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Showing content with the highest reputation on 20/05/15 in Posts

  1. 11 points
    Yesterday I built a small wooden bridge to use as a detour for a major highway overhaul that will include one or two marble bridges. I am partway through construction of the first marble bridge now and I am really enjoying being able to build bridges. I can't wait to try more things like an outside ramp to the second floor of the barn etc. I realize there are other concerns being mentioned in other threads about the recent update. Let's keep those concerns out of this thread (mods please clean as needed). The intent of this message is to simply acknowledge the fact that bridges are making a real significant improvement to the gaming experience and to show appreciation to developers for the huge effort they made to make this possible. THANK-YOU! ~Nappy
  2. 11 points
    Boat Channel into Puddlesby
  3. 9 points
    You'll be glad to know that the entire staff and dev team spent weeks on this change, and it definitely wasn't the work of the one web admin whose job it is to do these web changes. We spent so much time on them, glad you like them.
  4. 7 points
    Since my last update I've been spending more time learning about the PVP specific aspects of Epic Elevation. I've been playing various PVP type games over the years from Doom right through to Rust so the player verus player concept isn't new to me. What is new is playing PVP in Wurm. I will share my first four patrols with you in this update to let you hopefully feel some of what I experienced while PVPing. My first patrol was highlighted mainly by the adrenaline that was flowing through my system as I headed out on a patrol from BL capital to our nearby Roman PMK enemies. Four of us went out together and ran right up to the walls of Rome. Two enemies were in local and they declined to come out and do battle. One Roman tower guard did run up to my untamed horse and gave it a slice which I quickly healed with some cotton. We returned to base shortly after. The second patrol was a much longer running operation that can be broken down into two parts. Part one involved six of us riding to the road Rome is building to assist them with their travels to HOTA or the supply depot. The locals saw us coming and abandoned an unlocked wagon filled with bricks, planks and clay (likely being used to build a guard tower). After making sure the area was cleared I jumped on the wagon and under escort brought the wagon back to deed. Unfortunately it is a freedom wagon likely due to the Roman graphics not yet being in game. I must admit that I love driving this wagon when out doing chores on and off deed. It's likely the most valuable item I have - grin! Part two involved a return to Rome during the same patrol. This time we noticed an open ramp in the South-eastern portion of their capital deed that allowed us free access to the ramparts giving us a view of the inside of their village. Slightly lower down the ramparts was another unlocked wagon and inside that wagon was a barrel. Inside the barrel were 32 gate keys. We were able to use these keys to advance even further into the deed. Unfortunately one of the enemy players was watching us and at the appropriate moment unlocked a gate while offering himself as bait for a charge. We fell for it and advanced through the gate that we didn't have a key for. Although we tried bashing and lockpicking the gate we ultimately were unable to escape the crafty trap and five of the six of us died inside the walls of Rome. This was my first PVP death. All that was lost was some easily replaced gear and .25 fighting skill. It was actually nice to work on platesmithing, blacksmithing and leatherwork the next day while creating the new gear. We suspect our enemy was laughing at us throughout the locked gate portion of the attack. We couldn't really tell because our Teamspeak was filled with us laughing so hard at ourselves that tears were coming to our eyes. This patrol ended in a way that we didn't want however it also brought the group futher towards being a group that can fight together effectively. Every encounter makes us stronger. Third patrol was the next night. Two of us again advanced on the Roman road and this time we stopped long enough to emplace a spike barrier in the middle of their road before riding back to base. The final patrol of this report involved riding right to the supply depot and HOTA areas in a small two person group. No contact was made with enemy forces however a better understanding of the terrain was obtained. The interesting thing for me throughout these experiences, especially the first and second patrols, was the adrenaline spike, the faster heart beat and the more intense feeling to the game that came with pending contact with the enemy. This is something I haven't experienced in PVE Wurm except in much smaller doses when fighting a persistent black dragon one time on Exodus. If you are a PVE player reading this a couple of things hopefully stand-out for you. 1) We were actively seeking PVP and only managed to find it twice 2) When we did die it was less painful then PVE in terms of skill loss and all of us in the fight, enemies and friends, had a good time ~Nappy
  5. 7 points
    Anyone who claims that Wurm doesn't have some kind of memory leak exists in a different universe to the majority to us, a universe I'd much prefer to exist in...
  6. 7 points
    ... Or build houses on slopes at that.... And if I wanted to build ugly-assed uber-fortified deeds for the sake of defendability i'd be on PvP servers, or one of the many other wurm-like new games that focus less on the actual deedbuilding aspect and more on the pvp side of things....... or a first person shooter..... or starcraft II...... or one of GTA's many incarnations...... So where's that supposed bugfix for fences Rolf mentioned in the "Warning" (aka the jumping and flying feedback thread?) Someone "falls" into my enclosures, they have the means to get out (karma, suicide, meditation teleport). My hell horses get a solitary scratch, I ain't giving the tools back. I ain't expanding 7 tiles out to keep my perimeter far enough from my horse pens, like %!"#$% i'm paying to solve a bug or ninja feature and sure as hell ain't redoing 100 grass enchants. Any GM comes telling me to let some clown who let himself in out and starts singing rules to me, I'll look up and start singing Sweden's laws on unethical business practices.
  7. 7 points
    I don't like it much when people have the ability to fall themselves into my hellhorse pens. Permissions or no permissions, these creatures are aggressive so all someone has to do is just fall in and wait to get attacked to ruin months of breeding work. No, I'm not going to re-build hundreds of hours of work because of an oversight... or intended change that basically just completely wrecked my deeds security. Yes, my deed is built right against a mountain and with tall slopes and dirtwalls, because I like how it looks. Now what?
  8. 7 points
    Hummm... then there is this...
  9. 6 points
    Since from what I hear I now need to put a roof over my hellhorse pen.
  10. 6 points
    How come it can be arranged so that trolls follow you up a ladder when you're running away from it but all horses are still standing on the same corner in the pen?
  11. 6 points
    "Come on now! Out you go! Nooooo don't give me that look, you're NOT waking me up at 3am to take you out for a walk... oooouuuut...."
  12. 5 points
    Well glad you enlightened us!! Now! We knew no bridges near houses or above fences from testing. More on this as I address: What rock have YOU been hiding under, PR? In NORMAL circumstances we have the likes of, to quote a very visible example, Bruhamoff who'll jump on one's slightest gap in security. In ... well... sorta normal cirumstances... like a new patch, even the tightest deed may or may not get cracked wide open, like say, if bridges are released and they bork house permissions, bash permissions to the point of making them PvP, vehicle permissions, deed permissions, and for some reason killed sea life. So far what have known thieves and griefers gotten? THE OPPORTUNITY TO KEEP ON POSTING WTS THREADS, PROTECTED FROM THE DISDAIN THE COMMUNITY SHOWERED UPON THEM BECAUSE SUDDENLY WE WERE THE ONES "HARRASSING", AND IN A COUPLE OF CASES WE EVEN HAVE THEM BEING GIVEN STAFF POSITIONS. Why do people keep their deeds like Fort Knox? I'll tell you why people keep their deeds like Fort Knox. Because not only we can't trust people since there are those who'll do PvP while hiding behind PvE rules so that they can hide behind their monitors to be douchebags with people's real money expenditures, but we also can't trust staff to purge the game of those elements and it's pretty much impossible to not assume that at least some CA's/GM's support them. That's when we're not being told directly by Rolf that we're pretty much on our own when other players and/or bugs go wrong. We're paying customers, stop dismissing our goddamn concerns offhandedly already.
  13. 5 points
    It's really cute that the Web Administrator and Public Relations Assistant have no clue about how buggy the Wurm settings are, but let's be serious for a second: If someone can get into your place there is always a way for them to screw you over, regardless of how much you try to keep everything locked up. Some abusable features are so bad I simply refuse to put them on the forums since I know they're more likely to become abused than they are of being fixed.
  14. 5 points
    I never realized it was such an issue to keep people out of your deed. I have locked gates and doors and proper deed permissions set. Otherwise I welcome travel through my deeds to get to and from places in the vicinity. So annoying when a deed is set up like Fort Knox for no reason and you have to go waaaay around just to travel in the area. Purely from PvE experience of course.
  15. 5 points
    I guess this is all great advice for players who have not built a deed already but does not do squat for players with existing buildings/fences against slopes. Having me rebuild and spend hundreds of more hours digging down and surface mining so i can eliminate slopes(that i purposely wanted) around my existing deed to get the same protection as I used to have is not the answer.
  16. 5 points
    1) Many people do understand how it works 2) Freedom missions do not influence Valrei 3) Wurm has always moved and can (and has) won scenarios which gives a penalty for us not winning 4) Vynora stopped moving to balance the issue of JK having two gods that they can hedge their bets with, the others will be available to all for this once they start working correctly 5) Nahjo is indeed a god and is currently bugged
  17. 5 points
    Are you really that foolish? Games are made to accomodate older machines, not the latest and greatest. If you want to attract more players this is NOT the way to go. Just admit you made a mistake with the graphics for boats and fix it. Soothing your ego by telling us to upgrade our PCs does not help the business.
  18. 5 points
    Falling due to gravity and 'bouncing' into a deed isn't 'jumping', but this does still pose problems... With all the constant 'Oh, you're not protected, sorry, you can just tough it out and deal' stuff going on around here, because they refuse to split the PvE/PvP appropriately and basically run a 'We want you to fight, because that brings you to the drama that eggs you on to coming over to the PvP we want this game to be!' mentality.. It's pretty obvious to anyone who can count where the actual money in the game resides....and it's not a PvP FFA game...it's like the devs just want to stick their heads in the sand and cause more 'mayhem'...until their loyal playerbase gives up on them and leaves...
  19. 4 points
    So, yay! We now have stairs and bridges! Great work team. Something I think we all miss though are a ramp you can ride up, that you can build inside a structure. I suggest that this ramp should take quite a bit of materials (since you're basically covering a floor worth of bricks). 40 bricks and 40 mortar? The ramp should NOT be pushable, but Turn is obviously a very big necessity! Yes? No? Give me all your feedback on this idea EDIT: Changed suggestion due to reasonable feedback.
  20. 4 points
    From the other thread, apparently the "fix" is now that you "bounce forward through the air" when you fall. Someone did pictures showing how they could "forward bounce" into every animal pen and open air balcony on their deed by using this so-called flying/"falling with style" technique: I think someone said they could get as far as 7 tiles "deep" into a deed by this brand new Assassins Creed parkour minigame. Now you may be asking "how is THAT even a fix???" It would appear to help prevent people from "falling into" small fenced mine entrance enclosures, by bouncing them right over the fenced in section. In other words, it would "help" a tiny number of people (some of whom were likely falling into mines on purpose), by making everyone's deed almost completely accessible if they live nearby to any sort of hillside. (On Indy, that is most deeds I have ever owned or lived at) I have a great many "open air" balconies on my houses and buildings because I love them, and now I am told all I need to do is put a gigantic ROOF over my entire deed and I will be just fine. Or, "simply" rebuild the entire deed into some sort of PvP style military bunker system. People ARE going to be testing and using this to gain exploits from others. It's like a brand new MINIGAME was added to Wurm, just for THEM.
  21. 4 points
    - a million the last time they did this it was a failure
  22. 4 points
    -1 too many servers already
  23. 4 points
    its a fact that bugs with permissions happen all the time in wurm, and this just makes it impossible for people to protect against those. and if thats not bad enough the devs are supposed to be working now on a new permissions system that will change the way permissions work almost entirely, im sure that will come out with 0 bugs. 1 maybe you are allow to block acces to other peoples corpses so you can loot them because you work for codeclub,the rest of us would get a warning. 2 one of the wonderfull features about wurm you should know abut is that you can always raise the terrain as much as you want 3 is not posible to build houses right next to other houses. if you have no clue how wurm works dont pretend you do.
  24. 4 points
  25. 4 points
    Im sorry but how is a year and a half an okay time frame for people to remember something as important as this? Not to mention the fact he doesnt even say "In the update when we add bridges your deeds will suddenly be vulnerable to flying people". It just astounds me that the only answer from the PR Manager is "We warned you in a thread which doesnt even say that this issue is coming 1 and a half years ago".. "We probably should have reminded everyone" Yes yes you should have.
  26. 4 points
    I remember that thread. 22 pages of 'Hey Rolf, this is really FKING stupid!" Which, of course, results in it being implemented anyway.
  27. 4 points
    Some of the things I have done in the past as a player that I can offer to you as a player. 1, know your heights, remember if a person falls from too high up... They are dead. So in matter of speaking, you are now given free loot from the heavens! 2, don’t build RIGHT UP on the mountain/hill. Leave a couple of tiles (depending on the slope of the hill/mountain) so they can’t just fall into your deed. And 3. If option 2 is not possible. Instead of building walls, build long houses on that side of the deed. You then can build the long house taller, so if someone tries to "jump" (fall) into your deed. Instead of getting inside, they will smack their face against your long house wall AND still have a chance of dying, thus giving you yet again MORE free loot! This change is not a bad one, we just now have to be more cautious about how we build! So let me leave you with this. When you have your deed nice and protected, you can sit back and enjoy watching "not so trustworthy" people slamming their face into your walls, and you getting the opportunity to laugh at them as they slide down your walls!
  28. 4 points
    What your best friend does to surprise you A very big heart!
  29. 3 points
    Well with the new stuff i have been busy decorating for the last few days on my new house. I will post my screenshots below but feel free to post your house designs too i want to see what everyone is doing and get more ideas.
  30. 3 points
    Auctioning off a rare butchering knife. 90.70 ql with 99 blessings of the dark. (Combined Wind of ages and Circle of Cunning) Starting Bid 5s Increments 1s No Reserve Buyout offers will be considered but if successful the winner would be named for transparency. 1 hour snipe protection. Note: the knife is the new 1.20 size and will not fit in a bag of keeping.
  31. 3 points
    At the moment a 2 month subscription would be even under $20, that would only be what, a few hours of work to get two months premium time. Subscription costs very little, and in the two months time you can easily make that money back with ingame jobs. Going to have to say -1.
  32. 3 points
    Memory leaks from traveling are bad. Like really bad. After traveling a certain distance my client starts to freeze when I move around, it starts happening like every 2-3 tiles, then it can get so bad that I cannot even move a single tile anymore.
  33. 3 points
    Not familiar with what you're referencing but fixing the wiki to reflect what it actually does would be the proper solution.
  34. 3 points
    As suggested by others in the frustrated post about flying over walls, let's make a deed setting that flat out prevents ANYONE from setting foot on your deed, regardless of how high up or deep below in mines. Full infinity vertical barrier. In the new permissions, we will have different friend levels. We can use the new permissions to determine what friends and allies are allowed to enter the magical barrier. Walls around a deed become decoration options, rather than requirements to secure a deed. Put COMPLETE security control back in the hands of the deed owners. This solution will not require everyone to replan their deed, as suggested by wurm staff.
  35. 3 points
    I have a 127x127 Deed on Epic(Serenity), been there over a year. I have a large deed on Xanadu, and a large deed on Elevation. Both been there since the day that map was reset/opened. My deeds are built, i have hundreds of thousands of bricks in them. Yet I look at this as a chance to remodel, a chance to make my deed even more secure! And, I like everyone else wanted to have bridges in the game. We all knew bridges was going to bring a new physics system into the game. This is part of the changes caused by bridges. Its not something they could have "opted out" of doing. We wanted ways to ride our carts, horses, wagons from one level to another in our house. To do that the new physics had to be attached to those blocks. Thats why Roofs are not affected. Because we don't walk on top of roofs, or have any form of bridge attached to it.
  36. 3 points
    I thought I'd killed all horses who knew about that...
  37. 3 points
    I experimented shooying animals in my offdeed pasture I cannot target any hitched animal without getting a karma warning, even if I own the cart and the deed I cannot shoot over any fence without an AIMING issue even when I stand on a hill above them: [16:43:12] You fail to get a clear shot of Aged fat Starkdance. I can only hit animals not hitched and no fence So I guess the wagonhorse that I had die, had a fast acting disease... it seems the only possible explanation But I do not know why the other person butchered ananimal with an arrow unless perhaps itr weas a very old arrow? Also may still need more testing My main issue is that we are, basically. told: We made some code changes without warning that are now live and may cause security vulnerabilities for some deeds. We cannot say much other than it somehow involves jumping or flying or otherwise passing over fences and buuildings from a higher elevation. Rolf mentioned something two years ago about patching a flaw that got people trapped in fences, and also maybe people someday flying on dragons. So that was a heads up to everyone. Two years ago so y'all had plenty time to prepare. We hope you will now all take whatever effoirts are needed to redeign your deeds to protect it against an unclear vulnerability, because we DID warn you. ANYTHING that happens is now your own fault.
  38. 3 points
    Roller coaster effect all gone.(with only 1 lane completed) I dropped the gatehouse and lengthened it a few tiles and got a much smoother curve. In a game where everything is in straight lines these curves are a much welcome and needed addition. Ultimately going for something more like this with a few more buildings and such after i get all the terra done. A nice teardrop bridge running through and above all the buildings on deed. Then terminates at the main castle 7x8x11. Hopefully the scale works out ok.
  39. 3 points
    Time and time again things change in wurm, they have be for and they will in the future. Why is it every time something change we all act like someone kill our puppy. Here is a change, if you have a HH's in a pen near a wall that maybe jumpable, move it. We have no problems building 20 tile bridges, doing the work for that, but when it comes to perhaps moving some pens wall, the world ends. Rolf changes something and we get pages of complaints. There are ways to prevent this, just do them. There are so many things that get implemented in to this games and so many complains, really? it's a game. adapt. Fame me if you like, pretty sure a lot of people agree with me and they wither cbf reading the forums, which is probably best or just agree to get on with it. I do agree there needs to be something added for the pvp side of this though.
  40. 3 points
    I have four years of paranoia on my side so I am probably ok. Personally. I have zero friends, zero alliances, zero villagers. That's the price I pay to make sure I can be "safe". But I really have to question whether I want to encourage my friends and my family to come to Wurm. Again if veteran places like Silent Hill, Factional Fight, Gnomegates and other "veteran" players can be griefed/stolen and they all took care and effort, yet people told them "haHA your own fault! Deal." how possibly can a newer player ever feel they are not at any risk?
  41. 3 points
    Here is an example of ways people can use this to grief -- there is a road going UP past a new player's off deed enclosure. They know there is a risk living off deed but bashing down fences just to kill all their animals, is not an easy task and not one most players would resort to. However now if someone wants to "get" them, they roll a throwaway alt, jump off the road incline (naked with a troll club), kill all their animals, then suicide out again. There may be other things I cannot visualize in advance, on a deed. That's why people have now returned to the concept of fencing everything back up again, because it is too exhausting trying to keep track of ways people can grief. The bottom line is that most of us who chose PvE servers, did so because we did not want a situation of player aggression against other players being "acceptable" or encouraged gameplay. We would all be frolicking on PvP servers if we liked that sort of thing. We did not want "clever people versus stupid people," sheep vs wolves, or whatever someone choose to call it. We don't want to be told because we were "a stupid person" that we (or our friends) are now fair game for the "clever" person. We just want to be left in peace. That's all.
  42. 3 points
    And people keep saying it doesn't affect Freedom because your permission settings will protect you. That's beside the point and absolutely moot. I built walls to keep people out of places I don't want them going. It's MY deed. "Deed it or lose it." Remember that? I did. And I put a wall around it. And now that wall is useless. Deed it, wall it, or lose it? That's past tense now. Deed it, wall it, put a dome over it, move it underground and reinforce it... wait... we don't have domes and we can't build underground. I guess we lose it since part of deeding it is deciding who has access and who doesn't and now that doesn't much matter. Also, it's not about the 99 people who accidentally fall into it. It's about the 1 person who intentionally falls into it. I don't have any protections for accidents. I have all of them for intentions.
  43. 3 points
    I'm just going to lay it out and be done with it. Every time I see a new 'fix' or 'patch' or addition to the game, I don't think.. "Oh, hey, new stuff!" I think... "OMFG what did they break THIS time." That's the honest truth. I'm more concerned about what you fked up than what you added or 'fixed'. My deed is close to a mountain and the slope is quite steep. I just spent MONTHS re-doing my deed how I wanted it, all within the then-current permission set almost to the point of being neurotic over deed permission settings and making sure everything was such and such and so and so, so that I'd be unable to be griefed. Also, since I'm blocked by other deeds on three corners I have been very limited on how I can re-design my deed and 'deed it or lose it' doesn't work when someone who logs on twice a year has sucked up a zillion tiles of perimeter next to me and I can't expand my deed that way to secure my borders. So after all these months of work, redesigning my deed to be very secure and self-sufficient in preparation of not being able to play very much over the summer, I then log in and find that people can now build a little tower or dirt ramp and sail right over my walls. I built those walls and gates with the understanding that if they were ON my deed, they were inviolate. That no one could do anything to get through them as long as they were locked. Period. Now, that is not so, people can sail right in. Now I also find out that I have to put ROOFS on everything to keep people out, wheras I'd not put roofs on certain buildings before, as I was not done building them, and was waiting for bridges to perhaps put a bridge between a few of them. But now I'll have to roof them or risk people being able to sail onto them and climb into my deed that day. This is 100% pure crap. I absolutely don't have time for this shiz right now. I've got an hour of gaming time per day, max, until winter. And I'm not spending it redesigning something that worked yesterday and is borked today due to shoddy programming. Therefore... The premium on my prime alt expires today. It's not being renewed. The premium on my main expires in June. It's not being renewed. I will be taking a hiatus until winter. Maybe by then you'll get your crap together and code something to allow us some better deed protection. But I won't hold my breath.
  44. 3 points
    Wossoo pretty much described the situation as I had understood it before this explanation (eye m smert!). On the PvE servers I see no real problem for those who are not unfortunate enough to fall inside of enclosed areas from heights. The fallers are the ones who will have problems getting out again but I would think GM's should assist them if this is claimed to be unintended. As for all the hype about deed security being compromised, this would only be so because of improper settings to prevent losses, as has always been the case. Again, much ado about nothing. One thing I remember about Second Life is that they had a feature which would prevent anyone from being able to enter your property if enabled. In Wurm it could be looked upon as a repulsive KoS feature, rather than the current attacking one. If something like this could be implemented for deeds for individual names, everyone, friends, allies or what have you, it would really be a great system for allowing or disallowing others to enter deeds. =Ayes=
  45. 3 points
    If they can fly over Xanadu in light breeze faster than a knarr, bring it.
  46. 3 points
    The fact that this mechanical change was introduced in the same patch as the fabled bridges without any mention until yesterday troubles me. The lack of transparency and complete information in change logs and patch notes is a recurring theme that causes a lot of problems with the community. We've been reminded almost monthly for years that "bridges are coming soon" but the only mention of this prior to yesterday is a post from 2013. It would have been nice for this to have been re-announced when the new Elevation map was announced so people could attempt adjust their deed plans accordingly. The deeds that have been built up for years around this mechanic are the ones that are going to suffer the most though.
  47. 3 points
  48. 3 points
    I've got a bit stuck on page 2 though.
  49. 3 points
    Well i have about finished decorating the ground floor of my new place a lot of it is a repeat of the last one but it is starting to look nice i think.. (not affiliated with any pvp groups i just like the banners, lol)
  50. 3 points
    My guard caught a troll trying to break into my house.. I seen him trying too sneak away back to his bridge after killing the guard..
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