences it will have but i think that anything that makes caves decay faster is a change in the right direction. The underground in older servers is completely hollow, even in places that have been abandoned for years.
  38. 1 point
  39. 1 point
    I was asked to do this PC by a potential buyer. He wanted a "current' PC after i mentioned that thread.
  40. 1 point
  41. 1 point
    I like this feature. Too many people plop down in steppe and desert, then convert it all to grass and forest - then they vanish. I love the idea of Steppe reclaiming some land to bring back a little balance.
  42. 1 point
    bumps ! Get better protection or buy looks at http://forum.wurmonline.com/index.php?/topic/139339-black-dragon-scale-set/
  43. 1 point
    I like the idea - could pull the alts into one "family"
  44. 1 point
    The above post is a childish trolling attempt to make selling solver harder for me. This player is/was an enemy of mine on Chaos and I can only assume is still disgruntled after being constantly beat by myself and my kingdom members. References can be given by a number of players, including respected players within the community, and GM's/Cm's if needed. My years of respectful and hitch less sales can be a testimony to my professionalism as well. I offer the buyer the ability to get the silver before sending the money, as fraud is protected in this game.
  45. 1 point
    Throughout Chaos's history developers and GM's stepped in and either changed mechanics or slapped a kingdom in the face when they got too powerful, I'm sure MR are going to say my post is just whinging we need to get gud etc but the truth is every kingdom before them got nerfed when they were too powerful. BL had so many nerfs slapped on them when JK was getting wrecked and then when JK started getting too powerful we got nerfed too and mechanics changed to prevent us from hogging lots of land. For example when JK was very strong we had the WL moved away from us because MR couldn't get past Valhalla, Rolf reset artifacts like 5 times because we kept getting them all, drains from deeds were massively increased, catapult damage increased, upkeep costs increased, magranon champs were taken away from us, Fo champs nerfed significantly after I went Fo champ etc etc at the time JK and BL felt unfairly targeted but in hindsight it was necessary. I really like the term snowball, as it rolls down the hill it gets bigger and bigger until someone whacks it with a shovel - but there has been a complete disinterest from GM's and dev's to do anything about balancing Chaos ever since Epic was introduced. The issue is these snowball mechanics whilst they can be enjoyed by anyone; they overwhelmingly benefit the kingdom that has the most players. What mechanics? A few examples: - Twitter alarms allowing you to see when any of your 500 deeds have someone trip the border, land hogging is no longer a disadvantaging - If the above wasn't bad enough; through use of /vteleport and /vinvite or karma teleport you can teleport to any deed on the map easily. Previously when JK dominated we used /suicide to spawn at allied deeds (you could spawn at any allied deed) and Rolf went NOPE.AVI and removed it literally the next day I don't understand why /vteleport and karma teleport is so sacred and not removed when it's even worse because it's the same thing except you parachute in with your entire inventory - remove informer (seriously wtf is this not removed yet, EVERYONE says it should go) - Rare boats, hell horses allowing extremely fast travel - HoTA is dumb because it's in a static location so easy to control, the kingdom who controls hota has the capacity to sell HoTA statues to Freedom and has effectively unlimited funding for their war deeds - Meditation buffs specifically SoTG - Combine SoTG with LT - Combined SoTG, LT with sorcery buffs (ie continnum, 10% reduction) and some players need 50 hits to die - With the 'deed fix' allowing odd shaped deeds upkeep was made very cheap, even a s100 deed is very cheap now - this in my opinion was when Chaos started going downhill and all of the 'war deeds' stated being placed - deeds are simply far too cheap now. When I first started to play PvP all you needed was armor (even studded and chain was perfect) a weapon (ANY weapon, not the LS/Med Maul meta you see now) and some cotton - literally that was it. But since then so many mechanics have been introduced or buffed that require 'counters' so if you die you need to spend a week making your items again. For example archery was buffed so then everyone needs shield. Then bows were nerfed so you can only shoot a longbow at 15 tiles, med 10, short 5 - so now everyone needs to carry around 3 types of bow to be effective. Then you have venom vs farmer salve. Potions. Gems (because LoF, FP, Scorn etc are OP) don't forget nolocate ring. I know when adding these features the dev's think they are cool and niche but because of the tenacity of Chaos players either it's useless or an absolute must have that everyone makes before fighting. There is just too much of a shopping list you need to get before you can battle in PvP and this harms the ability for smaller kingdoms to recruit new players to compete, because once they realize that they need to spend 2 years grinding before they can even remotely compete they go and play some other game.
  46. 1 point
  47. 1 point
    In late november 2015 i decided to make a rare gold chain armour set. Yesterday 18th january 2016 i made the last piece a gold chain boot. The boots was very tough to make had like 25 - 30 rolls on them with successful imp, but not turning to rare. All together used up about 9k ql 26 gold to get the set.
  48. 1 point
    make it a poll so we can really see how much more important unfinished items are compared to new tower textures +1
  49. 1 point
    I made a reallife banner for my desktop, how you guys like it?
  50. 1 point
    From what I've seen of Journeya, she is far from being a slavedriver that preys on new players. I strongly believe that you would be in good hands at her deed and even might witness the building of awesome projects.
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