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Showing content with the highest reputation on 15/09/15 in Posts

  1. 15 points
    As it stands, the event notifications when someone pays you something are completely useless: Example: you sell 10 items by COD then you receive this message - [23:44:41] Your available money in the bank is now *******************. Now this message is completely useless because it implies that ( a ) you know exactly how much you had before in the bank ( b ) you know who picked what up and ( c ) how much they paid for. The only good message is that it tells you your current balance. Proposed changes: 1. One additional line in your event log, something like this: [23:44:41] [Nickname] has paid you [xx gold,] [xx silver,] [xx copper and] [xx iron] for retrieving [item name (enchants)] from the spirits. [23:44:41] Your available money in the bank is now ********************. 2. And if you were offline, next time you log in you should get a notification like: [23:44:41] [Nickname] has received [item name (enchants)] from the spirits. (thx Pandalet) 3. Mailing log: (thx Niki, Stormblade & Kadore) By right-clicking the mailbox there should be an option called 'Mailing History', much like 'Settlement History' where you can see the latest x amount of mails you sent and their status: [time][date] You have sent [item name (enchants)] to [nickname] [(if COD) for [xx gold,] [xx silver,] [xx copper and] [xx iron].] Then change the same line accordingly: [time][date] [Nickname] has paid you [xx gold,] [xx silver,] [xx copper and] [xx iron] for retrieving [item name (enchants)] from the spirits. or for non-COD: [time][date] [Nickname] has retrieved [item name (enchants)] from the spirits. or for send back: [time][date] [Nickname] has sent back [item name (enchants)]. or for 2 weeks expiration on same server: [time][date] [Nickname] did not pick up [item name (enchants)] so the spirits returned it to you. And a separate log entry (not change the same line) upon item destruction: [time][date] The spirits destroy [item name (enchants)] [because you did not pick it up in time] (or) [because it interferes with their inter island returns policy policy] Why add the enchants you might ask? Simple: easy log tracking and troubleshooting by players as well as GMs if something goes wrong.
  2. 11 points
    Signup thread is now up: http://forum.wurmonline.com/index.php?/topic/130745-goblin-leader-sunday-sep-20th-9pm-eu-3pm-est-noon-pst-signup-thread/ This is not a signup thread, just a heads up that it has been found and that we plan on doing a public fight on Sunday September 20th, probably at 9pm central EU / 3pm EST / noon PST. All loot will be rolled including the crown and tome charges (if they drop). A proper signup thread will follow in a few days, so no need to sign up here.
  3. 11 points
    Perhaps it is worded strangely but its not nearly as scary as one may think. If you stack a queue of actions and go AFK, when that queue ends you will be standing there doing nothing until you return. When you return you will obviously be looking at your screen to begin new actions and thus would see any pop up or whatever. If you are standing AFK doing nothing obviously you wont be expected to answer a pop up. If you are not answering a pop up after 30 actions something will start to look suspicious. The 3 mins isn't some hard cap its just a general example to make sure that people are aware they need to not be stacking queues and queues and queues without at least glancing at the screen between. Hopefully this explains it a little better, things like shield training are not even actions so please don't panic it is only asking that people do try to pay attention between queues.
  4. 6 points
    Perhaps if the gameplay experience was inherently more engaging versus lending itself so easily towards the queueing of actions whilst playing other games or watching TV, this would be less of an issue. I'm not condoning someone automating endless prayers or spell casts or any number of other actions of an exploitive nature, but maybe the game producers should better understand their own game and their customer base (not to mention communicating more clearly) before they do these things. There's a difference between casual gameplay in a game that has non-engaging mechanics and setting up botting apps to automate for hours on end - let's use some common sense. What happened to the common practice of issuing a warning (perhaps even a suspension of an avatar for a month,etc) before permanent banning, especially if you intend to scrutinize more closely? It seems more and more the goal is to drive people away than to draw them to the game. Feel free to flame away.
  5. 6 points
    I had once thought it would be nice, once a month maybe, to have a Pioneer Sunday. A group of armed experienced players take a horses-and-cart (or many carts) with some jumpstart resources (bricks, clay, lumber, nails, barrels of water) and meet at one of the spawning areas, inviting all new players interested to come along. Find a spot (scouted in advance) where they can put a guard tower in the center and "rough prep" enough land for 3-6 homesteads, doing any hard/rough terraforming that might be completely beyond the ability of the newbies, but leaving untouched most of the wilderness. In the center, build a Community Hall 3x3 with a forge, loom, bed. Find a spot outside to place a well for community water, a single community mine. Maybe they find iron and maybe they don;t, its a start. A team of experienced stonemasons, diggers, woodcutters, miners and carpenters can do all of this in a few hours. Leave it mostly rough and unfinished however. Do NOT build any houses, fences, anything but a guard tower, a community center, a well and a mine. A "sponsoring" experienced veteran who lives roughly in the area (within an hour), holds the writ for at least 3-6 months to ensure it stays in the hands of someone who is permanent, but it is permissions to allow All Kingdom access. Preferable a spot remote or completely abandoned or at minimum, that has the wholehearted support of any existing deeds. Nothing that is crammed down the throats of existing nearby settlements. Any new players who want to make a new start there, stay behind. They can stay in the community Hall under the shadow of the guard tower until they build their own new homestead sites nearby. They all agree in advance to welcome any new neighbors to that spot. That was the deal. The veterans ALL return to the starting spawn with any new players who decide not to stay. The new players who stayed behind are now completely on their own, a new community bound together by their inexperience. It's not a single village but a homestead cluster of independent players. All of them new. If some want to team up and others want to stay solo, they all can. If some want to deed and others don;t, they all can. Everyone agrees to never deed over the COMMUNITY CENTER + well + mine so it can forever be useful to any passing traveler or new settler, try to keep them in repair as a local volunteer effort, and to try to resolve all future disputes amiably. There will be some disputes, eventually. There always are. That's their problem now and the veterans stay out of it. The next month, the veteran players pick a new starting spawn for that months Pioneer Sunday. The cart goes out again into the wilderness and spends the entire day there. A new community site to be built. Twelve over the course of one year. Different servers or regions each time. Would need one good organizer and a team of semi-local volunteers to work out -- dates, areas, advanced publicity. This is a little different than your idea (which is a perfect counterpoint) of individual veteran players helping individual new players, across all servers all regions with no schedule. Help a newbie find a spot, it can be 30-40 minutes away from your own place if you want no neighbors, but you probably know good places out there better than they do. One important thing I think for veterans to remember -- don't have hidden strings on your "gift." Don't expect them to be ever grateful to you. A true gift is one that has zero strings or expectation, it is truly a gift and not a vague favor you can benefit from later down the road. They don't have to like you, of feel indebted, or even remember what you once did for them. It's a real GIFT.
  6. 6 points
    Three minutes you risk being banned, now off the top of my head what people would likely AFK for long periods of time for would be... Shieldtraining Fishing New accounts using any form of skiller tools (and in some cases normal tools) Towerbashing Spawnbashing Wallbashing Minedoor bashing Fighting very weak but commonplace mobs such as towerguards Someone panfilling large amounts for you Repairing Meditation in an attempt to get a question Lockpicking queues Reinforced cave wall disintegration It's just a bit odd, literally what i do with 9/10ths of my time in wurm is basically me shieldtraining, or raiding (which involves fighting a large amount of commonplace mobs, catapulting, bashing walls/minedoors, picking into doors/caves and safemine disintegration.) As for shieldtraining, I have a timer set to every 10-15 minutes that will let me know when to come back and repair my shield and get stamina. For raiding, its very common for entire 20+ man groups to literally queue up 5+ actions that last for 30 seconds for 4+ hours at a time, repeatedly. Quite literally I spend the majority of my time ingame AFK unless i'm actively grinding something like a smithing skill for instance, or im in active combat. My entire playstyle is tailored around my ability to go AFK to study and/or work from home.
  7. 5 points
    Fix for trusted friends being able to loot your corpse. Trade channel improvements. Added a colour to indicate if message is from current server. Trade channel improvements. Added a colour to show the message has your name in it. Trade channel improvements. Added server to message. Fix for Village and Alliance text being wrong way round in profile. Trade channel improvements. Added @<name> which can be used to replay to the specified person. Only shows for them. Fix for trade channel reshowing when switched off (due to x-server trade messaged). Added option in profile so can switch off getting start messages in chats. Made wand of the seas create half the size islands in order to increase usability. Added clause about attending the game when using keybinds in the game rules found at http://forum.wurmonline.com/index.php?/topic/123123-wurm-rules/ Made the same server trade messages a lighter blue. Added server abbreviations for all trade messages. Fix so the strength check for digging on roads is performed at start of dig action. Fixed bug where we got more of same entity on the valrei map when reconnecting. Moved character name to display before game title instead of after. Added containers position remembering after logouts and for different resolutions. Fixed wrong size of Valrei map. Changed display default settings to make game start in fullscreen for new players. Changed wounds sorting to make bandaged wounds go to the bottom of the list. Added height display on hover when mallet or hammer is activated. Added possibility to align player rotation with mount rotation (toggled off by default). Changed border around items in character window to change color at any damage.
  8. 5 points
    Fix for the large weapons obscuring vision is incoming today, and we're going to look into slope rotation again soon.
  9. 5 points
    On the contrary, it's great. In old times ONE person could wall in an entire island and it was technically their's. People would build a 1x1 house and a 300+ tile long fence to utilize the rule's loop hole to take control of very large areas of land... and because it was offdeed, if you bashed it (since offdeed there's honestly no way of proving ownership) they'd GM you and you'd be temp banned or worse if it was a repeat offense. "Deed it and own it" aka "deed it or lose it" is THE fair way to allow palyers to own land. So you tell me... should a player own an island because they deeded it or simply because they were the first person to completely wall it in?
  10. 4 points
    turning this into a job rather than a game
  11. 4 points
    Good improvements but.... .... vehicles still do not follow terrain. So they stay parallel with water even on steep mountains, making it impossible to see behind you...and weapons of passengers will continue to obscure the driver's view. ... and rare carts don't glow.
  12. 3 points
    Initial purpose is a way to convert wood scraps into a usable lamp fuel via a labor intensive means, but later it opens the door to other distillation Could be included under Alchemy/Natural Substances, or seen as an entry level into BREWING skill HISTORY OF WOOD ALCOHOL In their embalming process, the ancient Egyptians used a mixture of substances, including methanol, which they obtained from the pyrolysis of wood. Pure methanol, however, was first isolated in 1661 by Robert Boyle, when he produced it via the distillation of buxus (boxwood) It later became known as "pyroxylic spirit". In 1834, the French chemists Jean-Baptiste Dumas and Eugene Peligot determined its elemental composition. They also introduced the word "methylene" to organic chemistry, forming it from Greek methy = "wine" + hȳlÄ“ = wood (patch of trees), with Greek language errors: "wood (substance)" (Greek ξÏλον, xylon) was intended, and the components are in the wrong order for Greek. The term "methyl" was derived in about 1840 by back-formation from "methylene", and was then applied to describe "methyl alcohol". This was shortened to "methanol" in 1892 by the International Conference on Chemical Nomenclature.[41] The suffix -yl used in organic chemistry to form names of carbongroups, was extracted from the word "methyl". How to Make Wood Alcohol Through Distillation All of your scrap wood and paper clippings can be turned into a fuel source that you can use around your home. Distilling wood is an excellent way to turn old scraps in to something useful again. Methanol or wood alcohol is the liquid chemical that wood gives off when it is distilled. It is used in antifreeze and it can be used to produce biodiesel as well. Other People Are Reading How to Make Homemade Hard Liquor Homemade Methanol Things You'll Need A fire pit or propane burner A large metal pot with a lid Cooking thermometer Metal tube Wood and paper shavings Metal container Instructions Obtain a heat source for your distilling. This could be a fire pit or a propane or natural gas burner. You can also use an electric burner. Mount a large pot over the temperature source. Put a thermometer in the pot to track the temperature of the wood and water mixture. The thermometer will be important for making sure the temperature of the mixture stays at the right level throughout the distillation. Obtain a condenser tube and drill a hole in the lid of your pot that is sized to the tube. A condenser tube is a metal tube that the alcohol travels through as it evaporates. Attach the condenser tube to your lid. Attach the other end of your condenser to an additional pot or bucket that will serve as your holding container. Ensure that this container is covered to prevent the loss of alcohol. Place your wood shavings in to the pot and fill with water. Heat it until you reach 78.3 degrees Celsius and keep it at that temperature. As the wood breaks down, it will release alcohol into the condenser tube and slowly drip down into your holding container. You can distill the alcohol again to improve its purity. Tips & Warnings Perform this procedure outdoors in a well-ventilated area. Wear protective gear and stand away from the pot while the wood is distilling.
  13. 3 points
    simple as hedges with snow or trees will give more natural look of houses at winter stage edit: would be great to see snow on tower guards too!!!
  14. 3 points
    New players... There are quite a bit of new people coming into my local from time to time, and then the occasional posts asking where to settle (i prefer this over the term 'deed', since the word deed means a document. Living on your deed, is kind of... ruining it and making the ink smudge, but enough fun). They all have requirements, some don't know what they want, but we can help them. Others go as far as wanting to stay in a shack, away from any deed. I have helped a few by inviting them to my area and showing them the lay of the land, where mines are, where water can be found, forests and dangers. With this post, I want to invite any new players wishing to find a place, to contact me in game if you need help. I know large parts of Independence now, years of galloping around helped. While I prefer staying closer to the inside/central parts (I can get to slick, cybaru, gumbo, black dog, FM, DFM, steppe in relatively short time), I won't mind helping with the more southern areas either. I also want to invite other players to do the same in their areas, maybe list yourself on this post, or a post like this, so they can find us, PM us and we can get them sorted. Some think they need to live by the coast, when inland living can have great rewards and vibes! So we can help them understand what they need and if they really need to live near 50 tar tiles. I know of so many great places in my area, and I wouldn't mind neighbours around the hill. Raw and wild, or flat and previously terraformed. Foresty, sandy, rocky, let me know. I am north of dragon fang mountain, so not too hard. I might be available some days to pick you up in the large cart of doom, and bring you over too. But do move in, Independence *bias!* awaits you.
  15. 3 points
    Just want a price check on this Huge Egg. If you dont know what these are, they hatch dragons. Serious offers will be considered.
  16. 3 points
    I don't see it listed in the changes, but can we revert the change to number alignment in windows (ql, dmg, weight, etc)? It makes no sense at all to line it up to the left. At the very least, give us a toggle to put it back how it should be. Image for those who haven't seen / don't know what I mean:
  17. 3 points
    Have to agree with Prof here. If the game makes you stand and watch an action timer for 3 minutes per action and you can queue 5 actions then you need to change that action before you request us to come and look at it every 3 minutes. If you require attention in the game then you must give more immersion rather than stupidly long action timers. As an example as a new player you find 3 very low ql highly damaged backpacks and you want to repair them, that is over 5 minutes of actions timers as a new player
  18. 3 points
    Wait a sec, so I have to keep looking at the pig or cow or whatever while shieldtraining? 3 minutes is too short of a time. Like propheteer said fishing,destroying, and other action queing will make no sense now. If i am running a second client while shield bashing on 1st, that's risky as well? A big question here is: Players will atleast get message from GM to verify if they are macroing or not? Or will the players be directly banned if they go afk for 3 minutes or longer while shieldtraining or something like that?? Caus they might be watching at the screen the whole time, just not moving. Need confirmation if a GM message will come to verify whether the player is macroing or not.
  19. 2 points
    (Updated as of September 9th, 2016) I have taken over maintaining the community map from Capi. Please post your deeds in this thread, also for now I will take submissions via PM. If you send your submission this way I cannot guarantee I will remember it Please read the following rules/guidelines before you post: You may only submit deeds that belong to you, and that you have explicit permission to submit. Submitting purposely erroneous entries will result in me ignoring anything you submit in the future. Tar and clay pits that are submitted to the map must be usable by newbies and the general public (Generally at least 2x2 tiles, and flat.) Mailboxes must be accessible by anyone who wants to use it. Please submit changes using the community map X/Y grid. Images pointing out the exact location on the map are welcome. You are encouraged to: Report disbanded deeds that are still on the map Report spelling errors. (I speak american english, don't pester me about spelling "harbour" as "harbor." Although deeds will be however you spelled it in the game ) Submit newly constructed public highways for inclusion on the map. Submit public tar and clay pits. Map updates will now just be in .jpg using the updated map dump. http://www.karthcraft.net/pristinemap/CommunityMapPristine.jpg
  20. 2 points
    Hello, we just received news from our hosting provider that they will be replacing switches in front of our game servers: Between 23 September 2015 23:00 hours (CEST) and 24 September 2015 05:00 hours (CEST) we are planning the change the switch corresponding to your server(s) Neither we nor they apparently knows more exactly when this will happen at this time. In case they can provide more information we will make sure you get it.
  21. 2 points
    titles pretty much says it all,make it so when we left click a name in thetrade chat thats automatically goes to @name with the name the cicked on,just like left click in a name in alliance or local goes to pm that name
  22. 2 points
    Yes I do. Even in a mine. Call it dispose works with a activated shovel on surface actived pick in caves. Just let us get rid of the corpses!
  23. 2 points
    Marlon, At first glance your idea is a positive one but I prefer to handle each individual individually and not make a blanket advertisement of being the person to come to for finding a place to settle within the Local area. Brash's suggestion is a pretty nice one for those who want to devote time to it and yet it requires future oversight in at least pointing new players to that spot so that they can settle there for a time if they choose. I did something similar to this on Deliverance behind my deed in a free area by making stone wall enclosures without gates that new players or anyone just had to build their own gate to secure it. Then they could build anything they wanted inside of it. The mine was right next to this into the mountain and I had cobble roads running throughout so everything was accessible. A Guard Tower for help was next to this on my perimeter. Still, it required me being around a lot to make it known that these spots were available and answer some basic questions. Being that Deliverance was fairly new at the time and this was close to the starter Village of Green Dog, many players did settle there for a time to learn the game and then move on as they desired, some even to their own deeds. Eventually I diverted my attention elsewhere, new players went to new servers opened and I just deeded that whole area since there was now so much open land abandoned nearby. A been there done that kind of thing for me which I don't have much interest in doing in the future, other than on occasion with a newer player whose plight appeals to me on some basis. Both your and Brash's ideas are good ones though and hopefully will produce some positive results. Happy Trails =Ayes=
  24. 2 points
    How about the GM staff work with Dev staff to find ways to make the actions you are threatening to ban people over more interesting and less time consuming so people don't feel compelled to go afk during them? Being that Wurm is such a low population game, less than 10,000 active players, choosing to ban players as your primary form of discipline for going afk is a horrible decision for your business model.
  25. 2 points
    Bsb lets you click send without choosing anything since something is chosen by default... I hope this one will make you have to choose to send so we don't have to worry about a send button appearing on where we click while doing our daily activities Edit: It would also be nice if the window is easily distinguished from our already opened windows (maybe colourful and such) so we don't have to spend more time looking at windows than playing the game
  26. 2 points
    Doing a pc on one of my accounts sale unlikly but if an offer is made I can't refuse It may be sold. Not a stat dump but a rounded listing of highlighted stats. Body 50+ Mind logic 50+ Longswords 97 Large metal sheild 96 mining 97 blacksmithing 99 weapon smithing 70 locksmithing 76 metallurgy 79 jewelry smithing 70 Cas, PAS, SS 60's fighting 90+ Sheild Basing 82 Meditating 90 - 13pok *Added med
  27. 2 points
    I'll fix that *Edit: Ok I changed it by removing the 3 mins and made it now say "If you use keybinds and send actions that finish often, make sure that your actions have desired effect before starting a new queue in case you watch TV or do something similar that steals your attention."
  28. 2 points
    Considering no blue drake spawned yet anywhere, it will be a bit hard to do just that....
  29. 2 points
    I can understand punishing people who are constantly and actively queueing new actions, even three minutes after "any popup questions that may occur". I cannot understand punishing people for not paying attention to the game for three minutes. Perhaps the rule is just badly phrased?
  30. 2 points
    [21:15:20] <#####> [22:15:12] You attempt to light the path for Aarontx. [21:15:23] <#####> [22:15:12] Aarontx does not grasp the question. He needs to meditate more. [21:15:13] ##### asks you a very confusing question. You do not understand it and need to contemplate more. I currently have 28.299 points above the meditation skill required for the level I am attempting to reach, so how's this supposed to work? It would be nice if there was an actual developer response regarding this, and not just player rumors/trolling that it might have worked for somebody. If it's not supposed to work at all, remove it from the game. If it is broken fix it. If it is supposed to be as rare as being struck by lightning, let us know. How hard is this? It is extremely frustrating to have something in the game that most everyone I know considers to be completely broken, and have no response from the developers.
  31. 2 points
    Glad this is still going great bunch of people, very friendly alliance. Definitely recommend this village if your starting out on Indy.
  32. 2 points
    The problem with the enclosure rule is that you can grief so very easily with it, players would fence off large areas and nobody else would be allowed to do anything here.
  33. 1 point
    So, Awen and I have decided that because of the demand of 5 speed animals (Bison and Horses specifically) and some of the special animals we breed here, Astoria needed to change. This Post will be a Chronicle of the before and after pictures with our progress. Please feel free to post your thoughts on this project as we work our magic. Hopefully, when all's said and done, Astoria will look more beautiful than ever! Here are the Before Pictures for your viewing pleasure: Astoria Proper Monastery and Carriage House Breeding Pens (Farmland off to the left) Monastery Monastery Interior Astoria Mercantile Building Carriage House Behind the Manor Astoria Manor
  34. 1 point
    What do you all think of the current main page? We've recently added some images to spruce it up a little and added a few more direct links to the meditation page and maps and so forth. Also the side bar down the left, we've added a few direct links so you may navigate directly to maps, basic knowledge and keybinds. Looking forward to any feedback relating to the main page, any ideas or suggestions?
  35. 1 point
    You will die in seven days... Damn videotape!
  36. 1 point
    I wish the same can be said for southern xanadu. On the way to the red dragon last week we crossed 16 map tiles, 8 there and 8 back and in total saw less than 10 mobs
  37. 1 point
    100kg shark + 1kg pumpkin in frying pan = suck it, runescape Desert seals Breed 2 pheasant = live birth adolescent pheasant. Chickens don't need roosters to lay fertile eggs. "Gestation times may vary from 5-12 weeks"
  38. 1 point
  39. 1 point
    Small Deed not free. A 5x5 deed that costs 2 silver maybe and not able to house a trader. Should still have to pay upkeep and only have 2 villagers maybe. if you want more than that you need to pay for it.
  40. 1 point
    Thing is though that without fs on a PvE server you'll be confined to the boundaries of your house unless you have good fs and unless you want to go through tons of cotton (which new players can't really produce at the high QL needed for healing and in the large quantitites needed) you pretty much need LT to get anywhere. I used to have ~7fs for 3 years and it was a bit limiting. That was, however, before all the new creatures were added and all speeds were increased to accomodate for horses and their difficulty was increased due to the increase in more powerful gear etc so it was still perfectly possible to enjoy the game with 7fs. Nowadays it's not, depending on where you live you pretty much have to have decent fs if you want to actually have a pleasant experience. LT was OP but now it's more of a necessity than anything else and if they nerfed it they'd have to revert and nerf a lot of other things too in the process. I'm personally not against taking down some creatures a notch and making them run slower since fighting is one of the worst features of the game but even threads requesting hell hounds to be nerfed become run down by people screaming at others to just "get better gear noob".
  41. 1 point
    +1 to more than 5 bank slots, though I don't think if i'd go out of my way to pay for them. If it's going to cost me more, I'll just continue using alts. Why buy a large chest at 50s when you can buy a merch contract for 10s, especially when the merchant is able to hold items that the large chest can't? The only thing that magic chests are good for are seryll lumps and meals.
  42. 1 point
    What is with all the price checks in the trade channel? Is there that many people out there that do not know the value on things? I would think that coming here to the forums and searching would be a much better way to find the most accurate pricing of something and If they are trying to use the price check as some way to get people to pm them to buy their item i do not think that is a very good idea either. I was excited about the trade chat to start with but it is looking more and more like i will be shutting it off and strictly using the forums like always for my buying and selling.
  43. 1 point
    I'd like to suggest hedges decay off deed like any other fence. I realized it's not technically a fence yet it become very problematic to remove if off deed and permantly remains unless catapulted down. this makes it hard for many players to live with them as they restrict terraforming like a fence. it's one of the few things you can easily do in wurm that has very lasting consequences long after the player who plants them moves on. would be interesting to hear others perspectives
  44. 1 point
    That I can store butchered paws, hides, furs, hooves, bladders and tails in a bsb but I can't store butchered eyes in a bsb.
  45. 1 point
    * I can butcher a corpse while mounted, but I cannot filet meat while mounted. * I need to sharpen my ring! * My 99.5 HFC cook, using 90ish ql ingredients, in 80+ql rare pans, gets 45 ql meals. * My 97ql meals take 98 decay in less than 2 days; the 45 ql meals last a week. * 64 iron lumps fit in a cauldron, while other cauldrons can hold only 53 of them. (all 1 kg lumps) * Crocodiles will happily bite my head while fighting them mounted. * A troll will focus in the first 10 seconds of a fight, I need to get into combat more. * I log out in a boat, and log back in the boat if not crossing servers, but not in a cart. * Captain's place in a ship of any kind is far behind, so he can focus on every passenger buttocks; captains are not supposed to see where are they sailing. * Two white horses will have a black foal. And is named GoldenGolden. * A horse will have "it looks feeble and unhealthy" and "it is unusual strong and healthy" traits together. * I can combine ores, but lumps need to be glowing hot.
  46. 1 point
    I'm usually living on Epic, and here is what I said in chat this evening when I was playing on Xanadu: [19:13:50] <Jadegeier> but s/he didn't make a mistake at selling it...it was sold and so the new owner is responsible for it, just my 2 cents ... [19:15:58] <Jadegeier> jesus... it was only a horse... lol I truely believe this is only a freedom thing, I see such stories every time I'm on Xanadu, most of the time I have a good laugh. And honestly, Dannygirl said she offers her own horse and walks back, this was refused by the buyer, there is/was no need to offer more as replacement after that. But yeah, just for the record and the upcoming study of dead horses, will go back to my bridge now.
  47. 1 point
    So to me this is obvious, Dannygirl went for above and beyond she delivered she tamed etc.... When she was simply selling you horses and gear the fact you couldnt tame a horse on your own is not her concern! The fact you made her jump thru hoops that ended in the death of one of your horses is not her fault... She doesnt owe you a single cent... You get what you buy and asking a person to do anything more and then demanding a refund when things go wonky is just plain dumb! Its also plainly obvious this happened on Freedom, as no one on epic would be that naive to think the seller is going to tame your horse for you etc....
  48. 1 point
    Not sure why this is still a debate? I offered a replacement horse.
  49. 1 point
    Letting a customer leave unhappy over 50c, that's not how you do business...
  50. 1 point
    There is no PVE game. Wurm is inherently PVP, Freedom is just wurm with half the features disabled, like a windows home edition.
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