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Showing content with the highest reputation on 05/03/15 in all areas

  1. 19 points
    It has come time for me to go. I sold my account, deed, items and everything in 1 big package. The person does not want his name in public, but he did laugh that people might find it out sooner or later. For few months the gaming experience wasn't like it used to be. Goals had been achieved and real life started getting busier. Me and my mom's health have also been.. well not so great lately. And since I'm not into this game anymore, It was a good chance to at least surprise my mom in a nice way giving her what I got from sale of this account. My gaming was only a pain in our family's butt for so many years, nice to see it pay off. Even though I always promised to keep this account and not deal with real money. Well I rather let someone else enjoy the pixels when I cant.. Want to say thanks to Wurm Staff team, and thanks to my good friends for being there with me and for me ingame / forums. I'm still gonna be here at forums as -silakka-, just not as active. This is a great game, was a pleasure to be a part of it, in the end it's just a game and just for fun.
  2. 5 points
    So long and thanks for all the fish!
  3. 4 points
    Goodbye Silakka. I wish you and your mother the best. I thank you for all the help you have put into Wurm and helping us out.
  4. 4 points
    Serendipity Gardens: Nighttime Impressions
  5. 4 points
    That center neatness of my friend's forest.
  6. 4 points
  7. 3 points
    I would like to start out by saying that this topic is NOT official in any kind of a way. Personally, I would like to compile a list of suggestions that we as a community think would increase our enjoyment of the game, and which not require major effort on the developers' side (as far as we understand it of course!). I'll start it off and add suggestions as they keep coming. Merchants Allow containers on merchants as long as they are not locked, or contain locked items. This would allow us to sell sets of items (I.E. full armor sets), dyes, lye, or simply batches of farming produce. The price set on the container would be the price for everything in it. Add functionality that dumps a merchant' name, current earnings and the current inventory to a text file so community developers can use the data to make fancy tools. Boats Increase the base sailing speed by a base multiplier of 1.5-2.0x New mechanic: "Lowering the sail" - makes you go a fixed (2-5 km/h) speed, irrelevant of the wind and its direction. Allow vessel quality to influence the speed it travels at, even if only fixed boosts at 30, 50, 70 and 90. Make rarity of boats have effects even when the boats are "full" (boats loses their rare speed bonus if passengers fill up the slots they give the boost for) Allow the owner of the boat to list who is an offline passenger on the boat (you see the spirits of xxx, yyy and zzz linger on your boat) UI / Basic mechanics. Allow floating tabs other than friends list! (IRC would be a big one in this...) Add a few missing keybinds, I.E: closing last opened container/trade/option window, and parts listed in this thread http://forum.wurmonline.com/index.php?/topic/109355-missing-keybinds-list-compilation/ Number of selected items in the hover text when you have selected part of a group. This is an example http://i.imgur.com/4TCJC34.png Make it so all interface commands, such as adding to crafting window and "no target"ing, are performed immediately instead of using the action queue. There are currently a bunch of actions that you can perform outside and independently of the action queue, such as casting certain spells, so this should be a minor fix. Allow crates to be dragged to and from carts/wagons to boats. When you drag them it activates the load timer and moves them over without having to unload then reload. Update the mailing interface according to http://forum.wurmonline.com/index.php?/topic/121978-improvements-to-the-mail-interface/ Let's have it, people.
  8. 3 points
    omg! [21:41:05] Digging decreased by 0.250 to 99.674 OMG
  9. 3 points
    Rather than true intent of wrong doing what it looks like to me is summed up best by Mordraug's comments. In short could have been communicated better on both sides. Each had a different expectation.
  10. 3 points
    GUI improvements - http://forum.wurmonline.com/index.php?/topic/121978-improvements-to-the-mail-interface/ Mechanics/Functionality - Don't limit the amount of items you can drag from one crate to another. Crates are annoying enough as it is even without the drag limit based on your body strength. It's just a big waste of time in a game where people are already so pressed for it. - Cool lumps automatically when dragged into a BSB. The time consumption should be when you gather the material, i.e. the time it takes you to actually grind mining. Having a task take more time than it needs for the sake of it doesn't make the task worthier, it just makes it take more time. Boats - Allow crates to be unloaded from ALL seats. In some ships you have to jump out of and embark as passenger to be able to unload... - Allow the boat to be dragged even if passengers are logged out in them. I'm sure this functionality makes sense on a PvP server but for PvE it's just an annoyance when you need to bring friends and alts along that don't want to afk for 8 hours and lose all nutrition.
  11. 3 points
  12. 3 points
    Perfect timing during an eclipse at my quiet bayside deed on Indy
  13. 2 points
    Best way to spot it is open your events log and find "drop a butchering" see where/when it happened, narrow the search a bit.
  14. 2 points
    Good luck in your endevours my good friend, maybe one day we will see you again. You never can realy quit wurm
  15. 2 points
    Goodbye Silakka , only knew you from the forums , you made me want to dye the world .
  16. 2 points
    If merchants want to keep their reputations in tact perhaps they should not frame their sales as gambles. Especially if they don't understand what a gamble is or how it works.
  17. 2 points
    Or you agree to pay for a few cast for 1s and just deal with that, no extra charges if the cast is higher. Agreeing on something is one thing, having strange wording like that one "1s for a few casts, pay 3s if higher" is utterly strange. Either way you can say, 1s for 5/10 random casts, 1s for a guaranteed power, or pay whatever casts i get. being 5c or 3s... We all have different ways of doing business, reading carefully and understanding your options is probably the best thing to do.
  18. 2 points
    Where communication went wrong is that he went past the 4-5 casts of a "gamble" and pushed 5 more to a 94 enchant. Mistake both made was not defining how many casts a "gamble" is compared to just charging 3 silver for the insistent push to 90+. In all fairness jack, your explanation of prices did give me a minor headache =P That said, 3s for a 94 enchant on a mailbox is a fair price. You both need to speak more clearly next time.... Seller: "1s for a gamble which is about 5 (or 10?) tries, 3s if the gamble scores over 90. Or just pay <x> silver and i'll sit there 'til I pass 90 no matter how long it takes". Buyer: "Stop at gamble no matter what happens /// keep casting i'll pay <x>" then the classic back and forth negotiation if initial offers aren't agreeable. My 2 irons.
  19. 2 points
    Fritz': Besides others i am a Legendary Architect and Master of Fine Carpentry, Bowyery, Toys, Shipbuilding, Fletching and Woodcutting I reside on the north shore of Mist Lake, which is at 58x 19y on Independence. Feel free to come by anytime for imps or to collect your order. Prices do not include the cost of mailing. Pricing: Carpentry and Fine Carpentry (usually oak) QL70.5: 30c QL80.5: 50c QL90.5: 1.3s QL91.0: 1.7s QL92.0: 2.5s QL93.0: 3.5s QL94.0: 4.5s QL95.0: 5.5s Mallets and Yoyos QL70: 10c QL80: 20c QL90: 30c QL95: 1s Bows (Willow, any size, usually with ql 90+ string) QL70.5: 50c QL80.5: 60c QL90.5 and above: same as carpentry +50c Puppets QL70+: 70c QL80+: 1s QL90+: 2s Lye mailable, but server will charge for container and every 2kg - max mailing fee is 1.10s (2.20s across servers) QL50+: 5c/kg QL70+: 10c/kg QL80+: 25c/kg QL90+: 50c/kg Logs QL90: 12c QL95: 50c Improving Existing Items If you prefer to have your own items improved, you can either deliver or mail them and I will improve them. Reimprovements will usually take about a day depending on workload. Pricing as above (This doesnt count on instant high ql items like mallets). If you mail them, please make sure to rename with recipient and desired quality. Mailing costs are yours. Shipping/mailing Pick up at Mist Lake is free ofc, 10c mailed to anybody on Independence, otherwise 20c. Long Bows, fishing rods and other large objects can not be mailed. Check the Silent Hill trader at FM for goods also. // ---fix the mailing system!--- Improving stationary items and Housplanning Pricing as normal improvments, travel-fee depends on your location / travel time. I can and will plan houses with up to 99 carpentry required Enchantments Are available; please contact me for details as high casts might require some time. Pricing: power 1-49: 0.5c/power power 50-79: 1c/power power 80-89: 1.5c/power for completeness (not on demand) power 90-99: 2c/power power 100+: 3c/power How Do I Order? PM me, post in this thread or send Herrfritz a /tell.
  20. 2 points
    A big +1 on the OP suggestions regarding ships and speeds. * Allow all altars to be rotated/push/pulled. * Allow the small, medium and large area rugs to be placed in cart and boat inventories. (What, the carpet can't be rolled into a cylinder that's smaller than a log?) * Allow wooden beams to be stored in a bsb. * Remove the timer for sell action, making it instantaneous. Since we're capped at how much coin we can receive per hour, the timesink is unnecessary. * Fix water enchants so that woa and coc properly work when tempering a smithed item. (And, no, woa on the item itself isn't a workaround. I am not looking to put a free/temporary cast of woa on a customer's tool that they are having me improve). * Since non-premium players are allowed to create/maintain deeds, remove the limitation of not being able to pass an existing deed to a non-premium. It's unnecessary. * Make "pets>stay online" the default option. * Allow players to untame an animal tamed to them. * If a character is not targeting a creature, the character's weapon(s) should be sheathed/invisible (instead of flailing around in front of your face). * Relax certain item spacing limitations (i.e. allow 2 beds per tile, allow 4 pillars per tile). * Further branching out on the previous suggestion, greatly reduce the space needed between guard towers on PVE. 25 tiles would be fair. Since there is no kingdom influence to sway, the towers are nothing more than eye candy with slight functionality on PVE. There's no harm in them being closer together (as we've already seen from GM created locations), only more freedom for the players in a creation and design aspect. * Allow meals to be renamed (again). * Create a command (like /coins) to report the coin total of the player's bank through an event message. Give me a few more hours to think about it, I will come up with more.
  21. 2 points
    At this time we are considering closing the auction to relist as individual charges being that most people seem more interested in buying a single charge rather than the whole tome. If no further bids are made, I have spoken to Tuanta and we will honor his bid proportionately for a single charge as per his request and auction off the two remaining charges.
  22. 2 points
  23. 2 points
    You seem good at reading jibberish. BADUM TSHH.
  24. 2 points
  25. 2 points
    Course game development is big in Sweden... long, LONG periods of being regularly snowed in. Granted there are other fun ways of passing the time... and keeping warm EDIT: Personally I didn't mind the "invasions" (aside from the crashes and lag), new people to rob interact with is awesome, regardless of the numbers.
  26. 2 points
    There are many ways that it could be done successfully, especially given everything we learned from the 'invasion' (although a great number of those invaders ended up becoming pillars of the Wurm community....eventually). An isolated server or server cluster similar to Pristine and Release (or an alternate Epic cluster for PvP) for example, that would protect legacy servers from the omergawdpeople and still be integrated into game wide travel and trade at some point. Rinse and repeat as needed. And of course the continual efforts of the developers to tighten up player security options and granular permission settings that simply didn't exist during the era when all those nice folk suddenly found Wurm.
  27. 2 points
  28. 2 points
    I actually had the opposite problem once. I thought the troll was a hallucination till it came and attacked.
  29. 2 points
    Dafuq are you to tell what's intended or not? As far as i know many times not even the devs know it, looking at the number of "features" that turn out to be bugs after a few years. Plus why the hell would someone defend the current state of things? Are you just a random masochist, or afraid it will hurt your lantern making buisness? +1 to the OP, its just Wogic. At worse it should just take "usage damage" when lit online, not offline.
  30. 2 points
    "Announcement, our village has meat, meat and more meat. So please join us." On the first sign, tho I relied heavily on context clues, so could be wrong. And I figured out the other two, I believe. "Very fine village looking for miner, cook, mason." "Recruitment: Please join our glorious village. The Mayor."
  31. 2 points
    Shrine of Fool, close to Brand Spankin' New Canal, on Release. Guess at the end of the rainbow like this, you will only get Fool's gold?
  32. 2 points
  33. 2 points
    After years of traveling and years of searching this day i found my goal! The piramids of giza!
  34. 1 point
    Orders over 5s now receive a 20 % discount WTS a few enchanted tools, all items are located on Pristine and can be mailed from 98 courier mailbox (buyer pays mail fees) contact me in game on Lancaster , Morecambe or mittie Awls Long bows Butchering knifes Carving knifes Files Leather Knife Hammers Hatchets Needles Pelts Pickaxes Rakes Saws Scissors Scythes Shovels Sickles Stone chisels Trowels
  35. 1 point
    Leathercity - a new village located at J8, Xanadu. Leathercity is located between mountains and offers a very nice natural scenery. Even though it is a bit secluded, a highway connects it to starter town Linton and many other deeds in alliance. The village itself is new, but the mayor, Tinaskat has been playing for many years. She can offer help with many skills that she has, and knowledge to get new players on their feet. Leathercity will accept both new and established players. Only requirement is that you are friendly Here is a glimpse at our little haven And some more nice pics: If you would like to join us; PM Tinaskat or Soprano ingame / send me a PM on forum
  36. 1 point
    Current stock Lavender (5,000x) Price offers Lavender (100x) - 80 (copper) Lavender (1,000x) - 8 (silver) Will only deliver to Deliverance
  37. 1 point
    Recently saved this from Chaos and was wondering what they are going for. Ql is 10 atm, but can be imped to 40ish.
  38. 1 point
    Something that is slightly more worrying is that wurm is no longer niche and unique. We're seeing other titles pop up that offer a crafting focus and tend to integrate PvP in a much more cohesive, balanced, manner. Really wurm 2.0 would not be the answer, what would be worth considering is a crowdfunding campaign fund some extra coders whose specific goal is to fix the many existing issues in the game and give it some polish.
  39. 1 point
    I find it a bit odd that there was zero mention of WurmOnline, even though they touched on his prior experience. His earlier reply to some of the haters was this gif. I think it sums it up quite well. lol
  40. 1 point
    In these times need to have some more positivity than usually and hope in future, thanks for wishing well on it and for the warmhearted words. Only Elwood is doubting my move!! Im gonna bury your woodscraps in dirt! *dives back in to the waves*
  41. 1 point
    Well..... was nice to meet you Silakka. Wish you and your family all the best. Enjoy your real life.
  42. 1 point
    I think the bashur ones were quite tame in comparison to earlier invasions
  43. 1 point
    *chokes on smoke from 4 forges needed to smelt 100+ ore* =Ayes=
  44. 1 point
    71coc steel pick + 72coc iron pick . 1s cod to fatynoob.
  45. 1 point
    I'm aware of the workarounds, but the workarounds do not add to the enjoyment of the game imo. And no, boats cannot be dragged with passengers being offline in them. I've had many obnoxious problems with this when getting stuck on mountainsides.
  46. 1 point
    hashirama has never gone wrong in his deals with me +1 for service
  47. 1 point
    We're all guinea pigs around here. If I am going to be subjected to losing skill because of death to a bug, so should you. Let me also mention the sweet benefits that you already have over the PVEers: You don't lose any crafting skill (or characteristics) in a PVP related death. You also have affinities you can farm the out of, so when you do lose skill to a "normal" death (even a bug related one), you bounce back quicker.
  48. 1 point
    I was minding my own business doing my meditation when I had a little friend come to see me!
  49. 1 point
    Close encounter with a big friend:
  50. 1 point
    I am a new member to this kingdom, defecting from MR. Respect, admiration and support is all i have received since joining them despite me commiting dishonourable acts against them when i was their enemy in MR. I look forward to working with this kingdom in future and would encourage players both new and experienced to consider this kingdom if thinking about entering the chaos scene. Nobody says you have to stay and they certainly won't ostracise or bully you should you wish to leave or be less committed in future. From the wifi lounge at Changi Airport Singapore: Good luck to the rest of JK and I hope you all have a merry christmas. Good luck with recruitment efforts as well. Very nicely made thread.