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Showing content with the highest reputation on 04/02/16 in all areas

  1. 5 points
    Hey everyone, recently a Champion of Ebonaura was banned for Champ Point farming. The player was the first person in my time playing on Wurm that a Champion killed an alt. At first we assumed they had the champ point revoked and was warned. Later this week the player was de-champed (3 lives) and Banned for X period of time. I would first off like to say, we applaud the Wurm team for trying to only lightly enforce the rule. We appreciate the clarification effort they put into before subjecting the player in question to be banned. The rule in question calls for Champions whom kill alts to be permanently banned. Not only are they to be permanently banned but it also calls for their deed to be disbanded. This comes from an era where Champions once required Champ points to stay alive. Since then champ points have been changed to only be used for casting. For those who don't know. When you champion you get +5 to your characteristics, as well as a +50 boost to; Channeling, Prayer, Exorcism. The +50 only applies up to 80 in each skill. As well as your faith goes to 100 and a 50% damage reduction. This makes them perfect if your kingdom doesn't have a high channeling priest. How ever since the past days where champions could easily cast on tools/weapons/armor. It is now no longer a real issue. As all kingdoms on chaos have dedicated casting priests with 95+ Channeling. While I think that for the sake Champions still being a highly valued Pvp target/status. They should still not be allowed to kill alts nor champ point abuse. As a leader of Macedon, I am speaking for my whole kingdom when I say that we would like the rule to be revised. We are asking for the following revision; 1st Offense: Champ point removal and a warning. (As well as the affinity and FS gained) 2nd Offense: Champ Life stripped as well as the punishment from the 1st offense 3rd Offense: De-champed, and banned for X period to be determined by GM. The following change would be a fair and adequate punishment. The punishment for the rule was enacted in a different time period, going back many mechanic changes. We, Macedon feel that it is no longer an appropriate punishment. I am hoping that here today that we have successfully reached the staff team. As well as we wish our respected enemy Ebonaura, a 2nd chance. People make mistakes, for w/e reason the Ebonaurian had to kill that alt we don't know. All we do know is that we feel he should not be punished for making a small mistake. I am hoping and imploring that the staff team can re-evaluate this rule and lessen said punishment for the player. There is a poll included. I hope everyone will take the time to vote. Thank you for reading, -Macedon
  2. 5 points
    -1 the rule is there and it's not a secret. Whether or not Chaos has good priests doesn't matter. While I personally feel that champing as a whole should be removed or at least reverted back to the 1 point per day mechanic, it's still a great benefit to kill alts for fight skill, affinities and the extra casts as well as the epeen points. I just wish they permanently banned everyone who killed alts.
  3. 4 points
  4. 4 points
    I was making commemorative bear helmets for attendees and rared one. Will donate it for a prize.
  5. 3 points
    I was screwing around with client authentication today (trying to figure out why i couldn't log in to one specific server), and discovered something... Find your WurmLauncher folder (should be under steamapps\common\Wurm Unlimited) Create a file named steam_appid.txt inside WurmLauncher folder Write "366220" in it (no quotes) Run WurmLauncher.exe (not from steam library!) ??? Alts, alts everywhere! steam_appid.txt file, with 366220 inside (wurm app id on steam) in WurmLauncher folder disables the relaunch-through-steam check in WurmLauncher.exe, and allows opening multiple clients easily. Yep, that simple Technical details: During startup wurm calls SteamAPI_RestartAppIfNecessary which checks if the client was launched through steam. If it wasn't (= was manually launched from the .exe) this function returns true, causing the client to terminate. A new copy is then launched by steam. For whatever reason, if you have a steam_appid.txt file this function will always return false, allowing the client to proceed without being launched through steam. Since the check for multiple running copies is in steam itself - it's never checked and you can run as many instances as you want. Server list stuff and authentication doesn't seem to be affected by this (as far as i can tell). Disclaimer: I have no idea what effects this might have or how legit Rolf or Valve would consider this. Use at your own risk. Added, from here: https://partner.steamgames.com/documentation/drm So it's seams to be meant for testing i guess. *shrug*
  6. 3 points
  7. 3 points
  8. 2 points
    One has to assume some information is correct. If your information is correct and you did not receive a champ point. You did not break the rules and should not have been banned. My entire argument has not been to keep your ban or let you off. It was that IF you had been found guilty, you SHOULD be banned and any proposed rule change should not have an effect on this one instance. Honestly, I do zip with PvP and the entire thing doesn't have any affect on me. I'm just voicing my opinion that future rule changes should not change previous rulings.
  9. 2 points
    Forum pvp is fun to watch. It is like a recruiting thread for PvE.
  10. 2 points
    take a horse with you or designate one from your wagon team. Hop off the wagon and immediately lead the horse, go chop trees and if you get in trouble or see trouble get on horse an kite it away or to guards. There really is no reason to have plate armor early on as it is more a death trap until you can actually stand and fight. I can pickup over-aged tree wearing plate and i know Jaz can, but wearing plate in the middle of the forest without a horse is what i would call lunchbox mode for all but the highest FS not to mention extremely expensive. If you cannot kill a troll on foot wearing good chain then plate on ground is almost instant death and severely damaged armor. *But* if you will spend a few solid days working on WC properly then you will be able to pickup an over-aged tree with full plate too (dont rem what str that would be). I.E cut them down with high ql or woa if possible (dont waste sleep bonus, and low ql is terrible for skill gain cutting down trees especially since you have to go from tree to tree), fill up a wagon, take them to safe place (leave in wagon) active sleep bonus and preferably a mid (if low skill) to low ql hatchet (if higher skill) with highest coc you can get and chop up everything in the wagon (it will drop on ground unlike when chopping in your inventory) making sure to never deplete your stam, you will need i think 3 bsbs, one "good" ql the other two for everything else. WC seems to be the fastest str gain of all i have tried. -1 to load, you can probably take off your armor, cut a log off, call it a name, rename it to that, drop it, pick up the now smaller felled tree, put it in the wagon, put your armor back on before load finishes. Better to have a single chest in wagon you dump armor and tools you dont need and run around naked chopping trees, as naked you can at lease get away enough to get to wagon or horse to go back to the wagon and get armor/weapons. Personally i take my armor off anyway, just in my inventory because i hate walking slow. Occasionally a troll will sneak up and tag me, i just get on my horse don my armor, heal if needed, and i will be tea-bagging said troll in a few minutes, i may even be pissed enough to go look for his family
  11. 2 points
    Some of the problem is that we all rely on the devs to fix "our" economy. They had no part in flooding it like we did, but we want an official fix from them. There could certainly be other options for the community to look at to possibly alter the course under our own abilities, but we won't be doing that anytime soon. Let me clarify to say that I don't think the community is a bunch of babies, but I do think we rely too much on the devs to fix something that we tarnished. We have the ability to alter the course, we just won't do it because it's too hard.
  12. 2 points
    Haha, this reminds me of when people were getting killed because of the push code that allowed you to push people off cliffs.
  13. 2 points
    Posts like this make volunteers like myself less encouraged to donate our time freely to make your gaming experience a better one, tgod. Please consider that in the future. Edit I wanted to expand on this post and the reason I made it. I don't intend to shame people for having an opinion, but I do feel that comments like this do more to harm than good. I haven't had much time to contribute lately and even less time to play, so I haven't seen Retrograde active in-game as others have. Instead, I see him every morning in the staff channels. Every morning he brings up the hot topics from the day or weekend, and every morning he does his best to get answers and information to put into the weekly news and to announce to players where applicable. He does not let us forget the issues brought forth in past threads and during the dev chat. And he does all this freely. Honestly, I think he's a little crazy, but some people call me the same. The point is, we have a number of people who do awesome work. When I see a thread giving thanks to a volunteer, it pains me when that thread devolves into name-calling and insults. If you have a personal issue with a member of staff, there are a number of ways to express your issue without bringing toxicity to the forums and demoralizing other volunteers. Just remember, we're all players and people too.
  14. 1 point
    A while back, butterflygirl25 started a thread about new horse colors and as many of you may remember, I chimed in with some suggestions. Well I'm happy to say that I've been having some chats and there is a teensy weensy eensy possibility that we might get one or two new horse colors at some point. I've asked if it's ok to set up this poll to get an idea of what new colors folks would like to see in the game and got the OK. So check 'em out and vote for your favorite! If you could only get one, what would it be? Disclaimer: Most likely there would be no time for making any special code for the behavior of any possible new colors, so the second question about breeding and spawning behavior is only out of my personal curiousity. So don't go gettin' yerselves all werked up! *grins*
  15. 1 point
    So, Shirley, I bet they need more ideas? Let's give them some! (this is to explain the fact that I lied and cannot think of 101 ideas on my own ...) Glassmaking meets ... Alchemy, Healing, Brewing & Toymaking (also, Cooking, Jewelrymaking, and even yes even SHIPBUILDING) Bottles start as clear but turn COLORED based on contents. Colored bottles make a nice decorating accent so you may want to fill them just for the color decor! ALCHEMY "Resistance potions" are made using alchemy+glassmaking and grant a resistance (10% of quality; ie 47Q potion gives a 4.7% resistance) to certain damage types only (Blade, piece, blunt, fire, acid, pioson, X?). They are not too overpowered for PvP I think as the resitance is minor AND you can only have ONE resistance active, and an opponent can just switch weapons to a different damage type if they see they are getting some minor resistance. Blunt resistance is handy though if you are out exploring and tend to fall down moytainsides! BLunt: Acorn + animalfat + water Blade: Hazelnut + animalfat + water Pierce: Camelia flower + animalfat + water AcidL Lavender flower + animalfat + water Fire: ash + animalfat + water Poison: lemon + animalfat + water Lets find new uses for things rarely used! What else can we suggest?? Health/Medical: You can also make a DISEASE salve to help animals/players recover. Sassafras+AF+H20 or whatever. It takes a few minutes to rub into the animals skin. There is only a 10% chance to cure after one hour so you might have to reapply hourly for an extended period. But that sick baby piggy is worth it! FOOD PRESERVATION aka "canning" -- it takes extra steps so you can now pack meals with you On The Gio ROSE COLORED GLASSES! Srly, ytf not? So .. Different colors do different things. Nothing overpowered please! One color gives a small night vision bonus. Another makes Mushroms in the world, "glow" so they are easier to find (see: MUHROOM POTIONS). A third turns people into odd looking creatures. A fourth removes player clothing (not too scandulous since we have no true nudity), or turns all boys into girls. Another lets you see the contents of worn backpacks (ok you can actually already DO this, but I never knew!) BREWING: you need a new workstation, FERMENTING STILL You need one of the following: Barley Wheat Oat Rye You can also make FRUITY wines that are different and less powerful than grape wine. Strawberry, Lingonberry, Apple, Blueberry, Cherry What do they actually do?? That's a very very good question!! Outdoor (Or Indoor) Garden Globe Lights simple ground/floor lights. Just round globes that you can drop/plant anyplace. And That light up. This one can only be made by master shipbuilders! Think of it as a REWARD -- we will think of similar TROPHIES for other masterwork skills .. um, sometime later ... GLASS TIARA You Know You Want One MUSHROOM POWER! bottle mushroom potions for a small homage to old 8bit games I am just not sure what they would do yet but maybe they work similar to mushroom healing covers, these are just lighter (.15kg) and never rot. But must be preoared at home and not quick-rummaged out in the field. Arrow Poisons, because we have only yet begun to break pvp MAD SCIENTIST LAB: I would like a way to combine glassworks and chemistry/science/experimenting. Maybe some sort of herbal mictures which ingredients depend on your charactername hash code so the same ingredients does not work the same for everyone. The only way to figure it out, is to randomly combine, drink, and hope it does not kill you!! MOLOTOV COCKTAILS Because sometimes "Because!" is a good enough reason - b o o m ! - BLESSED HOLY WATER because, zombies. And .. Hellhounds. GLASSWORK + TOYMAKING Marbles. Also Marbles + glass slingshot! And glass bottles for target practice. WOOT!!! toy castles fishbowls more than one fish requires an AQUARIUM of course You just KNEW I was going to sneak GLASSWORK MASKS into here someplace, didn;t you? also (finally) playermade silver mirrors! and why not freestanding furniture type mirrors? STEAMPUNK ARMOR requires both GLASSWORKING + METALLURGY to make and/or use (made from glass, brass + leather) stainedglass wall art Jewelrycraft art (combines with precious metals and gems Glass Windchimes also .. some kind of 2-player game, so we can hold SERVERWIDE CHMAPIONSHIP TOURNAMENTS! (I am not so good at inventing game rules, unless the rule is "find an image on Google!") Not Actual Chess, Just SOmething Similar Pipes, for blowing SOAP BUBBLES Glasswork Musical Instruments! and obviously BEAUTIFUL STAINEDGLASS WINDOWS to go with the all-new epic master level architecture Will your castle look GOOD (white, marble, faerielike) pr EVIL black, slate, gothic) STAINED GLASS WINDOWS -- A PERFECT MATCH FOR =EPIC= SLATE AND MARBLE CASTLES Also things with moving parts and animations, we don;t know what they DO except they look COOL in your home! glass animal figurines - requires 20 Glassmaking + 20 Toymaking skill *** Ok, Rolf said glassworking iis coming his Q&A on upcoming features, he did';t actually say it was a NEW SKILL, but lets not be nitpicky hey wut?
  16. 1 point
    Chill dude. This isn't the stock market where a brief lack of information might cause someone to gamble all their investments away. Cut 'em some slack.
  17. 1 point
    Good reasoning. I feel most people get distracted with details in a debate and forget the ground rules and basics of what they are debating about.
  18. 1 point
    Your argument is still the same as everyone else. "The rule is outdated and should be ignored". He killed an alt, which could have given him champ points. That is a violation, so they did the "right" thing by following through with the penalty. Should the rule be looked into and possibly changed? Most likely. Does that change the fact that the person that was banned be let off? Probably not, as the rule is still currently in effect.
  19. 1 point
    New horse types are in too.
  20. 1 point
    6 months isn't forever. I'm using a MineCraft version (1.7.10) that is almost 2 years old. Curious, what have the dev's added to WU in the past 3 months that is either absolutely essential or wasn't already available from a Mod? From a modders perspective a long term support version is a good thing.
  21. 1 point
    I Never even heard of this rule till just know.. i have been talking about going champ soon as my skill's get fixed seem fitting http://forum.wurmonline.com/index.php?/topic/123123-wurm-rules/ Hell i had to look on wiki for what even give's champ point's to understand this rule.. i would recommend you at link after this rule to http://www.wurmpedia.com/index.php/Champion_player
  22. 1 point
    Real Life Wurming: I'm not entirely sure that worked so I'll put the link here ... http://imgur.com/f3XycCp
  23. 1 point
    hm... the basic idea is a good one, but without limitations it will have bad outcomes. let's see there would need to be a check that you are on the ground, otherwise you could lead a cart from a max-traits max-gear hell horse at 40+km/h (for example) this would add the ability to move unlimited weight (see crates, unfinished piles, whatnot) to anyone capable of "leading" the cart/wagon there would need to be a permission check, otherwise you could just take any hitched cart from others or others take yours i do like the ram+small cart combo however
  24. 1 point
    Just a reminder for those who did not read the whole OP
  25. 1 point
    Thank you for custom order ,very quick and reliable service.
  26. 1 point
    What an interesting side effect. Last time I started the game like that it would not let me start more then one client, perhaps there have been some changes since then. The ability to add the app id in a txt file is provided by Valve so that devs can start/test their games before launch. Normally the app id is set by steam when the game is launched, it looks however like the default behavior is to look for the txt file first when initializing the api. A quick search indicates that there is several developers that dislike this behavior so there is a possibility for it to change in the future. You should be careful however, since this is a feature designed for devs that is commonly misused by cracked games, there is a risk that if Steam has a way to detect it that you might get caught in a purge and be banned. We have no reason to dislike it however, it's not like it's all that difficult for a modder to remove all steam checks in our java code as it is, mostly we use the steam api to get access to their master servers. It is fairly common for other games to have the game delete any app id files to avoid it being used like this, or stop the game from launching at all.
  27. 1 point
    Hi folks. In the coming months, perhaps indefinitely, I will not be very active on the forum or in the game. Replies to anything non critical will be rather sparse. Updates to WA will also be small and far in-between. It's all mainly because I'm investing my time into other, more practical projects, as I don't see much point in expanding WA any further. Additionally, I'm dropping any attempts at making WA run on Linux/Mac, as it is going nowhere. If I stick to Windows, I'll be at least able to fix a couple pending issues. I would also like to thank everyone, who helped building WA into it's current feature set. A 100% global + 100% on a single sound should be equal to WA 2 default level. If that's still not enough, you can adjust individual apps in windows sound mixer. Combat Assistant can do that for you.
  28. 1 point
    Server's down. Work continues. Shell of a website is up at britannia-wu.weebly.com.
  29. 1 point
    I mean it surely can't be worse than killing steam for every instance you want to launch. And you still need steam running in the background (and i assume owning the game) to get an authentication token, so it's wouldn't allow someone who doesn't own the game to play.
  30. 1 point
    Remembering my newbie times it was a great thing to see "elder" people riding carts. It was a really great incentive and decision point to prem myself up. I could carve away for much longer working on skills below 20 skill before premming up but I wanted the BIG difference of hauling things around - and the extra safety in fights. So 1- from me
  31. 1 point
    Time to show rock shards some love... Why do they all have to chopped up into bricks? Rock shards and mortar Adobe homes with walls made from Clay, sand and thatch. Roofs flat and made from logs, Clay and sand Keep putting more sand in the sandbox
  32. 1 point
    instead of playergods being accessible to ALL players, just make it so the one individual player that asscended gets thier randomly generated god status and spells and priesthood of their own faith and the only way to follow them is if THEY peronsally convert you (this will keep all the crazyness to epic)
  33. 1 point
  34. 1 point
    Nothing so far ... canceled my bid. Did buy elsewhere
  35. 1 point
    Slick, I'm not sure if it's something lost in the way forums lack inflection or if it's just your writing style, but you seem extremely confrontational in your posts. A discussion is a two way street. Although you mention debating topics in a few of your posts, I don't think you actually like hearing the other side of the discussion. Yes, I've seen all those updates you mentioned. I've also seen the unpolished way with which some of those updates were launched. I get it, this is a small company and the workload is no doubt huge on the few developers. However, that has nothing to do with what some of these people with WU servers can do on their own with what's been given to them. Wurm's playerbase is phenomenally creative, both in game and outside of it. To discredit the whole platform simply because you think no one can do what the WO Dev team has done, or that because you think a few dictator style server owners might ruin the game for a few people is just being naive. To be honest, I think WO will continue to see a steady number of players in their servers. Not a big increase, nor a decrease. This is mainly due to the fact that the servers become so top heavy with established veterans who corner the market in their respective arena that no one feels they can "catch up". This is really seen on the PvP servers more than the Freedom servers, however, the recent threads about economy and markets in WO show that even the Freedom servers feel the pinch. WU servers offer an escape from what in my opinion is stagnation. What you see as an unstable server run by a dictator, can be seen a different way to other people. People that play Wurm more for the creative aspect instead of the market, or PvP even. Some people don't mind building things over and over again. Some people don't cling to every special little item in game. Those types of people are here for the sandbox that they came looking for, not the shoebox that some would like to jam them in.
  36. 1 point
    -1 Leave them alone I need all the sb I can get from missions.
  37. 1 point
    +1 stop the madness :-)
  38. 1 point
  39. 1 point
    Make HFC able to create food buffs that can enchance skills or give ya a certain exp boost in certain skills etc. personally i feel HFC needs alot more love and its current setup simply................Bites.
  40. 1 point
    A much more interesting version of the "bridge troll": the "Bridge Dragon"!
  41. 1 point
    [23:05:35] The items silently disappear from the stone spirit cottage. You expect them to arrive in less than an hour. Thank you again
  42. 1 point
    Upkeep is disabled BUT cost of Templars is not...
  43. 1 point
    +1 to OP suggestion. On a side note: I have no idea who made this gif but Klaa, I am sure it was just for you!
  44. 1 point
    Yes, that is what I am asking for. I would like a dev to answer me with facts, not a player make smug comments based on his own assumptions. Also, I am unsure if you are familiar with deed settings but on my deed, that I pay for and manage, nobody is going to come along and build dirt or other types of walls under my bridges. And seriously, if they do it to bridges not on deed, imagine how they will be branded griefers by the wurm community. I fail to see why everything always has to come back to "let's not allow players more creativity as it will lead to more griefing". It rarely if ever does. There are so many ways players can already use game mechanics to grief, for example, they can put gates across the entrances of your bridge and block your access that way. Can it happen? Sure. Does it happen often? No. Should we also stop players from building gates at bridge entrances as you are scared someone may block your access on a bridge you built? That being said, IF bridges are allowed to start at sea level or ten above, like we are requesting, for any length of bridge, and you, on your own deed, that YOU pay for and manage, still choose to make 80 high dirt walls to start your bridges, feel free to do so. But please stop telling other players, in a sandbox game, that everyone should play like you do. Also, please note that that as far as I can tell, the bottom floor of a house is 33 high, the next (and all after that) are 30 each. If you want to start a bridge from the top of a house, as things currently stand, you need either 17 dirt plus on top of the dirt two storeys to equal 80 high, or three storeys, which are 33 plus 30 plus 30 (93) to start the bridge at sea level. Now, you don't need this height clearance if you build a bridge above 80 above sea level. You can start any bridge above 80 dirts above sea level, straight from the ground. Your argument is that they don't want people to place tall stone walls under the bridge as the wall will stick through the bridge and obstruct your path. However, any bridge built higher up than 80 above water, don't need any clearance under it. For this reason, you cannot build any fence under the bridge if the fence won't fit. Your argument about tall stone walls needing to fit, is moot as it won't allow you to build a fence, any fence, under the bridge, if it won't fit. And speaking of tall stone walls, if I have to venture a guess, they are about 36 high. Look at this picture below. On the left is a tall stone wall. On the right is a bottom floor of a house (33, note how the tall stone wall is slightly higher) and the next floor of the house (another 30, the right hand side totals 63 high): If we are talking about having built heaps of bridges, we helped build or built ourselves, two double marble bridges over stretches of ocean, both of these bridges span about 200 tiles each. One consists of flat bridges connected via dirt piers, the other of arched bridges connected via dirt piers. We also built four bridges ringing our deed, two are stone, 29 tiles long each, and two more, connecting very high dirt walls with the bridges long bridges, via houses. We also built a double wide marble bridge called Rainbow Road, which was featured in the news section not that long ago. We built and adjusted numerous shorter bridges between houses and over moats. And we poofed a long-as exceedingly high bridge in front of another deed as the stupid houses it connected to, kept throwing us off our carts and the 80 high dirt walls we tried to replace the houses with, blocked our whole view of the ocean. We then replaced this one long bridge with three small garden style bridges, to not impede our ocean views. I do not believe players should be worried about asking stuff they would really like to see in game, because they are scared that the devs would then have to choose to either do the player requests versus fixing bugs. I believe bugs should be addressed, regardless. However, when the developer of a game asks players for a "plan for a plan" about what would attract new players to game or retain long term and loyal players, long term players should be allowed to voice some suggestions and full well expect that a dev would take the five minutes to respond to one of the numerous threads of frustrated players about why decisions were made, instead of just ignoring us and hoping some random player or a fanboi club member will come along with assumptions to convince the rest of us about why developers made decisions (maybe, perhaps or based on what you think).
  45. 1 point
    After reading those other threads one thing stands out to me: Despite so many players asking for this change, or at least a reasoning behind not wanting to change it, nobody from the dev team seemed interested enough in what the players were asking, to respond. I am wondering why, in this current situation where Rolf asked us for a Plan for a Plan to not only attract new players but also retain older players, we are not given reasons for why this change cannot be made? Please devs, respond to our questions and tell us why you refuse to change bridges to not need 80 above water even when they are NOT over water? Why do they even need that height clearance over water? Arched bridges, five tiles wide, can be sailed through by any ship, given there is enough depth below the bridge itself. And arched bridges, five tiles wide, need a ten clearance above water... There are many instances where long term and loyal players ask for something and never get any responses back, just being ignored or told "no, because we say so". This is not the way to retain your customers. I am sure most people can understand if the answer to a request is "no", given reasonable explanation as to why, but just being ignored usually irks even the most reasonable of people. Bump to this and all the other requests to change the height requirements for bridges, and a serious request to please respond to us, the playerbase, if you are not going to change it for some reason.
  46. 1 point
  47. 1 point
    I like to role play as the blue power ranger. "Denim Man" - Dingov
  48. 1 point
  49. 1 point
    When I set Field of View greater than 90 I get a horizontal stretching of water reflections. With Field of View set at 90 this does not happen. I can't say if this is a problem associated with WU code or if it's a problem associated with my computer's software or hardware. I failed to mention, the stretching occurs only on the left and right sides of the screen, not the middle portion. It is as if the center is still at a 90 degree FOV and the amount above 90 stretch the screen so that the middle portion displays properly and the left and right sides stretch. OS Name Microsoft Windows 10 Home Version 10.0.10240 Build 10240 OS Manufacturer Microsoft Corporation System Type x64-based PC Processor AMD FX-4300 Quad-Core Processor, 3800 Mhz Installed Physical Memory (RAM) 8.00 GB Name NVIDIA GeForce GT 630 Adapter RAM (2,147,483,648) bytes Driver Version 10.18.13.5850
  50. 1 point
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