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Showing content with the highest reputation on 16/11/15 in all areas

  1. 13 points
    I just wanted to say thanks for your guys' help over the weekend. I see a lot of doom and gloom posts, but I really appreciate the game support you guys supplied regarding my issue. I purchased 10s from the wurm online store but it didn't show up in my bank for whatever reason. I used the proper channels and put in a support ticket as well as emailing. I knew I probably wouldn't get a resolution over the weekend, but I wasn't in a rush. A GM contacted me almost right away to let me know there would be a wait with a response since it was the weekend, and then this morning when I woke up (PST) I had an email from Rolf letting me know the situation was resolved. Unlike some games where I wait upwards of a week for support, this was quick and painless, and I appreciate that. Thank you. - Stephanie / Stargrace
  2. 5 points
    please keep opening topics like that guys, so the new players who want to try this game turn back after a quick look at the forums
  3. 4 points
    How about... We just attatch elevations northern border to chaos? Like... For real. People who like doing scenarios, valrei effects and stuff can continue doing that. Freedomers continue being freedomers. Home server peeps continue chillin on their home servers. Chaos and Epics kingdoms whack eachother as much as they want.
  4. 4 points
    +1 Figured I'd add my thoughts just in case this suggestion gets any serious consideration, this time. First and foremost here is my reply to what many people are saying in this thread: 1. Whether or not certain individuals that are giving this a +1 belong to a group that created a new pmk on Chaos and want play with their friends is irrelevant to the big picture. The fact that it has been suggested many times and still consolidates PvP. So yeah, it probably benefits OP and his friends but at the same time it benefits PvP and the Wurm community as a whole (no, I am not affiliated with this group of players in any way). Plus we aren't just consolidating two PvP servers, we're consolidating the entirety of the Wurm Online population into one cluster. Based on current numbers as of this post it could more than double the active Chaos population, and adds approximately 10% to the active Freedom cluster population. I use wording like "could" and "approximately" because yeah, if the clusters are merged some people are going to quit. But we lose people daily and hopefully enough people can see the possibility of the benefits outweighing the losses in the long term. 2. I've no idea how to transfer Epic player skills while keeping some sort of "prestige" for the Chaos players that have spent more time grinding their skills (in some cases, see the post that describes the difficulty of skilling on Epic from 1 to 70, vs 70 to 99). It would be highly unfair to take a % off of real_skill because a lot of players on Epic have spent crazy time getting skills into 90+ category, and for most of the skills that takes so long because of the frequency being based off of the curved skill. The only thing that is increased by a static amount would be characteristics right? if this is so I would suggest keeping the real_skill of the Epic players and have some sort of scaled drop in characteristics, perhaps 5-10% based on the tier (80+ is a tier, 70+ is a tier, 60+ is a tier, etc or something of the sort) I'm sure some smart person out there could come up with a fair system based on the time it takes to raise characteristics at given skill levels. Plus we're already heavily gimped on our body stamina. 3. Yeah, losing everything you've built on Epic is awful. Especially for the people who have rebuilt multiple times already ( Ele, BLH). But this wouldn't just be another fad reset, it would be the final exodus for Epic players. (Yes, I am an Epic player, and would lose time spent as well.) That being said, I only agree with the merging of Epic INTO Chaos if it is completely merged. I don't agree with a partial as that defeats the whole purpose of said consolidation and just leaves residual problems.
  5. 3 points
    Sniff. Finality is going through inactivity moods these days. Everyone's still welcome to join the ranks as always, but if you're looking for a place with people running around and shouting "Hi, how are you!" every day, then you may end up being disappointed. I warmly suggest hooking up with Oakheart. Or you can come and be alone with us. Dot dot dot. Highways. Reaching everywhere, seemingly endless. Adventures. Waiting for you, offering challenges and rewards. Ruins. Perishing slowly in silence, but the tales they could tell. Travellers. Brave fortune seekers, or desperately adrift in the seas of the wilderness. Sol and the moons. Observing, dispartial, tranquil. And then there's us, silly bunch of people who throw every bit of wisdom to the wind and spoil a perfectly good and profound intro. Finality Life's good. A fun group of friendly people (cannot sell us as boring and hostile, can I). We play, we idle, we admire eachother's underwear fashion and occasionally we succeed in... things. Our village has had ups and downs, more people and less people, but we're still here. Looks like even the Deed Reaper has facepalmed and given up on us. We don't care too much about making money, please bring your own. However, we are friendly and caring and we share your stuff, please bring a lot of money. Over time we've grown resistant to bad meals. There's a rule not to beat the cook, hence we all do cooking. Badly, but kill ratio is near zero. We have learned to decrease long term suffering by falling on the head on the first try. Our horses recently learned to walk forward, sheep have stopped barking (they picked up sneezing though) and bisons don't have constant gas anymore (some still argue that's not an improvement). FREE subscription to our yearly discontinued newsletter. Rodrigues is back! PICTURES! In the name of all the wonderful citizens in Finality, protector and creator of all that's blue and shiny, owner of sand in everyone's shoes, - Shmeric PS. You can also try to reach out to and /tell your funniest childhood stories or dirtiest pensioner jokes to Naiani and/or Gheen.
  6. 3 points
    Due to my inactivity, the active playerbase of Macedon has continued their recruitment thread here.
  7. 3 points
    I once had the same problem when I was trying to get money out of freedom market token. I bought 10s, nothing appeared in my bank for ten minutes. Then I bought another 10s and still nothing happened. After about 30 mins the money showed up in my bank. So I used the first 10s and kept the other 10s for next months premium. Or thought so. I ended up spending them all in the freedom market. Damn you Gumbo and your weapon merchant !
  8. 3 points
    Thanks for the feedback! @Borgir I hope that I solved the problem now. Tell me if there is still something strange happening. @BadLuckBurt When you create a new map it started with an empty document without generators. I've uploaded a new version now which has predefined generators so there is something you can start with. @Zenity I knew that I forgot something important but couldn't remember anymore what it was I've uploaded a new version now which scales the window if it is larger than the screen. @Crustyfoot It is possible with a few clicks. You can import a complete and realistic biome list over Data > Import. In the "template" folder is a template called "Upland.biomes" which has biomes for trees, swamps, coast and resources. The same works for ores.
  9. 2 points
    $200 for WU server source code DLC, make it happen
  10. 2 points
    http://en.wikipedia.org/wiki/Sextant Sextants are mid level jewelry crafting items (requiring at least 30 skill to attempt). They can be made out of any metal. Optional extra :- some metals (not sure which) giving a slight bonus to accuracy. To use select, then right click on a visible celestial body (sun or any of the 3 moons) and choose "navigate". A 120 second timer will start up (reduced by QL of sextant). When this time ends it will return a message "After sighting <celestialobjectname> you calculate that your position is roughly (lat\long)". The accuracy is not a tile by tile accuracy, but a rough location (maybe as accurate as one small server map square). A nice idea would be to have QL effect accuracy (a 100 QL sextant being capable of giving exact location, scaling down to the map tile location at 1QL). Each use damages the sextant slightly. Of course we could also just get one of these for christmas....
  11. 2 points
    Remove Height Min's over Water For Bridges When Bridge is On 2story Of a a House at Water level and other Side is Over 200Dirt Over Water Level There is No Need For it to Be Over 80Drits Off Water Table. And Over Land to Boot. And Who Came Up with this 80Dirt Over water and Why? A Caravel Height Above Water 35 Dirt or so(wiki)
  12. 2 points
    Is there a mod out there to do that? If not can it be done? I was specifically thinking guard towers, but the banners, flags, wagons, etc. would be nice as well.
  13. 2 points
    Wait, which one is Tux?
  14. 2 points
    not to interrupt your chat, but wanted to say "great job"!!! This looks fantastic in your screen shots and can't wait to try it out.
  15. 2 points
    Right now our options are extremely limited which almost makes the game unplayable, my suggestions is to have a couple new clothing options for our stabled horses and hopefully some pajama options, honestly how we've gone this far without pajamas for our horses baffles me.....
  16. 2 points
    I have been reading how Wurm is dying for the 7+ years I have been playing. Give it a rest.
  17. 2 points
    This is not really what you are asking for, but I use a mission for spawning things when a tile is stepped on. Here is a link to my cheat sheet since it has a fair number of pictures. https://goo.gl/ucFBLo (ignore the page breaks) If you are already using this maybe someone else will find it helpful.
  18. 2 points
    Hopefully somedat someone will figure a way to add a working food and water trough (even if animals don;t actually drink water, a static water container is still a nice perk)
  19. 1 point
    I have sorted the commands list a little bit, and i hope its usefull for you, if something is wrong pls let me know For your own textcolor that you can set with the command #chat <integer-number> you can use the following jar-file to convert rgb to integer color numbers. Thanks to GiuseppeP: https://www.dropbox....Colors.jar?dl=1 The Topic for working as GM and some good hints, you can find here If your server is busy, then you will soon need a good team. CA - Communitie Assistant People answer the questions for the game CM - Chatmoderator People who ensure compliance with your rules in the chatrooms GM - Game master People actively help your players, for example: bugs or stuckingm creating terrain and so on You have 5 tiers you can assign as GM´s (Level 1-5) with varying abillities, pls look at this post from MamaDarkness http://forum.wurmonline.com/index.php?/topic/131468-wu-gm-functions-discussion/#entry1350666 You can setup your GM team at the Server interface at the tab called "Players" At hostes servers please look at the depending configuration Ingame you can set the player power with your wand: The player have to be online Activate your ebony wand Rightclick the wand and go to "server" + "manage player powers" The new GM have now the given power but still no wand He/she can relog and should get the related wand (or after a server restart) you can spawn the wand with your ebony wand the new gm can use the give command (look below)...for other wands except the ebony, you have to find the correct item id, sorry i dont know it atm To toggle CA or CM staff members use this commands as GM 2 or above #toggleca playername #setmuter playername CM COMMANDS LIST right click a player in the chat to issue some comannds, you can also use the mutetool, best is to make a keybind bind <key> mutetool #chat <int color> - colors your chat so that players understand that it is formal. The color is optional and you'll get orange otherwise, also second parmeter can be r.g.b values. #mute <playername> <hours> <reason> - the player cannot communicate except with tell. #unmute <playername> - pardons a mute. #mutewarn <playername> (reason) - sends a warning that a player may be muted. The reason is optional. #showmuters - displays a list of the people who can mute apart from the gms. #showmuted - displays a list of the people who are muted. #showcas - displays a list of the ca. #help - shows the command list GM COMMANDS LIST GM 1 - Hero and above dont forget to bind the gmtools -> bind <key> gmtool #chat <int color> - colors your chat so that players understand that it is formal. The color is optional and you'll get orange otherwise, also second parmeter can be r.g.b values. #invis - toggles invisibility The following GM commands are sorted by Topics GM 2 - Demigod or higher commands are blue, GM 3 . Highgod or higher commands are red. MESSAGES AND ALERTS #alerts - lets you change periodic messages from the server. If you type in a message at the fifth line (message 3), your message will be shown at all your connected maps. #announce - announces a blue system wide message. #broadcast - broadcasts a system wide message. #gm - send a GM message to login server. #sdown - displays a message that the server is shutting down and rejects new connections. Does not shut down (enters maintenance mode) GET GENERAL INFOS ABOUT... PLAYERS #getip <playername> - displays the players ip address and any other accounts from the same address. #getwarnings <playername> - displays info about the player's warnings. #who [J|H|M] - sends a list of players online from Jenn-kellon, HOTS, or Mol-Rehan respectively STAFFMEMBERS #showdevtalkers - displays a list of the people who can see the GM Tab. #showheros [power] - displays a list of the people with power (defaults to Hero). Power can be 1-5 #showmuters - displays a list of the people who can mute apart from the gms. #showcas - displays a list of the ca. SERVER #getips - displays the current players with ip addresses. #bannedips - displays kingdom IP addresses and time since last logout. TODO why is this called #bannedips? #showbans - displays current bans #offline - shows offline creatures with location. It seems that doesnt work now! #calcCreatures - Calculates number of creatires on surface, in caves, are visible, and offline, Use with care - lag prone. #showcreaturelist - will show all creatures with current number and percentage also with max percentage. #uniques Displays all uniques on the server including the exact coordinates #checkCreatures - error checks the positions of creatures. Will return dislocated guards for instance. May provide a name like 'templar' to check only those. Use with care - lag prone and may cause instant spawns. COMMANDS TO TEST SOME #soundspam - spams area around you with random sounds for testing. #testAffinity - test affinity for a random skill. TODO (for me its not working) #testcolors - test sending a coloured message. TODO for me its not working) WORKING ON PLAYERS EDIT PLAYER DATAS #changeemail <playername> <newemail> - changes the email of a single player character. (Not working in WU as i know) #changepassword <playername> <newpassword> - changes the password of a player. In WU the password is a steam-id #registermail - registers player email in list. (please check that out) #setserver <playername> <serverid> - tells this server that the player is on the server with the number specified. A very important command at my servers after a crash #setreputation <playername> <new reputation> - sets the reputation of a player. #rename <oldname> <newname> <password> - renames the player. The player must be LOGGED OFF. If this works, it would be a silent ban for a char #addtitle <name> [<title id>] - adds the default title Clairvoyant. title id is optional. Here you cant give a new created title, just titles from the system #removetitle <name> [<title id>] - removes the default title Community Assistant. title id is optional. Dont forget this after you remove a CA from your list #resetplayer <name> - resets the players skills and faith to max 20. Also removes champion/realdeath. I never found an option to activate premium on wu servers, if this is possible, it would be a good punish for bugusing players and so on, please let me know if this works here. BAD PLAYERS #warn <playername> - the player receives an official warning. #kick <playername> - kicks the player #ban <playername> <days> <reason> - bans the player and the ipaddress. You must provide the number of days and a reason. #banhere|#baniphere|#pardonhere|pardoniphere <playername> - bancontrol for the current server only #banip <ipaddress> <days> <reason> - bans the ipaddress and kicks anyone from it. You must provide the number of days and a reason. #bansteam <id/player> bans the steamaccount from your server #pardonsteam <id/player> unbans the steamaccount from your server #watch <playername> <description> - creates a 'watch' ticket. BE A GOOD PLAYER #pardon <playername> - pardons the player and the ipaddress #pardonip <ipaddress> - pardons the ipaddress #resetwarnings <playername> - resets the players warnings to 0. HELPING A PLAYER #reload <creatureId or playername> - reload a player or creature when bugged. #respawn <playername> - respawns a dead player at the start. #findboat <name> - lets you find a boat with part of the name in it. May be processor heavy so if you notice lag, use with care! #locatehorse <string> - return the location of horses whose name contains the supplied argument string. #worth <name> - helps debug royal level kills on pvp servers. #addmoney <name months days silvers detail> - adds prem or silver to a players account. Detail needs to be any unique string #devtalk <name> - toggles the ability to a normal player to hear the gm chat. WORKING ON THE SERVER #plimit <new number> - the number when the server no longer accepts free players. It will always let premiums in though. #toggleEpic - toggles epic portals #toggleglobal - toggles global chat. #tradecheat - Toggles trade cheats on this server. TODO. #sdown - displays a message that the server is shutting down. Does not shut down (enters maintenance mode) #allowall - opens the server for new connections. (leaves maintenance mode). #creaturepos - toggles creature position logging. #dumpxml - generates a new epic xml on the login server. #invuln - toggles invulnerability mode. #togglemounts - enables or disables riding, driving and horse spawning. #maxcreatures <newvalue> - sets the number of max creature to a new value. #startx <number> - sets the tile X where new players (Jenn-Kellon, or for home servers all players) start to the number given. #starty <number> - sets the tile Y where new players (Jenn-Kellon, or for home servers all players) start to the number given. #generateDeadVillage <number> - generates a number of dead villages for archaeology purposes. A number more than 5 will not return info about the villages, just if it was successful or not. PERSONAL COMMANDS #changemodel <model> - change character model (gmdark or gmnormal) To change your own model #chamgemodel modelname To change the model of someone else #changemodel (model) (player) (duration) For the full list of possible models #changemodel list Here is a list from some models, thanks to Zenity for this work Short list of models There is a new command to list all models: #changemodel list but it seems, its required to sort it out a little bit in a text editor, i believe modelnames should be write in lower cases, if i am wrong you can inform me #gmlight - togles personal light on/off when you are invisible. #invis - toggles invisibility #timemod <hours> - modifies your current time with the number of hours. Can be negative. ITEMS #loadItem <long id> - loads item with id, (removing from the owner). #redeem - functionality to retrieve items from banned players.. #itempos <id> - checks the position of an item. #give <id> [Ql] [Value] - spawn the given Item into your inventory. Example #give 176 99 1 will spawn a Ebony wand ql99 into your inv.. REST #onfire - toggles player fire. #newmission <deityname> - generates a new epic mission for the provided deity. #togglemission <missionname> - enables or disables the mission with the name supplied. #toggleqa <name> - toggles the QA status on or off for the account. I dont know what this is. #isqa <name> - Checks if account has QA status. #overrideshop <name> <true|false> - if set to true the player may use the shop even though he has had previous payment reversals. #addmoney name months days silvers detail - adds to a players account. Detail is the paypal transaction id. #xmaslights - turn on the xmaslight on your position NEW COMMANDS #changemodel fullmodelname - self-explanatory, GM tier 2+, you must use FULL model name or you will become "?" bag instead #changemodel fullmodelname playername time - GM tier 4+, sets any model for any player. Time up to 3600 (one hour), can be used only on PvE servers. Warlander: full model name with dots in a middle must be used ..\Steam\steamapps\common\Wurm Unlimited\WurmLauncher\packs\graphics.jar contains a file called mappings.txt. Contains all of the model names.
  20. 1 point
    You can hitch up to 2 animals to this fence, turn it, push it, improve it, destroy it and repair it. Eventually I like to make a new model for it but for now it will use the regular wooden fence model. Creation: Large nail on a log Add 2 logs, 2 iron ribbons, 3 large nails Skill: Carpentry Hitching Fence 1.0.3
  21. 1 point
    Rebuilding Esteron's Market in SouthEast Xanadu Esteron Market is restored once more! There has been a resurgence in activity in the Esteron region of Xanadu and a boost in the economy is needed. As such we thought it the perfect time to resurrect the decaying Esteron Market located directly East of the Esteron spawn point. It's our hope to return it to its former glory, paying homage to the original layout while adding our own touch and expanding to the market's full potential in the process. Help Your Community, Help Yourself Obviously it's a bit difficult for an alt to build a deed starting out. I will do what I can, but I'm also hoping to get some help from the Esteron community in rebuilding a Market for the area. Everyone will benefit with more commerce. What can you do specifically? Donations of building materials such as stone bricks and mortar are greatly appreciated. As well as donation of skills and/or time to plan out and build the EMarket structures. In thanks, I will create some sort of maintained perim monument (to be determined, open to suggestions) to those who helped out along with a forum post including everyone's player name. If you're interested in helping out please get in touch through messages here on the forum or /tell Araninke, Araninco, Kelpie or Jotun in-game. The following are some DeedPlanner views of the proposed new generation Esteron Market... Pastbin link for DP plans - http://pastebin.com/8UNRTnMm Disclaimer: This is a personal project and has no bearings on my duties as PRA
  22. 1 point
    I've tested this on 4 different PCs with huge difference in performance after extensive wurming (original client starts freezing within 1 hour of traveling on all of them and xmx6144 makes them never freeze) >https://www.youtube.com/watch?v=jMT_xOSc96E "CREATE NEW SHORTCUT LOCATE YOUR JAVAWS.EXE MAKE SURE YOU ARE RUNNING 64BIT JAVA IF ITS IN YOUR PROGRAM FILES X86 YOURE PROBABLY RUNNING 32BIT (SOME BROWSERS LIKE CHROME IS 32 BIT SO YOU HAVE TO MANUALLY FIND AND DOWNLOAD 64BIT JAVA AND NOT USE THE AUTOMATIC JAVA DOWNLOAD) TO YOUR NEW SHORTCUT TARGET ADD: -J-Xmx6144m http://www.wurmonline.com/client/wurmclient.jnlp (the forums abbreviates the url so makes sure you paste the full wurmclient url) THE NUMBER 6144 TELLS JAVA THAT THE CLIENT CAN USE UPTO 6 GB WHICH WORKS GREAT ON MY 8GB SYSTEM BUT YOU MIGHT WANNA CHANGE THE NUMBER DEPENDING ON YOUR SYSTEM THIS IS NOW YOUR NEW WURM LAUNCHER (make sure it has the xmx-thingy in target so it saved properly" I've adressed this earlier on the forums but its just so frustrating to see many of you complain about this when i know you can make it in to a non issue, at least on a PC with 8gb, or more, of ram
  23. 1 point
    Was thinking of the idea to have hens and roosters be able to eat from the ground tiles. Maybe have them help tend to a farm instead of manually doing it. Idea to have you get more crops by manually farming like it is now, but have some kind of bump if the roosters and chickens are feeding off around your crops if you don't manually farm. Seems funny they don't pick the ground to eat anyways and end up dead all over the place. No worms for them to eat in Wurm it seems.
  24. 1 point
    Bridges are not the sole use for these tools... anyone that's been around outside has seen them used for construction sites, street and road construction and practicly every appplication in construction or engineering where a flat site is needed. I would like to see us able to use these to calculate the average slope, highest point, and lowest points between A (Dioptra) and B (Range Pole). Why? SImple... knowing those three pieces of information we can easily find the perfect "sweet" spot for flattening a track of land anywhere. Why? Simple again, this means if we wanted a flat deed on a gently rolling plains or hilled forest.. we can find the point that would impact the land around us the least, essentially we could use this information to blend our flat land into the surroundings.
  25. 1 point
    Not all of us were convinced that Soul Depth had any effect. One of my previous tests showed almost no statistical difference between 22 SD/90 Channeling, and 32 SD/90 Channeling. I'm still not sold on whether or not Soul Depth has any effect, even now. It's disappearance might be a CodeClub AB con. *Coughs* Parry Rate *Coughs* More data is needed.
  26. 1 point
    Right-click on Wurm in the Steam games list, go to Properties, Local Files tab and click the Verify integrity button. It'll download any files that are missing or don't match up with what it expects (like altered graphics.jars).
  27. 1 point
    Positive feedback and constructive criticism always welcome in these threads
  28. 1 point
    So temped to just buyout. Fancy account plus at least 2.5g worth of items. I'll keep my eyes on this!
  29. 1 point
    Please don't hate me proph, but I don't see how... This is going to help, for Epic, Chaos, or Freedom. I'm not opposed to having epic join us, as it wouldn't really effect me in any way (though it may people who interact with the market) But, in the event of a reset (which would be rare, would it not?) I can't see them doing it. What will it help in the long run? I could see it generating some pvp action for a bit (and I believe some chaos / epic players would love a chance to bite at each other) I don't see it doing much else beyond a month or two period. On both sides there have also been windows of opportunity. Mixing those? Is that a good idea? Doesn't epic also have a different Valrei setup that it would lose? Granted I know a lot of you don't care for that, but I imagine some players joined for it. I do understand the skill system (if you remember, we had a big argument on that one a few years ago) so I can see how that doesn't hurt freedom or chaos to much, granted its easier to get to 70-ish. But meh. I don't see the curve hurting chaos/freedom in anyway, I do believe it would in fact hurt epic (with the effective skills, and IIRC the different body stat gain(?)..) One big issue, doesn't epic still have items useable by players to create terraforming events? Obviously those would new to be removed or prevented from being used in any way. But beyond all the difficulties of making it work/not work, I don't see this being what pvp needs to stay alive at this point. As someone mentioned, this won't really stop the decline. And I doubt every epic player wants to join the freedom cluster.
  30. 1 point
    Um, is that you Hashi? Or did you sell this toon?
  31. 1 point
    thanks, i coulda sworn i tested that but it must be so slight, that you really need to be paying close attention. oh well, i guess the decision was made already. Thanks for posting
  32. 1 point
    Again, just wanted to convey my appreciation to you and all the other modders who are making my Wurm even better. ~Nappy
  33. 1 point
    Yeah, it does nothing. As in (so far as I can see from the WU server code), the title merely exists, but has no actual effect. It's not the only one either. Just another one of those things that was always left as a mystery and never had anything added for it.
  34. 1 point
    Thank you Zenity, if its ok, i will link your post in my commands list have a nice day Eject
  35. 1 point
    Make the world Round... pristine and release hooked to other side of chaos North side of Xanadu hooked to Independence and south side Xanadu hooked to south side of celebration get people closer to each other. And FIX the DAMN BUG's( fairly i add. if someone grind skill to 70 or 90 with a bug. take it away..) seen this over and over people got highskill back with this bug or that bug. and they let it ride. like (Fountion Pans)(spelling) it puts hard feeling on bothside..fix it when it happens or u find it. or let it ride.. Tell truth yesterday i about blow everthing up all my deed's and just flooded the market with more high end Stuff. Was so pissed off About the lack oh Understanding Why the Hell Coder's Put hard Limits ON thing? Have u Ever Heard OF...java if statement string... Ill be making a Post about that in Bit AND FIX... The Grief Objects. it has Been over a Year... (seems I Reported this) they can be be still Made and Used as this.. Hell i Been Temped To use them a Few Times. Good Case in Point. http://forum.wurmonline.com/index.php?/topic/128269-mercury-lake-canal-project-central-bay-alliance/ I dropped Over 40s worth of Deeds just to Stop One Person. from going out of there way to stop this. Not Becuz it was Near him But Becuz he Could and he wanted to Troll.. 16 Of These Reported Bug's Would Of Saved me 30s. but Would of Made the Land Unusable For all and Forever. Let Player Base Control Some of the Game User Interface.. move That part of the Game To a Folder its Clint Side anyways. The Mod's Just to the UI will Improve the Game 60%.. I Want Wurm to Be all The Game it Could BE. And its one of the Reason i am so Hard On it . Ill Stop Here. for Know..
  36. 1 point
    this thread clearly needs more tinfoil hats
  37. 1 point
    Soul Depth should be renamed to Pocket Depth. Because that's pretty much all it's good for, players with deep pockets.
  38. 1 point
  39. 1 point
    I have been LS for years. My skill in LS is 75. I decided I wanted a change. A bit unconventional, I went with a short sword with very high buffs. [13:42:04] A sword with a blade the length of an underarm. It could be improved with a lump. [13:42:04] It is enchanted with Animal's demise, and has an aggressive aura towards animals. [13:42:04] Nimbleness has been cast on it, so it increase the chance to hit. [92] [13:42:04] Life Transfer has been cast on it, so it will transfer life to you when harming enemies. [98] [13:42:04] Circle of Cunning has been cast on it, so it will increase skill gained with it when used. [80] [13:42:04] Mind stealer has been cast on it, so it will steal knowledge from non-players. [82] Let me tell ya, this sword is awesome! I pair it with a LMS. I am getting 3 second swings sometimes paired with a parry at the same time. But because LT is chanced to work with every hit, LT keeps my health up even with trolls. So while I am hitting very fast but doing less damage per hit, LT is working at increased frequency and keeps me healthy. If I do get beat up pretty good by a troll, I will follow up the troll fight with a wolf, scorpion, or spider and that fight will let the LT heal me back up. Sample: Check this out. Fighting a croc and then turning to take a wolf that was also attacking me at the same time (sword action in bold). [2015-11-14] [14:06:52] The attack to the chest glances off your armour. [2015-11-14] [14:06:52] The attack to the left thigh glances off your armour. [2015-11-14] [14:06:52] You pierce Aged crocodile extremely hard in the stomach and hurt it. [2015-11-14] [14:06:55] The attack to the chest glances off your armour. [2015-11-14] [14:06:55] You safely parry with your short sword. [2015-11-14] [14:06:55] You pierce Aged crocodile extremely hard in the chest and hurt it. [2015-11-14] [14:06:58] You pierce Aged crocodile extremely hard in the thigh of the right hindleg and hurt it. [2015-11-14] [14:07:02] You pierce Aged lurking black wolf extremely hard in the stomach and damage it. [2015-11-14] [14:07:03] Aged lurking black wolf tries to claw you but you raise your shield and parry. [2015-11-14] [14:07:05] You pierce Aged lurking black wolf extremely hard in the stomach and damage it. [2015-11-14] [14:07:07] You safely parry with your short sword. [2015-11-14] [14:07:08] You pierce Aged lurking black wolf extremely hard in the thigh of the left hindleg and damage it. [2015-11-14] [14:07:11] The attack to the chest glances off your armour. [2015-11-14] [14:07:11] You cut Aged lurking black wolf extremely hard in the chest and damage it. [2015-11-14] [14:07:12] Aged lurking black wolf tries to claw you but you raise your shield and parry. [2015-11-14] [14:07:12] Aged lurking black wolf claws you hard in the chest and irritates it. [2015-11-14] [14:07:12] Your armour hurts Aged lurking black wolf. [2015-11-14] [14:07:14] You pierce Aged lurking black wolf extremely hard in the stomach and damage it. [2015-11-14] [14:07:15] Aged lurking black wolf claws you pretty hard in the chest and irritates it. [2015-11-14] [14:07:15] Your armour hurts Aged lurking black wolf. [2015-11-14] [14:07:16] Aged lurking black wolf bites you hard in the chest and hurts it. [2015-11-14] [14:07:16] Your armour hurts Aged lurking black wolf. [2015-11-14] [14:07:17] You miss with the short sword. [2015-11-14] [14:07:20] You cut Aged lurking black wolf extremely hard in the left paw and harm it. Exciting! That fight ended with me at 100% health. It is actually a very fun setup. I can't wait to get SS skill up to where I can do some special moves.
  40. 1 point
  41. 1 point
    Great so we just need half the amount of forges! At risk of appear like an ungrateful bast..., really you people (Rolf and Devs) should start to pay more attention to your player base. There is a hefty amount of post from people asking for years a smelting furnace with the capacity to smelt 100 ores, even people is more than happy to accept it to require lots of mats and skill to be able to build such a furnace. No matter that you come with this stupid update. PLEASE START LISTENING YOUR PLAYERS OR JUST WIPE OUT AND ELIMINATE THE SUGESTION SECTION AND SAVE US THE WORK OF GIVE OUR SUGGESTIONS AND IDEAS AS IF THERE WAS ANYONE LISTENING ON THE OTHER SIDE.
  42. 1 point
    Twice the amount of a regular forge? That's not good news, that's not what we've been requesting for years. I typically spam 5 or 6 forges when smelting and was hoping to replace that with 1 - not 3.
  43. 1 point
    what a great generalization Since it's impossible to argue for/against anything when people have this kind of mindset I'll just keep it simple and reiterate my -1
  44. 1 point
    I have a bunch of marketable skills as well. I have a merchant page as well. I'm making the money to cover the upkeep of the (numerous) deeds across the PVE servers the family has, it was never an issue in any month looking back for many months. I'm way happy it does not take all my time, I do a lot of travel, exploration, fun etc. - yields what is needed, and it is false reuiqrement from a game to want to make some RL income. When I spend my time in RL to make money it is much more profitable, better to come here afterwards and play I still buy the prem for most of the alts in the wurm shop, that monthly money I spend on Wurm is going for the "upkeep" of the developers, and I feel it cheaper per workhour than buying it for ingame silvers. (Ahh and my sig is from after a server restart when I was the first on Cele, not a totally deserted server it is In fact I love the 200+ creatures in any local)
  45. 1 point
    omg.. i guess i am going to have to quit the forums for a bit all the doomsday talk is getting old
  46. 1 point
    +1 MR-Chaos are just scared they'll get #rekt by all the JK players that'll come back and get pushed back to goldcoast again. GG lol
  47. 1 point
    +1 to OP again. OMG. People rejecting this idea because of skill gain differences. ITS ONLY EASIER TO 70 SKILL ON EPIC!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 70~99 is actually harder on EPIC!!!!!!!!!!!! ALSO. HE MENTIONS. NO BODY STAMINA FIX. People will walk 10 tiles and be out of stam. I think it's a fair trade-off. Please don't start with "Freedom had to work harder", because Epic people had to work pretty damn hard too, while being ON a PVP server (home servers do PvP too).
  48. 1 point
    As an old Wurmian, from the era before compasses were standard issue, I learned this, and various other navigation tips in Wurm quite quickly. Since back then we never even had maps, knowing which way the wind was blowing was often vital. Smoke, tile orientation, crop orientation as well, even the direction the grass blew in, so much so I still have a 'weather' keybind. Nothing is more satisfying than building a quick campfire to confirm your heading in a forest
  49. 1 point
    Steam has so much 'white noise' now it's getting tough to actually find the games worth buying in their store. The reviews don't even help either as the game devs can edit/censor their games store reviews. I'm somewhat amazed to see 1400/9700 owners online concurrently in WU. That's like 14.5% of everyone who owns WU is online at once. I thought there would be a lot lower % of concurrent players to owners than that a few weeks after release. As for Steam refunds...the developers all sound shocked saying things like this: "“Bloody hell steam refund rate has gone from 0.09% to 17%. Methinks people are taking the piss. Here comes DRM again sadly.â€" Well yeah...because before Steam allowed for refunds, it was insanely difficult to get a refund unless you could prove fraud or something. It's not that people didn't want refunds before...it's that they literally couldn't get them. The only downside to the refund system is that it hurts small/short games...if a game can be completed in under 2 hours, it'll get refunded by a lot of players after fully completing it. Although if a game is truely that short, it should probably be a free game hosted on kongregate or something instead.
  50. 1 point
    Haha, yeah, that'd be interesting to see. Some time ago we've been trying to map Indy (by counting tiles manually), but it was pretty much impossible task (without the server database access): http://diggu.github.io/independence/underground/
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