Leaderboard


Popular Content

Showing content with the highest reputation on 02/10/15 in all areas

  1. 10 points
    Hey all! Work has continued on a number of things this week, including the almost-ready first batch of updates to the Permissions system, and more work on Unlimited. Once again dependent on final bugfixing, we'd like to release said permissions update next week. We also have a new map API for Wurm Unlimited to announce this week, that ought to be released early next week in its first version. Once complete, it will help WU players to create their own maps. More below! Also, if you're still unsure about anything to do with Unlimited and how it will (but mostly won't) affect Online, then we released an FAQ last week that includes some helpful information. The Week in Patch Notes There were a few minor fixes this week. With any luck, this segment will be full of permissions news by next week! 23/09/15:Reinforced cave floors will no longer result in dying to suffocation.Fixed dispelling imbuements. Imbuements will now be properly removed when they are dispelled.Fixed applying masonry ointments. The ointment should now work like other imbuements. Wurm Unlimited Mapmaker Warlander has been working on an API for maps (Application Program Interface - aka it lets you make and edit maps) for Wurm Unlimited. He's planning an initial release next week, and in time he hopes to include things like a full feature suite for creating maps and the ability to make mapdumps. Long-term, this will mean that you'll be able to make, edit and dump your own maps to use with Unlimited. Screenshot of the Week This week's foggy deed was snapped by Kristof of the deed Peaceful Harbour on Celebration. Fog is good at looking rather mystical! Thanks to PandyLynn for sharing this on the forums. That concludes this week's news. It's still a little quiet while work continues on Unlimited - we'll have more to show over the coming weeks though!
  2. 5 points
    This post is to provide guidance on the use of this forum section. This forum as a whole is still a Wurm Online version but we are providing this small WU section for general discussion. Therefore all the forum rules for Wurm Online still apply, and as you are probably already aware the WU version may allow you to do things which are not allowed and can result in a game ban from the Wurm Online version of the game or posts being moderated on these forums. So here is some clarification: Hacking discussion for either WO or WU is not permitted both on these forums or on the steam discussion group. Posting of any modifications or macro programs here will be considered a violation of our forum rules. Modding is permitted in the WU version only and there is a subsection in the steam discussion area for modding which you are free to use. It is a time of tremendous change in Wurm, and we are not trying to limit your detailed discussions. There is simply a proper place to have them and for the time being that is going to be the steam forums. Thank you, Mamadarkness
  3. 5 points
    Changing the owner of a boat or ship always bears the risk of losing your boat forever! Say you want to change the owner to "Rey", but you make a typo and enter "Red" - poof! You can't revert the change anymore, nor can player "Rey". Or you want to change the boat's name, but accidentally type the new name in the wrong field: (Happened before... many times ) So, adding an additional confirmation level (a pop-up saying "Do you really want to change the boat's owner to 'yyyy'?) would reduce this risk considerably.
  4. 4 points
    With the release of Wurm unlimited you will be able to make yourself different levels of GM's. At this time we do not have a set guide for what all this means to give you so I will start this thread where you can ask and answers can be provided. Eventually the information can be compiled into the wiki as a section on it. This is the ingame client discussion, we do not have much information I can give about server side. So the basics: You can assign some non-gm moderation type abilities to players as follows: CA status, has colored text in ca-help tab, can see tickets but not respond to them or do anything with them (it is more a training/learning experience), and has a new chat tab called MGMT for team use. There are some ticket categories that will not show for CA and I forget right now but I think they were the payment related categories. CM status is the moderator role which has ca abilities plus can interact with tickets. CM's also have the ability to use colored text in other chat windows, cannot be ignored by players, and can mutewarn and mute players in chat. CM get a gm chat tab they can post in but not read anything (to alert gm's if needed) Devtalker is a flag you can set a player to be able to read the gm chat tab but not have gm powers. Typically used on GM play accounts (GM avatars are non-play characters in WO) You have 5 tiers you can assign as Gm's (1-5) with varying abilities. Tier 1 (HERO) has limited abilities and can mostly move around invisible and teleport but not see character details or affect anything. They can be given a wand of teleportation to move around with. Tier 2 (GM) is your normal GM. Tier 2 and above can set players as CA or CM, move players, ban players, lookup player information etc. Tier 3 (High God) was never really used in WO and i can't say off the top of my head what it does extra (if anything) right now. Tier 4 (arch gm) is when you can spawn items, set skills as a gm and have functions to shut down the server etc. Arch gm's cannot be seen by normal gm's when invisible. Arch gm also has an ebony wand in addition to the ivory one a gm uses. Arch gm's in WO usually have a mission ruler as well. Tier 5 (implementor) is what DEV's in WO have, very little difference to an arch gm The ticket system is in WU. Part of this is a watch list you can flag for players. Devtalker and GM tiers only see this list. Staff notes in the ticket system can be set to be visible by all, cm or gm only. CM+ notes can be seen by ca's even though it implies they cannot. Mission rulers can be used to setup the missions. I am not sure how it will be updated in WU for the faith missions as those are not currently able to be created etc. with mission rulers in WO, they are autogenerated not custom. You might need high god (tier 3+) to use it and access the missions, it will have to be confirmed. A guide on how to use a mission ruler will come, but it's not a very user friendly system and not everything works in it. In WU you may be able to directly access functions to setup missions server side that are not available in the client as well, but I am not versed in that. An example of what we use the mission ruler for now is to setup the treasure hunts. I know it is all still vague on specifics, but it's a start to get the ball rolling.
  5. 4 points
    cornchips barely plays and has been in like 2 fights, netsky doesn't play, lugnut doesn't play, daredevil barely plays, trollface quits every time he comes back for 3 days, rage plays on mrh, tahj lives on mrh and doesn't play, losham i dont think has ever even been on elevation and maybe pvpd once with gone on mrh and died and also doesn't play anymore the most you'll normally see together is me/sme/outuki, or qaay/led/kuciak unless it's the right timing for people and something big, but i don't even understand how "lol u pvp least" is of any relevance to the topic? its just somehow being used to argue that something needs a nerf. if we really pvp the least then gone isn't an issue because we dont pvp, right? idk disease still does 9-10~ dmg to people with gone, if 4 people on a sail cast it and do 40 dmg, then add in some spamming of fireheart/rotting gut and water dancing and going the same speeds or faster until the few min cooldown is up you can just repeat disease. pretty easy to see that gone or even a champ can die to spells if they don't have heal
  6. 3 points
  7. 3 points
    I call it the desert well first try and understanding that map mechanic isn't easy but I will keep on working
  8. 3 points
    He is getting fat from the cookies we pay him with.
  9. 2 points
    Not writing it because decompiling java and reading uncommented code is not my idea of fun. But I enjoyed Skyrims survival mods as well as the latest biome update to Ark Survival Evolved. The idea is add a D&D style Body constitution (maybe call it survival?) characteristic that helps you weather scorching and freezing weather that varies with season as well as biome. The idea is to choose to invest in your CON stat and/or burden yourself with clothing and foods that help you survive. Without either you will die in minutes - even if you are prepared some mob might cause damage which makes you worse off. In between scorching and freezing you have hot and cold which will not kill you but it requires more food and drains your other body stats making it harder to keep going as your body burns energy trying to survive, but you benefit by skilling your CON stat the longer you survive. Heat sources campfire, torches, and forges warm you up. Water drinking and swimming keeps you cool. Requires new clothings that trade off keeping you hot vs. cool vs. armored. The trick in making these mods is not to burden the player with simulation based details - keep it simple. This was already proven in Skyrim where the simplest survival mod is the one that survived the mod market popularity contest, the simulation based mods did not survive. Wurm already has the weather and the biomes in place, and I always though it silly they had no impact on gameplay, but I fully am aware it is because all those AFK alts would revolt if they started dying.
  10. 2 points
    I would love to see some mobs that are too hard for 1 FS 70 / 90 person to handle but arent as insane like dragons etc. something in between. that require two really fighters or 4 decent ones to handle. seems like there is a big hole between a troll and a dragon cheers elroth
  11. 2 points
    Ok, well if you have read the Wurm Unlimited announcement within the Official Buildings forum section you might notice many prophesizing the end of Wurm Online as a result. This starts me to wondering when all these individuals will start to sell off all their assets and characters to minimize their losses from these "investments". Since some are so clearly focused upon making coins within the game for various purposes, as well as selling them off for RL cash, why are not they selling out now while the getting is good? Could it possibly be that they don't really believe the claims of doom that they are making? If they do then now would certainly be the time to cash out. Perhaps they are not so astute in their judgment about the best time to sell their current assets? If not then I would advise to sell everything you have now before others start to panic and sell before the deadline for Wurm Unlimited to be released comes too close. Putting your money where your mouth is has always been proven to provide some more valid substance to claims made. Even within various stock markets around the world this is an indication of the future value of items, yet within the much slower fluctuating markets within Wurm in this instance it is not followed by those who so blithely predict the downfall of Wurm Online. All too confusing for me I suppose, so I will just continue to follow my practice of playing online games (Wurm) for the enjoyment that they provide and if I decide to at some future time depart, just let all my characters and items fall into their sound slumber, perhaps for eternity if time continues onward. Worked well enough for me with Ultima Online and WoW but I never played those games for profit either. Old habits die hard I guess. Still, why these Wurmlings are not selling out everything I find puzzling. Yet then they would not be Wurmlings, so the questions would not apply. My, my, oh my... Happy Trails =Ayes=
  12. 2 points
    The part where you cannot recast after dispelling is a bug. The cause of this bug is known, but for rather technical details it will not be fixed until after the permissions update. Once permissions go live, this bug should get fixed soon afterwards. Recasting without dispelling... I'm not entirely sure if it's unintended or not, so I'll have to ask Rolf to confirm. In case you are wondering why the difference matters: dispelling is useful if you want to try to get a different element for your turret (like getting rid of the water spirits and getting fire spirits instead). I'm not really sure if the power matters.
  13. 2 points
  14. 2 points
    Could I make a request, that instead of getting news about a different game that some of us have zero interest in, that some of the developers take a small peek at the server bugs and client bugs list and possibly dedicate a few hours a week to answering posts made there and then maybe we can get more than 3 patch notes for an entire week of development. As it stands there have been some long-standing bugs with zero dev response. Perhaps generate some extra staff positions to handle talking to the devs and providing feedback in the bugs forum if they are too busy for this. On the flipside to that, those who are interested in WU can rest assured that the game giving massive advertising to the Wurm universe won't be a buggy mess upon release and potentially turn away new customers or prevent positive reviews
  15. 2 points
    We had a fight fix around 2007, so maybe next year??
  16. 2 points
    I did eventually "settle" for a place that is basically only half build-able on. The rest is rock. There's construction on both sides of me and I'm fairly sure above me on the top of the cliff. I've been here 2 days now and I've only seen one person briefly in chat. Not that I mind much, I'm more of the solo hermit player. But I see no signs of a community. I never did find an anchor. I just had to drag my boat up on land. I've been playing Wurn on and off for a long time. This character /playtime says I entered the portal to Wurm on Wrath day, week 2 of the snakes starfall 989. That's 2667 Days and 5 Minutes ago. But it also says I've only played for 61 Day, 18 Hours and 15 Minutes. LOL I'm excited to see Wurm Unlimited Come out. I think it's an excellent idea and business move. At least in my on and off play style I won't have to start all over again every time I decide to play. I only wish I could get in on a beta now.
  17. 2 points
    [16:33:34] You can only have a maximum of 50 private annotations. 50 is not enough for mapping the entire server, please add more.
  18. 2 points
    [20:57:01] You can only have a maximum of 50 private annotations. I don't see why there should be a cap on how many annotations someone can have, but it there must be a cap then make it 50 per map instead of all maps.
  19. 2 points
    Wasn't busy atm, so figured I'd do you a solid and get a logo ready: You're Welcome
  20. 2 points
    The sermon group at Opelika currently has about 3-4 priests that regularly preach. At this point, no one is having to wait to preach (other than your own 3 hour cooldown). We have many resident 100 faith Vynora and Nahjo priests to link with you for channeling skill. We pull anywhere from .20 to .30 faith gains, depending on how many of our listeners disconnect while we're asleep, but there's almost always more than enough listeners in the church to ensure prayer resets. Food, skill grinding materials and sometimes free favor is provided, and we've been the longest standing public sermon group on Xanadu. We don't plan on that changing anytime soon, despite having to KoS our first sour grape in over 16 months of sermons. As for you, Ftoz, I don't think even the gods themselves could help you. You locally admitted to botting prayers. You can't be bothered to keep your priests online while you sleep so that others may gain additional listeners because you want to "save CPU wattage", yet you can afford 3 priest accounts and I don't know how many mains. And oh yeah, I almost forgot, you're such an expert that you insist on telling others how to run their sermon group. Anyway, we welcome all priests from all servers, but our location is most convenient for East Xanadu, Pristine and Release. Just turn west at E on the map and you're heading right for the market deed where the sermons are held. Steve we hope to see you there!
  21. 2 points
    >https://www.youtube.com/watch?v=vtEw8JLQBgg
  22. 2 points
    this is a list of gone players for mr epic GONE +: Outuki Cornchips Nestsky Daredevil Lugnut Qaay Led Trollface Kuciak Brunwulf Smeagain Aflacduck Phynx Gary Rage Tahj Losham 17 total mr is the kingdom that pvps the least
  23. 2 points
    Wish granted. Arch GM's and implementators can spawn any item that exists in game (and even some non-existing ones).
  24. 1 point
    Ravenna is recruiting; new players, old players, freedomers, even players from Choas. If you're looking for something new, come join. I'll provide you with a house, and what ever it is that you need. No requirements to join. Although it is preferred that you have a microphone and premium. If you have any questions you can post in the thread here, or PM me on these forums. If you're interested in joining, PM me and I'll try and get you sorted. Come join the Dark Side!?
  25. 1 point
    Nearly 100digging and there's always risk of dying to unintended bugs.. Im very keen to my path of love and would never get over 40meditating / spend hassle with PoK I wouldn't mind losing skill on 96-99 skills, but 100 should *lock up* as one has mastered it. I think it's fair to take out skill loss from 99.999996 skill? Because losing 0.25 from it can often mean over 6months of work lost. losing 0.25 from 99 > 98.75.. that's just 1week to get it back up and I wouldn't complain about that.
  26. 1 point
    MAES KNOLL CANAL IS NOW OPEN TO ROWBOATS, SAILBOATS AND KNARRS ALLOWING PASSAGE TO THE NORTH-EAST!!!! This project will connect the lake at H17 to the lake at G17 through a small lake in the middle to allow quick passage to the north ocean. We just need people who are willing and able to help us with this massive project. - Qdlaty made part of a cave canal from his deed as a starting point - There are four (4) veins in the first part from our lake to small lake in the middle - The second part from the small lake in the middle to northeast lake still needs to be mined - The entrance is open for walking just need to prepare floors and openings - It's five (5) tiles wide so easy for any boat - Just need to leave the opening for the end so we can make it the proper way for big boats - We would just like to be able to sail with bigger boats then Knarr through it - Entrance is opened from both sides, from iron lake and small lake - Inside are forges and BSBs - Boats can be parked at Qdlaty's deed called Maes Knoll or at the entrance to the tunnel (small ramp for loading/unloading) - We plan to update this thread with some pictures of what is done so far (stay tuned) - Qdlaty will cover beams for the tunnel as he has 1k beams and meals That's it in a nutshell. Please reply to this post if you're interested as this will be the communication hub for this project.
  27. 1 point
    I have cleaned up this thread as the OP has been updated. Please only post if you are interested in the WTS thanks Solmark Forum Moderator
  28. 1 point
    Please tell me Warlander is getting paid?
  29. 1 point
    I've found black sheep on Elevation just roaming around.. totally wasn't bred. I think people also found a Ram or 2, also no bred.
  30. 1 point
    This was based on my Derp moment i was renaming my painted boats to their Color now Red (The player) Has a Red sail boat on my deed! Your welcome Booskii
  31. 1 point
    It's used to determine when to change rain graphics into snow at least, not sure on other functions.
  32. 1 point
    I began to play this game on the very day Deliverance opened up, together with my son. Starting from GD we began to explore the empty land and headed north until we reached the north coast. We turned east trying to find the settlement a friend had just founded, and - not having any server map at that time - did not realize that the coastline had impalpably made a southward turn, so that we walked on and on towards the southeast corner of the island. Unaware of our real location, we finally found our friend's place called "Serendipity Bay", one of the most remote spots in all of Deliverance. The area turned out to be a long narrow peninsula roughly shaped like a dog's leg. It was a harsh and hostile area of land, with rocky cliffs and steep slopes that made it particularly hard to find suitable spots for villages and farms. A high mountain range extended along the peninsula from north to south, and in the outermost corner, almost inaccessible by humans, a very tall pointed mountain peak arose. Unable to climb this prominent landmark for a long time, the first explorers adequately called it "Dragontooth Peak". Only a handful of settlers seemed to be attracted by that lonely barren area high up in the mountains, where the winds were strong and only the eagles kept them company. So we chose the area at the foot of Dragontooth Peak as our new home to live in solitude. We called it "Eyrie" - it is still there! I lived there for a year, until I finally gave in to my urge to live in a village by the sea rather than high up in the mountains. So, in September 2012, I built Haven on the west coast of the peninsula. More than a year later, in December 2013, I built a new, bigger settlement called "Dunegard", only separated from its neighbour Haven by a large sandy beach.
  33. 1 point
    Whatever the cause, the difference North/South across the very noticeable. There was a report in the weekly updates a long time ago, week 35 last year, that the mob issue was being looked at. It would be nice if there was an update on any progress with investigating this problem. I hope that some of the investigation work has been done on a live server, and not just on Erik's private test server. Something that works, and looks good, on a small 4x4km server might not scale to a server the size of Xanadu. Previously, I have speculated that the spawn code either starts in the North - or if random is flawed and prefers the north - and simple spawns up to the limit before getting any distance to the south. I suspect that when the critter count was last increased, a while ago, that the spawner either didn't check the local critter density, or it was at a level that meant that the available spawns were used mainly in the north. If the spawner has since been updated, or fixed, it could take sometime for the mob distribution to alter as existing critters need to die to be re-spawned elsewhere. Popped by Pillows's deed earlier, and 'Get Info' shows a good number of critters, about 90, but the vast majority are all 'quite some distance' (50+ tiles) inland. So, it is not unlike other areas in the north.
  34. 1 point
    Deliverance has always been a special place to me, probably because I portaled over there from Golden Valley with a new character just as it opened up. Then afterward placing a deed with him close to Green Dog, I have seen that whole area become developed over the years by various players, none of whom remain there. So being a survivor also adds a special touch to it all. This is not to say that no original settlers of Deliverance on that opening day remain but just that the turnover in my own area has made them either vanish into oblivion or move on to other unknown destinations. Not that I mind the relative peace and quiet of it all now, as I find it a refreshing change from the more lively area of Xanadu where I now spend most of my time, enjoying the transformation there in much a similar way. Deliverance was the first new server made in the chain of them which followed, so it has that status too. It was a great place to explore and settle upon for all who ventured there at the time, many of which chose to sail there, eagerly awaiting this crossing to be opened at the edge of Independence's seas. Although some of them had a tougher time of it with the loss of items and problems with ships crossing. Only the wise ones (such as myself!) who made a new character and portaled there from GV were assured quick access. Happy Trails =Ayes= edit for sp.
  35. 1 point
    He fellow Exodians, I am happy to give away tools I am skilling on for free but think from past experience I'd like to direct players to another deeds to pick up a free item to present to me for 70+ ql steel tools. Just wondering about others thoughts.
  36. 1 point
    The ability to craft and wear leather Sheaths Currently you can wear a quiver, in your side where a sword sheath would be. You can make this slot on the character able to to use both? What would be the use for the sword sheath? Much like arrows are put into a quiver, we can store weapons inside the sheath. As a back up weapon. ? Every sword needs a Sheath. Scenario #1 Bob ! Your Bob, Imagine riding on your cart along the waters edge of xanadu, trying to find your way to a highway, you stop sever times to check your compass. Wishing you would of bought a new one. you eventuality come across a guard tower going east. The guards grunt a few nasty words as you pass on by. You smear them bacm calling them trolls. The fog, slowly rolling down the moutians ahead, almost as think as smoke, hinder your chance of ever finding the highway. You decide to make camp but as prepair your tent you hear a loud thud off into the distance, echoing even. You grab your flint and strick the steel on the tar filled lantern, another thud soubds ! But closer... in a hurry you shine your lantern around attempting to find any signs of life, you heard storys of bears in this area. but suddenly a pair of greeniah colored eyez come to view. A Troll ! It charges you head on. You quickly engaged and aim for its head, as you swing at the nasty beast with your short sword, your able to land a small hit. you remember the storys your grand father told you about trolls. No not the guards you passes a few miles back, but of the healing powers these trolls have. You know that your small cut wont last long. You try go find that special long sword you bought from a traveling salesmen. With your attention not focused in combat the troll lands a deadly blow to your left shoulders, even knocking the wind from you. You try to hold him back as you search your bags and large cart. You land another blow a small cut on its arm, but its wound slowly heals right before your eyes! And then you remembered you had it in your newly crafted maple raft with it still sticky with sapp oozzing out of the nail holes. You pull out the long sword and swing. you can almost see the fear inside the trolls eyes as if he knew what he was just hit by. your able to land a few more hits, as the encnhantment takes effect its wounds get worse and he falls. Dead.. You pray to the gods there was a better way to store weapons on your person. Something you can wear on your toolbelt, something and then the words roll off your lips (sheath) the gods give you the information you need. The next morning you locate your leather from a large crate inside your cart. You get to work. You make a large sheath, you take off your quiver and store it away. And replace it with your new invention. The Large Sheath.. You put your long sword in one of the slots your crafted out of leather and iron rivets. Even your short sword has ita own new alot. you decide why not add your carving and leather knife in there respected holes you made for the sheath. Still fresh in your mind you make several prototypes to test out. You practice switch out your weapons, and do a little stretching. The wound you suffered only left a bruise. You decide to put plate armour on for the remaining of the journey. You get several odd looks even gettting the nick name Rambo by a passerby near the summerholt gates. Bob lived a very long life, selling his new invention to everyone in freedom. He was never caught off guard aging trying locate his weapons to fight certain types of things. Help bob spread his invention across the lands.
  37. 1 point
  38. 1 point
    For communities that are starting out Enjin can be pretty great - While other options can be cheaper it does offer a decent all in one for those running servers and communities. I use it for now, though may change in the future. I run some minecraft servers (now just private ones, closed the public ones) but it does offer some great tools, especially for those with limited web knowledge. Can get a bundle that has a teamspeak, your web/forums, as well as many modules (twitch, donation shops, support ticket systems etc) and if you know how and have some time you can really customize the look. (some of minecrafts largest servers use them) the downsides being that you are tied to enjin users, they dont communicate too well with outages, and purchasing the hosting yourself with multiple companies or on a rented box will be cheaper.
  39. 1 point
    Just a few people speculating because of the infamous "Wurm Unlimited", which is basically a direct copy of what "Life is Feudal" is offering since last year. My advice to all gold sellers is, do NOT let them lower the prices. Ignore everyone "offering" to buy in such ridiculous prices. Just wait until the Wurm Unlimited bubble poofs. it won't last long anyway.
  40. 1 point
    Sorry bud, there just ain't nothing like it. I've been looking for something that feels even close for the last ~6 years. You might be able to get close with single player with Dwarf Fortress but that's about it that touches near to this game's depth.
  41. 1 point
    I will be hosting such server, to give you some ideas and address some of the concerns here 1) Hardware - the hardware will be latest in terms of server tech available (yes I will be using my own funds to sort this out, have done so in the past with other popular titles such as ARK.) The hardware running those servers is top notch and custom built for these games (With ARK I had 80+ people spread across 2 servers and the lag was not noticable, and if it was down to client performance, simply because some PCs wouldnt be able to handle certain size bases and amount of dinos, which was to be expected as the game at the time lacked a lot of optimisation) 2) Admin abuse - Let me just say that while I'll be preparing the server a bit, I won't be playing as much as I will focus on MOD development and server stability over anything else really (plus I will keep playing in WO). Also I have been actively working on some of the biggest MMOG out there (professionally and getting paid by these companies in such roles), where my job focused around Team Management / Team Leader / QA Manager. (yes I have done real GM work in the past). With that in mind I have since grown up and moved industries. I spent 9+ years in the gaming industry and am now a Director in a Company (~7y) that develops backend / service networking technology for many big Telco providers. Any and all staff to be recruited will go through a screening process with me and will have to prove genuinity etc. Meaning people being GMs will be 1) not easy to pass and 2) if you become one you will have limitations. Trust is earned people, just like anywhere else. 3) Focus - The focus will be around the player community and what they would like to see. I will be spending most of my time concerining myself with network stability and backend code as well as coding a proper support system in place, which players can use to open a ticket from in game. Which then can get handled via GMs internal interface and via a web interface. (meaning you wont need to be in game to handle your ticket) 4) Transparency - Any action taking that influences either a single person or the entire server populus will be made public on our own forum, meaning we will have full transparency. Staff will be known to public. Any admin action taken will be made public. 5) Hosting? - The services will be hosted in Ireland to provide good latency to EU and US Some initial statements: - Any griefers will be banned, without discussion (steamid banned) - Rollbacks might happen if some major hack / inbalance was to be found out, such as a gold imbalance (e.g. someone found a way to dupe money) - Server size will be 16x16 at start with multiple simple spawn points setup. - The map shall not reset unless otherwise forced via CodeClub (because of introduction of a function that absolutely requires it) - Server will have its own ticketing / support solution. In the beginning via website, which then later on get integrated into a client interface (meaning access via in game UI). - Backups will be constantly made - No PvP in the beginning, if enough people ask for it we might consider adding an island, very much like Chaos or the Epic isles. CONTROVERSIAL -- Monetization, if I / we endup having to spend a lot more money on hosting / hardware then we have to find ways to compensate. I am personally against such things like cash-shops but if it becomes a necessity then we might provide things such as sleep powder or other bonuses for RL dollars. Again I AM AGAINST monetizing anything if you already paid for the game. Mod plans (in no particular order): - add Crossbow - add more NPC - add more armor types and variants (models) - in-game Ticketing / Supportsystem via UI - An easier way to trade with one another, possibly hire NPC to retrieve goods (have a design doc written up for this) - Steam power and ultimatively steam powered machines (imagine ship powered via steam) With all these things in mind, I hope that we will be able to provide a nice and fair world that people can enjoy their stay in. Focus here is Fair play and enjoyment of Wurm as a game We do not want to limit how people play the game. Anyways I hope to see you all online and looking forward to your creations.
  42. 1 point
    I like this. Agreed. Just don't know where to move to. WO kind of worked exactly the way I wanted, and was an actual, long term grind adventure. If you know of anything that can replace it in the long term (5+ years) then PM me, I am all ears. Everything else kind of sucks. That's what we have been saying in our 'buy char' threads forever. Some people come to a GAME, forgetting it's a game, make it their lives, invest in it, and expect the stability of a goddamn reserve bank... Again, filtering out these players, is a good thing, so we can get back to playing a game, and dealing less with wannabe pseudo investors.
  43. 1 point
    Sotg is literally the worst buff. Like it wouldn't be so bad if there was a max for total damage reduction ie body stats + armour + mediation + sorcery capped at let's say 75% reduction overall. This would enable high body accounts to run around in other armour types and allow newer toons a viable 6 month route to equal ish pvp stats to older toons by use of sotg. Tldr reduce overall stacking of dr
  44. 1 point
    +1 pleaseeeeeeeeeeeeeeeee It's great for people to not have to swap religions just to make some different colossi, and also really handy for the build 1 colossus mission since people are assorted on so many gods now
  45. 1 point
    Couple of rares today with more to come so stay tuned! Delivery will be sent by CoD. Rare Tabard[buyout] A nice vanity rare, good for any collector! Currently Low QL. Start: 6s Bind: 1s Buyout: 15s Rare Adventure Hat This rare adventure hat will surely give will give you that 'indy' feel. Currently Low QL. No enchants. Start: 6s Bind: 1s Buyout: 15s Rare Rake A staple for any real farmer, QL can be boosted if the buyer wants. Currently Low QL. No Enchants. Start: 5s Bind: 1s Buyout: 10s
  46. 1 point
    Guys, guys, here's a better idea. I can't afford 100$ in gold, so what we can do is... sell gold coupons for 1$ each. These gold coupons can then be traded for 5$ in gold! Then 100$ in gold will only cost 25$ Genius, right?!
  47. 1 point
    The Kingdom of Mol-Rehan would like to extend its extreme thanks and gratitude for ridding it of Macdre. We hope you have as much fun with him as we did.
  48. 1 point
    Did this actually happen? This would make me laugh so hard.
  49. 1 point
  50. 1 point
    A very small (maybe X-mas decorated) version of a bsb, so we can keep kindlings and a bit of fuel next to the fireplaces without having to hide somewhere that big ugly bsb which doesn't fit at all in the rooms decorated with the new furniture?
  • Newsletter

    Want to keep up to date with all our latest news and information?
    Sign Up