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Showing content with the highest reputation on 16/11/15 in Posts

  1. 13 points
    I just wanted to say thanks for your guys' help over the weekend. I see a lot of doom and gloom posts, but I really appreciate the game support you guys supplied regarding my issue. I purchased 10s from the wurm online store but it didn't show up in my bank for whatever reason. I used the proper channels and put in a support ticket as well as emailing. I knew I probably wouldn't get a resolution over the weekend, but I wasn't in a rush. A GM contacted me almost right away to let me know there would be a wait with a response since it was the weekend, and then this morning when I woke up (PST) I had an email from Rolf letting me know the situation was resolved. Unlike some games where I wait upwards of a week for support, this was quick and painless, and I appreciate that. Thank you. - Stephanie / Stargrace
  2. 5 points
    please keep opening topics like that guys, so the new players who want to try this game turn back after a quick look at the forums
  3. 4 points
    How about... We just attatch elevations northern border to chaos? Like... For real. People who like doing scenarios, valrei effects and stuff can continue doing that. Freedomers continue being freedomers. Home server peeps continue chillin on their home servers. Chaos and Epics kingdoms whack eachother as much as they want.
  4. 4 points
    +1 Figured I'd add my thoughts just in case this suggestion gets any serious consideration, this time. First and foremost here is my reply to what many people are saying in this thread: 1. Whether or not certain individuals that are giving this a +1 belong to a group that created a new pmk on Chaos and want play with their friends is irrelevant to the big picture. The fact that it has been suggested many times and still consolidates PvP. So yeah, it probably benefits OP and his friends but at the same time it benefits PvP and the Wurm community as a whole (no, I am not affiliated with this group of players in any way). Plus we aren't just consolidating two PvP servers, we're consolidating the entirety of the Wurm Online population into one cluster. Based on current numbers as of this post it could more than double the active Chaos population, and adds approximately 10% to the active Freedom cluster population. I use wording like "could" and "approximately" because yeah, if the clusters are merged some people are going to quit. But we lose people daily and hopefully enough people can see the possibility of the benefits outweighing the losses in the long term. 2. I've no idea how to transfer Epic player skills while keeping some sort of "prestige" for the Chaos players that have spent more time grinding their skills (in some cases, see the post that describes the difficulty of skilling on Epic from 1 to 70, vs 70 to 99). It would be highly unfair to take a % off of real_skill because a lot of players on Epic have spent crazy time getting skills into 90+ category, and for most of the skills that takes so long because of the frequency being based off of the curved skill. The only thing that is increased by a static amount would be characteristics right? if this is so I would suggest keeping the real_skill of the Epic players and have some sort of scaled drop in characteristics, perhaps 5-10% based on the tier (80+ is a tier, 70+ is a tier, 60+ is a tier, etc or something of the sort) I'm sure some smart person out there could come up with a fair system based on the time it takes to raise characteristics at given skill levels. Plus we're already heavily gimped on our body stamina. 3. Yeah, losing everything you've built on Epic is awful. Especially for the people who have rebuilt multiple times already ( Ele, BLH). But this wouldn't just be another fad reset, it would be the final exodus for Epic players. (Yes, I am an Epic player, and would lose time spent as well.) That being said, I only agree with the merging of Epic INTO Chaos if it is completely merged. I don't agree with a partial as that defeats the whole purpose of said consolidation and just leaves residual problems.
  5. 3 points
    Sniff. Finality is going through inactivity moods these days. Everyone's still welcome to join the ranks as always, but if you're looking for a place with people running around and shouting "Hi, how are you!" every day, then you may end up being disappointed. I warmly suggest hooking up with Oakheart. Or you can come and be alone with us. Dot dot dot. Highways. Reaching everywhere, seemingly endless. Adventures. Waiting for you, offering challenges and rewards. Ruins. Perishing slowly in silence, but the tales they could tell. Travellers. Brave fortune seekers, or desperately adrift in the seas of the wilderness. Sol and the moons. Observing, dispartial, tranquil. And then there's us, silly bunch of people who throw every bit of wisdom to the wind and spoil a perfectly good and profound intro. Finality Life's good. A fun group of friendly people (cannot sell us as boring and hostile, can I). We play, we idle, we admire eachother's underwear fashion and occasionally we succeed in... things. Our village has had ups and downs, more people and less people, but we're still here. Looks like even the Deed Reaper has facepalmed and given up on us. We don't care too much about making money, please bring your own. However, we are friendly and caring and we share your stuff, please bring a lot of money. Over time we've grown resistant to bad meals. There's a rule not to beat the cook, hence we all do cooking. Badly, but kill ratio is near zero. We have learned to decrease long term suffering by falling on the head on the first try. Our horses recently learned to walk forward, sheep have stopped barking (they picked up sneezing though) and bisons don't have constant gas anymore (some still argue that's not an improvement). FREE subscription to our yearly discontinued newsletter. Rodrigues is back! PICTURES! In the name of all the wonderful citizens in Finality, protector and creator of all that's blue and shiny, owner of sand in everyone's shoes, - Shmeric PS. You can also try to reach out to and /tell your funniest childhood stories or dirtiest pensioner jokes to Naiani and/or Gheen.
  6. 3 points
    Due to my inactivity, the active playerbase of Macedon has continued their recruitment thread here.
  7. 3 points
    I once had the same problem when I was trying to get money out of freedom market token. I bought 10s, nothing appeared in my bank for ten minutes. Then I bought another 10s and still nothing happened. After about 30 mins the money showed up in my bank. So I used the first 10s and kept the other 10s for next months premium. Or thought so. I ended up spending them all in the freedom market. Damn you Gumbo and your weapon merchant !
  8. 3 points
    Thanks for the feedback! @Borgir I hope that I solved the problem now. Tell me if there is still something strange happening. @BadLuckBurt When you create a new map it started with an empty document without generators. I've uploaded a new version now which has predefined generators so there is something you can start with. @Zenity I knew that I forgot something important but couldn't remember anymore what it was I've uploaded a new version now which scales the window if it is larger than the screen. @Crustyfoot It is possible with a few clicks. You can import a complete and realistic biome list over Data > Import. In the "template" folder is a template called "Upland.biomes" which has biomes for trees, swamps, coast and resources. The same works for ores.
  9. 2 points
    $200 for WU server source code DLC, make it happen
  10. 2 points
    http://en.wikipedia.org/wiki/Sextant Sextants are mid level jewelry crafting items (requiring at least 30 skill to attempt). They can be made out of any metal. Optional extra :- some metals (not sure which) giving a slight bonus to accuracy. To use select, then right click on a visible celestial body (sun or any of the 3 moons) and choose "navigate". A 120 second timer will start up (reduced by QL of sextant). When this time ends it will return a message "After sighting <celestialobjectname> you calculate that your position is roughly (lat\long)". The accuracy is not a tile by tile accuracy, but a rough location (maybe as accurate as one small server map square). A nice idea would be to have QL effect accuracy (a 100 QL sextant being capable of giving exact location, scaling down to the map tile location at 1QL). Each use damages the sextant slightly. Of course we could also just get one of these for christmas....
  11. 2 points
    Remove Height Min's over Water For Bridges When Bridge is On 2story Of a a House at Water level and other Side is Over 200Dirt Over Water Level There is No Need For it to Be Over 80Drits Off Water Table. And Over Land to Boot. And Who Came Up with this 80Dirt Over water and Why? A Caravel Height Above Water 35 Dirt or so(wiki)
  12. 2 points
    Is there a mod out there to do that? If not can it be done? I was specifically thinking guard towers, but the banners, flags, wagons, etc. would be nice as well.
  13. 2 points
    Wait, which one is Tux?
  14. 2 points
    not to interrupt your chat, but wanted to say "great job"!!! This looks fantastic in your screen shots and can't wait to try it out.
  15. 2 points
    Right now our options are extremely limited which almost makes the game unplayable, my suggestions is to have a couple new clothing options for our stabled horses and hopefully some pajama options, honestly how we've gone this far without pajamas for our horses baffles me.....
  16. 2 points
    I have been reading how Wurm is dying for the 7+ years I have been playing. Give it a rest.
  17. 2 points
    This is not really what you are asking for, but I use a mission for spawning things when a tile is stepped on. Here is a link to my cheat sheet since it has a fair number of pictures. https://goo.gl/ucFBLo (ignore the page breaks) If you are already using this maybe someone else will find it helpful.
  18. 2 points
    Hopefully somedat someone will figure a way to add a working food and water trough (even if animals don;t actually drink water, a static water container is still a nice perk)
  19. 1 point
    Server: Xanadu When using a catapult you can get very confusing error messages that don't reflect the problem when not hitting stuff. Today I wanted to tear down some fences on my deed and thought thats precisely what a catapult is good for. I did that with some other fences off deed before, so I basically knew what to expect. Today tho, big surprise, i didn't hit thing. I kept getting the error message "[11:25:12] You just missed some fences with the rock shards.", no matter how often I shot. I tried it at least 40 times total. I cleared the whole path of the shot and even left and right a bit but nothing helped. This message indicates that I'm basically aiming right. Now this message is very confusing and misleading since the problem was not that i didn't hit. The fences are on the border of my deed (between part of village and perimeter to be precise). Now I always refer to 'my deed' which is actually incorrect. The deed owner is an alt of mine, Gorgul, but i have a special role that permits everything on deed that a non-villager can do including bashing stuff and the destroy fences permission! I finally had the idea that if the deed owner does it, it might be different and voila, Gorgul could easily hit the fences with his non existant catapult skill, no problem whatsoever. This cost me a couple hours to find out. Now to avoid frustration of too many players there should be a different error message saying 'this is illegal here' instead of just the message of missing stuff. That would make it a lot less confusing. Of course having the permission 'destroy fences' in Wyndolms role should actually enable him to destroy fences, also with a catapult, so this part is a bug in any case, not just a wrong error message. Also when there is something in the way, a tree or other fences, you can't just shoot thru that. And in this case you also get the errormessage that you just missed and not an errormessage that there is something in the way. This should also be corrected to avoid too much frustration. Here a screenshot of Wyndolms permissions. He is not a villager since he has also a house in another settlement but he has a special role as depicted here in 'my' deed. Edit: replaced spelling errors by new ones
  20. 1 point
    Sorry if this has already been requested. I like to travel around with a wagon and setup temporary camping sites. All the crafting items can be loaded in wagons and with tents you have a spawn point the only thing really needed now is a loadable altar. Thanks to anyone that can do this.
  21. 1 point
    Is it possible to have epic ruleset without the epic skill curve? I wonder what I would have to do, to achieve this change on my server. Do I have to change a *.class for this? Which one? Thank You ^^
  22. 1 point
    All my beautiful shiny items!! highly trusted and recommended seller. Very reliable and fast with trades/transfers. Best of luck in sale!!
  23. 1 point
    I know it's not the first or anything, but I set myself a goal to make a set of armour some time ago. I've been collecting scraps of scale since then, having attended a number of fights and bought scraps from others. I resolved not to put any real-world money into this, but have instead paid for all that was bought through in-game earnings. A number of alliance mates and others have generously donated scraps as well - thank you, so much! The new colours came out late in the day, allowing me to aim for something other than red, and since I wanted my own sig, I've ground my PAS to 85 as part of the project. Public slayings played a big part too, both allowing me to collect scraps myself, and giving me other people to buy scraps from. To everyone who has helped make this possible, my thanks!
  24. 1 point
    You are confusing fatigue with stamina, fatigue is a limit on the amount of actionclasstime you can perform during one day.
  25. 1 point
    I dunno how I ever missed seeing a thread about HORSE JAMMIES
  26. 1 point
    The way I did it is by creating a RMI client (WUAHelper) which connects to the server RMI (Webinterface) which has the command to shutdown with parameters for reason and delay.
  27. 1 point
    So I've noticed when I got lost with my rowboat the other day. I was also pleasantly surprised with an eclipsing sun today..
  28. 1 point
    if it has grass it will more than like have a chance to spread like trees. you would have to use enchanted grass. besides you can pick any flowers and leave the grass. the update should make the game work properly not cater to mods. flowers are part of the game period.
  29. 1 point
    I'd probably patch the templates after initialiseItemTemplates() ReflectionUtil.setPrivateField can be used to change the internals of each template Map<Integer, ItemTemplate> templates = (Map<Integer, ItemTemplate>) ReflectionUtil.getPrivateField(ItemTemplateFactory.class, ReflectionUtil.getField(ItemTemplate.class, "templates"));Field fieldUsesSpecifiedContainerSizes = ReflectionUtil.getField(ItemTemplate.class, "usesSpecifiedContainerSizes");for (Itemtemplate template : templates) { if (template.isHollow()) { ReflectionUtil.setPrivateField(template, fieldUsesSpecifiedContainerSizes, Boolean.TRUE); template.setContainerSize(1200, 1200, 1200); }}
  30. 1 point
    nothing changed around where i am, the middle of the map we get a few animals, which makes sense being between the north and south looks like fixing this is gonna be the new "sheep" or "bridge" soon tm
  31. 1 point
    I don't have any problem with this other than both maps being so big. I mean, at that point we're not really centralizing the PvP community, we're just putting us all back into a single shard universe.
  32. 1 point
    +1 The most important thing for me is quality pvp (as long as I don't lose more than +15% of my grind time in comparison).
  33. 1 point
    Hmm, I get that but I thought it might just be a problem with my configuration since that's the way it is with ago's mod launcher. Just edit the .bat to take out the "runtime/bin/" bit so you're just left with java. Or here for easy copy-paste. if exist logging.properties set LOGGING=-Djava.util.logging.config.file=logging.properties java "-Dworkdir=%CD%" "-Djava.library.path=%CD%/nativelibs" %LOGGING% -Xmn256M -Xms512m -Xmx2048m -XX:+OptimizeStringConcat -XX:+AggressiveOpts -jar serverlauncher.jar %*
  34. 1 point
    Ah ok, my apologies to jberg too, as he got what you meant right off. I am a big fan of the idea of Hell Scorpion Armor crafted from chitlin drops, stuff like that. Poison sacs sound good too.
  35. 1 point
    [17:39:21] <Shotu> i have a libila blow up doll
  36. 1 point
    Ah, there it is. Was looking for this kind of lame reply. Never disappointed. Where's the whine post about how this is WO and not WU? I'm with alot of others here. I'll take what I can get but 100 would have been better.
  37. 1 point
    It seems everyone is arguing over skill advantage but yet if skills were slashed all epic players wont be able pvp/craft for themselves. So expecting people run out with 70ql gear while rest are rocking their drake/90ql gear is rather ridiculous imo.Only reason I stopped grinding 2 years ago was because I was done for 90ql gear for pvp. There is no point go beyond that unless we knew we would be merged eventually. We would still have crafters at 90 skill if we didn't have skill gain/curve because its needed for PvP. Edit: It should be both sides if merged happen for compensation not just screwing epic over. Edit: Even then if skills were transfered we still have territory control already in place. Almost making it tough to not join one the current pmks. All epic people would have nothing and start from scratch is more insane. New Map imo would be needed make it fair. +0 I can see both sides of merging and not but knowing how the company takes care of their players I doubt fair compensation would happen.
  38. 1 point
    Add me into the crowd that believes a dedicated smelting forge should hold 100 ore... 60~ ore doesn't replace fountain functionality at all
  39. 1 point
    Living in southern Xanadu and haven't noticed any change in how many folks are out and about in the area. However I have noticed that horse sales stopped completely. Haven't had a single horse sell after WU. But I'm not worried as I believe this is temporary. Sure, some people may have gone to WU for good, but the following scenarios will also bring some people back to WO: They realize the instability and insecurity of playing on a player run server. Imagine putting hours into the grind and building up your deed, only to have a player decide to take it down for whatever reason They find themselves irritated by how a player run server is balanced. What at first felt fun and novel, turned out to feel too easy or unbalanced and the sense of achievement is soon lost They get irritated by game masters who keep adjusting and tweaking things like skills and spawn rate, making it so you can never quite depend on anything (and sure it happens in WO as well of course, but only with good reason and done gently and with care) Although I'm sure the majority of game masters out there are good people with good intentions, there will be those who have personality issues and suddenly it's not so fun to be under the mercy of a tyrant Speaking of tyrants, they get tired of feeling like they need to "suck up" to whoever happens to be running the server and probably suck up to the GMs buddies too They are left feeling like they're not experiencing the "real thing" They get tired of the server being down again because someone's computer running the server crashed again And I'm sure there are other reasons as well WO offers a stable, consistent MMO where everyone is equal, everyone plays under the same rules. No worries about not being able to log on. No worries about losing all the work you put into your character and deed. No evil manipulation by corrupt GMs. Right now WU is still the new and exciting thing and although I'm sure there will be stable long living servers with honest GMs running them for the right reasons, it's only a matter of time until some folks will come back to us, one by one when things go badly wrong. Besides, WU has generated a lot of interest in WO - I've met so many newbies lately it's unreal. So don't give up quite yet
  40. 1 point
    -1 i choosed epic because thats the pvp cluster. If I wanted a PVP server where you can run to PVE when ###### gets tough i'd choose chaos, but i dont. please just no. if something. give chaos players an option to migrate to epic and make freedom completely PVE. As it was for a short while. 2 clusters, epic = pvp and freedom = pve. Epic has the biggest population compared to Chaos, why should we move?
  41. 1 point
    It's time for this thread again? We had people push for an Ele map reset, and now that we got it and the fact it fixed nothing and gave us a worse map (as all us naysayers said ) is coming to light, so we're moving onto the next major thing? A little backstory about myself before I get started. I started Wurm on Wild in MR, maybe 6 years ago. My deed created the initial alliance of MR with HoM once it became Chaos and got alliance warfare. I was there for the creation of Empire of MR. I also do not play on Chaos anymore, I started on Epic when it opened, and I stayed there because I just simply had more fun on Epic. I have my Wild/Chaos accounts currently on Independence, I still own them and do not plan to sell them (a couple of them I use on Epic for whatever reason too) Please be aware this is not pvp/kvk things I'm about to say, it's just simply what I see. A lot of people for this are people that buy/sell accounts like underwear constantly and can't stay in one place, people that swap clusters every year, people that quit and moved onto WU, people that we watch login for 20 mins a day, people that have no anchor to anything, people that have nothing to lose by these major changes. I get it, it's probably about going wherever you think you'll have fun, or doing whatever you think will create fun. That's cool, it's a game yeah? Makes sense. What's not really cool is trying things you think will create fun for yourself at the expense of others. We just had an Ele map reset what 6 months ago or something? But we're not talking another map reset, not even an Epic reset. This is about utterly removing Epic from Wurm and forcing us to play elsewhere After spending almost half a year building a new capital and other deeds I'm not really game for deletion next. I'm not really game for losing all my traders again. I'm not really game for losing the 5 deeds I've helped build and pay for, after losing 2 previously with the map reset. I'm not really game for being forced to decide which skills to get screwed over on and lose by having to decide which cluster of skills I keep, I've spent a lot of time on both and have skills on both clusters I do not want to lose. I'm not game for losing literally every item I own to deletion, even if inventories would go, I'd have to make tons of alts just to move items that can be carried. Doesn't count the 2 rare colossi I've built with others, or the supreme colossus, or my rare/supreme boats, rare carts, etc I don't really want to go on and argue why I'm against this change for like the 3rd time or whatever it is. Chaos plays there because that's where they want to play. Epic plays there because that's where they want to play. People play on both chaos and epic because that's also what they want to do. Instead of looking for ways to continually screw over players, would it not make sense to find out ways to increase the playerbase? What happens when this is done, people quit, the 1-3 month pop explosion dies out, and we're sitting here again looking for some new broken way to change things? WU just released so who knows what will happen when people are bored/done checking out WU. The one worst thing I can really think of that hurt Epic a lot is the fact that literally everything that made it unique got dumped on the Freedom cluster minus the bad things that come with it. What's left to make Epic pop? The skill curve? People want that on Freedom... Treasure chests? How long before that gets dumped on Chaos, or even all of Freedom? Depot? Well that's a terrible idea anyway worse than hota so I don't care. Epic at least was promised more work (that I seem to remember?) post-Ele map reset. The map reset was supposed to be a start to changes to try to liven things up, but we got nothing? Also something that doesn't make sense to me... Chaos players 58/800 Epic cluster players 90/1600 @5pm est Why are we trying to delete the more populated pvp part of the game?? Is it because Chaos is connected to freedom? Hardly an excuse...
  42. 1 point
    Going for +1, even if my post is going to be lost in the flood of comments, trolling and whatnot. One of the current issue with wurm is the lack of players, our player count is slowly but certainly dropping over time, a merge is needed, as well as advertising and maybe tweaking the cost. The game will only be interesting with a higher population on the servers and not half dead ones, be it on pve or pvp servers. Current changes to deities (thanks to epic godhood) already killed the market for the bigger part. The only value on the items are either : rare+, high power enchants, high QL items, special ones like sorcery charges, unique blood, treasure hunt rewards, moon metal. So i don't think there would be a big change even if epic players come with their goodies. (Can only bring in a bigger market). Freedom, Chaos (with it's different stages), Epic, Challenge all are experiments, failing at some levels for different reasons. But we can pick the best/good ideas from all of them and make a single cluster with it. Done properly we can mix the different playstyle together : why not bring in kingdoms on Freedom, giving us a reason to help our pvpers pals with valrei mission or providing the needed support for the wars. Get some rewards from a specific hota maps similar to challenge but tied to the rest of the cluster population. Allowing an easier access to all kind of playstyle while keeping a big enough player amount to keep the game viable on both economy and gameplay. We already have a structure similar to epic on freedom, pve servers who can be used as home servers (with a complete no pvp difference there) and a bigger pvp map accessible from them. Pushing the concept farther can only be good for everyone. TL;DR : Spreading the community thinner is not going to help the game, time to get back to a tighter community to keep the game viable.
  43. 1 point
    Its not about making things easy, but rather adding progression, and with it, convenience. I would prefer that the smelter requires high masonry to make, and a lot of mats. I do not have high masonry so this would give me reason to work on it (progression). It should be able to smelt 100 ore at a time at an increased rate compared to a forge of similar quality. As well, it needs to be able to be loaded into a wagon. Smelters should not replace the forge so it should restrict the types of items that go into it to only ores.
  44. 1 point
  45. 1 point
    Thread cleaned - please keep discussion to the suggestion at hand. Trolling and random insults do not belong here. Pandalet (Board Moderator)
  46. 1 point
    Playing Wurm Online right now in either cluster is like playing poker with 30 cards, and the real issue is that the community is entirely spread out. We have two major clusters, several servers on those, and now an external third party game. The truth is (and I hate to sound ignorant, but I fully believe this despite whatever staff may state) these new servers and clusters were only implemented for one reason. It wasn't to serve for the expanding population. They were implemented because they made a temporary boost in subscriptions and silver sales, people rushed over, wanted the dragons, and had a few months of new fun before growing bored again. So now you have a bunch of servers with insanely small communities, and the concept of deleting one is always going to upset some demographic now. Wurm would only be fun if you had that platform of a game with 200+ players on a PvP server or even PvE server. The game just isn't fun solo. It isn't fun with 50 players. It isn't fun seeing the same names over and over for the past three years. It's just not. Of course this is a personal opinion, I am sure some are having fun raiding on a dead server with little PvP for some loot, but a year from now you aren't going to be talking about that, you would be talking about big fights. No one remembers crappy raids and silver drains. They remember fights. Just pull the pin, and the whiners. Blow up the Home servers, merge Chaos and Epic, who cares. There's no idea ever in the history of Wurm that deals with kingdoms and PvP that everyone will agree on, but the idea of having such a thin spread community is garbage, and no one should disagree with that. You're going to upset some demographic, but it's about making the choices that best serve for an actual PvP or PvE environment.
  47. 1 point
  48. 1 point
    This thread has run its course. It is so simple there is no need for a thread to clarify the following idea... Macro's are NOT allowed in Wurm Online! *Click*
  49. 1 point
    Believe it was delayed http://forum.wurmonline.com/index.php?/topic/131677-screenshots-on-steam/ Warlander [developer] Sep 23 @ 4:44pm This will mostly optimize rendering even more, while allowing some new shiny things and getting rid of old problems of previous renderer. http://steamcommunity.com/app/366220/discussions/0/517142892050122494/
  50. 1 point
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