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Showing content with the highest reputation on 20/06/15 in Posts

  1. 14 points
    Hey Everyone! This week brings less news, with today being the Summer Solstice public holiday in Sweden and it almost being the summer vacation period. As of next week, most developers will be on summer vacation, and so we won't have much formal development news to bring you for a few weeks. But don't worry - devs will still be on hand to solve any critical issues that could arise and to provide maintenance for servers, so other than there being not much dev news for a few weeks you won't notice a thing! If there's community news or any bits of dev stuff to report on then we'll do a news post, but we'll skip weeks for which there isn't much to talk about until devs are back from a well-deserved break. The reward of the summer will be a refreshed, ready to roll dev team for the next 12 months! When Autumn comes around, we'd like to start looking into the next "big feature" to start developing. Up until then, work on bugs and smaller things will continue. We don't have any "shiny" news from developers this week, but can confirm that Wox has been working away on pauldrons (shoulder armour) that will provide an optional way to spruce up your character's appearance, and that Rolf has begun looking into issues involving the collisions system, that have caused some quirks regarding doors, archery and catapulting. It will be a bit of a hassle to fix but will be a part of sorting out some issues that bridges and doors (amongst other things) have had recently. The Week in Patch Notes There was one maintenance restart earlier this week. At a glance, the most useful thing looks like bridge decay now working in a similar way to road decay offdeed - they won't require as much maintenance so long as they're used, making using bridges in highway design that bit more convenient. Fixes that apply to all servers are in black, to purely PvP servers in blue and to purely PvE servers in green. 16/6/15Changed bridge decay, so if its used the decay is reduced (a lot).Fix for some notake items suddenly being possible to take.Improved the newbie light a bit.More breeding timer tweaks.Infection in wounds were bugged and will now be a bit harder to get rid of.The spell Ward should make more creatures flee now.Walls no longer keeps their colors when set to plan or rubble. Niarja - Twitter Tracking & Skill Comparison If you haven't heard about Niarja, it's a new tool developed by Chakron that parses tweets from the official Wurm Online accounts in an organized and searchable format. This is useful for staying up to date on the status of rare, unique critters as well as the most recent deeds to be formed or disbanded. In addition, the new Skill Compare feature of Niarja allows you to view character skilldumps in a consistent and attractive format. Compare your skills with other characters if you so choose, and even help keep track of your skill gains. It looks like an exciting new tool and a big thanks to Chakron for developing it for use by all Wurmians! You can read more about Niarja and the Skill Compare feature and go directly to its website. Warlander's Ramp It might not be as epic as some of the other bridges we've highlighted, but we think it's a good example of just how versatile bridges can be when it comes to decorating in Wurm. Warlander created a simple ramp bridge up to the second story of a building. Small ramps like it make transporting materials to other floors of buildings possible. It goes to show you how bridges, big or small, have been an excellent and welcome addition to the game! Screenshot of the Week Our weekly screenshot was posted by Bachus and depicts the Indigus deed. Someone certainly had fun playing with color and dyeing objects! It's awesome how the rainbow arches down on top of the deed, almost as if it was the source of the colored buildings. There's a bridge in the background to boot! Did you know that you can unhitch individual animals from a wagon while mounted? Well now you do. Happy Wurming!
  2. 8 points
    ATTENTION WURMIANS Today, as of 20th June of the year 2015, first contact with the horse abducting aliens had been established at 9:42 GMT. As our envoy walked out to greet the visitor, it only stared at him with it's inhuman eyes and replied only with two words: "Ayy lmao" After inquiring about the abduction of horses, it's response was: "Get rekt shitter" Then the subject ceased any response and started to drop square pieces of cloth all around the landing area, littering all over while making noises that could be identified as laughter. Authorities all across Wurm are trying to hide their existence, but here, in Rome, we want YOU to hear the truth! We will update this as developments occur. EDIT1: We managed to capture a picture of the specimen: As you can see, it is a humanoid(?) with a head of a bear, wearing clothing quite similar to that of a human, with the exception of an arm made of metal. Wait a minute, this doesn't seem right... Oh no... This can't be ALIENS ARE ILLUMINATI CONFIRMED WHY DID THEY STEAL OUR HORSES? WHAT IS ROLF HIDING? MORE AT 8 >https://www.youtube.com/watch?v=HQoRXhS7vlU
  3. 7 points
    this is.. just sorta turning into a screenshot of the week thread
  4. 6 points
    Never been black light, never associated with BL on Epic, there is no connection there at all. Seems silly that background is ignored in favour of RNG. Anyone wanting to convert fron my own kingdom has to drop alignment to -1 to convert or travel to the Black light. Seems a poor mechanic to force on people after they have supported and helped through countless scenarios and missions. Please change and in future align to the player.
  5. 6 points
  6. 6 points
    That Niarja update is masterful. And I like that the weekly news is including not just developer but community news.
  7. 5 points
    If we were able to connect chaos to release/pristine i think it can help reduce travel time by (at a risk) taking a short cut through chaos which would be a faster sail for people in Deliverance or other old servers to make delivery's or visit friends in release or pristine. My personal experience with this is my glorious 8-10 hour sails from release to chaos because the wind died in the middle of trip. I see this as an option for a faster trip across the server and possibly open up PVP for people who have invested a lot of time in the two newer servers Release and Pristine who need to stay close and wish to try out chaos. What is your thought on this, do you think it would be beneficial? "So far it seems a connection to the west side of chaos is the best option"
  8. 5 points
    Doesn't it suck when you miss out on RoS? Be it you just can't make it online or someone ninjas the cast and ruins this amazing opportunity for others. Well I suggest that once cast on the server every follower of vynora (on or offline) be allowed to activate this bonus from an altar or in-game menu and only allow one of these effects be held at a time and have a set time limit to use it 24-48hr after cast.
  9. 4 points
    The Naughty Green Dragon has been captured and we would like to invite all fighters of Celebration and unique slayers from abroad to come down to slay this dragon. The meeting point is Blackflame Island (Abandoned deed) at L18 where you will assemble with the other attendees and be supplied with one horse. Once the timer is up, you will then be taken to the slaying site. Only one horse will be provided per player, if you bring alts for leeching the drake hides, their transportation and safety is your own responsibility. The new meeting point is M15 on the sand bordered highway. Please remember to bring with you: 70+QL Two Handed weapon70+QL ArmourTent (if you think you'll die)Good, friendly attitude Loot rules: The rare bone will rolled on amongst all attendees who sign up as fighters by posting on this thread or contacting me via PM (I must know you).The player who alerted us of the Green Dragon will receive the skull if he/she attends as a fighter and doesn't win the rare bone.Everything else will be rolled on as usual. Slaying time is 24hours from the time of this post, see timer below. Signed up fighters: Roman Maurizio/Iaqb Kuntur Rolandt / Janekpolaczek Jonydowy Moridrid Almeriaan Andderson/Edricka Zaz Cenotaph MissMandy Bolto Kochinac Bloodscythe Aarbi Torvalar Jaz/Zaj Annyil/Tamina Shodakai Bludragon Slops Syd Tracer Gumbo Kristof Oats Sweetsusie Majqo HulaGirl Bdew Lunn Cerber Strah Aetherwalker JoeIX Yossarian Nayton Atomicwarrior Loot rolls: Roman Maurizio/Iaqb Kuntur Jonydowy Moridrid Almeriaan Andderson/Edricka Zaz Cenotaph MissMandy Bolto Kochinac Bloodscythe Aarbi Torvalar Jaz/Zaj Annyil/Tamina Shodakai Bludragon Slops Gumbo Kristof Oats Sweetsusie Majqo HulaGirl Bdew Cerber Strah Aetherwalker JoeIX Yossarian Nayton Atomicwarrior
  10. 3 points
    Maybe it's just the atheist in me that's being bothered like this, but what's the deal with the game being increasingly slanted toward religion? You can't even have a complete Wurm experience without being evangelized to and having "faith", and it's pretty much required you roll a Priest alt if you want to actually participate in the economy and be self sufficient. Now we're adding tons of new "gods" to the game. God this, god that, faith, prayer, sacrifices etc etc. I didn't know I was signing up to play an online religious simulator. When I first started playing Wurm it wasn't like this at all. Now priests are so powerful, it's almost impossible to ignore.
  11. 3 points
    +1 I'd like this very much if it meant it was connected to the West side of Chaos. It would ease the burden to pristine and release players wishing to participate on chaos and allow for another entry point onto Chaos making locational access and settlement patterns even more robust adding another layer of excitement and pvp factor to that server.
  12. 3 points
    lets keep this to game religion or the thread will likely get locked
  13. 3 points
    The rock layer under the deed has been conquered!
  14. 2 points
    I think having a cup that holds 1.00 unit of liquid would help a lot for the alchemists. For example, making tannin, you wont have to waste 2units of water per acorn.... It would just save time when mixing up high ql black dye.
  15. 2 points
    Indigus - View from Theotarra / Deliverance. bridge is now complete, towers have timber-framed front walls but i don't feel any real need to update this post so i'll leave it as is.
  16. 2 points
    When you pay rent you do not get to tell the landlord how to spend it. We are all just renters here of land and of time. Rolf is the landlord and he can and will spend it iin what way he wants. You cannot say if the game got more money it would be better; it might just fund longer vacations to Hawaii for Rolf, which is fine too because again it is his money once we give it to him.
  17. 2 points
    >https://www.youtube.com/watch?feature=player_detailpage&v=PumOis7Ssak
  18. 2 points
    The dye system sucks. Needs an overhaul.
  19. 2 points
    I would like to see an oil/extract made from cedar that could be used on other wood types to instill the same longevity that you credit Cedar wood for. The reason is to fully use the other wood grains/types for looks without loosing the lasting durability of Cedar. A skill such as alchemy, Nature or some other related type (even cooking) could be used in the creation process. This also goes off the other idea I proposed by allowing different woods traits, such as alcholic beverages containers or reagents that have unique traits to the wood types that may be imbued in other items(mainly woods). Just an idea, what do you think?
  20. 2 points
    And on a personal note I think the Niarja tool is genius and look forward to seeing how it develops. Kudos to Chakron and other developers of Wurm add-ons that serve to enhance our game play.
  21. 2 points
    Apologies to all who didn't read the irony in my response. I do not think people should be unable to pay their premiums and deeds with earned coins; I'm saying these proposals against traders, and against buying silver outside of the game, and for taking away the fun of finding a few coins here and there - they make as much sense as eliminating paying dues with earned coin. If we don't get more people into the game, our deeds and premiums will cost more. Anything that makes the game more pleasant and playable - I'm for it.
  22. 2 points
    He is. He made the pool out of his money that we paid him for upkeep but decided to take part of what we pay him for upkeep and give some of it back to us. (he does not have to he chooses too) He could change it tomorrow and keep it all and stop the pool does that mean we lose our money that was in the pool? No it was his when we paid the upkeep and it will always be his.
  23. 2 points
    Edit: to see what i was quoting.. If Rolf wants to subsidise new players or any players for that matter, let him do it out of his own pocket, not mine. I am sorry but i can not help myself here.. He is doing it with his own money it stopped being your money when you purchased it from the shop really and for sure when you put it in your deeds upkeep.
  24. 2 points
    Need to just remove the alignment annoyance and keep WL players positive and BL players negative, clearly the player made gods have no kingdom alignment so why not let people convert at either light, keep their alignment and just forget this nonsense because mixing it is making no sense.
  25. 1 point
    Hello! I made this thread once before, back shortly after I joined. I have quite a bad phobia of spiders, and I don't understand why the spider blobs of Phobia Mode should be SO TINY compared to what spiders look like originally. It's not really fair to make those with arachnophobia have to take off grass or run onto roads just to be able to fight spiders that any non-phobic player can fight perfectly well. This is what the spider blobs look like, with phobia mode activated - which, for me, actually makes it more worrying that I can't -see- where the damned things are:
  26. 1 point
    Thank you for the business. Referral is now sold
  27. 1 point
    Partly agree with OP in using religion for magic in WO. But its just a game and meh, Rolf can do whatever. I'm not offended by religion in a game. Two thoughts I have though... I think WO should have used "nature magic" instead. (Earth, Wind, Fire, Water, etc) But that's a completely different vision and therefore different game entirely. Next thought... From my point of view, it looks like the whole religion (new deity) thing is getting out of hand and it looks like a complete mess. Using the RNG to pick which spells new up and coming deities get is "not the best solution" in my mind. We now have deities that are using parts from both WL and BL and have arguably the best spells in the game minus CoC. I'm not seeing any kind of forethought or vision in that. But hey, maybe I am missing something... The newest can mine, chop wood, strongwall, genesis, courier, WoA, Life Transfer, the list goes on... And guess what they can sac for favor...) I'm really confused here. >https://www.youtube.com/watch?v=HQhd-KUXrWI A game needs a solid vision with structure and stability. WO seems like its being hit by quite a bit of chaos lately. (the disorder not the server) If a game which uses real life currency becomes unstable, people generally tend to sell off their assets and move on. I'm going to show my geekyness here, but I get the impression that what's happening in WO is similar to what happens in a D&D game that's gone on to long or where the Dungeon Master has lost interest. The Dungeon Master starts throwing in flying pigs, new gods, and alternate realities. Perhaps WO has met it's "Time of Troubles" https://en.wikipedia.org/wiki/Time_of_Troubles_(Forgotten_Realms)
  28. 1 point
    It is a fantasy world immersion is a thing
  29. 1 point
    carving knife, 70 ql, 82 woa, 1.2 s mallet, oakenwood, 92 ql, 74 woa, 1.5 s pelt, mountain lion,82 ql, 84 coc, 1 s CoD to Bosh please.
  30. 1 point
    I like the variation... and it can be the one drawback for being as OP as ppl think he will be. plus you can be tosiek and nathan on freedom as well. the character isn't tied to the diety though... its all random. if nathan changes kingdom to bl in the future... you wouldnt ask for him to be converted back into negative alignment would you? I for one love the variation... now just need to see his spell list.
  31. 1 point
    No word on when they will fix the Player verses Environment issue with Mobs on Xanadu, Guess we will have to continue to play Player verses Cows and Bulls in the southern part of Xanadu, While all the environment is in the north.
  32. 1 point
    Ah my old HotA peat-mine PvP pictures, good times.
  33. 1 point
  34. 1 point
    As PRAs we are continuing to strive towards a balance of development and community news. That is why we have been including screenshots each week, in an effort to include the community of players that make Wurm the game it is. We have many different people on many different levels that we are hoping to please. I'm sure you can understand that it is no easy task and downright impossible to a degree. But we do try our hardest and I would like to think we have the support of the majority of Wurmians in our quest to make the game, inside and out, the best it can be.
  35. 1 point
    A handful of days ago I was able to store food in a water barrel on my large cart and use it for a few days as it slowly decayed in a reliable manner. I knew it would go from no decay to perhaps 39, then say, 59 then maybe another twenty to 79 then poof. Last night I logged off and had several meals at zero decay. This morning they are gone, decayed away in nine hours, from zero decay to totally gone. Is this the future decay rate of WURM? I've seen nothing in any news about accelerated decay rates yet that is what appears to have been done. Can someone in the know PLEASE inform the community as to whether or not we now have to suffer faster decay, therefore producing more work for us? I thank you.
  36. 1 point
    As the title says. Please message me with a price.
  37. 1 point
  38. 1 point
    Thank you for the videos. Our Garden is shown in video 2 and 3. Very Exciting. Well Done
  39. 1 point
  40. 1 point
    The money that you gave to Rolf is no longer yours. Rolf chooses to "subsidize" others and you choose not to be one of them. I don't buy it that you can't find any coins at all by foraging or hunting so it's your choice to not try to get these coins through these mechanisms. But if you really think that you have the right to choose what Rolf will do with the money that you give him (and get what he agreed to give you for them) then I want a small addition to the proposed feature: A publicly accessible both in-game and in the forums list of deeds supporting and not supporting Rolf's choice of fund redistribution. Are you supposed to have extra rights on money that you spend? So does every wurmian who finds coins and they may not want to give them to someone who doesn't support this game mechanic and to do this they need a fast and efficient way to access this info. PS. Reread what I wrote. Calm down and think clearly. You said about removing the ability to buy premium and pay upkeep with in-game money (wasn't that implied by your agreement to Lorrainej's post?) and I commented on this. Less useful/popular money sinks = inflation. That's what I said and it's common sense. I didn't tie the value of silver with the pools. You distorted what I said .
  41. 1 point
    Part of that plan should include not being able to pay for premium or deeds with in-game coins. Only actual cash from outside the game should work for paying for anything. It suits the same purpose, right? Making sure every transaction benefits the devs directly?
  42. 1 point
    Personally, I think the arachnophobes around here should be grateful that they even have such a feature in the first place. There are a million other types of phobias that this game can trigger, and none of them have checkboxes to turn them off/alter them. I.E.: ombrophobia (rain) chionophobia (snow) thalassophobia (large bodies of water) ophidiophobia (snakes) murophobia (rats) selachophobia (sharks) cetaphobia (whales) gephyrophobia (bridges) hylophobia (trees/woods) anthophobia (flowers) hemophobia (blood) aichmophobia (knives/swords/sharp things) arcophobia (heights and/or falling) claustrophobia (enclosed/confined spaces) nyctophobia (darkness) etc.
  43. 1 point
    Most ordinary spiders you come across in your daily life typically can't hurt you either, it's the irrational fear that makes it a phobia. Being afraid of things that can legitimately hurt you is not a phobia, it's self-preservation. It doesn't make "less sense" for arachnophobes to be afraid of digital spiders than real ones.
  44. 1 point
    How do you handle several different people who connect through the same router? Or the same dormitory access point?
  45. 1 point
    I have noticed this is pretty standard but I have never understood... why is the low ql gem worth more per ql than a higher one? I thought I understood how it works for grinding channeling but maybe not...
  46. 1 point
    You're full of crap, please stop talking. I give advice all the time in CA and my advice is always consistently backed by Wurmpedia. If I don't have the answers to a question, I don't try to answer that question, simple. Wurmpedia outside of the game is MUCH easier to navigate. Also, I use the Wurmpedia website almost every single day when I'm NOT logged into Wurm when I have questions that need answers. So please, just stop trolling already.
  47. 1 point
  48. 1 point
    Only 3 show, there is 4 atm, 5th being built this weekend. All are 31 tiles long.
  49. 1 point
    Stage one of the highway is done, now the lower part to the ground is the next task. Taht will be a light work compared to this I'm sure.
  50. 1 point
    +1 I guess, but that would make the world a cylinder, not round (a sphere). since we'lll have continuation only on e-w axis, not only n-s one.
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