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Showing content with the highest reputation on 15/12/15 in Posts

  1. 8 points
    TLDR: The community, developers, crafting, and difficulty level of this game make it worth the investment and worth playing. I've been playing for a few weeks now. I wanted to post a positive thread about what drew me to this game and why I play it. Recently, I had a computer crash and it took too long to fix my laptop, While waiting to buy a new one, I decided to stick my head above the water and look at what other games were out there. You see, I have been playing Everquest since 1999 and mainly non-MMO kinds of games since then. I wanted to search out the landscape and see what was going on. I looked at a LOT of the games out there. I settled on 2 games that I decided to try. Eve Online and Wurm Online. The 2 criteria I wanted to settle on was some type of PVP game and a game where crafting really matters but is also interesting. Cost - Wurm Online is cheap. 4 months, $32. Everquest is $10 per month if you buy a year sub. It is more like $15-$17 per month if you buy monthly. Eve is roughly $13 per month. Granted, all 3 of these games make it easy to make money in game that can pay for you subs out of game. Community - I started on Xanadu. I joined a little community there and I also met someone from Chaos. During that time I told my little community I'd like to go to chaos and try it out. They helped me by building me a rowboat and I sailed from Xanadu to Chaos. This was before the new changes to boat travel. That was a heck of an experience. It reminded me of my first days of playing Everquest and how difficult it was to travel anywhere without dying or getting lost. People are so helpful in the game it is amazing. PVP - I like it even though I can't completely partake in it yet. The deed I am on in Chaos gets attacked like every day or every other day. I like trying to work on my skills while keeping an eye out over my shoulder. Even though I can't really help with the fighting aspect of pvp, I still feel like I'm accomplishing something because whatever I do, I feel like it is contributing to the war effort. Whether it is just skilling up or digging dirt or making bricks, it feels like a community. Even the first time I died, it was more funny than anything else. My kingdom just got done giving me a bunch of gear. They told me to watch local and run to the safe cave if I saw anyone. My newbie buffs had just run out. I had just gotten my teamspeak voice chat configured and working and was chatting away to everyone while chopping trees to skill up my woodcutting. Of course I wasn't paying attention to local until I saw that attack icon come up and 5 players in my local I didn't know! I was dead in about 5 seconds. I felt bad that I lost all that gear, but on the other hand, with the crafting system, I knew it was possible to start getting new gear and I would be ok in a few days. Crafting - What can I say but wow? It is complex, involved, almost perfect to me. Not since Star Wars Galaxies have I seen a crafting system in an MMO I liked as much. You can make gear that seems to mean something through the whole game. Skills are mainly intuitive. Just do stuff and they go up. It seems to me a lot of thought has went into how people play the game. Everything from sleep bonus to how things like digging and prospecting seem to work for preventing macroing. Quality levels and damage to items seems like such a good mechanic. Difficulty - I might offend some people here, but I think the participation trophy generation has ruined MMORPGs. Everything is moving toward "easy", freemium, soloable to the end game in 1 month, etc. I LIKE hard games like Everquest when it first came out. I don't want skilling to be faster, or travel to be easier. I don't want icons on the map telling me where I am. I like that when it is dark, I can't see anything. If I'm in a cave and forgot my torch and a bear attacks me and I can't find my way out and I die, well stupid me! You have to grind if you want to get to some level of skill quickly, but to me personally, I don't play a game to grind skills, I want to just play and let the skills come as I do stuff. That is what WO gives me because for me, the journey is the fun part. Customer Support/Help System - All I can say is that I think Wurm's is great. The wurmpedia is like the best help system I've ever seen. It is logical and straight forward. CS has been great. I've opened maybe 3 tickets and all have been responded to within minutes. To me, the tipping point is the patches and game notes and developer attitude to this game. Listening to my kingdom talk about the last few patches I've heard so many positive comments about changes and mechanics. You can really see the staff trying to make this game better. I compare that to my Everquest experience where every patch is met with dread by everyone as about 90% of every patch is a nerf and, to me, the destruction of the game where they force players into the latest expansions and content to force us to buy the latest and greatest. They will do things like nerf experience gain in old world areas and make item inflation so bad that you can only take down end game mobs with the latest gear drops.
  2. 7 points
    Bug Fix: No longer able to pick up or load an occupied chair. Bug Fix: You stand up from your chair when disconnecting. Bug Fix: Chairs can no longer be driven due to weird circumstances. Added safeguard for plot course allowing a person to swim across when their boat transfers without them. Bug Fix: Renaming chairs works and keeps the vehicle-like display. Grammar fixed on some special moves. Disabled turning ON PvP Travel Blocking while embarked on a boat as a passenger. Fix for new player kingdom being wrong when spawning on the Chaos server. Added SACRIFICE, MEDITATE, LOAD_CARGO and UNLOAD_CARGO binds Keybinds for spells have been added. The names of the binds will be the same as the spell name in most cases (where spaces are replaced with underscores). The bindings can also be set up from the ‘Options’ within the client, in the ‘Keybindings’ tab FILET key bind added
  3. 4 points
    Now that the devs have revealed their long range plans for the game, we are excited to talk about all of the changes, both current and upcoming! While completing our first house on our WU server, we converse about our renewed passion and vigor for the game that the recent dev Q&A has brought us. As well, we have uploaded our Wurm Unlimited trailer to our channel so that you may link to it on your social media and share it with your friends. You can find it here: https://www.youtube.com/watch?v=kDZJq7jfKIk
  4. 4 points
    Most common issue I come across from people having start up crashing is making sure you are using the right java (64 bit not 32) it may or may not be your problem but just throwing it out there.
  5. 3 points
    https://github.com/ago1024/LiveHudMap/releases/latest Sponsored by Razors Edge (Ages of Urath Saga) server This is a client mod. Requires client modloader * Download livemap-<version>.zip * Extract livemap-<version>.zip into client folder (the jar should land in mods/livemap/livemap.jar). * Enjoy Issues * The buttons are ugly as hell * The 3D view may scroll out of range when walking up a high mountain * Your dot may end up behind a mountain in 3D view
  6. 2 points
    Add rideable Moose to the game. Could use the hell horse model, increase the size and add antlers.
  7. 2 points
    I disagree. The priests are fine the way they are. They offer benefits like spells that regular players don't get, so they must have some hindrances elsewhere. If priests had no restrictions, everyone would be a priest. That's not what this game is about.
  8. 2 points
    The problem with posts like this is it does absolutely nothing to help in identifying the problem at hand and potentially fix it. @Brash_Endeavors is an absolute wizard and often helps people when they post for assistance in the Support forum. Did you try that before making this post? That said, looking through past posts in that same forum may offer you a solution.
  9. 2 points
    http://forum.wurmonline.com/index.php?/forum/262-requests/
  10. 2 points
    Joining Chaos has never been easier with the new travel system, so hop in your boat and pop in your application to join Black Legion, the oldest and most proven BL PMK out there.!
  11. 2 points
    I'm fairly certain this has to do with a lack of animation at the moment. There was already a sitting one, but I don't believe we have a lounging one. Also, apologies on chair names. I've got a fix pushed... my testing chairs didn't have older data, so they looked fine. I know on Live, some older chairs can't seem to accept their new names willingly.
  12. 2 points
    Activate no-drop item, right click mailbox, send. Receiver has it appear in inventory when accepted Would have to do one by one I guess but better than nothing at all? Rather not make them drop
  13. 2 points
    The listening is real, great job team xD
  14. 2 points
    This got me all nostalgic, I actually miss these little guys
  15. 2 points
    I dub this one 'The Happy Couple'. I was out hunting for furs when I ran across them. I took a few more screenshots of them but I'll only post one here
  16. 2 points
  17. 1 point
    Essentially, make it drop-able so it can be mailed. This would make trade much easier, and probably benefit all players: for new players it isn't always easy to travel far to deliver, but being able to get the cash is no doubt handy. For us lazy old folks it would be lovely to not have to mess around to get our 'fix'. And personally I'd be OK paying a bit more for the SP if it was easier/faster to get, so the prices may rise - benefiting the newer players (who are more likely to be net sellers than net consumers) I get why it was no-drop when it was introduced, but the world has moved on since then. I don't feel particularly strongly about it, but it seems like it would make most people's lives easier.
  18. 1 point
  19. 1 point
    ok got it sorted, thanks. Love your work btw.
  20. 1 point
    That is the main problem. WU has the market cornered on the easy mode wurm. WO will never be able to beat WU in terms of easiness. That is why i think WO needs to become more difficult as opposed to easier. I believe there are many older gamers who miss the days when games were very challenging and are disappointed at the current state of gaming today, this is who Rolf needs to target. Don't waste your time trying to coddle the younger gamers who won't pay a subscription anyway. A harder will game will also encourage village life as opposed to solo living and will should also encourage more trading.
  21. 1 point
    resolved. i used think from this forum (Brash_Endeavors), thx 1) In NOTEPAD open the file HOSTS located at C:\Windows\System32\drivers\etc * you might need to change file permissions if you are not Administrator on the account 2) Use a lookup link like http://tracert.com/resolver to find the current IP address for updates.wurmonline.com (when I checked it was 185.59.222.22 but it might use a range 2) Add this line: to HOSTS: 185.59.222.22 updates.wurmonline.com That should get you into the game today, but if you have issues in the future you should REMOVE that line as the IP address may change without notice. In fact I would remove it after a day or two and see if your ISP can now find it on its own. Because most people forget to do this and have issues later, its not really a recommended solution. THANKS
  22. 1 point
    Sleep bonus can be done via -> shutdown server -> edit wurm.ini file -> set crash=true (I cant remember the full string), restart server. As far as giving everyone an item you can try and set up a simple one time use mission that would enable every character to get that item. I have set one up with a dog giving out newbie sickles at my starter deed.
  23. 1 point
    Ive wondered what would happen if an occupied chair was catapulted... especially when i heard the shenanigans that occurred from throwing them.
  24. 1 point
    +1 to this. No-drop on death but mailable... is a long swim from Xanadu to Release
  25. 1 point
    Great updates... Carts and wagons to follow slopes Please? Rare cart glow?
  26. 1 point
  27. 1 point
    Here is how to check, and how to disable hibernation/suspend/standby You can still have the monitor going onto suspend mode I think? But definitely not the hard drive. It can take a horse almost a full year "realtime: to go from birth to old age. If you are playing singleplayer then Ago's modloader with the CreatureAgeMod is a real godsend. It will still take a very long time for an animal to die of old age, but the early stages (foal, adolescent, etc) will go by much faster (in a few days instead of weeks/months)
  28. 1 point
  29. 1 point
    heavy fog during the night is so nice
  30. 1 point
    I did think of that while chopping some, so made sure it was all 24kg's .. come to think of it didn't check if in THAT cases it dropped below lowest's QL... may check later. And yeah, I do know it's intentional... will stick to calling it "bad math" though as the results are bad even though working as intended, hence suggestions' section and not bug report. And apologies for sounding generally hostile too...
  31. 1 point
    Right now we have options to Light up certain radius, summon corpse and town teleport. How about adding new spells? Those could be new spells or certain priest spells with limited effect, like buff and healing spells. Maybe refresh. Or even some unique item rewards that have only cosmetic purpose, like straw hats, capes etc. This would add more meaning to playing personal achievements.
  32. 1 point
    Winter is coming - embrace yourself!
  33. 1 point
    Considering the dev team is from Sweden, I am surprised this is not implemented yet. As a King on my WU server I would of course enjoy simulating the glory of our Swedish king:
  34. 1 point
    STRUCTURE CONSTRUCTION OPTIONS: WALLS It seems surprising to me that after about a decade, we still have the same three wall types and very basic construction creativity options in a, for all intents and purposes, game revolving around construction and design. There isn't a single player who doesn't need a structure of some kind, regardless of PVP or PVE servers. That's why I think it's high time to go through a number of additional option ideas. TYPES OF WALLS Log Cabin: Pretty self explanatory - easier than the wooden plank walls, an ideal first home for a new player - chop some trees down and use the logs as well as a few pegs to create your first home - no nails required! Mud Hut: Gather some dirt and some water, and mix that tincture together for some sloppy, nasty, dirty wet mud to sling up yourself a nice one story, 2x2 tile max size mud hut. Perfect for that long trip when you really need to get some shelter. Tee Pee: Of course, what's better than a good old fashioned Tee Pee when you're a wandering nomad? Nothing, that's what. Get yourself some square pieces of cloth, some shafts, and blammo you've got the makings of a nice cozy native home. WALL PLACEMENT As we all know, roads have overgone a nice little overhaul, for paving you can now pave a corner, which makes diagonal roads look like an actual road. Why not structure walls? Diagonal walls would - all by themselves - make constructing structures far more in-depth and amazing. Pretty simple. Round Wall: Also something I would love to see is a rounded wall, for that castley feel, or that gazebo you've always wanted in the back garden. That's all I've got - if more good ideas show up in the below replies, I'll add em in.
  35. 1 point
    For rounded architecture, I am a big fan of COB HOUSES which have a little bit of a fantasy-hobbitlike-faerie-medieval feel to them. It would be tricky to design a "system" for building these however: . . . A key element seems to be to EMBRACE a little asymmetrical imperfection so you could probably do something with cob, adobe, or even a all new TERRACOTTA style unique to Wurm (I haven't quite decided whether that is a NAKED WOMAN on the front lawn, a bit of POP ART, or someone who just died from laughing)
  36. 1 point
    so, imagine a floor trapdoor, it requires 40 CARP + 40 MASON + 40 DIGGING for skills to start, and for mats not just 16 wood beams but also 52 bricks, 26 mortar, 12 steel sheets, 42 planks, 12 iron ribbons, and finally ... a big old BRASS RING. When you click on it to open you get an animation of a door opening to a dark area and a window similar to BSB. Except this has COMPARTMENTS, dimilar to the GROUP categories you can create for Inventory. Some for bulkitems with anti-decay, some for unusually oversized things that won;t fit into normal containers, some for liquid items (lyes dyes juices milk what-have-you) and some things you just want to organize in groups (weapons, gems, armor, shipbuilding, tools, healingkits, you decide and sort as you like). It uses GUI to suggest all this -- the only actual mesh is the trapdoor itself. Then you also can throw a rug over the top of it to keep it semi secret. And push a bed on top. And of course you can padlock it too. Maybe you can keep a hellhound chained inside?
  37. 1 point
    We have plain banners and kingdom banners, how about banners for the gods? Place them around your areas of worship to show your faith and decorating style.
  38. 1 point
    Stik plays on an integrated chipset with all settings turned off.
  39. 1 point
    There's something in the fog... During the Q&A we spoke about our hopeful plans for remembering our Head Game Master, Oracle. Saroman has been tinkering on a model, and it's now time to announce it! As is well known amongst our older players, Oracle was someone who loved fog, sending it billowing across the servers, warning players to watch out for the fearsome fog spiders. I, on behalf of the entire Wurm team am now pleased to present the fog spider! (spoiler for phobias) The fog spider will spawn during fog, and will be included in phobia mode, so if you suffer from that, you'll still be able to turn it into a cute little blob. Expect to see it ingame within the next few weeks.
  40. 1 point
    To me the above list posted by Retro comes over as rather, well, let's say underwhelming. Sure, there are a ton of nice things in there, features that have been suggested years ago, as well as new creatures and new items. That's very welcome. But it also looks a lot like a grab bag of features thrown in without a clear sense of direction. What is missing is a plan about the future of Wurm Online. If this plan exists then you did a good job of hiding it. If the plan does not exist, then even worse. Making WO somewhat easier and faster (faster skills, faster sailing, faster actions, faster pushing, boat teleports) won't bring players back to WO, in fact it might create the opposite effect, because if WO plays the same as WU then people might as well pick the cheaper version. If you want to keep both WU and WO active then you need to make the two versions different - instead you're trying to make them the same. I do not think that's a smart business decision.
  41. 1 point
    I've had decent experiences with Kaspersky and Bitdefender, both paid versions. The latter had almost no false positives and they seem to consistently score well on detection benchmarks. Hope this helps.
  42. 1 point
    This. Getting new players is the key. Older players have left due to bugs and perhaps the bad handling of bug issues and they aren't coming back. With Bugs, GM needs to support the players better, nothing is a game killer than players losing stuff and skill when it's not their fault. We do need a new engine and combat for new players, but we need bugs fixed for older players, to stay in the game.
  43. 1 point
    crappy PVP will stay crappy regardless how many servers you merge....
  44. 1 point
  45. 1 point
    Polojordan and Cambriaa have ventured from their mountain home south of Esteron to help rebuild the Esteron Market. Here Polo is bashing some pesky iron fences that happen to be in the way of our market rebuild!
  46. 1 point
    Thanks to Toecutter for taking this screenshot of the front view of Darko
  47. 1 point
    Emoo is the best https://www.youtube.com/channel/UCGJci_SkZxD4uw6ZWU7rcng
  48. 1 point
  49. 1 point
    Nothin' like the smell of Mycelium in the morning.
  50. 1 point
    I have baked some more mycellium brownies, just pick cake! We playing evil... we stab other kingdom people and we talk... evil stuffs. We are quiet new compared to JK and MR but we are growing, learning, and improving our kingdom.. together. Some of us raise their swords everyday, some others spend theirs time crafting and improving items for the others, all appreciated, these give meanings to grind those skills.
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