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Showing content with the highest reputation on 11/09/15 in all areas

  1. 28 points
    Do not attempt at home. Professional driver on a closed course. Some data: date carpentry ======================== 08/30/15 99.999999 (100) 04/18/15 99.99999 02/24/15 99.99998 01/23/15 99.99997 12/28/14 99.99996 12/25/14 99.99995 12/16/14 99.99994 12/05/14 99.99993 11/25/14 99.9999 08/31/14 99.9997 08/16/14 99.9996 07/25/14 99.9995 07/13/14 99.9994 07/06/14 99.9993 07/01/14 99.9992 06/23/14 99.9991 06/09/14 99.999 04/19/14 99.998 03/22/14 99.997 03/09/14 99.996 02/25/14 99.995 02/10/14 99.994 02/04/14 99.993 01/29/14 99.992 01/25/14 99.991 01/02/14 99.99 11/18/13 99.98 05/08/13 99.97 03/01/13 99.96 01/26/13 99.95 12/12/12 99.9 06/18/12 99.8 06/17/12 99.7 05/14/12 99.6 03/21/12 99.5 02/12/12 99.4 12/24/11 99.3 12/10/11 99.2 10/01/09 99 08/24/09 95 Sleep bonus time spent on the last few ticks: 5h42m: [11:47:02] Carpentry increased by 0.000008 to 99.999924 5h33m: [22:26:07] Carpentry increased by 0.000008 to 99.999931 7h46m: [20:52:03] Carpentry increased by 0.000008 to 99.999954 7h39m: [22:50:45] Carpentry increased by 0.000008 to 99.999962 5h21m: [13:16:02] Carpentry increased by 0.000008 to 99.999969 12h04m: [22:58:18] Carpentry increased by 0.000008 to 99.999977 18h30m: [01:14:49] Carpentry increased by 0.000008 to 99.999992 53h09m: [21:39:16] You have just received the title 'Legendary Architect'! That's not a typo. The last tick took just over 53 hours with sleep bonus. Bonus graph from Niarja:
  2. 11 points
    Hey all! It's news time once more! But before we begin... I have to tell you about a little investigation I conducted. Every week, developers are sent an e-mail asking them if they've got anything to share with players for the week. Normally, almost all devs e-mail back with a week's hard work and things to show off... but for over a month now, certain devs haven't said anything at all! I'm a volunteer not based in the Motala office, so I can't walk over to their computer and look over their shoulder to figure out what they're up to. Are they wasting time with confused verbs and playing Wurm at work instead of developing Wurm at work, or is there something secret going on? I had to talk to a contact on the inside. The contact couldn't say much, but apprently, a few devs have been working on "something big" for a few weeks now already. We don't know what it is, or why they're working on it... will Code Club AB soon become a political party in Sweden? Or, back in-game, is Wurm finally going to get the rainbow-coloured unicorns it has needed so desperately for years? All we know is that they're busy, and might have some information to share within the next few weeks! A while ago, we mentioned that we'd focus on bigger features come fall. Well, the leaves are falling; we're now in a bit of a transition phase between a summer of little things and the coming months which will focus on bigger stuff. Keep an eye out for news posts, we'll be elaborating on our next big plans for the game! But don't forget that bugfixing never really ends too, and things like client engine upgrades that we're currently working on (and haven't discussed much) ought to help to improve things further. The Week In Patch Notes There were a few small fixes and additions this week, the most notable of which is the new trade chat. The dedicated trade chat window ought to help clear up other channels while also enhancing trade. 07/09/15 Fighting creatures on another floor level is now blocked inside structures and on bridges due to a blocking glitch which occurred in certain circumstances.The time stamp which was set when dechamping that blocked changing religion was removed.08/09/15Fix so Rams can breed.Added Trade tab.Added kingdom chat hide/show to profile.Added global kingdom chat hide/show to profile.Added Corpse Loot options to profile. New Scale and Drake Sets Hit the Catwalk The new dragon armour variants were recently spotted at an exclusive fashion show on the test server. Although they're already in-game, we haven't shown you what they look like until now - thanks to Saroman for making these pictures for us! The new sets look awesome. DeedPlanner Although it's a community project, we'd like to start featuring more on Warlander's DeedPlanner tool. As far as I know, it's intended that it'll remain as an open-source community project; and development on the tool has recently been ramped up (bridge reference not intended) ahead of the release of the in-game village plan viewer & exporter, and to also add bridges to the tool. Last week, Warlander told me that bridges would take "quite a while" to add to DeedPlanner. Look below, and tell me if you agree that he was lying! You can find out more about DeedPlanner here. Planning a bridge: The bridge displayed in the program: Screenshot of the Week This week's screenshot comes from Huntar. A perfectly timed rainbow complements the quaint deed in the picture. That concludes this week's news! It was a little shorter than normal, and future news posts probably will be until we do a bumper issue on the big stuff devs will be working on for the months to come.
  3. 5 points
    Just some things that came up in alliance chat. Let's hear some others! - my unlit lantern taking 1.66 damage per day if it's in my inventory - I can put 75 pumpkins in a back pack but only 12 strawberries or 9 cotton... - can only fit 25 chain boots in a backpack, but twice as many sleeves - cant combine woad or cochineal - I took the contents of our armour stand out then only a third of them could be put back in. - slate slabs need concrete while stone and marble can just be combined - I have almost 90 AH skill, with almost 7th generation 5 speed horses...and I get 3 speed foals....don't mind the meat and hide, but come on...really?! - MALLET TO IMPRPVE MALLET LOOOLLLL
  4. 5 points
    How about some forum wogic?
  5. 4 points
    One of several examples of Wurm Wogic. Generally the "sharpening" action of a whetstone in smithing works fine for immersion when the item being imped has an edge. Unfortunately it breaks down on items and weapons with little, if any, edges to be sharpened. Can be quite a stretch to fit it into the immersion, So I suggest changing the terminology to something more along the lines of Honing or Filing. Even a blunt instrument can have stray bits of metal to file or hone off.
  6. 4 points
  7. 4 points
    Celebration is synonymous with two things for me. The fronteer experience and water. Being the southernmost server, Celebration has most likely the lowest population and a lot of untamed land. Here, most of us don't live in large congregated communities, but in large estates spread all over the map and often remote from each other. There is a robust network of roads here to connect everyone, so unlike Xanadu, your isolation is mostly self-imposed. The people who live on Celebration remind me of hardened fronteer pioneers, very self-reliant and able to handle themselves alone. Celebration's geography is also quite unique. We have strategic waterways that criss-cross our server and separate our land masses. Due to that, our server is very much a waterworld. Here, you will just as likely use your ship as your cart and even today with bridges present you need to be a sailor to move around with ease. The waters can be treacherous as well, with many shallow reefs, so experience is quickly gained - often the hard way - while moving around. Yet above all, Celebration is beautiful. With many uninhabited shores and lands, covered in huge forests and rolling plains, full of game and great hunting, it has a majesty that melts into one's heart. Our community is not large and very spread out, and while we do have occasional drama like everyone else, it's full of great people who have been here for a long time and love our land. Your neighbors here are not close by, so you treasure them all the more when they visit you. Many have tried Celebration and decided to move to the more populated servers. But those who stayed... stayed out of love. PS: I am getting sentimental in my old age, forgive. But Celebration will do that to you.
  8. 4 points
    After building my first sail boat, I went exploring and found this beautiful castle on a deserted island.
  9. 3 points
    As it stands now there is no real options for an Alliance leader to have any control over his alliance. The only options are kick an entire village, disband the alliance, or set the motd. This is very limited. I have no ability to bring up a menu and see which alliance member is part of which village. I have no event log to check what the other villages are doing(inviting other deeds etc) I have no ability to stop deeds from adding more deeds to the alliance. currently my alliance has 38 deeds in it and a large number of active players. It is hard to keep track of whats going on without some kind of event log for the alliance. The things id like to see added are... 1. Ability to control if member deeds in an alliance can invite other deeds into the alliance.(this should be an option under manange politics for an alliance leader) 2. Ability to view all alliance members (example: "playername" "member of what deed" "join date" "last online date" 3. Ability to remove individual people from a deed without kicking their entire village. (would need to be able to view what deed they belonged to. <see point 2>) While you are changing stuff in permissions please make Alliances more controllable as they are now they are a snowball with alliance leader trying to see which people get rolled up in the snowball and chasing it down a mountain. Thanks
  10. 3 points
    Question: Can a marble brazier pillar's flame still be seen 80 tiles away when surrounded by walls of a lighthouse building with a roof on top? Short Answer: Yes. Test Results: We constructed a marble brazier pillar on the 3rd floor of a building with the bowl/flame part of the marble brazier pillar poking out the top of the 4th floor. We tested it from a view distance of 320m (320m/4m=80 tiles) without walls, with walls and no roof, and then with walls and a roof. In all three scenarios, we could still see the flame brightly lit from 80 tiles away. So for all the people who believed the flame would be limited in some way, shape or form by being inside a building and surrounded by walls and a roof, this does not seem to be the case. Happy lighthouse building!
  11. 3 points
    Wow the black Scale looks super super sexy a nice charcoal black pewter finish..just wow. The red drake looks nice as well, me wants. Is that to be white scale in bottom right..if so...I have a first born I would like to trade for it please.
  12. 3 points
    I'd like to take a moment of silence, as today marks 14 years since the terrorist attacks on the World Trade Center that killed nearly 3,000 people. We mourn those lost, we honor those living, and we never forget.
  13. 3 points
    * I can butcher a corpse while mounted, but I cannot filet meat while mounted. * I need to sharpen my ring! * My 99.5 HFC cook, using 90ish ql ingredients, in 80+ql rare pans, gets 45 ql meals. * My 97ql meals take 98 decay in less than 2 days; the 45 ql meals last a week. * 64 iron lumps fit in a cauldron, while other cauldrons can hold only 53 of them. (all 1 kg lumps) * Crocodiles will happily bite my head while fighting them mounted. * A troll will focus in the first 10 seconds of a fight, I need to get into combat more. * I log out in a boat, and log back in the boat if not crossing servers, but not in a cart. * Captain's place in a ship of any kind is far behind, so he can focus on every passenger buttocks; captains are not supposed to see where are they sailing. * Two white horses will have a black foal. And is named GoldenGolden. * A horse will have "it looks feeble and unhealthy" and "it is unusual strong and healthy" traits together. * I can combine ores, but lumps need to be glowing hot.
  14. 3 points
    * I can put dozens of logs in my large cart or raft, but I can't put a 4 foot area rug in either (apparently they cannot be rolled up into the shape of a log). * I can plant a deed as a non premium player, but I'm not allowed to be given an existing deed as a non premium player. * I can push/pull stone altars all I want but can't move any other type. * Non premium players can remove paving from tiles (provided they have 21 body str), yet everyone is unable to dig a paved tile any further than 20 slopes. (This one is a "once purposeful, now antiquated" mechanic that became wogic) * I can bury things while mounted in my cart. I can't pick a sprout/grass/flower, though. * By myself, I can pull a cart faster than 3 men can row/sail a boat in light winds that happens to be blowing in their favor. * I can put glowing hot metal on my body. I can even put glowing hot metal in my cart/chest/most other wood containers. I can not put glowing metal in my bulk bin. * If i get killed by a PVE creature, said creature steals and/or makes me forget how to *insert any skill here that isn't a fighting related skill*. * I can make mine drop shafts with extreme heights, but mechanics prevent me from mining a walk-able slope thereafter because "the floor is too high from the ceiling". * Pigs can be tamed with both vegetation and meat because realism. Dogs and bears aren't granted that same realism, though.
  15. 3 points
  16. 3 points
    Just leave them as they are but enable "cut down" action on them just like a normal tree / bush.
  17. 2 points
    I'd like to suggest hedges decay off deed like any other fence. I realized it's not technically a fence yet it become very problematic to remove if off deed and permantly remains unless catapulted down. this makes it hard for many players to live with them as they restrict terraforming like a fence. it's one of the few things you can easily do in wurm that has very lasting consequences long after the player who plants them moves on. would be interesting to hear others perspectives
  18. 2 points
    was hoping for a bright clean white set i would have taken the white from the center torso and put it on the other darker parts you have but keep the inner thigh color and gloves the way they are. something more like this but the others are looking great!
  19. 2 points
    How about an update thing where we don't have to download everything every time it just updates what is new and changed?
  20. 2 points
    Or go to a PVP server and become the kingdom priest assigned the 1/2 favor cost for casting title.
  21. 2 points
    -1 They are easy enough to take down just prune them down before you bash them. Anyone can prune them down to pass through them with a sickle even so unless you are settling a new spot with them around i do not see any trouble with the way they are really.
  22. 2 points
    Is there really any reason to keep player pages on the wiki? Seems like that doesn't really fit with what the team is trying to achieve.
  23. 2 points
    Funny, I don't see any threads made about the bombings going on in the middle east. Pretty sure there are more casualties there caused by the americlaps than the deaths of steel beams melting.
  24. 2 points
    -1, I like to surround my animal pens with an extra layer of hedge, due to an incident with escapees when a troll bashed through one of my fences, and also because periodically fences get nerfed allowing escape, and personally I think fences still aren't working correctly and reliably, when you can try to lead a horse in the square next to you and you get a warning that a fence up the hill is in your way. If there's space left on my deed I'm glad if the hedges are on so no one can trim them, but sometimes the hedges are one square off deed, and therefore I don't want them rotting out. I have enough rot to contend with day to day. Also, in some places, hedges form a helpful landmark when navigating. So I'd rather if they didn't rot away by themselves. If trimming them to their lowest state and then some kind of bashing removes them fairly easily, ok for that.
  25. 2 points
    I think it is a great idea, in fact, I think it is long long overdue and really needed. The only thing I dont agree with is..
  26. 2 points
    >https://www.youtube.com/watch?v=f9IgR_4vwRY <3 Boo~
  27. 2 points
    So I started playing wurm with my friend some years ago. We picked Exodus server because I guess it sounded nice? Well that was the start. After wandering around for some time we realised that we want to find some not terraformed nor in any way habitable place. And where did we end up? Edge of the big desert. Yep. That was the perfect choice if we wanted to get constantly harassed by crocodiles, scorpions and all the other beatiful desert wildlife. And we were. Not that it affected our attitude to the game - it was always quite a laugh, well, besides getting back from the starter village in case of dying - and that happened a lot. Eventually we found out that there was some veteran hunters lodge near by - they took my friend for journeys sometimes (I was usually offline at that part of the day but I enjoyed his screenshots afterwards). Some time has passed and we decided to look for some nicer place to live. And again we didnt want something that was previously terraformed or looked like someone lived here. Of course we saw a lot of places that met our requirements but we continued searches. I was quite astonished by all the architecture I've met - like, how much time people even spent on doing these? Lastly we found some nice mountain - and while there were some people on the shores, the very top of it was completely untouched. That was the moment i realised: that is the place where I want to live! I'm gonna mine a maze in that mountain! Well, the moment of realisation was somewhat disturbed by some aged troll wandering around in the woods (guard towers were on the shores only). That and all the other silly deaths like falling off the edge of mountain happened a lot afterwards. And that is the new chapter of my story. We stayed on that mountain and terraformed the top of it. I wanted some planes for the buildings but didnt want the whole space fully flat - so we ended up making some levels, following the rock layer. Neighbors from the other mountain provided me some dirt in crates they didnt need - that was extremely helpful and i finished this project much earlier then i planned. Sadly, at this point my friend already lost most of his enthusiasm about the game. But I eventually deeded that place and lived nicely doing all the stuff i like to do in wurm. Finally the Xanadu was opened and all the shore people moved there. Not that all this was without negative parts. When we first moved, my friend parked his boat near the shore village - that led to quite a fight between them. Thats when we learned that wurm inhabitants can be rather rough about their deed borders. After some time I got quite bored with the game, abandoned it for months, and my deed got disbanded. I got back tho feeling tired about my place and setting off to find something new. The Xanadu opening affected a lot of shore or even more land deeds, leaving them to history. I found a small spot near the water on the opposite part of the Exodus map, built a shed there and started mining. After a week or so I got really sad about the place I left - it was completely looted after the deed disbanding but the buildings were still standing - and I thought "no way I would find some other place like that - it was unique" (even if it wasnt, I wouldnt like to terraform another such a place). And I got back, deeded it again and started another pleasant wurm life. So the point of this too long of a story: there wasnt such a moment in my wurm life when I regretted settling on Exodus. The experience was quite colorful in any way.
  28. 2 points
    -1 Hedges are very useful for lining roads and creating safe areas for new players to hide from critters. Making them require any kind of upkeep runs counter to the idea behind them (a wall that isn't really a wall and something just there to stop mobs).
  29. 2 points
    Port Monito, Independence Early 2011: I started Wurm and became villager of Exile's Gate village. During my first months the area of exploration was slowly expanding for me, until I found the spot for my village. That spot was known already and was marked on Community Map as "Eorzea" village. They had left behind several big houses which one of them was sturdy stone building, housing a trader within. Mid 2011: While being a villager already, I had no interest in founding my own village. It was the trader inside that building that kept my curiosity as older players teach me how good money the are. I had kept my eye on that place decaying for half a year when I made the decision to "make a move" and started building buildings and walls around the still-standing traders house, mostly to block view so anyone passing by would only see construction and not a prospect of acquiring free trader. Late 2011: I found my village called "Port Monito" which was positioned in not-so-central location of the area, as the old trader-house was still standing and blocking my free village placement, but it already had gotten holes in its walls to allow me gain access to everything inside. It took another month of waiting to have last parts of those old Eorzea buildings to finally fall completely. During these times I was Exiled from Exile's Gate due to disagreement whether or not its "Ok" for villager to have an alt which is a mayor of a village. The old buildings left plans, which did not go away. GM visited Port Monito and with thunderstrikes the house plans were gone, and I was free to expand my village to cover the whole spot. During 2012-2013 My "great highway" project. I do love highways, especially good highways. With help of some of my allies, I made very straight highway to go around Port Monito, and extended it by cutting "trough" the mountain in order to bypass a tunnel passage that served as "main highway" before. Red Square is Port Monito, Yellow overdraw shows how old highway was going around and trough Port Monito. New highway marked with red arrows was constructed. It took over a year of surfacemining over the mountain to make it straight and flat 3+2 (3+1 at highest point at mountain cutting) wide highway: Mid-Late 2013: Port Monito became the Leading actor in our powerful alliance and after series of events decided to leave the alliance. We had futile attempt to establish "South Coast" trading partner network as old allies together covered most of the SW of Independence coast. Port Monito ended up as member of non-acting alliance, a collection of friends and has ever since remained that way. In past ~1.5 years Port Monito established as a place that "is allways there". Several members of alliance have abandoned their villages, cutting costs and chores, and became villagers. Port Monito currently is a workshop constantly producing high quality enchanted tools, armors and weapons. Future plans: NW section of Village is a mountain hill up. We are going to mine it flat to make whole village a big flat square. Thats all about Port Monito I could think of in this morning.
  30. 2 points
    I put dirt in my pocket when I dig \o/
  31. 2 points
  32. 2 points
  33. 2 points
  34. 1 point
    Well, it's been fun. Niarja has been around since...at least 2015? I think a simplified version existed before then, but it's hard to remember now. I played Wurm at a very different time in my life. That's over now - I have no interest in the game, have no idea what's going on, and probably couldn't name a single developer if I tried. Niarja is very cheap to run (free) but there are still responsibilities such as performing security and backend upgrades on a regular basis. I've kept it running for 4-5 years past my "don't care" point, but I'm done now. I'm still very impressed by how many people have enjoyed the tool and talk about it on the forums or in the official Wurm Discord. It's going away, but I'm confident someone will be able to create a new and better version that has all the features I never bothered adding. All aspects of Niarja.com will shut down on October 1st, 2022. If you've used Niarja Skill Compare before, your "Manage Characters" page now contains a link to download all of your skill uploads into a single CSV file. Whatever tool exists in the future should be able to consume that file and get you caught up.
  35. 1 point
    IDK what scale set to aim for because all of them look way frigging better than the red lol. GJ doing that but is there a chance that we can get a increase in drake hide like scale received? Last regular drake had very very low amounts after the update .
  36. 1 point
  37. 1 point
  38. 1 point
    There's the balance reason. Linking = higher difficulty = lower casts LT and MS are quite handy to have, but their drawbacks compared to FA, RT and FB are requiring linking and increased difficulty. You arent required to run two priests, im sure a fellow priest around would be willing to team up
  39. 1 point
    Gheen is right, that's Misty Rock Mountain and quite the opposite of deserted since I live there and log on every single day *grins* It was nice chatting to you yesterday Xheth and once again, welcome to Wurm! Gheen aw nice to hear my horsie merchants are useful, I hope the horses have served you well! Now I just need to build up a good stock of whites, blacks and palaminos (yellow) but it's really hard because the bay (brown color) seems to have strong genes and I just keep getting tons of browns, even from the white and palamino mares! It's crazy. By the way I opened up a second horse merchant at S10 on Newspring island.
  40. 1 point
    The current mechanic makes it actually easier to find them. All you need to do is to find large grasslands or steppes, cause that's where the "domestic" animals spawn (yes, with the possible exception of the odd spawning mechanic in southern Xanadu). Concerning grasslands there's a catch though: forests tend to take over meadows and grasslands over time. It's task of the players in a region to maintain their grasslands by cutting down the trees to prevent forests from invading the grasslands. If the domestic mobs would spawn from lairs you'd get a lot of them in one region (where a lair happens to be) and next to none in other regions.
  41. 1 point
    Have same two pets for months, one tries to kill you every time you give the other one a treat. Failing to dip a metal item in a barrel of water.
  42. 1 point
  43. 1 point
    HaPpY BiRtHdAy!1!1!1! RiVaRd!1!1!1! From your slave driver elfieman
  44. 1 point
    -1 - the usefulness of hedges is that they don't decay off-deed. We use them for things like perimeter horse pens - having to keep repairing stone walls is a pain, and hedges look nicer for peripheral stuff anyway. They really aren't that difficult to remove, and they do take a fair bit of resource gathering to create.
  45. 1 point
    If he uninstalled java then yes you need java to run wurm just make sure you get the most recent 64bit version from the java website.. https://java.com/en/download/manual.jsp
  46. 1 point
  47. 1 point
    Just sailed for hours! Guys, where's the line for the bathroom? ... Oh...
  48. 1 point
    Hello Everyone in the Greater Wurm World. I am formally inviting one and all to joyous celebration of sleep bonus. ROS is ready to cast with vynora's will it will happen, casting it in 24 hours , Burn your sleep bonus' if you have it and come on down to Linkoping Q13(ingamemap) or x16y35 (forum map). .samfeltonme in game....
  49. 1 point
  50. 1 point
    They are easy enough to destroy. The reason one chooses them over a fence or wall is because they do not decay and look more natural.
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