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Showing content with the highest reputation on 27/08/15 in Posts

  1. 4 points
    Hence, a post is made and people relate their experiences. Yes, it's annoying and yes it needs to be fixed. My opinion (and others), which we have the right to express. Yes, there could be a good explanation even though I sure can't think of a one. We'll sure never know what that might be without a thread on the subject methinks. You, on the other hand, seem determined to argue with everyone who is having a problem with it, and invalidate everything they're feeling about it for some obscure reason. A post to relate that you personally have not experienced this would be consistent with the purpose of this kind of thread. But continuous posting to argue with those who have, implying they're just complaining about nothing, and in one case even implying that some are just making it all up, is quite another thing. Is there some rational, valid reason for doing this, other than to antagonize people?
  2. 4 points
    Stuff should be safe on freedom by default. To make stuff insecure should require user input, not vice versa. Making unsecure stuff doesn't give much to gameplay, only promotes "lets go out and find if we find some poor sucker who has forgot to lock his stuff". IF someone wants to steal, there are two options: Chaos and Epic. Another big problem with permissions IMO, is that for example when I give someone in my warehouse permissions to take bricks, it means that he can walk away with everything else he sees in that warehouse. The permissions are all or nothing and new permissions don't address this issue. Yes, it gives you more options to whom you can give permissions, but still, when permission is given, it's free game.
  3. 3 points
    The forum intermittently and randomly stops working for a few minutes once in a while then comes back. This has been ongoing for months. I've seen people complain about it on the forum and in game and it doesn't seem like anybody cares. Could Rolf, or anyone else from the staff with access to that either fix the damn thing or move it to a hosting that doesn't suck? Pretty please?
  4. 3 points
    Now my suggestion is a new tab called Alarm. (or whatever more suitable name ya wanna call it, its unimportant really) What does this new Alarm tab do? In short it notifies you when "alarm" type events occur. Currently when something occurs (like global warning msgs or settlement alarms raised), they get quickly put on a line in event (which may be completely missed if you arent paying too much attention or completely if event isnt open). I'm suggesting these type of msgs get posted in the alarm tab. In addition to that, there is 2 little checkboxes available for villages in the settings. One for the display/hiding of "natural" non-tamed non-kingdom animals and one for alliance display. When alliance display is turned on their settlement alarms will be posted for all alliance members in that tab. (If not, then they are only sent to villagers) Some kingdoms got fancy workarounds to be alerted when something triggers guards (like irc bots, twitter warning systems, etc etc), but thats for out-of-game warnings. This is the ingame stuff. Information Ministers/Head of the secret police/Bloodwhisperers would get the notifications about offices logging in/off Earl Marshal/Defensive advisor/Chief of the cabal would get their notifications about the towers under attack. Towers/Battlecamps being capped would also be displayed there instead of the death tab. Etc. TLDR: Battle camp Of The Bull is being conquered. Nahjo neutralizes Diamond battle camp. Tosiek conquers battle camp Of The Bull. Adolescent fat Strongpaddy raises the settlement alarm of Rome! Bobdole is now a citizen of Rome! Under the rule of Orlaz of Rome, Arretium has been convinced to join the roamin warlords. Citizens rejoice! Defense Advisor Chrizs of Mol Rehan is now online. <Enki>: PVP BAN IS CURRENTLY IN EFFECT - BLA BLA BLA The next Hunt of the Ancients starts in 2 hours and 10 minutes. The settlement of Devilz And Wildones Home has just been founded by Bible. [that msg about a deed having less than one month upkeep left before disbanding upon logging in] (for alliance too if checked) Stuff like that. ps. the tab only appears if an alarm is actually triggered, just like the death tab.
  5. 3 points
  6. 3 points
    Some people strive to make games enjoyable, I think that would be a good idea for the Wurm developers seeing as many people quit the first time all their crap is "stolen" from their cart. It's already a niche game, it doesn't have to scare away people who would've potentially enjoyed it had they been given a fair chance. Call it "dumb the game down" if you want, I prefer to call it making the game user friendly and a bit more intuitive.
  7. 3 points
    I made myself an entire bunny armor set already.
  8. 2 points
    How can an mmo exist without bunnies to be bashed? Or maybe I'm just old. Negative one that face, I dare you.
  9. 2 points
  10. 2 points
    Reminder - release is TOMMOROW. (unless it gets postponed again)
  11. 2 points
    I'm sure Rome would just love for you guys to visit DSC. Just let them know when you are coming and I'm sure they will pull out the welcome guillotine mat for you ;p Edit: And Zeke the guys new , prob a genuine mistake jeez
  12. 2 points
    Like this topic shown, new players are not really happy with current tutorial - this is really bad thing, both when it comes to keeping new players interested with game and keeping them in game for longer. New players are often very confused, don't know what and how can they do and - even if they already know - their skills are making any task very hard. While wiki, asking for help and playing with more experienced players can help a lot, nothing can replace good tutorial. Suggestion: Add new, optional (but very recommended) tutorial parallel to current one, taking place in tiny, instantiated part of the world. Here, players could learn all basic things needed to survive - how to craft tools, terraform land, build house, fight, avoid dangers and secure themselves, receiving (and crafting) some basic tools at the same time, as well as leveling basic skills. Instantiated part of the world would be really small (max 50X50), containing small pond, grassland with almost flat land (slopes in 0-3 range), hill with single exposed rock tile (and iron vein right on the right or left of the entrance), forest. Player would receive tasks, instructions how to complete them and some tips. Tasks for new player (in that order): -interface familiarity (wasd, qe, click-drag, right-clicking and select bar, activating tools) -cutting down a tree, chopping it into logs -creating shafts, mallet head, mallet -terraforming basics - leveling small piece of grassland -planning first 1X1 house (with alto-leveled carpentry if below required skill) -mining basics - creating tunnel (with less actions needed than usual), mining ore and rocks -fighting basics - fight with weak passive creature, buthering -creating campfire -cooking basics - processing raw meat, drinking water from pond, fighing (low ql, non-drop fishing rod given at this point) -turning ore into lumps -creating small anvil -house building basics - creating planks, large nails, building wooden house -dangerous creature attack (wolf? Maybe 2 rats at the same time? Anything too hard to beat in one go, but easy enough to kill in 1 or 2 turns) - hiding in house, healing wounds with cotton (some of it given to character at this stage), hit & run combat and info about guard towers -security - crafting lock, attaching it to house door -something missing/should be added/in different order? What do you think about this idea?
  13. 2 points
    The forums stop working for me between 4 and 10 times a day. Do I have proof of it? No, but I don't give a crap about whether or not wannabe-officials believe me. It's true and I'm sure the real Wurm staff cares.
  14. 2 points
    Most games usually have options to help people with eye issues, but for some reason wurm seems to go in the opposite direction, apparently is not enough burden to make your ui borked wen you change the size of text, now we have just another damn window with unreadable tiny text. TYVM.
  15. 2 points
    Perhaps this problem happens more often to others based on location in the world? Perhaps these people aren't visiting the forums as frequently as others? So many variables. Again, I am a paying customer in a non-beta game. With that, it is not my job to collect info or to be a bug tester/instance reporter for someone who can afford to pay others to do so. My "job" is to voice my feedback as a customer... and I am. His server provider is and a portion of his site has spotty accessibility. Likewise, it's also not my job to ping the Xanadu server to help him figure out why there is a 1sec additional lag on that server alone. That's his job to figure it out. Frankly, I don't think he gives a about either issue. Look at how long he lets those issues (and others) drag out for. But that's kind of Wurm's biggest problem.... the actions (or lack thereof) made around here scream "we don't give a !!!"
  16. 2 points
    Making it higher priced makes it all ok ... how about no.
  17. 2 points
    I dont see the difference from buying a toon, to buying an weapon or buying an improvement, or buying any other service. Would it matter if you paid in game silver you earned in game from imping/selling services in game to pay for so called better toon? Everything has a value, all items/services have a price. Buying a toon is nothing more than any other trade. This is just another form of an exchange. x dollars = x euros = x wurm silvers = x time = x bricks = x anything = x fun. In the end you should be trading something for the most amount of fun possible. Simple equation to me. Its up to the individual to fill in x. Everyone is different to some degree as to what the ratio's are.
  18. 2 points
    i want to ride on a champion bunny, so +1
  19. 2 points
    geez from the ops passive aggressiveness and others posting that people who buy toons dont deserve their "respect". lol what is this? some kind of church or moral fraternity? its just a game. i respect people who just play the game how they want without ruining for other people. not if they spent 5 years grinding skills. maybe those people who buy toons spend many hours at work and dont have the time to grind or for whatever reason. but its ridiculous the extreme the op in an underhanded way and some others are putting down people who buy or sell toons are expressing. for the record i have never sold or bought toons, and dont think i ever will. too cheap to buy and to lazy to sell and redo. tl;dr its just a game and its allowed by the rules of the game
  20. 2 points
    Personally i never bought and will never buy an account, i enjoy the road more than the destination, but to each their own. I'm also way too broke to afford paying hundreds of euros for a game account.
  21. 2 points
  22. 2 points
  23. 2 points
    The center building (my digs) still not finished yet, but it is looking spiffy, and everyone needs a troll under the bridge. By the way, seeing Malena's sweet winery gave me the inspiration to build this.
  24. 1 point
    Are you tired of using weapons that only chop your opponents head, half way off? Maybe your mother-in-law is coming for a visit and you'd like to welcome her, in proper fashion. Or perhaps you'd like to upgrade that short sword to a massive two-hander, and impress that certain lady. *wink* If you answered YES to any of those statements, then this is the place for you ! Current stock and prices Updated June 18th Chanted Weapons out of stock --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Tool + Weapon Imps 90ql for 50c... 91ql for 1s... 92ql for 1.5s... 93ql for 2s... 94ql for 2.5s... 95ql for 3s... 96ql for 4s... 97ql for 5s All (non moon) Metals CoD charges extra ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Iron or Wooden Shield Imps 85ql for 50c... 90ql for 75c... 91ql for 1s - 92QL for 1.5s - 93ql for 2s - 94ql for 2.5s ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Other Imping Services PAS up to 92QL (Scale to 95ql) - JS up to 94QL Fine Carpentry Imps - All items - 85ql for 50c... 90ql for 1s... 91ql for 1.5s... 92ql for 2s
  25. 1 point
    15 Oct: UPDATED WITH THE RULES AND LOGISTICS, SEE #2 POST 13 Oct: UPDATED WITH THE NEW DATES AND CURRENT LIST OF IMPERS Dear fellow Wurm addicts, the new date for the impalong is this Saturday-Sunday, 17-18 October. I hope it will fit for the most of you. Opening: 17 October, 9AM CEST (GMT+2) Closing: 19 October, 4AM CEST (GMT+2) I have updated the impers' list based on feedback from them, I have removed who will not be able to make it this weekend, and added (?) to I don't know about yet. Please note, that the new permissions still might be glitched so please accept the disclaimer below: The impalong is mainly aimed to help newer player with imping, those items will be quite safe as pose no big risk of theft/loss. Please don't leave your valuable items (rare, enchanted, unique etc.) for imping unless you take the possible risk of being lost - which is very unlikely as hopefull yall possible exploits/bugs will be known and fixed by then. Current facts: Location: Kalambaka / Xanadu / S15 - map link: http://xanadu-wurm.rhcloud.com/#mark/3224/6584/5 Date: weekend of 17-18 October 2015, starting CEST morningtime (GMT+2) Theme: none. Get together, help newer fellows, have a great time together No special events/challenges are planned as of now, might change later of course. Facility: a tight impalong building is available already, we will be stuffed together to grant best possible listener flock to get high faith for the precious priests. A hotel with numerous beds will provide good rest for you, meals will be no issue of course. Rules will follow later. We are still more than happy to see you participate imping the likely huge volume of items, also very welcome donations of materials (target ql to imp is 70ql as being a standard lately). Current list of impers: Blacksmithing Zkovacs ShodaKai Baloo Ekib (?) Dreadbanger Chain armor smithing Jaz Ekib (?) Pingpong Plate armor smithing Jaz Nisteros Pingpong Shieldsmithing Jaz Zkovacs Pingpong Weaponsmithing Talarias Jaz Ekib (?) Ede Jewelry smithing Baloo Annyil Zkovacs Pottery Bonegetter (?) Carpentry Anarres (?) ShodaKai kochinac Baloo Zkovacs Annyil Pingpong Fine carpentry kochinac Baloo Zkovacs Annyil Bowyery Annyil Zkovacs Pingpong Fletching (up to 50ql, 1 quiver max) Annyil Zkovacs Leatherworking HedgeKnight ShodaKai Annyil Zkovacs Nisteros Pingpong Celeia (?) Tailoring HedgeKnight ShodaKai Annyil Zkovacs Toymaking Annyil Stonecutting Ivanson ShodaKai Materials which you can help with (and tabbed the current contributors): (please reply to the thread with the type and quantity to add you to see what will be covered and to add you to the list of the contributors) string of cloth (or cotton) 70+ ql cotton 300-500 - ShodaKai silver lumps 70+ ql 600 - ShodaKai 400 - Zachariah (delivered) iron ~3k - Jaz copper coal 40+ql (in advance, Zaj will turn that to steel, now 70+ metallurgy) hides (or leather) 70+ ql bulk ql leather for the lower ql imps 750 - ShodaKai 164 - 57ql ShodaKai lye 80+ ql 150 80ql ash - ShodaKai Of course the other imping mats are welcome but those will be covered by the hosts if needed We will not be able to provide the priests with saccing materials, please bring yours with you ---END OF CURRENT POST---
  26. 1 point
    Wouldn't it be nice if all previous xmas gifts were available to buy again from a trader? ...at a hightened price of course. a rough example; Valentines pottery 2s Yule goat 4s Snow lantern 4s Soft cap 4s Garden gnome 10s Fireworks 2s Transmutation liquid 2s Sculpting wand QL1 (no charges) 15s, or maybe QL99 for 75s Farwalker amulet 10s Spyglass 10s Bag of keeping ...dunno ...lots ...maybe 1G?
  27. 1 point
    Please bring some colours to our mobs...slight shimmers or perhaps some more patterns and colour options for horses or other mobs...and to all those realists who maintain real life unicorns are only white, evidence to the contrary:
  28. 1 point
    I saw this thread moments after you posted it, I just can't PC for you I have a conflict of interest. so given I own one that's slightly better, i'd say yours is worth minimum 50g maybe more
  29. 1 point
    Very impressive Firestarter very impressive. Per usual, for organizational purposes go ahead and at the [Done] tag to the thread title.
  30. 1 point
    Cancel the roadtrip. Lets go for ice cream!
  31. 1 point
    If you are not planning on using it for anything other then strongwall i would go for a Nahjo since the favor is much easier to get and they have strongwall too. Anyway good luck finding what you need.
  32. 1 point
    What do they have? They provide and opportunity to cause distress and grief upon a poor "ignorant" fool. Last time I checked trolls and bullies get their gratification from causing trouble for others. Its not about the value of the lost goods. Its about the experience a person has while playing the game. An actual example that wurm cares about this is the proximity protection system.
  33. 1 point
    Done. http://www.wurmpedia.com/index.php/Title#Premium_reward_titles
  34. 1 point
    >https://www.youtube.com/watch?v=zUwEIt9ez7M
  35. 1 point
    Looking to buy lumps 1.00 kg each of seryll, adaman, glimmering 2-60ql ty
  36. 1 point
    you know what would be useful, a way to message within niarja to highlight BS entries, just a "report" button or something so he knows to take a look.
  37. 1 point
    You don't have to respect Rodney Dangerfield, but not respecting someone because they bought an alt to enhance their game play seems short sighted. I say this as someone that has as many as 20 alts from other people at one time. I had massive projects to accomplish and I hired bodies to get them done. I'm not doing any projects now and have laid most of them off. Simple as that. I am me and my alts are my tools/employees. Like 39 says above, what is the difference between buying an alt, a tool, or a boat full of bricks? I really can't think of one. I've bought alts that made bricks and tools. Sort of the same thing, right? The OP asks some good questions and it is certainly a polarized set of responses, but as long as the option exists and isn't breaking rules, it is ultimately a player choice and preference for their own play style. Think of it this way: Some boys make girl toons. Some people think that is unacceptable and some think it is totally fine.
  38. 1 point
    I dare ask, what would Whippy say
  39. 1 point
    Been chasing a bunny in Wurm for the last 10 years and now are telling me we don't have bunnies ???????
  40. 1 point
  41. 1 point
    Today in "How to: with Keks": How to kickstart your day with just one song! [media]https://www.youtube.com/watch?v=ErXbMB9R5-0 AC/DC - Riff Raff
  42. 1 point
    Stamina management is just where it needs to be. Making sandwiches a "must have" isn't the right direction anyway. Also, join path of power today, spam specials forever.
  43. 1 point
    Why do people buy toaster ovens? Because they can and its handy. Mmm toasty.
  44. 1 point
    Some new players ask in global chat, or in forum tech, why their new character cannot do any action except for Forage. It's because they have no idea what other players even mean when they are told to activate a tool. Since the only tool active by default is their hands, those are the only activities they can figure out. Right-click, Forage. Right-click, Forage. Perhaps many never even bother to ask why that is the only option they get; they just log off and find some game that is more fun. There are, after all, hundreds of other games all competing for their attention -- why stress over one that doesn't seem interested in trying to engage you? I never quite understood why they removed the old "hands on" tutorial -- the one where you made a campfire, dug some clay and made a bowl, chopped down a tree (after finding that "Mature" trees weren't really all that mature). They said it was too hard to clean up after the new players, but other games seem to manage some sort of "training instance area" that resets every 15 minutes or so. For every new player we get in CA HELP or chat or forums, asking why they cannot do anything except walk around and forage, we probably have 99 we lose in the first five minutes of the game. In the old days, you read a manual before you played a game. And in Wurm, we have a great wiki they can read. But the old days are gone and now there are more new games than any sane person can ever try, and most of those are more than happy to make that first half hour in game be less painful and confusing. I would like to see an optional tutorial like Warlander suggests. At the worst, I'd like to see the new "Book Of Knowledge" finished and made more user friendly and nice looking (so that players enjoy using it), and maybe a reminder at login and again at logout their first few visits, that the Book of Knowledge contains a lot of useful information if they are finding the game confusing. We were told quite a long time ago that they would be finishing this ingame guidebook, which warranted them discarding the old tutorial, but it does not seem to be a very high priority. It seems now to be a forgotten priority. Meantime new players log in, wander around, forage a little, then log out. And never come back. Can we afford to be losing them like this? p.s. Another interesting statistic from that survey -- besides the fact that only one percent found the tutorial area to be much help -- is that only three percent of people completing the survey started Wurm in the past six months. Almost 80 percent are "old timers" here for two years or more. It might be easy to explain -- veteran players are much likely to use the forums than brand new players so the survey results are biased and lop-sided ... but it might also be a warning flag that we have in Wurm a hardcore loyal fanbase that is going to be slowly reducing over the upcoming years, and few new players are stepping into their shoes. w e n e e d n e w b l o o d
  45. 1 point
    Agree with the creation process. Or make all vehicles default to have 1ql locks on creation, and a higher ql lock can be attached (like gates) for those on PvP servers.
  46. 1 point
  47. 1 point
    Trowel - Benja [08:40:20] The items silently disappear from the spirit castle. You expect them to arrive in less than ten minutes.
  48. 1 point
    While your working on the permissions could we perhaps get a change to Kingdom setting on houses? Currently if a door is locked and set to kingdom it will still allow trolls to go through the same as if it was unlocked. I can understand them going through unlocked ones(albeit barely) but I do not think aggro mobs should be able to pass if they are locked and set at anything besides unlocked. Would also give more purpose to all the public safe houses next to guard towers I built years ago and then found they were basically useless against trolls and goblins.
  49. 1 point
    Wurm isn't really a quick or fast paced game, It's meant to be a long and grindy. I do agree with making PVP more fun though but it should not be easier or shorter.
  50. 1 point
    Please stop lumping in the "community" at large because of a TINY minority of players and isolated incidents. That's really not cool. And slagging the GM's because you left a fence unlocked or didn't lock your cart, that's really not cool. You can't blatantly ignore game mechanics then scream you got "PVP on a PVE server".
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