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Showing content with the highest reputation on 14/02/16 in Posts

  1. 4 points
    Would be cool if the tabard stays the way it was created to represent the kingdoms of chaos on freedom, just like wagons/banners etc.
  2. 4 points
    Bump! We have received more than TEN new members in this week alone. Want to join a huge loving community? Join now!
  3. 3 points
    Website: otherlands.bdew.net Server features 3 servers - Walden, Avalon (Freedom) and Otherland (Horde of the summoned) Free travel between the servers via portals at the starter deeds or boats Skills and stats start at 20 (21 for ML and BC) 10x skills and action timers multiplier 2048x2048 custom map 30000 creatures, 30% aggressive CR modifier set to 3 Deeds cost silver and upkeep is ENABLED (but see below - you get free 5s for deeding) Fast animal pregnancies and farm growth Server is hosted in Germany on a physical server i rent Offsite backup to Google Cloud Storage every 6 hours New! Server forums - http://otherlands.boards.net/ Live map: Walden (Freedom) | Avalon (Freedom) | Otherland (HotS) Custom starting inventory (30ql chain set + 2H sword, 20ql tools, sickle, butchering knife, 50ql toolbelt, 4 ropes + standard crap) Walking speed and weight limits increased a bit All mounts can carry more weight to account for increased weight limits on players, also weight traits are stronger Deed stakes give 5s towards founding new deeds + 3s to upkeep Disbanding a deed will not return any money Bounties for killing creatures and burrying corpses, paid directly to bank Priest restrictions and penalties removed Some WL spells usable by Libila priests All spells require a maximum of 90 favour Faith and Meditation gains are unlimited Increased stat gains (including above 31) Increased gains for some skills, notably: weapon smithing Crates are larger - 1000 items in large, 250 in small Rainbow unicorns - 16777216 color variations! Horses, Carts, Wagons are faster and can enter deeper water Aggresive creatures can be hitched to carts (while tamed), they will stay hitched if untamed, not attack players and won't be attacked by g All boats are faster and less affected by wind, can go over shallower water Added "Claim" action to treasure chests - removes the lock and awards the player with a bit of karma All animals will age quickly up to adolescent age (except chickens and a few other special creatures) Crops never turn to weeds New /seasons command to show next harvesting seasons Can harvest when mounted Warning for inbreeding Items from digging will pile on the ground or go into your cart (and into crates if you have them) Clay, tar, peat and moss produce 20kg when digged Items from dredging will be stored in ship cargo Lowered delay between path levels by factor of 10 No failing to relax when meditating Chance to get a rare bone when sacrificing rares Healing covers show power in their name Allow for transfer of all items between bulk containers Many actions that ignored the action speed multiplier were changed to correctly apply it Flatten, Level, Meditation, Praying, Sacrificing, Spells, Sowing, and multiple other misc actions Spyglasses and softcaps can be crafted by players Bag of Holding spell - can be cast on containers and vehicles to increase their capacity Animals can be exchanged into tokens for easy transportation, tokens can be loaded into ships (corbita and larger) and moved between servers) Speed enchants (WoA/BotD) on melee weapons are significantly more powerful Ore veins, and resource tiles (tar, peat, clay) can be removed by deed owners Treasure chests have a chance to spawn rift wood/stone/crystal for crafting runes Creature lairs/dens can be searched for treasure. Beware of the dwellers being not too happy about that Gems can be sold to token for a decent chunk of cash - 2c*ql for normal gems, 5c*ql for star gems (not limited by daily sell to token cap or kingdom coffers) Farwalker stones and twigs can be sold to token for 4.5s Forges, ovens, etc. produce ash while burning Salve of Frost and Potion of Acid actually work. Damage is in line with FA/FB of power ~80. They stack with normal enchants but not each other. Increased drake/dragon difficulty, rewarded hide/scale amounts scales better with number of players (more players = more loot for everyone) Vynora priests with over 60 faith will receive a 20% speed bonus when piloting boats and ships Players with >50 animal husbandry and taming skills can now lead and ride unicorns without taming and will not be aggroed by hell horses. More items that can be planted in planters: Nettles, sassafras, woad, cocoa bean, nutmeg, blueberry, lingonberry, raspberries, all mushrooms Enchanted grass is a spell available to all WL priests and can work in an area. Path of Love followers instead get a new ability on level 7 - Lovely Grove Ages or rejuvinates all trees and bushes in a 5x5 area to mature or old age, makes them grow sprouts and be harvestable regardless of season. New items: Light spear - can be used one handed with a shield. Faster and deals less damage than 2h versions. Can be made from either wood or metal staff + spear head. Circlet of protection - provides protection equivalent of a steel greathelm, while not looking like a bucket. Improves with JC. Silver lump + small anvil to start. Warhammer - 1 handed weapon with about the same damage as a longsword, uses warhammers skill. Made with large maul head + shaft. Cooking tweaks: High complexity food will now give higher nutrition gain Players with high Carbs value will receive a bonus to Mind skill gain and it's subskills Players with high Proteins value will receive a bonus to Body skill gain and it's subskills Examining food will now show more detailed CCFP and nutrition info Special and legacy items available on traders: Old presents from WO: Garden gnome, yule goat/reindeer, valentines, fireworks, picnic basket, etc. Yellow potions - gives temporary illusion Brown potion - gives 1 random affinity point Silver mirror - allows to change character looks Silver scalpel - allows to change character sex Bag of Keeping - tiny containers that stays with you after death HotA voucher - can be redeemed for HotA statue of choice Various tweaks required by the unique nature of the server badly interacting with rolfcode (mycelium decay on PVE servers, disabled BL spells, etc.) Rules Don't be a jerk. Despite BL theme, both servers are PVE server. Griefing and harassment are not allowed. Players are responsible for securing their crap. Everything not properly secured is considered free game. If you find a bug - report it, don't abuse it. All client mods are allowed as long as they aren't actively disruptive to the community or the server itself. See rule #1 Support the Server Want to support the server? Consider donating some money to it's upkeep! All leftovers will be used to buy beer to maintain my sanity after digging through rolfcode.
  4. 3 points
    From yesterday's update in WU: (beta branch) Source fountains used to receive 0.03-0.13kg source each refill tick, now they receive a constant 0.01kg. Source crystals used to drop from any rock tile with a 1/1000 chance, now they can only drop from tiles that have salt (with the same chance). No idea if these changes are intended, or a bug, and no idea if they are in WO as well. Keep an eye out.
  5. 3 points
    When converting at the Altar of three/bone altar alignment should be forced to whats needed by the respective deity.
  6. 3 points
    I will respond with the usual No to these lazy easy mode suggestions about returning the landscapes to their original appearance just because some players don't like the look of what others have done to transform areas for various purposes. Players are what shape these blank slates of servers created out of the nothingness by map generation. Travel to the more remote areas upon any server and there is little to impress anyone within this vast emptiness, other than the potential they offer to anyone that envisions what can be created by themselves out of them. Still, there is the option for anyone so disturbed by their transformation to put the time into reshaping them once again in their own image. This is the legacy left by former players long after they have departed. Please do not disturb and let their final flickering flames of reflection remain. R.I.P. =Ayes=
  7. 2 points
    if climbing is a skill i feel like swimming should be a skill, know what i'm saying?
  8. 2 points
    -1 to mechanic for pvp, they were added FOR the reason of knowing what kingdom people are when fighting, so it would be counter productive
  9. 2 points
    I've seen this error myself playing on other servers... don't think anyone figured out what's causing yet. Nothing useful in server or client logs, just steam being derpy. It fixes itself after a while, switching steam to offline mode then back online helps sometimes too. Theare are plenty of non-mycelium areas around
  10. 2 points
  11. 2 points
    Using fill action makes the liquid lose its transformation property completely. -made sand to clay in small amphoras(3) weight of materials .05 juice, .5kg tin. -drag and dropped into small barrel to combine. [15:57:00] A milky and oily grey liquid. It has a strong pungent odor that burns your nostrils. It can not be improved. Once blessed can help convert a sand tile to a clay tile. -blessed in small barrel. [15:58:26] You bless the transmutation liquid with the power of Fo. [15:58:33] A milky and oily grey liquid. It has a strong pungent odor that burns your nostrils. It bears an aura of Fo. It can not be improved. Can help convert a sand tile to a clay tile. -activated flask and filled(1). Fill action makes the liquid lose its conversion property completely. [15:59:11] A milky and oily grey liquid. It has a strong pungent odor that burns your nostrils. It can not be improved. -drag and dropped to flask to fill instead of using "fill" action. kept its conversion property, but lost its bless. [16:02:35] A milky and oily grey liquid. It has a strong pungent odor that burns your nostrils. It can not be improved. Once blessed can help convert a sand tile to a clay tile. forgot to add, It keeps the (transforms sand to clay) in the item name, BUT not in examine This is not limited to flasks. [16:00:39] <Cerber> same with a jar
  12. 2 points
    i used a fantastic mortar in making a longhouse *while in PMs with posteh to sell it to him
  13. 2 points
    i once broke a supreme medium metal shield shieldtraining i hate wurm
  14. 2 points
    Because i love to quote myself, here was the search party on this one. No map for you... link broken sadly. Once again no valrei charge drop... Please fix that Rolf! Winners were : Subie for the rare bone Theonis for the skull Our corpse lover KaiH leaved with a dead kyklop... with normal textures this time... prolly why he love them dead. Much much lag, many crashes, some flying... nice fight overall. Thanks to everyone attending.
  15. 1 point
    Welcome Back to Amish Paradise Stables on Xanadu! 🎉 🎉 🎉 RESTOCKED DAILY 🎉 🎉 🎉 You can find us at G24 near Summerholt in the NE section of Xanadu accessible from the North or South east by boat Self Service Pens are located at NEXA Market & Sanctuary, with space for easy loading and unloading of your animal cages. All animals are sold clear of any negative traits, and aged new born foals to mature ready to head off to their new lives with you today! Forgot your animal cages? Cages available at 60ql - 50c If you need any help, feel free to message me in game, on the forums or on Discord @Aniceset and I will be happy to assist. ~EAST SIDE OF MARKET~ ~WEST SIDE OF MARKET~ I like things super simple when buying, so I make it that way for you! Each pen has a sign with all traits & animal name that matches the key to buy. No running back and forth trying to match up gender with traits/colors! With the update to AH Speeds have changed, and drafts added - If you haven't seen this change I recommend checking out Wurmpedia for all the details. 4 SPEED are now the old beloved 5 speeds goals for riding, and 4 DRAFT is the new goal for pulling ~Ebony Black Horses have an extra 2.5% speed bonus~ NEXA Market & Sanctuary also has several vendors full of goodies for you to browse, or take a little nap in the Inn to rest your weary traveling head!
  16. 1 point
    Are you tired of using weapons that only chop your opponents head, half way off? Maybe your mother-in-law is coming for a visit and you'd like to welcome her, in proper fashion. Or perhaps you'd like to upgrade that short sword to a massive two-hander, and impress that certain lady. *wink* If you answered YES to any of those statements, then this is the place for you ! Current stock and prices Updated June 18th Chanted Weapons out of stock --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Tool + Weapon Imps 90ql for 50c... 91ql for 1s... 92ql for 1.5s... 93ql for 2s... 94ql for 2.5s... 95ql for 3s... 96ql for 4s... 97ql for 5s All (non moon) Metals CoD charges extra ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Iron or Wooden Shield Imps 85ql for 50c... 90ql for 75c... 91ql for 1s - 92QL for 1.5s - 93ql for 2s - 94ql for 2.5s ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Other Imping Services PAS up to 92QL (Scale to 95ql) - JS up to 94QL Fine Carpentry Imps - All items - 85ql for 50c... 90ql for 1s... 91ql for 1.5s... 92ql for 2s
  17. 1 point
    This is a small tool to send commands to WU servers using their Java RMI interface, intended for use from scripts, cronjobs, etc. RMI must be enabled in server config, and you need to know the IntraServer password. Currently available commands: Shut down server: java -jar rmitool.jar <Server IP> <RMI port> <IntraServer Password> shutdown <Name> <Seconds> "<Message>" Name is purely for logging, users will not see it Seconds - Time until shutdown, in seconds Message - Reason that the users will see, if it has spaces it needs to be quoted Broadcast message: java -jar rmitool.jar <Server IP> <RMI port> <IntraServer Password> broadcast "<Message>" Message - Message to broadcast, if it has spaces it needs to be quoted Check if server is running: java -jar rmitool.jar <Server IP> <RMI port> <IntraServer Password> isrunning Exit code will be 0 if the server is running and can be cotacted by RMI, otherwise it will be 1. Check number of players on server: java -jar rmitool.jar <Server IP> <RMI port> <IntraServer Password> playercount The number of players will be printed to STDOUT (everything else goes to STDERR) Add money to player bank: java -jar rmitool.jar <Server IP> <RMI port> <IntraServer Password> addmoney <Name> <Amount> [Reason] Name is player name Amount is how much money to add, in irons Reason is optional, and does nothing with current WU implementation On success exit code is 0 and a summary will be printed to stdout ("An amount of 1 silver has been added to the account. Current balance is 31 silver, 85 copper and 76 iron.") On failure exit code is 1 and an error will be printed to stderr On success the exit code will be 0 otherwise it will be 1 and a human readable (YMMV) error message will be written to stderr. More stuff will be added in the future. If you have any specific ideas - post them here. See here for what can be done in theory with the RMI interface. Downloads and source code: https://github.com/bdew-wurm/rmitool/releases
  18. 1 point
  19. 1 point
  20. 1 point
    we need a small barrel rack. im thinking 2 rows tall and 3 rows wide. modular for flexibility. Really need to tidy up my barrel collection. This could also be applied to bsb's... hate having these things all over the floor.
  21. 1 point
    so last month i spent imping large metal shields every day, and created k's of them... not a single rare i was slowly losing hope, had about 50 or so failed rolls, started to ask myself is it bugged or what today i get roll (pay attention at the times :D) [21:02:26] You have a moment of inspiration... aaaaaaand nothing, so i kinda give up and post in trade channel [21:04:18] (Cel) WTB rare large metal shield few pm's incoming and as i wanted to reply to someone [21:04:46] You have a moment of inspiration... i quickly scroll the forge tab and there is this all new shiny baby that i love big time!!!!!!111 I created countless rares over time but this one has history what else to say than i love you wurm and im so happy now
  22. 1 point
    The account has nice stats, but it's skills are nowhere near 950 or 750. I think about 450e/silver
  23. 1 point
  24. 1 point
    instead of just checking the players kingdom a tabbard should be like banners +1 if i could only put them on armour stands to show them... i would totally start collecting tabbards!
  25. 1 point
    swimming skill is called body stamina
  26. 1 point
    Late Roman decadence. http://img.pr0gramm.com/2016/02/14/77344f7f236eb415.webm
  27. 1 point
    Have you been on line lately? Trust me, new players having "play room" isn't a problem. And things don't last forever and he never asked for them to. Even the roads are decaying on Independence from lack of use. I doubt new players are going to be benefited from the servers returning to their pre-developed state. Do you?
  28. 1 point
    Creating hills and terraces from flatlands is not much different from a vice versa kind of activity. But the flatlands can be used for farming or building right away. I fail to see any issue, except:
  29. 1 point
    This bridge is totally symmetrical. The two floating sections on the left are fine, but the two on the right look like a tree fell across the bridge and flattened it out a bit:
  30. 1 point
  31. 1 point
    Some work, others report "System.FormatException: String was not recognized as a valid DateTime." when you click Export Not been able to nail down what causes this yet
  32. 1 point
  33. 1 point
    honestly, sure. The focus of the game has changed, I think swimming skill is a good idea.
  34. 1 point
    the transformation liquid ql isn't capped by juice or lumps ql, so i guess it's more a matter of having decent NS than high beverages just tried and using 5ql lemon juice + 5ql charcoal i got 51ql liquid (99 effective NS skill but it shows it's more about NS than the items ql)
  35. 1 point
    We're gonna have woast wabbit... (I'm still looking for those ducks I keep hearing)
  36. 1 point
    m n r traders (22-34) disbanded. New deed, Bouncy Castle, on the same location .new halas (32-47) disbanded Hillside Hideout (38-41) disbanded cadal (17-46) disbanded Black Pearl (24-45) has a public trader. Purple Pearl (24-40) is reduced to trader deed without public trader or anything else. The highway through skeleton desert (from 24/39 to 24/45) has been moved to the coast entirely, so the lines are now from 24/39 to 22/39, and from there to Black Pearl (24/45) following the coastline.The red line through skeleton desert can be removed.
  37. 1 point
    Yeah I can see it now... "An unintended issue with our new Erosion code has caused the deformation of several villages. Sorry. We are working to correct the issue..."
  38. 1 point
    The requirements are so high for a reason. The intention wasn't to allow people to easily pop various resource tiles (or remove them) on a whim. It was to give people the ability to do it if so desired. If you want a few clay or tar tiles on your deed, you will be able to do this if you're willing to put the time and effort into it. Essentially, it isn't intentional for people to turn half of Exodus into a clay pit (though I swear my little section IS a clay pit), but to allow them to create some clay in a place where it's easier for them to access it. Especially in situations where the local resource has become a point of PvE contention, as it has in some cases. In reverse, the idea was to also allow change for areas where some resources are overly abundant and hinder building of roads and other infrastructure that we all rely on, but not so much as remove all of a resource on a whim. This is something you should have to commit to and want bad enough to put the effort in to. Also, like I mentioned before, keep an eye out in the Town Hall. Later today I will be back on Test to set people up so that they can test this feature for themselves.
  39. 1 point
    5kg 99ql tin with 0.25kg 99ql apple juice at 90 skill level made 60-90ql 2.50kg transformation liquid, when blessed i used 2.50kg[00:44:37] Someone has started transforming this tile., 10.0kg[00:51:03] The tile is over a quarter transformed. then 2.50kg [00:52:43] The tile is over a quarter transformed. then 25.0kg [00:54:38] The tile is over half way transformed. then 50.0kg [00:56:07] Yeah! You changed the Sand tile to Clay!...total apple juice used at 99ql 9.50kg from my half drunk/half medicated/falling asleep state it looks like 100kg of 50+ ql liquid to transform a tile...not the max amount you can make at one time(as you can fit 100 lumps of tin taking at testing time 5kg of 99ql apple juice making 50kg of transformation liquid) but enough to fit in a small amphora at once edit: thanks to the person who made me a fo priest to allow this testing [00:43:40] Rizi emits a positive wave of energy in your direction!
  40. 1 point
    That is an awesome weapon at a good price
  41. 1 point
    Put a keyboard in front of that cat. Think of it grinding for you All that aside, adorable.
  42. 1 point
    Well if we're going by what makes sense, how does someone exactly build a fence on solid rock in the first place? The simple fact is the playerbase isn't being given the proper tools to deal with the issue, so they found a work around. Like we ALWAYS have. I see no issue with that.
  43. 1 point
    the first shouldn't be possible to begin with the second can be resolved with the same method you use to destroy them and no, in all my years i have never not once seen any resource being fought over except for one or two small skirmishes.
  44. 1 point
    So in exchange for removing annoying clay tiles, we'll get a bunch of even more annoying lemon forests
  45. 1 point
    Please stop using URL shorteners for these URLs. I can't click through them because of filters at work, and it's really difficult to track down where the news is ACTUALLY located.
  46. 1 point
    I see clay, peat and tar but what about marsh? I know you can get rid of marsh with floorboards but it would be nice to be able to make some tiles if we like.
  47. 1 point
    From a PvP aspect I can see a plethora of issues with the transformation of resource tiles. What happens if we clay/peat our dirtwalls and therefore make them impossible to dig down, making raiding near impossible? What about griefing on PvP servers where the objective is to just remove the enemies resource tiles? Resources on PvP servers are fought over and create PvP. I feel this should be a PvE feature only.
  48. 1 point
    Lowered volume of wooden beam to better match volume of log it is made from. Removed Magic Wall creation from source salt due to balancing issues and redundancy. Fix for snuffing fireplaces not removing the fire effect. Fix so cannot surface mine next to a fence. Fix for archery killing any animal regardless of deed permissions. Trellis Size changes to be more realistic (was same as collossus) – only affects new trellis. Limited take broadcast spam to 10 tiles. Only really affects very large items (e.g. old trellis). Added changing settlement name to the settlement settings screen, still requires the resize permission. Fix so cannot create a campfire if there is already a lit one on same tile. Corrected the sounds played when you start making a wood mine door and floor boards. Changed it so cant do a confession on an invulnerable player, e.g. they must have moved. Added rarity description to examine of unfinished items. Removed smithing sounds when making wool hats. Fog spiders should now show up properly. Rummaged rock iron now smelts to a 0.8kg lump instead of a 0.2kg lump.
  49. 1 point
    Do you have any more pictures from this photo shoot you can send me
  50. 1 point
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