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Showing content with the highest reputation on 28/01/16 in Posts

  1. 5 points
    It's great that we have developers that want to add new things and work on the game in a volunteer capacity but its quite obvious they have no intention of thoroughly testing their changes before forcing us, the paying customers, to endure their mistakes and test for them whether we want to or not. In other games where development is not a hobby or a game in and of itself, for instance Ultima Online, they at least follow these steps: 1. Develop ideas and test them themselves. 2. Announce changes and document them thoroughly for player consumption, every change no matter how significant. 3. Make the changes available to test on a test server that actually promotes player testing, maybe a week or more. 4. Make the changes available to test on 2 or 3 out of 15+ production servers for further testing, usually for a week. 5. Release the changes on all live servers and update the patch notes with every new change as a result of the testing. Here are a couple of easy things that can be implemented immediately and later improved: 1. Encourage Wurm's paying customers to participate in testing changes on a test server by rewarding players with sleep bonus on their main accounts. Easy and free. Have the changes available to test for at least 48 hours, the weekends would be a good time for this. 2. Document, document, document every single, I repeat, every single change you make to the code and make those changes available on the public forums before the changes go live and recap the extent of those changes and tweaks to them after they go live.
  2. 4 points
    Java browser plugin is dead since years already, and Oracle confirmed this +/- 1-2 years ago when they applied very strict security restrictions on it. This was just matter of time, and good thing that this finally happens. Desktop/server Java is fine and will be good for at least next few decades. I am more worried about JNLP future (it allows to launch Wurm from the website and single small file at the moment) - Oracle is not really happy with it as well.
  3. 4 points
    Hello forum mods? I mean I literally never thought this would stya open for as long as it has but perhaps the forum mods need to be reminded of their own rules " C ) You may not discuss, post items or links on religion, pornography, illegal drugs or the abuse of such drugs, game exploits, macros, or disallowed game practices as per the game rules. " How this thread EVER got to 4 pages is absolutely beyond me...
  4. 4 points
    You're not really after a discussion, you just want to fuel the "PvP vs. PvE" arguments again since it's been quiet on that front for a while. Shame on you, seriously.
  5. 3 points
    Another minor/large update today removed most of the remaining movement lag. Sleep bonus was awarded for these last days of extra downtime. Proper checks were added to make sure altars can only be used on ground. More smelting tweaks.
  6. 3 points
    10h of sleep bonus not good enought?
  7. 3 points
    As I'm obviously below the intelligence of the average person the wording of the rules must of confused me. " C ) You may not discuss, post items or links on macros, or disallowed game practices as per the game rules." obviously the average person would read that and see that it meant " You may not discuss, post items or links on macros, or disallowed game practices as per the game rules. Unless you're discussing macros without directing giving out macro script information, however you're allowed to challenge the game rules and troll all that you see fit" Now I'd be tempted to continue argue the point and perhaps even tell you where you can place your condescending attitude. However that would be against the forum rule regarding challenging moderation (Assuming you still enforce that one). Even if we disagree on the semantics of macro discussion, it doesn't change the fact that this troll thread clearly has run it's course and should be locked (even the OP has asked for it to be so some pages back!). Seriously.
  8. 3 points
    macros are dumb and dumb people use them the end
  9. 3 points
    It's bizarre that we've even been having these conversations at all. I thought it was pretty universally understood that cheating in games is bad and ruins the fun for everyone else. Like, we're talking kindergarten-level social skills, here. And especially now that WU is released, cheaters can skip as much of the game as they want without harming anyone. Yet people are still demanding to be able to do it on the WO servers? The selfishness is unreal.
  10. 3 points
    High nutrition will give you a maximum skill gain bonus of 5%, while low nutrition gives you a maximum skill gain penalty of 5%. Nutrition between 40 and 60 will not give any bonus or penalty. There is still a bonus to having over 60 nutrition. There is just no longer a 5% loss to people who can't or won't feed themselves. So if you're a crafter I would say that it's very worth it just for the extra bump in skill gain.
  11. 3 points
    If you need it explained for you then i am not sure it would do much good. Seriously go sit down and think about it and if you cannot figure it out then there is no help for you. Hint: wurm is not single player
  12. 2 points
    If everyone can basically do everything after a while you don't have an economy, that's right. Talking to vet when I moved into an area went like this for me: Vet: Hey welcome to the area. We are also close to opening a market! Me: Cool, what do you need for your village? Anything I can make you'd buy? Vet: We are sort of self sufficient and don't look to buy stuff. Me: How can I buy from your market if there's nothing I can sell to make money? Just can't work in my book unless you expect new players to buy their way into the game with real cash subsidizing the free play of vets?
  13. 2 points
    Hmmm... From what I have read it seems we need to ask devs to NEVER give away anything as it seems moaning and complaining is in human nature...
  14. 2 points
  15. 2 points
    So for filling of lamps and now fireplaces automatically within a 24 tile perimeter on deed we have the huge oil barrel. This barrel will hold up to 2,250kg's of liquid. Impressive isn't it, what I don't understand is why this mechanic is limited to olives. If you wanted to fill the barrel with olive oil you would need to harvest 12,500 olive tree's, that is assuming each olive tree has a olive during olive season. Chances are, maybe 2 out of 3 olive trees will bear this little fruit and then you must turn this olive into oil, so depending on your skill the amount of olive tree's needed to harvest to fill this barrel to the top could well go beyond requiring a person to harvest 20,000 trees. Don't forget that making olive oil use's the beverage skill, for oil that is not actually used as a beverage. Is this wurm logic at its best? What we need is an alternative fuel, one that is more readily available year around such as tar, and a means to turn this tar into oil and in-turn giving us more options for filling lamps and huge oil barrels. Save the olive's for compass building and of course the martini.
  16. 2 points
    I'm thinking about adding a previous version branch for the client, would help a little. We are also looking into adding some more version data sent from steam to the client so that it can verify before connection and either filter out or just gray out servers that are not the same version as the client. I'm guessing it would be preferable to see a server as unavailable due to version mismatch then connect to instant crash. Generally it is only a problem when we change the message protocols, been lots of those recently so I understand the frustration.
  17. 2 points
    Bear in mind that mapdumps wont show bridges, much like buildings dont show on them! We have been looking at what we can do with them, and hopefully will have something to share in the near future
  18. 2 points
    No this doesn't defeat its purpose. What is does is allow those who want to take the responsibility upon themselves to monitor the Event tab for these types of messages, that the Devs have decided that No!, they are not capable of doing so. Reminds me of the old mass-punishment system where all pay the price for the unacceptable actions of a few. What even is the purpose of these messages flashing on the screen disrupting game play anyway? I take it this is because some were making the excuse that they didn't see "important" Dev messages so they didn't know that they shouldn't be taking certain actions? I suggest that you rethink this and allow responsible individuals the option to eliminate these flashing nuisance messages on their screens. =Ayes=
  19. 2 points
    From what I'm seeing from friends and in this post, if you have more than 5 hours from this I'd suggest not using a bed til you get it back below 5 hours sleep bonus. Just as a precaution
  20. 2 points
    There has been call for a new one, what with bridges being implemented. A high amount of energy has been poured into the servers since, so much, in fact, that the new map dumps aren't very new at all. The desire to implement and compromise for bridges has changed alot of land and many long term settlements. I sincerely hope there are plans for one in the near future.
  21. 2 points
    As Zerocool eloquently states. Thread Locked. regards Solmark LFM
  22. 2 points
  23. 2 points
    Nah man, you sunk that ship long ago in the very beginning. Don't try to pawn it off on someone else.
  24. 2 points
    There was no nutrition in the game back when I started and it was a lot more enjoyable that way. I would honestly cheer them on if they decided to remove nutrition entirely.
  25. 2 points
    I think pinchaloaf is going about this wrong but is somewhat on a right track... Here are some facts for the nay sayers.. If you honestly think there are players in game that have not macroed you are kidding yourself. Ive been gaming for years and all games have had a anti macro stance and in every game people still do it. Some get caught some have not but that doesnt stop anyone from doing it. Some games changed the punishment to make it work out better... Straight ban does nothing for the game because id the player wants to come back he will and will most likely macro again in hopes of not being caught while some others prrhaps the majority wont come back and thats lost revenue and also in a game this size actually long terms hurts the economy more then helps it. Here is another fact for you... There have been some way worse game breaking skill gaining exploits that overwieght macroing any day of the week, yet many of these accounts are still here. Now im not saying not saying nothing at all should be done but a first time offense ban in my opinion should not be the answer... If wurm had good population my stance would be different but knowing wurms population for 10 years i would look for a different route vs the one we have now... Roma victor a game i played for a while had public crucifixion (im not sayin we need that here) depending on the offense determined your time on the cross... The public could throw stuff at you spit on you and so on... Depending again for what you are up there in the case lets talk macros, skill decreas would be in order and 30days on the cross. (not refundable time) but it allowed the player to come back... Continued bans would ultimatly become permanent. In wurm they could adopt a similar system perhaps make it a bit more harse... X days banned and zero out the skill being macroed, along with that 10 20 30% take your pick across the board skill loss. Some of the games that had insta ban policies have also done a mass unban after certain point in the game ( usually when it was to late) and many players have returned to play. Wurm could also adopt that with a across the board skill loss to every account banned for macros. Now not all accounts were banned for macroing, there have been many stupid bans as well and allowing them to come back with some type of penalty. Bottom line is dont kid yourself with how many accounts have looked for loop holes for exploiting skills even without macroing. Its pretty hypocritical as a policy when there have been worse conditions taken advantage of and those players are still playing yet there have been some players banned for macros which im willing to bet if you looked at their macroed skill its probably not even much in comparison. Once upon a time there were many accounts sold every few months with certain skills 90 90 90 fighting 70 70 70 and some other misc skills.. Im willing to bet those were all macroed accounts. Flame away!
  26. 2 points
    Can we lock this thread too? Another moot and pointless question. The OP is obviously trying to insult everyone with his antics, and defending the idea of cheating whilst doing so. Total crap.
  27. 2 points
    -1 and while we are at it, remove all player gods from the BL side too, BL only needs one God and that's Lib
  28. 2 points
    Tired of these whiny epic players who cry constantly on freedom about how long it takes to get everything. If you want SOTG put in the time and train for it like everyone else here has done. It is something anyone can get, so I do not see the problem with it. If you don't like it, the epic portal is that way ---> don't let the door hit you on the ass on the way out.
  29. 1 point
    this has been up for about 4 years i have a Teamspeak server on the interwebs and i thought i would open it to the wurmens. only condition is you use your in-game name so we know who you are. TS3 Download address: ts.beautifulsunset.net no pass the server is currently set to 100 slots Enjoy Status/orignal post post Edit: If people want there own village channel leave me a message and i will make it when i see it.
  30. 1 point
    Main event deed will be HOS Farm, as seen on the playermade map its located at 4x29y or on the ingame map the coordinates are M8. The deed are easily accessed by water and from Green dog its a 10 min ride via the GD tunnel. Main building are HOS Harbour Workshed. When The event will be held from Thursday the 24th (March) 12.00 cet time to Monday the 28th 12.00 cet time. General info This will be a impalong, you may come and get your items imped up to 70ql, there will be a limit of 5 items or one armour set. This are to make sure we can help as many players as possible. Contests Fishing contest During the impalong there will be a fishing contest, it will end Sunday 12.00 (gmt+1). Only fishing from shore counts. Tourist class (under 20 fishing skill) extra prices will be awarded in this class so dont forget to add your skill when naming your fish. Happy hunting! Winners are: Above 20 Fishing skill: Tamina 97.61ql - JK Wagon + Lantern Renzal 92.89ql - Rare Short Bow + Lantern Isrik 91.51ql - Rare brown bear helmet + Lantern Below 20 fishing skill Ladytiff 95.16ql - 2 JK Kingdom Tall Banners + Lantern Draevon 82.67ql - Turtle Shield + Lantern Serilith 78.48ql - Turtle Shield + Lantern Hand in your fishes to Daash, Cecci, or Mith. The best ql on the fish wins. And if the ql are identical the weight of it will rule the winner. Current impers: Cessi: C/FC/LW Chiqa: BS/C/FC/M/WS Daash: BS/CAS/JS/C Dergen: C/FC Fendir: BS/WS Halebel: BS/C/M/SS Jaz: BS/CAS/PAS/SS/WS Magdegreen: LW MrCoolman: BS/C/CAS/CT/FC/LW/PAS/SS Necroe: BS/C/FC/PAS/SS Odynn: BS/JS/PAS/CAS/WS/SS MissWilc: LW/CT/BS/FC Mith: WS/BS/PAS/SS/C PhatThaiJones: BS/C/CAS/JS/SS/SB Shindar: BS Shrimpiie: CT/LW Steveleeb: C/M BS= Blacksmithing(11) CAS=Chain Armour Smithing(6) C=Carpentry(10) LW=Leather Workong(4) PAS=Plate Armor Smiting(3) WS=Weapon Smiting(4) FC=Fine Carpentry(5) CT=Cloth Tailoring(3) SS=Shield Smithing(6) M=Masonry(3) JS=Jewelry Smithing(3) SB=Ship Building(3) Needed Material 80ql/90ql Steel (Yarnball, Mith) 80ql/90ql Logs (Chiqa, MrCoolman) 80ql Gold/Silver for imping Sacc Items for the Priests 70ql Leather Contributers Yarnball: Logs & Steel Chiqa: Logs Mith: Steel & Lumps MrCoolman: Leather / Logs Prize contributers MissWilc (Rare Bear Helmet)
  31. 1 point
    We are using a more direct movement system now, which should reduce round trip time and eventually improve accuracy. It will be easier to debug issues as well. Thank you for your patience with the number of restarts these last days, and the wonky movement situation especially on Xanadu. We’ll add sleep bonus in the next restart for your troubles! Smelting received an update so items should yield more proper amounts again. Allow anyone with pickup planted permissions to turn/move planted items where those permissions are valid. E.g. it uses structure permissions in houses and village role in village . Only owner can turn/move items off deed. Unplant items that have over 70 damage or their relative Ql is under 10QL. Also will not be able to plant items with under 10ql or items with over 70 damage. Allow “on deed” open fireplaces to auto-light and auto-fill if an oil barrel is on same deed. Note, Don’t need guards for auto-fill as on your deed. Fix for Hell Horse breath weapon. Allow flags (including banners) to just show description. Fix so creating a campfire using a kindling in a backpack will not spam event tab. Update so sounds start earlier for actions. Removed low nutrition penalty. Unloading catapults will now check if you’re able to carry the item you’re trying to unload.
  32. 1 point
    CC does not have the staff to do extensive testing, nor does it have the player base to help out too on the test server.
  33. 1 point
    Just seems to be the browser plugin they are depreciating. Java is still used in tons of other applications.
  34. 1 point
    The only thing that would drive an economy in the state this one is in right now, is to re-introduce skill decay, and at an accelerated. Forcing people to either choose to maintain all their skills at an extreme level, or pick and choose to specialize in some skills over others.
  35. 1 point
    Since we know that GMs can fly how about this? Dragon is loitering somewhere and decides to move. Toggles GM mode on, and launches into the air. Moves to somewhere, passing over any deeds/buildings without interacting. Looks down, and if it`s water below then GM mode remains 'on' and it takes in the view. If it`s clear ground, then GM mode toggles off, and the dragon touches down. Realises what it can do...and pm`s Blue Dragon to see if he`s online yet. Blue Dragon is still annoyed at being murdered while sunbathing a few days previously. The two plot revenge. GM Red Dragon disbands all deeds and disables all spawn points. GMs Red Dragon and Blue Dragon begin teleporting to, and eating, all the confused players EDIT- forgot to add: And they lived happily ever after For clarification, assume that the normal text is the suggestion, and the italics are the humour, since it`s unlikely that an npc dragon is going to have a private chat with another npc dragon about how to abuse any GM powers they may acquire
  36. 1 point
    Well you don't need an alt to plan a bridge - as I believe you just plant the range pole where you need it then have your main use the diopta. You can have alts, and have an alt priest(s) you just can't have them both logged on at the same time (without working around the steam restriction). There are plenty of "single player" games that restrict you to just 1 character at a time. It might be nice to be able to easily have multiple characters logged on at once, but it isn't essential, at least not for most things.
  37. 1 point
    I agree with the OP in that there should be another alternative for filling oil barrels. This quote is a good idea too, along with a new *Oil Press* item in-game that could be used to press oil out of many different objects already in the game. This would still not be too easy-mode for the Devs to object to since making the press and using it to create these oils would still involve some timed process. These oils should also be able to be used in Lanterns and Lamps as another alternate fuel if desired. =Ayes=
  38. 1 point
    Holy crap you're kidding right!? The lead chat mod just defended the breaking of rules o.o
  39. 1 point
    Since the update, we can no longer plant low QL (under 10ql) BSBs on deed. In my opinion, this is inconvenient, as the empty BSBs can no longer be planted all together on the same tile (for example when creating multiple BSBs) until they have been imped above 10. It is particularly annoying for players with low carp skill, as they cannot plant piles of new BSBs at the creation area, nor can they stack their empty BSBs in a tidy way. I know there are workarounds, but this may involve a large area for storing BSB's while they wait to be imped, or building single BSBs then imping them one at a time. I appreciate this doesn't affect everybody, but I think that we should be able to plant low QL BSB's on deed again.
  40. 1 point
    I've made something like that https://github.com/bdew-wurm/action/releases/tag/v0.1 To use you need to figure out the numeric ID of the action. 1. open console and write act_show on 2. rightclick something - you will see numbers next to commands 3. open console and write bind <key> "act <id> hover" 4. press key 5. ??? 6. profit Instead of hover in the command (which targets whatever your mouse is on, like normal keybinds) - you can write "body" to target your body (for spells, etc.) or "tile" to target you are on (digging, etc.)
  41. 1 point
    Olive Oil is a huge waste of a bio-fuel that should rightfully only be used as food! Can we get a new type of oil to use in these barrels for fueling our lamps, surely we can get oil out of tar, there needs to be a way to extract it.
  42. 1 point
    'Survival' has been steadily removed from the game for as long as I can remember. Which is both good and bad I think....gets rid of 'daily chores' like feeding yourself, but results in a change from the concept of the game I feel. Death upon starvation etc and even things like being unable to carry as much weight etc if hungry/starving would only be 'fun' if the game focused more on the process of gathering and cooking food. Right now, if those systems we (re)implemented, it only servers to annoy players who do not have an established home.
  43. 1 point
    A person who uses macros is able, for example, to produce bulk materials without much effort put into the process due to being afk. That same player loses no sleep over slashing the average market selling price for said bulk material because they didn't put in any effort to make it. Thus they undercut everyone else, and in turn lower the market value of that particular bulk item. Said player is then able to "sell" the silver he/she earns for real life money, and there you have it: they just made a profit by cheating and further devalued the market in the process. That is just one example of how macros are harmful. Not to mention grinding skills without much effort allows you to create better products at a faster rate which also under values the time and skill it takes for ordinary players to achieve the same result legally. You wanted an explanation and you got one. You can't argue the logic on it, so leave it be and move along.
  44. 1 point
    Please this! Also, will there be a fix to moving planted items on deed? My mayor and my permissions alts have rights to move planted items. But currently, that only works on the items they planted. If someone else planted something on my deed, I can't move it. I have to empty it, pick up and replant. Please fix this, before mucking about with other aspects, which will break more things. On deed, on Freedom, things should be sacred and safe. We should not be looking over our shoulders every minute for things decaying, becoming unplanted and creatures being killed in our fences. Don't let pvp mechanics bleed into Freedom. When Devs say "hurry and imp/repair all your planted items, because we don't know how soon this update is coming"..... that is the absolute stupidest thing I've ever heard. Some people have massive deeds and hundreds of planted items to check now. Things like this and the horrible decay issues make it apparent Code Club wants us to go minimal. Shrink deeds to smallest size and not get too invested in the game.
  45. 1 point
    My thoughts: https://docs.google.com/document/d/1vITEC7jweYBMvTI9ABOwD-fddIa9iP4Cc8Sj9Rve_Vs/edit Fixing the economy should wait until Wurm is out of the red-zone. We've only just recently bottomed out of the Wurm Unlimited exodus, it would be a mistake to implement any controversial changes that could start the freefall of accounts again - before we've even had a chance to recover.
  46. 1 point
    I think you would get more player participation if you used a constructible portal for the server based ones that players can use to get there from wherever they are at. Edit: Rift has to be activated by the player that found it before the portal would work and an event message would broadcast when the rift is found/opened so everyone on the server knows one was found and is open.
  47. 1 point
    I think what hes getting at... is that his server has starting weapon and armor disabled. BUT the people are still spawning with it. NOTE: This is in the WU section not WO.
  48. 1 point
    We've been patiently waiting for the new horse skins to be fully implemented and since Christmas is here and we'll soon be advancing to a new year, I thought it would be nice to finally share how the skins look. (besides anyone could technically test them out, as the graphic files are already in our build anyhow) So as not to compleeetely forget this topic, how would you all like a little sneaky peak? :-) Blood Bay Ebony/Jet Black Piebald Pinto Five Shades of Grey A herd of horses
  49. 1 point
  50. 1 point
    Are extremely drunk people allowed?
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