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Showing most liked content on 01/28/16 in all areas

  1. 4 likes
    You're not really after a discussion, you just want to fuel the "PvP vs. PvE" arguments again since it's been quiet on that front for a while. Shame on you, seriously.
  2. 3 likes
    macros are dumb and dumb people use them the end
  3. 3 likes
    It's bizarre that we've even been having these conversations at all. I thought it was pretty universally understood that cheating in games is bad and ruins the fun for everyone else. Like, we're talking kindergarten-level social skills, here. And especially now that WU is released, cheaters can skip as much of the game as they want without harming anyone. Yet people are still demanding to be able to do it on the WO servers? The selfishness is unreal.
  4. 3 likes
    High nutrition will give you a maximum skill gain bonus of 5%, while low nutrition gives you a maximum skill gain penalty of 5%. Nutrition between 40 and 60 will not give any bonus or penalty. There is still a bonus to having over 60 nutrition. There is just no longer a 5% loss to people who can't or won't feed themselves. So if you're a crafter I would say that it's very worth it just for the extra bump in skill gain.
  5. 3 likes
    If you need it explained for you then i am not sure it would do much good. Seriously go sit down and think about it and if you cannot figure it out then there is no help for you. Hint: wurm is not single player
  6. 2 likes
    So for filling of lamps and now fireplaces automatically within a 24 tile perimeter on deed we have the huge oil barrel. This barrel will hold up to 2,250kg's of liquid. Impressive isn't it, what I don't understand is why this mechanic is limited to olives. If you wanted to fill the barrel with olive oil you would need to harvest 12,500 olive tree's, that is assuming each olive tree has a olive during olive season. Chances are, maybe 2 out of 3 olive trees will bear this little fruit and then you must turn this olive into oil, so depending on your skill the amount of olive tree's needed to harvest to fill this barrel to the top could well go beyond requiring a person to harvest 20,000 trees. Don't forget that making olive oil use's the beverage skill, for oil that is not actually used as a beverage. Is this wurm logic at its best? What we need is an alternative fuel, one that is more readily available year around such as tar, and a means to turn this tar into oil and in-turn giving us more options for filling lamps and huge oil barrels. Save the olive's for compass building and of course the martini.
  7. 2 likes
    There was no nutrition in the game back when I started and it was a lot more enjoyable that way. I would honestly cheer them on if they decided to remove nutrition entirely.
  8. 2 likes
    I think pinchaloaf is going about this wrong but is somewhat on a right track... Here are some facts for the nay sayers.. If you honestly think there are players in game that have not macroed you are kidding yourself. Ive been gaming for years and all games have had a anti macro stance and in every game people still do it. Some get caught some have not but that doesnt stop anyone from doing it. Some games changed the punishment to make it work out better... Straight ban does nothing for the game because id the player wants to come back he will and will most likely macro again in hopes of not being caught while some others prrhaps the majority wont come back and thats lost revenue and also in a game this size actually long terms hurts the economy more then helps it. Here is another fact for you... There have been some way worse game breaking skill gaining exploits that overwieght macroing any day of the week, yet many of these accounts are still here. Now im not saying not saying nothing at all should be done but a first time offense ban in my opinion should not be the answer... If wurm had good population my stance would be different but knowing wurms population for 10 years i would look for a different route vs the one we have now... Roma victor a game i played for a while had public crucifixion (im not sayin we need that here) depending on the offense determined your time on the cross... The public could throw stuff at you spit on you and so on... Depending again for what you are up there in the case lets talk macros, skill decreas would be in order and 30days on the cross. (not refundable time) but it allowed the player to come back... Continued bans would ultimatly become permanent. In wurm they could adopt a similar system perhaps make it a bit more harse... X days banned and zero out the skill being macroed, along with that 10 20 30% take your pick across the board skill loss. Some of the games that had insta ban policies have also done a mass unban after certain point in the game ( usually when it was to late) and many players have returned to play. Wurm could also adopt that with a across the board skill loss to every account banned for macros. Now not all accounts were banned for macroing, there have been many stupid bans as well and allowing them to come back with some type of penalty. Bottom line is dont kid yourself with how many accounts have looked for loop holes for exploiting skills even without macroing. Its pretty hypocritical as a policy when there have been worse conditions taken advantage of and those players are still playing yet there have been some players banned for macros which im willing to bet if you looked at their macroed skill its probably not even much in comparison. Once upon a time there were many accounts sold every few months with certain skills 90 90 90 fighting 70 70 70 and some other misc skills.. Im willing to bet those were all macroed accounts. Flame away!
  9. 2 likes
    Can we lock this thread too? Another moot and pointless question. The OP is obviously trying to insult everyone with his antics, and defending the idea of cheating whilst doing so. Total crap.
  10. 2 likes
    -1 and while we are at it, remove all player gods from the BL side too, BL only needs one God and that's Lib
  11. 2 likes
    Tired of these whiny epic players who cry constantly on freedom about how long it takes to get everything. If you want SOTG put in the time and train for it like everyone else here has done. It is something anyone can get, so I do not see the problem with it. If you don't like it, the epic portal is that way ---> don't let the door hit you on the ass on the way out.
  12. 1 like
    Replace skill with PvP, and you'll know why I choose to PvP only in real PvP games, not Wurm.
  13. 1 like
    A smart designer would make Soul Depth useful, and publicize it, rather than getting rid of a system that really isn't that badly designed for what it's intended as. (It's no different than the Sleep Bonus system.)
  14. 1 like
    Isnt it a bit sad to quit your hobby which you clearly invested alot into, just because of a Xsolla problem? Could still buy Silvers from trustworthy players through paypal.
  15. 1 like
    It's all about the work you put into the accounts. If you're using macros, you're not putting in the work yet gaining the same skills as those who are actually putting in the work. Thus, macroers end up with a competitive advantage even on pve. No, it doesn't to me. Anything outside of the notion of being banned can potentially encourage macroing. That's not what this game is about. Any macroing is unfair for the people who have spent years of effort they've put in on their accounts without macroing. Macroing is nothing other than disrespectful for those who don't macro in my opinion. If someone feels the need to macro in this game, then Wurm Online is probably not for them. This is now especially the case with the availability of Wurm Unlimited, where skillgain is generally faster.
  16. 1 like
    I appreciate the heads up which we almost never get on these things. However the post above was a bit misleading letting people think they had some time to get ready for this when the patch went live less than 24 hours from this post.
  17. 1 like
  18. 1 like
    I fully support this as well, but the chance certainly shouldn't be as low as "getting a supreme"; It may as well not be a feature at that point.
  19. 1 like
    I believe this is due to Wurm's skill and crafting system - nothing can be done by the players to change that, and with the new starter gear crafted middle-ql gear has been made even less useful. I've said it a couple of times: Wurm's difficulty curve is upside down. It's difficult at the start and gets easier you higher in skill you go - it should be the other way round: reasonably easy at the start and more difficult as you go up. In my opinion this cannot be fixed in the current game, it would need a complete restart.
  20. 1 like
    Enuf what you can do is one of the 4 things 1) Grind those skills to 70 and then the value may increase. 2) Take one of the following offers. 3) Make an auction with $10 starting bid and hope that it picks up pace. 4) Or simply buy premium and enjoy playing with the account. So its upto you now. Enjoy.
  21. 1 like
    https://github.com/ago1024/WurmClientModLauncher/releases/tag/v0.3.3 Version 0.3.3 Transfer annotations to map loaded from serverpacks
  22. 1 like
    Same thing really, Zenity. People will be in there instead of in the game world. I think it's a better strategy to improve the actual game world where we all live - and not to make some new "bits" where we don't live.
  23. 1 like
  24. 1 like
    I think you're being a little bit unfair. Your comment would have more validity if the ebony black would have among the least voted colors, but if you look at the current results, it's literally the #3 choice if you consider the two pintos identical other than color. So I'll have to disagree about "screwing the rest of the community". Something I'd like to point out: I offered to make some skins for free. I was told I could. I personally offered to set up a poll. I was not asked to, nor was it suggested to me. So at the end of the day, I could have pretty much gone ahead and made any kinds of skins I'd have liked without anyone batting an eye. But I wanted to also consider what you guys would like as well and thus set this poll up. This was not any official poll by the developers, instead merely a fan of the game offering to do some skins for free and just curious to see what others would like. I am not a developer of the game, I owe the community nothing at all. After seeing the most popular choices, I based my decision on three things: the popularity factor, the practicality factor and lastly my own wants as well. The devs were absolutely fine with my choices and there was no negotiations on which colors to do. I then went to work putting all the love and effort I could into modifying the existing skin to accommodate the chosen colors. Wasn't paid by anyone, instead spent a considerable amount of my personal time to offer them for free. So we could either have the scenario of continuing with the same old colors, or else getting 3 new bonus colors as a "gift" from a fan of the game. And I'm told I'm screwing the community over as thanks for that. *shakes head in disappointment*
  25. 1 like
    <15:47:58> "Watkins" switched from channel "Solace" to "Tuscany"<15:47:58> Channel group "Guest" was assigned to "Watkins" by "Freedom".<15:47:58> "Watkins" switched from channel "Tuscany" to "Solace"<15:47:58> Channel group "Guest" was assigned to "Watkins" by "Freedom".<15:47:59> "Watkins" switched from channel "Solace" to "Tuscany"<15:47:59> Channel group "Guest" was assigned to "Watkins" by "Freedom".<15:48:00> "Watkins" switched from channel "Tuscany" to "Solace"<15:48:00> Channel group "Guest" was assigned to "Watkins" by "Freedom".<15:48:05> "Watkins" switched from channel "Solace" to "Elevation"<15:48:05> Channel group "Guest" was assigned to "Watkins" by "Freedom". gee I wonder why.